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13 lines
2.9 KiB
Plaintext
13 lines
2.9 KiB
Plaintext
By Chris:
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LLVM has been designed with two primary goals in mind. First we strive to enable the best possible division of labor between static and dynamic compilers, and second, we need a flexible and powerful interface between these two complementary stages of compilation. We feel that providing a solution to these two goals will yield an excellent solution to the performance problem faced by modern architectures and programming languages.
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A key insight into current compiler and runtime systems is that a compiler may fall in anywhere in a "continuum of compilation" to do its job. On one side, scripting languages statically compile nothing and dynamically compile (or equivalently, interpret) everything. On the far other side, traditional static compilers process everything statically and nothing dynamically. These approaches have typically been seen as a tradeoff between performance and portability. On a deeper level, however, there are two reasons that optimal system performance may be obtained by a system somewhere in between these two extremes: Dynamic application behavior and social constraints.
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From a technical perspective, pure static compilation cannot ever give optimal performance in all cases, because applications have varying dynamic behavior that the static compiler cannot take into consideration. Even compilers that support profile guided optimization generate poor code in the real world, because using such optimization tunes that application to one particular usage pattern, whereas real programs (as opposed to benchmarks) often have several different usage patterns.
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On a social level, static compilation is a very shortsighted solution to the performance problem. Instruction set architectures (ISAs) continuously evolve, and each implementation of an ISA (a processor) must choose a set of tradeoffs that make sense in the market context that it is designed for. With every new processor introduced, the vendor faces two fundamental problems: First, there is a lag time between when a processor is introduced to when compilers generate quality code for the architecture. Secondly, even when compilers catch up to the new architecture there is often a large body of legacy code that was compiled for previous generations and will not or can not be upgraded. Thus a large percentage of code running on a processor may be compiled quite sub-optimally for the current characteristics of the dynamic execution environment.
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For these reasons, LLVM has been designed from the beginning as a long-term solution to these problems. Its design allows the large body of platform independent, static, program optimizations currently in compilers to be reused unchanged in their current form. It also provides important static type information to enable powerful dynamic and link time optimizations to be performed quickly and efficiently. This combination enables an increase in effective system performance for real world environments.
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