llvm/lib/VMCore/Value.cpp
2006-11-17 08:03:48 +00:00

184 lines
6.4 KiB
C++

//===-- Value.cpp - Implement the Value class -----------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Value and User classes.
//
//===----------------------------------------------------------------------===//
#include "llvm/Constant.h"
#include "llvm/DerivedTypes.h"
#include "llvm/InstrTypes.h"
#include "llvm/Module.h"
#include "llvm/SymbolTable.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/LeakDetector.h"
#include <algorithm>
using namespace llvm;
//===----------------------------------------------------------------------===//
// Value Class
//===----------------------------------------------------------------------===//
static inline const Type *checkType(const Type *Ty) {
assert(Ty && "Value defined with a null type: Error!");
return Ty;
}
Value::Value(const Type *ty, unsigned scid, const std::string &name)
: SubclassID(scid), SubclassData(0), Ty(checkType(ty)),
UseList(0), Name(name) {
if (!isa<Constant>(this) && !isa<BasicBlock>(this))
assert((Ty->isFirstClassType() || Ty == Type::VoidTy ||
isa<OpaqueType>(ty)) &&
"Cannot create non-first-class values except for constants!");
if (ty == Type::VoidTy)
assert(name.empty() && "Cannot have named void values!");
}
Value::~Value() {
#ifndef NDEBUG // Only in -g mode...
// Check to make sure that there are no uses of this value that are still
// around when the value is destroyed. If there are, then we have a dangling
// reference and something is wrong. This code is here to print out what is
// still being referenced. The value in question should be printed as
// a <badref>
//
if (use_begin() != use_end()) {
DOUT << "While deleting: " << *Ty << " %" << Name << "\n";
for (use_iterator I = use_begin(), E = use_end(); I != E; ++I)
DOUT << "Use still stuck around after Def is destroyed:"
<< **I << "\n";
}
#endif
assert(use_begin() == use_end() && "Uses remain when a value is destroyed!");
// There should be no uses of this object anymore, remove it.
LeakDetector::removeGarbageObject(this);
}
/// hasNUses - Return true if this Value has exactly N users.
///
bool Value::hasNUses(unsigned N) const {
use_const_iterator UI = use_begin(), E = use_end();
for (; N; --N, ++UI)
if (UI == E) return false; // Too few.
return UI == E;
}
/// hasNUsesOrMore - Return true if this value has N users or more. This is
/// logically equivalent to getNumUses() >= N.
///
bool Value::hasNUsesOrMore(unsigned N) const {
use_const_iterator UI = use_begin(), E = use_end();
for (; N; --N, ++UI)
if (UI == E) return false; // Too few.
return true;
}
/// getNumUses - This method computes the number of uses of this Value. This
/// is a linear time operation. Use hasOneUse or hasNUses to check for specific
/// values.
unsigned Value::getNumUses() const {
return (unsigned)std::distance(use_begin(), use_end());
}
void Value::setName(const std::string &name) {
if (Name == name) return; // Name is already set.
// Get the symbol table to update for this object.
SymbolTable *ST = 0;
if (Instruction *I = dyn_cast<Instruction>(this)) {
if (BasicBlock *P = I->getParent())
if (Function *PP = P->getParent())
ST = &PP->getSymbolTable();
} else if (BasicBlock *BB = dyn_cast<BasicBlock>(this)) {
if (Function *P = BB->getParent()) ST = &P->getSymbolTable();
} else if (GlobalValue *GV = dyn_cast<GlobalValue>(this)) {
if (Module *P = GV->getParent()) ST = &P->getSymbolTable();
} else if (Argument *A = dyn_cast<Argument>(this)) {
if (Function *P = A->getParent()) ST = &P->getSymbolTable();
} else {
assert(isa<Constant>(this) && "Unknown value type!");
return; // no name is setable for this.
}
if (!ST) // No symbol table to update? Just do the change.
Name = name;
else if (hasName()) {
if (!name.empty()) { // Replacing name.
ST->changeName(this, name);
} else { // Transitioning from hasName -> noname.
ST->remove(this);
Name.clear();
}
} else { // Transitioning from noname -> hasName.
Name = name;
ST->insert(this);
}
}
// uncheckedReplaceAllUsesWith - This is exactly the same as replaceAllUsesWith,
// except that it doesn't have all of the asserts. The asserts fail because we
// are half-way done resolving types, which causes some types to exist as two
// different Type*'s at the same time. This is a sledgehammer to work around
// this problem.
//
void Value::uncheckedReplaceAllUsesWith(Value *New) {
while (!use_empty()) {
Use &U = *UseList;
// Must handle Constants specially, we cannot call replaceUsesOfWith on a
// constant!
if (Constant *C = dyn_cast<Constant>(U.getUser())) {
if (!isa<GlobalValue>(C))
C->replaceUsesOfWithOnConstant(this, New, &U);
else
U.set(New);
} else {
U.set(New);
}
}
}
void Value::replaceAllUsesWith(Value *New) {
assert(New && "Value::replaceAllUsesWith(<null>) is invalid!");
assert(New != this && "this->replaceAllUsesWith(this) is NOT valid!");
assert(New->getType() == getType() &&
"replaceAllUses of value with new value of different type!");
uncheckedReplaceAllUsesWith(New);
}
//===----------------------------------------------------------------------===//
// User Class
//===----------------------------------------------------------------------===//
// replaceUsesOfWith - Replaces all references to the "From" definition with
// references to the "To" definition.
//
void User::replaceUsesOfWith(Value *From, Value *To) {
if (From == To) return; // Duh what?
assert(!isa<Constant>(this) || isa<GlobalValue>(this) &&
"Cannot call User::replaceUsesofWith on a constant!");
for (unsigned i = 0, E = getNumOperands(); i != E; ++i)
if (getOperand(i) == From) { // Is This operand is pointing to oldval?
// The side effects of this setOperand call include linking to
// "To", adding "this" to the uses list of To, and
// most importantly, removing "this" from the use list of "From".
setOperand(i, To); // Fix it now...
}
}