llvm/lib/Support/DynamicLinker.cpp
2003-10-10 16:55:42 +00:00

43 lines
1.3 KiB
C++

//===-- DynamicLinker.cpp - Implement DynamicLinker interface -------------===//
//
// Lightweight interface to dynamic library linking and loading, and dynamic
// symbol lookup functionality, in whatever form the operating system
// provides it.
//
// Possible future extensions include support for the HPUX shl_load()
// interface, the Mac OS X NSLinkModule() interface, and the Windows
// LoadLibrary() interface.
//
// Note that we assume that if dlopen() is available, then dlsym() is too.
//
//===----------------------------------------------------------------------===//
#include "Support/DynamicLinker.h"
#include "Config/dlfcn.h"
#include <cassert>
bool LinkDynamicObject (const char *filename, std::string *ErrorMessage) {
#if defined (HAVE_DLOPEN)
if (dlopen (filename, RTLD_NOW | RTLD_GLOBAL) == 0) {
if (ErrorMessage) *ErrorMessage = dlerror ();
return true;
}
return false;
#else
assert (0 && "Dynamic object linking not implemented for this platform");
#endif
}
void *GetAddressOfSymbol (const char *symbolName) {
#if defined (HAVE_DLOPEN)
return dlsym (RTLD_DEFAULT, symbolName);
#else
assert (0 && "Dynamic symbol lookup not implemented for this platform");
#endif
}
// soft, cushiony C++ interface.
void *GetAddressOfSymbol (const std::string &symbolName) {
return GetAddressOfSymbol (symbolName.c_str ());
}