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2953d8b8e1
I don't know if these tests will be useful at all. They are just the same as the rsx_fp_static tests, but the fragment shader receives parameters such as the elapsed time (float iGlobalTime) and a pointer controlled by the gamepad (float2 iGamePad). That allows the shader to draw different things on each frame so images do not make a lot of sense when it comes to comparing results. So, at the moment this folder is nothing but just eye candy. |
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tests | ||
utils | ||
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LICENSE | ||
README.md |
PS3 Autotests
A repository of PS3 programs performing several tests on the PS3 platform. Inspired by the PSP Autotests repository, and shares some goals with it and proposes some other ones:
- Provide a platform for benchmarking PS3 emulators and comparing their performance with a real PS3.
- Allow people to see how to use some obscure-newly-discovered APIs and features.
- Allow PS3 emulators to avoid some regressions while performing refactorings and to have a reference while implementing APIs.
The main idea behind this is having several files per test unit:
- file.expected: File with the expected TTY output, preferably from a real PS3.
- file.elf: The program that will call printf / sys_tty_write SysCall in order to generate an output.
- file.c: Include the source code or at least a brief description of the unit test (Optional).
Building the tests
TODO
Running tests on a real PS3
TODO
Running tests on a PS3 emulator
TODO