llvm/lib/Transforms/Utils/MetaRenamer.cpp
Chandler Carruth d04a8d4b33 Use the new script to sort the includes of every file under lib.
Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.

Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169131 91177308-0d34-0410-b5e6-96231b3b80d8
2012-12-03 16:50:05 +00:00

133 lines
4.1 KiB
C++

//===- MetaRenamer.cpp - Rename everything with metasyntatic names --------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass renames everything with metasyntatic names. The intent is to use
// this pass after bugpoint reduction to conceal the nature of the original
// program.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/IPO.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Function.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/Type.h"
#include "llvm/TypeFinder.h"
using namespace llvm;
namespace {
// This PRNG is from the ISO C spec. It is intentionally simple and
// unsuitable for cryptographic use. We're just looking for enough
// variety to surprise and delight users.
struct PRNG {
unsigned long next;
void srand(unsigned int seed) {
next = seed;
}
int rand() {
next = next * 1103515245 + 12345;
return (unsigned int)(next / 65536) % 32768;
}
};
struct MetaRenamer : public ModulePass {
static char ID; // Pass identification, replacement for typeid
MetaRenamer() : ModulePass(ID) {
initializeMetaRenamerPass(*PassRegistry::getPassRegistry());
}
void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
bool runOnModule(Module &M) {
static const char *metaNames[] = {
// See http://en.wikipedia.org/wiki/Metasyntactic_variable
"foo", "bar", "baz", "quux", "barney", "snork", "zot", "blam", "hoge",
"wibble", "wobble", "widget", "wombat", "ham", "eggs", "pluto", "spam"
};
// Seed our PRNG with simple additive sum of ModuleID. We're looking to
// simply avoid always having the same function names, and we need to
// remain deterministic.
unsigned int randSeed = 0;
for (std::string::const_iterator I = M.getModuleIdentifier().begin(),
E = M.getModuleIdentifier().end(); I != E; ++I)
randSeed += *I;
PRNG prng;
prng.srand(randSeed);
// Rename all aliases
for (Module::alias_iterator AI = M.alias_begin(), AE = M.alias_end();
AI != AE; ++AI)
AI->setName("alias");
// Rename all global variables
for (Module::global_iterator GI = M.global_begin(), GE = M.global_end();
GI != GE; ++GI)
GI->setName("global");
// Rename all struct types
TypeFinder StructTypes;
StructTypes.run(M, true);
for (unsigned i = 0, e = StructTypes.size(); i != e; ++i) {
StructType *STy = StructTypes[i];
if (STy->isLiteral() || STy->getName().empty()) continue;
SmallString<128> NameStorage;
STy->setName((Twine("struct.") + metaNames[prng.rand() %
array_lengthof(metaNames)]).toStringRef(NameStorage));
}
// Rename all functions
for (Module::iterator FI = M.begin(), FE = M.end();
FI != FE; ++FI) {
FI->setName(metaNames[prng.rand() % array_lengthof(metaNames)]);
runOnFunction(*FI);
}
return true;
}
bool runOnFunction(Function &F) {
for (Function::arg_iterator AI = F.arg_begin(), AE = F.arg_end();
AI != AE; ++AI)
if (!AI->getType()->isVoidTy())
AI->setName("arg");
for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
BB->setName("bb");
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (!I->getType()->isVoidTy())
I->setName("tmp");
}
return true;
}
};
}
char MetaRenamer::ID = 0;
INITIALIZE_PASS(MetaRenamer, "metarenamer",
"Assign new names to everything", false, false)
//===----------------------------------------------------------------------===//
//
// MetaRenamer - Rename everything with metasyntactic names.
//
ModulePass *llvm::createMetaRenamerPass() {
return new MetaRenamer();
}