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
Currently multiply is implemented in operator*=. Operator* makes a copy and uses operator*= to modify the copy. Operator*= itself allocates a temporary buffer to hold the multiply result as it computes it. Then copies it to the buffer in *this. Operator*= attempts to bound the size of the result based on the number of active bits in its inputs. It also has a couple special cases to handle 0 inputs without any memory allocations or multiply operations. The best case is that it calculates a single word regardless of input bit width. The worst case is that it calculates the a 2x input width result and drop the upper bits. Since operator* uses operator*= it incurs two allocations, one for a copy of *this and one for the temporary allocation. Neither of these allocations are kept after the method operation is done. The main usage in the backend appears to be ConstantRange::multiply which uses operator* rather than operator*=. This patch moves the multiply operation to operator* and implements operator*= using it. This avoids the copy in operator*. operator* now allocates a result buffer sized the same width as its inputs no matter what. This buffer will be used as the buffer for the returned APInt. Finally, we reuse tcMultiply to implement the multiply operation. This function is capable of not calculating additional upper words that will be discarded. This change does lose the special optimizations for the inputs using less words than their size implies. But it also removed the getActiveBits calls from all multiplies. If we think those optimizations are important we could look at providing additional bounds to tcMultiply to limit the computations. Differential Revision: https://reviews.llvm.org/D32830 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@302171 91177308-0d34-0410-b5e6-96231b3b80d8
Design Of lib/System ==================== The software in this directory is designed to completely shield LLVM from any and all operating system specific functionality. It is not intended to be a complete operating system wrapper (such as ACE), but only to provide the functionality necessary to support LLVM. The software located here, of necessity, has very specific and stringent design rules. Violation of these rules means that cracks in the shield could form and the primary goal of the library is defeated. By consistently using this library, LLVM becomes more easily ported to new platforms since the only thing requiring porting is this library. Complete documentation for the library can be found in the file: llvm/docs/SystemLibrary.html or at this URL: http://llvm.org/docs/SystemLibrary.html While we recommend that you read the more detailed documentation, for the impatient, here's a high level summary of the library's requirements. 1. No system header files are to be exposed through the interface. 2. Std C++ and Std C header files are okay to be exposed through the interface. 3. No exposed system-specific functions. 4. No exposed system-specific data. 5. Data in lib/System classes must use only simple C++ intrinsic types. 6. Errors are handled by returning "true" and setting an optional std::string 7. Library must not throw any exceptions, period. 8. Interface functions must not have throw() specifications. 9. No duplicate function impementations are permitted within an operating system class. To accomplish these requirements, the library has numerous design criteria that must be satisfied. Here's a high level summary of the library's design criteria: 1. No unused functionality (only what LLVM needs) 2. High-Level Interfaces 3. Use Opaque Classes 4. Common Implementations 5. Multiple Implementations 6. Minimize Memory Allocation 7. No Virtual Methods