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This format is simply a regular object file with the bitcode stored in a section named ".llvmbc", plus any number of other (non-allocated) sections. One immediate use case for this is to accommodate compilation processes which expect the object file to contain metadata in non-allocated sections, such as the ".go_export" section used by some Go compilers [1], although I imagine that in the future we could consider compiling parts of the module (such as large non-inlinable functions) directly into the object file to improve LTO efficiency. [1] http://golang.org/doc/install/gccgo#Imports Differential Revision: http://reviews.llvm.org/D4371 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218078 91177308-0d34-0410-b5e6-96231b3b80d8 |
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.. | ||
Archive.cpp | ||
Binary.cpp | ||
CMakeLists.txt | ||
COFFObjectFile.cpp | ||
COFFYAML.cpp | ||
ELF.cpp | ||
ELFObjectFile.cpp | ||
ELFYAML.cpp | ||
Error.cpp | ||
IRObjectFile.cpp | ||
LLVMBuild.txt | ||
MachOObjectFile.cpp | ||
MachOUniversal.cpp | ||
Makefile | ||
Object.cpp | ||
ObjectFile.cpp | ||
RecordStreamer.cpp | ||
RecordStreamer.h | ||
SymbolicFile.cpp |