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Alexandro Sánchez Bach 2953d8b8e1 Tests added: rsx/rsx_fp_dynamic
I don't know if these tests will be useful at all. They are just the
same as the rsx_fp_static tests, but the fragment shader receives
parameters such as the elapsed time (float iGlobalTime) and a pointer
controlled by the gamepad (float2 iGamePad). That allows the shader to
draw different things on each frame so images do not make a lot of sense
when it comes to comparing results. So, at the moment this folder is
nothing but just eye candy.
2014-03-30 17:56:10 +02:00
tests Tests added: rsx/rsx_fp_dynamic 2014-03-30 17:56:10 +02:00
utils Script added: PS3 Logs -> .expected file 2014-03-05 01:10:42 +01:00
.gitignore Tests added: rsx/rsx_fp_static 2014-03-30 17:22:42 +02:00
LICENSE Initial commit 2014-03-01 04:24:48 -08:00
README.md Test added: cpu/hello_world 2014-03-03 02:58:27 +01:00

PS3 Autotests

A repository of PS3 programs performing several tests on the PS3 platform. Inspired by the PSP Autotests repository, and shares some goals with it and proposes some other ones:

  • Provide a platform for benchmarking PS3 emulators and comparing their performance with a real PS3.
  • Allow people to see how to use some obscure-newly-discovered APIs and features.
  • Allow PS3 emulators to avoid some regressions while performing refactorings and to have a reference while implementing APIs.

The main idea behind this is having several files per test unit:

  • file.expected: File with the expected TTY output, preferably from a real PS3.
  • file.elf: The program that will call printf / sys_tty_write SysCall in order to generate an output.
  • file.c: Include the source code or at least a brief description of the unit test (Optional).

Building the tests

TODO

Running tests on a real PS3

TODO

Running tests on a PS3 emulator

TODO