llvm/lib/VMCore/Pass.cpp
Chris Lattner ce885e9f9d * Make debugging output nicer
* Implement pass memory freeing after the pass is unused
* Expose PassManager typedef in Pass.h instead of PassManager.h


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1617 91177308-0d34-0410-b5e6-96231b3b80d8
2002-01-31 18:32:27 +00:00

176 lines
6.0 KiB
C++

//===- Pass.cpp - LLVM Pass Infrastructure Impementation ------------------===//
//
// This file implements the LLVM Pass infrastructure. It is primarily
// responsible with ensuring that passes are executed and batched together
// optimally.
//
//===----------------------------------------------------------------------===//
#include "llvm/PassManager.h"
#include "llvm/Module.h"
#include "llvm/Method.h"
#include "Support/STLExtras.h"
#include <algorithm>
// Source of unique analysis ID #'s.
unsigned AnalysisID::NextID = 0;
void AnalysisResolver::setAnalysisResolver(Pass *P, AnalysisResolver *AR) {
assert(P->Resolver == 0 && "Pass already in a PassManager!");
P->Resolver = AR;
}
// Pass debugging information. Often it is useful to find out what pass is
// running when a crash occurs in a utility. When this library is compiled with
// debugging on, a command line option (--debug-pass) is enabled that causes the
// pass name to be printed before it executes.
//
#ifndef NDEBUG
#include "Support/CommandLine.h"
#include <typeinfo>
#include <iostream>
// Different debug levels that can be enabled...
enum PassDebugLevel {
None, PassStructure, PassExecutions, PassDetails
};
static cl::Enum<enum PassDebugLevel> PassDebugging("debug-pass", cl::Hidden,
"Print PassManager debugging information",
clEnumVal(None , "disable debug output"),
clEnumVal(PassStructure , "print pass structure before run()"),
clEnumVal(PassExecutions, "print pass name before it is executed"),
clEnumVal(PassDetails , "print pass details when it is executed"), 0);
void PMDebug::PrintPassStructure(Pass *P) {
if (PassDebugging >= PassStructure)
P->dumpPassStructure();
}
void PMDebug::PrintPassInformation(unsigned Depth, const char *Action,
Pass *P, Value *V) {
if (PassDebugging >= PassExecutions) {
std::cerr << (void*)P << std::string(Depth*2+1, ' ') << Action << " '"
<< typeid(*P).name();
if (V) {
std::cerr << "' on ";
switch (V->getValueType()) {
case Value::ModuleVal:
std::cerr << "Module\n"; return;
case Value::MethodVal:
std::cerr << "Method '" << V->getName(); break;
case Value::BasicBlockVal:
std::cerr << "BasicBlock '" << V->getName(); break;
default:
std::cerr << typeid(*V).name() << " '" << V->getName(); break;
}
}
std::cerr << "'...\n";
}
}
void PMDebug::PrintAnalysisSetInfo(unsigned Depth, const char *Msg,
Pass *P, const Pass::AnalysisSet &Set) {
if (PassDebugging >= PassDetails && !Set.empty()) {
std::cerr << (void*)P << std::string(Depth*2+3, ' ') << Msg << " Analyses:";
for (unsigned i = 0; i < Set.size(); ++i) {
Pass *P = Set[i].createPass(); // Good thing this is just debug code...
std::cerr << " " << typeid(*P).name();
delete P;
}
std::cerr << "\n";
}
}
// dumpPassStructure - Implement the -debug-passes=PassStructure option
void Pass::dumpPassStructure(unsigned Offset = 0) {
std::cerr << std::string(Offset*2, ' ') << typeid(*this).name() << "\n";
}
#endif
//===----------------------------------------------------------------------===//
// Pass Implementation
//
void Pass::addToPassManager(PassManagerT<Module> *PM, AnalysisSet &Required,
AnalysisSet &Destroyed, AnalysisSet &Provided) {
PM->addPass(this, Required, Destroyed, Provided);
}
//===----------------------------------------------------------------------===//
// MethodPass Implementation
//
// run - On a module, we run this pass by initializing, ronOnMethod'ing once
// for every method in the module, then by finalizing.
//
bool MethodPass::run(Module *M) {
bool Changed = doInitialization(M);
for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
if (!(*I)->isExternal()) // Passes are not run on external methods!
Changed |= runOnMethod(*I);
return Changed | doFinalization(M);
}
// run - On a method, we simply initialize, run the method, then finalize.
//
bool MethodPass::run(Method *M) {
if (M->isExternal()) return false; // Passes are not run on external methods!
return doInitialization(M->getParent()) | runOnMethod(M)
| doFinalization(M->getParent());
}
void MethodPass::addToPassManager(PassManagerT<Module> *PM,
AnalysisSet &Required, AnalysisSet &Destroyed,
AnalysisSet &Provided) {
PM->addPass(this, Required, Destroyed, Provided);
}
void MethodPass::addToPassManager(PassManagerT<Method> *PM,
AnalysisSet &Required, AnalysisSet &Destroyed,
AnalysisSet &Provided) {
PM->addPass(this, Required, Destroyed, Provided);
}
//===----------------------------------------------------------------------===//
// BasicBlockPass Implementation
//
// To run this pass on a method, we simply call runOnBasicBlock once for each
// method.
//
bool BasicBlockPass::runOnMethod(Method *M) {
bool Changed = false;
for (Method::iterator I = M->begin(), E = M->end(); I != E; ++I)
Changed |= runOnBasicBlock(*I);
return Changed;
}
// To run directly on the basic block, we initialize, runOnBasicBlock, then
// finalize.
//
bool BasicBlockPass::run(BasicBlock *BB) {
Module *M = BB->getParent()->getParent();
return doInitialization(M) | runOnBasicBlock(BB) | doFinalization(M);
}
void BasicBlockPass::addToPassManager(PassManagerT<Method> *PM,
AnalysisSet &Required,
AnalysisSet &Destroyed,
AnalysisSet &Provided) {
PM->addPass(this, Required, Destroyed, Provided);
}
void BasicBlockPass::addToPassManager(PassManagerT<BasicBlock> *PM,
AnalysisSet &Required,
AnalysisSet &Destroyed,
AnalysisSet &Provided) {
PM->addPass(this, Required, Destroyed, Provided);
}