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On some cores it's a bad idea for performance to mix VFP and NEON instructions and since these patterns are NEON anyway, the NEON load should be used. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@155630 91177308-0d34-0410-b5e6-96231b3b80d8
65 lines
1.5 KiB
LLVM
65 lines
1.5 KiB
LLVM
; RUN: llc -mtriple armv7 %s -o - | FileCheck %s
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; CHECK: f:
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define float @f(<4 x i16>* nocapture %in) {
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; CHECK: vldr
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; CHECK: vmovl.u16
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%1 = load <4 x i16>* %in
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; CHECK: vcvt.f32.u32
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%2 = uitofp <4 x i16> %1 to <4 x float>
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%3 = extractelement <4 x float> %2, i32 0
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%4 = extractelement <4 x float> %2, i32 1
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%5 = extractelement <4 x float> %2, i32 2
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; CHECK: vadd.f32
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%6 = fadd float %3, %4
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%7 = fadd float %6, %5
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ret float %7
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}
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; CHECK: g:
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define float @g(<4 x i8>* nocapture %in) {
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; Note: vld1 here is reasonably important. Mixing VFP and NEON
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; instructions is bad on some cores
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; CHECK: vld1
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; CHECK: vmovl.u8
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; CHECK: vmovl.u16
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%1 = load <4 x i8>* %in
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; CHECK: vcvt.f32.u32
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%2 = uitofp <4 x i8> %1 to <4 x float>
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%3 = extractelement <4 x float> %2, i32 0
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%4 = extractelement <4 x float> %2, i32 1
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%5 = extractelement <4 x float> %2, i32 2
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; CHECK: vadd.f32
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%6 = fadd float %3, %4
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%7 = fadd float %6, %5
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ret float %7
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}
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; CHECK: h:
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define <4 x i8> @h(<4 x float> %v) {
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; CHECK: vcvt.{{[us]}}32.f32
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; CHECK: vmovn.i32
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%1 = fptoui <4 x float> %v to <4 x i8>
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ret <4 x i8> %1
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}
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; CHECK: i:
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define <4 x i8> @i(<4 x i8>* %x) {
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; Note: vld1 here is reasonably important. Mixing VFP and NEON
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; instructions is bad on some cores
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; CHECK: vld1
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; CHECK: vmovl.s8
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; CHECK: vmovl.s16
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; CHECK: vrecpe
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; CHECK: vrecps
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; CHECK: vmul
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; CHECK: vmovn
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%1 = load <4 x i8>* %x, align 4
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%2 = sdiv <4 x i8> zeroinitializer, %1
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ret <4 x i8> %2
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}
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