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ae3a0be92e
integer and floating-point opcodes, introducing FAdd, FSub, and FMul. For now, the AsmParser, BitcodeReader, and IRBuilder all preserve backwards compatability, and the Core LLVM APIs preserve backwards compatibility for IR producers. Most front-ends won't need to change immediately. This implements the first step of the plan outlined here: http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
12 lines
626 B
LLVM
12 lines
626 B
LLVM
; RUN: llvm-as < %s | llc -march=arm
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define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>* %CONST) {
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entry:
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%input2 = load <4 x float>* null, align 16 ; <<4 x float>> [#uses=2]
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%shuffle7 = shufflevector <4 x float> %input2, <4 x float> <float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00>, <4 x i32> <i32 2, i32 2, i32 2, i32 2> ; <<4 x float>> [#uses=1]
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%mul1 = fmul <4 x float> %shuffle7, zeroinitializer ; <<4 x float>> [#uses=1]
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%add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>> [#uses=1]
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store <4 x float> %add2, <4 x float>* null, align 16
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ret void
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}
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