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b0abb4dc42
the overloaded vector types allowed floating-point or integer vector elements. Most of these operations actually depend on the element type, so bitcasting was not an option. If you include the vpadd intrinsics that I updated earlier, this gets rid of 20 intrinsics. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@78646 91177308-0d34-0410-b5e6-96231b3b80d8
39 lines
1.3 KiB
LLVM
39 lines
1.3 KiB
LLVM
; RUN: llvm-as < %s | llc -march=arm -mattr=+neon | FileCheck %s
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define void @vst3i8(i8* %A, <8 x i8>* %B) nounwind {
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;CHECK: vst3i8:
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;CHECK: vst3.8
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%tmp1 = load <8 x i8>* %B
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call void @llvm.arm.neon.vst3.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1)
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ret void
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}
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define void @vst3i16(i16* %A, <4 x i16>* %B) nounwind {
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;CHECK: vst3i16:
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;CHECK: vst3.16
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%tmp1 = load <4 x i16>* %B
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call void @llvm.arm.neon.vst3.v4i16(i16* %A, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1)
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ret void
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}
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define void @vst3i32(i32* %A, <2 x i32>* %B) nounwind {
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;CHECK: vst3i32:
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;CHECK: vst3.32
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%tmp1 = load <2 x i32>* %B
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call void @llvm.arm.neon.vst3.v2i32(i32* %A, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1)
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ret void
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}
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define void @vst3f(float* %A, <2 x float>* %B) nounwind {
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;CHECK: vst3f:
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;CHECK: vst3.32
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%tmp1 = load <2 x float>* %B
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call void @llvm.arm.neon.vst3.v2f32(float* %A, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1)
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ret void
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}
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declare void @llvm.arm.neon.vst3.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>) nounwind
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declare void @llvm.arm.neon.vst3.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>) nounwind
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declare void @llvm.arm.neon.vst3.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>) nounwind
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declare void @llvm.arm.neon.vst3.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>) nounwind
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