llvm/lib/Target/ARM/NEONPreAllocPass.cpp
Chris Lattner 7896c9f436 improve portability to avoid conflicting with std::next in c++'0x.
Patch by Howard Hinnant!


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@90365 91177308-0d34-0410-b5e6-96231b3b80d8
2009-12-03 00:50:42 +00:00

395 lines
8.0 KiB
C++

//===-- NEONPreAllocPass.cpp - Allocate adjacent NEON registers--*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "neon-prealloc"
#include "ARM.h"
#include "ARMInstrInfo.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
using namespace llvm;
namespace {
class NEONPreAllocPass : public MachineFunctionPass {
const TargetInstrInfo *TII;
public:
static char ID;
NEONPreAllocPass() : MachineFunctionPass(&ID) {}
virtual bool runOnMachineFunction(MachineFunction &MF);
virtual const char *getPassName() const {
return "NEON register pre-allocation pass";
}
private:
bool PreAllocNEONRegisters(MachineBasicBlock &MBB);
};
char NEONPreAllocPass::ID = 0;
}
static bool isNEONMultiRegOp(int Opcode, unsigned &FirstOpnd, unsigned &NumRegs,
unsigned &Offset, unsigned &Stride) {
// Default to unit stride with no offset.
Stride = 1;
Offset = 0;
switch (Opcode) {
default:
break;
case ARM::VLD2d8:
case ARM::VLD2d16:
case ARM::VLD2d32:
case ARM::VLD2d64:
case ARM::VLD2LNd8:
case ARM::VLD2LNd16:
case ARM::VLD2LNd32:
FirstOpnd = 0;
NumRegs = 2;
return true;
case ARM::VLD2q8:
case ARM::VLD2q16:
case ARM::VLD2q32:
FirstOpnd = 0;
NumRegs = 4;
return true;
case ARM::VLD2LNq16a:
case ARM::VLD2LNq32a:
FirstOpnd = 0;
NumRegs = 2;
Offset = 0;
Stride = 2;
return true;
case ARM::VLD2LNq16b:
case ARM::VLD2LNq32b:
FirstOpnd = 0;
NumRegs = 2;
Offset = 1;
Stride = 2;
return true;
case ARM::VLD3d8:
case ARM::VLD3d16:
case ARM::VLD3d32:
case ARM::VLD3d64:
case ARM::VLD3LNd8:
case ARM::VLD3LNd16:
case ARM::VLD3LNd32:
FirstOpnd = 0;
NumRegs = 3;
return true;
case ARM::VLD3q8a:
case ARM::VLD3q16a:
case ARM::VLD3q32a:
FirstOpnd = 0;
NumRegs = 3;
Offset = 0;
Stride = 2;
return true;
case ARM::VLD3q8b:
case ARM::VLD3q16b:
case ARM::VLD3q32b:
FirstOpnd = 0;
NumRegs = 3;
Offset = 1;
Stride = 2;
return true;
case ARM::VLD3LNq16a:
case ARM::VLD3LNq32a:
FirstOpnd = 0;
NumRegs = 3;
Offset = 0;
Stride = 2;
return true;
case ARM::VLD3LNq16b:
case ARM::VLD3LNq32b:
FirstOpnd = 0;
NumRegs = 3;
Offset = 1;
Stride = 2;
return true;
case ARM::VLD4d8:
case ARM::VLD4d16:
case ARM::VLD4d32:
case ARM::VLD4d64:
case ARM::VLD4LNd8:
case ARM::VLD4LNd16:
case ARM::VLD4LNd32:
FirstOpnd = 0;
NumRegs = 4;
return true;
case ARM::VLD4q8a:
case ARM::VLD4q16a:
case ARM::VLD4q32a:
FirstOpnd = 0;
NumRegs = 4;
Offset = 0;
Stride = 2;
return true;
case ARM::VLD4q8b:
case ARM::VLD4q16b:
case ARM::VLD4q32b:
FirstOpnd = 0;
NumRegs = 4;
Offset = 1;
Stride = 2;
return true;
case ARM::VLD4LNq16a:
case ARM::VLD4LNq32a:
FirstOpnd = 0;
NumRegs = 4;
Offset = 0;
Stride = 2;
return true;
case ARM::VLD4LNq16b:
case ARM::VLD4LNq32b:
FirstOpnd = 0;
NumRegs = 4;
Offset = 1;
Stride = 2;
return true;
case ARM::VST2d8:
case ARM::VST2d16:
case ARM::VST2d32:
case ARM::VST2d64:
case ARM::VST2LNd8:
case ARM::VST2LNd16:
case ARM::VST2LNd32:
FirstOpnd = 4;
NumRegs = 2;
return true;
case ARM::VST2q8:
case ARM::VST2q16:
case ARM::VST2q32:
FirstOpnd = 4;
NumRegs = 4;
return true;
case ARM::VST2LNq16a:
case ARM::VST2LNq32a:
FirstOpnd = 4;
NumRegs = 2;
Offset = 0;
Stride = 2;
return true;
case ARM::VST2LNq16b:
case ARM::VST2LNq32b:
FirstOpnd = 4;
NumRegs = 2;
Offset = 1;
Stride = 2;
return true;
case ARM::VST3d8:
case ARM::VST3d16:
case ARM::VST3d32:
case ARM::VST3d64:
case ARM::VST3LNd8:
case ARM::VST3LNd16:
case ARM::VST3LNd32:
FirstOpnd = 4;
NumRegs = 3;
return true;
case ARM::VST3q8a:
case ARM::VST3q16a:
case ARM::VST3q32a:
FirstOpnd = 5;
NumRegs = 3;
Offset = 0;
Stride = 2;
return true;
case ARM::VST3q8b:
case ARM::VST3q16b:
case ARM::VST3q32b:
FirstOpnd = 5;
NumRegs = 3;
Offset = 1;
Stride = 2;
return true;
case ARM::VST3LNq16a:
case ARM::VST3LNq32a:
FirstOpnd = 4;
NumRegs = 3;
Offset = 0;
Stride = 2;
return true;
case ARM::VST3LNq16b:
case ARM::VST3LNq32b:
FirstOpnd = 4;
NumRegs = 3;
Offset = 1;
Stride = 2;
return true;
case ARM::VST4d8:
case ARM::VST4d16:
case ARM::VST4d32:
case ARM::VST4d64:
case ARM::VST4LNd8:
case ARM::VST4LNd16:
case ARM::VST4LNd32:
FirstOpnd = 4;
NumRegs = 4;
return true;
case ARM::VST4q8a:
case ARM::VST4q16a:
case ARM::VST4q32a:
FirstOpnd = 5;
NumRegs = 4;
Offset = 0;
Stride = 2;
return true;
case ARM::VST4q8b:
case ARM::VST4q16b:
case ARM::VST4q32b:
FirstOpnd = 5;
NumRegs = 4;
Offset = 1;
Stride = 2;
return true;
case ARM::VST4LNq16a:
case ARM::VST4LNq32a:
FirstOpnd = 4;
NumRegs = 4;
Offset = 0;
Stride = 2;
return true;
case ARM::VST4LNq16b:
case ARM::VST4LNq32b:
FirstOpnd = 4;
NumRegs = 4;
Offset = 1;
Stride = 2;
return true;
case ARM::VTBL2:
FirstOpnd = 1;
NumRegs = 2;
return true;
case ARM::VTBL3:
FirstOpnd = 1;
NumRegs = 3;
return true;
case ARM::VTBL4:
FirstOpnd = 1;
NumRegs = 4;
return true;
case ARM::VTBX2:
FirstOpnd = 2;
NumRegs = 2;
return true;
case ARM::VTBX3:
FirstOpnd = 2;
NumRegs = 3;
return true;
case ARM::VTBX4:
FirstOpnd = 2;
NumRegs = 4;
return true;
}
return false;
}
bool NEONPreAllocPass::PreAllocNEONRegisters(MachineBasicBlock &MBB) {
bool Modified = false;
MachineBasicBlock::iterator MBBI = MBB.begin(), E = MBB.end();
for (; MBBI != E; ++MBBI) {
MachineInstr *MI = &*MBBI;
unsigned FirstOpnd, NumRegs, Offset, Stride;
if (!isNEONMultiRegOp(MI->getOpcode(), FirstOpnd, NumRegs, Offset, Stride))
continue;
MachineBasicBlock::iterator NextI = llvm::next(MBBI);
for (unsigned R = 0; R < NumRegs; ++R) {
MachineOperand &MO = MI->getOperand(FirstOpnd + R);
assert(MO.isReg() && MO.getSubReg() == 0 && "unexpected operand");
unsigned VirtReg = MO.getReg();
assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
"expected a virtual register");
// For now, just assign a fixed set of adjacent registers.
// This leaves plenty of room for future improvements.
static const unsigned NEONDRegs[] = {
ARM::D0, ARM::D1, ARM::D2, ARM::D3,
ARM::D4, ARM::D5, ARM::D6, ARM::D7
};
MO.setReg(NEONDRegs[Offset + R * Stride]);
if (MO.isUse()) {
// Insert a copy from VirtReg.
TII->copyRegToReg(MBB, MBBI, MO.getReg(), VirtReg,
ARM::DPRRegisterClass, ARM::DPRRegisterClass);
if (MO.isKill()) {
MachineInstr *CopyMI = prior(MBBI);
CopyMI->findRegisterUseOperand(VirtReg)->setIsKill();
}
MO.setIsKill();
} else if (MO.isDef() && !MO.isDead()) {
// Add a copy to VirtReg.
TII->copyRegToReg(MBB, NextI, VirtReg, MO.getReg(),
ARM::DPRRegisterClass, ARM::DPRRegisterClass);
}
}
}
return Modified;
}
bool NEONPreAllocPass::runOnMachineFunction(MachineFunction &MF) {
TII = MF.getTarget().getInstrInfo();
bool Modified = false;
for (MachineFunction::iterator MFI = MF.begin(), E = MF.end(); MFI != E;
++MFI) {
MachineBasicBlock &MBB = *MFI;
Modified |= PreAllocNEONRegisters(MBB);
}
return Modified;
}
/// createNEONPreAllocPass - returns an instance of the NEON register
/// pre-allocation pass.
FunctionPass *llvm::createNEONPreAllocPass() {
return new NEONPreAllocPass();
}