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Allow direct buffer access
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@ -306,6 +306,15 @@ public:
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
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) override;
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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/// Please be careful for not to corrupt the book-keeping!
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///
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/// When using this function to output samples, also remember to 'remove' the
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/// output samples from the buffer by calling the
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/// 'receiveSamples(numSamples)' function
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SAMPLETYPE *bufBegin();
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/// Clears all the samples in the object's output and internal processing
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/// buffers.
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virtual void clear() override;
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@ -528,6 +528,17 @@ uint SoundTouch::receiveSamples(uint maxSamples)
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return ret;
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}
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// Returns a pointer to the beginning of the currently non-outputted samples.
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// This function is provided for accessing the output samples directly.
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// Please be careful!
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//
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// When using this function to output samples, also remember to 'remove' the
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// outputted samples from the buffer by calling the
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// 'receiveSamples(numSamples)' function
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SAMPLETYPE *SoundTouch::bufBegin()
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{
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return pTDStretch->getOutput()->ptrBegin();
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}
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/// Get ratio between input and output audio durations, useful for calculating
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/// processed output duration: if you'll process a stream of N samples, then
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