llvm/test/CodeGen/PowerPC/trampoline.ll
Chandler Carruth 4177e6fff5 Convert all tests using TCL-style quoting to use shell-style quoting.
This was done through the aid of a terrible Perl creation. I will not
paste any of the horrors here. Suffice to say, it require multiple
staged rounds of replacements, state carried between, and a few
nested-construct-parsing hacks that I'm not proud of. It happens, by
luck, to be able to deal with all the TCL-quoting patterns in evidence
in the LLVM test suite.

If anyone is maintaining large out-of-tree test trees, feel free to poke
me and I'll send you the steps I used to convert things, as well as
answer any painful questions etc. IRC works best for this type of thing
I find.

Once converted, switch the LLVM lit config to use ShTests the same as
Clang. In addition to being able to delete large amounts of Python code
from 'lit', this will also simplify the entire test suite and some of
lit's architecture.

Finally, the test suite runs 33% faster on Linux now. ;]
For my 16-hardware-thread (2x 4-core xeon e5520): 36s -> 24s

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@159525 91177308-0d34-0410-b5e6-96231b3b80d8
2012-07-02 12:47:22 +00:00

169 lines
18 KiB
LLVM

; RUN: llc < %s -march=ppc32 | grep "__trampoline_setup"
module asm "\09.lazy_reference .objc_class_name_NSImageRep"
module asm "\09.objc_class_name_NSBitmapImageRep=0"
module asm "\09.globl .objc_class_name_NSBitmapImageRep"
%struct.CGImage = type opaque
%"struct.FRAME.-[NSBitmapImageRep copyWithZone:]" = type { %struct.NSBitmapImageRep*, void (%struct.__block_1*, %struct.CGImage*)* }
%struct.NSBitmapImageRep = type { %struct.NSImageRep }
%struct.NSImageRep = type { }
%struct.NSZone = type opaque
%struct.__block_1 = type { %struct.__invoke_impl, %struct.NSZone*, %struct.NSBitmapImageRep** }
%struct.__builtin_trampoline = type { [40 x i8] }
%struct.__invoke_impl = type { i8*, i32, i32, i8* }
%struct._objc__method_prototype_list = type opaque
%struct._objc_class = type { %struct._objc_class*, %struct._objc_class*, i8*, i32, i32, i32, %struct._objc_ivar_list*, %struct._objc_method_list*, %struct.objc_cache*, %struct._objc_protocol**, i8*, %struct._objc_class_ext* }
%struct._objc_class_ext = type opaque
%struct._objc_ivar_list = type opaque
%struct._objc_method = type { %struct.objc_selector*, i8*, i8* }
%struct._objc_method_list = type opaque
%struct._objc_module = type { i32, i32, i8*, %struct._objc_symtab* }
%struct._objc_protocol = type { %struct._objc_protocol_extension*, i8*, %struct._objc_protocol**, %struct._objc__method_prototype_list*, %struct._objc__method_prototype_list* }
%struct._objc_protocol_extension = type opaque
%struct._objc_super = type { %struct.objc_object*, %struct._objc_class* }
%struct._objc_symtab = type { i32, %struct.objc_selector**, i16, i16, [1 x i8*] }
%struct.anon = type { %struct._objc__method_prototype_list*, i32, [1 x %struct._objc_method] }
%struct.objc_cache = type opaque
%struct.objc_object = type opaque
%struct.objc_selector = type opaque
%struct.objc_super = type opaque
@_NSConcreteStackBlock = external global i8* ; <i8**> [#uses=1]
@"\01L_OBJC_SELECTOR_REFERENCES_1" = internal global %struct.objc_selector* bitcast ([34 x i8]* @"\01L_OBJC_METH_VAR_NAME_1" to %struct.objc_selector*), section "__OBJC,__message_refs,literal_pointers,no_dead_strip" ; <%struct.objc_selector**> [#uses=2]
@"\01L_OBJC_CLASS_NSBitmapImageRep" = internal global %struct._objc_class { %struct._objc_class* @"\01L_OBJC_METACLASS_NSBitmapImageRep", %struct._objc_class* bitcast ([11 x i8]* @"\01L_OBJC_CLASS_NAME_1" to %struct._objc_class*), i8* getelementptr ([17 x i8]* @"\01L_OBJC_CLASS_NAME_0", i32 0, i32 0), i32 0, i32 1, i32 0, %struct._objc_ivar_list* null, %struct._objc_method_list* bitcast ({ i8*, i32, [1 x %struct._objc_method] }* @"\01L_OBJC_INSTANCE_METHODS_NSBitmapImageRep" to %struct._objc_method_list*), %struct.objc_cache* null, %struct._objc_protocol** null, i8* null, %struct._objc_class_ext* null }, section "__OBJC,__class,regular,no_dead_strip" ; <%struct._objc_class*> [#uses=3]
@"\01L_OBJC_SELECTOR_REFERENCES_0" = internal global %struct.objc_selector* bitcast ([14 x i8]* @"\01L_OBJC_METH_VAR_NAME_0" to %struct.objc_selector*), section "__OBJC,__message_refs,literal_pointers,no_dead_strip" ; <%struct.objc_selector**> [#uses=2]
@"\01L_OBJC_SYMBOLS" = internal global { i32, %struct.objc_selector**, i16, i16, [1 x %struct._objc_class*] } { i32 0, %struct.objc_selector** null, i16 1, i16 0, [1 x %struct._objc_class*] [ %struct._objc_class* @"\01L_OBJC_CLASS_NSBitmapImageRep" ] }, section "__OBJC,__symbols,regular,no_dead_strip" ; <{ i32, %struct.objc_selector**, i16, i16, [1 x %struct._objc_class*] }*> [#uses=2]
@"\01L_OBJC_METH_VAR_NAME_0" = internal global [14 x i8] c"copyWithZone:\00", section "__TEXT,__cstring,cstring_literals", align 4 ; <[14 x i8]*> [#uses=2]
@"\01L_OBJC_METH_VAR_TYPE_0" = internal global [20 x i8] c"@12@0:4^{_NSZone=}8\00", section "__TEXT,__cstring,cstring_literals", align 4 ; <[20 x i8]*> [#uses=1]
@"\01L_OBJC_INSTANCE_METHODS_NSBitmapImageRep" = internal global { i8*, i32, [1 x %struct._objc_method] } { i8* null, i32 1, [1 x %struct._objc_method] [ %struct._objc_method { %struct.objc_selector* bitcast ([14 x i8]* @"\01L_OBJC_METH_VAR_NAME_0" to %struct.objc_selector*), i8* getelementptr ([20 x i8]* @"\01L_OBJC_METH_VAR_TYPE_0", i32 0, i32 0), i8* bitcast (%struct.objc_object* (%struct.NSBitmapImageRep*, %struct.objc_selector*, %struct.NSZone*)* @"-[NSBitmapImageRep copyWithZone:]" to i8*) } ] }, section "__OBJC,__inst_meth,regular,no_dead_strip" ; <{ i8*, i32, [1 x %struct._objc_method] }*> [#uses=2]
@"\01L_OBJC_CLASS_NAME_0" = internal global [17 x i8] c"NSBitmapImageRep\00", section "__TEXT,__cstring,cstring_literals", align 4 ; <[17 x i8]*> [#uses=1]
@"\01L_OBJC_CLASS_NAME_1" = internal global [11 x i8] c"NSImageRep\00", section "__TEXT,__cstring,cstring_literals", align 4 ; <[11 x i8]*> [#uses=2]
@"\01L_OBJC_METACLASS_NSBitmapImageRep" = internal global %struct._objc_class { %struct._objc_class* bitcast ([11 x i8]* @"\01L_OBJC_CLASS_NAME_1" to %struct._objc_class*), %struct._objc_class* bitcast ([11 x i8]* @"\01L_OBJC_CLASS_NAME_1" to %struct._objc_class*), i8* getelementptr ([17 x i8]* @"\01L_OBJC_CLASS_NAME_0", i32 0, i32 0), i32 0, i32 2, i32 48, %struct._objc_ivar_list* null, %struct._objc_method_list* null, %struct.objc_cache* null, %struct._objc_protocol** null, i8* null, %struct._objc_class_ext* null }, section "__OBJC,__meta_class,regular,no_dead_strip" ; <%struct._objc_class*> [#uses=2]
@"\01L_OBJC_METH_VAR_NAME_1" = internal global [34 x i8] c"_performBlockUsingBackingCGImage:\00", section "__TEXT,__cstring,cstring_literals", align 4 ; <[34 x i8]*> [#uses=2]
@"\01L_OBJC_IMAGE_INFO" = internal constant [2 x i32] zeroinitializer, section "__OBJC, __image_info,regular" ; <[2 x i32]*> [#uses=1]
@"\01L_OBJC_CLASS_NAME_2" = internal global [1 x i8] zeroinitializer, section "__TEXT,__cstring,cstring_literals", align 4 ; <[1 x i8]*> [#uses=1]
@"\01L_OBJC_MODULES" = internal global %struct._objc_module { i32 7, i32 16, i8* getelementptr ([1 x i8]* @"\01L_OBJC_CLASS_NAME_2", i32 0, i32 0), %struct._objc_symtab* bitcast ({ i32, %struct.objc_selector**, i16, i16, [1 x %struct._objc_class*] }* @"\01L_OBJC_SYMBOLS" to %struct._objc_symtab*) }, section "__OBJC,__module_info,regular,no_dead_strip" ; <%struct._objc_module*> [#uses=1]
@llvm.used = appending global [14 x i8*] [ i8* bitcast (%struct.objc_selector** @"\01L_OBJC_SELECTOR_REFERENCES_1" to i8*), i8* bitcast (%struct._objc_class* @"\01L_OBJC_CLASS_NSBitmapImageRep" to i8*), i8* bitcast (%struct.objc_selector** @"\01L_OBJC_SELECTOR_REFERENCES_0" to i8*), i8* bitcast ({ i32, %struct.objc_selector**, i16, i16, [1 x %struct._objc_class*] }* @"\01L_OBJC_SYMBOLS" to i8*), i8* getelementptr ([14 x i8]* @"\01L_OBJC_METH_VAR_NAME_0", i32 0, i32 0), i8* getelementptr ([20 x i8]* @"\01L_OBJC_METH_VAR_TYPE_0", i32 0, i32 0), i8* bitcast ({ i8*, i32, [1 x %struct._objc_method] }* @"\01L_OBJC_INSTANCE_METHODS_NSBitmapImageRep" to i8*), i8* getelementptr ([17 x i8]* @"\01L_OBJC_CLASS_NAME_0", i32 0, i32 0), i8* getelementptr ([11 x i8]* @"\01L_OBJC_CLASS_NAME_1", i32 0, i32 0), i8* bitcast (%struct._objc_class* @"\01L_OBJC_METACLASS_NSBitmapImageRep" to i8*), i8* getelementptr ([34 x i8]* @"\01L_OBJC_METH_VAR_NAME_1", i32 0, i32 0), i8* bitcast ([2 x i32]* @"\01L_OBJC_IMAGE_INFO" to i8*), i8* getelementptr ([1 x i8]* @"\01L_OBJC_CLASS_NAME_2", i32 0, i32 0), i8* bitcast (%struct._objc_module* @"\01L_OBJC_MODULES" to i8*) ], section "llvm.metadata" ; <[14 x i8*]*> [#uses=0]
define internal %struct.objc_object* @"-[NSBitmapImageRep copyWithZone:]"(%struct.NSBitmapImageRep* %self, %struct.objc_selector* %_cmd, %struct.NSZone* %zone) nounwind {
entry:
%self_addr = alloca %struct.NSBitmapImageRep* ; <%struct.NSBitmapImageRep**> [#uses=2]
%_cmd_addr = alloca %struct.objc_selector* ; <%struct.objc_selector**> [#uses=1]
%zone_addr = alloca %struct.NSZone* ; <%struct.NSZone**> [#uses=2]
%retval = alloca %struct.objc_object* ; <%struct.objc_object**> [#uses=1]
%__block_holder_tmp_1.0 = alloca %struct.__block_1 ; <%struct.__block_1*> [#uses=7]
%new = alloca %struct.NSBitmapImageRep* ; <%struct.NSBitmapImageRep**> [#uses=2]
%self.1 = alloca %struct.objc_object* ; <%struct.objc_object**> [#uses=2]
%0 = alloca i8* ; <i8**> [#uses=2]
%TRAMP.9 = alloca %struct.__builtin_trampoline, align 4 ; <%struct.__builtin_trampoline*> [#uses=1]
%1 = alloca void (%struct.__block_1*, %struct.CGImage*)* ; <void (%struct.__block_1*, %struct.CGImage*)**> [#uses=2]
%2 = alloca %struct.NSBitmapImageRep* ; <%struct.NSBitmapImageRep**> [#uses=2]
%FRAME.7 = alloca %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]" ; <%"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"*> [#uses=5]
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store %struct.NSBitmapImageRep* %self, %struct.NSBitmapImageRep** %self_addr
store %struct.objc_selector* %_cmd, %struct.objc_selector** %_cmd_addr
store %struct.NSZone* %zone, %struct.NSZone** %zone_addr
%3 = getelementptr %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"* %FRAME.7, i32 0, i32 0 ; <%struct.NSBitmapImageRep**> [#uses=1]
%4 = load %struct.NSBitmapImageRep** %self_addr, align 4 ; <%struct.NSBitmapImageRep*> [#uses=1]
store %struct.NSBitmapImageRep* %4, %struct.NSBitmapImageRep** %3, align 4
%TRAMP.91 = bitcast %struct.__builtin_trampoline* %TRAMP.9 to i8* ; <i8*> [#uses=1]
%FRAME.72 = bitcast %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"* %FRAME.7 to i8* ; <i8*> [#uses=1]
call void @llvm.init.trampoline(i8* %TRAMP.91, i8* bitcast (void (%"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"*, %struct.__block_1*, %struct.CGImage*)* @__helper_1.1632 to i8*), i8* %FRAME.72) ; <i8*> [#uses=1]
%tramp = call i8* @llvm.adjust.trampoline(i8* %TRAMP.91)
store i8* %tramp, i8** %0, align 4
%5 = getelementptr %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"* %FRAME.7, i32 0, i32 1 ; <void (%struct.__block_1*, %struct.CGImage*)**> [#uses=1]
%6 = load i8** %0, align 4 ; <i8*> [#uses=1]
%7 = bitcast i8* %6 to void (%struct.__block_1*, %struct.CGImage*)* ; <void (%struct.__block_1*, %struct.CGImage*)*> [#uses=1]
store void (%struct.__block_1*, %struct.CGImage*)* %7, void (%struct.__block_1*, %struct.CGImage*)** %5, align 4
store %struct.NSBitmapImageRep* null, %struct.NSBitmapImageRep** %new, align 4
%8 = getelementptr %struct.__block_1* %__block_holder_tmp_1.0, i32 0, i32 0 ; <%struct.__invoke_impl*> [#uses=1]
%9 = getelementptr %struct.__invoke_impl* %8, i32 0, i32 0 ; <i8**> [#uses=1]
store i8* bitcast (i8** @_NSConcreteStackBlock to i8*), i8** %9, align 4
%10 = getelementptr %struct.__block_1* %__block_holder_tmp_1.0, i32 0, i32 0 ; <%struct.__invoke_impl*> [#uses=1]
%11 = getelementptr %struct.__invoke_impl* %10, i32 0, i32 1 ; <i32*> [#uses=1]
store i32 67108864, i32* %11, align 4
%12 = getelementptr %struct.__block_1* %__block_holder_tmp_1.0, i32 0, i32 0 ; <%struct.__invoke_impl*> [#uses=1]
%13 = getelementptr %struct.__invoke_impl* %12, i32 0, i32 2 ; <i32*> [#uses=1]
store i32 24, i32* %13, align 4
%14 = getelementptr %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"* %FRAME.7, i32 0, i32 1 ; <void (%struct.__block_1*, %struct.CGImage*)**> [#uses=1]
%15 = load void (%struct.__block_1*, %struct.CGImage*)** %14, align 4 ; <void (%struct.__block_1*, %struct.CGImage*)*> [#uses=1]
store void (%struct.__block_1*, %struct.CGImage*)* %15, void (%struct.__block_1*, %struct.CGImage*)** %1, align 4
%16 = getelementptr %struct.__block_1* %__block_holder_tmp_1.0, i32 0, i32 0 ; <%struct.__invoke_impl*> [#uses=1]
%17 = getelementptr %struct.__invoke_impl* %16, i32 0, i32 3 ; <i8**> [#uses=1]
%18 = load void (%struct.__block_1*, %struct.CGImage*)** %1, align 4 ; <void (%struct.__block_1*, %struct.CGImage*)*> [#uses=1]
%19 = bitcast void (%struct.__block_1*, %struct.CGImage*)* %18 to i8* ; <i8*> [#uses=1]
store i8* %19, i8** %17, align 4
%20 = getelementptr %struct.__block_1* %__block_holder_tmp_1.0, i32 0, i32 1 ; <%struct.NSZone**> [#uses=1]
%21 = load %struct.NSZone** %zone_addr, align 4 ; <%struct.NSZone*> [#uses=1]
store %struct.NSZone* %21, %struct.NSZone** %20, align 4
%22 = getelementptr %struct.__block_1* %__block_holder_tmp_1.0, i32 0, i32 2 ; <%struct.NSBitmapImageRep***> [#uses=1]
store %struct.NSBitmapImageRep** %new, %struct.NSBitmapImageRep*** %22, align 4
%23 = getelementptr %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"* %FRAME.7, i32 0, i32 0 ; <%struct.NSBitmapImageRep**> [#uses=1]
%24 = load %struct.NSBitmapImageRep** %23, align 4 ; <%struct.NSBitmapImageRep*> [#uses=1]
store %struct.NSBitmapImageRep* %24, %struct.NSBitmapImageRep** %2, align 4
%25 = load %struct.NSBitmapImageRep** %2, align 4 ; <%struct.NSBitmapImageRep*> [#uses=1]
%26 = bitcast %struct.NSBitmapImageRep* %25 to %struct.objc_object* ; <%struct.objc_object*> [#uses=1]
store %struct.objc_object* %26, %struct.objc_object** %self.1, align 4
%27 = load %struct.objc_selector** @"\01L_OBJC_SELECTOR_REFERENCES_1", align 4 ; <%struct.objc_selector*> [#uses=1]
%__block_holder_tmp_1.03 = bitcast %struct.__block_1* %__block_holder_tmp_1.0 to void (%struct.CGImage*)* ; <void (%struct.CGImage*)*> [#uses=1]
%28 = load %struct.objc_object** %self.1, align 4 ; <%struct.objc_object*> [#uses=1]
%29 = call %struct.objc_object* (%struct.objc_object*, %struct.objc_selector*, ...)* inttoptr (i64 4294901504 to %struct.objc_object* (%struct.objc_object*, %struct.objc_selector*, ...)*)(%struct.objc_object* %28, %struct.objc_selector* %27, void (%struct.CGImage*)* %__block_holder_tmp_1.03) nounwind ; <%struct.objc_object*> [#uses=0]
br label %return
return: ; preds = %entry
%retval5 = load %struct.objc_object** %retval ; <%struct.objc_object*> [#uses=1]
ret %struct.objc_object* %retval5
}
declare void @llvm.init.trampoline(i8*, i8*, i8*) nounwind
declare i8* @llvm.adjust.trampoline(i8*) nounwind
define internal void @__helper_1.1632(%"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"* nest %CHAIN.8, %struct.__block_1* %_self, %struct.CGImage* %cgImage) nounwind {
entry:
%CHAIN.8_addr = alloca %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"* ; <%"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"**> [#uses=2]
%_self_addr = alloca %struct.__block_1* ; <%struct.__block_1**> [#uses=3]
%cgImage_addr = alloca %struct.CGImage* ; <%struct.CGImage**> [#uses=1]
%zone = alloca %struct.NSZone* ; <%struct.NSZone**> [#uses=2]
%objc_super = alloca %struct._objc_super ; <%struct._objc_super*> [#uses=3]
%new = alloca %struct.NSBitmapImageRep** ; <%struct.NSBitmapImageRep***> [#uses=2]
%objc_super.5 = alloca %struct.objc_super* ; <%struct.objc_super**> [#uses=2]
%0 = alloca %struct.NSBitmapImageRep* ; <%struct.NSBitmapImageRep**> [#uses=2]
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"* %CHAIN.8, %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"** %CHAIN.8_addr
store %struct.__block_1* %_self, %struct.__block_1** %_self_addr
store %struct.CGImage* %cgImage, %struct.CGImage** %cgImage_addr
%1 = load %struct.__block_1** %_self_addr, align 4 ; <%struct.__block_1*> [#uses=1]
%2 = getelementptr %struct.__block_1* %1, i32 0, i32 2 ; <%struct.NSBitmapImageRep***> [#uses=1]
%3 = load %struct.NSBitmapImageRep*** %2, align 4 ; <%struct.NSBitmapImageRep**> [#uses=1]
store %struct.NSBitmapImageRep** %3, %struct.NSBitmapImageRep*** %new, align 4
%4 = load %struct.__block_1** %_self_addr, align 4 ; <%struct.__block_1*> [#uses=1]
%5 = getelementptr %struct.__block_1* %4, i32 0, i32 1 ; <%struct.NSZone**> [#uses=1]
%6 = load %struct.NSZone** %5, align 4 ; <%struct.NSZone*> [#uses=1]
store %struct.NSZone* %6, %struct.NSZone** %zone, align 4
%7 = load %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"** %CHAIN.8_addr, align 4 ; <%"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"*> [#uses=1]
%8 = getelementptr %"struct.FRAME.-[NSBitmapImageRep copyWithZone:]"* %7, i32 0, i32 0 ; <%struct.NSBitmapImageRep**> [#uses=1]
%9 = load %struct.NSBitmapImageRep** %8, align 4 ; <%struct.NSBitmapImageRep*> [#uses=1]
store %struct.NSBitmapImageRep* %9, %struct.NSBitmapImageRep** %0, align 4
%10 = load %struct.NSBitmapImageRep** %0, align 4 ; <%struct.NSBitmapImageRep*> [#uses=1]
%11 = bitcast %struct.NSBitmapImageRep* %10 to %struct.objc_object* ; <%struct.objc_object*> [#uses=1]
%12 = getelementptr %struct._objc_super* %objc_super, i32 0, i32 0 ; <%struct.objc_object**> [#uses=1]
store %struct.objc_object* %11, %struct.objc_object** %12, align 4
%13 = load %struct._objc_class** getelementptr (%struct._objc_class* @"\01L_OBJC_CLASS_NSBitmapImageRep", i32 0, i32 1), align 4 ; <%struct._objc_class*> [#uses=1]
%14 = getelementptr %struct._objc_super* %objc_super, i32 0, i32 1 ; <%struct._objc_class**> [#uses=1]
store %struct._objc_class* %13, %struct._objc_class** %14, align 4
%objc_super1 = bitcast %struct._objc_super* %objc_super to %struct.objc_super* ; <%struct.objc_super*> [#uses=1]
store %struct.objc_super* %objc_super1, %struct.objc_super** %objc_super.5, align 4
%15 = load %struct.objc_selector** @"\01L_OBJC_SELECTOR_REFERENCES_0", align 4 ; <%struct.objc_selector*> [#uses=1]
%16 = load %struct.objc_super** %objc_super.5, align 4 ; <%struct.objc_super*> [#uses=1]
%17 = load %struct.NSZone** %zone, align 4 ; <%struct.NSZone*> [#uses=1]
%18 = call %struct.objc_object* (%struct.objc_super*, %struct.objc_selector*, ...)* @objc_msgSendSuper(%struct.objc_super* %16, %struct.objc_selector* %15, %struct.NSZone* %17) nounwind ; <%struct.objc_object*> [#uses=1]
%19 = bitcast %struct.objc_object* %18 to %struct.NSBitmapImageRep* ; <%struct.NSBitmapImageRep*> [#uses=1]
%20 = load %struct.NSBitmapImageRep*** %new, align 4 ; <%struct.NSBitmapImageRep**> [#uses=1]
store %struct.NSBitmapImageRep* %19, %struct.NSBitmapImageRep** %20, align 4
br label %return
return: ; preds = %entry
ret void
}
declare %struct.objc_object* @objc_msgSendSuper(%struct.objc_super*, %struct.objc_selector*, ...)