llvm/utils/unittest/googletest/gtest-filepath.cc
Misha Brukman 3aae44e19f Moved Google Test code up one directory so that we can use a standard LLVM
Makefile with it, without resorting to the use of VPATH.

Also added Makefiles at every level of the directory tree to properly recurse
to Google Test and build it as a library (original Makefiles by Talin).


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@61539 91177308-0d34-0410-b5e6-96231b3b80d8
2009-01-01 01:29:44 +00:00

322 lines
12 KiB
C++

// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Authors: keith.ray@gmail.com (Keith Ray)
#include <gtest/internal/gtest-filepath.h>
#include <gtest/internal/gtest-port.h>
#include <stdlib.h>
#ifdef _WIN32_WCE
#include <windows.h>
#elif defined(GTEST_OS_WINDOWS)
#include <direct.h>
#include <io.h>
#include <sys/stat.h>
#elif defined(GTEST_OS_SYMBIAN)
// Symbian OpenC has PATH_MAX in sys/syslimits.h
#include <sys/syslimits.h>
#include <unistd.h>
#else
#include <limits.h>
#include <sys/stat.h>
#include <unistd.h>
#endif // _WIN32_WCE or _WIN32
#ifdef GTEST_OS_WINDOWS
#define GTEST_PATH_MAX_ _MAX_PATH
#elif defined(PATH_MAX)
#define GTEST_PATH_MAX_ PATH_MAX
#elif defined(_XOPEN_PATH_MAX)
#define GTEST_PATH_MAX_ _XOPEN_PATH_MAX
#else
#define GTEST_PATH_MAX_ _POSIX_PATH_MAX
#endif // GTEST_OS_WINDOWS
#include <gtest/internal/gtest-string.h>
namespace testing {
namespace internal {
#ifdef GTEST_OS_WINDOWS
const char kPathSeparator = '\\';
const char kPathSeparatorString[] = "\\";
#ifdef _WIN32_WCE
// Windows CE doesn't have a current directory. You should not use
// the current directory in tests on Windows CE, but this at least
// provides a reasonable fallback.
const char kCurrentDirectoryString[] = "\\";
// Windows CE doesn't define INVALID_FILE_ATTRIBUTES
const DWORD kInvalidFileAttributes = 0xffffffff;
#else
const char kCurrentDirectoryString[] = ".\\";
#endif // _WIN32_WCE
#else
const char kPathSeparator = '/';
const char kPathSeparatorString[] = "/";
const char kCurrentDirectoryString[] = "./";
#endif // GTEST_OS_WINDOWS
// Returns the current working directory, or "" if unsuccessful.
FilePath FilePath::GetCurrentDir() {
#ifdef _WIN32_WCE
// Windows CE doesn't have a current directory, so we just return
// something reasonable.
return FilePath(kCurrentDirectoryString);
#elif defined(GTEST_OS_WINDOWS)
char cwd[GTEST_PATH_MAX_ + 1] = {};
return FilePath(_getcwd(cwd, sizeof(cwd)) == NULL ? "" : cwd);
#else
char cwd[GTEST_PATH_MAX_ + 1] = {};
return FilePath(getcwd(cwd, sizeof(cwd)) == NULL ? "" : cwd);
#endif
}
// Returns a copy of the FilePath with the case-insensitive extension removed.
// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
// FilePath("dir/file"). If a case-insensitive extension is not
// found, returns a copy of the original FilePath.
FilePath FilePath::RemoveExtension(const char* extension) const {
String dot_extension(String::Format(".%s", extension));
if (pathname_.EndsWithCaseInsensitive(dot_extension.c_str())) {
return FilePath(String(pathname_.c_str(), pathname_.GetLength() - 4));
}
return *this;
}
// Returns a copy of the FilePath with the directory part removed.
// Example: FilePath("path/to/file").RemoveDirectoryName() returns
// FilePath("file"). If there is no directory part ("just_a_file"), it returns
// the FilePath unmodified. If there is no file part ("just_a_dir/") it
// returns an empty FilePath ("").
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveDirectoryName() const {
const char* const last_sep = strrchr(c_str(), kPathSeparator);
return last_sep ? FilePath(String(last_sep + 1)) : *this;
}
// RemoveFileName returns the directory path with the filename removed.
// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveFileName() const {
const char* const last_sep = strrchr(c_str(), kPathSeparator);
return FilePath(last_sep ? String(c_str(), last_sep + 1 - c_str())
: String(kCurrentDirectoryString));
}
// Helper functions for naming files in a directory for xml output.
// Given directory = "dir", base_name = "test", number = 0,
// extension = "xml", returns "dir/test.xml". If number is greater
// than zero (e.g., 12), returns "dir/test_12.xml".
// On Windows platform, uses \ as the separator rather than /.
FilePath FilePath::MakeFileName(const FilePath& directory,
const FilePath& base_name,
int number,
const char* extension) {
FilePath dir(directory.RemoveTrailingPathSeparator());
if (number == 0) {
return FilePath(String::Format("%s%c%s.%s", dir.c_str(), kPathSeparator,
base_name.c_str(), extension));
}
return FilePath(String::Format("%s%c%s_%d.%s", dir.c_str(), kPathSeparator,
base_name.c_str(), number, extension));
}
// Returns true if pathname describes something findable in the file-system,
// either a file, directory, or whatever.
bool FilePath::FileOrDirectoryExists() const {
#ifdef GTEST_OS_WINDOWS
#ifdef _WIN32_WCE
LPCWSTR unicode = String::AnsiToUtf16(pathname_.c_str());
const DWORD attributes = GetFileAttributes(unicode);
delete [] unicode;
return attributes != kInvalidFileAttributes;
#else
struct _stat file_stat = {};
return _stat(pathname_.c_str(), &file_stat) == 0;
#endif // _WIN32_WCE
#else
struct stat file_stat = {};
return stat(pathname_.c_str(), &file_stat) == 0;
#endif // GTEST_OS_WINDOWS
}
// Returns true if pathname describes a directory in the file-system
// that exists.
bool FilePath::DirectoryExists() const {
bool result = false;
#ifdef GTEST_OS_WINDOWS
// Don't strip off trailing separator if path is a root directory on
// Windows (like "C:\\").
const FilePath& path(IsRootDirectory() ? *this :
RemoveTrailingPathSeparator());
#ifdef _WIN32_WCE
LPCWSTR unicode = String::AnsiToUtf16(path.c_str());
const DWORD attributes = GetFileAttributes(unicode);
delete [] unicode;
if ((attributes != kInvalidFileAttributes) &&
(attributes & FILE_ATTRIBUTE_DIRECTORY)) {
result = true;
}
#else
struct _stat file_stat = {};
result = _stat(path.c_str(), &file_stat) == 0 &&
(_S_IFDIR & file_stat.st_mode) != 0;
#endif // _WIN32_WCE
#else
struct stat file_stat = {};
result = stat(pathname_.c_str(), &file_stat) == 0 &&
S_ISDIR(file_stat.st_mode);
#endif // GTEST_OS_WINDOWS
return result;
}
// Returns true if pathname describes a root directory. (Windows has one
// root directory per disk drive.)
bool FilePath::IsRootDirectory() const {
#ifdef GTEST_OS_WINDOWS
const char* const name = pathname_.c_str();
return pathname_.GetLength() == 3 &&
((name[0] >= 'a' && name[0] <= 'z') ||
(name[0] >= 'A' && name[0] <= 'Z')) &&
name[1] == ':' &&
name[2] == kPathSeparator;
#else
return pathname_ == kPathSeparatorString;
#endif
}
// Returns a pathname for a file that does not currently exist. The pathname
// will be directory/base_name.extension or
// directory/base_name_<number>.extension if directory/base_name.extension
// already exists. The number will be incremented until a pathname is found
// that does not already exist.
// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
// There could be a race condition if two or more processes are calling this
// function at the same time -- they could both pick the same filename.
FilePath FilePath::GenerateUniqueFileName(const FilePath& directory,
const FilePath& base_name,
const char* extension) {
FilePath full_pathname;
int number = 0;
do {
full_pathname.Set(MakeFileName(directory, base_name, number++, extension));
} while (full_pathname.FileOrDirectoryExists());
return full_pathname;
}
// Returns true if FilePath ends with a path separator, which indicates that
// it is intended to represent a directory. Returns false otherwise.
// This does NOT check that a directory (or file) actually exists.
bool FilePath::IsDirectory() const {
return pathname_.EndsWith(kPathSeparatorString);
}
// Create directories so that path exists. Returns true if successful or if
// the directories already exist; returns false if unable to create directories
// for any reason.
bool FilePath::CreateDirectoriesRecursively() const {
if (!this->IsDirectory()) {
return false;
}
if (pathname_.GetLength() == 0 || this->DirectoryExists()) {
return true;
}
const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName());
return parent.CreateDirectoriesRecursively() && this->CreateFolder();
}
// Create the directory so that path exists. Returns true if successful or
// if the directory already exists; returns false if unable to create the
// directory for any reason, including if the parent directory does not
// exist. Not named "CreateDirectory" because that's a macro on Windows.
bool FilePath::CreateFolder() const {
#ifdef GTEST_OS_WINDOWS
#ifdef _WIN32_WCE
FilePath removed_sep(this->RemoveTrailingPathSeparator());
LPCWSTR unicode = String::AnsiToUtf16(removed_sep.c_str());
int result = CreateDirectory(unicode, NULL) ? 0 : -1;
delete [] unicode;
#else
int result = _mkdir(pathname_.c_str());
#endif // !WIN32_WCE
#else
int result = mkdir(pathname_.c_str(), 0777);
#endif // _WIN32
if (result == -1) {
return this->DirectoryExists(); // An error is OK if the directory exists.
}
return true; // No error.
}
// If input name has a trailing separator character, remove it and return the
// name, otherwise return the name string unmodified.
// On Windows platform, uses \ as the separator, other platforms use /.
FilePath FilePath::RemoveTrailingPathSeparator() const {
return pathname_.EndsWith(kPathSeparatorString)
? FilePath(String(pathname_.c_str(), pathname_.GetLength() - 1))
: *this;
}
// Normalize removes any redundant separators that might be in the pathname.
// For example, "bar///foo" becomes "bar/foo". Does not eliminate other
// redundancies that might be in a pathname involving "." or "..".
void FilePath::Normalize() {
if (pathname_.c_str() == NULL) {
pathname_ = "";
return;
}
const char* src = pathname_.c_str();
char* const dest = new char[pathname_.GetLength() + 1];
char* dest_ptr = dest;
memset(dest_ptr, 0, pathname_.GetLength() + 1);
while (*src != '\0') {
*dest_ptr++ = *src;
if (*src != kPathSeparator)
src++;
else
while (*src == kPathSeparator)
src++;
}
*dest_ptr = '\0';
pathname_ = dest;
delete[] dest;
}
} // namespace internal
} // namespace testing