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466 lines
18 KiB
C++
466 lines
18 KiB
C++
//===- Inliner.cpp - Code common to all inliners --------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the mechanics required to implement inlining without
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// missing any calls and updating the call graph. The decisions of which calls
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// are profitable to inline are implemented elsewhere.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "inline"
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#include "llvm/Module.h"
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#include "llvm/Instructions.h"
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#include "llvm/IntrinsicInst.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/Analysis/InlineCost.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/IPO/InlinerPass.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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#include <set>
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using namespace llvm;
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STATISTIC(NumInlined, "Number of functions inlined");
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STATISTIC(NumDeleted, "Number of functions deleted because all callers found");
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STATISTIC(NumMergedAllocas, "Number of allocas merged together");
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static cl::opt<int>
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InlineLimit("inline-threshold", cl::Hidden, cl::init(200), cl::ZeroOrMore,
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cl::desc("Control the amount of inlining to perform (default = 200)"));
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Inliner::Inliner(void *ID)
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: CallGraphSCCPass(ID), InlineThreshold(InlineLimit) {}
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Inliner::Inliner(void *ID, int Threshold)
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: CallGraphSCCPass(ID), InlineThreshold(Threshold) {}
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/// getAnalysisUsage - For this class, we declare that we require and preserve
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/// the call graph. If the derived class implements this method, it should
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/// always explicitly call the implementation here.
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void Inliner::getAnalysisUsage(AnalysisUsage &Info) const {
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CallGraphSCCPass::getAnalysisUsage(Info);
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}
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typedef DenseMap<const ArrayType*, std::vector<AllocaInst*> >
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InlinedArrayAllocasTy;
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/// InlineCallIfPossible - If it is possible to inline the specified call site,
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/// do so and update the CallGraph for this operation.
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///
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/// This function also does some basic book-keeping to update the IR. The
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/// InlinedArrayAllocas map keeps track of any allocas that are already
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/// available from other functions inlined into the caller. If we are able to
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/// inline this call site we attempt to reuse already available allocas or add
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/// any new allocas to the set if not possible.
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static bool InlineCallIfPossible(CallSite CS, CallGraph &CG,
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const TargetData *TD,
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InlinedArrayAllocasTy &InlinedArrayAllocas) {
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Function *Callee = CS.getCalledFunction();
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Function *Caller = CS.getCaller();
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// Try to inline the function. Get the list of static allocas that were
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// inlined.
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SmallVector<AllocaInst*, 16> StaticAllocas;
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if (!InlineFunction(CS, &CG, TD, &StaticAllocas))
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return false;
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// If the inlined function had a higher stack protection level than the
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// calling function, then bump up the caller's stack protection level.
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if (Callee->hasFnAttr(Attribute::StackProtectReq))
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Caller->addFnAttr(Attribute::StackProtectReq);
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else if (Callee->hasFnAttr(Attribute::StackProtect) &&
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!Caller->hasFnAttr(Attribute::StackProtectReq))
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Caller->addFnAttr(Attribute::StackProtect);
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// Look at all of the allocas that we inlined through this call site. If we
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// have already inlined other allocas through other calls into this function,
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// then we know that they have disjoint lifetimes and that we can merge them.
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//
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// There are many heuristics possible for merging these allocas, and the
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// different options have different tradeoffs. One thing that we *really*
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// don't want to hurt is SRoA: once inlining happens, often allocas are no
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// longer address taken and so they can be promoted.
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//
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// Our "solution" for that is to only merge allocas whose outermost type is an
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// array type. These are usually not promoted because someone is using a
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// variable index into them. These are also often the most important ones to
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// merge.
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//
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// A better solution would be to have real memory lifetime markers in the IR
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// and not have the inliner do any merging of allocas at all. This would
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// allow the backend to do proper stack slot coloring of all allocas that
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// *actually make it to the backend*, which is really what we want.
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//
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// Because we don't have this information, we do this simple and useful hack.
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//
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SmallPtrSet<AllocaInst*, 16> UsedAllocas;
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// Loop over all the allocas we have so far and see if they can be merged with
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// a previously inlined alloca. If not, remember that we had it.
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for (unsigned AllocaNo = 0, e = StaticAllocas.size();
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AllocaNo != e; ++AllocaNo) {
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AllocaInst *AI = StaticAllocas[AllocaNo];
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// Don't bother trying to merge array allocations (they will usually be
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// canonicalized to be an allocation *of* an array), or allocations whose
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// type is not itself an array (because we're afraid of pessimizing SRoA).
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const ArrayType *ATy = dyn_cast<ArrayType>(AI->getAllocatedType());
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if (ATy == 0 || AI->isArrayAllocation())
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continue;
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// Get the list of all available allocas for this array type.
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std::vector<AllocaInst*> &AllocasForType = InlinedArrayAllocas[ATy];
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// Loop over the allocas in AllocasForType to see if we can reuse one. Note
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// that we have to be careful not to reuse the same "available" alloca for
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// multiple different allocas that we just inlined, we use the 'UsedAllocas'
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// set to keep track of which "available" allocas are being used by this
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// function. Also, AllocasForType can be empty of course!
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bool MergedAwayAlloca = false;
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for (unsigned i = 0, e = AllocasForType.size(); i != e; ++i) {
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AllocaInst *AvailableAlloca = AllocasForType[i];
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// The available alloca has to be in the right function, not in some other
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// function in this SCC.
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if (AvailableAlloca->getParent() != AI->getParent())
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continue;
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// If the inlined function already uses this alloca then we can't reuse
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// it.
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if (!UsedAllocas.insert(AvailableAlloca))
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continue;
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// Otherwise, we *can* reuse it, RAUW AI into AvailableAlloca and declare
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// success!
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DEBUG(errs() << " ***MERGED ALLOCA: " << *AI);
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AI->replaceAllUsesWith(AvailableAlloca);
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AI->eraseFromParent();
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MergedAwayAlloca = true;
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++NumMergedAllocas;
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break;
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}
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// If we already nuked the alloca, we're done with it.
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if (MergedAwayAlloca)
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continue;
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// If we were unable to merge away the alloca either because there are no
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// allocas of the right type available or because we reused them all
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// already, remember that this alloca came from an inlined function and mark
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// it used so we don't reuse it for other allocas from this inline
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// operation.
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AllocasForType.push_back(AI);
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UsedAllocas.insert(AI);
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}
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return true;
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}
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/// shouldInline - Return true if the inliner should attempt to inline
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/// at the given CallSite.
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bool Inliner::shouldInline(CallSite CS) {
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InlineCost IC = getInlineCost(CS);
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if (IC.isAlways()) {
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DEBUG(errs() << " Inlining: cost=always"
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<< ", Call: " << *CS.getInstruction() << "\n");
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return true;
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}
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if (IC.isNever()) {
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DEBUG(errs() << " NOT Inlining: cost=never"
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<< ", Call: " << *CS.getInstruction() << "\n");
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return false;
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}
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int Cost = IC.getValue();
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int CurrentThreshold = InlineThreshold;
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Function *Caller = CS.getCaller();
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if (Caller && !Caller->isDeclaration() &&
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Caller->hasFnAttr(Attribute::OptimizeForSize) &&
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InlineLimit.getNumOccurrences() == 0 &&
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InlineThreshold != 50)
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CurrentThreshold = 50;
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float FudgeFactor = getInlineFudgeFactor(CS);
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if (Cost >= (int)(CurrentThreshold * FudgeFactor)) {
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DEBUG(errs() << " NOT Inlining: cost=" << Cost
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<< ", Call: " << *CS.getInstruction() << "\n");
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return false;
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}
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// Try to detect the case where the current inlining candidate caller
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// (call it B) is a static function and is an inlining candidate elsewhere,
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// and the current candidate callee (call it C) is large enough that
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// inlining it into B would make B too big to inline later. In these
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// circumstances it may be best not to inline C into B, but to inline B
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// into its callers.
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if (Caller->hasLocalLinkage()) {
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int TotalSecondaryCost = 0;
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bool outerCallsFound = false;
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bool allOuterCallsWillBeInlined = true;
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bool someOuterCallWouldNotBeInlined = false;
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for (Value::use_iterator I = Caller->use_begin(), E =Caller->use_end();
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I != E; ++I) {
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CallSite CS2 = CallSite::get(*I);
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// If this isn't a call to Caller (it could be some other sort
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// of reference) skip it.
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if (CS2.getInstruction() == 0 || CS2.getCalledFunction() != Caller)
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continue;
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InlineCost IC2 = getInlineCost(CS2);
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if (IC2.isNever())
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allOuterCallsWillBeInlined = false;
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if (IC2.isAlways() || IC2.isNever())
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continue;
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outerCallsFound = true;
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int Cost2 = IC2.getValue();
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int CurrentThreshold2 = InlineThreshold;
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Function *Caller2 = CS2.getCaller();
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if (Caller2 && !Caller2->isDeclaration() &&
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Caller2->hasFnAttr(Attribute::OptimizeForSize) &&
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InlineThreshold != 50)
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CurrentThreshold2 = 50;
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float FudgeFactor2 = getInlineFudgeFactor(CS2);
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if (Cost2 >= (int)(CurrentThreshold2 * FudgeFactor2))
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allOuterCallsWillBeInlined = false;
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// See if we have this case. We subtract off the penalty
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// for the call instruction, which we would be deleting.
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if (Cost2 < (int)(CurrentThreshold2 * FudgeFactor2) &&
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Cost2 + Cost - (InlineConstants::CallPenalty + 1) >=
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(int)(CurrentThreshold2 * FudgeFactor2)) {
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someOuterCallWouldNotBeInlined = true;
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TotalSecondaryCost += Cost2;
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}
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}
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// If all outer calls to Caller would get inlined, the cost for the last
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// one is set very low by getInlineCost, in anticipation that Caller will
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// be removed entirely. We did not account for this above unless there
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// is only one caller of Caller.
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if (allOuterCallsWillBeInlined && Caller->use_begin() != Caller->use_end())
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TotalSecondaryCost += InlineConstants::LastCallToStaticBonus;
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if (outerCallsFound && someOuterCallWouldNotBeInlined &&
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TotalSecondaryCost < Cost) {
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DEBUG(errs() << " NOT Inlining: " << *CS.getInstruction() <<
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" Cost = " << Cost <<
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", outer Cost = " << TotalSecondaryCost << '\n');
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return false;
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}
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}
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DEBUG(errs() << " Inlining: cost=" << Cost
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<< ", Call: " << *CS.getInstruction() << '\n');
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return true;
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}
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bool Inliner::runOnSCC(std::vector<CallGraphNode*> &SCC) {
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CallGraph &CG = getAnalysis<CallGraph>();
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const TargetData *TD = getAnalysisIfAvailable<TargetData>();
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SmallPtrSet<Function*, 8> SCCFunctions;
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DEBUG(errs() << "Inliner visiting SCC:");
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for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
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Function *F = SCC[i]->getFunction();
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if (F) SCCFunctions.insert(F);
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DEBUG(errs() << " " << (F ? F->getName() : "INDIRECTNODE"));
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}
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// Scan through and identify all call sites ahead of time so that we only
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// inline call sites in the original functions, not call sites that result
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// from inlining other functions.
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SmallVector<CallSite, 16> CallSites;
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for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
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Function *F = SCC[i]->getFunction();
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if (!F) continue;
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for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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CallSite CS = CallSite::get(I);
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// If this isn't a call, or it is a call to an intrinsic, it can
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// never be inlined.
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if (CS.getInstruction() == 0 || isa<IntrinsicInst>(I))
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continue;
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// If this is a direct call to an external function, we can never inline
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// it. If it is an indirect call, inlining may resolve it to be a
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// direct call, so we keep it.
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if (CS.getCalledFunction() && CS.getCalledFunction()->isDeclaration())
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continue;
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CallSites.push_back(CS);
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}
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}
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DEBUG(errs() << ": " << CallSites.size() << " call sites.\n");
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// Now that we have all of the call sites, move the ones to functions in the
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// current SCC to the end of the list.
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unsigned FirstCallInSCC = CallSites.size();
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for (unsigned i = 0; i < FirstCallInSCC; ++i)
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if (Function *F = CallSites[i].getCalledFunction())
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if (SCCFunctions.count(F))
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std::swap(CallSites[i--], CallSites[--FirstCallInSCC]);
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InlinedArrayAllocasTy InlinedArrayAllocas;
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// Now that we have all of the call sites, loop over them and inline them if
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// it looks profitable to do so.
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bool Changed = false;
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bool LocalChange;
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do {
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LocalChange = false;
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// Iterate over the outer loop because inlining functions can cause indirect
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// calls to become direct calls.
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for (unsigned CSi = 0; CSi != CallSites.size(); ++CSi) {
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CallSite CS = CallSites[CSi];
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Function *Callee = CS.getCalledFunction();
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// We can only inline direct calls to non-declarations.
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if (Callee == 0 || Callee->isDeclaration()) continue;
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// If the policy determines that we should inline this function,
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// try to do so.
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if (!shouldInline(CS))
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continue;
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Function *Caller = CS.getCaller();
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// Attempt to inline the function...
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if (!InlineCallIfPossible(CS, CG, TD, InlinedArrayAllocas))
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continue;
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// If we inlined the last possible call site to the function, delete the
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// function body now.
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if (Callee->use_empty() && Callee->hasLocalLinkage() &&
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// TODO: Can remove if in SCC now.
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!SCCFunctions.count(Callee) &&
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// The function may be apparently dead, but if there are indirect
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// callgraph references to the node, we cannot delete it yet, this
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// could invalidate the CGSCC iterator.
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CG[Callee]->getNumReferences() == 0) {
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DEBUG(errs() << " -> Deleting dead function: "
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<< Callee->getName() << "\n");
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CallGraphNode *CalleeNode = CG[Callee];
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// Remove any call graph edges from the callee to its callees.
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CalleeNode->removeAllCalledFunctions();
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resetCachedCostInfo(Callee);
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// Removing the node for callee from the call graph and delete it.
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delete CG.removeFunctionFromModule(CalleeNode);
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++NumDeleted;
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}
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// Remove any cached cost info for this caller, as inlining the
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// callee has increased the size of the caller (which may be the
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// same as the callee).
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resetCachedCostInfo(Caller);
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// Remove this call site from the list. If possible, use
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// swap/pop_back for efficiency, but do not use it if doing so would
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// move a call site to a function in this SCC before the
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// 'FirstCallInSCC' barrier.
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if (SCC.size() == 1) {
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std::swap(CallSites[CSi], CallSites.back());
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CallSites.pop_back();
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} else {
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CallSites.erase(CallSites.begin()+CSi);
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}
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--CSi;
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++NumInlined;
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Changed = true;
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LocalChange = true;
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}
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} while (LocalChange);
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return Changed;
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}
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// doFinalization - Remove now-dead linkonce functions at the end of
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// processing to avoid breaking the SCC traversal.
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bool Inliner::doFinalization(CallGraph &CG) {
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return removeDeadFunctions(CG);
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}
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/// removeDeadFunctions - Remove dead functions that are not included in
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/// DNR (Do Not Remove) list.
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bool Inliner::removeDeadFunctions(CallGraph &CG,
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SmallPtrSet<const Function *, 16> *DNR) {
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SmallPtrSet<CallGraphNode*, 16> FunctionsToRemove;
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// Scan for all of the functions, looking for ones that should now be removed
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// from the program. Insert the dead ones in the FunctionsToRemove set.
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for (CallGraph::iterator I = CG.begin(), E = CG.end(); I != E; ++I) {
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CallGraphNode *CGN = I->second;
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if (CGN->getFunction() == 0)
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continue;
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Function *F = CGN->getFunction();
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// If the only remaining users of the function are dead constants, remove
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// them.
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F->removeDeadConstantUsers();
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if (DNR && DNR->count(F))
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continue;
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if (!F->hasLinkOnceLinkage() && !F->hasLocalLinkage() &&
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!F->hasAvailableExternallyLinkage())
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continue;
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if (!F->use_empty())
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continue;
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// Remove any call graph edges from the function to its callees.
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CGN->removeAllCalledFunctions();
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// Remove any edges from the external node to the function's call graph
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// node. These edges might have been made irrelegant due to
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// optimization of the program.
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CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN);
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// Removing the node for callee from the call graph and delete it.
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FunctionsToRemove.insert(CGN);
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}
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// Now that we know which functions to delete, do so. We didn't want to do
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// this inline, because that would invalidate our CallGraph::iterator
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// objects. :(
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//
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// Note that it doesn't matter that we are iterating over a non-stable set
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// here to do this, it doesn't matter which order the functions are deleted
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// in.
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bool Changed = false;
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for (SmallPtrSet<CallGraphNode*, 16>::iterator I = FunctionsToRemove.begin(),
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E = FunctionsToRemove.end(); I != E; ++I) {
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resetCachedCostInfo((*I)->getFunction());
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delete CG.removeFunctionFromModule(*I);
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++NumDeleted;
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Changed = true;
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}
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return Changed;
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}
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