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The order in which instructions are truncated in truncateToMinimalBitwidths effects code generation. Switch to a map with a determinisic order, since the iteration order over a DenseMap is not defined. This code is not hot, so the difference in container performance isn't interesting. Many thanks to David Blaikie for making me aware of MapVector! Fixes PR25490. Differential Revision: http://reviews.llvm.org/D14981 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@254179 91177308-0d34-0410-b5e6-96231b3b80d8
Analysis Opportunities: //===---------------------------------------------------------------------===// In test/Transforms/LoopStrengthReduce/quadradic-exit-value.ll, the ScalarEvolution expression for %r is this: {1,+,3,+,2}<loop> Outside the loop, this could be evaluated simply as (%n * %n), however ScalarEvolution currently evaluates it as (-2 + (2 * (trunc i65 (((zext i64 (-2 + %n) to i65) * (zext i64 (-1 + %n) to i65)) /u 2) to i64)) + (3 * %n)) In addition to being much more complicated, it involves i65 arithmetic, which is very inefficient when expanded into code. //===---------------------------------------------------------------------===// In formatValue in test/CodeGen/X86/lsr-delayed-fold.ll, ScalarEvolution is forming this expression: ((trunc i64 (-1 * %arg5) to i32) + (trunc i64 %arg5 to i32) + (-1 * (trunc i64 undef to i32))) This could be folded to (-1 * (trunc i64 undef to i32)) //===---------------------------------------------------------------------===//