llvm/lib/Transforms/Scalar/DeadStoreElimination.cpp
Reid Spencer 9133fe2895 Apply the VISIBILITY_HIDDEN field to the remaining anonymous classes in
the Transforms library. This reduces debug library size by 132 KB, debug
binary size by 376 KB, and reduces link time for llvm tools slightly.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33939 91177308-0d34-0410-b5e6-96231b3b80d8
2007-02-05 23:32:05 +00:00

177 lines
6.7 KiB
C++

//===- DeadStoreElimination.cpp - Dead Store Elimination ------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a trivial dead store elimination that only considers
// basic-block local redundant stores.
//
// FIXME: This should eventually be extended to be a post-dominator tree
// traversal. Doing so would be pretty trivial.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "dse"
#include "llvm/Transforms/Scalar.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Analysis/AliasSetTracker.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/Compiler.h"
using namespace llvm;
STATISTIC(NumStores, "Number of stores deleted");
STATISTIC(NumOther , "Number of other instrs removed");
namespace {
struct VISIBILITY_HIDDEN DSE : public FunctionPass {
virtual bool runOnFunction(Function &F) {
bool Changed = false;
for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
Changed |= runOnBasicBlock(*I);
return Changed;
}
bool runOnBasicBlock(BasicBlock &BB);
void DeleteDeadInstructionChains(Instruction *I,
SetVector<Instruction*> &DeadInsts);
// getAnalysisUsage - We require post dominance frontiers (aka Control
// Dependence Graph)
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequired<TargetData>();
AU.addRequired<AliasAnalysis>();
AU.addPreserved<AliasAnalysis>();
}
};
RegisterPass<DSE> X("dse", "Dead Store Elimination");
}
FunctionPass *llvm::createDeadStoreEliminationPass() { return new DSE(); }
bool DSE::runOnBasicBlock(BasicBlock &BB) {
TargetData &TD = getAnalysis<TargetData>();
AliasAnalysis &AA = getAnalysis<AliasAnalysis>();
AliasSetTracker KillLocs(AA);
// If this block ends in a return, unwind, unreachable, and eventually
// tailcall, then all allocas are dead at its end.
if (BB.getTerminator()->getNumSuccessors() == 0) {
BasicBlock *Entry = BB.getParent()->begin();
for (BasicBlock::iterator I = Entry->begin(), E = Entry->end(); I != E; ++I)
if (AllocaInst *AI = dyn_cast<AllocaInst>(I)) {
unsigned Size = ~0U;
if (!AI->isArrayAllocation() &&
AI->getType()->getElementType()->isSized())
Size = (unsigned)TD.getTypeSize(AI->getType()->getElementType());
KillLocs.add(AI, Size);
}
}
// PotentiallyDeadInsts - Deleting dead stores from the program can make other
// instructions die if they were only used as operands to stores. Keep track
// of the operands to stores so that we can try deleting them at the end of
// the traversal.
SetVector<Instruction*> PotentiallyDeadInsts;
bool MadeChange = false;
for (BasicBlock::iterator BBI = BB.end(); BBI != BB.begin(); ) {
Instruction *I = --BBI; // Keep moving iterator backwards
// If this is a free instruction, it makes the free'd location dead!
if (FreeInst *FI = dyn_cast<FreeInst>(I)) {
// Free instructions make any stores to the free'd location dead.
KillLocs.add(FI);
continue;
}
if (!isa<StoreInst>(I) || cast<StoreInst>(I)->isVolatile()) {
// If this is a vaarg instruction, it reads its operand. We don't model
// it correctly, so just conservatively remove all entries.
if (isa<VAArgInst>(I)) {
KillLocs.clear();
continue;
}
// If this is a non-store instruction, it makes everything referenced no
// longer killed. Remove anything aliased from the alias set tracker.
KillLocs.remove(I);
continue;
}
// If this is a non-volatile store instruction, and if it is already in
// the stored location is already in the tracker, then this is a dead
// store. We can just delete it here, but while we're at it, we also
// delete any trivially dead expression chains.
unsigned ValSize = (unsigned)TD.getTypeSize(I->getOperand(0)->getType());
Value *Ptr = I->getOperand(1);
if (AliasSet *AS = KillLocs.getAliasSetForPointerIfExists(Ptr, ValSize))
for (AliasSet::iterator ASI = AS->begin(), E = AS->end(); ASI != E; ++ASI)
if (ASI.getSize() >= ValSize && // Overwriting all of this store.
AA.alias(ASI.getPointer(), ASI.getSize(), Ptr, ValSize)
== AliasAnalysis::MustAlias) {
// If we found a must alias in the killed set, then this store really
// is dead. Remember that the various operands of the store now have
// fewer users. At the end we will see if we can delete any values
// that are dead as part of the store becoming dead.
if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(0)))
PotentiallyDeadInsts.insert(Op);
if (Instruction *Op = dyn_cast<Instruction>(Ptr))
PotentiallyDeadInsts.insert(Op);
// Delete it now.
++BBI; // Don't invalidate iterator.
BB.getInstList().erase(I); // Nuke the store!
++NumStores;
MadeChange = true;
goto BigContinue;
}
// Otherwise, this is a non-dead store just add it to the set of dead
// locations.
KillLocs.add(cast<StoreInst>(I));
BigContinue:;
}
while (!PotentiallyDeadInsts.empty()) {
Instruction *I = PotentiallyDeadInsts.back();
PotentiallyDeadInsts.pop_back();
DeleteDeadInstructionChains(I, PotentiallyDeadInsts);
}
return MadeChange;
}
void DSE::DeleteDeadInstructionChains(Instruction *I,
SetVector<Instruction*> &DeadInsts) {
// Instruction must be dead.
if (!I->use_empty() || !isInstructionTriviallyDead(I)) return;
// Let the alias analysis know that we have nuked a value.
getAnalysis<AliasAnalysis>().deleteValue(I);
// See if this made any operands dead. We do it this way in case the
// instruction uses the same operand twice. We don't want to delete a
// value then reference it.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(i)))
DeadInsts.insert(Op); // Attempt to nuke it later.
I->setOperand(i, 0); // Drop from the operand list.
}
I->eraseFromParent();
++NumOther;
}