llvm/test/CodeGen/X86/branchfolding-landingpads.ll
David Majnemer cc714e2142 Move the personality function from LandingPadInst to Function
The personality routine currently lives in the LandingPadInst.

This isn't desirable because:
- All LandingPadInsts in the same function must have the same
  personality routine.  This means that each LandingPadInst beyond the
  first has an operand which produces no additional information.

- There is ongoing work to introduce EH IR constructs other than
  LandingPadInst.  Moving the personality routine off of any one
  particular Instruction and onto the parent function seems a lot better
  than have N different places a personality function can sneak onto an
  exceptional function.

Differential Revision: http://reviews.llvm.org/D10429

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@239940 91177308-0d34-0410-b5e6-96231b3b80d8
2015-06-17 20:52:32 +00:00

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1.4 KiB
LLVM

; RUN: llc %s -o - -verify-machineinstrs | FileCheck %s
target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-unknown"
; The machine level BranchFolding pass will try to remove the 'unreachable' block
; and rewrite 'entry' to jump to the block 'unreachable' falls through to.
; That will be a landing pad and result in 'entry' jumping to 2 landing pads.
; This tests that we don't do this change when the fallthrough is itself a landing
; pad.
declare i32 @__gxx_personality_v0(...)
declare void @foo()
; Function Attrs: noreturn
declare void @_throw()
; CHECK-LABEL: @main
; CHECK: %unreachable
define i32 @main(i8* %cleanup) personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) {
entry:
invoke void @_throw() #0
to label %unreachable unwind label %catch.dispatch9
catch.dispatch9: ; preds = %entry
%tmp13 = landingpad { i8*, i32 }
cleanup
catch i8* null
invoke void @_throw() #0
to label %unreachable unwind label %lpad31
lpad31: ; preds = %catch.dispatch9
%tmp20 = landingpad { i8*, i32 }
cleanup
catch i8* null
call void @foo()
unreachable
unreachable: ; preds = %catch.dispatch9, %entry
unreachable
}
attributes #0 = { noreturn }