llvm/lib/IR/TypeFinder.cpp
Chandler Carruth 6b547686c5 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@351636 91177308-0d34-0410-b5e6-96231b3b80d8
2019-01-19 08:50:56 +00:00

169 lines
5.0 KiB
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//===- TypeFinder.cpp - Implement the TypeFinder class --------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements the TypeFinder class for the IR library.
//
//===----------------------------------------------------------------------===//
#include "llvm/IR/TypeFinder.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Constant.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Metadata.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Type.h"
#include "llvm/IR/Use.h"
#include "llvm/IR/User.h"
#include "llvm/IR/Value.h"
#include "llvm/Support/Casting.h"
#include <utility>
using namespace llvm;
void TypeFinder::run(const Module &M, bool onlyNamed) {
OnlyNamed = onlyNamed;
// Get types from global variables.
for (const auto &G : M.globals()) {
incorporateType(G.getType());
if (G.hasInitializer())
incorporateValue(G.getInitializer());
}
// Get types from aliases.
for (const auto &A : M.aliases()) {
incorporateType(A.getType());
if (const Value *Aliasee = A.getAliasee())
incorporateValue(Aliasee);
}
// Get types from functions.
SmallVector<std::pair<unsigned, MDNode *>, 4> MDForInst;
for (const Function &FI : M) {
incorporateType(FI.getType());
for (const Use &U : FI.operands())
incorporateValue(U.get());
// First incorporate the arguments.
for (const auto &A : FI.args())
incorporateValue(&A);
for (const BasicBlock &BB : FI)
for (const Instruction &I : BB) {
// Incorporate the type of the instruction.
incorporateType(I.getType());
// Incorporate non-instruction operand types. (We are incorporating all
// instructions with this loop.)
for (const auto &O : I.operands())
if (&*O && !isa<Instruction>(&*O))
incorporateValue(&*O);
// Incorporate types hiding in metadata.
I.getAllMetadataOtherThanDebugLoc(MDForInst);
for (const auto &MD : MDForInst)
incorporateMDNode(MD.second);
MDForInst.clear();
}
}
for (const auto &NMD : M.named_metadata())
for (const auto &MDOp : NMD.operands())
incorporateMDNode(MDOp);
}
void TypeFinder::clear() {
VisitedConstants.clear();
VisitedTypes.clear();
StructTypes.clear();
}
/// incorporateType - This method adds the type to the list of used structures
/// if it's not in there already.
void TypeFinder::incorporateType(Type *Ty) {
// Check to see if we've already visited this type.
if (!VisitedTypes.insert(Ty).second)
return;
SmallVector<Type *, 4> TypeWorklist;
TypeWorklist.push_back(Ty);
do {
Ty = TypeWorklist.pop_back_val();
// If this is a structure or opaque type, add a name for the type.
if (StructType *STy = dyn_cast<StructType>(Ty))
if (!OnlyNamed || STy->hasName())
StructTypes.push_back(STy);
// Add all unvisited subtypes to worklist for processing
for (Type::subtype_reverse_iterator I = Ty->subtype_rbegin(),
E = Ty->subtype_rend();
I != E; ++I)
if (VisitedTypes.insert(*I).second)
TypeWorklist.push_back(*I);
} while (!TypeWorklist.empty());
}
/// incorporateValue - This method is used to walk operand lists finding types
/// hiding in constant expressions and other operands that won't be walked in
/// other ways. GlobalValues, basic blocks, instructions, and inst operands are
/// all explicitly enumerated.
void TypeFinder::incorporateValue(const Value *V) {
if (const auto *M = dyn_cast<MetadataAsValue>(V)) {
if (const auto *N = dyn_cast<MDNode>(M->getMetadata()))
return incorporateMDNode(N);
if (const auto *MDV = dyn_cast<ValueAsMetadata>(M->getMetadata()))
return incorporateValue(MDV->getValue());
return;
}
if (!isa<Constant>(V) || isa<GlobalValue>(V)) return;
// Already visited?
if (!VisitedConstants.insert(V).second)
return;
// Check this type.
incorporateType(V->getType());
// If this is an instruction, we incorporate it separately.
if (isa<Instruction>(V))
return;
// Look in operands for types.
const User *U = cast<User>(V);
for (const auto &I : U->operands())
incorporateValue(&*I);
}
/// incorporateMDNode - This method is used to walk the operands of an MDNode to
/// find types hiding within.
void TypeFinder::incorporateMDNode(const MDNode *V) {
// Already visited?
if (!VisitedMetadata.insert(V).second)
return;
// Look in operands for types.
for (Metadata *Op : V->operands()) {
if (!Op)
continue;
if (auto *N = dyn_cast<MDNode>(Op)) {
incorporateMDNode(N);
continue;
}
if (auto *C = dyn_cast<ConstantAsMetadata>(Op)) {
incorporateValue(C->getValue());
continue;
}
}
}