llvm/lib/AsmParser/ParserInternals.h
2006-12-03 05:45:44 +00:00

205 lines
6.3 KiB
C++

//===-- ParserInternals.h - Definitions internal to the parser --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header file defines the various variables that are shared among the
// different components of the parser...
//
//===----------------------------------------------------------------------===//
#ifndef PARSER_INTERNALS_H
#define PARSER_INTERNALS_H
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Assembly/Parser.h"
#include "llvm/ADT/StringExtras.h"
// Global variables exported from the lexer...
extern int llvmAsmlineno; /// FIXME: Not threading friendly
extern llvm::ParseError* TheParseError; /// FIXME: Not threading friendly
extern std::string &llvmAsmTextin;
// functions exported from the lexer
void set_scan_file(FILE * F);
void set_scan_string (const char * str);
// Globals exported by the parser...
extern char* llvmAsmtext;
extern int llvmAsmleng;
namespace llvm {
// Globals exported by the parser...
extern std::string CurFilename; /// FIXME: Not threading friendly
class Module;
Module *RunVMAsmParser(const std::string &Filename, FILE *F);
// Parse a string directly
Module *RunVMAsmParser(const char * AsmString, Module * M);
// UnEscapeLexed - Run through the specified buffer and change \xx codes to the
// appropriate character. If AllowNull is set to false, a \00 value will cause
// an error.
//
// If AllowNull is set to true, the return value of the function points to the
// last character of the string in memory.
//
char *UnEscapeLexed(char *Buffer, bool AllowNull = false);
// ThrowException - Wrapper around the ParseException class that automatically
// fills in file line number and column number and options info.
//
// This also helps me because I keep typing 'throw new ParseException' instead
// of just 'throw ParseException'... sigh...
//
extern void GenerateError(const std::string &message, int LineNo = -1);
/// InlineAsmDescriptor - This is a simple class that holds info about inline
/// asm blocks, for use by ValID.
struct InlineAsmDescriptor {
std::string AsmString, Constraints;
bool HasSideEffects;
InlineAsmDescriptor(const std::string &as, const std::string &c, bool HSE)
: AsmString(as), Constraints(c), HasSideEffects(HSE) {}
};
// ValID - Represents a reference of a definition of some sort. This may either
// be a numeric reference or a symbolic (%var) reference. This is just a
// discriminated union.
//
// Note that I can't implement this class in a straight forward manner with
// constructors and stuff because it goes in a union.
//
struct ValID {
enum {
NumberVal, NameVal, ConstSIntVal, ConstUIntVal, ConstFPVal, ConstNullVal,
ConstUndefVal, ConstZeroVal, ConstantVal, InlineAsmVal
} Type;
union {
int Num; // If it's a numeric reference
char *Name; // If it's a named reference. Memory must be free'd.
int64_t ConstPool64; // Constant pool reference. This is the value
uint64_t UConstPool64;// Unsigned constant pool reference.
double ConstPoolFP; // Floating point constant pool reference
Constant *ConstantValue; // Fully resolved constant for ConstantVal case.
InlineAsmDescriptor *IAD;
};
static ValID create(int Num) {
ValID D; D.Type = NumberVal; D.Num = Num; return D;
}
static ValID create(char *Name) {
ValID D; D.Type = NameVal; D.Name = Name; return D;
}
static ValID create(int64_t Val) {
ValID D; D.Type = ConstSIntVal; D.ConstPool64 = Val; return D;
}
static ValID create(uint64_t Val) {
ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val; return D;
}
static ValID create(double Val) {
ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val; return D;
}
static ValID createNull() {
ValID D; D.Type = ConstNullVal; return D;
}
static ValID createUndef() {
ValID D; D.Type = ConstUndefVal; return D;
}
static ValID createZeroInit() {
ValID D; D.Type = ConstZeroVal; return D;
}
static ValID create(Constant *Val) {
ValID D; D.Type = ConstantVal; D.ConstantValue = Val; return D;
}
static ValID createInlineAsm(const std::string &AsmString,
const std::string &Constraints,
bool HasSideEffects) {
ValID D;
D.Type = InlineAsmVal;
D.IAD = new InlineAsmDescriptor(AsmString, Constraints, HasSideEffects);
return D;
}
inline void destroy() const {
if (Type == NameVal)
free(Name); // Free this strdup'd memory.
else if (Type == InlineAsmVal)
delete IAD;
}
inline ValID copy() const {
if (Type != NameVal) return *this;
ValID Result = *this;
Result.Name = strdup(Name);
return Result;
}
inline std::string getName() const {
switch (Type) {
case NumberVal : return std::string("#") + itostr(Num);
case NameVal : return Name;
case ConstFPVal : return ftostr(ConstPoolFP);
case ConstNullVal : return "null";
case ConstUndefVal : return "undef";
case ConstZeroVal : return "zeroinitializer";
case ConstUIntVal :
case ConstSIntVal : return std::string("%") + itostr(ConstPool64);
case ConstantVal:
if (ConstantValue == ConstantBool::getTrue()) return "true";
if (ConstantValue == ConstantBool::getFalse()) return "false";
return "<constant expression>";
default:
assert(0 && "Unknown value!");
abort();
return "";
}
}
bool operator<(const ValID &V) const {
if (Type != V.Type) return Type < V.Type;
switch (Type) {
case NumberVal: return Num < V.Num;
case NameVal: return strcmp(Name, V.Name) < 0;
case ConstSIntVal: return ConstPool64 < V.ConstPool64;
case ConstUIntVal: return UConstPool64 < V.UConstPool64;
case ConstFPVal: return ConstPoolFP < V.ConstPoolFP;
case ConstNullVal: return false;
case ConstUndefVal: return false;
case ConstZeroVal: return false;
case ConstantVal: return ConstantValue < V.ConstantValue;
default: assert(0 && "Unknown value type!"); return false;
}
}
};
} // End llvm namespace
#endif