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llvm/lib/Target/X86/X86CallingConv.cpp
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Chandler Carruth 6b547686c5 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@351636 91177308-0d34-0410-b5e6-96231b3b80d8
2019-01-19 08:50:56 +00:00

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//=== X86CallingConv.cpp - X86 Custom Calling Convention Impl -*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains the implementation of custom routines for the X86
// Calling Convention that aren't done by tablegen.
//
//===----------------------------------------------------------------------===//
#include "X86CallingConv.h"
#include "X86Subtarget.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/CallingConvLower.h"
#include "llvm/IR/CallingConv.h"
using namespace llvm;
/// When regcall calling convention compiled to 32 bit arch, special treatment
/// is required for 64 bit masks.
/// The value should be assigned to two GPRs.
/// \return true if registers were allocated and false otherwise.
static bool CC_X86_32_RegCall_Assign2Regs(unsigned &ValNo, MVT &ValVT,
MVT &LocVT,
CCValAssign::LocInfo &LocInfo,
ISD::ArgFlagsTy &ArgFlags,
CCState &State) {
// List of GPR registers that are available to store values in regcall
// calling convention.
static const MCPhysReg RegList[] = {X86::EAX, X86::ECX, X86::EDX, X86::EDI,
X86::ESI};
// The vector will save all the available registers for allocation.
SmallVector<unsigned, 5> AvailableRegs;
// searching for the available registers.
for (auto Reg : RegList) {
if (!State.isAllocated(Reg))
AvailableRegs.push_back(Reg);
}
const size_t RequiredGprsUponSplit = 2;
if (AvailableRegs.size() < RequiredGprsUponSplit)
return false; // Not enough free registers - continue the search.
// Allocating the available registers.
for (unsigned I = 0; I < RequiredGprsUponSplit; I++) {
// Marking the register as located.
unsigned Reg = State.AllocateReg(AvailableRegs[I]);
// Since we previously made sure that 2 registers are available
// we expect that a real register number will be returned.
assert(Reg && "Expecting a register will be available");
// Assign the value to the allocated register
State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
}
// Successful in allocating regsiters - stop scanning next rules.
return true;
}
static ArrayRef<MCPhysReg> CC_X86_VectorCallGetSSEs(const MVT &ValVT) {
if (ValVT.is512BitVector()) {
static const MCPhysReg RegListZMM[] = {X86::ZMM0, X86::ZMM1, X86::ZMM2,
X86::ZMM3, X86::ZMM4, X86::ZMM5};
return makeArrayRef(std::begin(RegListZMM), std::end(RegListZMM));
}
if (ValVT.is256BitVector()) {
static const MCPhysReg RegListYMM[] = {X86::YMM0, X86::YMM1, X86::YMM2,
X86::YMM3, X86::YMM4, X86::YMM5};
return makeArrayRef(std::begin(RegListYMM), std::end(RegListYMM));
}
static const MCPhysReg RegListXMM[] = {X86::XMM0, X86::XMM1, X86::XMM2,
X86::XMM3, X86::XMM4, X86::XMM5};
return makeArrayRef(std::begin(RegListXMM), std::end(RegListXMM));
}
static ArrayRef<MCPhysReg> CC_X86_64_VectorCallGetGPRs() {
static const MCPhysReg RegListGPR[] = {X86::RCX, X86::RDX, X86::R8, X86::R9};
return makeArrayRef(std::begin(RegListGPR), std::end(RegListGPR));
}
static bool CC_X86_VectorCallAssignRegister(unsigned &ValNo, MVT &ValVT,
MVT &LocVT,
CCValAssign::LocInfo &LocInfo,
ISD::ArgFlagsTy &ArgFlags,
CCState &State) {
ArrayRef<MCPhysReg> RegList = CC_X86_VectorCallGetSSEs(ValVT);
bool Is64bit = static_cast<const X86Subtarget &>(
State.getMachineFunction().getSubtarget())
.is64Bit();
for (auto Reg : RegList) {
// If the register is not marked as allocated - assign to it.
if (!State.isAllocated(Reg)) {
unsigned AssigedReg = State.AllocateReg(Reg);
assert(AssigedReg == Reg && "Expecting a valid register allocation");
State.addLoc(
CCValAssign::getReg(ValNo, ValVT, AssigedReg, LocVT, LocInfo));
return true;
}
// If the register is marked as shadow allocated - assign to it.
if (Is64bit && State.IsShadowAllocatedReg(Reg)) {
State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
return true;
}
}
llvm_unreachable("Clang should ensure that hva marked vectors will have "
"an available register.");
return false;
}
/// Vectorcall calling convention has special handling for vector types or
/// HVA for 64 bit arch.
/// For HVAs shadow registers might be allocated on the first pass
/// and actual XMM registers are allocated on the second pass.
/// For vector types, actual XMM registers are allocated on the first pass.
/// \return true if registers were allocated and false otherwise.
static bool CC_X86_64_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
CCValAssign::LocInfo &LocInfo,
ISD::ArgFlagsTy &ArgFlags, CCState &State) {
// On the second pass, go through the HVAs only.
if (ArgFlags.isSecArgPass()) {
if (ArgFlags.isHva())
return CC_X86_VectorCallAssignRegister(ValNo, ValVT, LocVT, LocInfo,
ArgFlags, State);
return true;
}
// Process only vector types as defined by vectorcall spec:
// "A vector type is either a floating-point type, for example,
// a float or double, or an SIMD vector type, for example, __m128 or __m256".
if (!(ValVT.isFloatingPoint() ||
(ValVT.isVector() && ValVT.getSizeInBits() >= 128))) {
// If R9 was already assigned it means that we are after the fourth element
// and because this is not an HVA / Vector type, we need to allocate
// shadow XMM register.
if (State.isAllocated(X86::R9)) {
// Assign shadow XMM register.
(void)State.AllocateReg(CC_X86_VectorCallGetSSEs(ValVT));
}
return false;
}
if (!ArgFlags.isHva() || ArgFlags.isHvaStart()) {
// Assign shadow GPR register.
(void)State.AllocateReg(CC_X86_64_VectorCallGetGPRs());
// Assign XMM register - (shadow for HVA and non-shadow for non HVA).
if (unsigned Reg = State.AllocateReg(CC_X86_VectorCallGetSSEs(ValVT))) {
// In Vectorcall Calling convention, additional shadow stack can be
// created on top of the basic 32 bytes of win64.
// It can happen if the fifth or sixth argument is vector type or HVA.
// At that case for each argument a shadow stack of 8 bytes is allocated.
if (Reg == X86::XMM4 || Reg == X86::XMM5)
State.AllocateStack(8, 8);
if (!ArgFlags.isHva()) {
State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
return true; // Allocated a register - Stop the search.
}
}
}
// If this is an HVA - Stop the search,
// otherwise continue the search.
return ArgFlags.isHva();
}
/// Vectorcall calling convention has special handling for vector types or
/// HVA for 32 bit arch.
/// For HVAs actual XMM registers are allocated on the second pass.
/// For vector types, actual XMM registers are allocated on the first pass.
/// \return true if registers were allocated and false otherwise.
static bool CC_X86_32_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
CCValAssign::LocInfo &LocInfo,
ISD::ArgFlagsTy &ArgFlags, CCState &State) {
// On the second pass, go through the HVAs only.
if (ArgFlags.isSecArgPass()) {
if (ArgFlags.isHva())
return CC_X86_VectorCallAssignRegister(ValNo, ValVT, LocVT, LocInfo,
ArgFlags, State);
return true;
}
// Process only vector types as defined by vectorcall spec:
// "A vector type is either a floating point type, for example,
// a float or double, or an SIMD vector type, for example, __m128 or __m256".
if (!(ValVT.isFloatingPoint() ||
(ValVT.isVector() && ValVT.getSizeInBits() >= 128))) {
return false;
}
if (ArgFlags.isHva())
return true; // If this is an HVA - Stop the search.
// Assign XMM register.
if (unsigned Reg = State.AllocateReg(CC_X86_VectorCallGetSSEs(ValVT))) {
State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
return true;
}
// In case we did not find an available XMM register for a vector -
// pass it indirectly.
// It is similar to CCPassIndirect, with the addition of inreg.
if (!ValVT.isFloatingPoint()) {
LocVT = MVT::i32;
LocInfo = CCValAssign::Indirect;
ArgFlags.setInReg();
}
return false; // No register was assigned - Continue the search.
}
static bool CC_X86_AnyReg_Error(unsigned &, MVT &, MVT &,
CCValAssign::LocInfo &, ISD::ArgFlagsTy &,
CCState &) {
llvm_unreachable("The AnyReg calling convention is only supported by the "
"stackmap and patchpoint intrinsics.");
// gracefully fallback to X86 C calling convention on Release builds.
return false;
}
static bool CC_X86_32_MCUInReg(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
CCValAssign::LocInfo &LocInfo,
ISD::ArgFlagsTy &ArgFlags, CCState &State) {
// This is similar to CCAssignToReg<[EAX, EDX, ECX]>, but makes sure
// not to split i64 and double between a register and stack
static const MCPhysReg RegList[] = {X86::EAX, X86::EDX, X86::ECX};
static const unsigned NumRegs = sizeof(RegList) / sizeof(RegList[0]);
SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
// If this is the first part of an double/i64/i128, or if we're already
// in the middle of a split, add to the pending list. If this is not
// the end of the split, return, otherwise go on to process the pending
// list
if (ArgFlags.isSplit() || !PendingMembers.empty()) {
PendingMembers.push_back(
CCValAssign::getPending(ValNo, ValVT, LocVT, LocInfo));
if (!ArgFlags.isSplitEnd())
return true;
}
// If there are no pending members, we are not in the middle of a split,
// so do the usual inreg stuff.
if (PendingMembers.empty()) {
if (unsigned Reg = State.AllocateReg(RegList)) {
State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
return true;
}
return false;
}
assert(ArgFlags.isSplitEnd());
// We now have the entire original argument in PendingMembers, so decide
// whether to use registers or the stack.
// Per the MCU ABI:
// a) To use registers, we need to have enough of them free to contain
// the entire argument.
// b) We never want to use more than 2 registers for a single argument.
unsigned FirstFree = State.getFirstUnallocated(RegList);
bool UseRegs = PendingMembers.size() <= std::min(2U, NumRegs - FirstFree);
for (auto &It : PendingMembers) {
if (UseRegs)
It.convertToReg(State.AllocateReg(RegList[FirstFree++]));
else
It.convertToMem(State.AllocateStack(4, 4));
State.addLoc(It);
}
PendingMembers.clear();
return true;
}
// Provides entry points of CC_X86 and RetCC_X86.
#include "X86GenCallingConv.inc"