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651af02437
Summary: For large basic blocks with lots of combinable instructions, the MachineTraceMetrics computations in MachineCombiner can dominate the compile time, as computing the trace information is quadratic in the number of instructions in a BB and it's relevant successors/predecessors. In most cases, knowing the instruction depth should be enough to make combination decisions. As we already iterate over all instructions in a basic block, the instruction depth can be computed incrementally. This reduces the cost of machine-combine drastically in cases where lots of instructions are combined. The major drawback is that AFAIK, computing the critical path length cannot be done incrementally. Therefore we only compute instruction depths incrementally, for basic blocks with more instructions than inc_threshold. The -machine-combiner-inc-threshold option can be used to set the threshold and allows for easier experimenting and checking if using incremental updates for all basic blocks has any impact on the performance. Reviewers: sanjoy, Gerolf, MatzeB, efriedma, fhahn Reviewed By: fhahn Subscribers: kiranchandramohan, javed.absar, efriedma, llvm-commits Differential Revision: https://reviews.llvm.org/D36619 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@312719 91177308-0d34-0410-b5e6-96231b3b80d8
264 lines
8.4 KiB
LLVM
264 lines
8.4 KiB
LLVM
; RUN: llc -mtriple=aarch64-gnu-linux -mcpu=cortex-a57 -enable-unsafe-fp-math -disable-post-ra < %s | FileCheck %s
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; Incremental updates of the instruction depths should be enough for this test
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; case.
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; RUN: llc -mtriple=aarch64-gnu-linux -mcpu=cortex-a57 -enable-unsafe-fp-math \
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; RUN: -disable-post-ra -machine-combiner-inc-threshold=0 < %s | FileCheck %s
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; Verify that the first two adds are independent regardless of how the inputs are
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; commuted. The destination registers are used as source registers for the third add.
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define float @reassociate_adds1(float %x0, float %x1, float %x2, float %x3) {
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; CHECK-LABEL: reassociate_adds1:
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; CHECK: fadd s0, s0, s1
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; CHECK-NEXT: fadd s1, s2, s3
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; CHECK-NEXT: fadd s0, s0, s1
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; CHECK-NEXT: ret
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%t0 = fadd float %x0, %x1
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%t1 = fadd float %t0, %x2
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%t2 = fadd float %t1, %x3
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ret float %t2
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}
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define float @reassociate_adds2(float %x0, float %x1, float %x2, float %x3) {
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; CHECK-LABEL: reassociate_adds2:
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; CHECK: fadd s0, s0, s1
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; CHECK-NEXT: fadd s1, s2, s3
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; CHECK-NEXT: fadd s0, s0, s1
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; CHECK-NEXT: ret
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%t0 = fadd float %x0, %x1
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%t1 = fadd float %x2, %t0
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%t2 = fadd float %t1, %x3
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ret float %t2
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}
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define float @reassociate_adds3(float %x0, float %x1, float %x2, float %x3) {
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; CHECK-LABEL: reassociate_adds3:
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; CHECK: s0, s0, s1
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; CHECK-NEXT: s1, s2, s3
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; CHECK-NEXT: s0, s0, s1
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; CHECK-NEXT: ret
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%t0 = fadd float %x0, %x1
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%t1 = fadd float %t0, %x2
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%t2 = fadd float %x3, %t1
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ret float %t2
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}
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define float @reassociate_adds4(float %x0, float %x1, float %x2, float %x3) {
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; CHECK-LABEL: reassociate_adds4:
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; CHECK: s0, s0, s1
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; CHECK-NEXT: s1, s2, s3
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; CHECK-NEXT: s0, s0, s1
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; CHECK-NEXT: ret
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%t0 = fadd float %x0, %x1
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%t1 = fadd float %x2, %t0
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%t2 = fadd float %x3, %t1
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ret float %t2
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}
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; Verify that we reassociate some of these ops. The optimal balanced tree of adds is not
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; produced because that would cost more compile time.
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define float @reassociate_adds5(float %x0, float %x1, float %x2, float %x3, float %x4, float %x5, float %x6, float %x7) {
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; CHECK-LABEL: reassociate_adds5:
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; CHECK: fadd s0, s0, s1
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; CHECK-NEXT: fadd s1, s2, s3
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; CHECK-NEXT: fadd s0, s0, s1
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; CHECK-NEXT: fadd s1, s4, s5
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; CHECK-NEXT: fadd s1, s1, s6
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; CHECK-NEXT: fadd s0, s0, s1
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; CHECK-NEXT: fadd s0, s0, s7
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; CHECK-NEXT: ret
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%t0 = fadd float %x0, %x1
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%t1 = fadd float %t0, %x2
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%t2 = fadd float %t1, %x3
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%t3 = fadd float %t2, %x4
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%t4 = fadd float %t3, %x5
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%t5 = fadd float %t4, %x6
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%t6 = fadd float %t5, %x7
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ret float %t6
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}
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; Verify that we only need two associative operations to reassociate the operands.
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; Also, we should reassociate such that the result of the high latency division
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; is used by the final 'add' rather than reassociating the %x3 operand with the
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; division. The latter reassociation would not improve anything.
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define float @reassociate_adds6(float %x0, float %x1, float %x2, float %x3) {
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; CHECK-LABEL: reassociate_adds6:
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; CHECK: fdiv s0, s0, s1
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; CHECK-NEXT: fadd s1, s2, s3
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; CHECK-NEXT: fadd s0, s0, s1
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; CHECK-NEXT: ret
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%t0 = fdiv float %x0, %x1
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%t1 = fadd float %x2, %t0
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%t2 = fadd float %x3, %t1
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ret float %t2
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}
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; Verify that scalar single-precision multiplies are reassociated.
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define float @reassociate_muls1(float %x0, float %x1, float %x2, float %x3) {
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; CHECK-LABEL: reassociate_muls1:
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; CHECK: fdiv s0, s0, s1
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; CHECK-NEXT: fmul s1, s2, s3
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; CHECK-NEXT: fmul s0, s0, s1
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; CHECK-NEXT: ret
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%t0 = fdiv float %x0, %x1
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%t1 = fmul float %x2, %t0
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%t2 = fmul float %x3, %t1
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ret float %t2
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}
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; Verify that scalar double-precision adds are reassociated.
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define double @reassociate_adds_double(double %x0, double %x1, double %x2, double %x3) {
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; CHECK-LABEL: reassociate_adds_double:
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; CHECK: fdiv d0, d0, d1
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; CHECK-NEXT: fadd d1, d2, d3
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; CHECK-NEXT: fadd d0, d0, d1
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; CHECK-NEXT: ret
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%t0 = fdiv double %x0, %x1
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%t1 = fadd double %x2, %t0
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%t2 = fadd double %x3, %t1
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ret double %t2
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}
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; Verify that scalar double-precision multiplies are reassociated.
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define double @reassociate_muls_double(double %x0, double %x1, double %x2, double %x3) {
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; CHECK-LABEL: reassociate_muls_double:
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; CHECK: fdiv d0, d0, d1
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; CHECK-NEXT: fmul d1, d2, d3
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; CHECK-NEXT: fmul d0, d0, d1
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; CHECK-NEXT: ret
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%t0 = fdiv double %x0, %x1
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%t1 = fmul double %x2, %t0
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%t2 = fmul double %x3, %t1
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ret double %t2
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}
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; Verify that we reassociate vector instructions too.
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define <4 x float> @vector_reassociate_adds1(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
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; CHECK-LABEL: vector_reassociate_adds1:
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; CHECK: fadd v0.4s, v0.4s, v1.4s
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; CHECK-NEXT: fadd v1.4s, v2.4s, v3.4s
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; CHECK-NEXT: fadd v0.4s, v0.4s, v1.4s
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; CHECK-NEXT: ret
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%t0 = fadd <4 x float> %x0, %x1
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%t1 = fadd <4 x float> %t0, %x2
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%t2 = fadd <4 x float> %t1, %x3
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ret <4 x float> %t2
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}
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define <4 x float> @vector_reassociate_adds2(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
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; CHECK-LABEL: vector_reassociate_adds2:
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; CHECK: fadd v0.4s, v0.4s, v1.4s
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; CHECK-NEXT: fadd v1.4s, v2.4s, v3.4s
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; CHECK-NEXT: fadd v0.4s, v0.4s, v1.4s
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%t0 = fadd <4 x float> %x0, %x1
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%t1 = fadd <4 x float> %x2, %t0
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%t2 = fadd <4 x float> %t1, %x3
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ret <4 x float> %t2
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}
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define <4 x float> @vector_reassociate_adds3(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
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; CHECK-LABEL: vector_reassociate_adds3:
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; CHECK: fadd v0.4s, v0.4s, v1.4s
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; CHECK-NEXT: fadd v1.4s, v2.4s, v3.4s
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; CHECK-NEXT: fadd v0.4s, v0.4s, v1.4s
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%t0 = fadd <4 x float> %x0, %x1
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%t1 = fadd <4 x float> %t0, %x2
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%t2 = fadd <4 x float> %x3, %t1
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ret <4 x float> %t2
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}
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define <4 x float> @vector_reassociate_adds4(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
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; CHECK-LABEL: vector_reassociate_adds4:
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; CHECK: fadd v0.4s, v0.4s, v1.4s
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; CHECK-NEXT: fadd v1.4s, v2.4s, v3.4s
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; CHECK-NEXT: fadd v0.4s, v0.4s, v1.4s
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%t0 = fadd <4 x float> %x0, %x1
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%t1 = fadd <4 x float> %x2, %t0
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%t2 = fadd <4 x float> %x3, %t1
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ret <4 x float> %t2
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}
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; Verify that 128-bit vector single-precision multiplies are reassociated.
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define <4 x float> @reassociate_muls_v4f32(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
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; CHECK-LABEL: reassociate_muls_v4f32:
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; CHECK: fadd v0.4s, v0.4s, v1.4s
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; CHECK-NEXT: fmul v1.4s, v2.4s, v3.4s
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; CHECK-NEXT: fmul v0.4s, v0.4s, v1.4s
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; CHECK-NEXT: ret
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%t0 = fadd <4 x float> %x0, %x1
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%t1 = fmul <4 x float> %x2, %t0
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%t2 = fmul <4 x float> %x3, %t1
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ret <4 x float> %t2
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}
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; Verify that 128-bit vector double-precision multiplies are reassociated.
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define <2 x double> @reassociate_muls_v2f64(<2 x double> %x0, <2 x double> %x1, <2 x double> %x2, <2 x double> %x3) {
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; CHECK-LABEL: reassociate_muls_v2f64:
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; CHECK: fadd v0.2d, v0.2d, v1.2d
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; CHECK-NEXT: fmul v1.2d, v2.2d, v3.2d
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; CHECK-NEXT: fmul v0.2d, v0.2d, v1.2d
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; CHECK-NEXT: ret
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%t0 = fadd <2 x double> %x0, %x1
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%t1 = fmul <2 x double> %x2, %t0
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%t2 = fmul <2 x double> %x3, %t1
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ret <2 x double> %t2
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}
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; PR25016: https://llvm.org/bugs/show_bug.cgi?id=25016
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; Verify that reassociation is not happening needlessly or wrongly.
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declare double @bar()
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define double @reassociate_adds_from_calls() {
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; CHECK-LABEL: reassociate_adds_from_calls:
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; CHECK: bl bar
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; CHECK-NEXT: mov v8.16b, v0.16b
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; CHECK-NEXT: bl bar
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; CHECK-NEXT: mov v9.16b, v0.16b
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; CHECK-NEXT: bl bar
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; CHECK-NEXT: mov v10.16b, v0.16b
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; CHECK-NEXT: bl bar
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; CHECK: fadd d1, d8, d9
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; CHECK-NEXT: fadd d0, d10, d0
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; CHECK-NEXT: fadd d0, d1, d0
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%x0 = call double @bar()
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%x1 = call double @bar()
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%x2 = call double @bar()
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%x3 = call double @bar()
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%t0 = fadd double %x0, %x1
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%t1 = fadd double %t0, %x2
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%t2 = fadd double %t1, %x3
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ret double %t2
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}
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define double @already_reassociated() {
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; CHECK-LABEL: already_reassociated:
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; CHECK: bl bar
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; CHECK-NEXT: mov v8.16b, v0.16b
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; CHECK-NEXT: bl bar
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; CHECK-NEXT: mov v9.16b, v0.16b
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; CHECK-NEXT: bl bar
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; CHECK-NEXT: mov v10.16b, v0.16b
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; CHECK-NEXT: bl bar
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; CHECK: fadd d1, d8, d9
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; CHECK-NEXT: fadd d0, d10, d0
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; CHECK-NEXT: fadd d0, d1, d0
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%x0 = call double @bar()
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%x1 = call double @bar()
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%x2 = call double @bar()
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%x3 = call double @bar()
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%t0 = fadd double %x0, %x1
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%t1 = fadd double %x2, %x3
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%t2 = fadd double %t0, %t1
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ret double %t2
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}
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