llvm/lib/Transforms/IPO/PruneEH.cpp
Reid Spencer 9133fe2895 Apply the VISIBILITY_HIDDEN field to the remaining anonymous classes in
the Transforms library. This reduces debug library size by 132 KB, debug
binary size by 376 KB, and reduces link time for llvm tools slightly.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33939 91177308-0d34-0410-b5e6-96231b3b80d8
2007-02-05 23:32:05 +00:00

229 lines
8.6 KiB
C++

//===- PruneEH.cpp - Pass which deletes unused exception handlers ---------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a simple interprocedural pass which walks the
// call-graph, turning invoke instructions into calls, iff the callee cannot
// throw an exception. It implements this as a bottom-up traversal of the
// call-graph.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "prune-eh"
#include "llvm/Transforms/IPO.h"
#include "llvm/CallGraphSCCPass.h"
#include "llvm/Constants.h"
#include "llvm/Function.h"
#include "llvm/Intrinsics.h"
#include "llvm/Instructions.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/Compiler.h"
#include <set>
#include <algorithm>
using namespace llvm;
STATISTIC(NumRemoved, "Number of invokes removed");
STATISTIC(NumUnreach, "Number of noreturn calls optimized");
namespace {
struct VISIBILITY_HIDDEN PruneEH : public CallGraphSCCPass {
/// DoesNotUnwind - This set contains all of the functions which we have
/// determined cannot unwind.
std::set<CallGraphNode*> DoesNotUnwind;
/// DoesNotReturn - This set contains all of the functions which we have
/// determined cannot return normally (but might unwind).
std::set<CallGraphNode*> DoesNotReturn;
// runOnSCC - Analyze the SCC, performing the transformation if possible.
bool runOnSCC(const std::vector<CallGraphNode *> &SCC);
bool SimplifyFunction(Function *F);
void DeleteBasicBlock(BasicBlock *BB);
};
RegisterPass<PruneEH> X("prune-eh", "Remove unused exception handling info");
}
Pass *llvm::createPruneEHPass() { return new PruneEH(); }
bool PruneEH::runOnSCC(const std::vector<CallGraphNode *> &SCC) {
CallGraph &CG = getAnalysis<CallGraph>();
bool MadeChange = false;
// First pass, scan all of the functions in the SCC, simplifying them
// according to what we know.
for (unsigned i = 0, e = SCC.size(); i != e; ++i)
if (Function *F = SCC[i]->getFunction())
MadeChange |= SimplifyFunction(F);
// Next, check to see if any callees might throw or if there are any external
// functions in this SCC: if so, we cannot prune any functions in this SCC.
// If this SCC includes the unwind instruction, we KNOW it throws, so
// obviously the SCC might throw.
//
bool SCCMightUnwind = false, SCCMightReturn = false;
for (unsigned i = 0, e = SCC.size();
(!SCCMightUnwind || !SCCMightReturn) && i != e; ++i) {
Function *F = SCC[i]->getFunction();
if (F == 0 || (F->isDeclaration() && !F->getIntrinsicID())) {
SCCMightUnwind = true;
SCCMightReturn = true;
} else {
if (F->isDeclaration())
SCCMightReturn = true;
// Check to see if this function performs an unwind or calls an
// unwinding function.
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
if (isa<UnwindInst>(BB->getTerminator())) { // Uses unwind!
SCCMightUnwind = true;
} else if (isa<ReturnInst>(BB->getTerminator())) {
SCCMightReturn = true;
}
// Invoke instructions don't allow unwinding to continue, so we are
// only interested in call instructions.
if (!SCCMightUnwind)
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (CallInst *CI = dyn_cast<CallInst>(I)) {
if (Function *Callee = CI->getCalledFunction()) {
CallGraphNode *CalleeNode = CG[Callee];
// If the callee is outside our current SCC, or if it is not
// known to throw, then we might throw also.
if (std::find(SCC.begin(), SCC.end(), CalleeNode) == SCC.end()&&
!DoesNotUnwind.count(CalleeNode)) {
SCCMightUnwind = true;
break;
}
} else {
// Indirect call, it might throw.
SCCMightUnwind = true;
break;
}
}
if (SCCMightUnwind && SCCMightReturn) break;
}
}
}
// If the SCC doesn't unwind or doesn't throw, note this fact.
if (!SCCMightUnwind)
for (unsigned i = 0, e = SCC.size(); i != e; ++i)
DoesNotUnwind.insert(SCC[i]);
if (!SCCMightReturn)
for (unsigned i = 0, e = SCC.size(); i != e; ++i)
DoesNotReturn.insert(SCC[i]);
for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
// Convert any invoke instructions to non-throwing functions in this node
// into call instructions with a branch. This makes the exception blocks
// dead.
if (Function *F = SCC[i]->getFunction())
MadeChange |= SimplifyFunction(F);
}
return MadeChange;
}
// SimplifyFunction - Given information about callees, simplify the specified
// function if we have invokes to non-unwinding functions or code after calls to
// no-return functions.
bool PruneEH::SimplifyFunction(Function *F) {
CallGraph &CG = getAnalysis<CallGraph>();
bool MadeChange = false;
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator()))
if (Function *F = II->getCalledFunction())
if (DoesNotUnwind.count(CG[F])) {
// Insert a call instruction before the invoke...
std::string Name = II->getName(); II->setName("");
CallInst *Call = new CallInst(II->getCalledValue(),
std::vector<Value*>(II->op_begin()+3,
II->op_end()),
Name, II);
Call->setCallingConv(II->getCallingConv());
// Anything that used the value produced by the invoke instruction
// now uses the value produced by the call instruction.
II->replaceAllUsesWith(Call);
BasicBlock *UnwindBlock = II->getUnwindDest();
UnwindBlock->removePredecessor(II->getParent());
// Insert a branch to the normal destination right before the
// invoke.
new BranchInst(II->getNormalDest(), II);
// Finally, delete the invoke instruction!
BB->getInstList().pop_back();
// If the unwind block is now dead, nuke it.
if (pred_begin(UnwindBlock) == pred_end(UnwindBlock))
DeleteBasicBlock(UnwindBlock); // Delete the new BB.
++NumRemoved;
MadeChange = true;
}
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; )
if (CallInst *CI = dyn_cast<CallInst>(I++))
if (Function *Callee = CI->getCalledFunction())
if (DoesNotReturn.count(CG[Callee]) && !isa<UnreachableInst>(I)) {
// This call calls a function that cannot return. Insert an
// unreachable instruction after it and simplify the code. Do this
// by splitting the BB, adding the unreachable, then deleting the
// new BB.
BasicBlock *New = BB->splitBasicBlock(I);
// Remove the uncond branch and add an unreachable.
BB->getInstList().pop_back();
new UnreachableInst(BB);
DeleteBasicBlock(New); // Delete the new BB.
MadeChange = true;
++NumUnreach;
break;
}
}
return MadeChange;
}
/// DeleteBasicBlock - remove the specified basic block from the program,
/// updating the callgraph to reflect any now-obsolete edges due to calls that
/// exist in the BB.
void PruneEH::DeleteBasicBlock(BasicBlock *BB) {
assert(pred_begin(BB) == pred_end(BB) && "BB is not dead!");
CallGraph &CG = getAnalysis<CallGraph>();
CallGraphNode *CGN = CG[BB->getParent()];
for (BasicBlock::iterator I = BB->end(), E = BB->begin(); I != E; ) {
--I;
if (CallInst *CI = dyn_cast<CallInst>(I)) {
if (Function *Callee = CI->getCalledFunction())
CGN->removeCallEdgeTo(CG[Callee]);
} else if (InvokeInst *II = dyn_cast<InvokeInst>(I)) {
if (Function *Callee = II->getCalledFunction())
CGN->removeCallEdgeTo(CG[Callee]);
}
if (!I->use_empty())
I->replaceAllUsesWith(UndefValue::get(I->getType()));
}
// Get the list of successors of this block.
std::vector<BasicBlock*> Succs(succ_begin(BB), succ_end(BB));
for (unsigned i = 0, e = Succs.size(); i != e; ++i)
Succs[i]->removePredecessor(BB);
BB->eraseFromParent();
}