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d4a765f88a
Summary: WinEHPrepare is going to require that cleanuppad and catchpad produce values of token type which are consumed by any cleanupret or catchret exiting the pad. This change updates the signatures of those operators to require/enforce that the type produced by the pads is token type and that the rets have an appropriate argument. The catchpad argument of a `CatchReturnInst` must be a `CatchPadInst` (and similarly for `CleanupReturnInst`/`CleanupPadInst`). To accommodate that restriction, this change adds a notion of an operator constraint to both LLParser and BitcodeReader, allowing appropriate sentinels to be constructed for forward references and appropriate error messages to be emitted for illegal inputs. Also add a verifier rule (noted in LangRef) that a catchpad with a catchpad predecessor must have no other predecessors; this ensures that WinEHPrepare will see the expected linear relationship between sibling catches on the same try. Lastly, remove some superfluous/vestigial casts from instruction operand setters operating on BasicBlocks. Reviewers: rnk, majnemer Subscribers: llvm-commits Differential Revision: http://reviews.llvm.org/D12108 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@245797 91177308-0d34-0410-b5e6-96231b3b80d8
692 lines
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ReStructuredText
692 lines
31 KiB
ReStructuredText
==========================
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Exception Handling in LLVM
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==========================
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.. contents::
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:local:
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Introduction
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============
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This document is the central repository for all information pertaining to
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exception handling in LLVM. It describes the format that LLVM exception
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handling information takes, which is useful for those interested in creating
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front-ends or dealing directly with the information. Further, this document
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provides specific examples of what exception handling information is used for in
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C and C++.
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Itanium ABI Zero-cost Exception Handling
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----------------------------------------
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Exception handling for most programming languages is designed to recover from
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conditions that rarely occur during general use of an application. To that end,
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exception handling should not interfere with the main flow of an application's
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algorithm by performing checkpointing tasks, such as saving the current pc or
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register state.
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The Itanium ABI Exception Handling Specification defines a methodology for
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providing outlying data in the form of exception tables without inlining
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speculative exception handling code in the flow of an application's main
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algorithm. Thus, the specification is said to add "zero-cost" to the normal
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execution of an application.
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A more complete description of the Itanium ABI exception handling runtime
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support of can be found at `Itanium C++ ABI: Exception Handling
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<http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the
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exception frame format can be found at `Exception Frames
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<http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_,
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with details of the DWARF 4 specification at `DWARF 4 Standard
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<http://dwarfstd.org/Dwarf4Std.php>`_. A description for the C++ exception
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table formats can be found at `Exception Handling Tables
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<http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_.
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Setjmp/Longjmp Exception Handling
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---------------------------------
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Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
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`llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for
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exception handling.
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For each function which does exception processing --- be it ``try``/``catch``
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blocks or cleanups --- that function registers itself on a global frame
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list. When exceptions are unwinding, the runtime uses this list to identify
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which functions need processing.
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Landing pad selection is encoded in the call site entry of the function
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context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where
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a switch table transfers control to the appropriate landing pad based on the
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index stored in the function context.
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In contrast to DWARF exception handling, which encodes exception regions and
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frame information in out-of-line tables, SJLJ exception handling builds and
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removes the unwind frame context at runtime. This results in faster exception
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handling at the expense of slower execution when no exceptions are thrown. As
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exceptions are, by their nature, intended for uncommon code paths, DWARF
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exception handling is generally preferred to SJLJ.
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Windows Runtime Exception Handling
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-----------------------------------
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LLVM supports handling exceptions produced by the Windows runtime, but it
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requires a very different intermediate representation. It is not based on the
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":ref:`landingpad <i_landingpad>`" instruction like the other two models, and is
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described later in this document under :ref:`wineh`.
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Overview
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--------
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When an exception is thrown in LLVM code, the runtime does its best to find a
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handler suited to processing the circumstance.
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The runtime first attempts to find an *exception frame* corresponding to the
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function where the exception was thrown. If the programming language supports
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exception handling (e.g. C++), the exception frame contains a reference to an
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exception table describing how to process the exception. If the language does
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not support exception handling (e.g. C), or if the exception needs to be
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forwarded to a prior activation, the exception frame contains information about
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how to unwind the current activation and restore the state of the prior
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activation. This process is repeated until the exception is handled. If the
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exception is not handled and no activations remain, then the application is
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terminated with an appropriate error message.
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Because different programming languages have different behaviors when handling
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exceptions, the exception handling ABI provides a mechanism for
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supplying *personalities*. An exception handling personality is defined by
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way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++),
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which receives the context of the exception, an *exception structure*
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containing the exception object type and value, and a reference to the exception
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table for the current function. The personality function for the current
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compile unit is specified in a *common exception frame*.
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The organization of an exception table is language dependent. For C++, an
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exception table is organized as a series of code ranges defining what to do if
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an exception occurs in that range. Typically, the information associated with a
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range defines which types of exception objects (using C++ *type info*) that are
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handled in that range, and an associated action that should take place. Actions
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typically pass control to a *landing pad*.
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A landing pad corresponds roughly to the code found in the ``catch`` portion of
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a ``try``/``catch`` sequence. When execution resumes at a landing pad, it
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receives an *exception structure* and a *selector value* corresponding to the
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*type* of exception thrown. The selector is then used to determine which *catch*
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should actually process the exception.
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LLVM Code Generation
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====================
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From a C++ developer's perspective, exceptions are defined in terms of the
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``throw`` and ``try``/``catch`` statements. In this section we will describe the
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implementation of LLVM exception handling in terms of C++ examples.
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Throw
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-----
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Languages that support exception handling typically provide a ``throw``
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operation to initiate the exception process. Internally, a ``throw`` operation
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breaks down into two steps.
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#. A request is made to allocate exception space for an exception structure.
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This structure needs to survive beyond the current activation. This structure
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will contain the type and value of the object being thrown.
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#. A call is made to the runtime to raise the exception, passing the exception
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structure as an argument.
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In C++, the allocation of the exception structure is done by the
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``__cxa_allocate_exception`` runtime function. The exception raising is handled
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by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI
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structure.
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Try/Catch
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---------
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A call within the scope of a *try* statement can potentially raise an
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exception. In those circumstances, the LLVM C++ front-end replaces the call with
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an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential
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continuation points:
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#. where to continue when the call succeeds as per normal, and
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#. where to continue if the call raises an exception, either by a throw or the
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unwinding of a throw
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The term used to define the place where an ``invoke`` continues after an
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exception is called a *landing pad*. LLVM landing pads are conceptually
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alternative function entry points where an exception structure reference and a
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type info index are passed in as arguments. The landing pad saves the exception
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structure reference and then proceeds to select the catch block that corresponds
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to the type info of the exception object.
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The LLVM :ref:`i_landingpad` is used to convey information about the landing
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pad to the back end. For C++, the ``landingpad`` instruction returns a pointer
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and integer pair corresponding to the pointer to the *exception structure* and
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the *selector value* respectively.
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The ``landingpad`` instruction takes a reference to the personality function to
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be used for this ``try``/``catch`` sequence. The remainder of the instruction is
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a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested
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against the clauses sequentially from first to last. The clauses have the
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following meanings:
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- ``catch <type> @ExcType``
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- This clause means that the landingpad block should be entered if the
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exception being thrown is of type ``@ExcType`` or a subtype of
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``@ExcType``. For C++, ``@ExcType`` is a pointer to the ``std::type_info``
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object (an RTTI object) representing the C++ exception type.
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- If ``@ExcType`` is ``null``, any exception matches, so the landingpad
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should always be entered. This is used for C++ catch-all blocks ("``catch
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(...)``").
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- When this clause is matched, the selector value will be equal to the value
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returned by "``@llvm.eh.typeid.for(i8* @ExcType)``". This will always be a
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positive value.
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- ``filter <type> [<type> @ExcType1, ..., <type> @ExcTypeN]``
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- This clause means that the landingpad should be entered if the exception
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being thrown does *not* match any of the types in the list (which, for C++,
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are again specified as ``std::type_info`` pointers).
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- C++ front-ends use this to implement C++ exception specifications, such as
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"``void foo() throw (ExcType1, ..., ExcTypeN) { ... }``".
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- When this clause is matched, the selector value will be negative.
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- The array argument to ``filter`` may be empty; for example, "``[0 x i8**]
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undef``". This means that the landingpad should always be entered. (Note
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that such a ``filter`` would not be equivalent to "``catch i8* null``",
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because ``filter`` and ``catch`` produce negative and positive selector
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values respectively.)
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- ``cleanup``
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- This clause means that the landingpad should always be entered.
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- C++ front-ends use this for calling objects' destructors.
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- When this clause is matched, the selector value will be zero.
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- The runtime may treat "``cleanup``" differently from "``catch <type>
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null``".
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In C++, if an unhandled exception occurs, the language runtime will call
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``std::terminate()``, but it is implementation-defined whether the runtime
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unwinds the stack and calls object destructors first. For example, the GNU
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C++ unwinder does not call object destructors when an unhandled exception
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occurs. The reason for this is to improve debuggability: it ensures that
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``std::terminate()`` is called from the context of the ``throw``, so that
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this context is not lost by unwinding the stack. A runtime will typically
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implement this by searching for a matching non-``cleanup`` clause, and
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aborting if it does not find one, before entering any landingpad blocks.
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Once the landing pad has the type info selector, the code branches to the code
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for the first catch. The catch then checks the value of the type info selector
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against the index of type info for that catch. Since the type info index is not
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known until all the type infos have been gathered in the backend, the catch code
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must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given
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type info. If the catch fails to match the selector then control is passed on to
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the next catch.
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Finally, the entry and exit of catch code is bracketed with calls to
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``__cxa_begin_catch`` and ``__cxa_end_catch``.
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* ``__cxa_begin_catch`` takes an exception structure reference as an argument
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and returns the value of the exception object.
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* ``__cxa_end_catch`` takes no arguments. This function:
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#. Locates the most recently caught exception and decrements its handler
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count,
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#. Removes the exception from the *caught* stack if the handler count goes to
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zero, and
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#. Destroys the exception if the handler count goes to zero and the exception
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was not re-thrown by throw.
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.. note::
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a rethrow from within the catch may replace this call with a
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``__cxa_rethrow``.
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Cleanups
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--------
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A cleanup is extra code which needs to be run as part of unwinding a scope. C++
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destructors are a typical example, but other languages and language extensions
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provide a variety of different kinds of cleanups. In general, a landing pad may
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need to run arbitrary amounts of cleanup code before actually entering a catch
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block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have
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a *cleanup* clause. Otherwise, the unwinder will not stop at the landing pad if
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there are no catches or filters that require it to.
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.. note::
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Do not allow a new exception to propagate out of the execution of a
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cleanup. This can corrupt the internal state of the unwinder. Different
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languages describe different high-level semantics for these situations: for
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example, C++ requires that the process be terminated, whereas Ada cancels both
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exceptions and throws a third.
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When all cleanups are finished, if the exception is not handled by the current
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function, resume unwinding by calling the :ref:`resume instruction <i_resume>`,
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passing in the result of the ``landingpad`` instruction for the original
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landing pad.
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Throw Filters
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-------------
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C++ allows the specification of which exception types may be thrown from a
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function. To represent this, a top level landing pad may exist to filter out
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invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a
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filter clause. The clause consists of an array of type infos.
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``landingpad`` will return a negative value
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if the exception does not match any of the type infos. If no match is found then
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a call to ``__cxa_call_unexpected`` should be made, otherwise
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``_Unwind_Resume``. Each of these functions requires a reference to the
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exception structure. Note that the most general form of a ``landingpad``
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instruction can have any number of catch, cleanup, and filter clauses (though
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having more than one cleanup is pointless). The LLVM C++ front-end can generate
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such ``landingpad`` instructions due to inlining creating nested exception
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handling scopes.
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.. _undefined:
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Restrictions
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------------
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The unwinder delegates the decision of whether to stop in a call frame to that
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call frame's language-specific personality function. Not all unwinders guarantee
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that they will stop to perform cleanups. For example, the GNU C++ unwinder
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doesn't do so unless the exception is actually caught somewhere further up the
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stack.
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In order for inlining to behave correctly, landing pads must be prepared to
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handle selector results that they did not originally advertise. Suppose that a
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function catches exceptions of type ``A``, and it's inlined into a function that
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catches exceptions of type ``B``. The inliner will update the ``landingpad``
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instruction for the inlined landing pad to include the fact that ``B`` is also
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caught. If that landing pad assumes that it will only be entered to catch an
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``A``, it's in for a rude awakening. Consequently, landing pads must test for
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the selector results they understand and then resume exception propagation with
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the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions
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match.
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Exception Handling Intrinsics
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=============================
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In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several
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intrinsic functions (name prefixed with ``llvm.eh``) to provide exception
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handling information at various points in generated code.
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.. _llvm.eh.typeid.for:
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``llvm.eh.typeid.for``
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----------------------
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.. code-block:: llvm
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i32 @llvm.eh.typeid.for(i8* %type_info)
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This intrinsic returns the type info index in the exception table of the current
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function. This value can be used to compare against the result of
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``landingpad`` instruction. The single argument is a reference to a type info.
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Uses of this intrinsic are generated by the C++ front-end.
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.. _llvm.eh.begincatch:
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``llvm.eh.begincatch``
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----------------------
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.. code-block:: llvm
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void @llvm.eh.begincatch(i8* %ehptr, i8* %ehobj)
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This intrinsic marks the beginning of catch handling code within the blocks
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following a ``landingpad`` instruction. The exact behavior of this function
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depends on the compilation target and the personality function associated
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with the ``landingpad`` instruction.
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The first argument to this intrinsic is a pointer that was previously extracted
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from the aggregate return value of the ``landingpad`` instruction. The second
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argument to the intrinsic is a pointer to stack space where the exception object
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should be stored. The runtime handles the details of copying the exception
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object into the slot. If the second parameter is null, no copy occurs.
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Uses of this intrinsic are generated by the C++ front-end. Many targets will
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use implementation-specific functions (such as ``__cxa_begin_catch``) instead
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of this intrinsic. The intrinsic is provided for targets that require a more
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abstract interface.
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When used in the native Windows C++ exception handling implementation, this
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intrinsic serves as a placeholder to delimit code before a catch handler is
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outlined. When the handler is is outlined, this intrinsic will be replaced
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by instructions that retrieve the exception object pointer from the frame
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allocation block.
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.. _llvm.eh.endcatch:
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``llvm.eh.endcatch``
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----------------------
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.. code-block:: llvm
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void @llvm.eh.endcatch()
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This intrinsic marks the end of catch handling code within the current block,
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which will be a successor of a block which called ``llvm.eh.begincatch''.
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The exact behavior of this function depends on the compilation target and the
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personality function associated with the corresponding ``landingpad``
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instruction.
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There may be more than one call to ``llvm.eh.endcatch`` for any given call to
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``llvm.eh.begincatch`` with each ``llvm.eh.endcatch`` call corresponding to the
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end of a different control path. All control paths following a call to
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``llvm.eh.begincatch`` must reach a call to ``llvm.eh.endcatch``.
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Uses of this intrinsic are generated by the C++ front-end. Many targets will
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use implementation-specific functions (such as ``__cxa_begin_catch``) instead
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of this intrinsic. The intrinsic is provided for targets that require a more
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abstract interface.
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When used in the native Windows C++ exception handling implementation, this
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intrinsic serves as a placeholder to delimit code before a catch handler is
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outlined. After the handler is outlined, this intrinsic is simply removed.
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SJLJ Intrinsics
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---------------
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The ``llvm.eh.sjlj`` intrinsics are used internally within LLVM's
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backend. Uses of them are generated by the backend's
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``SjLjEHPrepare`` pass.
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.. _llvm.eh.sjlj.setjmp:
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``llvm.eh.sjlj.setjmp``
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~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: llvm
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i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
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For SJLJ based exception handling, this intrinsic forces register saving for the
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current function and stores the address of the following instruction for use as
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a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the
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overall functioning of this intrinsic is compatible with the GCC
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``__builtin_setjmp`` implementation allowing code built with the clang and GCC
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to interoperate.
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The single parameter is a pointer to a five word buffer in which the calling
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context is saved. The front end places the frame pointer in the first word, and
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the target implementation of this intrinsic should place the destination address
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for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are
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available for use in a target-specific manner.
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.. _llvm.eh.sjlj.longjmp:
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``llvm.eh.sjlj.longjmp``
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~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: llvm
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void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
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For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is
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used to implement ``__builtin_longjmp()``. The single parameter is a pointer to
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a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack
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pointer are restored from the buffer, then control is transferred to the
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destination address.
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``llvm.eh.sjlj.lsda``
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~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: llvm
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i8* @llvm.eh.sjlj.lsda()
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|
|
For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns
|
|
the address of the Language Specific Data Area (LSDA) for the current
|
|
function. The SJLJ front-end code stores this address in the exception handling
|
|
function context for use by the runtime.
|
|
|
|
``llvm.eh.sjlj.callsite``
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
.. code-block:: llvm
|
|
|
|
void @llvm.eh.sjlj.callsite(i32 %call_site_num)
|
|
|
|
For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic
|
|
identifies the callsite value associated with the following ``invoke``
|
|
instruction. This is used to ensure that landing pad entries in the LSDA are
|
|
generated in matching order.
|
|
|
|
Asm Table Formats
|
|
=================
|
|
|
|
There are two tables that are used by the exception handling runtime to
|
|
determine which actions should be taken when an exception is thrown.
|
|
|
|
Exception Handling Frame
|
|
------------------------
|
|
|
|
An exception handling frame ``eh_frame`` is very similar to the unwind frame
|
|
used by DWARF debug info. The frame contains all the information necessary to
|
|
tear down the current frame and restore the state of the prior frame. There is
|
|
an exception handling frame for each function in a compile unit, plus a common
|
|
exception handling frame that defines information common to all functions in the
|
|
unit.
|
|
|
|
The format of this call frame information (CFI) is often platform-dependent,
|
|
however. ARM, for example, defines their own format. Apple has their own compact
|
|
unwind info format. On Windows, another format is used for all architectures
|
|
since 32-bit x86. LLVM will emit whatever information is required by the
|
|
target.
|
|
|
|
Exception Tables
|
|
----------------
|
|
|
|
An exception table contains information about what actions to take when an
|
|
exception is thrown in a particular part of a function's code. This is typically
|
|
referred to as the language-specific data area (LSDA). The format of the LSDA
|
|
table is specific to the personality function, but the majority of personalities
|
|
out there use a variation of the tables consumed by ``__gxx_personality_v0``.
|
|
There is one exception table per function, except leaf functions and functions
|
|
that have calls only to non-throwing functions. They do not need an exception
|
|
table.
|
|
|
|
.. _wineh:
|
|
|
|
Exception Handling using the Windows Runtime
|
|
=================================================
|
|
|
|
(Note: Windows C++ exception handling support is a work in progress and is not
|
|
yet fully implemented. The text below describes how it will work when
|
|
completed.)
|
|
|
|
Background on Windows exceptions
|
|
---------------------------------
|
|
|
|
Interacting with exceptions on Windows is significantly more complicated than on
|
|
Itanium C++ ABI platforms. The fundamental difference between the two models is
|
|
that Itanium EH is designed around the idea of "successive unwinding," while
|
|
Windows EH is not.
|
|
|
|
Under Itanium, throwing an exception typically involes allocating thread local
|
|
memory to hold the exception, and calling into the EH runtime. The runtime
|
|
identifies frames with appropriate exception handling actions, and successively
|
|
resets the register context of the current thread to the most recently active
|
|
frame with actions to run. In LLVM, execution resumes at a ``landingpad``
|
|
instruction, which produces register values provided by the runtime. If a
|
|
function is only cleaning up allocated resources, the function is responsible
|
|
for calling ``_Unwind_Resume`` to transition to the next most recently active
|
|
frame after it is finished cleaning up. Eventually, the frame responsible for
|
|
handling the exception calls ``__cxa_end_catch`` to destroy the exception,
|
|
release its memory, and resume normal control flow.
|
|
|
|
The Windows EH model does not use these successive register context resets.
|
|
Instead, the active exception is typically described by a frame on the stack.
|
|
In the case of C++ exceptions, the exception object is allocated in stack memory
|
|
and its address is passed to ``__CxxThrowException``. General purpose structured
|
|
exceptions (SEH) are more analogous to Linux signals, and they are dispatched by
|
|
userspace DLLs provided with Windows. Each frame on the stack has an assigned EH
|
|
personality routine, which decides what actions to take to handle the exception.
|
|
There are a few major personalities for C and C++ code: the C++ personality
|
|
(``__CxxFrameHandler3``) and the SEH personalities (``_except_handler3``,
|
|
``_except_handler4``, and ``__C_specific_handler``). All of them implement
|
|
cleanups by calling back into a "funclet" contained in the parent function.
|
|
|
|
Funclets, in this context, are regions of the parent function that can be called
|
|
as though they were a function pointer with a very special calling convention.
|
|
The frame pointer of the parent frame is passed into the funclet either using
|
|
the standard EBP register or as the first parameter register, depending on the
|
|
architecture. The funclet implements the EH action by accessing local variables
|
|
in memory through the frame pointer, and returning some appropriate value,
|
|
continuing the EH process. No variables live in to or out of the funclet can be
|
|
allocated in registers.
|
|
|
|
The C++ personality also uses funclets to contain the code for catch blocks
|
|
(i.e. all user code between the braces in ``catch (Type obj) { ... }``). The
|
|
runtime must use funclets for catch bodies because the C++ exception object is
|
|
allocated in a child stack frame of the function handling the exception. If the
|
|
runtime rewound the stack back to frame of the catch, the memory holding the
|
|
exception would be overwritten quickly by subsequent function calls. The use of
|
|
funclets also allows ``__CxxFrameHandler3`` to implement rethrow without
|
|
resorting to TLS. Instead, the runtime throws a special exception, and then uses
|
|
SEH (``__try / __except``) to resume execution with new information in the child
|
|
frame.
|
|
|
|
In other words, the successive unwinding approach is incompatible with Visual
|
|
C++ exceptions and general purpose Windows exception handling. Because the C++
|
|
exception object lives in stack memory, LLVM cannot provide a custom personality
|
|
function that uses landingpads. Similarly, SEH does not provide any mechanism
|
|
to rethrow an exception or continue unwinding. Therefore, LLVM must use the IR
|
|
constructs described later in this document to implement compatible exception
|
|
handling.
|
|
|
|
SEH filter expressions
|
|
-----------------------
|
|
|
|
The SEH personality functions also use funclets to implement filter expressions,
|
|
which allow executing arbitrary user code to decide which exceptions to catch.
|
|
Filter expressions should not be confused with the ``filter`` clause of the LLVM
|
|
``landingpad`` instruction. Typically filter expressions are used to determine
|
|
if the exception came from a particular DLL or code region, or if code faulted
|
|
while accessing a particular memory address range. LLVM does not currently have
|
|
IR to represent filter expressions because it is difficult to represent their
|
|
control dependencies. Filter expressions run during the first phase of EH,
|
|
before cleanups run, making it very difficult to build a faithful control flow
|
|
graph. For now, the new EH instructions cannot represent SEH filter
|
|
expressions, and frontends must outline them ahead of time. Local variables of
|
|
the parent function can be escaped and accessed using the ``llvm.localescape``
|
|
and ``llvm.localrecover`` intrinsics.
|
|
|
|
New exception handling instructions
|
|
------------------------------------
|
|
|
|
The primary design goal of the new EH instructions is to support funclet
|
|
generation while preserving information about the CFG so that SSA formation
|
|
still works. As a secondary goal, they are designed to be generic across MSVC
|
|
and Itanium C++ exceptions. They make very few assumptions about the data
|
|
required by the personality, so long as it uses the familiar core EH actions:
|
|
catch, cleanup, and terminate. However, the new instructions are hard to modify
|
|
without knowing details of the EH personality. While they can be used to
|
|
represent Itanium EH, the landingpad model is strictly better for optimization
|
|
purposes.
|
|
|
|
The following new instructions are considered "exception handling pads", in that
|
|
they must be the first non-phi instruction of a basic block that may be the
|
|
unwind destination of an invoke: ``catchpad``, ``cleanuppad``, and
|
|
``terminatepad``. As with landingpads, when entering a try scope, if the
|
|
frontend encounters a call site that may throw an exception, it should emit an
|
|
invoke that unwinds to a ``catchpad`` block. Similarly, inside the scope of a
|
|
C++ object with a destructor, invokes should unwind to a ``cleanuppad``. The
|
|
``terminatepad`` instruction exists to represent ``noexcept`` and throw
|
|
specifications with one combined instruction. All potentially throwing calls in
|
|
a ``noexcept`` function should transitively unwind to a terminateblock. Throw
|
|
specifications are not implemented by MSVC, and are not yet supported.
|
|
|
|
Each of these new EH pad instructions has a way to identify which
|
|
action should be considered after this action. The ``catchpad`` and
|
|
``terminatepad`` instructions are terminators, and have a label operand considered
|
|
to be an unwind destination analogous to the unwind destination of an invoke. The
|
|
``cleanuppad`` instruction is different from the other two in that it is not a
|
|
terminator. The code inside a cleanuppad runs before transferring control to the
|
|
next action, so the ``cleanupret`` instruction is the instruction that holds a
|
|
label operand and unwinds to the next EH pad. All of these "unwind edges" may
|
|
refer to a basic block that contains an EH pad instruction, or they may simply
|
|
unwind to the caller. Unwinding to the caller has roughly the same semantics as
|
|
the ``resume`` instruction in the ``landingpad`` model. When inlining through an
|
|
invoke, instructions that unwind to the caller are hooked up to unwind to the
|
|
unwind destination of the call site.
|
|
|
|
Putting things together, here is a hypothetical lowering of some C++ that uses
|
|
all of the new IR instructions:
|
|
|
|
.. code-block:: c
|
|
|
|
struct Cleanup {
|
|
Cleanup();
|
|
~Cleanup();
|
|
int m;
|
|
};
|
|
void may_throw();
|
|
int f() noexcept {
|
|
try {
|
|
Cleanup obj;
|
|
may_throw();
|
|
} catch (int e) {
|
|
return e;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
.. code-block:: llvm
|
|
|
|
define i32 @f() nounwind personality i32 (...)* @__CxxFrameHandler3 {
|
|
entry:
|
|
%obj = alloca %struct.Cleanup, align 4
|
|
%e = alloca i32, align 4
|
|
%call = invoke %struct.Cleanup* @"\01??0Cleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj)
|
|
to label %invoke.cont unwind label %lpad.catch
|
|
|
|
invoke.cont: ; preds = %entry
|
|
invoke void @"\01?may_throw@@YAXXZ"()
|
|
to label %invoke.cont.2 unwind label %lpad.cleanup
|
|
|
|
invoke.cont.2: ; preds = %invoke.cont
|
|
call void @"\01??_DCleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj) nounwind
|
|
br label %return
|
|
|
|
return: ; preds = %invoke.cont.2, %catch
|
|
%retval.0 = phi i32 [ 0, %invoke.cont.2 ], [ %9, %catch ]
|
|
ret i32 %retval.0
|
|
|
|
; EH scope code, ordered innermost to outermost:
|
|
|
|
lpad.cleanup: ; preds = %invoke.cont
|
|
%cleanup = cleanuppad []
|
|
call void @"\01??_DCleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj) nounwind
|
|
cleanupret %cleanup unwind label %lpad.catch
|
|
|
|
lpad.catch: ; preds = %entry, %lpad.cleanup
|
|
%catch = catchpad [%rtti.TypeDescriptor2* @"\01??_R0H@8", i32 0, i32* %e]
|
|
to label %catch unwind label %lpad.terminate
|
|
|
|
catch: ; preds = %lpad.catch
|
|
%9 = load i32, i32* %e, align 4
|
|
catchret %catch label %return
|
|
|
|
lpad.terminate:
|
|
terminatepad [void ()* @"\01?terminate@@YAXXZ"]
|
|
unwind to caller
|
|
}
|