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Review feedback from r328165. Split out just the one function from the file that's used by Analysis. (As chandlerc pointed out, the original change only moved the header and not the implementation anyway - which was fine for the one function that was used (since it's a template/inlined in the header) but not in general) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@333954 91177308-0d34-0410-b5e6-96231b3b80d8
167 lines
5.3 KiB
C++
167 lines
5.3 KiB
C++
//===- DCE.cpp - Code to perform dead code elimination --------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements dead inst elimination and dead code elimination.
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//
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// Dead Inst Elimination performs a single pass over the function removing
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// instructions that are obviously dead. Dead Code Elimination is similar, but
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// it rechecks instructions that were used by removed instructions to see if
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// they are newly dead.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar/DCE.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/TargetLibraryInfo.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/IR/InstIterator.h"
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#include "llvm/IR/Instruction.h"
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#include "llvm/Pass.h"
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#include "llvm/Transforms/Scalar.h"
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using namespace llvm;
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#define DEBUG_TYPE "dce"
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STATISTIC(DIEEliminated, "Number of insts removed by DIE pass");
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STATISTIC(DCEEliminated, "Number of insts removed");
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namespace {
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//===--------------------------------------------------------------------===//
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// DeadInstElimination pass implementation
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//
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struct DeadInstElimination : public BasicBlockPass {
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static char ID; // Pass identification, replacement for typeid
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DeadInstElimination() : BasicBlockPass(ID) {
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initializeDeadInstEliminationPass(*PassRegistry::getPassRegistry());
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}
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bool runOnBasicBlock(BasicBlock &BB) override {
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if (skipBasicBlock(BB))
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return false;
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auto *TLIP = getAnalysisIfAvailable<TargetLibraryInfoWrapperPass>();
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TargetLibraryInfo *TLI = TLIP ? &TLIP->getTLI() : nullptr;
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bool Changed = false;
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for (BasicBlock::iterator DI = BB.begin(); DI != BB.end(); ) {
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Instruction *Inst = &*DI++;
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if (isInstructionTriviallyDead(Inst, TLI)) {
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salvageDebugInfo(*Inst);
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Inst->eraseFromParent();
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Changed = true;
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++DIEEliminated;
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}
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}
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return Changed;
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}
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.setPreservesCFG();
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}
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};
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}
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char DeadInstElimination::ID = 0;
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INITIALIZE_PASS(DeadInstElimination, "die",
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"Dead Instruction Elimination", false, false)
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Pass *llvm::createDeadInstEliminationPass() {
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return new DeadInstElimination();
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}
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static bool DCEInstruction(Instruction *I,
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SmallSetVector<Instruction *, 16> &WorkList,
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const TargetLibraryInfo *TLI) {
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if (isInstructionTriviallyDead(I, TLI)) {
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salvageDebugInfo(*I);
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// Null out all of the instruction's operands to see if any operand becomes
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// dead as we go.
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for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
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Value *OpV = I->getOperand(i);
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I->setOperand(i, nullptr);
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if (!OpV->use_empty() || I == OpV)
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continue;
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// If the operand is an instruction that became dead as we nulled out the
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// operand, and if it is 'trivially' dead, delete it in a future loop
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// iteration.
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if (Instruction *OpI = dyn_cast<Instruction>(OpV))
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if (isInstructionTriviallyDead(OpI, TLI))
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WorkList.insert(OpI);
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}
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I->eraseFromParent();
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++DCEEliminated;
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return true;
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}
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return false;
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}
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static bool eliminateDeadCode(Function &F, TargetLibraryInfo *TLI) {
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bool MadeChange = false;
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SmallSetVector<Instruction *, 16> WorkList;
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// Iterate over the original function, only adding insts to the worklist
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// if they actually need to be revisited. This avoids having to pre-init
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// the worklist with the entire function's worth of instructions.
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for (inst_iterator FI = inst_begin(F), FE = inst_end(F); FI != FE;) {
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Instruction *I = &*FI;
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++FI;
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// We're visiting this instruction now, so make sure it's not in the
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// worklist from an earlier visit.
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if (!WorkList.count(I))
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MadeChange |= DCEInstruction(I, WorkList, TLI);
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}
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while (!WorkList.empty()) {
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Instruction *I = WorkList.pop_back_val();
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MadeChange |= DCEInstruction(I, WorkList, TLI);
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}
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return MadeChange;
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}
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PreservedAnalyses DCEPass::run(Function &F, FunctionAnalysisManager &AM) {
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if (!eliminateDeadCode(F, AM.getCachedResult<TargetLibraryAnalysis>(F)))
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return PreservedAnalyses::all();
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PreservedAnalyses PA;
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PA.preserveSet<CFGAnalyses>();
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return PA;
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}
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namespace {
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struct DCELegacyPass : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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DCELegacyPass() : FunctionPass(ID) {
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initializeDCELegacyPassPass(*PassRegistry::getPassRegistry());
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}
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bool runOnFunction(Function &F) override {
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if (skipFunction(F))
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return false;
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auto *TLIP = getAnalysisIfAvailable<TargetLibraryInfoWrapperPass>();
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TargetLibraryInfo *TLI = TLIP ? &TLIP->getTLI() : nullptr;
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return eliminateDeadCode(F, TLI);
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}
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.setPreservesCFG();
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}
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};
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}
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char DCELegacyPass::ID = 0;
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INITIALIZE_PASS(DCELegacyPass, "dce", "Dead Code Elimination", false, false)
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FunctionPass *llvm::createDeadCodeEliminationPass() {
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return new DCELegacyPass();
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}
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