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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@254091 91177308-0d34-0410-b5e6-96231b3b80d8
174 lines
3.8 KiB
C++
174 lines
3.8 KiB
C++
//===- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface -*- C++ -*-==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_TARGET_R600_SIMACHINEFUNCTIONINFO_H
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#define LLVM_LIB_TARGET_R600_SIMACHINEFUNCTIONINFO_H
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#include "AMDGPUMachineFunction.h"
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#include "SIRegisterInfo.h"
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#include <map>
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namespace llvm {
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class MachineRegisterInfo;
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/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
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/// tells the hardware which interpolation parameters to load.
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class SIMachineFunctionInfo : public AMDGPUMachineFunction {
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void anchor() override;
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unsigned TIDReg;
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unsigned ScratchRSrcReg;
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public:
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// FIXME: Make private
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unsigned LDSWaveSpillSize;
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unsigned PSInputAddr;
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std::map<unsigned, unsigned> LaneVGPRs;
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unsigned ScratchOffsetReg;
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unsigned NumUserSGPRs;
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private:
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bool HasSpilledSGPRs;
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bool HasSpilledVGPRs;
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// Feature bits required for inputs passed in user / system SGPRs.
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bool DispatchPtr : 1;
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bool QueuePtr : 1;
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bool DispatchID : 1;
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bool KernargSegmentPtr : 1;
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bool FlatScratchInit : 1;
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bool GridWorkgroupCountX : 1;
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bool GridWorkgroupCountY : 1;
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bool GridWorkgroupCountZ : 1;
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bool WorkGroupIDX : 1; // Always initialized.
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bool WorkGroupIDY : 1;
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bool WorkGroupIDZ : 1;
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bool WorkGroupInfo : 1;
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bool WorkItemIDX : 1; // Always initialized.
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bool WorkItemIDY : 1;
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bool WorkItemIDZ : 1;
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public:
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struct SpilledReg {
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unsigned VGPR;
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int Lane;
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SpilledReg(unsigned R, int L) : VGPR (R), Lane (L) { }
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SpilledReg() : VGPR(0), Lane(-1) { }
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bool hasLane() { return Lane != -1;}
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};
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// SIMachineFunctionInfo definition
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SIMachineFunctionInfo(const MachineFunction &MF);
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SpilledReg getSpilledReg(MachineFunction *MF, unsigned FrameIndex,
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unsigned SubIdx);
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bool hasCalculatedTID() const { return TIDReg != AMDGPU::NoRegister; };
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unsigned getTIDReg() const { return TIDReg; };
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void setTIDReg(unsigned Reg) { TIDReg = Reg; }
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bool hasDispatchPtr() const {
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return DispatchPtr;
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}
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bool hasQueuePtr() const {
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return QueuePtr;
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}
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bool hasDispatchID() const {
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return DispatchID;
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}
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bool hasKernargSegmentPtr() const {
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return KernargSegmentPtr;
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}
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bool hasFlatScratchInit() const {
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return FlatScratchInit;
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}
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bool hasGridWorkgroupCountX() const {
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return GridWorkgroupCountX;
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}
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bool hasGridWorkgroupCountY() const {
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return GridWorkgroupCountY;
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}
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bool hasGridWorkgroupCountZ() const {
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return GridWorkgroupCountZ;
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}
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bool hasWorkGroupIDX() const {
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return WorkGroupIDX;
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}
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bool hasWorkGroupIDY() const {
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return WorkGroupIDY;
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}
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bool hasWorkGroupIDZ() const {
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return WorkGroupIDZ;
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}
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bool hasWorkGroupInfo() const {
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return WorkGroupInfo;
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}
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bool hasWorkItemIDX() const {
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return WorkItemIDX;
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}
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bool hasWorkItemIDY() const {
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return WorkItemIDY;
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}
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bool hasWorkItemIDZ() const {
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return WorkItemIDZ;
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}
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/// \brief Returns the physical register reserved for use as the resource
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/// descriptor for scratch accesses.
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unsigned getScratchRSrcReg() const {
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return ScratchRSrcReg;
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}
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void setScratchRSrcReg(const SIRegisterInfo *TRI);
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bool hasSpilledSGPRs() const {
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return HasSpilledSGPRs;
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}
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void setHasSpilledSGPRs(bool Spill = true) {
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HasSpilledSGPRs = Spill;
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}
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bool hasSpilledVGPRs() const {
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return HasSpilledVGPRs;
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}
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void setHasSpilledVGPRs(bool Spill = true) {
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HasSpilledVGPRs = Spill;
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}
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unsigned getMaximumWorkGroupSize(const MachineFunction &MF) const;
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};
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} // End namespace llvm
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#endif
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