llvm/test/CodeGen/X86/mult-alt-generic-x86_64.ll
John Thompson 45c21ff044 Inline asm mult-alt constraint tests.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118107 91177308-0d34-0410-b5e6-96231b3b80d8
2010-11-02 23:01:44 +00:00

322 lines
10 KiB
LLVM

; RUN: llc < %s -march=x86-64
; ModuleID = 'mult-alt-generic.c'
target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
target triple = "x86_64"
@mout0 = common global i32 0, align 4
@min1 = common global i32 0, align 4
@marray = common global [2 x i32] zeroinitializer, align 4
define void @single_m() nounwind {
entry:
call void asm "foo $1,$0", "=*m,*m,~{dirflag},~{fpsr},~{flags}"(i32* @mout0, i32* @min1) nounwind
ret void
}
define void @single_o() nounwind {
entry:
%out0 = alloca i32, align 4
%index = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %index, align 4
ret void
}
define void @single_V() nounwind {
entry:
ret void
}
define void @single_lt() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r,<r,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
%tmp1 = load i32* %in1, align 4
%1 = call i32 asm "foo $1,$0", "=r,r<,~{dirflag},~{fpsr},~{flags}"(i32 %tmp1) nounwind
store i32 %1, i32* %out0, align 4
ret void
}
define void @single_gt() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r,>r,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
%tmp1 = load i32* %in1, align 4
%1 = call i32 asm "foo $1,$0", "=r,r>,~{dirflag},~{fpsr},~{flags}"(i32 %tmp1) nounwind
store i32 %1, i32* %out0, align 4
ret void
}
define void @single_r() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r,r,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
ret void
}
define void @single_i() nounwind {
entry:
%out0 = alloca i32, align 4
store i32 0, i32* %out0, align 4
%0 = call i32 asm "foo $1,$0", "=r,i,~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
store i32 %0, i32* %out0, align 4
ret void
}
define void @single_n() nounwind {
entry:
%out0 = alloca i32, align 4
store i32 0, i32* %out0, align 4
%0 = call i32 asm "foo $1,$0", "=r,n,~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
store i32 %0, i32* %out0, align 4
ret void
}
define void @single_E() nounwind {
entry:
%out0 = alloca double, align 8
store double 0.000000e+000, double* %out0, align 8
; No lowering support.
; %0 = call double asm "foo $1,$0", "=r,E,~{dirflag},~{fpsr},~{flags}"(double 1.000000e+001) nounwind
; store double %0, double* %out0, align 8
ret void
}
define void @single_F() nounwind {
entry:
%out0 = alloca double, align 8
store double 0.000000e+000, double* %out0, align 8
; No lowering support.
; %0 = call double asm "foo $1,$0", "=r,F,~{dirflag},~{fpsr},~{flags}"(double 1.000000e+000) nounwind
; store double %0, double* %out0, align 8
ret void
}
define void @single_s() nounwind {
entry:
%out0 = alloca i32, align 4
store i32 0, i32* %out0, align 4
ret void
}
define void @single_g() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r,imr,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
%tmp1 = load i32* @min1, align 4
%1 = call i32 asm "foo $1,$0", "=r,imr,~{dirflag},~{fpsr},~{flags}"(i32 %tmp1) nounwind
store i32 %1, i32* %out0, align 4
%2 = call i32 asm "foo $1,$0", "=r,imr,~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
store i32 %2, i32* %out0, align 4
ret void
}
define void @single_X() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r,X,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
%tmp1 = load i32* @min1, align 4
%1 = call i32 asm "foo $1,$0", "=r,X,~{dirflag},~{fpsr},~{flags}"(i32 %tmp1) nounwind
store i32 %1, i32* %out0, align 4
%2 = call i32 asm "foo $1,$0", "=r,X,~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
store i32 %2, i32* %out0, align 4
%3 = call i32 asm "foo $1,$0", "=r,X,~{dirflag},~{fpsr},~{flags}"(i32* getelementptr inbounds ([2 x i32]* @marray, i32 0, i32 0)) nounwind
store i32 %3, i32* %out0, align 4
%4 = call i32 asm "foo $1,$0", "=r,X,~{dirflag},~{fpsr},~{flags}"(double 1.000000e+001) nounwind
store i32 %4, i32* %out0, align 4
%5 = call i32 asm "foo $1,$0", "=r,X,~{dirflag},~{fpsr},~{flags}"(double 1.000000e+000) nounwind
store i32 %5, i32* %out0, align 4
ret void
}
define void @single_p() nounwind {
entry:
%out0 = alloca i32, align 4
store i32 0, i32* %out0, align 4
%0 = call i32 asm "foo $1,$0", "=r,im,~{dirflag},~{fpsr},~{flags}"(i32* getelementptr inbounds ([2 x i32]* @marray, i32 0, i32 0)) nounwind
store i32 %0, i32* %out0, align 4
ret void
}
define void @multi_m() nounwind {
entry:
%tmp = load i32* @min1, align 4
call void asm "foo $1,$0", "=*m|r,m|r,~{dirflag},~{fpsr},~{flags}"(i32* @mout0, i32 %tmp) nounwind
ret void
}
define void @multi_o() nounwind {
entry:
%out0 = alloca i32, align 4
%index = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %index, align 4
ret void
}
define void @multi_V() nounwind {
entry:
ret void
}
define void @multi_lt() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r|r,r|<r,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
%tmp1 = load i32* %in1, align 4
%1 = call i32 asm "foo $1,$0", "=r|r,r|r<,~{dirflag},~{fpsr},~{flags}"(i32 %tmp1) nounwind
store i32 %1, i32* %out0, align 4
ret void
}
define void @multi_gt() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r|r,r|>r,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
%tmp1 = load i32* %in1, align 4
%1 = call i32 asm "foo $1,$0", "=r|r,r|r>,~{dirflag},~{fpsr},~{flags}"(i32 %tmp1) nounwind
store i32 %1, i32* %out0, align 4
ret void
}
define void @multi_r() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r|r,r|m,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
ret void
}
define void @multi_i() nounwind {
entry:
%out0 = alloca i32, align 4
store i32 0, i32* %out0, align 4
%0 = call i32 asm "foo $1,$0", "=r|r,r|i,~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
store i32 %0, i32* %out0, align 4
ret void
}
define void @multi_n() nounwind {
entry:
%out0 = alloca i32, align 4
store i32 0, i32* %out0, align 4
%0 = call i32 asm "foo $1,$0", "=r|r,r|n,~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
store i32 %0, i32* %out0, align 4
ret void
}
define void @multi_E() nounwind {
entry:
%out0 = alloca double, align 8
store double 0.000000e+000, double* %out0, align 8
; No lowering support.
; %0 = call double asm "foo $1,$0", "=r|r,r|E,~{dirflag},~{fpsr},~{flags}"(double 1.000000e+001) nounwind
; store double %0, double* %out0, align 8
ret void
}
define void @multi_F() nounwind {
entry:
%out0 = alloca double, align 8
store double 0.000000e+000, double* %out0, align 8
; No lowering support.
; %0 = call double asm "foo $1,$0", "=r|r,r|F,~{dirflag},~{fpsr},~{flags}"(double 1.000000e+000) nounwind
; store double %0, double* %out0, align 8
ret void
}
define void @multi_s() nounwind {
entry:
%out0 = alloca i32, align 4
store i32 0, i32* %out0, align 4
ret void
}
define void @multi_g() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r|r,r|imr,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
%tmp1 = load i32* @min1, align 4
%1 = call i32 asm "foo $1,$0", "=r|r,r|imr,~{dirflag},~{fpsr},~{flags}"(i32 %tmp1) nounwind
store i32 %1, i32* %out0, align 4
%2 = call i32 asm "foo $1,$0", "=r|r,r|imr,~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
store i32 %2, i32* %out0, align 4
ret void
}
define void @multi_X() nounwind {
entry:
%out0 = alloca i32, align 4
%in1 = alloca i32, align 4
store i32 0, i32* %out0, align 4
store i32 1, i32* %in1, align 4
%tmp = load i32* %in1, align 4
%0 = call i32 asm "foo $1,$0", "=r|r,r|X,~{dirflag},~{fpsr},~{flags}"(i32 %tmp) nounwind
store i32 %0, i32* %out0, align 4
%tmp1 = load i32* @min1, align 4
%1 = call i32 asm "foo $1,$0", "=r|r,r|X,~{dirflag},~{fpsr},~{flags}"(i32 %tmp1) nounwind
store i32 %1, i32* %out0, align 4
%2 = call i32 asm "foo $1,$0", "=r|r,r|X,~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
store i32 %2, i32* %out0, align 4
%3 = call i32 asm "foo $1,$0", "=r|r,r|X,~{dirflag},~{fpsr},~{flags}"(i32* getelementptr inbounds ([2 x i32]* @marray, i32 0, i32 0)) nounwind
store i32 %3, i32* %out0, align 4
%4 = call i32 asm "foo $1,$0", "=r|r,r|X,~{dirflag},~{fpsr},~{flags}"(double 1.000000e+001) nounwind
store i32 %4, i32* %out0, align 4
%5 = call i32 asm "foo $1,$0", "=r|r,r|X,~{dirflag},~{fpsr},~{flags}"(double 1.000000e+000) nounwind
store i32 %5, i32* %out0, align 4
ret void
}
define void @multi_p() nounwind {
entry:
%out0 = alloca i32, align 4
store i32 0, i32* %out0, align 4
%0 = call i32 asm "foo $1,$0", "=r|r,r|im,~{dirflag},~{fpsr},~{flags}"(i32* getelementptr inbounds ([2 x i32]* @marray, i32 0, i32 0)) nounwind
store i32 %0, i32* %out0, align 4
ret void
}