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generated code over the simple spiller. The new local spiller generates substantially better code than the simple one in some cases, by reusing values that are loaded out of stack slots and kept available in registers. This primarily helps programs that are spilling a lot, and there is still stuff that can be done to improve it. This patch makes the local spiller the default, as it's only a tiny bit slower than the simple spiller (it increases the runtime of llc by < 1%). Here are some numbers with speedups. Program #reuse old(s) new(s) Speedup Povray: 3452, 16.87 -> 15.93 (5.5%) 177.mesa: 2176, 2.77 -> 2.76 (0%) 179.art: 35, 28.43 -> 28.01 (1.5%) 183.equake: 55, 61.44 -> 61.41 (0%) 188.ammp: 869, 174 -> 149 (15%) 164.gzip: 43, 40.73 -> 40.71 (0%) 175.vpr: 351, 18.54 -> 17.34 (6.5%) 176.gcc: 2471, 5.01 -> 4.92 (1.8%) 181.mcf 42, 79.30 -> 75.20 (5.2%) 186.crafty: 484, 29.73 -> 30.04 (-1%) 197.parser: 251, 10.47 -> 10.67 (-1%) 252.eon: 1501, 1.98 -> 1.75 (12%) 253.perlbm: 1183, 14.83 -> 14.42 (2.8%) 254.gap: 825, 7.46 -> 7.29 (2.3%) 255.vortex: 285, 10.51 -> 10.27 (2.3%) 256.bzip2: 63, 55.70 -> 55.20 (0.9%) 300.twolf: 830, 21.63 -> 22.00 (-1%) PtrDist/ks 14, 32.75 -> 17.53 (46.5%) Olden/tsp 46, 8.71 -> 8.24 (5.4%) Free/distray 70, 1.09 -> 0.99 (9.2%) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16629 91177308-0d34-0410-b5e6-96231b3b80d8 |
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.. | ||
InstrSched | ||
ModuloScheduling | ||
SelectionDAG | ||
AsmPrinter.cpp | ||
BranchFolding.cpp | ||
IntrinsicLowering.cpp | ||
LiveInterval.cpp | ||
LiveInterval.h | ||
LiveIntervalAnalysis.cpp | ||
LiveIntervalAnalysis.h | ||
LiveVariables.cpp | ||
MachineBasicBlock.cpp | ||
MachineCodeEmitter.cpp | ||
MachineFunction.cpp | ||
MachineInstr.cpp | ||
Makefile | ||
Passes.cpp | ||
PHIElimination.cpp | ||
PhysRegTracker.h | ||
PrologEpilogInserter.cpp | ||
RegAllocIterativeScan.cpp | ||
RegAllocLinearScan.cpp | ||
RegAllocLocal.cpp | ||
RegAllocSimple.cpp | ||
TwoAddressInstructionPass.cpp | ||
UnreachableBlockElim.cpp | ||
VirtRegMap.cpp | ||
VirtRegMap.h |