llvm/lib/CodeGen/InterleavedAccessPass.cpp
David Blaikie e3a9b4ce3a Fix a bunch more layering of CodeGen headers that are in Target
All these headers already depend on CodeGen headers so moving them into
CodeGen fixes the layering (since CodeGen depends on Target, not the
other way around).

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@318490 91177308-0d34-0410-b5e6-96231b3b80d8
2017-11-17 01:07:10 +00:00

468 lines
16 KiB
C++

//===- InterleavedAccessPass.cpp ------------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Interleaved Access pass, which identifies
// interleaved memory accesses and transforms them into target specific
// intrinsics.
//
// An interleaved load reads data from memory into several vectors, with
// DE-interleaving the data on a factor. An interleaved store writes several
// vectors to memory with RE-interleaving the data on a factor.
//
// As interleaved accesses are difficult to identified in CodeGen (mainly
// because the VECTOR_SHUFFLE DAG node is quite different from the shufflevector
// IR), we identify and transform them to intrinsics in this pass so the
// intrinsics can be easily matched into target specific instructions later in
// CodeGen.
//
// E.g. An interleaved load (Factor = 2):
// %wide.vec = load <8 x i32>, <8 x i32>* %ptr
// %v0 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <0, 2, 4, 6>
// %v1 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <1, 3, 5, 7>
//
// It could be transformed into a ld2 intrinsic in AArch64 backend or a vld2
// intrinsic in ARM backend.
//
// In X86, this can be further optimized into a set of target
// specific loads followed by an optimized sequence of shuffles.
//
// E.g. An interleaved store (Factor = 3):
// %i.vec = shuffle <8 x i32> %v0, <8 x i32> %v1,
// <0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11>
// store <12 x i32> %i.vec, <12 x i32>* %ptr
//
// It could be transformed into a st3 intrinsic in AArch64 backend or a vst3
// intrinsic in ARM backend.
//
// Similarly, a set of interleaved stores can be transformed into an optimized
// sequence of shuffles followed by a set of target specific stores for X86.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/TargetLowering.h"
#include "llvm/CodeGen/TargetPassConfig.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Type.h"
#include "llvm/Pass.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetMachine.h"
#include <cassert>
#include <utility>
using namespace llvm;
#define DEBUG_TYPE "interleaved-access"
static cl::opt<bool> LowerInterleavedAccesses(
"lower-interleaved-accesses",
cl::desc("Enable lowering interleaved accesses to intrinsics"),
cl::init(true), cl::Hidden);
namespace {
class InterleavedAccess : public FunctionPass {
public:
static char ID;
InterleavedAccess() : FunctionPass(ID) {
initializeInterleavedAccessPass(*PassRegistry::getPassRegistry());
}
StringRef getPassName() const override { return "Interleaved Access Pass"; }
bool runOnFunction(Function &F) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<DominatorTreeWrapperPass>();
AU.addPreserved<DominatorTreeWrapperPass>();
}
private:
DominatorTree *DT = nullptr;
const TargetLowering *TLI = nullptr;
/// The maximum supported interleave factor.
unsigned MaxFactor;
/// \brief Transform an interleaved load into target specific intrinsics.
bool lowerInterleavedLoad(LoadInst *LI,
SmallVector<Instruction *, 32> &DeadInsts);
/// \brief Transform an interleaved store into target specific intrinsics.
bool lowerInterleavedStore(StoreInst *SI,
SmallVector<Instruction *, 32> &DeadInsts);
/// \brief Returns true if the uses of an interleaved load by the
/// extractelement instructions in \p Extracts can be replaced by uses of the
/// shufflevector instructions in \p Shuffles instead. If so, the necessary
/// replacements are also performed.
bool tryReplaceExtracts(ArrayRef<ExtractElementInst *> Extracts,
ArrayRef<ShuffleVectorInst *> Shuffles);
};
} // end anonymous namespace.
char InterleavedAccess::ID = 0;
INITIALIZE_PASS_BEGIN(InterleavedAccess, DEBUG_TYPE,
"Lower interleaved memory accesses to target specific intrinsics", false,
false)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_END(InterleavedAccess, DEBUG_TYPE,
"Lower interleaved memory accesses to target specific intrinsics", false,
false)
FunctionPass *llvm::createInterleavedAccessPass() {
return new InterleavedAccess();
}
/// \brief Check if the mask is a DE-interleave mask of the given factor
/// \p Factor like:
/// <Index, Index+Factor, ..., Index+(NumElts-1)*Factor>
static bool isDeInterleaveMaskOfFactor(ArrayRef<int> Mask, unsigned Factor,
unsigned &Index) {
// Check all potential start indices from 0 to (Factor - 1).
for (Index = 0; Index < Factor; Index++) {
unsigned i = 0;
// Check that elements are in ascending order by Factor. Ignore undef
// elements.
for (; i < Mask.size(); i++)
if (Mask[i] >= 0 && static_cast<unsigned>(Mask[i]) != Index + i * Factor)
break;
if (i == Mask.size())
return true;
}
return false;
}
/// \brief Check if the mask is a DE-interleave mask for an interleaved load.
///
/// E.g. DE-interleave masks (Factor = 2) could be:
/// <0, 2, 4, 6> (mask of index 0 to extract even elements)
/// <1, 3, 5, 7> (mask of index 1 to extract odd elements)
static bool isDeInterleaveMask(ArrayRef<int> Mask, unsigned &Factor,
unsigned &Index, unsigned MaxFactor) {
if (Mask.size() < 2)
return false;
// Check potential Factors.
for (Factor = 2; Factor <= MaxFactor; Factor++)
if (isDeInterleaveMaskOfFactor(Mask, Factor, Index))
return true;
return false;
}
/// \brief Check if the mask can be used in an interleaved store.
//
/// It checks for a more general pattern than the RE-interleave mask.
/// I.e. <x, y, ... z, x+1, y+1, ...z+1, x+2, y+2, ...z+2, ...>
/// E.g. For a Factor of 2 (LaneLen=4): <4, 32, 5, 33, 6, 34, 7, 35>
/// E.g. For a Factor of 3 (LaneLen=4): <4, 32, 16, 5, 33, 17, 6, 34, 18, 7, 35, 19>
/// E.g. For a Factor of 4 (LaneLen=2): <8, 2, 12, 4, 9, 3, 13, 5>
///
/// The particular case of an RE-interleave mask is:
/// I.e. <0, LaneLen, ... , LaneLen*(Factor - 1), 1, LaneLen + 1, ...>
/// E.g. For a Factor of 2 (LaneLen=4): <0, 4, 1, 5, 2, 6, 3, 7>
static bool isReInterleaveMask(ArrayRef<int> Mask, unsigned &Factor,
unsigned MaxFactor, unsigned OpNumElts) {
unsigned NumElts = Mask.size();
if (NumElts < 4)
return false;
// Check potential Factors.
for (Factor = 2; Factor <= MaxFactor; Factor++) {
if (NumElts % Factor)
continue;
unsigned LaneLen = NumElts / Factor;
if (!isPowerOf2_32(LaneLen))
continue;
// Check whether each element matches the general interleaved rule.
// Ignore undef elements, as long as the defined elements match the rule.
// Outer loop processes all factors (x, y, z in the above example)
unsigned I = 0, J;
for (; I < Factor; I++) {
unsigned SavedLaneValue;
unsigned SavedNoUndefs = 0;
// Inner loop processes consecutive accesses (x, x+1... in the example)
for (J = 0; J < LaneLen - 1; J++) {
// Lane computes x's position in the Mask
unsigned Lane = J * Factor + I;
unsigned NextLane = Lane + Factor;
int LaneValue = Mask[Lane];
int NextLaneValue = Mask[NextLane];
// If both are defined, values must be sequential
if (LaneValue >= 0 && NextLaneValue >= 0 &&
LaneValue + 1 != NextLaneValue)
break;
// If the next value is undef, save the current one as reference
if (LaneValue >= 0 && NextLaneValue < 0) {
SavedLaneValue = LaneValue;
SavedNoUndefs = 1;
}
// Undefs are allowed, but defined elements must still be consecutive:
// i.e.: x,..., undef,..., x + 2,..., undef,..., undef,..., x + 5, ....
// Verify this by storing the last non-undef followed by an undef
// Check that following non-undef masks are incremented with the
// corresponding distance.
if (SavedNoUndefs > 0 && LaneValue < 0) {
SavedNoUndefs++;
if (NextLaneValue >= 0 &&
SavedLaneValue + SavedNoUndefs != (unsigned)NextLaneValue)
break;
}
}
if (J < LaneLen - 1)
break;
int StartMask = 0;
if (Mask[I] >= 0) {
// Check that the start of the I range (J=0) is greater than 0
StartMask = Mask[I];
} else if (Mask[(LaneLen - 1) * Factor + I] >= 0) {
// StartMask defined by the last value in lane
StartMask = Mask[(LaneLen - 1) * Factor + I] - J;
} else if (SavedNoUndefs > 0) {
// StartMask defined by some non-zero value in the j loop
StartMask = SavedLaneValue - (LaneLen - 1 - SavedNoUndefs);
}
// else StartMask remains set to 0, i.e. all elements are undefs
if (StartMask < 0)
break;
// We must stay within the vectors; This case can happen with undefs.
if (StartMask + LaneLen > OpNumElts*2)
break;
}
// Found an interleaved mask of current factor.
if (I == Factor)
return true;
}
return false;
}
bool InterleavedAccess::lowerInterleavedLoad(
LoadInst *LI, SmallVector<Instruction *, 32> &DeadInsts) {
if (!LI->isSimple())
return false;
SmallVector<ShuffleVectorInst *, 4> Shuffles;
SmallVector<ExtractElementInst *, 4> Extracts;
// Check if all users of this load are shufflevectors. If we encounter any
// users that are extractelement instructions, we save them to later check if
// they can be modifed to extract from one of the shufflevectors instead of
// the load.
for (auto UI = LI->user_begin(), E = LI->user_end(); UI != E; UI++) {
auto *Extract = dyn_cast<ExtractElementInst>(*UI);
if (Extract && isa<ConstantInt>(Extract->getIndexOperand())) {
Extracts.push_back(Extract);
continue;
}
ShuffleVectorInst *SVI = dyn_cast<ShuffleVectorInst>(*UI);
if (!SVI || !isa<UndefValue>(SVI->getOperand(1)))
return false;
Shuffles.push_back(SVI);
}
if (Shuffles.empty())
return false;
unsigned Factor, Index;
// Check if the first shufflevector is DE-interleave shuffle.
if (!isDeInterleaveMask(Shuffles[0]->getShuffleMask(), Factor, Index,
MaxFactor))
return false;
// Holds the corresponding index for each DE-interleave shuffle.
SmallVector<unsigned, 4> Indices;
Indices.push_back(Index);
Type *VecTy = Shuffles[0]->getType();
// Check if other shufflevectors are also DE-interleaved of the same type
// and factor as the first shufflevector.
for (unsigned i = 1; i < Shuffles.size(); i++) {
if (Shuffles[i]->getType() != VecTy)
return false;
if (!isDeInterleaveMaskOfFactor(Shuffles[i]->getShuffleMask(), Factor,
Index))
return false;
Indices.push_back(Index);
}
// Try and modify users of the load that are extractelement instructions to
// use the shufflevector instructions instead of the load.
if (!tryReplaceExtracts(Extracts, Shuffles))
return false;
DEBUG(dbgs() << "IA: Found an interleaved load: " << *LI << "\n");
// Try to create target specific intrinsics to replace the load and shuffles.
if (!TLI->lowerInterleavedLoad(LI, Shuffles, Indices, Factor))
return false;
for (auto SVI : Shuffles)
DeadInsts.push_back(SVI);
DeadInsts.push_back(LI);
return true;
}
bool InterleavedAccess::tryReplaceExtracts(
ArrayRef<ExtractElementInst *> Extracts,
ArrayRef<ShuffleVectorInst *> Shuffles) {
// If there aren't any extractelement instructions to modify, there's nothing
// to do.
if (Extracts.empty())
return true;
// Maps extractelement instructions to vector-index pairs. The extractlement
// instructions will be modified to use the new vector and index operands.
DenseMap<ExtractElementInst *, std::pair<Value *, int>> ReplacementMap;
for (auto *Extract : Extracts) {
// The vector index that is extracted.
auto *IndexOperand = cast<ConstantInt>(Extract->getIndexOperand());
auto Index = IndexOperand->getSExtValue();
// Look for a suitable shufflevector instruction. The goal is to modify the
// extractelement instruction (which uses an interleaved load) to use one
// of the shufflevector instructions instead of the load.
for (auto *Shuffle : Shuffles) {
// If the shufflevector instruction doesn't dominate the extract, we
// can't create a use of it.
if (!DT->dominates(Shuffle, Extract))
continue;
// Inspect the indices of the shufflevector instruction. If the shuffle
// selects the same index that is extracted, we can modify the
// extractelement instruction.
SmallVector<int, 4> Indices;
Shuffle->getShuffleMask(Indices);
for (unsigned I = 0; I < Indices.size(); ++I)
if (Indices[I] == Index) {
assert(Extract->getOperand(0) == Shuffle->getOperand(0) &&
"Vector operations do not match");
ReplacementMap[Extract] = std::make_pair(Shuffle, I);
break;
}
// If we found a suitable shufflevector instruction, stop looking.
if (ReplacementMap.count(Extract))
break;
}
// If we did not find a suitable shufflevector instruction, the
// extractelement instruction cannot be modified, so we must give up.
if (!ReplacementMap.count(Extract))
return false;
}
// Finally, perform the replacements.
IRBuilder<> Builder(Extracts[0]->getContext());
for (auto &Replacement : ReplacementMap) {
auto *Extract = Replacement.first;
auto *Vector = Replacement.second.first;
auto Index = Replacement.second.second;
Builder.SetInsertPoint(Extract);
Extract->replaceAllUsesWith(Builder.CreateExtractElement(Vector, Index));
Extract->eraseFromParent();
}
return true;
}
bool InterleavedAccess::lowerInterleavedStore(
StoreInst *SI, SmallVector<Instruction *, 32> &DeadInsts) {
if (!SI->isSimple())
return false;
ShuffleVectorInst *SVI = dyn_cast<ShuffleVectorInst>(SI->getValueOperand());
if (!SVI || !SVI->hasOneUse())
return false;
// Check if the shufflevector is RE-interleave shuffle.
unsigned Factor;
unsigned OpNumElts = SVI->getOperand(0)->getType()->getVectorNumElements();
if (!isReInterleaveMask(SVI->getShuffleMask(), Factor, MaxFactor, OpNumElts))
return false;
DEBUG(dbgs() << "IA: Found an interleaved store: " << *SI << "\n");
// Try to create target specific intrinsics to replace the store and shuffle.
if (!TLI->lowerInterleavedStore(SI, SVI, Factor))
return false;
// Already have a new target specific interleaved store. Erase the old store.
DeadInsts.push_back(SI);
DeadInsts.push_back(SVI);
return true;
}
bool InterleavedAccess::runOnFunction(Function &F) {
auto *TPC = getAnalysisIfAvailable<TargetPassConfig>();
if (!TPC || !LowerInterleavedAccesses)
return false;
DEBUG(dbgs() << "*** " << getPassName() << ": " << F.getName() << "\n");
DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
auto &TM = TPC->getTM<TargetMachine>();
TLI = TM.getSubtargetImpl(F)->getTargetLowering();
MaxFactor = TLI->getMaxSupportedInterleaveFactor();
// Holds dead instructions that will be erased later.
SmallVector<Instruction *, 32> DeadInsts;
bool Changed = false;
for (auto &I : instructions(F)) {
if (LoadInst *LI = dyn_cast<LoadInst>(&I))
Changed |= lowerInterleavedLoad(LI, DeadInsts);
if (StoreInst *SI = dyn_cast<StoreInst>(&I))
Changed |= lowerInterleavedStore(SI, DeadInsts);
}
for (auto I : DeadInsts)
I->eraseFromParent();
return Changed;
}