mirror of
https://github.com/RPCS3/rpcs3.git
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VS: Use Ninja to build glslang and add ccache
This commit is contained in:
Vendored
+23
-18
@@ -37,9 +37,13 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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</ImportGroup>
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<PropertyGroup Label="UserMacros">
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<PropertyGroup Label="UserMacros">
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<CmakeGenerator>"Visual Studio $(VisualStudioVersion.Substring(0,2))"</CmakeGenerator>
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<CmakeReleaseCLI>call vsdevcmd.bat -arch=amd64
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<CmakeReleaseCLI>call vsdevcmd.bat -arch=amd64
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cmake -G $(CmakeGenerator) -A x64 ^
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cd "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)"
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if not defined CCACHE_LAUNCH_ARGS set CCACHE_LAUNCH_ARGS=
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cmake -G Ninja ^
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-DCMAKE_CXX_COMPILER="cl.exe" ^
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-DCMAKE_C_COMPILER="cl.exe" ^
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%25CCACHE_LAUNCH_ARGS%25 ^
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-DCMAKE_BUILD_TYPE="Release" ^
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-DCMAKE_BUILD_TYPE="Release" ^
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-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded ^
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-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded ^
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-DGLSLANG_TESTS=OFF ^
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-DGLSLANG_TESTS=OFF ^
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@@ -48,11 +52,15 @@
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-DENABLE_SPVREMAPPER=OFF ^
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-DENABLE_SPVREMAPPER=OFF ^
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-DENABLE_HLSL=OFF ^
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-DENABLE_HLSL=OFF ^
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-DENABLE_OPT=OFF ^
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-DENABLE_OPT=OFF ^
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-S glslang ^
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-S "$(SolutionDir)3rdparty\glslang\glslang"
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-B "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)"
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</CmakeReleaseCLI>
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</CmakeReleaseCLI>
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<CmakeDebugCLI>call vsdevcmd.bat -arch=amd64
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<CmakeDebugCLI>call vsdevcmd.bat -arch=amd64
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cmake -G $(CmakeGenerator) -A x64 ^
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cd "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)"
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if not defined CCACHE_LAUNCH_ARGS set CCACHE_LAUNCH_ARGS=
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cmake -G Ninja ^
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-DCMAKE_CXX_COMPILER="cl.exe" ^
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-DCMAKE_C_COMPILER="cl.exe" ^
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%25CCACHE_LAUNCH_ARGS%25 ^
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-DCMAKE_BUILD_TYPE="Debug" ^
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-DCMAKE_BUILD_TYPE="Debug" ^
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-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebug ^
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-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebug ^
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-DGLSLANG_TESTS=OFF ^
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-DGLSLANG_TESTS=OFF ^
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@@ -61,15 +69,14 @@
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-DENABLE_SPVREMAPPER=OFF ^
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-DENABLE_SPVREMAPPER=OFF ^
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-DENABLE_HLSL=OFF ^
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-DENABLE_HLSL=OFF ^
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-DENABLE_OPT=OFF ^
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-DENABLE_OPT=OFF ^
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-S glslang ^
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-S "$(SolutionDir)3rdparty\glslang\glslang"
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-B "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)"
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</CmakeDebugCLI>
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</CmakeDebugCLI>
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<CmakeCopyCLI>
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<CmakeCopyCLI>
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echo Copying..
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echo Copying..
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mkdir "$(SolutionDir)build\lib\$(Configuration)-$(Platform)\$(ProjectName)"
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mkdir "$(SolutionDir)build\lib\$(Configuration)-$(Platform)\$(ProjectName)"
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copy "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\SPIRV\$(CONFIGURATION)\*.lib" "$(SolutionDir)build\lib\$(Configuration)-$(Platform)\$(ProjectName)"
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copy "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\SPIRV\*.lib" "$(SolutionDir)build\lib\$(Configuration)-$(Platform)\$(ProjectName)"
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copy "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\glslang\OSDependent\Windows\$(CONFIGURATION)\*.lib" "$(SolutionDir)build\lib\$(Configuration)-$(Platform)\$(ProjectName)"
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copy "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\glslang\OSDependent\Windows\*.lib" "$(SolutionDir)build\lib\$(Configuration)-$(Platform)\$(ProjectName)"
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copy "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\glslang\$(CONFIGURATION)\*.lib" "$(SolutionDir)build\lib\$(Configuration)-$(Platform)\$(ProjectName)"
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copy "$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\glslang\*.lib" "$(SolutionDir)build\lib\$(Configuration)-$(Platform)\$(ProjectName)"
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</CmakeCopyCLI>
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</CmakeCopyCLI>
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<CmakeCleanCLI>
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<CmakeCleanCLI>
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echo Cleaning..
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echo Cleaning..
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@@ -83,17 +90,16 @@
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<IntDir>$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
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<IntDir>$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
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<NMakeBuildCommandLine>
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<NMakeBuildCommandLine>
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$(CmakeReleaseCLI)
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$(CmakeReleaseCLI)
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msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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ninja
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$(CmakeCopyCLI)
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$(CmakeCopyCLI)
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</NMakeBuildCommandLine>
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>
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<NMakeReBuildCommandLine>
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$(CmakeCleanCLI)
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$(CmakeReleaseCLI)
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$(CmakeReleaseCLI)
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msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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ninja
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$(CmakeCopyCLI)
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$(CmakeCopyCLI)
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</NMakeReBuildCommandLine>
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>
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<NMakeCleanCommandLine>
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$(CmakeReleaseCLI)
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msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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$(CmakeCleanCLI)
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$(CmakeCleanCLI)
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</NMakeCleanCommandLine>
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</NMakeCleanCommandLine>
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</PropertyGroup>
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</PropertyGroup>
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@@ -102,17 +108,16 @@
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<IntDir>$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
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<IntDir>$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
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<NMakeBuildCommandLine>
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<NMakeBuildCommandLine>
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$(CmakeDebugCLI)
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$(CmakeDebugCLI)
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msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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ninja
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$(CmakeCopyCLI)
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$(CmakeCopyCLI)
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</NMakeBuildCommandLine>
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>
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<NMakeReBuildCommandLine>
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$(CmakeCleanCLI)
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$(CmakeDebugCLI)
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$(CmakeDebugCLI)
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msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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ninja
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$(CmakeCopyCLI)
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$(CmakeCopyCLI)
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</NMakeReBuildCommandLine>
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>
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<NMakeCleanCommandLine>
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$(CmakeDebugCLI)
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msbuild.exe "$(IntDir)\ALL_BUILD.vcxproj" /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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$(CmakeCleanCLI)
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$(CmakeCleanCLI)
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</NMakeCleanCommandLine>
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</NMakeCleanCommandLine>
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</PropertyGroup>
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</PropertyGroup>
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