llvm/test/CodeGen/ARM/vst4.ll
Bob Wilson 7d24705f65 Change register allocation order for ARM VFP and NEON registers to put the
callee-saved registers at the end of the lists.  Also prefer to avoid using
the low registers that are in register subclasses required by certain
instructions, so that those registers will more likely be available when needed.
This change makes a huge improvement in spilling in some cases.  Thanks to
Jakob for helping me realize the problem.

Most of this patch is fixing the testsuite.  There are quite a few places
where we're checking for specific registers.  I changed those to wildcards
in places where that doesn't weaken the tests.  The spill-q.ll and
thumb2-spill-q.ll tests stopped spilling with this change, so I added a bunch
of live values to force spills on those tests.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@116055 91177308-0d34-0410-b5e6-96231b3b80d8
2010-10-08 06:15:13 +00:00

102 lines
4.1 KiB
LLVM

; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
define void @vst4i8(i8* %A, <8 x i8>* %B) nounwind {
;CHECK: vst4i8:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vst4.8 {d16, d17, d18, d19}, [r0, :64]
%tmp1 = load <8 x i8>* %B
call void @llvm.arm.neon.vst4.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8)
ret void
}
define void @vst4i16(i16* %A, <4 x i16>* %B) nounwind {
;CHECK: vst4i16:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vst4.16 {d16, d17, d18, d19}, [r0, :128]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <4 x i16>* %B
call void @llvm.arm.neon.vst4.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 16)
ret void
}
define void @vst4i32(i32* %A, <2 x i32>* %B) nounwind {
;CHECK: vst4i32:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vst4.32 {d16, d17, d18, d19}, [r0, :256]
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <2 x i32>* %B
call void @llvm.arm.neon.vst4.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 32)
ret void
}
define void @vst4f(float* %A, <2 x float>* %B) nounwind {
;CHECK: vst4f:
;CHECK: vst4.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <2 x float>* %B
call void @llvm.arm.neon.vst4.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
ret void
}
define void @vst4i64(i64* %A, <1 x i64>* %B) nounwind {
;CHECK: vst4i64:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vst1.64 {d16, d17, d18, d19}, [r0, :256]
%tmp0 = bitcast i64* %A to i8*
%tmp1 = load <1 x i64>* %B
call void @llvm.arm.neon.vst4.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 64)
ret void
}
define void @vst4Qi8(i8* %A, <16 x i8>* %B) nounwind {
;CHECK: vst4Qi8:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vst4.8 {d16, d18, d20, d22}, [r0, :256]!
;CHECK: vst4.8 {d17, d19, d21, d23}, [r0, :256]
%tmp1 = load <16 x i8>* %B
call void @llvm.arm.neon.vst4.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 64)
ret void
}
define void @vst4Qi16(i16* %A, <8 x i16>* %B) nounwind {
;CHECK: vst4Qi16:
;Check for no alignment specifier.
;CHECK: vst4.16 {d16, d18, d20, d22}, [r0]!
;CHECK: vst4.16 {d17, d19, d21, d23}, [r0]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <8 x i16>* %B
call void @llvm.arm.neon.vst4.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
ret void
}
define void @vst4Qi32(i32* %A, <4 x i32>* %B) nounwind {
;CHECK: vst4Qi32:
;CHECK: vst4.32
;CHECK: vst4.32
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <4 x i32>* %B
call void @llvm.arm.neon.vst4.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
ret void
}
define void @vst4Qf(float* %A, <4 x float>* %B) nounwind {
;CHECK: vst4Qf:
;CHECK: vst4.32
;CHECK: vst4.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <4 x float>* %B
call void @llvm.arm.neon.vst4.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
ret void
}
declare void @llvm.arm.neon.vst4.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
declare void @llvm.arm.neon.vst4.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
declare void @llvm.arm.neon.vst4.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
declare void @llvm.arm.neon.vst4.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
declare void @llvm.arm.neon.vst4.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
declare void @llvm.arm.neon.vst4.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
declare void @llvm.arm.neon.vst4.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
declare void @llvm.arm.neon.vst4.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
declare void @llvm.arm.neon.vst4.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32) nounwind