mirror of
https://github.com/RPCS3/llvm.git
synced 2025-01-09 21:50:50 +00:00
8708ead5a4
whether to allocate a virtual frame base register to resolve the frame index reference in it. Implement a simple version for ARM to aid debugging. In LocalStackSlotAllocation, scan the function for frame index references to local frame indices and ask the target whether to allocate virtual frame base registers for any it encounters. Purely infrastructural for debug output. Next step is to actually allocate base registers, then add intelligent re-use of them. rdar://8277890 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@111262 91177308-0d34-0410-b5e6-96231b3b80d8
189 lines
6.7 KiB
C++
189 lines
6.7 KiB
C++
//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This pass assigns local frame indices to stack slots relative to one another
|
|
// and allocates additional base registers to access them when the target
|
|
// estimates the are likely to be out of range of stack pointer and frame
|
|
// pointer relative addressing.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "localstackalloc"
|
|
#include "llvm/Constants.h"
|
|
#include "llvm/DerivedTypes.h"
|
|
#include "llvm/Instructions.h"
|
|
#include "llvm/Intrinsics.h"
|
|
#include "llvm/LLVMContext.h"
|
|
#include "llvm/Module.h"
|
|
#include "llvm/Pass.h"
|
|
#include "llvm/ADT/SmallSet.h"
|
|
#include "llvm/ADT/Statistic.h"
|
|
#include "llvm/CodeGen/MachineFrameInfo.h"
|
|
#include "llvm/CodeGen/MachineFunction.h"
|
|
#include "llvm/CodeGen/MachineFunctionPass.h"
|
|
#include "llvm/CodeGen/Passes.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/Support/ErrorHandling.h"
|
|
#include "llvm/Support/raw_ostream.h"
|
|
#include "llvm/Target/TargetRegisterInfo.h"
|
|
#include "llvm/Target/TargetFrameInfo.h"
|
|
|
|
using namespace llvm;
|
|
|
|
STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
|
|
STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
|
|
STATISTIC(NumReplacements, "Number of frame indices references replaced");
|
|
|
|
namespace {
|
|
class LocalStackSlotPass: public MachineFunctionPass {
|
|
void calculateFrameObjectOffsets(MachineFunction &Fn);
|
|
|
|
void insertFrameReferenceRegisters(MachineFunction &Fn);
|
|
public:
|
|
static char ID; // Pass identification, replacement for typeid
|
|
explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
|
|
bool runOnMachineFunction(MachineFunction &MF);
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.setPreservesCFG();
|
|
MachineFunctionPass::getAnalysisUsage(AU);
|
|
}
|
|
const char *getPassName() const {
|
|
return "Local Stack Slot Allocation";
|
|
}
|
|
|
|
private:
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
char LocalStackSlotPass::ID = 0;
|
|
|
|
FunctionPass *llvm::createLocalStackSlotAllocationPass() {
|
|
return new LocalStackSlotPass();
|
|
}
|
|
|
|
bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
|
|
// Lay out the local blob.
|
|
calculateFrameObjectOffsets(MF);
|
|
|
|
// Insert virtual base registers to resolve frame index references.
|
|
insertFrameReferenceRegisters(MF);
|
|
return true;
|
|
}
|
|
|
|
/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
|
|
static inline void
|
|
AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
|
|
unsigned &MaxAlign) {
|
|
unsigned Align = MFI->getObjectAlignment(FrameIdx);
|
|
|
|
// If the alignment of this object is greater than that of the stack, then
|
|
// increase the stack alignment to match.
|
|
MaxAlign = std::max(MaxAlign, Align);
|
|
|
|
// Adjust to alignment boundary.
|
|
Offset = (Offset + Align - 1) / Align * Align;
|
|
|
|
DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
|
|
<< Offset << "\n");
|
|
MFI->mapLocalFrameObject(FrameIdx, Offset);
|
|
Offset += MFI->getObjectSize(FrameIdx);
|
|
|
|
++NumAllocations;
|
|
}
|
|
|
|
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
|
|
/// abstract stack objects.
|
|
///
|
|
void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
|
|
// Loop over all of the stack objects, assigning sequential addresses...
|
|
MachineFrameInfo *MFI = Fn.getFrameInfo();
|
|
int64_t Offset = 0;
|
|
unsigned MaxAlign = 0;
|
|
|
|
// Make sure that the stack protector comes before the local variables on the
|
|
// stack.
|
|
SmallSet<int, 16> LargeStackObjs;
|
|
if (MFI->getStackProtectorIndex() >= 0) {
|
|
AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, MaxAlign);
|
|
|
|
// Assign large stack objects first.
|
|
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
|
|
if (MFI->isDeadObjectIndex(i))
|
|
continue;
|
|
if (MFI->getStackProtectorIndex() == (int)i)
|
|
continue;
|
|
if (!MFI->MayNeedStackProtector(i))
|
|
continue;
|
|
|
|
AdjustStackOffset(MFI, i, Offset, MaxAlign);
|
|
LargeStackObjs.insert(i);
|
|
}
|
|
}
|
|
|
|
// Then assign frame offsets to stack objects that are not used to spill
|
|
// callee saved registers.
|
|
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
|
|
if (MFI->isDeadObjectIndex(i))
|
|
continue;
|
|
if (MFI->getStackProtectorIndex() == (int)i)
|
|
continue;
|
|
if (LargeStackObjs.count(i))
|
|
continue;
|
|
|
|
AdjustStackOffset(MFI, i, Offset, MaxAlign);
|
|
}
|
|
|
|
// Remember how big this blob of stack space is
|
|
MFI->setLocalFrameSize(Offset);
|
|
MFI->setLocalFrameMaxAlign(MaxAlign);
|
|
}
|
|
|
|
void LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
|
|
// Scan the function's instructions looking for frame index references.
|
|
// For each, ask the target if it wants a virtual base register for it
|
|
// based on what we can tell it about where the local will end up in the
|
|
// stack frame. If it wants one, re-use a suitable one we've previously
|
|
// allocated, or if there isn't one that fits the bill, allocate a new one
|
|
// and ask the target to create a defining instruction for it.
|
|
|
|
MachineFrameInfo *MFI = Fn.getFrameInfo();
|
|
const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
|
|
|
|
for (MachineFunction::iterator BB = Fn.begin(),
|
|
E = Fn.end(); BB != E; ++BB) {
|
|
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
|
|
MachineInstr *MI = I;
|
|
// For now, allocate the base register(s) within the basic block
|
|
// where they're used, and don't try to keep them around outside
|
|
// of that. It may be beneficial to try sharing them more broadly
|
|
// than that, but the increased register pressure makes that a
|
|
// tricky thing to balance. Investigate if re-materializing these
|
|
// becomes an issue.
|
|
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
|
// Consider replacing all frame index operands that reference
|
|
// an object allocated in the local block.
|
|
if (MI->getOperand(i).isFI() &&
|
|
MFI->isObjectPreAllocated(MI->getOperand(i).getIndex())) {
|
|
DEBUG(dbgs() << "Considering: " << *MI);
|
|
if (TRI->needsFrameBaseReg(MI, i)) {
|
|
DEBUG(dbgs() << " Replacing FI in: " << *MI);
|
|
// FIXME: Make sure any new base reg is aligned reasonably. TBD
|
|
// what "reasonably" really means. Conservatively, can just
|
|
// use the alignment of the local block.
|
|
|
|
++NumReplacements;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|