llvm/test/CodeGen/AMDGPU/predicate-dp4.ll
Nicolai Haehnle ea7a0c0467 AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@265589 91177308-0d34-0410-b5e6-96231b3b80d8
2016-04-06 19:40:20 +00:00

27 lines
922 B
LLVM

;RUN: llc < %s -march=r600 -mcpu=cayman
; CHECK-LABEL: {{^}}main:
; CHECK: PRED_SETE_INT * Pred,
; CHECK: DOT4 T{{[0-9]+}}.X, T0.X, T0.X, Pred_sel_one
define amdgpu_ps void @main(<4 x float> inreg) {
main_body:
%1 = extractelement <4 x float> %0, i32 0
%2 = bitcast float %1 to i32
%3 = icmp eq i32 %2, 0
br i1 %3, label %IF, label %ENDIF
IF: ; preds = %main_body
%4 = call float @llvm.AMDGPU.dp4(<4 x float> %0, <4 x float> %0)
br label %ENDIF
ENDIF: ; preds = %IF, %main_body
%5 = phi float [%4, %IF], [0.000000e+00, %main_body]
%6 = insertelement <4 x float> undef, float %5, i32 0
call void @llvm.R600.store.swizzle(<4 x float> %6, i32 0, i32 0)
ret void
}
declare float @llvm.AMDGPU.dp4(<4 x float>, <4 x float>) #1
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
attributes #1 = { readnone }