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It is better to return arguments directly in registers if we are making a call rather than introducing expensive stack usage. In one of sample compile from one of Blender's many kernel variants, this fires on about ~20 different functions. Future improvements may be to recognize simple cases where the pointer is indexing a small array. This also fails when the store to the out argument is in a separate block from the return, which happens in a few of the Blender functions. This should also probably be using MemorySSA which might help with that. I'm not sure this is correct as a FunctionPass, but MemoryDependenceAnalysis seems to not work with a ModulePass. I'm also not sure where it should run.I think it should run before DeadArgumentElimination, so maybe either EP_CGSCCOptimizerLate or EP_ScalarOptimizerLate. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@309416 91177308-0d34-0410-b5e6-96231b3b80d8