mirror of
https://github.com/RPCS3/llvm.git
synced 2024-12-25 13:35:10 +00:00
23d7b36117
to some other type. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31286 91177308-0d34-0410-b5e6-96231b3b80d8
135 lines
4.7 KiB
C++
135 lines
4.7 KiB
C++
//===--- CStringMap.cpp - CString Hash table map implementation -----------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by Chris Lattner and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the CStringMap class.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/ADT/CStringMap.h"
|
|
#include <cassert>
|
|
using namespace llvm;
|
|
|
|
CStringMapVisitor::~CStringMapVisitor() {
|
|
}
|
|
|
|
CStringMapImpl::CStringMapImpl(unsigned InitSize, unsigned itemSize) {
|
|
assert((InitSize & (InitSize-1)) == 0 &&
|
|
"Init Size must be a power of 2 or zero!");
|
|
NumBuckets = InitSize ? InitSize : 512;
|
|
ItemSize = itemSize;
|
|
NumItems = 0;
|
|
|
|
TheTable = new ItemBucket[NumBuckets]();
|
|
memset(TheTable, 0, NumBuckets*sizeof(ItemBucket));
|
|
}
|
|
|
|
|
|
/// HashString - Compute a hash code for the specified string.
|
|
///
|
|
static unsigned HashString(const char *Start, const char *End) {
|
|
unsigned int Result = 0;
|
|
// Perl hash function.
|
|
while (Start != End)
|
|
Result = Result * 33 + *Start++;
|
|
Result = Result + (Result >> 5);
|
|
return Result;
|
|
}
|
|
|
|
/// LookupBucketFor - Look up the bucket that the specified string should end
|
|
/// up in. If it already exists as a key in the map, the Item pointer for the
|
|
/// specified bucket will be non-null. Otherwise, it will be null. In either
|
|
/// case, the FullHashValue field of the bucket will be set to the hash value
|
|
/// of the string.
|
|
unsigned CStringMapImpl::LookupBucketFor(const char *NameStart,
|
|
const char *NameEnd) {
|
|
unsigned HTSize = NumBuckets;
|
|
unsigned FullHashValue = HashString(NameStart, NameEnd);
|
|
unsigned BucketNo = FullHashValue & (HTSize-1);
|
|
|
|
unsigned ProbeAmt = 1;
|
|
while (1) {
|
|
ItemBucket &Bucket = TheTable[BucketNo];
|
|
void *BucketItem = Bucket.Item;
|
|
// If we found an empty bucket, this key isn't in the table yet, return it.
|
|
if (BucketItem == 0) {
|
|
Bucket.FullHashValue = FullHashValue;
|
|
return BucketNo;
|
|
}
|
|
|
|
// If the full hash value matches, check deeply for a match. The common
|
|
// case here is that we are only looking at the buckets (for item info
|
|
// being non-null and for the full hash value) not at the items. This
|
|
// is important for cache locality.
|
|
if (Bucket.FullHashValue == FullHashValue) {
|
|
// Do the comparison like this because NameStart isn't necessarily
|
|
// null-terminated!
|
|
char *ItemStr = (char*)BucketItem+ItemSize;
|
|
if (strlen(ItemStr) == unsigned(NameEnd-NameStart) &&
|
|
memcmp(ItemStr, NameStart, (NameEnd-NameStart)) == 0) {
|
|
// We found a match!
|
|
return BucketNo;
|
|
}
|
|
}
|
|
|
|
// Okay, we didn't find the item. Probe to the next bucket.
|
|
BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
|
|
|
|
// Use quadratic probing, it has fewer clumping artifacts than linear
|
|
// probing and has good cache behavior in the common case.
|
|
++ProbeAmt;
|
|
}
|
|
}
|
|
|
|
/// RehashTable - Grow the table, redistributing values into the buckets with
|
|
/// the appropriate mod-of-hashtable-size.
|
|
void CStringMapImpl::RehashTable() {
|
|
unsigned NewSize = NumBuckets*2;
|
|
ItemBucket *NewTableArray = new ItemBucket[NewSize]();
|
|
memset(NewTableArray, 0, NewSize*sizeof(ItemBucket));
|
|
|
|
// Rehash all the items into their new buckets. Luckily :) we already have
|
|
// the hash values available, so we don't have to rehash any strings.
|
|
for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
|
|
if (IB->Item) {
|
|
// Fast case, bucket available.
|
|
unsigned FullHash = IB->FullHashValue;
|
|
unsigned NewBucket = FullHash & (NewSize-1);
|
|
if (NewTableArray[NewBucket].Item == 0) {
|
|
NewTableArray[FullHash & (NewSize-1)].Item = IB->Item;
|
|
NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash;
|
|
continue;
|
|
}
|
|
|
|
unsigned ProbeSize = 1;
|
|
do {
|
|
NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
|
|
} while (NewTableArray[NewBucket].Item);
|
|
|
|
// Finally found a slot. Fill it in.
|
|
NewTableArray[NewBucket].Item = IB->Item;
|
|
NewTableArray[NewBucket].FullHashValue = FullHash;
|
|
}
|
|
}
|
|
|
|
delete[] TheTable;
|
|
|
|
TheTable = NewTableArray;
|
|
NumBuckets = NewSize;
|
|
}
|
|
|
|
|
|
/// VisitEntries - This method walks through all of the items,
|
|
/// invoking Visitor.Visit for each of them.
|
|
void CStringMapImpl::VisitEntries(const CStringMapVisitor &Visitor) const {
|
|
for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
|
|
if (void *Id = IB->Item)
|
|
Visitor.Visit((char*)Id + ItemSize, Id);
|
|
}
|
|
}
|