diff --git a/rpcs3/Emu/RSX/VK/VKTexture.cpp b/rpcs3/Emu/RSX/VK/VKTexture.cpp index 4e293ef7b8..478ee0291a 100644 --- a/rpcs3/Emu/RSX/VK/VKTexture.cpp +++ b/rpcs3/Emu/RSX/VK/VKTexture.cpp @@ -152,7 +152,6 @@ namespace vk } case VK_FORMAT_D32_SFLOAT: { - rsx_log.error("Unsupported transfer (D16_FLOAT)"); // Need real games to test this. ensure(region.imageSubresource.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT); const u32 out_w = region.bufferRowLength ? region.bufferRowLength : region.imageExtent.width; @@ -309,7 +308,6 @@ namespace vk } case VK_FORMAT_D32_SFLOAT: { - rsx_log.error("Unsupported transfer (D16_FLOAT)"); ensure(region.imageSubresource.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT); const u32 out_w = region.bufferRowLength ? region.bufferRowLength : region.imageExtent.width;