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Many quoted code blocks were not in sync with the actual toy.cpp files. Improve tutorial text slightly in several places. Added some step descriptions crucial to avoid crashes (like InitializeNativeTarget* calls). Solve/workaround problems with Windows (JIT'ed method not found, using custom and standard library functions from host process). Patch by: Moritz Kroll <moritz.kroll@gmx.de> Differential Revision: https://reviews.llvm.org/D29864 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@294870 91177308-0d34-0410-b5e6-96231b3b80d8
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884 lines
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ReStructuredText
=======================================================
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Kaleidoscope: Extending the Language: Mutable Variables
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=======================================================
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.. contents::
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:local:
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Chapter 7 Introduction
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======================
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Welcome to Chapter 7 of the "`Implementing a language with
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LLVM <index.html>`_" tutorial. In chapters 1 through 6, we've built a
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very respectable, albeit simple, `functional programming
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language <http://en.wikipedia.org/wiki/Functional_programming>`_. In our
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journey, we learned some parsing techniques, how to build and represent
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an AST, how to build LLVM IR, and how to optimize the resultant code as
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well as JIT compile it.
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While Kaleidoscope is interesting as a functional language, the fact
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that it is functional makes it "too easy" to generate LLVM IR for it. In
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particular, a functional language makes it very easy to build LLVM IR
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directly in `SSA
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form <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_.
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Since LLVM requires that the input code be in SSA form, this is a very
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nice property and it is often unclear to newcomers how to generate code
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for an imperative language with mutable variables.
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The short (and happy) summary of this chapter is that there is no need
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for your front-end to build SSA form: LLVM provides highly tuned and
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well tested support for this, though the way it works is a bit
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unexpected for some.
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Why is this a hard problem?
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===========================
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To understand why mutable variables cause complexities in SSA
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construction, consider this extremely simple C example:
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.. code-block:: c
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int G, H;
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int test(_Bool Condition) {
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int X;
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if (Condition)
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X = G;
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else
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X = H;
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return X;
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}
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In this case, we have the variable "X", whose value depends on the path
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executed in the program. Because there are two different possible values
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for X before the return instruction, a PHI node is inserted to merge the
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two values. The LLVM IR that we want for this example looks like this:
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.. code-block:: llvm
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@G = weak global i32 0 ; type of @G is i32*
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@H = weak global i32 0 ; type of @H is i32*
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define i32 @test(i1 %Condition) {
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entry:
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br i1 %Condition, label %cond_true, label %cond_false
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cond_true:
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%X.0 = load i32* @G
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br label %cond_next
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cond_false:
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%X.1 = load i32* @H
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br label %cond_next
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cond_next:
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%X.2 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ]
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ret i32 %X.2
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}
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In this example, the loads from the G and H global variables are
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explicit in the LLVM IR, and they live in the then/else branches of the
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if statement (cond\_true/cond\_false). In order to merge the incoming
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values, the X.2 phi node in the cond\_next block selects the right value
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to use based on where control flow is coming from: if control flow comes
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from the cond\_false block, X.2 gets the value of X.1. Alternatively, if
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control flow comes from cond\_true, it gets the value of X.0. The intent
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of this chapter is not to explain the details of SSA form. For more
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information, see one of the many `online
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references <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_.
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The question for this article is "who places the phi nodes when lowering
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assignments to mutable variables?". The issue here is that LLVM
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*requires* that its IR be in SSA form: there is no "non-ssa" mode for
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it. However, SSA construction requires non-trivial algorithms and data
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structures, so it is inconvenient and wasteful for every front-end to
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have to reproduce this logic.
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Memory in LLVM
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==============
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The 'trick' here is that while LLVM does require all register values to
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be in SSA form, it does not require (or permit) memory objects to be in
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SSA form. In the example above, note that the loads from G and H are
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direct accesses to G and H: they are not renamed or versioned. This
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differs from some other compiler systems, which do try to version memory
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objects. In LLVM, instead of encoding dataflow analysis of memory into
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the LLVM IR, it is handled with `Analysis
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Passes <../WritingAnLLVMPass.html>`_ which are computed on demand.
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With this in mind, the high-level idea is that we want to make a stack
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variable (which lives in memory, because it is on the stack) for each
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mutable object in a function. To take advantage of this trick, we need
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to talk about how LLVM represents stack variables.
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In LLVM, all memory accesses are explicit with load/store instructions,
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and it is carefully designed not to have (or need) an "address-of"
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operator. Notice how the type of the @G/@H global variables is actually
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"i32\*" even though the variable is defined as "i32". What this means is
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that @G defines *space* for an i32 in the global data area, but its
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*name* actually refers to the address for that space. Stack variables
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work the same way, except that instead of being declared with global
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variable definitions, they are declared with the `LLVM alloca
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instruction <../LangRef.html#alloca-instruction>`_:
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.. code-block:: llvm
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define i32 @example() {
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entry:
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%X = alloca i32 ; type of %X is i32*.
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...
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%tmp = load i32* %X ; load the stack value %X from the stack.
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%tmp2 = add i32 %tmp, 1 ; increment it
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store i32 %tmp2, i32* %X ; store it back
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...
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This code shows an example of how you can declare and manipulate a stack
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variable in the LLVM IR. Stack memory allocated with the alloca
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instruction is fully general: you can pass the address of the stack slot
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to functions, you can store it in other variables, etc. In our example
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above, we could rewrite the example to use the alloca technique to avoid
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using a PHI node:
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.. code-block:: llvm
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@G = weak global i32 0 ; type of @G is i32*
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@H = weak global i32 0 ; type of @H is i32*
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define i32 @test(i1 %Condition) {
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entry:
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%X = alloca i32 ; type of %X is i32*.
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br i1 %Condition, label %cond_true, label %cond_false
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cond_true:
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%X.0 = load i32* @G
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store i32 %X.0, i32* %X ; Update X
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br label %cond_next
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cond_false:
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%X.1 = load i32* @H
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store i32 %X.1, i32* %X ; Update X
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br label %cond_next
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cond_next:
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%X.2 = load i32* %X ; Read X
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ret i32 %X.2
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}
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With this, we have discovered a way to handle arbitrary mutable
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variables without the need to create Phi nodes at all:
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#. Each mutable variable becomes a stack allocation.
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#. Each read of the variable becomes a load from the stack.
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#. Each update of the variable becomes a store to the stack.
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#. Taking the address of a variable just uses the stack address
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directly.
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While this solution has solved our immediate problem, it introduced
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another one: we have now apparently introduced a lot of stack traffic
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for very simple and common operations, a major performance problem.
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Fortunately for us, the LLVM optimizer has a highly-tuned optimization
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pass named "mem2reg" that handles this case, promoting allocas like this
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into SSA registers, inserting Phi nodes as appropriate. If you run this
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example through the pass, for example, you'll get:
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.. code-block:: bash
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$ llvm-as < example.ll | opt -mem2reg | llvm-dis
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@G = weak global i32 0
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@H = weak global i32 0
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define i32 @test(i1 %Condition) {
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entry:
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br i1 %Condition, label %cond_true, label %cond_false
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cond_true:
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%X.0 = load i32* @G
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br label %cond_next
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cond_false:
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%X.1 = load i32* @H
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br label %cond_next
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cond_next:
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%X.01 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ]
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ret i32 %X.01
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}
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The mem2reg pass implements the standard "iterated dominance frontier"
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algorithm for constructing SSA form and has a number of optimizations
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that speed up (very common) degenerate cases. The mem2reg optimization
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pass is the answer to dealing with mutable variables, and we highly
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recommend that you depend on it. Note that mem2reg only works on
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variables in certain circumstances:
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#. mem2reg is alloca-driven: it looks for allocas and if it can handle
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them, it promotes them. It does not apply to global variables or heap
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allocations.
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#. mem2reg only looks for alloca instructions in the entry block of the
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function. Being in the entry block guarantees that the alloca is only
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executed once, which makes analysis simpler.
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#. mem2reg only promotes allocas whose uses are direct loads and stores.
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If the address of the stack object is passed to a function, or if any
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funny pointer arithmetic is involved, the alloca will not be
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promoted.
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#. mem2reg only works on allocas of `first
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class <../LangRef.html#first-class-types>`_ values (such as pointers,
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scalars and vectors), and only if the array size of the allocation is
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1 (or missing in the .ll file). mem2reg is not capable of promoting
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structs or arrays to registers. Note that the "sroa" pass is
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more powerful and can promote structs, "unions", and arrays in many
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cases.
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All of these properties are easy to satisfy for most imperative
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languages, and we'll illustrate it below with Kaleidoscope. The final
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question you may be asking is: should I bother with this nonsense for my
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front-end? Wouldn't it be better if I just did SSA construction
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directly, avoiding use of the mem2reg optimization pass? In short, we
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strongly recommend that you use this technique for building SSA form,
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unless there is an extremely good reason not to. Using this technique
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is:
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- Proven and well tested: clang uses this technique
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for local mutable variables. As such, the most common clients of LLVM
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are using this to handle a bulk of their variables. You can be sure
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that bugs are found fast and fixed early.
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- Extremely Fast: mem2reg has a number of special cases that make it
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fast in common cases as well as fully general. For example, it has
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fast-paths for variables that are only used in a single block,
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variables that only have one assignment point, good heuristics to
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avoid insertion of unneeded phi nodes, etc.
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- Needed for debug info generation: `Debug information in
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LLVM <../SourceLevelDebugging.html>`_ relies on having the address of
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the variable exposed so that debug info can be attached to it. This
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technique dovetails very naturally with this style of debug info.
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If nothing else, this makes it much easier to get your front-end up and
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running, and is very simple to implement. Let's extend Kaleidoscope with
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mutable variables now!
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Mutable Variables in Kaleidoscope
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=================================
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Now that we know the sort of problem we want to tackle, let's see what
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this looks like in the context of our little Kaleidoscope language.
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We're going to add two features:
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#. The ability to mutate variables with the '=' operator.
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#. The ability to define new variables.
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While the first item is really what this is about, we only have
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variables for incoming arguments as well as for induction variables, and
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redefining those only goes so far :). Also, the ability to define new
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variables is a useful thing regardless of whether you will be mutating
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them. Here's a motivating example that shows how we could use these:
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::
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# Define ':' for sequencing: as a low-precedence operator that ignores operands
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# and just returns the RHS.
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def binary : 1 (x y) y;
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# Recursive fib, we could do this before.
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def fib(x)
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if (x < 3) then
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1
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else
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fib(x-1)+fib(x-2);
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# Iterative fib.
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def fibi(x)
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var a = 1, b = 1, c in
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(for i = 3, i < x in
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c = a + b :
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a = b :
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b = c) :
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b;
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# Call it.
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fibi(10);
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In order to mutate variables, we have to change our existing variables
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to use the "alloca trick". Once we have that, we'll add our new
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operator, then extend Kaleidoscope to support new variable definitions.
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Adjusting Existing Variables for Mutation
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=========================================
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The symbol table in Kaleidoscope is managed at code generation time by
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the '``NamedValues``' map. This map currently keeps track of the LLVM
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"Value\*" that holds the double value for the named variable. In order
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to support mutation, we need to change this slightly, so that
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``NamedValues`` holds the *memory location* of the variable in question.
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Note that this change is a refactoring: it changes the structure of the
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code, but does not (by itself) change the behavior of the compiler. All
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of these changes are isolated in the Kaleidoscope code generator.
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At this point in Kaleidoscope's development, it only supports variables
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for two things: incoming arguments to functions and the induction
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variable of 'for' loops. For consistency, we'll allow mutation of these
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variables in addition to other user-defined variables. This means that
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these will both need memory locations.
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To start our transformation of Kaleidoscope, we'll change the
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NamedValues map so that it maps to AllocaInst\* instead of Value\*. Once
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we do this, the C++ compiler will tell us what parts of the code we need
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to update:
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.. code-block:: c++
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static std::map<std::string, AllocaInst*> NamedValues;
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Also, since we will need to create these allocas, we'll use a helper
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function that ensures that the allocas are created in the entry block of
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the function:
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.. code-block:: c++
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/// CreateEntryBlockAlloca - Create an alloca instruction in the entry block of
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/// the function. This is used for mutable variables etc.
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static AllocaInst *CreateEntryBlockAlloca(Function *TheFunction,
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const std::string &VarName) {
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IRBuilder<> TmpB(&TheFunction->getEntryBlock(),
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TheFunction->getEntryBlock().begin());
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return TmpB.CreateAlloca(Type::getDoubleTy(TheContext), 0,
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VarName.c_str());
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}
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This funny looking code creates an IRBuilder object that is pointing at
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the first instruction (.begin()) of the entry block. It then creates an
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alloca with the expected name and returns it. Because all values in
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Kaleidoscope are doubles, there is no need to pass in a type to use.
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With this in place, the first functionality change we want to make belongs to
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variable references. In our new scheme, variables live on the stack, so
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code generating a reference to them actually needs to produce a load
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from the stack slot:
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.. code-block:: c++
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Value *VariableExprAST::codegen() {
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// Look this variable up in the function.
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Value *V = NamedValues[Name];
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if (!V)
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return LogErrorV("Unknown variable name");
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// Load the value.
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return Builder.CreateLoad(V, Name.c_str());
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}
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As you can see, this is pretty straightforward. Now we need to update
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the things that define the variables to set up the alloca. We'll start
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with ``ForExprAST::codegen()`` (see the `full code listing <#id1>`_ for
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the unabridged code):
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.. code-block:: c++
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Function *TheFunction = Builder.GetInsertBlock()->getParent();
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// Create an alloca for the variable in the entry block.
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AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, VarName);
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// Emit the start code first, without 'variable' in scope.
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Value *StartVal = Start->codegen();
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if (!StartVal)
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return nullptr;
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// Store the value into the alloca.
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Builder.CreateStore(StartVal, Alloca);
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...
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// Compute the end condition.
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Value *EndCond = End->codegen();
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if (!EndCond)
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return nullptr;
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// Reload, increment, and restore the alloca. This handles the case where
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// the body of the loop mutates the variable.
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Value *CurVar = Builder.CreateLoad(Alloca);
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Value *NextVar = Builder.CreateFAdd(CurVar, StepVal, "nextvar");
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Builder.CreateStore(NextVar, Alloca);
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...
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This code is virtually identical to the code `before we allowed mutable
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variables <LangImpl5.html#code-generation-for-the-for-loop>`_. The big difference is that we
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no longer have to construct a PHI node, and we use load/store to access
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the variable as needed.
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To support mutable argument variables, we need to also make allocas for
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them. The code for this is also pretty simple:
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.. code-block:: c++
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Function *FunctionAST::codegen() {
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...
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Builder.SetInsertPoint(BB);
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// Record the function arguments in the NamedValues map.
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NamedValues.clear();
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for (auto &Arg : TheFunction->args()) {
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// Create an alloca for this variable.
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AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, Arg.getName());
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// Store the initial value into the alloca.
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Builder.CreateStore(&Arg, Alloca);
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// Add arguments to variable symbol table.
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NamedValues[Arg.getName()] = Alloca;
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}
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if (Value *RetVal = Body->codegen()) {
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...
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For each argument, we make an alloca, store the input value to the
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function into the alloca, and register the alloca as the memory location
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for the argument. This method gets invoked by ``FunctionAST::codegen()``
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right after it sets up the entry block for the function.
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The final missing piece is adding the mem2reg pass, which allows us to
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get good codegen once again:
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.. code-block:: c++
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// Promote allocas to registers.
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TheFPM->add(createPromoteMemoryToRegisterPass());
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// Do simple "peephole" optimizations and bit-twiddling optzns.
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TheFPM->add(createInstructionCombiningPass());
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// Reassociate expressions.
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TheFPM->add(createReassociatePass());
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...
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It is interesting to see what the code looks like before and after the
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mem2reg optimization runs. For example, this is the before/after code
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for our recursive fib function. Before the optimization:
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.. code-block:: llvm
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define double @fib(double %x) {
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entry:
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%x1 = alloca double
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store double %x, double* %x1
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%x2 = load double, double* %x1
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%cmptmp = fcmp ult double %x2, 3.000000e+00
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%booltmp = uitofp i1 %cmptmp to double
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%ifcond = fcmp one double %booltmp, 0.000000e+00
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br i1 %ifcond, label %then, label %else
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then: ; preds = %entry
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br label %ifcont
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else: ; preds = %entry
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%x3 = load double, double* %x1
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%subtmp = fsub double %x3, 1.000000e+00
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%calltmp = call double @fib(double %subtmp)
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%x4 = load double, double* %x1
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%subtmp5 = fsub double %x4, 2.000000e+00
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%calltmp6 = call double @fib(double %subtmp5)
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%addtmp = fadd double %calltmp, %calltmp6
|
|
br label %ifcont
|
|
|
|
ifcont: ; preds = %else, %then
|
|
%iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ]
|
|
ret double %iftmp
|
|
}
|
|
|
|
Here there is only one variable (x, the input argument) but you can
|
|
still see the extremely simple-minded code generation strategy we are
|
|
using. In the entry block, an alloca is created, and the initial input
|
|
value is stored into it. Each reference to the variable does a reload
|
|
from the stack. Also, note that we didn't modify the if/then/else
|
|
expression, so it still inserts a PHI node. While we could make an
|
|
alloca for it, it is actually easier to create a PHI node for it, so we
|
|
still just make the PHI.
|
|
|
|
Here is the code after the mem2reg pass runs:
|
|
|
|
.. code-block:: llvm
|
|
|
|
define double @fib(double %x) {
|
|
entry:
|
|
%cmptmp = fcmp ult double %x, 3.000000e+00
|
|
%booltmp = uitofp i1 %cmptmp to double
|
|
%ifcond = fcmp one double %booltmp, 0.000000e+00
|
|
br i1 %ifcond, label %then, label %else
|
|
|
|
then:
|
|
br label %ifcont
|
|
|
|
else:
|
|
%subtmp = fsub double %x, 1.000000e+00
|
|
%calltmp = call double @fib(double %subtmp)
|
|
%subtmp5 = fsub double %x, 2.000000e+00
|
|
%calltmp6 = call double @fib(double %subtmp5)
|
|
%addtmp = fadd double %calltmp, %calltmp6
|
|
br label %ifcont
|
|
|
|
ifcont: ; preds = %else, %then
|
|
%iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ]
|
|
ret double %iftmp
|
|
}
|
|
|
|
This is a trivial case for mem2reg, since there are no redefinitions of
|
|
the variable. The point of showing this is to calm your tension about
|
|
inserting such blatent inefficiencies :).
|
|
|
|
After the rest of the optimizers run, we get:
|
|
|
|
.. code-block:: llvm
|
|
|
|
define double @fib(double %x) {
|
|
entry:
|
|
%cmptmp = fcmp ult double %x, 3.000000e+00
|
|
%booltmp = uitofp i1 %cmptmp to double
|
|
%ifcond = fcmp ueq double %booltmp, 0.000000e+00
|
|
br i1 %ifcond, label %else, label %ifcont
|
|
|
|
else:
|
|
%subtmp = fsub double %x, 1.000000e+00
|
|
%calltmp = call double @fib(double %subtmp)
|
|
%subtmp5 = fsub double %x, 2.000000e+00
|
|
%calltmp6 = call double @fib(double %subtmp5)
|
|
%addtmp = fadd double %calltmp, %calltmp6
|
|
ret double %addtmp
|
|
|
|
ifcont:
|
|
ret double 1.000000e+00
|
|
}
|
|
|
|
Here we see that the simplifycfg pass decided to clone the return
|
|
instruction into the end of the 'else' block. This allowed it to
|
|
eliminate some branches and the PHI node.
|
|
|
|
Now that all symbol table references are updated to use stack variables,
|
|
we'll add the assignment operator.
|
|
|
|
New Assignment Operator
|
|
=======================
|
|
|
|
With our current framework, adding a new assignment operator is really
|
|
simple. We will parse it just like any other binary operator, but handle
|
|
it internally (instead of allowing the user to define it). The first
|
|
step is to set a precedence:
|
|
|
|
.. code-block:: c++
|
|
|
|
int main() {
|
|
// Install standard binary operators.
|
|
// 1 is lowest precedence.
|
|
BinopPrecedence['='] = 2;
|
|
BinopPrecedence['<'] = 10;
|
|
BinopPrecedence['+'] = 20;
|
|
BinopPrecedence['-'] = 20;
|
|
|
|
Now that the parser knows the precedence of the binary operator, it
|
|
takes care of all the parsing and AST generation. We just need to
|
|
implement codegen for the assignment operator. This looks like:
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *BinaryExprAST::codegen() {
|
|
// Special case '=' because we don't want to emit the LHS as an expression.
|
|
if (Op == '=') {
|
|
// Assignment requires the LHS to be an identifier.
|
|
VariableExprAST *LHSE = dynamic_cast<VariableExprAST*>(LHS.get());
|
|
if (!LHSE)
|
|
return LogErrorV("destination of '=' must be a variable");
|
|
|
|
Unlike the rest of the binary operators, our assignment operator doesn't
|
|
follow the "emit LHS, emit RHS, do computation" model. As such, it is
|
|
handled as a special case before the other binary operators are handled.
|
|
The other strange thing is that it requires the LHS to be a variable. It
|
|
is invalid to have "(x+1) = expr" - only things like "x = expr" are
|
|
allowed.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Codegen the RHS.
|
|
Value *Val = RHS->codegen();
|
|
if (!Val)
|
|
return nullptr;
|
|
|
|
// Look up the name.
|
|
Value *Variable = NamedValues[LHSE->getName()];
|
|
if (!Variable)
|
|
return LogErrorV("Unknown variable name");
|
|
|
|
Builder.CreateStore(Val, Variable);
|
|
return Val;
|
|
}
|
|
...
|
|
|
|
Once we have the variable, codegen'ing the assignment is
|
|
straightforward: we emit the RHS of the assignment, create a store, and
|
|
return the computed value. Returning a value allows for chained
|
|
assignments like "X = (Y = Z)".
|
|
|
|
Now that we have an assignment operator, we can mutate loop variables
|
|
and arguments. For example, we can now run code like this:
|
|
|
|
::
|
|
|
|
# Function to print a double.
|
|
extern printd(x);
|
|
|
|
# Define ':' for sequencing: as a low-precedence operator that ignores operands
|
|
# and just returns the RHS.
|
|
def binary : 1 (x y) y;
|
|
|
|
def test(x)
|
|
printd(x) :
|
|
x = 4 :
|
|
printd(x);
|
|
|
|
test(123);
|
|
|
|
When run, this example prints "123" and then "4", showing that we did
|
|
actually mutate the value! Okay, we have now officially implemented our
|
|
goal: getting this to work requires SSA construction in the general
|
|
case. However, to be really useful, we want the ability to define our
|
|
own local variables, let's add this next!
|
|
|
|
User-defined Local Variables
|
|
============================
|
|
|
|
Adding var/in is just like any other extension we made to
|
|
Kaleidoscope: we extend the lexer, the parser, the AST and the code
|
|
generator. The first step for adding our new 'var/in' construct is to
|
|
extend the lexer. As before, this is pretty trivial, the code looks like
|
|
this:
|
|
|
|
.. code-block:: c++
|
|
|
|
enum Token {
|
|
...
|
|
// var definition
|
|
tok_var = -13
|
|
...
|
|
}
|
|
...
|
|
static int gettok() {
|
|
...
|
|
if (IdentifierStr == "in")
|
|
return tok_in;
|
|
if (IdentifierStr == "binary")
|
|
return tok_binary;
|
|
if (IdentifierStr == "unary")
|
|
return tok_unary;
|
|
if (IdentifierStr == "var")
|
|
return tok_var;
|
|
return tok_identifier;
|
|
...
|
|
|
|
The next step is to define the AST node that we will construct. For
|
|
var/in, it looks like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
/// VarExprAST - Expression class for var/in
|
|
class VarExprAST : public ExprAST {
|
|
std::vector<std::pair<std::string, std::unique_ptr<ExprAST>>> VarNames;
|
|
std::unique_ptr<ExprAST> Body;
|
|
|
|
public:
|
|
VarExprAST(std::vector<std::pair<std::string, std::unique_ptr<ExprAST>>> VarNames,
|
|
std::unique_ptr<ExprAST> Body)
|
|
: VarNames(std::move(VarNames)), Body(std::move(Body)) {}
|
|
|
|
Value *codegen() override;
|
|
};
|
|
|
|
var/in allows a list of names to be defined all at once, and each name
|
|
can optionally have an initializer value. As such, we capture this
|
|
information in the VarNames vector. Also, var/in has a body, this body
|
|
is allowed to access the variables defined by the var/in.
|
|
|
|
With this in place, we can define the parser pieces. The first thing we
|
|
do is add it as a primary expression:
|
|
|
|
.. code-block:: c++
|
|
|
|
/// primary
|
|
/// ::= identifierexpr
|
|
/// ::= numberexpr
|
|
/// ::= parenexpr
|
|
/// ::= ifexpr
|
|
/// ::= forexpr
|
|
/// ::= varexpr
|
|
static std::unique_ptr<ExprAST> ParsePrimary() {
|
|
switch (CurTok) {
|
|
default:
|
|
return LogError("unknown token when expecting an expression");
|
|
case tok_identifier:
|
|
return ParseIdentifierExpr();
|
|
case tok_number:
|
|
return ParseNumberExpr();
|
|
case '(':
|
|
return ParseParenExpr();
|
|
case tok_if:
|
|
return ParseIfExpr();
|
|
case tok_for:
|
|
return ParseForExpr();
|
|
case tok_var:
|
|
return ParseVarExpr();
|
|
}
|
|
}
|
|
|
|
Next we define ParseVarExpr:
|
|
|
|
.. code-block:: c++
|
|
|
|
/// varexpr ::= 'var' identifier ('=' expression)?
|
|
// (',' identifier ('=' expression)?)* 'in' expression
|
|
static std::unique_ptr<ExprAST> ParseVarExpr() {
|
|
getNextToken(); // eat the var.
|
|
|
|
std::vector<std::pair<std::string, std::unique_ptr<ExprAST>>> VarNames;
|
|
|
|
// At least one variable name is required.
|
|
if (CurTok != tok_identifier)
|
|
return LogError("expected identifier after var");
|
|
|
|
The first part of this code parses the list of identifier/expr pairs
|
|
into the local ``VarNames`` vector.
|
|
|
|
.. code-block:: c++
|
|
|
|
while (1) {
|
|
std::string Name = IdentifierStr;
|
|
getNextToken(); // eat identifier.
|
|
|
|
// Read the optional initializer.
|
|
std::unique_ptr<ExprAST> Init;
|
|
if (CurTok == '=') {
|
|
getNextToken(); // eat the '='.
|
|
|
|
Init = ParseExpression();
|
|
if (!Init) return nullptr;
|
|
}
|
|
|
|
VarNames.push_back(std::make_pair(Name, std::move(Init)));
|
|
|
|
// End of var list, exit loop.
|
|
if (CurTok != ',') break;
|
|
getNextToken(); // eat the ','.
|
|
|
|
if (CurTok != tok_identifier)
|
|
return LogError("expected identifier list after var");
|
|
}
|
|
|
|
Once all the variables are parsed, we then parse the body and create the
|
|
AST node:
|
|
|
|
.. code-block:: c++
|
|
|
|
// At this point, we have to have 'in'.
|
|
if (CurTok != tok_in)
|
|
return LogError("expected 'in' keyword after 'var'");
|
|
getNextToken(); // eat 'in'.
|
|
|
|
auto Body = ParseExpression();
|
|
if (!Body)
|
|
return nullptr;
|
|
|
|
return llvm::make_unique<VarExprAST>(std::move(VarNames),
|
|
std::move(Body));
|
|
}
|
|
|
|
Now that we can parse and represent the code, we need to support
|
|
emission of LLVM IR for it. This code starts out with:
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *VarExprAST::codegen() {
|
|
std::vector<AllocaInst *> OldBindings;
|
|
|
|
Function *TheFunction = Builder.GetInsertBlock()->getParent();
|
|
|
|
// Register all variables and emit their initializer.
|
|
for (unsigned i = 0, e = VarNames.size(); i != e; ++i) {
|
|
const std::string &VarName = VarNames[i].first;
|
|
ExprAST *Init = VarNames[i].second.get();
|
|
|
|
Basically it loops over all the variables, installing them one at a
|
|
time. For each variable we put into the symbol table, we remember the
|
|
previous value that we replace in OldBindings.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Emit the initializer before adding the variable to scope, this prevents
|
|
// the initializer from referencing the variable itself, and permits stuff
|
|
// like this:
|
|
// var a = 1 in
|
|
// var a = a in ... # refers to outer 'a'.
|
|
Value *InitVal;
|
|
if (Init) {
|
|
InitVal = Init->codegen();
|
|
if (!InitVal)
|
|
return nullptr;
|
|
} else { // If not specified, use 0.0.
|
|
InitVal = ConstantFP::get(TheContext, APFloat(0.0));
|
|
}
|
|
|
|
AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, VarName);
|
|
Builder.CreateStore(InitVal, Alloca);
|
|
|
|
// Remember the old variable binding so that we can restore the binding when
|
|
// we unrecurse.
|
|
OldBindings.push_back(NamedValues[VarName]);
|
|
|
|
// Remember this binding.
|
|
NamedValues[VarName] = Alloca;
|
|
}
|
|
|
|
There are more comments here than code. The basic idea is that we emit
|
|
the initializer, create the alloca, then update the symbol table to
|
|
point to it. Once all the variables are installed in the symbol table,
|
|
we evaluate the body of the var/in expression:
|
|
|
|
.. code-block:: c++
|
|
|
|
// Codegen the body, now that all vars are in scope.
|
|
Value *BodyVal = Body->codegen();
|
|
if (!BodyVal)
|
|
return nullptr;
|
|
|
|
Finally, before returning, we restore the previous variable bindings:
|
|
|
|
.. code-block:: c++
|
|
|
|
// Pop all our variables from scope.
|
|
for (unsigned i = 0, e = VarNames.size(); i != e; ++i)
|
|
NamedValues[VarNames[i].first] = OldBindings[i];
|
|
|
|
// Return the body computation.
|
|
return BodyVal;
|
|
}
|
|
|
|
The end result of all of this is that we get properly scoped variable
|
|
definitions, and we even (trivially) allow mutation of them :).
|
|
|
|
With this, we completed what we set out to do. Our nice iterative fib
|
|
example from the intro compiles and runs just fine. The mem2reg pass
|
|
optimizes all of our stack variables into SSA registers, inserting PHI
|
|
nodes where needed, and our front-end remains simple: no "iterated
|
|
dominance frontier" computation anywhere in sight.
|
|
|
|
Full Code Listing
|
|
=================
|
|
|
|
Here is the complete code listing for our running example, enhanced with
|
|
mutable variables and var/in support. To build this example, use:
|
|
|
|
.. code-block:: bash
|
|
|
|
# Compile
|
|
clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
|
|
# Run
|
|
./toy
|
|
|
|
Here is the code:
|
|
|
|
.. literalinclude:: ../../examples/Kaleidoscope/Chapter7/toy.cpp
|
|
:language: c++
|
|
|
|
`Next: Compiling to Object Code <LangImpl08.html>`_
|
|
|