mirror of
https://github.com/RPCS3/soundtouch.git
synced 2024-11-27 05:10:49 +00:00
Tuning for ARM NEON
Tuning to enable ARM NEON SIMD performance improvements: - NEON detection in configure file - Remove manual loop unrolling, gcc autovectorization does better job without manually unrolled loops. - Avoid unaligned pointer accesses when using NEON
This commit is contained in:
parent
1e56c65ea5
commit
3d7bf376fd
47
configure.ac
47
configure.ac
@ -15,7 +15,7 @@ dnl this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
dnl Place - Suite 330, Boston, MA 02111-1307, USA
|
||||
# Process this file with autoconf to produce a configure script.
|
||||
|
||||
AC_INIT([SoundTouch], [2.1.2], [http://www.surina.net/soundtouch])
|
||||
AC_INIT([SoundTouch], [2.1.3], [http://www.surina.net/soundtouch])
|
||||
dnl Default to libSoundTouch.so.$LIB_SONAME.0.0
|
||||
LIB_SONAME=1
|
||||
AC_SUBST(LIB_SONAME)
|
||||
@ -31,6 +31,10 @@ AC_DISABLE_STATIC dnl This makes libtool only build shared libs
|
||||
|
||||
AC_LANG(C++)
|
||||
|
||||
# Compiler flags. Apply -ffast-math to allow gcc autovectorization
|
||||
# generate effective SIMD code.
|
||||
CXXFLAGS="-O3 -ffast-math"
|
||||
|
||||
# Set AR_FLAGS to avoid build warning "ar: `u' modifier ignored since `D' is the default (see `U')"
|
||||
AR_FLAGS='cr'
|
||||
|
||||
@ -59,6 +63,7 @@ AC_HEADER_STDC
|
||||
#AC_HEADER_SYS_WAIT
|
||||
# add any others you want to check for here
|
||||
AC_CHECK_HEADERS([cpuid.h])
|
||||
AC_CHECK_HEADERS([arm_neon.h])
|
||||
|
||||
if test "x$ac_cv_header_cpuid_h" = "xno"; then
|
||||
AC_MSG_WARN([The cpuid.h file was not found therefore the x86 optimizations will be disabled.])
|
||||
@ -78,8 +83,7 @@ AC_C_INLINE
|
||||
|
||||
AC_ARG_ENABLE(integer-samples,
|
||||
[AC_HELP_STRING([--enable-integer-samples],
|
||||
[use integer samples instead of floats
|
||||
[default=no]])],,
|
||||
[use integer samples instead of floats [default=no]])],,
|
||||
[enable_integer_samples=no])
|
||||
|
||||
|
||||
@ -92,10 +96,17 @@ AC_ARG_ENABLE(openmp,
|
||||
# Useful when compiling on non-x86 architectures.
|
||||
AC_ARG_ENABLE([x86-optimizations],
|
||||
[AS_HELP_STRING([--enable-x86-optimizations],
|
||||
[use MMX or SSE optimization
|
||||
[default=yes]])],[enable_x86_optimizations="${enableval}"],
|
||||
[use MMX or SSE optimization [default=yes]])],[enable_x86_optimizations="${enableval}"],
|
||||
[enable_x86_optimizations=yes])
|
||||
|
||||
# Let the user enable/disable the x86 optimizations.
|
||||
# Useful when compiling on non-x86 architectures.
|
||||
AC_ARG_ENABLE([neon-optimizations],
|
||||
[AS_HELP_STRING([--enable-neon-optimizations],
|
||||
[use ARM NEON optimization [default=yes]])],[enable_neon_optimizations="${enableval}"],
|
||||
[enable_neon_optimizations=yes])
|
||||
|
||||
|
||||
# Tell the Makefile.am if the user wants to disable optimizations.
|
||||
# Makefile.am will enable them by default if support is available.
|
||||
# Note: We check if optimizations are supported a few lines down.
|
||||
@ -195,6 +206,32 @@ else
|
||||
CPPFLAGS="-DSOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS $CPPFLAGS"
|
||||
fi
|
||||
|
||||
|
||||
if test "x$enable_neon_optimizations" = "xyes" -a "x$ac_cv_header_arm_neon_h" = "xyes"; then
|
||||
|
||||
# Check for ARM NEON support
|
||||
original_saved_CXXFLAGS=$CXXFLAGS
|
||||
have_neon=no
|
||||
CXXFLAGS="-mfpu=neon -march=native $CXXFLAGS"
|
||||
|
||||
# Check if can compile neon code using intrinsics, require GCC >= 4.3 for autovectorization.
|
||||
AC_COMPILE_IFELSE([AC_LANG_SOURCE([[
|
||||
#if defined(__GNUC__) && (__GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3))
|
||||
#error "Need GCC >= 4.3 for neon autovectorization"
|
||||
#endif
|
||||
#include <arm_neon.h>
|
||||
int main () {
|
||||
int32x4_t t = {1};
|
||||
return vaddq_s32(t,t)[0] == 2;
|
||||
}]])],[have_neon=yes])
|
||||
CXXFLAGS=$original_saved_CXXFLAGS
|
||||
if test "x$have_neon" = "xyes" ; then
|
||||
echo "****** NEON support enabled ******"
|
||||
CPPFLAGS="-mfpu=neon -march=native -mtune=native $CPPFLAGS"
|
||||
AC_DEFINE(SOUNDTOUCH_USE_NEON,1,[Use ARM NEON extension])
|
||||
fi
|
||||
fi
|
||||
|
||||
# Set AM_CXXFLAGS
|
||||
AC_SUBST([AM_CXXFLAGS], [$AM_CXXFLAGS])
|
||||
|
||||
|
@ -3,3 +3,6 @@
|
||||
|
||||
/* Use Integer as Sample type */
|
||||
#undef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
|
||||
/* Use ARM NEON extension */
|
||||
#undef SOUNDTOUCH_USE_NEON
|
||||
|
@ -44,7 +44,7 @@ soundstretch_LDADD=../SoundTouch/libSoundTouch.la -lm
|
||||
#soundstretch_LDFLAGS=-s
|
||||
|
||||
## additional compiler flags
|
||||
soundstretch_CXXFLAGS=-O3 $(AM_CXXFLAGS)
|
||||
soundstretch_CXXFLAGS=$(AM_CXXFLAGS)
|
||||
|
||||
#clean-local:
|
||||
# -rm -f additional-files-to-remove-on-make-clean
|
||||
|
@ -96,17 +96,10 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
|
||||
suml = sumr = 0;
|
||||
ptr = src + j;
|
||||
|
||||
for (i = 0; i < length; i += 4)
|
||||
for (i = 0; i < length; i ++)
|
||||
{
|
||||
// loop is unrolled by factor of 4 here for efficiency
|
||||
suml += ptr[2 * i + 0] * filterCoeffs[i + 0] +
|
||||
ptr[2 * i + 2] * filterCoeffs[i + 1] +
|
||||
ptr[2 * i + 4] * filterCoeffs[i + 2] +
|
||||
ptr[2 * i + 6] * filterCoeffs[i + 3];
|
||||
sumr += ptr[2 * i + 1] * filterCoeffs[i + 0] +
|
||||
ptr[2 * i + 3] * filterCoeffs[i + 1] +
|
||||
ptr[2 * i + 5] * filterCoeffs[i + 2] +
|
||||
ptr[2 * i + 7] * filterCoeffs[i + 3];
|
||||
suml += ptr[2 * i] * filterCoeffs[i];
|
||||
sumr += ptr[2 * i + 1] * filterCoeffs[i];
|
||||
}
|
||||
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
@ -148,13 +141,9 @@ uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint
|
||||
uint i;
|
||||
|
||||
sum = 0;
|
||||
for (i = 0; i < length; i += 4)
|
||||
for (i = 0; i < length; i ++)
|
||||
{
|
||||
// loop is unrolled by factor of 4 here for efficiency
|
||||
sum += pSrc[i + 0] * filterCoeffs[i + 0] +
|
||||
pSrc[i + 1] * filterCoeffs[i + 1] +
|
||||
pSrc[i + 2] * filterCoeffs[i + 2] +
|
||||
pSrc[i + 3] * filterCoeffs[i + 3];
|
||||
sum += pSrc[i] * filterCoeffs[i];
|
||||
}
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
sum >>= resultDivFactor;
|
||||
|
@ -33,7 +33,7 @@ libSoundTouch_la_SOURCES=AAFilter.cpp FIRFilter.cpp FIFOSampleBuffer.cpp \
|
||||
InterpolateShannon.cpp
|
||||
|
||||
# Compiler flags
|
||||
AM_CXXFLAGS+=-O3
|
||||
#AM_CXXFLAGS+=
|
||||
|
||||
# Compile the files that need MMX and SSE individually.
|
||||
libSoundTouch_la_LIBADD=libSoundTouchMMX.la libSoundTouchSSE.la
|
||||
|
@ -1,4 +1,4 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
||||
/// while maintaining the original pitch by using a time domain WSOLA-like
|
||||
@ -54,6 +54,10 @@ using namespace soundtouch;
|
||||
|
||||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||||
|
||||
#if defined(SOUNDTOUCH_USE_NEON) && defined(SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION)
|
||||
// SIMD mode, allow shortcuts to avoid operations that aren't aligned to 16-byte boundary
|
||||
#define ST_SIMD_AVOID_UNALIGNED
|
||||
#endif
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
@ -315,9 +319,10 @@ int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
|
||||
{
|
||||
double corr;
|
||||
// Calculates correlation value for the mixing position corresponding to 'i'
|
||||
#ifdef _OPENMP
|
||||
#if defined(_OPENMP) || defined(ST_SIMD_AVOID_UNALIGNED)
|
||||
// in parallel OpenMP mode, can't use norm accumulator version as parallel executor won't
|
||||
// iterate the loop in sequential order
|
||||
// in SIMD mode, avoid accumulator version to allow avoiding unaligned positions
|
||||
corr = calcCrossCorr(refPos + channels * i, pMidBuffer, norm);
|
||||
#else
|
||||
// In non-parallel version call "calcCrossCorrAccumulate" that is otherwise same
|
||||
@ -830,21 +835,19 @@ void TDStretch::overlapStereo(short *poutput, const short *input) const
|
||||
|
||||
// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Multi'
|
||||
// version of the routine.
|
||||
void TDStretch::overlapMulti(SAMPLETYPE *poutput, const SAMPLETYPE *input) const
|
||||
void TDStretch::overlapMulti(short *poutput, const short *input) const
|
||||
{
|
||||
SAMPLETYPE m1=(SAMPLETYPE)0;
|
||||
SAMPLETYPE m2;
|
||||
int i=0;
|
||||
short m1;
|
||||
int i = 0;
|
||||
|
||||
for (m2 = (SAMPLETYPE)overlapLength; m2; m2 --)
|
||||
for (m1 = 0; m1 < overlapLength; m1 ++)
|
||||
{
|
||||
short m2 = (short)(overlapLength - m1);
|
||||
for (int c = 0; c < channels; c ++)
|
||||
{
|
||||
poutput[i] = (input[i] * m1 + pMidBuffer[i] * m2) / overlapLength;
|
||||
i++;
|
||||
}
|
||||
|
||||
m1++;
|
||||
}
|
||||
}
|
||||
|
||||
@ -889,20 +892,20 @@ double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, do
|
||||
unsigned long lnorm;
|
||||
int i;
|
||||
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
|
||||
if (((ulongptr)mixingPos) & 15) return -1e50;
|
||||
#endif
|
||||
|
||||
corr = lnorm = 0;
|
||||
// Same routine for stereo and mono. For stereo, unroll loop for better
|
||||
// efficiency and gives slightly better resolution against rounding.
|
||||
// For mono it same routine, just unrolls loop by factor of 4
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono
|
||||
for (i = 0; i < channels * overlapLength; i += 2)
|
||||
{
|
||||
corr += (mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm; // notice: do intermediate division here to avoid integer overflow
|
||||
corr += (mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3]) >> overlapDividerBitsNorm;
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
|
||||
lnorm += (mixingPos[i] * mixingPos[i] +
|
||||
mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm; // notice: do intermediate division here to avoid integer overflow
|
||||
lnorm += (mixingPos[i + 2] * mixingPos[i + 2] +
|
||||
mixingPos[i + 3] * mixingPos[i + 3]) >> overlapDividerBitsNorm;
|
||||
mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm;
|
||||
// do intermediate scalings to avoid integer overflow
|
||||
}
|
||||
|
||||
if (lnorm > maxnorm)
|
||||
@ -936,15 +939,11 @@ double TDStretch::calcCrossCorrAccumulate(const short *mixingPos, const short *c
|
||||
}
|
||||
|
||||
corr = 0;
|
||||
// Same routine for stereo and mono. For stereo, unroll loop for better
|
||||
// efficiency and gives slightly better resolution against rounding.
|
||||
// For mono it same routine, just unrolls loop by factor of 4
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono.
|
||||
for (i = 0; i < channels * overlapLength; i += 2)
|
||||
{
|
||||
corr += (mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm; // notice: do intermediate division here to avoid integer overflow
|
||||
corr += (mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3]) >> overlapDividerBitsNorm;
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
|
||||
}
|
||||
|
||||
// update normalizer with last samples of this round
|
||||
@ -1045,27 +1044,21 @@ void TDStretch::calculateOverlapLength(int overlapInMsec)
|
||||
/// Calculate cross-correlation
|
||||
double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, double &anorm)
|
||||
{
|
||||
double corr;
|
||||
double norm;
|
||||
float corr;
|
||||
float norm;
|
||||
int i;
|
||||
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
|
||||
if (((ulongptr)mixingPos) & 15) return -1e50;
|
||||
#endif
|
||||
|
||||
corr = norm = 0;
|
||||
// Same routine for stereo and mono. For Stereo, unroll by factor of 2.
|
||||
// For mono it's same routine yet unrollsd by factor of 4.
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono
|
||||
for (i = 0; i < channels * overlapLength; i ++)
|
||||
{
|
||||
corr += mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1];
|
||||
|
||||
norm += mixingPos[i] * mixingPos[i] +
|
||||
mixingPos[i + 1] * mixingPos[i + 1];
|
||||
|
||||
// unroll the loop for better CPU efficiency:
|
||||
corr += mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3];
|
||||
|
||||
norm += mixingPos[i + 2] * mixingPos[i + 2] +
|
||||
mixingPos[i + 3] * mixingPos[i + 3];
|
||||
corr += mixingPos[i] * compare[i];
|
||||
norm += mixingPos[i] * mixingPos[i];
|
||||
}
|
||||
|
||||
anorm = norm;
|
||||
@ -1076,7 +1069,7 @@ double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, do
|
||||
/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
|
||||
double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm)
|
||||
{
|
||||
double corr;
|
||||
float corr;
|
||||
int i;
|
||||
|
||||
corr = 0;
|
||||
@ -1087,14 +1080,10 @@ double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *c
|
||||
norm -= mixingPos[-i] * mixingPos[-i];
|
||||
}
|
||||
|
||||
// Same routine for stereo and mono. For Stereo, unroll by factor of 2.
|
||||
// For mono it's same routine yet unrollsd by factor of 4.
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono
|
||||
for (i = 0; i < channels * overlapLength; i ++)
|
||||
{
|
||||
corr += mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1] +
|
||||
mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3];
|
||||
corr += mixingPos[i] * compare[i];
|
||||
}
|
||||
|
||||
// update normalizer with last samples of this round
|
||||
|
@ -18,5 +18,5 @@ fi
|
||||
|
||||
echo "Building SoundTouchDLL for $arch with flags:$flags"
|
||||
|
||||
g++ -O3 -shared $flags -DDLL_EXPORTS -fvisibility=hidden -I../../include \
|
||||
g++ -O3 -ffast-math -shared $flags -DDLL_EXPORTS -fvisibility=hidden -I../../include \
|
||||
-I../SoundTouch -o SoundTouchDll.so SoundTouchDLL.cpp ../SoundTouch/*.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user