diff --git a/Makefile.am b/Makefile.am index 1394ce6..3cea8b6 100644 --- a/Makefile.am +++ b/Makefile.am @@ -1,16 +1,16 @@ ## Process this file with automake to create Makefile.in ## ## This file is part of SoundTouch, an audio processing library for pitch/time adjustments -## +## ## SoundTouch is free software; you can redistribute it and/or modify it under the ## terms of the GNU General Public License as published by the Free Software ## Foundation; either version 2 of the License, or (at your option) any later ## version. -## +## ## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY ## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR ## A PARTICULAR PURPOSE. See the GNU General Public License for more details. -## +## ## You should have received a copy of the GNU General Public License along with ## this program; if not, write to the Free Software Foundation, Inc., 59 Temple ## Place - Suite 330, Boston, MA 02111-1307, USA diff --git a/README.html b/README.html index 132e658..33ca2b5 100644 --- a/README.html +++ b/README.html @@ -147,6 +147,9 @@ cmake . make -j make install +
To list available build options:
++ cmake -LH
To compile the additional portable Shared Library / DLL version with the native C-language API:
cmake . -DSOUNDTOUCH_DLL=ON
diff --git a/bootstrap b/bootstrap
index 7534e44..b12b3e8 100755
--- a/bootstrap
+++ b/bootstrap
@@ -10,7 +10,7 @@ then
elif [ -a configure ]
then
configure && $0 --clean
- else
+ else
bootstrap && configure && $0 --clean
fi
diff --git a/include/BPMDetect.h b/include/BPMDetect.h
index 763266f..bf596a1 100644
--- a/include/BPMDetect.h
+++ b/include/BPMDetect.h
@@ -1,205 +1,205 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Beats-per-minute (BPM) detection routine.
-///
-/// The beat detection algorithm works as follows:
-/// - Use function 'inputSamples' to input a chunks of samples to the class for
-/// analysis. It's a good idea to enter a large sound file or stream in smallish
-/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
-/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden,
-/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
-/// Simple averaging is used for anti-alias filtering because the resulting signal
-/// quality isn't of that high importance.
-/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
-/// taking absolute value that's smoothed by sliding average. Signal levels that
-/// are below a couple of times the general RMS amplitude level are cut away to
-/// leave only notable peaks there.
-/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
-/// autocorrelation function of the enveloped signal.
-/// - After whole sound data file has been analyzed as above, the bpm level is
-/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
-/// function, calculates it's precise location and converts this reading to bpm's.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef _BPMDetect_H_
-#define _BPMDetect_H_
-
-#include
-#include "STTypes.h"
-#include "FIFOSampleBuffer.h"
-
-namespace soundtouch
-{
-
- /// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit.
- #define MIN_BPM 45
-
- /// Maximum allowed BPM rate range. Used for calculating algorithm parametrs
- #define MAX_BPM_RANGE 200
-
- /// Maximum allowed BPM rate range. Used to restrict accepted result below a reasonable limit.
- #define MAX_BPM_VALID 190
-
-////////////////////////////////////////////////////////////////////////////////
-
- typedef struct
- {
- float pos;
- float strength;
- } BEAT;
-
-
- class IIR2_filter
- {
- double coeffs[5];
- double prev[5];
-
- public:
- IIR2_filter(const double *lpf_coeffs);
- float update(float x);
- };
-
-
- /// Class for calculating BPM rate for audio data.
- class BPMDetect
- {
- protected:
- /// Auto-correlation accumulator bins.
- float *xcorr;
-
- /// Sample average counter.
- int decimateCount;
-
- /// Sample average accumulator for FIFO-like decimation.
- soundtouch::LONG_SAMPLETYPE decimateSum;
-
- /// Decimate sound by this coefficient to reach approx. 500 Hz.
- int decimateBy;
-
- /// Auto-correlation window length
- int windowLen;
-
- /// Number of channels (1 = mono, 2 = stereo)
- int channels;
-
- /// sample rate
- int sampleRate;
-
- /// Beginning of auto-correlation window: Autocorrelation isn't being updated for
- /// the first these many correlation bins.
- int windowStart;
-
- /// window functions for data preconditioning
- float *hamw;
- float *hamw2;
-
- // beat detection variables
- int pos;
- int peakPos;
- int beatcorr_ringbuffpos;
- int init_scaler;
- float peakVal;
- float *beatcorr_ringbuff;
-
- /// FIFO-buffer for decimated processing samples.
- soundtouch::FIFOSampleBuffer *buffer;
-
- /// Collection of detected beat positions
- //BeatCollection beats;
- std::vector beats;
-
- // 2nd order low-pass-filter
- IIR2_filter beat_lpf;
-
- /// Updates auto-correlation function for given number of decimated samples that
- /// are read from the internal 'buffer' pipe (samples aren't removed from the pipe
- /// though).
- void updateXCorr(int process_samples /// How many samples are processed.
- );
-
- /// Decimates samples to approx. 500 Hz.
- ///
- /// \return Number of output samples.
- int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer
- const soundtouch::SAMPLETYPE *src, ///< Source sample buffer
- int numsamples ///< Number of source samples.
- );
-
- /// Calculates amplitude envelope for the buffer of samples.
- /// Result is output to 'samples'.
- void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer
- int numsamples ///< Number of samples in buffer
- );
-
- /// remove constant bias from xcorr data
- void removeBias();
-
- // Detect individual beat positions
- void updateBeatPos(int process_samples);
-
-
- public:
- /// Constructor.
- BPMDetect(int numChannels, ///< Number of channels in sample data.
- int sampleRate ///< Sample rate in Hz.
- );
-
- /// Destructor.
- virtual ~BPMDetect();
-
- /// Inputs a block of samples for analyzing: Envelopes the samples and then
- /// updates the autocorrelation estimation. When whole song data has been input
- /// in smaller blocks using this function, read the resulting bpm with 'getBpm'
- /// function.
- ///
- /// Notice that data in 'samples' array can be disrupted in processing.
- void inputSamples(const soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer
- int numSamples ///< Number of samples in buffer
- );
-
- /// Analyzes the results and returns the BPM rate. Use this function to read result
- /// after whole song data has been input to the class by consecutive calls of
- /// 'inputSamples' function.
- ///
- /// \return Beats-per-minute rate, or zero if detection failed.
- float getBpm();
-
- /// Get beat position arrays. Note: The array includes also really low beat detection values
- /// in absence of clear strong beats. Consumer may wish to filter low values away.
- /// - "pos" receive array of beat positions
- /// - "values" receive array of beat detection strengths
- /// - max_num indicates max.size of "pos" and "values" array.
- ///
- /// You can query a suitable array sized by calling this with nullptr in "pos" & "values".
- ///
- /// \return number of beats in the arrays.
- int getBeats(float *pos, float *strength, int max_num);
- };
-}
-#endif // _BPMDetect_H_
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Beats-per-minute (BPM) detection routine.
+///
+/// The beat detection algorithm works as follows:
+/// - Use function 'inputSamples' to input a chunks of samples to the class for
+/// analysis. It's a good idea to enter a large sound file or stream in smallish
+/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
+/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden,
+/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
+/// Simple averaging is used for anti-alias filtering because the resulting signal
+/// quality isn't of that high importance.
+/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
+/// taking absolute value that's smoothed by sliding average. Signal levels that
+/// are below a couple of times the general RMS amplitude level are cut away to
+/// leave only notable peaks there.
+/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
+/// autocorrelation function of the enveloped signal.
+/// - After whole sound data file has been analyzed as above, the bpm level is
+/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
+/// function, calculates it's precise location and converts this reading to bpm's.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _BPMDetect_H_
+#define _BPMDetect_H_
+
+#include
+#include "STTypes.h"
+#include "FIFOSampleBuffer.h"
+
+namespace soundtouch
+{
+
+ /// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit.
+ #define MIN_BPM 45
+
+ /// Maximum allowed BPM rate range. Used for calculating algorithm parametrs
+ #define MAX_BPM_RANGE 200
+
+ /// Maximum allowed BPM rate range. Used to restrict accepted result below a reasonable limit.
+ #define MAX_BPM_VALID 190
+
+////////////////////////////////////////////////////////////////////////////////
+
+ typedef struct
+ {
+ float pos;
+ float strength;
+ } BEAT;
+
+
+ class IIR2_filter
+ {
+ double coeffs[5];
+ double prev[5];
+
+ public:
+ IIR2_filter(const double *lpf_coeffs);
+ float update(float x);
+ };
+
+
+ /// Class for calculating BPM rate for audio data.
+ class BPMDetect
+ {
+ protected:
+ /// Auto-correlation accumulator bins.
+ float *xcorr;
+
+ /// Sample average counter.
+ int decimateCount;
+
+ /// Sample average accumulator for FIFO-like decimation.
+ soundtouch::LONG_SAMPLETYPE decimateSum;
+
+ /// Decimate sound by this coefficient to reach approx. 500 Hz.
+ int decimateBy;
+
+ /// Auto-correlation window length
+ int windowLen;
+
+ /// Number of channels (1 = mono, 2 = stereo)
+ int channels;
+
+ /// sample rate
+ int sampleRate;
+
+ /// Beginning of auto-correlation window: Autocorrelation isn't being updated for
+ /// the first these many correlation bins.
+ int windowStart;
+
+ /// window functions for data preconditioning
+ float *hamw;
+ float *hamw2;
+
+ // beat detection variables
+ int pos;
+ int peakPos;
+ int beatcorr_ringbuffpos;
+ int init_scaler;
+ float peakVal;
+ float *beatcorr_ringbuff;
+
+ /// FIFO-buffer for decimated processing samples.
+ soundtouch::FIFOSampleBuffer *buffer;
+
+ /// Collection of detected beat positions
+ //BeatCollection beats;
+ std::vector beats;
+
+ // 2nd order low-pass-filter
+ IIR2_filter beat_lpf;
+
+ /// Updates auto-correlation function for given number of decimated samples that
+ /// are read from the internal 'buffer' pipe (samples aren't removed from the pipe
+ /// though).
+ void updateXCorr(int process_samples /// How many samples are processed.
+ );
+
+ /// Decimates samples to approx. 500 Hz.
+ ///
+ /// \return Number of output samples.
+ int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer
+ const soundtouch::SAMPLETYPE *src, ///< Source sample buffer
+ int numsamples ///< Number of source samples.
+ );
+
+ /// Calculates amplitude envelope for the buffer of samples.
+ /// Result is output to 'samples'.
+ void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer
+ int numsamples ///< Number of samples in buffer
+ );
+
+ /// remove constant bias from xcorr data
+ void removeBias();
+
+ // Detect individual beat positions
+ void updateBeatPos(int process_samples);
+
+
+ public:
+ /// Constructor.
+ BPMDetect(int numChannels, ///< Number of channels in sample data.
+ int sampleRate ///< Sample rate in Hz.
+ );
+
+ /// Destructor.
+ virtual ~BPMDetect();
+
+ /// Inputs a block of samples for analyzing: Envelopes the samples and then
+ /// updates the autocorrelation estimation. When whole song data has been input
+ /// in smaller blocks using this function, read the resulting bpm with 'getBpm'
+ /// function.
+ ///
+ /// Notice that data in 'samples' array can be disrupted in processing.
+ void inputSamples(const soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer
+ int numSamples ///< Number of samples in buffer
+ );
+
+ /// Analyzes the results and returns the BPM rate. Use this function to read result
+ /// after whole song data has been input to the class by consecutive calls of
+ /// 'inputSamples' function.
+ ///
+ /// \return Beats-per-minute rate, or zero if detection failed.
+ float getBpm();
+
+ /// Get beat position arrays. Note: The array includes also really low beat detection values
+ /// in absence of clear strong beats. Consumer may wish to filter low values away.
+ /// - "pos" receive array of beat positions
+ /// - "values" receive array of beat detection strengths
+ /// - max_num indicates max.size of "pos" and "values" array.
+ ///
+ /// You can query a suitable array sized by calling this with nullptr in "pos" & "values".
+ ///
+ /// \return number of beats in the arrays.
+ int getBeats(float *pos, float *strength, int max_num);
+ };
+}
+#endif // _BPMDetect_H_
diff --git a/include/FIFOSampleBuffer.h b/include/FIFOSampleBuffer.h
index 6c5785a..e7cdbed 100644
--- a/include/FIFOSampleBuffer.h
+++ b/include/FIFOSampleBuffer.h
@@ -1,180 +1,180 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// A buffer class for temporarily storaging sound samples, operates as a
-/// first-in-first-out pipe.
-///
-/// Samples are added to the end of the sample buffer with the 'putSamples'
-/// function, and are received from the beginning of the buffer by calling
-/// the 'receiveSamples' function. The class automatically removes the
-/// output samples from the buffer as well as grows the storage size
-/// whenever necessary.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef FIFOSampleBuffer_H
-#define FIFOSampleBuffer_H
-
-#include "FIFOSamplePipe.h"
-
-namespace soundtouch
-{
-
-/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
-/// care of storage size adjustment and data moving during input/output operations.
-///
-/// Notice that in case of stereo audio, one sample is considered to consist of
-/// both channel data.
-class FIFOSampleBuffer : public FIFOSamplePipe
-{
-private:
- /// Sample buffer.
- SAMPLETYPE *buffer;
-
- // Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
- // 16-byte aligned location of this buffer
- SAMPLETYPE *bufferUnaligned;
-
- /// Sample buffer size in bytes
- uint sizeInBytes;
-
- /// How many samples are currently in buffer.
- uint samplesInBuffer;
-
- /// Channels, 1=mono, 2=stereo.
- uint channels;
-
- /// Current position pointer to the buffer. This pointer is increased when samples are
- /// removed from the pipe so that it's necessary to actually rewind buffer (move data)
- /// only new data when is put to the pipe.
- uint bufferPos;
-
- /// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
- /// beginning of the buffer.
- void rewind();
-
- /// Ensures that the buffer has capacity for at least this many samples.
- void ensureCapacity(uint capacityRequirement);
-
- /// Returns current capacity.
- uint getCapacity() const;
-
-public:
-
- /// Constructor
- FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
- ///< Default is stereo.
- );
-
- /// destructor
- ~FIFOSampleBuffer() override;
-
- /// Returns a pointer to the beginning of the output samples.
- /// This function is provided for accessing the output samples directly.
- /// Please be careful for not to corrupt the book-keeping!
- ///
- /// When using this function to output samples, also remember to 'remove' the
- /// output samples from the buffer by calling the
- /// 'receiveSamples(numSamples)' function
- virtual SAMPLETYPE *ptrBegin() override;
-
- /// Returns a pointer to the end of the used part of the sample buffer (i.e.
- /// where the new samples are to be inserted). This function may be used for
- /// inserting new samples into the sample buffer directly. Please be careful
- /// not corrupt the book-keeping!
- ///
- /// When using this function as means for inserting new samples, also remember
- /// to increase the sample count afterwards, by calling the
- /// 'putSamples(numSamples)' function.
- SAMPLETYPE *ptrEnd(
- uint slackCapacity ///< How much free capacity (in samples) there _at least_
- ///< should be so that the caller can successfully insert the
- ///< desired samples to the buffer. If necessary, the function
- ///< grows the buffer size to comply with this requirement.
- );
-
- /// Adds 'numSamples' pcs of samples from the 'samples' memory position to
- /// the sample buffer.
- virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
- uint numSamples ///< Number of samples to insert.
- ) override;
-
- /// Adjusts the book-keeping to increase number of samples in the buffer without
- /// copying any actual samples.
- ///
- /// This function is used to update the number of samples in the sample buffer
- /// when accessing the buffer directly with 'ptrEnd' function. Please be
- /// careful though!
- virtual void putSamples(uint numSamples ///< Number of samples been inserted.
- );
-
- /// Output samples from beginning of the sample buffer. Copies requested samples to
- /// output buffer and removes them from the sample buffer. If there are less than
- /// 'numsample' samples in the buffer, returns all that available.
- ///
- /// \return Number of samples returned.
- virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
- uint maxSamples ///< How many samples to receive at max.
- ) override;
-
- /// Adjusts book-keeping so that given number of samples are removed from beginning of the
- /// sample buffer without copying them anywhere.
- ///
- /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
- /// with 'ptrBegin' function.
- virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
- ) override;
-
- /// Returns number of samples currently available.
- virtual uint numSamples() const override;
-
- /// Sets number of channels, 1 = mono, 2 = stereo.
- void setChannels(int numChannels);
-
- /// Get number of channels
- int getChannels()
- {
- return channels;
- }
-
- /// Returns nonzero if there aren't any samples available for outputting.
- virtual int isEmpty() const override;
-
- /// Clears all the samples.
- virtual void clear() override;
-
- /// allow trimming (downwards) amount of samples in pipeline.
- /// Returns adjusted amount of samples
- uint adjustAmountOfSamples(uint numSamples) override;
-
- /// Add silence to end of buffer
- void addSilent(uint nSamples);
-};
-
-}
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// A buffer class for temporarily storaging sound samples, operates as a
+/// first-in-first-out pipe.
+///
+/// Samples are added to the end of the sample buffer with the 'putSamples'
+/// function, and are received from the beginning of the buffer by calling
+/// the 'receiveSamples' function. The class automatically removes the
+/// output samples from the buffer as well as grows the storage size
+/// whenever necessary.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef FIFOSampleBuffer_H
+#define FIFOSampleBuffer_H
+
+#include "FIFOSamplePipe.h"
+
+namespace soundtouch
+{
+
+/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
+/// care of storage size adjustment and data moving during input/output operations.
+///
+/// Notice that in case of stereo audio, one sample is considered to consist of
+/// both channel data.
+class FIFOSampleBuffer : public FIFOSamplePipe
+{
+private:
+ /// Sample buffer.
+ SAMPLETYPE *buffer;
+
+ // Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
+ // 16-byte aligned location of this buffer
+ SAMPLETYPE *bufferUnaligned;
+
+ /// Sample buffer size in bytes
+ uint sizeInBytes;
+
+ /// How many samples are currently in buffer.
+ uint samplesInBuffer;
+
+ /// Channels, 1=mono, 2=stereo.
+ uint channels;
+
+ /// Current position pointer to the buffer. This pointer is increased when samples are
+ /// removed from the pipe so that it's necessary to actually rewind buffer (move data)
+ /// only new data when is put to the pipe.
+ uint bufferPos;
+
+ /// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
+ /// beginning of the buffer.
+ void rewind();
+
+ /// Ensures that the buffer has capacity for at least this many samples.
+ void ensureCapacity(uint capacityRequirement);
+
+ /// Returns current capacity.
+ uint getCapacity() const;
+
+public:
+
+ /// Constructor
+ FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
+ ///< Default is stereo.
+ );
+
+ /// destructor
+ ~FIFOSampleBuffer() override;
+
+ /// Returns a pointer to the beginning of the output samples.
+ /// This function is provided for accessing the output samples directly.
+ /// Please be careful for not to corrupt the book-keeping!
+ ///
+ /// When using this function to output samples, also remember to 'remove' the
+ /// output samples from the buffer by calling the
+ /// 'receiveSamples(numSamples)' function
+ virtual SAMPLETYPE *ptrBegin() override;
+
+ /// Returns a pointer to the end of the used part of the sample buffer (i.e.
+ /// where the new samples are to be inserted). This function may be used for
+ /// inserting new samples into the sample buffer directly. Please be careful
+ /// not corrupt the book-keeping!
+ ///
+ /// When using this function as means for inserting new samples, also remember
+ /// to increase the sample count afterwards, by calling the
+ /// 'putSamples(numSamples)' function.
+ SAMPLETYPE *ptrEnd(
+ uint slackCapacity ///< How much free capacity (in samples) there _at least_
+ ///< should be so that the caller can successfully insert the
+ ///< desired samples to the buffer. If necessary, the function
+ ///< grows the buffer size to comply with this requirement.
+ );
+
+ /// Adds 'numSamples' pcs of samples from the 'samples' memory position to
+ /// the sample buffer.
+ virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
+ uint numSamples ///< Number of samples to insert.
+ ) override;
+
+ /// Adjusts the book-keeping to increase number of samples in the buffer without
+ /// copying any actual samples.
+ ///
+ /// This function is used to update the number of samples in the sample buffer
+ /// when accessing the buffer directly with 'ptrEnd' function. Please be
+ /// careful though!
+ virtual void putSamples(uint numSamples ///< Number of samples been inserted.
+ );
+
+ /// Output samples from beginning of the sample buffer. Copies requested samples to
+ /// output buffer and removes them from the sample buffer. If there are less than
+ /// 'numsample' samples in the buffer, returns all that available.
+ ///
+ /// \return Number of samples returned.
+ virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
+ uint maxSamples ///< How many samples to receive at max.
+ ) override;
+
+ /// Adjusts book-keeping so that given number of samples are removed from beginning of the
+ /// sample buffer without copying them anywhere.
+ ///
+ /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+ /// with 'ptrBegin' function.
+ virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
+ ) override;
+
+ /// Returns number of samples currently available.
+ virtual uint numSamples() const override;
+
+ /// Sets number of channels, 1 = mono, 2 = stereo.
+ void setChannels(int numChannels);
+
+ /// Get number of channels
+ int getChannels()
+ {
+ return channels;
+ }
+
+ /// Returns nonzero if there aren't any samples available for outputting.
+ virtual int isEmpty() const override;
+
+ /// Clears all the samples.
+ virtual void clear() override;
+
+ /// allow trimming (downwards) amount of samples in pipeline.
+ /// Returns adjusted amount of samples
+ uint adjustAmountOfSamples(uint numSamples) override;
+
+ /// Add silence to end of buffer
+ void addSilent(uint nSamples);
+};
+
+}
+
+#endif
diff --git a/include/FIFOSamplePipe.h b/include/FIFOSamplePipe.h
index 0664951..93b6bf4 100644
--- a/include/FIFOSamplePipe.h
+++ b/include/FIFOSamplePipe.h
@@ -1,230 +1,230 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
-/// samples by operating like a first-in-first-out pipe: New samples are fed
-/// into one end of the pipe with the 'putSamples' function, and the processed
-/// samples are received from the other end with the 'receiveSamples' function.
-///
-/// 'FIFOProcessor' : A base class for classes the do signal processing with
-/// the samples while operating like a first-in-first-out pipe. When samples
-/// are input with the 'putSamples' function, the class processes them
-/// and moves the processed samples to the given 'output' pipe object, which
-/// may be either another processing stage, or a fifo sample buffer object.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef FIFOSamplePipe_H
-#define FIFOSamplePipe_H
-
-#include
-#include
-#include "STTypes.h"
-
-namespace soundtouch
-{
-
-/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
-class FIFOSamplePipe
-{
-protected:
-
- bool verifyNumberOfChannels(int nChannels) const
- {
- if ((nChannels > 0) && (nChannels <= SOUNDTOUCH_MAX_CHANNELS))
- {
- return true;
- }
- ST_THROW_RT_ERROR("Error: Illegal number of channels");
- return false;
- }
-
-public:
- // virtual default destructor
- virtual ~FIFOSamplePipe() {}
-
-
- /// Returns a pointer to the beginning of the output samples.
- /// This function is provided for accessing the output samples directly.
- /// Please be careful for not to corrupt the book-keeping!
- ///
- /// When using this function to output samples, also remember to 'remove' the
- /// output samples from the buffer by calling the
- /// 'receiveSamples(numSamples)' function
- virtual SAMPLETYPE *ptrBegin() = 0;
-
- /// Adds 'numSamples' pcs of samples from the 'samples' memory position to
- /// the sample buffer.
- virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
- uint numSamples ///< Number of samples to insert.
- ) = 0;
-
-
- // Moves samples from the 'other' pipe instance to this instance.
- void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
- )
- {
- const uint oNumSamples = other.numSamples();
-
- putSamples(other.ptrBegin(), oNumSamples);
- other.receiveSamples(oNumSamples);
- }
-
- /// Output samples from beginning of the sample buffer. Copies requested samples to
- /// output buffer and removes them from the sample buffer. If there are less than
- /// 'numsample' samples in the buffer, returns all that available.
- ///
- /// \return Number of samples returned.
- virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
- uint maxSamples ///< How many samples to receive at max.
- ) = 0;
-
- /// Adjusts book-keeping so that given number of samples are removed from beginning of the
- /// sample buffer without copying them anywhere.
- ///
- /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
- /// with 'ptrBegin' function.
- virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
- ) = 0;
-
- /// Returns number of samples currently available.
- virtual uint numSamples() const = 0;
-
- // Returns nonzero if there aren't any samples available for outputting.
- virtual int isEmpty() const = 0;
-
- /// Clears all the samples.
- virtual void clear() = 0;
-
- /// allow trimming (downwards) amount of samples in pipeline.
- /// Returns adjusted amount of samples
- virtual uint adjustAmountOfSamples(uint numSamples) = 0;
-
-};
-
-
-/// Base-class for sound processing routines working in FIFO principle. With this base
-/// class it's easy to implement sound processing stages that can be chained together,
-/// so that samples that are fed into beginning of the pipe automatically go through
-/// all the processing stages.
-///
-/// When samples are input to this class, they're first processed and then put to
-/// the FIFO pipe that's defined as output of this class. This output pipe can be
-/// either other processing stage or a FIFO sample buffer.
-class FIFOProcessor :public FIFOSamplePipe
-{
-protected:
- /// Internal pipe where processed samples are put.
- FIFOSamplePipe *output;
-
- /// Sets output pipe.
- void setOutPipe(FIFOSamplePipe *pOutput)
- {
- assert(output == nullptr);
- assert(pOutput != nullptr);
- output = pOutput;
- }
-
- /// Constructor. Doesn't define output pipe; it has to be set be
- /// 'setOutPipe' function.
- FIFOProcessor()
- {
- output = nullptr;
- }
-
- /// Constructor. Configures output pipe.
- FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
- )
- {
- output = pOutput;
- }
-
- /// Destructor.
- virtual ~FIFOProcessor() override
- {
- }
-
- /// Returns a pointer to the beginning of the output samples.
- /// This function is provided for accessing the output samples directly.
- /// Please be careful for not to corrupt the book-keeping!
- ///
- /// When using this function to output samples, also remember to 'remove' the
- /// output samples from the buffer by calling the
- /// 'receiveSamples(numSamples)' function
- virtual SAMPLETYPE *ptrBegin() override
- {
- return output->ptrBegin();
- }
-
-public:
-
- /// Output samples from beginning of the sample buffer. Copies requested samples to
- /// output buffer and removes them from the sample buffer. If there are less than
- /// 'numsample' samples in the buffer, returns all that available.
- ///
- /// \return Number of samples returned.
- virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
- uint maxSamples ///< How many samples to receive at max.
- ) override
- {
- return output->receiveSamples(outBuffer, maxSamples);
- }
-
- /// Adjusts book-keeping so that given number of samples are removed from beginning of the
- /// sample buffer without copying them anywhere.
- ///
- /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
- /// with 'ptrBegin' function.
- virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
- ) override
- {
- return output->receiveSamples(maxSamples);
- }
-
- /// Returns number of samples currently available.
- virtual uint numSamples() const override
- {
- return output->numSamples();
- }
-
- /// Returns nonzero if there aren't any samples available for outputting.
- virtual int isEmpty() const override
- {
- return output->isEmpty();
- }
-
- /// allow trimming (downwards) amount of samples in pipeline.
- /// Returns adjusted amount of samples
- virtual uint adjustAmountOfSamples(uint numSamples) override
- {
- return output->adjustAmountOfSamples(numSamples);
- }
-};
-
-}
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
+/// samples by operating like a first-in-first-out pipe: New samples are fed
+/// into one end of the pipe with the 'putSamples' function, and the processed
+/// samples are received from the other end with the 'receiveSamples' function.
+///
+/// 'FIFOProcessor' : A base class for classes the do signal processing with
+/// the samples while operating like a first-in-first-out pipe. When samples
+/// are input with the 'putSamples' function, the class processes them
+/// and moves the processed samples to the given 'output' pipe object, which
+/// may be either another processing stage, or a fifo sample buffer object.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef FIFOSamplePipe_H
+#define FIFOSamplePipe_H
+
+#include
+#include
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
+class FIFOSamplePipe
+{
+protected:
+
+ bool verifyNumberOfChannels(int nChannels) const
+ {
+ if ((nChannels > 0) && (nChannels <= SOUNDTOUCH_MAX_CHANNELS))
+ {
+ return true;
+ }
+ ST_THROW_RT_ERROR("Error: Illegal number of channels");
+ return false;
+ }
+
+public:
+ // virtual default destructor
+ virtual ~FIFOSamplePipe() {}
+
+
+ /// Returns a pointer to the beginning of the output samples.
+ /// This function is provided for accessing the output samples directly.
+ /// Please be careful for not to corrupt the book-keeping!
+ ///
+ /// When using this function to output samples, also remember to 'remove' the
+ /// output samples from the buffer by calling the
+ /// 'receiveSamples(numSamples)' function
+ virtual SAMPLETYPE *ptrBegin() = 0;
+
+ /// Adds 'numSamples' pcs of samples from the 'samples' memory position to
+ /// the sample buffer.
+ virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
+ uint numSamples ///< Number of samples to insert.
+ ) = 0;
+
+
+ // Moves samples from the 'other' pipe instance to this instance.
+ void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
+ )
+ {
+ const uint oNumSamples = other.numSamples();
+
+ putSamples(other.ptrBegin(), oNumSamples);
+ other.receiveSamples(oNumSamples);
+ }
+
+ /// Output samples from beginning of the sample buffer. Copies requested samples to
+ /// output buffer and removes them from the sample buffer. If there are less than
+ /// 'numsample' samples in the buffer, returns all that available.
+ ///
+ /// \return Number of samples returned.
+ virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
+ uint maxSamples ///< How many samples to receive at max.
+ ) = 0;
+
+ /// Adjusts book-keeping so that given number of samples are removed from beginning of the
+ /// sample buffer without copying them anywhere.
+ ///
+ /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+ /// with 'ptrBegin' function.
+ virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
+ ) = 0;
+
+ /// Returns number of samples currently available.
+ virtual uint numSamples() const = 0;
+
+ // Returns nonzero if there aren't any samples available for outputting.
+ virtual int isEmpty() const = 0;
+
+ /// Clears all the samples.
+ virtual void clear() = 0;
+
+ /// allow trimming (downwards) amount of samples in pipeline.
+ /// Returns adjusted amount of samples
+ virtual uint adjustAmountOfSamples(uint numSamples) = 0;
+
+};
+
+
+/// Base-class for sound processing routines working in FIFO principle. With this base
+/// class it's easy to implement sound processing stages that can be chained together,
+/// so that samples that are fed into beginning of the pipe automatically go through
+/// all the processing stages.
+///
+/// When samples are input to this class, they're first processed and then put to
+/// the FIFO pipe that's defined as output of this class. This output pipe can be
+/// either other processing stage or a FIFO sample buffer.
+class FIFOProcessor :public FIFOSamplePipe
+{
+protected:
+ /// Internal pipe where processed samples are put.
+ FIFOSamplePipe *output;
+
+ /// Sets output pipe.
+ void setOutPipe(FIFOSamplePipe *pOutput)
+ {
+ assert(output == nullptr);
+ assert(pOutput != nullptr);
+ output = pOutput;
+ }
+
+ /// Constructor. Doesn't define output pipe; it has to be set be
+ /// 'setOutPipe' function.
+ FIFOProcessor()
+ {
+ output = nullptr;
+ }
+
+ /// Constructor. Configures output pipe.
+ FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
+ )
+ {
+ output = pOutput;
+ }
+
+ /// Destructor.
+ virtual ~FIFOProcessor() override
+ {
+ }
+
+ /// Returns a pointer to the beginning of the output samples.
+ /// This function is provided for accessing the output samples directly.
+ /// Please be careful for not to corrupt the book-keeping!
+ ///
+ /// When using this function to output samples, also remember to 'remove' the
+ /// output samples from the buffer by calling the
+ /// 'receiveSamples(numSamples)' function
+ virtual SAMPLETYPE *ptrBegin() override
+ {
+ return output->ptrBegin();
+ }
+
+public:
+
+ /// Output samples from beginning of the sample buffer. Copies requested samples to
+ /// output buffer and removes them from the sample buffer. If there are less than
+ /// 'numsample' samples in the buffer, returns all that available.
+ ///
+ /// \return Number of samples returned.
+ virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
+ uint maxSamples ///< How many samples to receive at max.
+ ) override
+ {
+ return output->receiveSamples(outBuffer, maxSamples);
+ }
+
+ /// Adjusts book-keeping so that given number of samples are removed from beginning of the
+ /// sample buffer without copying them anywhere.
+ ///
+ /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+ /// with 'ptrBegin' function.
+ virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
+ ) override
+ {
+ return output->receiveSamples(maxSamples);
+ }
+
+ /// Returns number of samples currently available.
+ virtual uint numSamples() const override
+ {
+ return output->numSamples();
+ }
+
+ /// Returns nonzero if there aren't any samples available for outputting.
+ virtual int isEmpty() const override
+ {
+ return output->isEmpty();
+ }
+
+ /// allow trimming (downwards) amount of samples in pipeline.
+ /// Returns adjusted amount of samples
+ virtual uint adjustAmountOfSamples(uint numSamples) override
+ {
+ return output->adjustAmountOfSamples(numSamples);
+ }
+};
+
+}
+
+#endif
diff --git a/include/Makefile.am b/include/Makefile.am
index d1b8238..79adaeb 100644
--- a/include/Makefile.am
+++ b/include/Makefile.am
@@ -1,22 +1,22 @@
-## Process this file with automake to create Makefile.in
-##
-## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
-##
-## SoundTouch is free software; you can redistribute it and/or modify it under the
-## terms of the GNU General Public License as published by the Free Software
-## Foundation; either version 2 of the License, or (at your option) any later
-## version.
-##
-## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
-## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
-## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-##
-## You should have received a copy of the GNU General Public License along with
-## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
-## Place - Suite 330, Boston, MA 02111-1307, USA
-
-## I used config/am_include.mk for common definitions
-include $(top_srcdir)/config/am_include.mk
-
-pkginclude_HEADERS=FIFOSampleBuffer.h FIFOSamplePipe.h SoundTouch.h STTypes.h BPMDetect.h soundtouch_config.h
-
+## Process this file with automake to create Makefile.in
+##
+## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
+##
+## SoundTouch is free software; you can redistribute it and/or modify it under the
+## terms of the GNU General Public License as published by the Free Software
+## Foundation; either version 2 of the License, or (at your option) any later
+## version.
+##
+## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
+## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License along with
+## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+## Place - Suite 330, Boston, MA 02111-1307, USA
+
+## I used config/am_include.mk for common definitions
+include $(top_srcdir)/config/am_include.mk
+
+pkginclude_HEADERS=FIFOSampleBuffer.h FIFOSamplePipe.h SoundTouch.h STTypes.h BPMDetect.h soundtouch_config.h
+
diff --git a/include/STTypes.h b/include/STTypes.h
index 71dd0eb..03dea9e 100644
--- a/include/STTypes.h
+++ b/include/STTypes.h
@@ -1,190 +1,190 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Common type definitions for SoundTouch audio processing library.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef STTypes_H
-#define STTypes_H
-
-typedef unsigned int uint;
-typedef unsigned long ulong;
-
-// Patch for MinGW: on Win64 long is 32-bit
-#ifdef _WIN64
- typedef unsigned long long ulongptr;
-#else
- typedef ulong ulongptr;
-#endif
-
-
-// Helper macro for aligning pointer up to next 16-byte boundary
-#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
-
-
-#if (defined(__GNUC__) && !defined(ANDROID))
- // In GCC, include soundtouch_config.h made by config scritps.
- // Skip this in Android compilation that uses GCC but without configure scripts.
- #include "soundtouch_config.h"
-#endif
-
-
-namespace soundtouch
-{
- /// Max allowed number of channels
- #define SOUNDTOUCH_MAX_CHANNELS 16
-
- /// Activate these undef's to overrule the possible sampletype
- /// setting inherited from some other header file:
- //#undef SOUNDTOUCH_INTEGER_SAMPLES
- //#undef SOUNDTOUCH_FLOAT_SAMPLES
-
- /// If following flag is defined, always uses multichannel processing
- /// routines also for mono and stero sound. This is for routine testing
- /// purposes; output should be same with either routines, yet disabling
- /// the dedicated mono/stereo processing routines will result in slower
- /// runtime performance so recommendation is to keep this off.
- // #define USE_MULTICH_ALWAYS
-
- #if (defined(__SOFTFP__) && defined(ANDROID))
- // For Android compilation: Force use of Integer samples in case that
- // compilation uses soft-floating point emulation - soft-fp is way too slow
- #undef SOUNDTOUCH_FLOAT_SAMPLES
- #define SOUNDTOUCH_INTEGER_SAMPLES 1
- #endif
-
- #if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
-
- /// Choose either 32bit floating point or 16bit integer sampletype
- /// by choosing one of the following defines, unless this selection
- /// has already been done in some other file.
- ////
- /// Notes:
- /// - In Windows environment, choose the sample format with the
- /// following defines.
- /// - In GNU environment, the floating point samples are used by
- /// default, but integer samples can be chosen by giving the
- /// following switch to the configure script:
- /// ./configure --enable-integer-samples
- /// However, if you still prefer to select the sample format here
- /// also in GNU environment, then please #undef the INTEGER_SAMPLE
- /// and FLOAT_SAMPLE defines first as in comments above.
- //#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
- #define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
-
- #endif
-
- #if (_M_IX86 || __i386__ || __x86_64__ || _M_X64)
- /// Define this to allow X86-specific assembler/intrinsic optimizations.
- /// Notice that library contains also usual C++ versions of each of these
- /// these routines, so if you're having difficulties getting the optimized
- /// routines compiled for whatever reason, you may disable these optimizations
- /// to make the library compile.
-
- #define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
-
- /// In GNU environment, allow the user to override this setting by
- /// giving the following switch to the configure script:
- /// ./configure --disable-x86-optimizations
- /// ./configure --enable-x86-optimizations=no
- #ifdef SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS
- #undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
- #endif
- #else
- /// Always disable optimizations when not using a x86 systems.
- #undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
-
- #endif
-
- // If defined, allows the SIMD-optimized routines to skip unevenly aligned
- // memory offsets that can cause performance penalty in some SIMD implementations.
- // Causes slight compromise in sound quality.
- // #define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
-
-
- #ifdef SOUNDTOUCH_INTEGER_SAMPLES
- // 16bit integer sample type
- typedef short SAMPLETYPE;
- // data type for sample accumulation: Use 32bit integer to prevent overflows
- typedef long LONG_SAMPLETYPE;
-
- #ifdef SOUNDTOUCH_FLOAT_SAMPLES
- // check that only one sample type is defined
- #error "conflicting sample types defined"
- #endif // SOUNDTOUCH_FLOAT_SAMPLES
-
- #ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
- // Allow MMX optimizations (not available in X64 mode)
- #if (!_M_X64)
- #define SOUNDTOUCH_ALLOW_MMX 1
- #endif
- #endif
-
- #else
-
- // floating point samples
- typedef float SAMPLETYPE;
- // data type for sample accumulation: Use float also here to enable
- // efficient autovectorization
- typedef float LONG_SAMPLETYPE;
-
- #ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
- // Allow SSE optimizations
- #define SOUNDTOUCH_ALLOW_SSE 1
- #endif
-
- #endif // SOUNDTOUCH_INTEGER_SAMPLES
-
- #if ((SOUNDTOUCH_ALLOW_SSE) || (__SSE__) || (SOUNDTOUCH_USE_NEON))
- #if SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
- #define ST_SIMD_AVOID_UNALIGNED
- #endif
- #endif
-
-}
-
-// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
-// #define ST_NO_EXCEPTION_HANDLING 1
-#ifdef ST_NO_EXCEPTION_HANDLING
- // Exceptions disabled. Throw asserts instead if enabled.
- #include
- #define ST_THROW_RT_ERROR(x) {assert((const char *)x);}
-#else
- // use c++ standard exceptions
- #include
- #include
- #define ST_THROW_RT_ERROR(x) {throw std::runtime_error(x);}
-#endif
-
-// When this #define is active, eliminates a clicking sound when the "rate" or "pitch"
-// parameter setting crosses from value <1 to >=1 or vice versa during processing.
-// Default is off as such crossover is untypical case and involves a slight sound
-// quality compromise.
-//#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Common type definitions for SoundTouch audio processing library.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef STTypes_H
+#define STTypes_H
+
+typedef unsigned int uint;
+typedef unsigned long ulong;
+
+// Patch for MinGW: on Win64 long is 32-bit
+#ifdef _WIN64
+ typedef unsigned long long ulongptr;
+#else
+ typedef ulong ulongptr;
+#endif
+
+
+// Helper macro for aligning pointer up to next 16-byte boundary
+#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
+
+
+#if (defined(__GNUC__) && !defined(ANDROID))
+ // In GCC, include soundtouch_config.h made by config scritps.
+ // Skip this in Android compilation that uses GCC but without configure scripts.
+ #include "soundtouch_config.h"
+#endif
+
+
+namespace soundtouch
+{
+ /// Max allowed number of channels
+ #define SOUNDTOUCH_MAX_CHANNELS 16
+
+ /// Activate these undef's to overrule the possible sampletype
+ /// setting inherited from some other header file:
+ //#undef SOUNDTOUCH_INTEGER_SAMPLES
+ //#undef SOUNDTOUCH_FLOAT_SAMPLES
+
+ /// If following flag is defined, always uses multichannel processing
+ /// routines also for mono and stero sound. This is for routine testing
+ /// purposes; output should be same with either routines, yet disabling
+ /// the dedicated mono/stereo processing routines will result in slower
+ /// runtime performance so recommendation is to keep this off.
+ // #define USE_MULTICH_ALWAYS
+
+ #if (defined(__SOFTFP__) && defined(ANDROID))
+ // For Android compilation: Force use of Integer samples in case that
+ // compilation uses soft-floating point emulation - soft-fp is way too slow
+ #undef SOUNDTOUCH_FLOAT_SAMPLES
+ #define SOUNDTOUCH_INTEGER_SAMPLES 1
+ #endif
+
+ #if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
+
+ /// Choose either 32bit floating point or 16bit integer sampletype
+ /// by choosing one of the following defines, unless this selection
+ /// has already been done in some other file.
+ ////
+ /// Notes:
+ /// - In Windows environment, choose the sample format with the
+ /// following defines.
+ /// - In GNU environment, the floating point samples are used by
+ /// default, but integer samples can be chosen by giving the
+ /// following switch to the configure script:
+ /// ./configure --enable-integer-samples
+ /// However, if you still prefer to select the sample format here
+ /// also in GNU environment, then please #undef the INTEGER_SAMPLE
+ /// and FLOAT_SAMPLE defines first as in comments above.
+ //#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
+ #define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
+
+ #endif
+
+ #if (_M_IX86 || __i386__ || __x86_64__ || _M_X64)
+ /// Define this to allow X86-specific assembler/intrinsic optimizations.
+ /// Notice that library contains also usual C++ versions of each of these
+ /// these routines, so if you're having difficulties getting the optimized
+ /// routines compiled for whatever reason, you may disable these optimizations
+ /// to make the library compile.
+
+ #define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
+
+ /// In GNU environment, allow the user to override this setting by
+ /// giving the following switch to the configure script:
+ /// ./configure --disable-x86-optimizations
+ /// ./configure --enable-x86-optimizations=no
+ #ifdef SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS
+ #undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
+ #endif
+ #else
+ /// Always disable optimizations when not using a x86 systems.
+ #undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
+
+ #endif
+
+ // If defined, allows the SIMD-optimized routines to skip unevenly aligned
+ // memory offsets that can cause performance penalty in some SIMD implementations.
+ // Causes slight compromise in sound quality.
+ // #define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
+
+
+ #ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ // 16bit integer sample type
+ typedef short SAMPLETYPE;
+ // data type for sample accumulation: Use 32bit integer to prevent overflows
+ typedef long LONG_SAMPLETYPE;
+
+ #ifdef SOUNDTOUCH_FLOAT_SAMPLES
+ // check that only one sample type is defined
+ #error "conflicting sample types defined"
+ #endif // SOUNDTOUCH_FLOAT_SAMPLES
+
+ #ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
+ // Allow MMX optimizations (not available in X64 mode)
+ #if (!_M_X64)
+ #define SOUNDTOUCH_ALLOW_MMX 1
+ #endif
+ #endif
+
+ #else
+
+ // floating point samples
+ typedef float SAMPLETYPE;
+ // data type for sample accumulation: Use float also here to enable
+ // efficient autovectorization
+ typedef float LONG_SAMPLETYPE;
+
+ #ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
+ // Allow SSE optimizations
+ #define SOUNDTOUCH_ALLOW_SSE 1
+ #endif
+
+ #endif // SOUNDTOUCH_INTEGER_SAMPLES
+
+ #if ((SOUNDTOUCH_ALLOW_SSE) || (__SSE__) || (SOUNDTOUCH_USE_NEON))
+ #if SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
+ #define ST_SIMD_AVOID_UNALIGNED
+ #endif
+ #endif
+
+}
+
+// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
+// #define ST_NO_EXCEPTION_HANDLING 1
+#ifdef ST_NO_EXCEPTION_HANDLING
+ // Exceptions disabled. Throw asserts instead if enabled.
+ #include
+ #define ST_THROW_RT_ERROR(x) {assert((const char *)x);}
+#else
+ // use c++ standard exceptions
+ #include
+ #include
+ #define ST_THROW_RT_ERROR(x) {throw std::runtime_error(x);}
+#endif
+
+// When this #define is active, eliminates a clicking sound when the "rate" or "pitch"
+// parameter setting crosses from value <1 to >=1 or vice versa during processing.
+// Default is off as such crossover is untypical case and involves a slight sound
+// quality compromise.
+//#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1
+
+#endif
diff --git a/include/SoundTouch.h b/include/SoundTouch.h
index 3337dad..7045209 100644
--- a/include/SoundTouch.h
+++ b/include/SoundTouch.h
@@ -1,348 +1,348 @@
-//////////////////////////////////////////////////////////////////////////////
-///
-/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
-///
-/// Notes:
-/// - Initialize the SoundTouch object instance by setting up the sound stream
-/// parameters with functions 'setSampleRate' and 'setChannels', then set
-/// desired tempo/pitch/rate settings with the corresponding functions.
-///
-/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
-/// samples that are to be processed are fed into one of the pipe by calling
-/// function 'putSamples', while the ready processed samples can be read
-/// from the other end of the pipeline with function 'receiveSamples'.
-///
-/// - The SoundTouch processing classes require certain sized 'batches' of
-/// samples in order to process the sound. For this reason the classes buffer
-/// incoming samples until there are enough of samples available for
-/// processing, then they carry out the processing step and consequently
-/// make the processed samples available for outputting.
-///
-/// - For the above reason, the processing routines introduce a certain
-/// 'latency' between the input and output, so that the samples input to
-/// SoundTouch may not be immediately available in the output, and neither
-/// the amount of outputtable samples may not immediately be in direct
-/// relationship with the amount of previously input samples.
-///
-/// - The tempo/pitch/rate control parameters can be altered during processing.
-/// Please notice though that they aren't currently protected by semaphores,
-/// so in multi-thread application external semaphore protection may be
-/// required.
-///
-/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
-/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
-/// tempo and pitch in the same ratio) of the sound. The third available control
-/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
-/// combining the two other controls.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef SoundTouch_H
-#define SoundTouch_H
-
-#include "FIFOSamplePipe.h"
-#include "STTypes.h"
-
-namespace soundtouch
-{
-
-/// Soundtouch library version string
-#define SOUNDTOUCH_VERSION "2.3.3"
-
-/// SoundTouch library version id
-#define SOUNDTOUCH_VERSION_ID (20303)
-
-//
-// Available setting IDs for the 'setSetting' & 'get_setting' functions:
-
-/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
-#define SETTING_USE_AA_FILTER 0
-
-/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
-#define SETTING_AA_FILTER_LENGTH 1
-
-/// Enable/disable quick seeking algorithm in tempo changer routine
-/// (enabling quick seeking lowers CPU utilization but causes a minor sound
-/// quality compromising)
-#define SETTING_USE_QUICKSEEK 2
-
-/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
-/// to how long sequences the original sound is chopped in the time-stretch algorithm.
-/// See "STTypes.h" or README for more information.
-#define SETTING_SEQUENCE_MS 3
-
-/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
-/// best possible overlapping location. This determines from how wide window the algorithm
-/// may look for an optimal joining location when mixing the sound sequences back together.
-/// See "STTypes.h" or README for more information.
-#define SETTING_SEEKWINDOW_MS 4
-
-/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
-/// are mixed back together, to form a continuous sound stream, this parameter defines over
-/// how long period the two consecutive sequences are let to overlap each other.
-/// See "STTypes.h" or README for more information.
-#define SETTING_OVERLAP_MS 5
-
-
-/// Call "getSetting" with this ID to query processing sequence size in samples.
-/// This value gives approximate value of how many input samples you'll need to
-/// feed into SoundTouch after initial buffering to get out a new batch of
-/// output samples.
-///
-/// This value does not include initial buffering at beginning of a new processing
-/// stream, use SETTING_INITIAL_LATENCY to get the initial buffering size.
-///
-/// Notices:
-/// - This is read-only parameter, i.e. setSetting ignores this parameter
-/// - This parameter value is not constant but change depending on
-/// tempo/pitch/rate/samplerate settings.
-#define SETTING_NOMINAL_INPUT_SEQUENCE 6
-
-
-/// Call "getSetting" with this ID to query nominal average processing output
-/// size in samples. This value tells approcimate value how many output samples
-/// SoundTouch outputs once it does DSP processing run for a batch of input samples.
-///
-/// Notices:
-/// - This is read-only parameter, i.e. setSetting ignores this parameter
-/// - This parameter value is not constant but change depending on
-/// tempo/pitch/rate/samplerate settings.
-#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
-
-
-/// Call "getSetting" with this ID to query initial processing latency, i.e.
-/// approx. how many samples you'll need to enter to SoundTouch pipeline before
-/// you can expect to get first batch of ready output samples out.
-///
-/// After the first output batch, you can then expect to get approx.
-/// SETTING_NOMINAL_OUTPUT_SEQUENCE ready samples out for every
-/// SETTING_NOMINAL_INPUT_SEQUENCE samples that you enter into SoundTouch.
-///
-/// Example:
-/// processing with parameter -tempo=5
-/// => initial latency = 5509 samples
-/// input sequence = 4167 samples
-/// output sequence = 3969 samples
-///
-/// Accordingly, you can expect to feed in approx. 5509 samples at beginning of
-/// the stream, and then you'll get out the first 3969 samples. After that, for
-/// every approx. 4167 samples that you'll put in, you'll receive again approx.
-/// 3969 samples out.
-///
-/// This also means that average latency during stream processing is
-/// INITIAL_LATENCY-OUTPUT_SEQUENCE/2, in the above example case 5509-3969/2
-/// = 3524 samples
-///
-/// Notices:
-/// - This is read-only parameter, i.e. setSetting ignores this parameter
-/// - This parameter value is not constant but change depending on
-/// tempo/pitch/rate/samplerate settings.
-#define SETTING_INITIAL_LATENCY 8
-
-
-class SoundTouch : public FIFOProcessor
-{
-private:
- /// Rate transposer class instance
- class RateTransposer *pRateTransposer;
-
- /// Time-stretch class instance
- class TDStretch *pTDStretch;
-
- /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
- double virtualRate;
-
- /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
- double virtualTempo;
-
- /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
- double virtualPitch;
-
- /// Flag: Has sample rate been set?
- bool bSrateSet;
-
- /// Accumulator for how many samples in total will be expected as output vs. samples put in,
- /// considering current processing settings.
- double samplesExpectedOut;
-
- /// Accumulator for how many samples in total have been read out from the processing so far
- long samplesOutput;
-
- /// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
- /// 'virtualPitch' parameters.
- void calcEffectiveRateAndTempo();
-
-protected :
- /// Number of channels
- uint channels;
-
- /// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
- double rate;
-
- /// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
- double tempo;
-
-public:
- SoundTouch();
- virtual ~SoundTouch() override;
-
- /// Get SoundTouch library version string
- static const char *getVersionString();
-
- /// Get SoundTouch library version Id
- static uint getVersionId();
-
- /// Sets new rate control value. Normal rate = 1.0, smaller values
- /// represent slower rate, larger faster rates.
- void setRate(double newRate);
-
- /// Sets new tempo control value. Normal tempo = 1.0, smaller values
- /// represent slower tempo, larger faster tempo.
- void setTempo(double newTempo);
-
- /// Sets new rate control value as a difference in percents compared
- /// to the original rate (-50 .. +100 %)
- void setRateChange(double newRate);
-
- /// Sets new tempo control value as a difference in percents compared
- /// to the original tempo (-50 .. +100 %)
- void setTempoChange(double newTempo);
-
- /// Sets new pitch control value. Original pitch = 1.0, smaller values
- /// represent lower pitches, larger values higher pitch.
- void setPitch(double newPitch);
-
- /// Sets pitch change in octaves compared to the original pitch
- /// (-1.00 .. +1.00)
- void setPitchOctaves(double newPitch);
-
- /// Sets pitch change in semi-tones compared to the original pitch
- /// (-12 .. +12)
- void setPitchSemiTones(int newPitch);
- void setPitchSemiTones(double newPitch);
-
- /// Sets the number of channels, 1 = mono, 2 = stereo
- void setChannels(uint numChannels);
-
- /// Sets sample rate.
- void setSampleRate(uint srate);
-
- /// Get ratio between input and output audio durations, useful for calculating
- /// processed output duration: if you'll process a stream of N samples, then
- /// you can expect to get out N * getInputOutputSampleRatio() samples.
- ///
- /// This ratio will give accurate target duration ratio for a full audio track,
- /// given that the the whole track is processed with same processing parameters.
- ///
- /// If this ratio is applied to calculate intermediate offsets inside a processing
- /// stream, then this ratio is approximate and can deviate +- some tens of milliseconds
- /// from ideal offset, yet by end of the audio stream the duration ratio will become
- /// exact.
- ///
- /// Example: if processing with parameters "-tempo=15 -pitch=-3", the function
- /// will return value 0.8695652... Now, if processing an audio stream whose duration
- /// is exactly one million audio samples, then you can expect the processed
- /// output duration be 0.869565 * 1000000 = 869565 samples.
- double getInputOutputSampleRatio();
-
- /// Flushes the last samples from the processing pipeline to the output.
- /// Clears also the internal processing buffers.
- //
- /// Note: This function is meant for extracting the last samples of a sound
- /// stream. This function may introduce additional blank samples in the end
- /// of the sound stream, and thus it's not recommended to call this function
- /// in the middle of a sound stream.
- void flush();
-
- /// Adds 'numSamples' pcs of samples from the 'samples' memory position into
- /// the input of the object. Notice that sample rate _has_to_ be set before
- /// calling this function, otherwise throws a runtime_error exception.
- virtual void putSamples(
- const SAMPLETYPE *samples, ///< Pointer to sample buffer.
- uint numSamples ///< Number of samples in buffer. Notice
- ///< that in case of stereo-sound a single sample
- ///< contains data for both channels.
- ) override;
-
- /// Output samples from beginning of the sample buffer. Copies requested samples to
- /// output buffer and removes them from the sample buffer. If there are less than
- /// 'numsample' samples in the buffer, returns all that available.
- ///
- /// \return Number of samples returned.
- virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
- uint maxSamples ///< How many samples to receive at max.
- ) override;
-
- /// Adjusts book-keeping so that given number of samples are removed from beginning of the
- /// sample buffer without copying them anywhere.
- ///
- /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
- /// with 'ptrBegin' function.
- virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
- ) override;
-
- /// Clears all the samples in the object's output and internal processing
- /// buffers.
- virtual void clear() override;
-
- /// Changes a setting controlling the processing system behaviour. See the
- /// 'SETTING_...' defines for available setting ID's.
- ///
- /// \return 'true' if the setting was successfully changed
- bool setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
- int value ///< New setting value.
- );
-
- /// Reads a setting controlling the processing system behaviour. See the
- /// 'SETTING_...' defines for available setting ID's.
- ///
- /// \return the setting value.
- int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
- ) const;
-
- /// Returns number of samples currently unprocessed.
- virtual uint numUnprocessedSamples() const;
-
- /// Return number of channels
- uint numChannels() const
- {
- return channels;
- }
-
- /// Other handy functions that are implemented in the ancestor classes (see
- /// classes 'FIFOProcessor' and 'FIFOSamplePipe')
- ///
- /// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
- /// - numSamples() : Get number of 'ready' samples that can be received with
- /// function 'receiveSamples()'
- /// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
- /// - clear() : Clears all samples from ready/processing buffers.
-};
-
-}
-#endif
+//////////////////////////////////////////////////////////////////////////////
+///
+/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
+///
+/// Notes:
+/// - Initialize the SoundTouch object instance by setting up the sound stream
+/// parameters with functions 'setSampleRate' and 'setChannels', then set
+/// desired tempo/pitch/rate settings with the corresponding functions.
+///
+/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
+/// samples that are to be processed are fed into one of the pipe by calling
+/// function 'putSamples', while the ready processed samples can be read
+/// from the other end of the pipeline with function 'receiveSamples'.
+///
+/// - The SoundTouch processing classes require certain sized 'batches' of
+/// samples in order to process the sound. For this reason the classes buffer
+/// incoming samples until there are enough of samples available for
+/// processing, then they carry out the processing step and consequently
+/// make the processed samples available for outputting.
+///
+/// - For the above reason, the processing routines introduce a certain
+/// 'latency' between the input and output, so that the samples input to
+/// SoundTouch may not be immediately available in the output, and neither
+/// the amount of outputtable samples may not immediately be in direct
+/// relationship with the amount of previously input samples.
+///
+/// - The tempo/pitch/rate control parameters can be altered during processing.
+/// Please notice though that they aren't currently protected by semaphores,
+/// so in multi-thread application external semaphore protection may be
+/// required.
+///
+/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
+/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
+/// tempo and pitch in the same ratio) of the sound. The third available control
+/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
+/// combining the two other controls.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef SoundTouch_H
+#define SoundTouch_H
+
+#include "FIFOSamplePipe.h"
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+/// Soundtouch library version string
+#define SOUNDTOUCH_VERSION "2.3.3"
+
+/// SoundTouch library version id
+#define SOUNDTOUCH_VERSION_ID (20303)
+
+//
+// Available setting IDs for the 'setSetting' & 'get_setting' functions:
+
+/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
+#define SETTING_USE_AA_FILTER 0
+
+/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
+#define SETTING_AA_FILTER_LENGTH 1
+
+/// Enable/disable quick seeking algorithm in tempo changer routine
+/// (enabling quick seeking lowers CPU utilization but causes a minor sound
+/// quality compromising)
+#define SETTING_USE_QUICKSEEK 2
+
+/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
+/// to how long sequences the original sound is chopped in the time-stretch algorithm.
+/// See "STTypes.h" or README for more information.
+#define SETTING_SEQUENCE_MS 3
+
+/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
+/// best possible overlapping location. This determines from how wide window the algorithm
+/// may look for an optimal joining location when mixing the sound sequences back together.
+/// See "STTypes.h" or README for more information.
+#define SETTING_SEEKWINDOW_MS 4
+
+/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
+/// are mixed back together, to form a continuous sound stream, this parameter defines over
+/// how long period the two consecutive sequences are let to overlap each other.
+/// See "STTypes.h" or README for more information.
+#define SETTING_OVERLAP_MS 5
+
+
+/// Call "getSetting" with this ID to query processing sequence size in samples.
+/// This value gives approximate value of how many input samples you'll need to
+/// feed into SoundTouch after initial buffering to get out a new batch of
+/// output samples.
+///
+/// This value does not include initial buffering at beginning of a new processing
+/// stream, use SETTING_INITIAL_LATENCY to get the initial buffering size.
+///
+/// Notices:
+/// - This is read-only parameter, i.e. setSetting ignores this parameter
+/// - This parameter value is not constant but change depending on
+/// tempo/pitch/rate/samplerate settings.
+#define SETTING_NOMINAL_INPUT_SEQUENCE 6
+
+
+/// Call "getSetting" with this ID to query nominal average processing output
+/// size in samples. This value tells approcimate value how many output samples
+/// SoundTouch outputs once it does DSP processing run for a batch of input samples.
+///
+/// Notices:
+/// - This is read-only parameter, i.e. setSetting ignores this parameter
+/// - This parameter value is not constant but change depending on
+/// tempo/pitch/rate/samplerate settings.
+#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
+
+
+/// Call "getSetting" with this ID to query initial processing latency, i.e.
+/// approx. how many samples you'll need to enter to SoundTouch pipeline before
+/// you can expect to get first batch of ready output samples out.
+///
+/// After the first output batch, you can then expect to get approx.
+/// SETTING_NOMINAL_OUTPUT_SEQUENCE ready samples out for every
+/// SETTING_NOMINAL_INPUT_SEQUENCE samples that you enter into SoundTouch.
+///
+/// Example:
+/// processing with parameter -tempo=5
+/// => initial latency = 5509 samples
+/// input sequence = 4167 samples
+/// output sequence = 3969 samples
+///
+/// Accordingly, you can expect to feed in approx. 5509 samples at beginning of
+/// the stream, and then you'll get out the first 3969 samples. After that, for
+/// every approx. 4167 samples that you'll put in, you'll receive again approx.
+/// 3969 samples out.
+///
+/// This also means that average latency during stream processing is
+/// INITIAL_LATENCY-OUTPUT_SEQUENCE/2, in the above example case 5509-3969/2
+/// = 3524 samples
+///
+/// Notices:
+/// - This is read-only parameter, i.e. setSetting ignores this parameter
+/// - This parameter value is not constant but change depending on
+/// tempo/pitch/rate/samplerate settings.
+#define SETTING_INITIAL_LATENCY 8
+
+
+class SoundTouch : public FIFOProcessor
+{
+private:
+ /// Rate transposer class instance
+ class RateTransposer *pRateTransposer;
+
+ /// Time-stretch class instance
+ class TDStretch *pTDStretch;
+
+ /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
+ double virtualRate;
+
+ /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
+ double virtualTempo;
+
+ /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
+ double virtualPitch;
+
+ /// Flag: Has sample rate been set?
+ bool bSrateSet;
+
+ /// Accumulator for how many samples in total will be expected as output vs. samples put in,
+ /// considering current processing settings.
+ double samplesExpectedOut;
+
+ /// Accumulator for how many samples in total have been read out from the processing so far
+ long samplesOutput;
+
+ /// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
+ /// 'virtualPitch' parameters.
+ void calcEffectiveRateAndTempo();
+
+protected :
+ /// Number of channels
+ uint channels;
+
+ /// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
+ double rate;
+
+ /// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
+ double tempo;
+
+public:
+ SoundTouch();
+ virtual ~SoundTouch() override;
+
+ /// Get SoundTouch library version string
+ static const char *getVersionString();
+
+ /// Get SoundTouch library version Id
+ static uint getVersionId();
+
+ /// Sets new rate control value. Normal rate = 1.0, smaller values
+ /// represent slower rate, larger faster rates.
+ void setRate(double newRate);
+
+ /// Sets new tempo control value. Normal tempo = 1.0, smaller values
+ /// represent slower tempo, larger faster tempo.
+ void setTempo(double newTempo);
+
+ /// Sets new rate control value as a difference in percents compared
+ /// to the original rate (-50 .. +100 %)
+ void setRateChange(double newRate);
+
+ /// Sets new tempo control value as a difference in percents compared
+ /// to the original tempo (-50 .. +100 %)
+ void setTempoChange(double newTempo);
+
+ /// Sets new pitch control value. Original pitch = 1.0, smaller values
+ /// represent lower pitches, larger values higher pitch.
+ void setPitch(double newPitch);
+
+ /// Sets pitch change in octaves compared to the original pitch
+ /// (-1.00 .. +1.00)
+ void setPitchOctaves(double newPitch);
+
+ /// Sets pitch change in semi-tones compared to the original pitch
+ /// (-12 .. +12)
+ void setPitchSemiTones(int newPitch);
+ void setPitchSemiTones(double newPitch);
+
+ /// Sets the number of channels, 1 = mono, 2 = stereo
+ void setChannels(uint numChannels);
+
+ /// Sets sample rate.
+ void setSampleRate(uint srate);
+
+ /// Get ratio between input and output audio durations, useful for calculating
+ /// processed output duration: if you'll process a stream of N samples, then
+ /// you can expect to get out N * getInputOutputSampleRatio() samples.
+ ///
+ /// This ratio will give accurate target duration ratio for a full audio track,
+ /// given that the the whole track is processed with same processing parameters.
+ ///
+ /// If this ratio is applied to calculate intermediate offsets inside a processing
+ /// stream, then this ratio is approximate and can deviate +- some tens of milliseconds
+ /// from ideal offset, yet by end of the audio stream the duration ratio will become
+ /// exact.
+ ///
+ /// Example: if processing with parameters "-tempo=15 -pitch=-3", the function
+ /// will return value 0.8695652... Now, if processing an audio stream whose duration
+ /// is exactly one million audio samples, then you can expect the processed
+ /// output duration be 0.869565 * 1000000 = 869565 samples.
+ double getInputOutputSampleRatio();
+
+ /// Flushes the last samples from the processing pipeline to the output.
+ /// Clears also the internal processing buffers.
+ //
+ /// Note: This function is meant for extracting the last samples of a sound
+ /// stream. This function may introduce additional blank samples in the end
+ /// of the sound stream, and thus it's not recommended to call this function
+ /// in the middle of a sound stream.
+ void flush();
+
+ /// Adds 'numSamples' pcs of samples from the 'samples' memory position into
+ /// the input of the object. Notice that sample rate _has_to_ be set before
+ /// calling this function, otherwise throws a runtime_error exception.
+ virtual void putSamples(
+ const SAMPLETYPE *samples, ///< Pointer to sample buffer.
+ uint numSamples ///< Number of samples in buffer. Notice
+ ///< that in case of stereo-sound a single sample
+ ///< contains data for both channels.
+ ) override;
+
+ /// Output samples from beginning of the sample buffer. Copies requested samples to
+ /// output buffer and removes them from the sample buffer. If there are less than
+ /// 'numsample' samples in the buffer, returns all that available.
+ ///
+ /// \return Number of samples returned.
+ virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
+ uint maxSamples ///< How many samples to receive at max.
+ ) override;
+
+ /// Adjusts book-keeping so that given number of samples are removed from beginning of the
+ /// sample buffer without copying them anywhere.
+ ///
+ /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+ /// with 'ptrBegin' function.
+ virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
+ ) override;
+
+ /// Clears all the samples in the object's output and internal processing
+ /// buffers.
+ virtual void clear() override;
+
+ /// Changes a setting controlling the processing system behaviour. See the
+ /// 'SETTING_...' defines for available setting ID's.
+ ///
+ /// \return 'true' if the setting was successfully changed
+ bool setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
+ int value ///< New setting value.
+ );
+
+ /// Reads a setting controlling the processing system behaviour. See the
+ /// 'SETTING_...' defines for available setting ID's.
+ ///
+ /// \return the setting value.
+ int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
+ ) const;
+
+ /// Returns number of samples currently unprocessed.
+ virtual uint numUnprocessedSamples() const;
+
+ /// Return number of channels
+ uint numChannels() const
+ {
+ return channels;
+ }
+
+ /// Other handy functions that are implemented in the ancestor classes (see
+ /// classes 'FIFOProcessor' and 'FIFOSamplePipe')
+ ///
+ /// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
+ /// - numSamples() : Get number of 'ready' samples that can be received with
+ /// function 'receiveSamples()'
+ /// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
+ /// - clear() : Clears all samples from ready/processing buffers.
+};
+
+}
+#endif
diff --git a/soundtouch.m4 b/soundtouch.m4
index 7e7589b..2931663 100644
--- a/soundtouch.m4
+++ b/soundtouch.m4
@@ -8,7 +8,7 @@
# It also defines some flags to the configure script for specifying
# the location to search for libSoundTouch
#
-# A user of libSoundTouch should add @SOUNDTOUCH_LIBS@ and
+# A user of libSoundTouch should add @SOUNDTOUCH_LIBS@ and
# @SOUNDTOUCH_CXXFLAGS@ to the appropriate variables in his
# Makefile.am files
#
@@ -32,10 +32,10 @@ AC_DEFUN([AM_PATH_SOUNDTOUCH],[
then
saved_CPPFLAGS="$CPPFLAGS"
saved_LDFLAGS="$LDFLAGS"
-
+
CPPFLAGS="$CPPFLAGS -I$soundtouch_prefix/include"
LDFLAGS="$LDFLAGS -L$soundtouch_prefix/lib"
-
+
dnl make sure SoundTouch.h header file exists
dnl could use AC_CHECK_HEADERS to check for all of them, but the supporting .h file names may change later
AC_CHECK_HEADER([soundtouch/SoundTouch.h],[
@@ -49,7 +49,7 @@ AC_DEFUN([AM_PATH_SOUNDTOUCH],[
dnl run action-if-found
ifelse([$2], , :, [$2])
- ],[
+ ],[
dnl run action-if-not-found
ifelse([$3], , :, [$3])
])
diff --git a/source/Android-lib/jni/soundtouch-jni.cpp b/source/Android-lib/jni/soundtouch-jni.cpp
index 01fdab0..c026cc8 100644
--- a/source/Android-lib/jni/soundtouch-jni.cpp
+++ b/source/Android-lib/jni/soundtouch-jni.cpp
@@ -1,258 +1,258 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Example Interface class for SoundTouch native compilation
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// WWW : http://www.surina.net
-///
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include
-
-using namespace std;
-
-#include "../../../include/SoundTouch.h"
-#include "../source/SoundStretch/WavFile.h"
-
-#define LOGV(...) __android_log_print((int)ANDROID_LOG_INFO, "SOUNDTOUCH", __VA_ARGS__)
-//#define LOGV(...)
-
-
-// String for keeping possible c++ exception error messages. Notice that this isn't
-// thread-safe but it's expected that exceptions are special situations that won't
-// occur in several threads in parallel.
-static string _errMsg = "";
-
-
-#define DLL_PUBLIC __attribute__ ((visibility ("default")))
-#define BUFF_SIZE 4096
-
-
-using namespace soundtouch;
-
-
-// Set error message to return
-static void _setErrmsg(const char *msg)
-{
- _errMsg = msg;
-}
-
-#if 0 // apparently following workaround not needed any more with concurrent Android SDKs
-#ifdef _OPENMP
-
-#include
-extern pthread_key_t gomp_tls_key;
-static void * _p_gomp_tls = nullptr;
-
-/// Function to initialize threading for OpenMP.
-///
-/// This is a workaround for bug in Android NDK v10 regarding OpenMP: OpenMP works only if
-/// called from the Android App main thread because in the main thread the gomp_tls storage is
-/// properly set, however, Android does not properly initialize gomp_tls storage for other threads.
-/// Thus if OpenMP routines are invoked from some other thread than the main thread,
-/// the OpenMP routine will crash the application due to nullptr access on uninitialized storage.
-///
-/// This workaround stores the gomp_tls storage from main thread, and copies to other threads.
-/// In order this to work, the Application main thread needws to call at least "getVersionString"
-/// routine.
-static int _init_threading(bool warn)
-{
- void *ptr = pthread_getspecific(gomp_tls_key);
- LOGV("JNI thread-specific TLS storage %ld", (long)ptr);
- if (ptr == nullptr)
- {
- LOGV("JNI set missing TLS storage to %ld", (long)_p_gomp_tls);
- pthread_setspecific(gomp_tls_key, _p_gomp_tls);
- }
- else
- {
- LOGV("JNI store this TLS storage");
- _p_gomp_tls = ptr;
- }
- // Where critical, show warning if storage still not properly initialized
- if ((warn) && (_p_gomp_tls == nullptr))
- {
- _setErrmsg("Error - OpenMP threading not properly initialized: Call SoundTouch.getVersionString() from the App main thread!");
- return -1;
- }
- return 0;
-}
-
-#else
-static int _init_threading(bool warn)
-{
- // do nothing if not OpenMP build
- return 0;
-}
-#endif
-
-#endif
-
-// Processes the sound file
-static void _processFile(SoundTouch *pSoundTouch, const char *inFileName, const char *outFileName)
-{
- int nSamples;
- int nChannels;
- int buffSizeSamples;
- SAMPLETYPE sampleBuffer[BUFF_SIZE];
-
- // open input file
- WavInFile inFile(inFileName);
- int sampleRate = inFile.getSampleRate();
- int bits = inFile.getNumBits();
- nChannels = inFile.getNumChannels();
-
- // create output file
- WavOutFile outFile(outFileName, sampleRate, bits, nChannels);
-
- pSoundTouch->setSampleRate(sampleRate);
- pSoundTouch->setChannels(nChannels);
-
- assert(nChannels > 0);
- buffSizeSamples = BUFF_SIZE / nChannels;
-
- // Process samples read from the input file
- while (inFile.eof() == 0)
- {
- int num;
-
- // Read a chunk of samples from the input file
- num = inFile.read(sampleBuffer, BUFF_SIZE);
- nSamples = num / nChannels;
-
- // Feed the samples into SoundTouch processor
- pSoundTouch->putSamples(sampleBuffer, nSamples);
-
- // Read ready samples from SoundTouch processor & write them output file.
- // NOTES:
- // - 'receiveSamples' doesn't necessarily return any samples at all
- // during some rounds!
- // - On the other hand, during some round 'receiveSamples' may have more
- // ready samples than would fit into 'sampleBuffer', and for this reason
- // the 'receiveSamples' call is iterated for as many times as it
- // outputs samples.
- do
- {
- nSamples = pSoundTouch->receiveSamples(sampleBuffer, buffSizeSamples);
- outFile.write(sampleBuffer, nSamples * nChannels);
- } while (nSamples != 0);
- }
-
- // Now the input file is processed, yet 'flush' few last samples that are
- // hiding in the SoundTouch's internal processing pipeline.
- pSoundTouch->flush();
- do
- {
- nSamples = pSoundTouch->receiveSamples(sampleBuffer, buffSizeSamples);
- outFile.write(sampleBuffer, nSamples * nChannels);
- } while (nSamples != 0);
-}
-
-
-
-extern "C" DLL_PUBLIC jstring Java_net_surina_soundtouch_SoundTouch_getVersionString(JNIEnv *env, jobject thiz)
-{
- const char *verStr;
-
- LOGV("JNI call SoundTouch.getVersionString");
-
- // Call example SoundTouch routine
- verStr = SoundTouch::getVersionString();
-
- // gomp_tls storage bug workaround - see comments in _init_threading() function!
- // update: apparently this is not needed any more with concurrent Android SDKs
- // _init_threading(false);
-
- int threads = 0;
- #pragma omp parallel
- {
- #pragma omp atomic
- threads ++;
- }
- LOGV("JNI thread count %d", threads);
-
- // return version as string
- return env->NewStringUTF(verStr);
-}
-
-
-
-extern "C" DLL_PUBLIC jlong Java_net_surina_soundtouch_SoundTouch_newInstance(JNIEnv *env, jobject thiz)
-{
- return (jlong)(new SoundTouch());
-}
-
-
-extern "C" DLL_PUBLIC void Java_net_surina_soundtouch_SoundTouch_deleteInstance(JNIEnv *env, jobject thiz, jlong handle)
-{
- SoundTouch *ptr = (SoundTouch*)handle;
- delete ptr;
-}
-
-
-extern "C" DLL_PUBLIC void Java_net_surina_soundtouch_SoundTouch_setTempo(JNIEnv *env, jobject thiz, jlong handle, jfloat tempo)
-{
- SoundTouch *ptr = (SoundTouch*)handle;
- ptr->setTempo(tempo);
-}
-
-
-extern "C" DLL_PUBLIC void Java_net_surina_soundtouch_SoundTouch_setPitchSemiTones(JNIEnv *env, jobject thiz, jlong handle, jfloat pitch)
-{
- SoundTouch *ptr = (SoundTouch*)handle;
- ptr->setPitchSemiTones(pitch);
-}
-
-
-extern "C" DLL_PUBLIC void Java_net_surina_soundtouch_SoundTouch_setSpeed(JNIEnv *env, jobject thiz, jlong handle, jfloat speed)
-{
- SoundTouch *ptr = (SoundTouch*)handle;
- ptr->setRate(speed);
-}
-
-
-extern "C" DLL_PUBLIC jstring Java_net_surina_soundtouch_SoundTouch_getErrorString(JNIEnv *env, jobject thiz)
-{
- jstring result = env->NewStringUTF(_errMsg.c_str());
- _errMsg.clear();
-
- return result;
-}
-
-
-extern "C" DLL_PUBLIC int Java_net_surina_soundtouch_SoundTouch_processFile(JNIEnv *env, jobject thiz, jlong handle, jstring jinputFile, jstring joutputFile)
-{
- SoundTouch *ptr = (SoundTouch*)handle;
-
- const char *inputFile = env->GetStringUTFChars(jinputFile, 0);
- const char *outputFile = env->GetStringUTFChars(joutputFile, 0);
-
- LOGV("JNI process file %s", inputFile);
-
- /// gomp_tls storage bug workaround - see comments in _init_threading() function!
- // update: apparently this is not needed any more with concurrent Android SDKs
- // if (_init_threading(true)) return -1;
-
- try
- {
- _processFile(ptr, inputFile, outputFile);
- }
- catch (const runtime_error &e)
- {
- const char *err = e.what();
- // An exception occurred during processing, return the error message
- LOGV("JNI exception in SoundTouch::processFile: %s", err);
- _setErrmsg(err);
- return -1;
- }
-
-
- env->ReleaseStringUTFChars(jinputFile, inputFile);
- env->ReleaseStringUTFChars(joutputFile, outputFile);
-
- return 0;
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Example Interface class for SoundTouch native compilation
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// WWW : http://www.surina.net
+///
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include
+
+using namespace std;
+
+#include "../../../include/SoundTouch.h"
+#include "../source/SoundStretch/WavFile.h"
+
+#define LOGV(...) __android_log_print((int)ANDROID_LOG_INFO, "SOUNDTOUCH", __VA_ARGS__)
+//#define LOGV(...)
+
+
+// String for keeping possible c++ exception error messages. Notice that this isn't
+// thread-safe but it's expected that exceptions are special situations that won't
+// occur in several threads in parallel.
+static string _errMsg = "";
+
+
+#define DLL_PUBLIC __attribute__ ((visibility ("default")))
+#define BUFF_SIZE 4096
+
+
+using namespace soundtouch;
+
+
+// Set error message to return
+static void _setErrmsg(const char *msg)
+{
+ _errMsg = msg;
+}
+
+#if 0 // apparently following workaround not needed any more with concurrent Android SDKs
+#ifdef _OPENMP
+
+#include
+extern pthread_key_t gomp_tls_key;
+static void * _p_gomp_tls = nullptr;
+
+/// Function to initialize threading for OpenMP.
+///
+/// This is a workaround for bug in Android NDK v10 regarding OpenMP: OpenMP works only if
+/// called from the Android App main thread because in the main thread the gomp_tls storage is
+/// properly set, however, Android does not properly initialize gomp_tls storage for other threads.
+/// Thus if OpenMP routines are invoked from some other thread than the main thread,
+/// the OpenMP routine will crash the application due to nullptr access on uninitialized storage.
+///
+/// This workaround stores the gomp_tls storage from main thread, and copies to other threads.
+/// In order this to work, the Application main thread needws to call at least "getVersionString"
+/// routine.
+static int _init_threading(bool warn)
+{
+ void *ptr = pthread_getspecific(gomp_tls_key);
+ LOGV("JNI thread-specific TLS storage %ld", (long)ptr);
+ if (ptr == nullptr)
+ {
+ LOGV("JNI set missing TLS storage to %ld", (long)_p_gomp_tls);
+ pthread_setspecific(gomp_tls_key, _p_gomp_tls);
+ }
+ else
+ {
+ LOGV("JNI store this TLS storage");
+ _p_gomp_tls = ptr;
+ }
+ // Where critical, show warning if storage still not properly initialized
+ if ((warn) && (_p_gomp_tls == nullptr))
+ {
+ _setErrmsg("Error - OpenMP threading not properly initialized: Call SoundTouch.getVersionString() from the App main thread!");
+ return -1;
+ }
+ return 0;
+}
+
+#else
+static int _init_threading(bool warn)
+{
+ // do nothing if not OpenMP build
+ return 0;
+}
+#endif
+
+#endif
+
+// Processes the sound file
+static void _processFile(SoundTouch *pSoundTouch, const char *inFileName, const char *outFileName)
+{
+ int nSamples;
+ int nChannels;
+ int buffSizeSamples;
+ SAMPLETYPE sampleBuffer[BUFF_SIZE];
+
+ // open input file
+ WavInFile inFile(inFileName);
+ int sampleRate = inFile.getSampleRate();
+ int bits = inFile.getNumBits();
+ nChannels = inFile.getNumChannels();
+
+ // create output file
+ WavOutFile outFile(outFileName, sampleRate, bits, nChannels);
+
+ pSoundTouch->setSampleRate(sampleRate);
+ pSoundTouch->setChannels(nChannels);
+
+ assert(nChannels > 0);
+ buffSizeSamples = BUFF_SIZE / nChannels;
+
+ // Process samples read from the input file
+ while (inFile.eof() == 0)
+ {
+ int num;
+
+ // Read a chunk of samples from the input file
+ num = inFile.read(sampleBuffer, BUFF_SIZE);
+ nSamples = num / nChannels;
+
+ // Feed the samples into SoundTouch processor
+ pSoundTouch->putSamples(sampleBuffer, nSamples);
+
+ // Read ready samples from SoundTouch processor & write them output file.
+ // NOTES:
+ // - 'receiveSamples' doesn't necessarily return any samples at all
+ // during some rounds!
+ // - On the other hand, during some round 'receiveSamples' may have more
+ // ready samples than would fit into 'sampleBuffer', and for this reason
+ // the 'receiveSamples' call is iterated for as many times as it
+ // outputs samples.
+ do
+ {
+ nSamples = pSoundTouch->receiveSamples(sampleBuffer, buffSizeSamples);
+ outFile.write(sampleBuffer, nSamples * nChannels);
+ } while (nSamples != 0);
+ }
+
+ // Now the input file is processed, yet 'flush' few last samples that are
+ // hiding in the SoundTouch's internal processing pipeline.
+ pSoundTouch->flush();
+ do
+ {
+ nSamples = pSoundTouch->receiveSamples(sampleBuffer, buffSizeSamples);
+ outFile.write(sampleBuffer, nSamples * nChannels);
+ } while (nSamples != 0);
+}
+
+
+
+extern "C" DLL_PUBLIC jstring Java_net_surina_soundtouch_SoundTouch_getVersionString(JNIEnv *env, jobject thiz)
+{
+ const char *verStr;
+
+ LOGV("JNI call SoundTouch.getVersionString");
+
+ // Call example SoundTouch routine
+ verStr = SoundTouch::getVersionString();
+
+ // gomp_tls storage bug workaround - see comments in _init_threading() function!
+ // update: apparently this is not needed any more with concurrent Android SDKs
+ // _init_threading(false);
+
+ int threads = 0;
+ #pragma omp parallel
+ {
+ #pragma omp atomic
+ threads ++;
+ }
+ LOGV("JNI thread count %d", threads);
+
+ // return version as string
+ return env->NewStringUTF(verStr);
+}
+
+
+
+extern "C" DLL_PUBLIC jlong Java_net_surina_soundtouch_SoundTouch_newInstance(JNIEnv *env, jobject thiz)
+{
+ return (jlong)(new SoundTouch());
+}
+
+
+extern "C" DLL_PUBLIC void Java_net_surina_soundtouch_SoundTouch_deleteInstance(JNIEnv *env, jobject thiz, jlong handle)
+{
+ SoundTouch *ptr = (SoundTouch*)handle;
+ delete ptr;
+}
+
+
+extern "C" DLL_PUBLIC void Java_net_surina_soundtouch_SoundTouch_setTempo(JNIEnv *env, jobject thiz, jlong handle, jfloat tempo)
+{
+ SoundTouch *ptr = (SoundTouch*)handle;
+ ptr->setTempo(tempo);
+}
+
+
+extern "C" DLL_PUBLIC void Java_net_surina_soundtouch_SoundTouch_setPitchSemiTones(JNIEnv *env, jobject thiz, jlong handle, jfloat pitch)
+{
+ SoundTouch *ptr = (SoundTouch*)handle;
+ ptr->setPitchSemiTones(pitch);
+}
+
+
+extern "C" DLL_PUBLIC void Java_net_surina_soundtouch_SoundTouch_setSpeed(JNIEnv *env, jobject thiz, jlong handle, jfloat speed)
+{
+ SoundTouch *ptr = (SoundTouch*)handle;
+ ptr->setRate(speed);
+}
+
+
+extern "C" DLL_PUBLIC jstring Java_net_surina_soundtouch_SoundTouch_getErrorString(JNIEnv *env, jobject thiz)
+{
+ jstring result = env->NewStringUTF(_errMsg.c_str());
+ _errMsg.clear();
+
+ return result;
+}
+
+
+extern "C" DLL_PUBLIC int Java_net_surina_soundtouch_SoundTouch_processFile(JNIEnv *env, jobject thiz, jlong handle, jstring jinputFile, jstring joutputFile)
+{
+ SoundTouch *ptr = (SoundTouch*)handle;
+
+ const char *inputFile = env->GetStringUTFChars(jinputFile, 0);
+ const char *outputFile = env->GetStringUTFChars(joutputFile, 0);
+
+ LOGV("JNI process file %s", inputFile);
+
+ /// gomp_tls storage bug workaround - see comments in _init_threading() function!
+ // update: apparently this is not needed any more with concurrent Android SDKs
+ // if (_init_threading(true)) return -1;
+
+ try
+ {
+ _processFile(ptr, inputFile, outputFile);
+ }
+ catch (const runtime_error &e)
+ {
+ const char *err = e.what();
+ // An exception occurred during processing, return the error message
+ LOGV("JNI exception in SoundTouch::processFile: %s", err);
+ _setErrmsg(err);
+ return -1;
+ }
+
+
+ env->ReleaseStringUTFChars(jinputFile, inputFile);
+ env->ReleaseStringUTFChars(joutputFile, outputFile);
+
+ return 0;
+}
diff --git a/source/Makefile.am b/source/Makefile.am
index 8463069..ce2b5dc 100644
--- a/source/Makefile.am
+++ b/source/Makefile.am
@@ -1,24 +1,24 @@
-## Process this file with automake to create Makefile.in
-##
-## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
-##
-## SoundTouch is free software; you can redistribute it and/or modify it under the
-## terms of the GNU General Public License as published by the Free Software
-## Foundation; either version 2 of the License, or (at your option) any later
-## version.
-##
-## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
-## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
-## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-##
-## You should have received a copy of the GNU General Public License along with
-## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
-## Place - Suite 330, Boston, MA 02111-1307, USA
-
-include $(top_srcdir)/config/am_include.mk
-
-SUBDIRS=SoundTouch SoundStretch SoundTouchDLL
-
-# set to something if you want other stuff to be included in the distribution tarball
-#EXTRA_DIST=
-
+## Process this file with automake to create Makefile.in
+##
+## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
+##
+## SoundTouch is free software; you can redistribute it and/or modify it under the
+## terms of the GNU General Public License as published by the Free Software
+## Foundation; either version 2 of the License, or (at your option) any later
+## version.
+##
+## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
+## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License along with
+## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+## Place - Suite 330, Boston, MA 02111-1307, USA
+
+include $(top_srcdir)/config/am_include.mk
+
+SUBDIRS=SoundTouch SoundStretch SoundTouchDLL
+
+# set to something if you want other stuff to be included in the distribution tarball
+#EXTRA_DIST=
+
diff --git a/source/SoundStretch/Makefile.am b/source/SoundStretch/Makefile.am
index a21d4dc..5c08155 100644
--- a/source/SoundStretch/Makefile.am
+++ b/source/SoundStretch/Makefile.am
@@ -1,50 +1,50 @@
-## Process this file with automake to create Makefile.in
-##
-## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
-##
-## SoundTouch is free software; you can redistribute it and/or modify it under the
-## terms of the GNU General Public License as published by the Free Software
-## Foundation; either version 2 of the License, or (at your option) any later
-## version.
-##
-## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
-## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
-## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-##
-## You should have received a copy of the GNU General Public License along with
-## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
-## Place - Suite 330, Boston, MA 02111-1307, USA
-
-include $(top_srcdir)/config/am_include.mk
-
-
-## bin_PROGRAMS is the macro that tells automake the name of the programs to
-## install in the bin directory (/usr/local/bin) by default. By setting
-## --prefix= at configure time the user can change this (eg: ./configure
-## --prefix=/usr will install soundstretch under /usr/bin/soundstretch )
-bin_PROGRAMS=soundstretch
-
-noinst_HEADERS=RunParameters.h WavFile.h
-
-# extra files to include in distribution tarball
-EXTRA_DIST=soundstretch.sln soundstretch.vcxproj
-
-## for every name listed under bin_PROGRAMS, you have a _SOURCES. This lists
-## all the sources in the current directory that are used to build soundstretch.
-soundstretch_SOURCES=main.cpp RunParameters.cpp WavFile.cpp
-
-## soundstretch_LDADD is a list of extras to pass at link time. All the objects
-## created by the above soundstretch_SOURCES are automatically linked in, so here I
-## list object files from other directories as well as flags passed to the
-## linker.
-soundstretch_LDADD=../SoundTouch/libSoundTouch.la -lm
-
-## linker flags.
-# Linker flag -s disabled to prevent stripping symbols by default
-#soundstretch_LDFLAGS=-s
-
-## additional compiler flags
-soundstretch_CXXFLAGS=$(AM_CXXFLAGS)
-
-#clean-local:
-# -rm -f additional-files-to-remove-on-make-clean
+## Process this file with automake to create Makefile.in
+##
+## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
+##
+## SoundTouch is free software; you can redistribute it and/or modify it under the
+## terms of the GNU General Public License as published by the Free Software
+## Foundation; either version 2 of the License, or (at your option) any later
+## version.
+##
+## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
+## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License along with
+## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+## Place - Suite 330, Boston, MA 02111-1307, USA
+
+include $(top_srcdir)/config/am_include.mk
+
+
+## bin_PROGRAMS is the macro that tells automake the name of the programs to
+## install in the bin directory (/usr/local/bin) by default. By setting
+## --prefix= at configure time the user can change this (eg: ./configure
+## --prefix=/usr will install soundstretch under /usr/bin/soundstretch )
+bin_PROGRAMS=soundstretch
+
+noinst_HEADERS=RunParameters.h WavFile.h
+
+# extra files to include in distribution tarball
+EXTRA_DIST=soundstretch.sln soundstretch.vcxproj
+
+## for every name listed under bin_PROGRAMS, you have a _SOURCES. This lists
+## all the sources in the current directory that are used to build soundstretch.
+soundstretch_SOURCES=main.cpp RunParameters.cpp WavFile.cpp
+
+## soundstretch_LDADD is a list of extras to pass at link time. All the objects
+## created by the above soundstretch_SOURCES are automatically linked in, so here I
+## list object files from other directories as well as flags passed to the
+## linker.
+soundstretch_LDADD=../SoundTouch/libSoundTouch.la -lm
+
+## linker flags.
+# Linker flag -s disabled to prevent stripping symbols by default
+#soundstretch_LDFLAGS=-s
+
+## additional compiler flags
+soundstretch_CXXFLAGS=$(AM_CXXFLAGS)
+
+#clean-local:
+# -rm -f additional-files-to-remove-on-make-clean
diff --git a/source/SoundStretch/RunParameters.cpp b/source/SoundStretch/RunParameters.cpp
index 0b8cb23..495478f 100644
--- a/source/SoundStretch/RunParameters.cpp
+++ b/source/SoundStretch/RunParameters.cpp
@@ -1,292 +1,292 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// A class for parsing the 'soundstretch' application command line parameters
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-
-#include "RunParameters.h"
-
-using namespace std;
-
-namespace soundstretch
-{
-
-// Program usage instructions
-
-static const char licenseText[] =
- " LICENSE:\n"
- " ========\n"
- " \n"
- " SoundTouch sound processing library\n"
- " Copyright (c) Olli Parviainen\n"
- " \n"
- " This library is free software; you can redistribute it and/or\n"
- " modify it under the terms of the GNU Lesser General Public\n"
- " License version 2.1 as published by the Free Software Foundation.\n"
- " \n"
- " This library is distributed in the hope that it will be useful,\n"
- " but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
- " MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\n"
- " Lesser General Public License for more details.\n"
- " \n"
- " You should have received a copy of the GNU Lesser General Public\n"
- " License along with this library; if not, write to the Free Software\n"
- " Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n"
- " \n"
- "This application is distributed with full source codes; however, if you\n"
- "didn't receive them, please visit the author's homepage (see the link above).";
-
-static const char whatText[] =
- "This application processes WAV audio files by modifying the sound tempo,\n"
- "pitch and playback rate properties independently from each other.\n"
- "\n";
-
-static const char usage[] =
- "Usage :\n"
- " soundstretch infilename outfilename [switches]\n"
- "\n"
- "To use standard input/output pipes, give 'stdin' and 'stdout' as filenames.\n"
- "\n"
- "Available switches are:\n"
- " -tempo=n : Change sound tempo by n percents (n=-95..+5000 %)\n"
- " -pitch=n : Change sound pitch by n semitones (n=-60..+60 semitones)\n"
- " -rate=n : Change sound rate by n percents (n=-95..+5000 %)\n"
- " -bpm=n : Detect the BPM rate of sound and adjust tempo to meet 'n' BPMs.\n"
- " If '=n' is omitted, just detects the BPM rate.\n"
- " -quick : Use quicker tempo change algorithm (gain speed, lose quality)\n"
- " -naa : Don't use anti-alias filtering (gain speed, lose quality)\n"
- " -speech : Tune algorithm for speech processing (default is for music)\n"
- " -license : Display the program license text (LGPL)\n";
-
-
-// Converts a char into lower case
-static int _toLowerCase(int c)
-{
- if (c >= 'A' && c <= 'Z')
- {
- c += 'a' - 'A';
- }
- return c;
-}
-
-// Constructor
-RunParameters::RunParameters(int nParams, const CHARTYPE* paramStr[])
-{
- int i;
- int nFirstParam;
-
- if (nParams < 3)
- {
- // Too few parameters
- if (nParams > 1 && paramStr[1][0] == '-' &&
- _toLowerCase(paramStr[1][1]) == 'l')
- {
- // '-license' switch
- throwLicense();
- }
- string msg = whatText;
- msg += usage;
- throw(msg);
- }
-
- // Get input & output file names
- inFileName = paramStr[1];
- outFileName = paramStr[2];
-
- if (outFileName[0] == '-')
- {
- // outputfile name was omitted but other parameter switches given instead
- outFileName = STRING_CONST("");
- nFirstParam = 2;
- }
- else
- {
- nFirstParam = 3;
- }
-
- // parse switch parameters
- for (i = nFirstParam; i < nParams; i ++)
- {
- parseSwitchParam(paramStr[i]);
- }
-
- checkLimits();
-}
-
-
-// Checks parameter limits
-void RunParameters::checkLimits()
-{
- if (tempoDelta < -95.0f)
- {
- tempoDelta = -95.0f;
- }
- else if (tempoDelta > 5000.0f)
- {
- tempoDelta = 5000.0f;
- }
-
- if (pitchDelta < -60.0f)
- {
- pitchDelta = -60.0f;
- }
- else if (pitchDelta > 60.0f)
- {
- pitchDelta = 60.0f;
- }
-
- if (rateDelta < -95.0f)
- {
- rateDelta = -95.0f;
- }
- else if (rateDelta > 5000.0f)
- {
- rateDelta = 5000.0f;
- }
-}
-
-// Convert STRING to std::string. Actually needed only if STRING is std::wstring, but conversion penalty is negligible
-std::string convertString(const STRING& str)
-{
- std::string res;
- for (auto c : str)
- {
- res += (char)c;
- }
- return res;
-}
-
-// Unknown switch parameter -- throws an exception with an error message
-void RunParameters::throwIllegalParamExp(const STRING &str) const
-{
- string msg = "ERROR : Illegal parameter \"";
- msg += convertString(str);
- msg += "\".\n\n";
- msg += usage;
- ST_THROW_RT_ERROR(msg);
-}
-
-void RunParameters::throwLicense() const
-{
- ST_THROW_RT_ERROR(licenseText);
-}
-
-float RunParameters::parseSwitchValue(const STRING& str) const
-{
- int pos;
-
- pos = (int)str.find_first_of('=');
- if (pos < 0)
- {
- // '=' missing
- throwIllegalParamExp(str);
- }
-
- // Read numerical parameter value after '='
- return (float)stof(str.substr(pos + 1).c_str());
-}
-
-
-// Interprets a single switch parameter string of format "-switch=xx"
-// Valid switches are "-tempo=xx", "-pitch=xx" and "-rate=xx". Stores
-// switch values into 'params' structure.
-void RunParameters::parseSwitchParam(const STRING& str)
-{
- int upS;
-
- if (str[0] != '-')
- {
- // leading hyphen missing => not a valid parameter
- throwIllegalParamExp(str);
- }
-
- // Take the first character of switch name & change to lower case
- upS = _toLowerCase(str[1]);
-
- // interpret the switch name & operate accordingly
- switch (upS)
- {
- case 't' :
- // switch '-tempo=xx'
- tempoDelta = parseSwitchValue(str);
- break;
-
- case 'p' :
- // switch '-pitch=xx'
- pitchDelta = parseSwitchValue(str);
- break;
-
- case 'r' :
- // switch '-rate=xx'
- rateDelta = parseSwitchValue(str);
- break;
-
- case 'b' :
- // switch '-bpm=xx'
- detectBPM = true;
- try
- {
- goalBPM = parseSwitchValue(str);
- }
- catch (const runtime_error &)
- {
- // illegal or missing bpm value => just calculate bpm
- goalBPM = 0;
- }
- break;
-
- case 'q' :
- // switch '-quick'
- quick = 1;
- break;
-
- case 'n' :
- // switch '-naa'
- noAntiAlias = 1;
- break;
-
- case 'l' :
- // switch '-license'
- throwLicense();
- break;
-
- case 's' :
- // switch '-speech'
- speech = true;
- break;
-
- default:
- // unknown switch
- throwIllegalParamExp(str);
- }
-}
-
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// A class for parsing the 'soundstretch' application command line parameters
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+
+#include "RunParameters.h"
+
+using namespace std;
+
+namespace soundstretch
+{
+
+// Program usage instructions
+
+static const char licenseText[] =
+ " LICENSE:\n"
+ " ========\n"
+ " \n"
+ " SoundTouch sound processing library\n"
+ " Copyright (c) Olli Parviainen\n"
+ " \n"
+ " This library is free software; you can redistribute it and/or\n"
+ " modify it under the terms of the GNU Lesser General Public\n"
+ " License version 2.1 as published by the Free Software Foundation.\n"
+ " \n"
+ " This library is distributed in the hope that it will be useful,\n"
+ " but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
+ " MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\n"
+ " Lesser General Public License for more details.\n"
+ " \n"
+ " You should have received a copy of the GNU Lesser General Public\n"
+ " License along with this library; if not, write to the Free Software\n"
+ " Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n"
+ " \n"
+ "This application is distributed with full source codes; however, if you\n"
+ "didn't receive them, please visit the author's homepage (see the link above).";
+
+static const char whatText[] =
+ "This application processes WAV audio files by modifying the sound tempo,\n"
+ "pitch and playback rate properties independently from each other.\n"
+ "\n";
+
+static const char usage[] =
+ "Usage :\n"
+ " soundstretch infilename outfilename [switches]\n"
+ "\n"
+ "To use standard input/output pipes, give 'stdin' and 'stdout' as filenames.\n"
+ "\n"
+ "Available switches are:\n"
+ " -tempo=n : Change sound tempo by n percents (n=-95..+5000 %)\n"
+ " -pitch=n : Change sound pitch by n semitones (n=-60..+60 semitones)\n"
+ " -rate=n : Change sound rate by n percents (n=-95..+5000 %)\n"
+ " -bpm=n : Detect the BPM rate of sound and adjust tempo to meet 'n' BPMs.\n"
+ " If '=n' is omitted, just detects the BPM rate.\n"
+ " -quick : Use quicker tempo change algorithm (gain speed, lose quality)\n"
+ " -naa : Don't use anti-alias filtering (gain speed, lose quality)\n"
+ " -speech : Tune algorithm for speech processing (default is for music)\n"
+ " -license : Display the program license text (LGPL)\n";
+
+
+// Converts a char into lower case
+static int _toLowerCase(int c)
+{
+ if (c >= 'A' && c <= 'Z')
+ {
+ c += 'a' - 'A';
+ }
+ return c;
+}
+
+// Constructor
+RunParameters::RunParameters(int nParams, const CHARTYPE* paramStr[])
+{
+ int i;
+ int nFirstParam;
+
+ if (nParams < 3)
+ {
+ // Too few parameters
+ if (nParams > 1 && paramStr[1][0] == '-' &&
+ _toLowerCase(paramStr[1][1]) == 'l')
+ {
+ // '-license' switch
+ throwLicense();
+ }
+ string msg = whatText;
+ msg += usage;
+ throw(msg);
+ }
+
+ // Get input & output file names
+ inFileName = paramStr[1];
+ outFileName = paramStr[2];
+
+ if (outFileName[0] == '-')
+ {
+ // outputfile name was omitted but other parameter switches given instead
+ outFileName = STRING_CONST("");
+ nFirstParam = 2;
+ }
+ else
+ {
+ nFirstParam = 3;
+ }
+
+ // parse switch parameters
+ for (i = nFirstParam; i < nParams; i ++)
+ {
+ parseSwitchParam(paramStr[i]);
+ }
+
+ checkLimits();
+}
+
+
+// Checks parameter limits
+void RunParameters::checkLimits()
+{
+ if (tempoDelta < -95.0f)
+ {
+ tempoDelta = -95.0f;
+ }
+ else if (tempoDelta > 5000.0f)
+ {
+ tempoDelta = 5000.0f;
+ }
+
+ if (pitchDelta < -60.0f)
+ {
+ pitchDelta = -60.0f;
+ }
+ else if (pitchDelta > 60.0f)
+ {
+ pitchDelta = 60.0f;
+ }
+
+ if (rateDelta < -95.0f)
+ {
+ rateDelta = -95.0f;
+ }
+ else if (rateDelta > 5000.0f)
+ {
+ rateDelta = 5000.0f;
+ }
+}
+
+// Convert STRING to std::string. Actually needed only if STRING is std::wstring, but conversion penalty is negligible
+std::string convertString(const STRING& str)
+{
+ std::string res;
+ for (auto c : str)
+ {
+ res += (char)c;
+ }
+ return res;
+}
+
+// Unknown switch parameter -- throws an exception with an error message
+void RunParameters::throwIllegalParamExp(const STRING &str) const
+{
+ string msg = "ERROR : Illegal parameter \"";
+ msg += convertString(str);
+ msg += "\".\n\n";
+ msg += usage;
+ ST_THROW_RT_ERROR(msg);
+}
+
+void RunParameters::throwLicense() const
+{
+ ST_THROW_RT_ERROR(licenseText);
+}
+
+float RunParameters::parseSwitchValue(const STRING& str) const
+{
+ int pos;
+
+ pos = (int)str.find_first_of('=');
+ if (pos < 0)
+ {
+ // '=' missing
+ throwIllegalParamExp(str);
+ }
+
+ // Read numerical parameter value after '='
+ return (float)stof(str.substr(pos + 1).c_str());
+}
+
+
+// Interprets a single switch parameter string of format "-switch=xx"
+// Valid switches are "-tempo=xx", "-pitch=xx" and "-rate=xx". Stores
+// switch values into 'params' structure.
+void RunParameters::parseSwitchParam(const STRING& str)
+{
+ int upS;
+
+ if (str[0] != '-')
+ {
+ // leading hyphen missing => not a valid parameter
+ throwIllegalParamExp(str);
+ }
+
+ // Take the first character of switch name & change to lower case
+ upS = _toLowerCase(str[1]);
+
+ // interpret the switch name & operate accordingly
+ switch (upS)
+ {
+ case 't' :
+ // switch '-tempo=xx'
+ tempoDelta = parseSwitchValue(str);
+ break;
+
+ case 'p' :
+ // switch '-pitch=xx'
+ pitchDelta = parseSwitchValue(str);
+ break;
+
+ case 'r' :
+ // switch '-rate=xx'
+ rateDelta = parseSwitchValue(str);
+ break;
+
+ case 'b' :
+ // switch '-bpm=xx'
+ detectBPM = true;
+ try
+ {
+ goalBPM = parseSwitchValue(str);
+ }
+ catch (const runtime_error &)
+ {
+ // illegal or missing bpm value => just calculate bpm
+ goalBPM = 0;
+ }
+ break;
+
+ case 'q' :
+ // switch '-quick'
+ quick = 1;
+ break;
+
+ case 'n' :
+ // switch '-naa'
+ noAntiAlias = 1;
+ break;
+
+ case 'l' :
+ // switch '-license'
+ throwLicense();
+ break;
+
+ case 's' :
+ // switch '-speech'
+ speech = true;
+ break;
+
+ default:
+ // unknown switch
+ throwIllegalParamExp(str);
+ }
+}
+
+}
diff --git a/source/SoundStretch/RunParameters.h b/source/SoundStretch/RunParameters.h
index 839d27f..2db36b4 100644
--- a/source/SoundStretch/RunParameters.h
+++ b/source/SoundStretch/RunParameters.h
@@ -1,70 +1,70 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// A class for parsing the 'soundstretch' application command line parameters
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef RUNPARAMETERS_H
-#define RUNPARAMETERS_H
-
-#include
-#include "STTypes.h"
-#include "SS_CharTypes.h"
-#include "WavFile.h"
-
-namespace soundstretch
-{
-
-/// Parses command line parameters into program parameters
-class RunParameters
-{
-private:
- void throwIllegalParamExp(const STRING& str) const;
- void throwLicense() const;
- void parseSwitchParam(const STRING& str);
- void checkLimits();
- float parseSwitchValue(const STRING& tr) const;
-
-public:
- STRING inFileName;
- STRING outFileName;
- float tempoDelta{ 0 };
- float pitchDelta{ 0 };
- float rateDelta{ 0 };
- int quick{ 0 };
- int noAntiAlias{ 0 };
- float goalBPM{ 0 };
- bool detectBPM{ false };
- bool speech{ false };
-
- RunParameters(int nParams, const CHARTYPE* paramStr[]);
-};
-
-}
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// A class for parsing the 'soundstretch' application command line parameters
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef RUNPARAMETERS_H
+#define RUNPARAMETERS_H
+
+#include
+#include "STTypes.h"
+#include "SS_CharTypes.h"
+#include "WavFile.h"
+
+namespace soundstretch
+{
+
+/// Parses command line parameters into program parameters
+class RunParameters
+{
+private:
+ void throwIllegalParamExp(const STRING& str) const;
+ void throwLicense() const;
+ void parseSwitchParam(const STRING& str);
+ void checkLimits();
+ float parseSwitchValue(const STRING& tr) const;
+
+public:
+ STRING inFileName;
+ STRING outFileName;
+ float tempoDelta{ 0 };
+ float pitchDelta{ 0 };
+ float rateDelta{ 0 };
+ int quick{ 0 };
+ int noAntiAlias{ 0 };
+ float goalBPM{ 0 };
+ bool detectBPM{ false };
+ bool speech{ false };
+
+ RunParameters(int nParams, const CHARTYPE* paramStr[]);
+};
+
+}
+
+#endif
diff --git a/source/SoundStretch/SS_CharTypes.h b/source/SoundStretch/SS_CharTypes.h
index ad4ce4a..e720819 100644
--- a/source/SoundStretch/SS_CharTypes.h
+++ b/source/SoundStretch/SS_CharTypes.h
@@ -1,52 +1,52 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Char type for SoundStretch
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef SS_CHARTYPE_H
-#define SS_CHARTYPE_H
-
-#include
-
-namespace soundstretch
-{
-#if _WIN32
- // wide-char types for supporting non-latin file paths in Windows
- using CHARTYPE = wchar_t;
- using STRING = std::wstring;
- #define STRING_CONST(x) (L"" x)
-#else
- // gnu platform can natively support UTF-8 paths using "char*" set
- using CHARTYPE = char;
- using STRING = std::string;
- #define STRING_CONST(x) (x)
-#endif
-}
-
-#endif //SS_CHARTYPE_H
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Char type for SoundStretch
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef SS_CHARTYPE_H
+#define SS_CHARTYPE_H
+
+#include
+
+namespace soundstretch
+{
+#if _WIN32
+ // wide-char types for supporting non-latin file paths in Windows
+ using CHARTYPE = wchar_t;
+ using STRING = std::wstring;
+ #define STRING_CONST(x) (L"" x)
+#else
+ // gnu platform can natively support UTF-8 paths using "char*" set
+ using CHARTYPE = char;
+ using STRING = std::string;
+ #define STRING_CONST(x) (x)
+#endif
+}
+
+#endif //SS_CHARTYPE_H
diff --git a/source/SoundStretch/WavFile.cpp b/source/SoundStretch/WavFile.cpp
index 0880668..3ed2077 100644
--- a/source/SoundStretch/WavFile.cpp
+++ b/source/SoundStretch/WavFile.cpp
@@ -1,984 +1,984 @@
- ////////////////////////////////////////////////////////////////////////////////
-///
-/// Classes for easy reading & writing of WAV sound files.
-///
-/// For big-endian CPU, define _BIG_ENDIAN_ during compile-time to correctly
-/// parse the WAV files with such processors.
-///
-/// Admittingly, more complete WAV reader routines may exist in public domain,
-/// but the reason for 'yet another' one is that those generic WAV reader
-/// libraries are exhaustingly large and cumbersome! Wanted to have something
-/// simpler here, i.e. something that's not already larger than rest of the
-/// SoundTouch/SoundStretch program...
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include
-#include
-#include
-
-#include "WavFile.h"
-#include "STTypes.h"
-
-using namespace std;
-
-namespace soundstretch
-{
-
-#if _WIN32
-#define FOPEN(name, mode) _wfopen(name, STRING_CONST(mode))
-#else
-#define FOPEN(name, mode) fopen(name, mode)
-#endif
-
-static const char riffStr[] = "RIFF";
-static const char waveStr[] = "WAVE";
-static const char fmtStr[] = "fmt ";
-static const char factStr[] = "fact";
-static const char dataStr[] = "data";
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Helper functions for swapping byte order to correctly read/write WAV files
-// with big-endian CPU's: Define compile-time definition _BIG_ENDIAN_ to
-// turn-on the conversion if it appears necessary.
-//
-// For example, Intel x86 is little-endian and doesn't require conversion,
-// while PowerPC of Mac's and many other RISC cpu's are big-endian.
-
-#ifdef BYTE_ORDER
-// In gcc compiler detect the byte order automatically
-#if BYTE_ORDER == BIG_ENDIAN
-// big-endian platform.
-#define _BIG_ENDIAN_
-#endif
-#endif
-
-#ifdef _BIG_ENDIAN_
-// big-endian CPU, swap bytes in 16 & 32 bit words
-
-// helper-function to swap byte-order of 32bit integer
-static inline int _swap32(int& dwData)
-{
- dwData = ((dwData >> 24) & 0x000000FF) |
- ((dwData >> 8) & 0x0000FF00) |
- ((dwData << 8) & 0x00FF0000) |
- ((dwData << 24) & 0xFF000000);
- return dwData;
-}
-
-// helper-function to swap byte-order of 16bit integer
-static inline short _swap16(short& wData)
-{
- wData = ((wData >> 8) & 0x00FF) |
- ((wData << 8) & 0xFF00);
- return wData;
-}
-
-// helper-function to swap byte-order of buffer of 16bit integers
-static inline void _swap16Buffer(short* pData, int numWords)
-{
- int i;
-
- for (i = 0; i < numWords; i++)
- {
- pData[i] = _swap16(pData[i]);
- }
-}
-
-#else // BIG_ENDIAN
-// little-endian CPU, WAV file is ok as such
-
-// dummy helper-function
-static inline int _swap32(int& dwData)
-{
- // do nothing
- return dwData;
-}
-
-// dummy helper-function
-static inline short _swap16(short& wData)
-{
- // do nothing
- return wData;
-}
-
-// dummy helper-function
-static inline void _swap16Buffer(short*, int)
-{
- // do nothing
-}
-
-#endif // BIG_ENDIAN
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Class WavFileBase
-//
-
-WavFileBase::WavFileBase()
-{
- convBuff = nullptr;
- convBuffSize = 0;
-}
-
-
-WavFileBase::~WavFileBase()
-{
- delete[] convBuff;
- convBuffSize = 0;
-}
-
-
-/// Get pointer to conversion buffer of at min. given size
-void* WavFileBase::getConvBuffer(int sizeBytes)
-{
- if (convBuffSize < sizeBytes)
- {
- delete[] convBuff;
-
- convBuffSize = (sizeBytes + 15) & -8; // round up to following 8-byte bounday
- convBuff = new char[convBuffSize];
- }
- return convBuff;
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Class WavInFile
-//
-
-WavInFile::WavInFile(const STRING& fileName)
-{
- // Try to open the file for reading
- fptr = FOPEN(fileName.c_str(), "rb");
- if (fptr == nullptr)
- {
- ST_THROW_RT_ERROR("Error : Unable to open file for reading.");
- }
-
- init();
-}
-
-
-WavInFile::WavInFile(FILE* file)
-{
- // Try to open the file for reading
- fptr = file;
- if (!file)
- {
- ST_THROW_RT_ERROR("Error : Unable to access input stream for reading");
- }
-
- init();
-}
-
-
-/// Init the WAV file stream
-void WavInFile::init()
-{
- int hdrsOk;
-
- // assume file stream is already open
- assert(fptr);
-
- // Read the file headers
- hdrsOk = readWavHeaders();
- if (hdrsOk != 0)
- {
- ST_THROW_RT_ERROR("Input file is corrupt or not a WAV file");
- }
-
- // sanity check for format parameters
- if ((header.format.channel_number < 1) || (header.format.channel_number > 9) ||
- (header.format.sample_rate < 4000) || (header.format.sample_rate > 192000) ||
- (header.format.byte_per_sample < 1) || (header.format.byte_per_sample > 320) ||
- (header.format.bits_per_sample < 8) || (header.format.bits_per_sample > 32))
- {
- ST_THROW_RT_ERROR("Error: Illegal wav file header format parameters.");
- }
-
- dataRead = 0;
-}
-
-
-WavInFile::~WavInFile()
-{
- if (fptr) fclose(fptr);
- fptr = nullptr;
-}
-
-
-void WavInFile::rewind()
-{
- int hdrsOk;
-
- fseek(fptr, 0, SEEK_SET);
- hdrsOk = readWavHeaders();
- assert(hdrsOk == 0);
- dataRead = 0;
-}
-
-
-int WavInFile::checkCharTags() const
-{
- // header.format.fmt should equal to 'fmt '
- if (memcmp(fmtStr, header.format.fmt, 4) != 0) return -1;
- // header.data.data_field should equal to 'data'
- if (memcmp(dataStr, header.data.data_field, 4) != 0) return -1;
-
- return 0;
-}
-
-
-int WavInFile::read(unsigned char* buffer, int maxElems)
-{
- int numBytes;
- uint afterDataRead;
-
- // ensure it's 8 bit format
- if (header.format.bits_per_sample != 8)
- {
- ST_THROW_RT_ERROR("Error: WavInFile::read(char*, int) works only with 8bit samples.");
- }
- assert(sizeof(char) == 1);
-
- numBytes = maxElems;
- afterDataRead = dataRead + numBytes;
- if (afterDataRead > header.data.data_len)
- {
- // Don't read more samples than are marked available in header
- numBytes = (int)header.data.data_len - (int)dataRead;
- assert(numBytes >= 0);
- }
-
- assert(buffer);
- numBytes = (int)fread(buffer, 1, numBytes, fptr);
- dataRead += numBytes;
-
- return numBytes;
-}
-
-
-int WavInFile::read(short* buffer, int maxElems)
-{
- unsigned int afterDataRead;
- int numBytes;
- int numElems;
-
- assert(buffer);
- switch (header.format.bits_per_sample)
- {
- case 8:
- {
- // 8 bit format
- unsigned char* temp = (unsigned char*)getConvBuffer(maxElems);
- int i;
-
- numElems = read(temp, maxElems);
- // convert from 8 to 16 bit
- for (i = 0; i < numElems; i++)
- {
- buffer[i] = (short)(((short)temp[i] - 128) * 256);
- }
- break;
- }
-
- case 16:
- {
- // 16 bit format
-
- assert(sizeof(short) == 2);
-
- numBytes = maxElems * 2;
- afterDataRead = dataRead + numBytes;
- if (afterDataRead > header.data.data_len)
- {
- // Don't read more samples than are marked available in header
- numBytes = (int)header.data.data_len - (int)dataRead;
- assert(numBytes >= 0);
- }
-
- numBytes = (int)fread(buffer, 1, numBytes, fptr);
- dataRead += numBytes;
- numElems = numBytes / 2;
-
- // 16bit samples, swap byte order if necessary
- _swap16Buffer((short*)buffer, numElems);
- break;
- }
-
- default:
- {
- stringstream ss;
- ss << "\nOnly 8/16 bit sample WAV files supported in integer compilation. Can't open WAV file with ";
- ss << (int)header.format.bits_per_sample;
- ss << " bit sample format. ";
- ST_THROW_RT_ERROR(ss.str().c_str());
- }
- };
-
- return numElems;
-}
-
-
-/// Read data in float format. Notice that when reading in float format
-/// 8/16/24/32 bit sample formats are supported
-int WavInFile::read(float* buffer, int maxElems)
-{
- unsigned int afterDataRead;
- int numBytes;
- int numElems;
- int bytesPerSample;
-
- assert(buffer);
-
- bytesPerSample = header.format.bits_per_sample / 8;
- if ((bytesPerSample < 1) || (bytesPerSample > 4))
- {
- stringstream ss;
- ss << "\nOnly 8/16/24/32 bit sample WAV files supported. Can't open WAV file with ";
- ss << (int)header.format.bits_per_sample;
- ss << " bit sample format. ";
- ST_THROW_RT_ERROR(ss.str().c_str());
- }
-
- numBytes = maxElems * bytesPerSample;
- afterDataRead = dataRead + numBytes;
- if (afterDataRead > header.data.data_len)
- {
- // Don't read more samples than are marked available in header
- numBytes = (int)header.data.data_len - (int)dataRead;
- assert(numBytes >= 0);
- }
-
- // read raw data into temporary buffer
- char* temp = (char*)getConvBuffer(numBytes);
- numBytes = (int)fread(temp, 1, numBytes, fptr);
- dataRead += numBytes;
-
- numElems = numBytes / bytesPerSample;
-
- // swap byte ordert & convert to float, depending on sample format
- switch (bytesPerSample)
- {
- case 1:
- {
- unsigned char* temp2 = (unsigned char*)temp;
- double conv = 1.0 / 128.0;
- for (int i = 0; i < numElems; i++)
- {
- buffer[i] = (float)(temp2[i] * conv - 1.0);
- }
- break;
- }
-
- case 2:
- {
- short* temp2 = (short*)temp;
- double conv = 1.0 / 32768.0;
- for (int i = 0; i < numElems; i++)
- {
- short value = temp2[i];
- buffer[i] = (float)(_swap16(value) * conv);
- }
- break;
- }
-
- case 3:
- {
- char* temp2 = (char*)temp;
- double conv = 1.0 / 8388608.0;
- for (int i = 0; i < numElems; i++)
- {
- int value = *((int*)temp2);
- value = _swap32(value) & 0x00ffffff; // take 24 bits
- value |= (value & 0x00800000) ? 0xff000000 : 0; // extend minus sign bits
- buffer[i] = (float)(value * conv);
- temp2 += 3;
- }
- break;
- }
-
- case 4:
- {
- int* temp2 = (int*)temp;
- double conv = 1.0 / 2147483648.0;
- assert(sizeof(int) == 4);
- for (int i = 0; i < numElems; i++)
- {
- int value = temp2[i];
- buffer[i] = (float)(_swap32(value) * conv);
- }
- break;
- }
- }
-
- return numElems;
-}
-
-
-int WavInFile::eof() const
-{
- // return true if all data has been read or file eof has reached
- return ((uint)dataRead == header.data.data_len || feof(fptr));
-}
-
-
-// test if character code is between a white space ' ' and little 'z'
-static int isAlpha(char c)
-{
- return (c >= ' ' && c <= 'z') ? 1 : 0;
-}
-
-
-// test if all characters are between a white space ' ' and little 'z'
-static int isAlphaStr(const char* str)
-{
- char c;
-
- c = str[0];
- while (c)
- {
- if (isAlpha(c) == 0) return 0;
- str++;
- c = str[0];
- }
-
- return 1;
-}
-
-
-int WavInFile::readRIFFBlock()
-{
- if (fread(&(header.riff), sizeof(WavRiff), 1, fptr) != 1) return -1;
-
- // swap 32bit data byte order if necessary
- _swap32((int&)header.riff.package_len);
-
- // header.riff.riff_char should equal to 'RIFF');
- if (memcmp(riffStr, header.riff.riff_char, 4) != 0) return -1;
- // header.riff.wave should equal to 'WAVE'
- if (memcmp(waveStr, header.riff.wave, 4) != 0) return -1;
-
- return 0;
-}
-
-
-int WavInFile::readHeaderBlock()
-{
- char label[5];
- string sLabel;
-
- // lead label string
- if (fread(label, 1, 4, fptr) != 4) return -1;
- label[4] = 0;
-
- if (isAlphaStr(label) == 0) return -1; // not a valid label
-
- // Decode blocks according to their label
- if (strcmp(label, fmtStr) == 0)
- {
- int nLen, nDump;
-
- // 'fmt ' block
- memcpy(header.format.fmt, fmtStr, 4);
-
- // read length of the format field
- if (fread(&nLen, sizeof(int), 1, fptr) != 1) return -1;
- // swap byte order if necessary
- _swap32(nLen);
-
- // calculate how much length differs from expected
- nDump = nLen - ((int)sizeof(header.format) - 8);
-
- // verify that header length isn't smaller than expected structure
- if ((nLen < 0) || (nDump < 0)) return -1;
-
- header.format.format_len = nLen;
-
- // if format_len is larger than expected, read only as much data as we've space for
- if (nDump > 0)
- {
- nLen = sizeof(header.format) - 8;
- }
-
- // read data
- if (fread(&(header.format.fixed), nLen, 1, fptr) != 1) return -1;
-
- // swap byte order if necessary
- _swap16((short&)header.format.fixed); // short int fixed;
- _swap16((short&)header.format.channel_number); // short int channel_number;
- _swap32((int&)header.format.sample_rate); // int sample_rate;
- _swap32((int&)header.format.byte_rate); // int byte_rate;
- _swap16((short&)header.format.byte_per_sample); // short int byte_per_sample;
- _swap16((short&)header.format.bits_per_sample); // short int bits_per_sample;
-
- // if format_len is larger than expected, skip the extra data
- if (nDump > 0)
- {
- fseek(fptr, nDump, SEEK_CUR);
- }
-
- return 0;
- }
- else if (strcmp(label, factStr) == 0)
- {
- int nLen, nDump;
-
- // 'fact' block
- memcpy(header.fact.fact_field, factStr, 4);
-
- // read length of the fact field
- if (fread(&nLen, sizeof(int), 1, fptr) != 1) return -1;
- // swap byte order if necessary
- _swap32(nLen);
-
- // calculate how much length differs from expected
- nDump = nLen - ((int)sizeof(header.fact) - 8);
-
- // verify that fact length isn't smaller than expected structure
- if ((nLen < 0) || (nDump < 0)) return -1;
-
- header.fact.fact_len = nLen;
-
- // if format_len is larger than expected, read only as much data as we've space for
- if (nDump > 0)
- {
- nLen = sizeof(header.fact) - 8;
- }
-
- // read data
- if (fread(&(header.fact.fact_sample_len), nLen, 1, fptr) != 1) return -1;
-
- // swap byte order if necessary
- _swap32((int&)header.fact.fact_sample_len); // int sample_length;
-
- // if fact_len is larger than expected, skip the extra data
- if (nDump > 0)
- {
- fseek(fptr, nDump, SEEK_CUR);
- }
-
- return 0;
- }
- else if (strcmp(label, dataStr) == 0)
- {
- // 'data' block
- memcpy(header.data.data_field, dataStr, 4);
- if (fread(&(header.data.data_len), sizeof(uint), 1, fptr) != 1) return -1;
-
- // swap byte order if necessary
- _swap32((int&)header.data.data_len);
-
- return 1;
- }
- else
- {
- uint len, i;
- uint temp;
- // unknown block
-
- // read length
- if (fread(&len, sizeof(len), 1, fptr) != 1) return -1;
- // scan through the block
- for (i = 0; i < len; i++)
- {
- if (fread(&temp, 1, 1, fptr) != 1) return -1;
- if (feof(fptr)) return -1; // unexpected eof
- }
- }
- return 0;
-}
-
-
-int WavInFile::readWavHeaders()
-{
- int res;
-
- memset(&header, 0, sizeof(header));
-
- res = readRIFFBlock();
- if (res) return 1;
- // read header blocks until data block is found
- do
- {
- // read header blocks
- res = readHeaderBlock();
- if (res < 0) return 1; // error in file structure
- } while (res == 0);
- // check that all required tags are legal
- return checkCharTags();
-}
-
-
-uint WavInFile::getNumChannels() const
-{
- return header.format.channel_number;
-}
-
-
-uint WavInFile::getNumBits() const
-{
- return header.format.bits_per_sample;
-}
-
-
-uint WavInFile::getBytesPerSample() const
-{
- return getNumChannels() * getNumBits() / 8;
-}
-
-
-uint WavInFile::getSampleRate() const
-{
- return header.format.sample_rate;
-}
-
-
-uint WavInFile::getDataSizeInBytes() const
-{
- return header.data.data_len;
-}
-
-
-uint WavInFile::getNumSamples() const
-{
- if (header.format.byte_per_sample == 0) return 0;
- if (header.format.fixed > 1) return header.fact.fact_sample_len;
- return header.data.data_len / (unsigned short)header.format.byte_per_sample;
-}
-
-
-uint WavInFile::getLengthMS() const
-{
- double numSamples;
- double sampleRate;
-
- numSamples = (double)getNumSamples();
- sampleRate = (double)getSampleRate();
-
- return (uint)(1000.0 * numSamples / sampleRate + 0.5);
-}
-
-
-/// Returns how many milliseconds of audio have so far been read from the file
-uint WavInFile::getElapsedMS() const
-{
- return (uint)(1000.0 * (double)dataRead / (double)header.format.byte_rate);
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Class WavOutFile
-//
-
-WavOutFile::WavOutFile(const STRING& fileName, int sampleRate, int bits, int channels)
-{
- bytesWritten = 0;
- fptr = FOPEN(fileName.c_str(), "wb");
- if (fptr == nullptr)
- {
- ST_THROW_RT_ERROR("Error : Unable to open file for writing.");
- }
-
- fillInHeader(sampleRate, bits, channels);
- writeHeader();
-}
-
-
-WavOutFile::WavOutFile(FILE* file, int sampleRate, int bits, int channels)
-{
- bytesWritten = 0;
- fptr = file;
- if (fptr == nullptr)
- {
- ST_THROW_RT_ERROR("Error : Unable to access output file stream.");
- }
-
- fillInHeader(sampleRate, bits, channels);
- writeHeader();
-}
-
-
-WavOutFile::~WavOutFile()
-{
- finishHeader();
- if (fptr) fclose(fptr);
- fptr = nullptr;
-}
-
-
-void WavOutFile::fillInHeader(uint sampleRate, uint bits, uint channels)
-{
- // fill in the 'riff' part..
-
- // copy string 'RIFF' to riff_char
- memcpy(&(header.riff.riff_char), riffStr, 4);
- // package_len unknown so far
- header.riff.package_len = 0;
- // copy string 'WAVE' to wave
- memcpy(&(header.riff.wave), waveStr, 4);
-
- // fill in the 'format' part..
-
- // copy string 'fmt ' to fmt
- memcpy(&(header.format.fmt), fmtStr, 4);
-
- header.format.format_len = 0x10;
- header.format.fixed = 1;
- header.format.channel_number = (short)channels;
- header.format.sample_rate = (int)sampleRate;
- header.format.bits_per_sample = (short)bits;
- header.format.byte_per_sample = (short)(bits * channels / 8);
- header.format.byte_rate = header.format.byte_per_sample * (int)sampleRate;
- header.format.sample_rate = (int)sampleRate;
-
- // fill in the 'fact' part...
- memcpy(&(header.fact.fact_field), factStr, 4);
- header.fact.fact_len = 4;
- header.fact.fact_sample_len = 0;
-
- // fill in the 'data' part..
-
- // copy string 'data' to data_field
- memcpy(&(header.data.data_field), dataStr, 4);
- // data_len unknown so far
- header.data.data_len = 0;
-}
-
-
-void WavOutFile::finishHeader()
-{
- // supplement the file length into the header structure
- header.riff.package_len = bytesWritten + sizeof(WavHeader) - sizeof(WavRiff) + 4;
- header.data.data_len = bytesWritten;
- header.fact.fact_sample_len = bytesWritten / header.format.byte_per_sample;
-
- writeHeader();
-}
-
-
-void WavOutFile::writeHeader()
-{
- WavHeader hdrTemp;
- int res;
-
- // swap byte order if necessary
- hdrTemp = header;
- _swap32((int&)hdrTemp.riff.package_len);
- _swap32((int&)hdrTemp.format.format_len);
- _swap16((short&)hdrTemp.format.fixed);
- _swap16((short&)hdrTemp.format.channel_number);
- _swap32((int&)hdrTemp.format.sample_rate);
- _swap32((int&)hdrTemp.format.byte_rate);
- _swap16((short&)hdrTemp.format.byte_per_sample);
- _swap16((short&)hdrTemp.format.bits_per_sample);
- _swap32((int&)hdrTemp.data.data_len);
- _swap32((int&)hdrTemp.fact.fact_len);
- _swap32((int&)hdrTemp.fact.fact_sample_len);
-
- // write the supplemented header in the beginning of the file
- fseek(fptr, 0, SEEK_SET);
- res = (int)fwrite(&hdrTemp, sizeof(hdrTemp), 1, fptr);
- if (res != 1)
- {
- ST_THROW_RT_ERROR("Error while writing to a wav file.");
- }
-
- // jump back to the end of the file
- fseek(fptr, 0, SEEK_END);
-}
-
-
-void WavOutFile::write(const unsigned char* buffer, int numElems)
-{
- int res;
-
- if (header.format.bits_per_sample != 8)
- {
- ST_THROW_RT_ERROR("Error: WavOutFile::write(const char*, int) accepts only 8bit samples.");
- }
- assert(sizeof(char) == 1);
-
- res = (int)fwrite(buffer, 1, numElems, fptr);
- if (res != numElems)
- {
- ST_THROW_RT_ERROR("Error while writing to a wav file.");
- }
-
- bytesWritten += numElems;
-}
-
-
-void WavOutFile::write(const short* buffer, int numElems)
-{
- int res;
-
- // 16 bit samples
- if (numElems < 1) return; // nothing to do
-
- switch (header.format.bits_per_sample)
- {
- case 8:
- {
- int i;
- unsigned char* temp = (unsigned char*)getConvBuffer(numElems);
- // convert from 16bit format to 8bit format
- for (i = 0; i < numElems; i++)
- {
- temp[i] = (unsigned char)(buffer[i] / 256 + 128);
- }
- // write in 8bit format
- write(temp, numElems);
- break;
- }
-
- case 16:
- {
- // 16bit format
-
- // use temp buffer to swap byte order if necessary
- short* pTemp = (short*)getConvBuffer(numElems * sizeof(short));
- memcpy(pTemp, buffer, (size_t)numElems * 2L);
- _swap16Buffer(pTemp, numElems);
-
- res = (int)fwrite(pTemp, 2, numElems, fptr);
-
- if (res != numElems)
- {
- ST_THROW_RT_ERROR("Error while writing to a wav file.");
- }
- bytesWritten += 2 * numElems;
- break;
- }
-
- default:
- {
- stringstream ss;
- ss << "\nOnly 8/16 bit sample WAV files supported in integer compilation. Can't open WAV file with ";
- ss << (int)header.format.bits_per_sample;
- ss << " bit sample format. ";
- ST_THROW_RT_ERROR(ss.str().c_str());
- }
- }
-}
-
-
-/// Convert from float to integer and saturate
-inline int saturate(float fvalue, float minval, float maxval)
-{
- if (fvalue > maxval)
- {
- fvalue = maxval;
- }
- else if (fvalue < minval)
- {
- fvalue = minval;
- }
- return (int)fvalue;
-}
-
-
-void WavOutFile::write(const float* buffer, int numElems)
-{
- int numBytes;
- int bytesPerSample;
-
- if (numElems == 0) return;
-
- bytesPerSample = header.format.bits_per_sample / 8;
- numBytes = numElems * bytesPerSample;
- void* temp = getConvBuffer(numBytes + 7); // round bit up to avoid buffer overrun with 24bit-value assignment
-
- switch (bytesPerSample)
- {
- case 1:
- {
- unsigned char* temp2 = (unsigned char*)temp;
- for (int i = 0; i < numElems; i++)
- {
- temp2[i] = (unsigned char)saturate(buffer[i] * 128.0f + 128.0f, 0.0f, 255.0f);
- }
- break;
- }
-
- case 2:
- {
- short* temp2 = (short*)temp;
- for (int i = 0; i < numElems; i++)
- {
- short value = (short)saturate(buffer[i] * 32768.0f, -32768.0f, 32767.0f);
- temp2[i] = _swap16(value);
- }
- break;
- }
-
- case 3:
- {
- char* temp2 = (char*)temp;
- for (int i = 0; i < numElems; i++)
- {
- int value = saturate(buffer[i] * 8388608.0f, -8388608.0f, 8388607.0f);
- *((int*)temp2) = _swap32(value);
- temp2 += 3;
- }
- break;
- }
-
- case 4:
- {
- int* temp2 = (int*)temp;
- for (int i = 0; i < numElems; i++)
- {
- int value = saturate(buffer[i] * 2147483648.0f, -2147483648.0f, 2147483647.0f);
- temp2[i] = _swap32(value);
- }
- break;
- }
-
- default:
- assert(false);
- }
-
- int res = (int)fwrite(temp, 1, numBytes, fptr);
-
- if (res != numBytes)
- {
- ST_THROW_RT_ERROR("Error while writing to a wav file.");
- }
- bytesWritten += numBytes;
-}
-
-}
+ ////////////////////////////////////////////////////////////////////////////////
+///
+/// Classes for easy reading & writing of WAV sound files.
+///
+/// For big-endian CPU, define _BIG_ENDIAN_ during compile-time to correctly
+/// parse the WAV files with such processors.
+///
+/// Admittingly, more complete WAV reader routines may exist in public domain,
+/// but the reason for 'yet another' one is that those generic WAV reader
+/// libraries are exhaustingly large and cumbersome! Wanted to have something
+/// simpler here, i.e. something that's not already larger than rest of the
+/// SoundTouch/SoundStretch program...
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include
+#include
+#include
+
+#include "WavFile.h"
+#include "STTypes.h"
+
+using namespace std;
+
+namespace soundstretch
+{
+
+#if _WIN32
+#define FOPEN(name, mode) _wfopen(name, STRING_CONST(mode))
+#else
+#define FOPEN(name, mode) fopen(name, mode)
+#endif
+
+static const char riffStr[] = "RIFF";
+static const char waveStr[] = "WAVE";
+static const char fmtStr[] = "fmt ";
+static const char factStr[] = "fact";
+static const char dataStr[] = "data";
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Helper functions for swapping byte order to correctly read/write WAV files
+// with big-endian CPU's: Define compile-time definition _BIG_ENDIAN_ to
+// turn-on the conversion if it appears necessary.
+//
+// For example, Intel x86 is little-endian and doesn't require conversion,
+// while PowerPC of Mac's and many other RISC cpu's are big-endian.
+
+#ifdef BYTE_ORDER
+// In gcc compiler detect the byte order automatically
+#if BYTE_ORDER == BIG_ENDIAN
+// big-endian platform.
+#define _BIG_ENDIAN_
+#endif
+#endif
+
+#ifdef _BIG_ENDIAN_
+// big-endian CPU, swap bytes in 16 & 32 bit words
+
+// helper-function to swap byte-order of 32bit integer
+static inline int _swap32(int& dwData)
+{
+ dwData = ((dwData >> 24) & 0x000000FF) |
+ ((dwData >> 8) & 0x0000FF00) |
+ ((dwData << 8) & 0x00FF0000) |
+ ((dwData << 24) & 0xFF000000);
+ return dwData;
+}
+
+// helper-function to swap byte-order of 16bit integer
+static inline short _swap16(short& wData)
+{
+ wData = ((wData >> 8) & 0x00FF) |
+ ((wData << 8) & 0xFF00);
+ return wData;
+}
+
+// helper-function to swap byte-order of buffer of 16bit integers
+static inline void _swap16Buffer(short* pData, int numWords)
+{
+ int i;
+
+ for (i = 0; i < numWords; i++)
+ {
+ pData[i] = _swap16(pData[i]);
+ }
+}
+
+#else // BIG_ENDIAN
+// little-endian CPU, WAV file is ok as such
+
+// dummy helper-function
+static inline int _swap32(int& dwData)
+{
+ // do nothing
+ return dwData;
+}
+
+// dummy helper-function
+static inline short _swap16(short& wData)
+{
+ // do nothing
+ return wData;
+}
+
+// dummy helper-function
+static inline void _swap16Buffer(short*, int)
+{
+ // do nothing
+}
+
+#endif // BIG_ENDIAN
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Class WavFileBase
+//
+
+WavFileBase::WavFileBase()
+{
+ convBuff = nullptr;
+ convBuffSize = 0;
+}
+
+
+WavFileBase::~WavFileBase()
+{
+ delete[] convBuff;
+ convBuffSize = 0;
+}
+
+
+/// Get pointer to conversion buffer of at min. given size
+void* WavFileBase::getConvBuffer(int sizeBytes)
+{
+ if (convBuffSize < sizeBytes)
+ {
+ delete[] convBuff;
+
+ convBuffSize = (sizeBytes + 15) & -8; // round up to following 8-byte bounday
+ convBuff = new char[convBuffSize];
+ }
+ return convBuff;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Class WavInFile
+//
+
+WavInFile::WavInFile(const STRING& fileName)
+{
+ // Try to open the file for reading
+ fptr = FOPEN(fileName.c_str(), "rb");
+ if (fptr == nullptr)
+ {
+ ST_THROW_RT_ERROR("Error : Unable to open file for reading.");
+ }
+
+ init();
+}
+
+
+WavInFile::WavInFile(FILE* file)
+{
+ // Try to open the file for reading
+ fptr = file;
+ if (!file)
+ {
+ ST_THROW_RT_ERROR("Error : Unable to access input stream for reading");
+ }
+
+ init();
+}
+
+
+/// Init the WAV file stream
+void WavInFile::init()
+{
+ int hdrsOk;
+
+ // assume file stream is already open
+ assert(fptr);
+
+ // Read the file headers
+ hdrsOk = readWavHeaders();
+ if (hdrsOk != 0)
+ {
+ ST_THROW_RT_ERROR("Input file is corrupt or not a WAV file");
+ }
+
+ // sanity check for format parameters
+ if ((header.format.channel_number < 1) || (header.format.channel_number > 9) ||
+ (header.format.sample_rate < 4000) || (header.format.sample_rate > 192000) ||
+ (header.format.byte_per_sample < 1) || (header.format.byte_per_sample > 320) ||
+ (header.format.bits_per_sample < 8) || (header.format.bits_per_sample > 32))
+ {
+ ST_THROW_RT_ERROR("Error: Illegal wav file header format parameters.");
+ }
+
+ dataRead = 0;
+}
+
+
+WavInFile::~WavInFile()
+{
+ if (fptr) fclose(fptr);
+ fptr = nullptr;
+}
+
+
+void WavInFile::rewind()
+{
+ int hdrsOk;
+
+ fseek(fptr, 0, SEEK_SET);
+ hdrsOk = readWavHeaders();
+ assert(hdrsOk == 0);
+ dataRead = 0;
+}
+
+
+int WavInFile::checkCharTags() const
+{
+ // header.format.fmt should equal to 'fmt '
+ if (memcmp(fmtStr, header.format.fmt, 4) != 0) return -1;
+ // header.data.data_field should equal to 'data'
+ if (memcmp(dataStr, header.data.data_field, 4) != 0) return -1;
+
+ return 0;
+}
+
+
+int WavInFile::read(unsigned char* buffer, int maxElems)
+{
+ int numBytes;
+ uint afterDataRead;
+
+ // ensure it's 8 bit format
+ if (header.format.bits_per_sample != 8)
+ {
+ ST_THROW_RT_ERROR("Error: WavInFile::read(char*, int) works only with 8bit samples.");
+ }
+ assert(sizeof(char) == 1);
+
+ numBytes = maxElems;
+ afterDataRead = dataRead + numBytes;
+ if (afterDataRead > header.data.data_len)
+ {
+ // Don't read more samples than are marked available in header
+ numBytes = (int)header.data.data_len - (int)dataRead;
+ assert(numBytes >= 0);
+ }
+
+ assert(buffer);
+ numBytes = (int)fread(buffer, 1, numBytes, fptr);
+ dataRead += numBytes;
+
+ return numBytes;
+}
+
+
+int WavInFile::read(short* buffer, int maxElems)
+{
+ unsigned int afterDataRead;
+ int numBytes;
+ int numElems;
+
+ assert(buffer);
+ switch (header.format.bits_per_sample)
+ {
+ case 8:
+ {
+ // 8 bit format
+ unsigned char* temp = (unsigned char*)getConvBuffer(maxElems);
+ int i;
+
+ numElems = read(temp, maxElems);
+ // convert from 8 to 16 bit
+ for (i = 0; i < numElems; i++)
+ {
+ buffer[i] = (short)(((short)temp[i] - 128) * 256);
+ }
+ break;
+ }
+
+ case 16:
+ {
+ // 16 bit format
+
+ assert(sizeof(short) == 2);
+
+ numBytes = maxElems * 2;
+ afterDataRead = dataRead + numBytes;
+ if (afterDataRead > header.data.data_len)
+ {
+ // Don't read more samples than are marked available in header
+ numBytes = (int)header.data.data_len - (int)dataRead;
+ assert(numBytes >= 0);
+ }
+
+ numBytes = (int)fread(buffer, 1, numBytes, fptr);
+ dataRead += numBytes;
+ numElems = numBytes / 2;
+
+ // 16bit samples, swap byte order if necessary
+ _swap16Buffer((short*)buffer, numElems);
+ break;
+ }
+
+ default:
+ {
+ stringstream ss;
+ ss << "\nOnly 8/16 bit sample WAV files supported in integer compilation. Can't open WAV file with ";
+ ss << (int)header.format.bits_per_sample;
+ ss << " bit sample format. ";
+ ST_THROW_RT_ERROR(ss.str().c_str());
+ }
+ };
+
+ return numElems;
+}
+
+
+/// Read data in float format. Notice that when reading in float format
+/// 8/16/24/32 bit sample formats are supported
+int WavInFile::read(float* buffer, int maxElems)
+{
+ unsigned int afterDataRead;
+ int numBytes;
+ int numElems;
+ int bytesPerSample;
+
+ assert(buffer);
+
+ bytesPerSample = header.format.bits_per_sample / 8;
+ if ((bytesPerSample < 1) || (bytesPerSample > 4))
+ {
+ stringstream ss;
+ ss << "\nOnly 8/16/24/32 bit sample WAV files supported. Can't open WAV file with ";
+ ss << (int)header.format.bits_per_sample;
+ ss << " bit sample format. ";
+ ST_THROW_RT_ERROR(ss.str().c_str());
+ }
+
+ numBytes = maxElems * bytesPerSample;
+ afterDataRead = dataRead + numBytes;
+ if (afterDataRead > header.data.data_len)
+ {
+ // Don't read more samples than are marked available in header
+ numBytes = (int)header.data.data_len - (int)dataRead;
+ assert(numBytes >= 0);
+ }
+
+ // read raw data into temporary buffer
+ char* temp = (char*)getConvBuffer(numBytes);
+ numBytes = (int)fread(temp, 1, numBytes, fptr);
+ dataRead += numBytes;
+
+ numElems = numBytes / bytesPerSample;
+
+ // swap byte ordert & convert to float, depending on sample format
+ switch (bytesPerSample)
+ {
+ case 1:
+ {
+ unsigned char* temp2 = (unsigned char*)temp;
+ double conv = 1.0 / 128.0;
+ for (int i = 0; i < numElems; i++)
+ {
+ buffer[i] = (float)(temp2[i] * conv - 1.0);
+ }
+ break;
+ }
+
+ case 2:
+ {
+ short* temp2 = (short*)temp;
+ double conv = 1.0 / 32768.0;
+ for (int i = 0; i < numElems; i++)
+ {
+ short value = temp2[i];
+ buffer[i] = (float)(_swap16(value) * conv);
+ }
+ break;
+ }
+
+ case 3:
+ {
+ char* temp2 = (char*)temp;
+ double conv = 1.0 / 8388608.0;
+ for (int i = 0; i < numElems; i++)
+ {
+ int value = *((int*)temp2);
+ value = _swap32(value) & 0x00ffffff; // take 24 bits
+ value |= (value & 0x00800000) ? 0xff000000 : 0; // extend minus sign bits
+ buffer[i] = (float)(value * conv);
+ temp2 += 3;
+ }
+ break;
+ }
+
+ case 4:
+ {
+ int* temp2 = (int*)temp;
+ double conv = 1.0 / 2147483648.0;
+ assert(sizeof(int) == 4);
+ for (int i = 0; i < numElems; i++)
+ {
+ int value = temp2[i];
+ buffer[i] = (float)(_swap32(value) * conv);
+ }
+ break;
+ }
+ }
+
+ return numElems;
+}
+
+
+int WavInFile::eof() const
+{
+ // return true if all data has been read or file eof has reached
+ return ((uint)dataRead == header.data.data_len || feof(fptr));
+}
+
+
+// test if character code is between a white space ' ' and little 'z'
+static int isAlpha(char c)
+{
+ return (c >= ' ' && c <= 'z') ? 1 : 0;
+}
+
+
+// test if all characters are between a white space ' ' and little 'z'
+static int isAlphaStr(const char* str)
+{
+ char c;
+
+ c = str[0];
+ while (c)
+ {
+ if (isAlpha(c) == 0) return 0;
+ str++;
+ c = str[0];
+ }
+
+ return 1;
+}
+
+
+int WavInFile::readRIFFBlock()
+{
+ if (fread(&(header.riff), sizeof(WavRiff), 1, fptr) != 1) return -1;
+
+ // swap 32bit data byte order if necessary
+ _swap32((int&)header.riff.package_len);
+
+ // header.riff.riff_char should equal to 'RIFF');
+ if (memcmp(riffStr, header.riff.riff_char, 4) != 0) return -1;
+ // header.riff.wave should equal to 'WAVE'
+ if (memcmp(waveStr, header.riff.wave, 4) != 0) return -1;
+
+ return 0;
+}
+
+
+int WavInFile::readHeaderBlock()
+{
+ char label[5];
+ string sLabel;
+
+ // lead label string
+ if (fread(label, 1, 4, fptr) != 4) return -1;
+ label[4] = 0;
+
+ if (isAlphaStr(label) == 0) return -1; // not a valid label
+
+ // Decode blocks according to their label
+ if (strcmp(label, fmtStr) == 0)
+ {
+ int nLen, nDump;
+
+ // 'fmt ' block
+ memcpy(header.format.fmt, fmtStr, 4);
+
+ // read length of the format field
+ if (fread(&nLen, sizeof(int), 1, fptr) != 1) return -1;
+ // swap byte order if necessary
+ _swap32(nLen);
+
+ // calculate how much length differs from expected
+ nDump = nLen - ((int)sizeof(header.format) - 8);
+
+ // verify that header length isn't smaller than expected structure
+ if ((nLen < 0) || (nDump < 0)) return -1;
+
+ header.format.format_len = nLen;
+
+ // if format_len is larger than expected, read only as much data as we've space for
+ if (nDump > 0)
+ {
+ nLen = sizeof(header.format) - 8;
+ }
+
+ // read data
+ if (fread(&(header.format.fixed), nLen, 1, fptr) != 1) return -1;
+
+ // swap byte order if necessary
+ _swap16((short&)header.format.fixed); // short int fixed;
+ _swap16((short&)header.format.channel_number); // short int channel_number;
+ _swap32((int&)header.format.sample_rate); // int sample_rate;
+ _swap32((int&)header.format.byte_rate); // int byte_rate;
+ _swap16((short&)header.format.byte_per_sample); // short int byte_per_sample;
+ _swap16((short&)header.format.bits_per_sample); // short int bits_per_sample;
+
+ // if format_len is larger than expected, skip the extra data
+ if (nDump > 0)
+ {
+ fseek(fptr, nDump, SEEK_CUR);
+ }
+
+ return 0;
+ }
+ else if (strcmp(label, factStr) == 0)
+ {
+ int nLen, nDump;
+
+ // 'fact' block
+ memcpy(header.fact.fact_field, factStr, 4);
+
+ // read length of the fact field
+ if (fread(&nLen, sizeof(int), 1, fptr) != 1) return -1;
+ // swap byte order if necessary
+ _swap32(nLen);
+
+ // calculate how much length differs from expected
+ nDump = nLen - ((int)sizeof(header.fact) - 8);
+
+ // verify that fact length isn't smaller than expected structure
+ if ((nLen < 0) || (nDump < 0)) return -1;
+
+ header.fact.fact_len = nLen;
+
+ // if format_len is larger than expected, read only as much data as we've space for
+ if (nDump > 0)
+ {
+ nLen = sizeof(header.fact) - 8;
+ }
+
+ // read data
+ if (fread(&(header.fact.fact_sample_len), nLen, 1, fptr) != 1) return -1;
+
+ // swap byte order if necessary
+ _swap32((int&)header.fact.fact_sample_len); // int sample_length;
+
+ // if fact_len is larger than expected, skip the extra data
+ if (nDump > 0)
+ {
+ fseek(fptr, nDump, SEEK_CUR);
+ }
+
+ return 0;
+ }
+ else if (strcmp(label, dataStr) == 0)
+ {
+ // 'data' block
+ memcpy(header.data.data_field, dataStr, 4);
+ if (fread(&(header.data.data_len), sizeof(uint), 1, fptr) != 1) return -1;
+
+ // swap byte order if necessary
+ _swap32((int&)header.data.data_len);
+
+ return 1;
+ }
+ else
+ {
+ uint len, i;
+ uint temp;
+ // unknown block
+
+ // read length
+ if (fread(&len, sizeof(len), 1, fptr) != 1) return -1;
+ // scan through the block
+ for (i = 0; i < len; i++)
+ {
+ if (fread(&temp, 1, 1, fptr) != 1) return -1;
+ if (feof(fptr)) return -1; // unexpected eof
+ }
+ }
+ return 0;
+}
+
+
+int WavInFile::readWavHeaders()
+{
+ int res;
+
+ memset(&header, 0, sizeof(header));
+
+ res = readRIFFBlock();
+ if (res) return 1;
+ // read header blocks until data block is found
+ do
+ {
+ // read header blocks
+ res = readHeaderBlock();
+ if (res < 0) return 1; // error in file structure
+ } while (res == 0);
+ // check that all required tags are legal
+ return checkCharTags();
+}
+
+
+uint WavInFile::getNumChannels() const
+{
+ return header.format.channel_number;
+}
+
+
+uint WavInFile::getNumBits() const
+{
+ return header.format.bits_per_sample;
+}
+
+
+uint WavInFile::getBytesPerSample() const
+{
+ return getNumChannels() * getNumBits() / 8;
+}
+
+
+uint WavInFile::getSampleRate() const
+{
+ return header.format.sample_rate;
+}
+
+
+uint WavInFile::getDataSizeInBytes() const
+{
+ return header.data.data_len;
+}
+
+
+uint WavInFile::getNumSamples() const
+{
+ if (header.format.byte_per_sample == 0) return 0;
+ if (header.format.fixed > 1) return header.fact.fact_sample_len;
+ return header.data.data_len / (unsigned short)header.format.byte_per_sample;
+}
+
+
+uint WavInFile::getLengthMS() const
+{
+ double numSamples;
+ double sampleRate;
+
+ numSamples = (double)getNumSamples();
+ sampleRate = (double)getSampleRate();
+
+ return (uint)(1000.0 * numSamples / sampleRate + 0.5);
+}
+
+
+/// Returns how many milliseconds of audio have so far been read from the file
+uint WavInFile::getElapsedMS() const
+{
+ return (uint)(1000.0 * (double)dataRead / (double)header.format.byte_rate);
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Class WavOutFile
+//
+
+WavOutFile::WavOutFile(const STRING& fileName, int sampleRate, int bits, int channels)
+{
+ bytesWritten = 0;
+ fptr = FOPEN(fileName.c_str(), "wb");
+ if (fptr == nullptr)
+ {
+ ST_THROW_RT_ERROR("Error : Unable to open file for writing.");
+ }
+
+ fillInHeader(sampleRate, bits, channels);
+ writeHeader();
+}
+
+
+WavOutFile::WavOutFile(FILE* file, int sampleRate, int bits, int channels)
+{
+ bytesWritten = 0;
+ fptr = file;
+ if (fptr == nullptr)
+ {
+ ST_THROW_RT_ERROR("Error : Unable to access output file stream.");
+ }
+
+ fillInHeader(sampleRate, bits, channels);
+ writeHeader();
+}
+
+
+WavOutFile::~WavOutFile()
+{
+ finishHeader();
+ if (fptr) fclose(fptr);
+ fptr = nullptr;
+}
+
+
+void WavOutFile::fillInHeader(uint sampleRate, uint bits, uint channels)
+{
+ // fill in the 'riff' part..
+
+ // copy string 'RIFF' to riff_char
+ memcpy(&(header.riff.riff_char), riffStr, 4);
+ // package_len unknown so far
+ header.riff.package_len = 0;
+ // copy string 'WAVE' to wave
+ memcpy(&(header.riff.wave), waveStr, 4);
+
+ // fill in the 'format' part..
+
+ // copy string 'fmt ' to fmt
+ memcpy(&(header.format.fmt), fmtStr, 4);
+
+ header.format.format_len = 0x10;
+ header.format.fixed = 1;
+ header.format.channel_number = (short)channels;
+ header.format.sample_rate = (int)sampleRate;
+ header.format.bits_per_sample = (short)bits;
+ header.format.byte_per_sample = (short)(bits * channels / 8);
+ header.format.byte_rate = header.format.byte_per_sample * (int)sampleRate;
+ header.format.sample_rate = (int)sampleRate;
+
+ // fill in the 'fact' part...
+ memcpy(&(header.fact.fact_field), factStr, 4);
+ header.fact.fact_len = 4;
+ header.fact.fact_sample_len = 0;
+
+ // fill in the 'data' part..
+
+ // copy string 'data' to data_field
+ memcpy(&(header.data.data_field), dataStr, 4);
+ // data_len unknown so far
+ header.data.data_len = 0;
+}
+
+
+void WavOutFile::finishHeader()
+{
+ // supplement the file length into the header structure
+ header.riff.package_len = bytesWritten + sizeof(WavHeader) - sizeof(WavRiff) + 4;
+ header.data.data_len = bytesWritten;
+ header.fact.fact_sample_len = bytesWritten / header.format.byte_per_sample;
+
+ writeHeader();
+}
+
+
+void WavOutFile::writeHeader()
+{
+ WavHeader hdrTemp;
+ int res;
+
+ // swap byte order if necessary
+ hdrTemp = header;
+ _swap32((int&)hdrTemp.riff.package_len);
+ _swap32((int&)hdrTemp.format.format_len);
+ _swap16((short&)hdrTemp.format.fixed);
+ _swap16((short&)hdrTemp.format.channel_number);
+ _swap32((int&)hdrTemp.format.sample_rate);
+ _swap32((int&)hdrTemp.format.byte_rate);
+ _swap16((short&)hdrTemp.format.byte_per_sample);
+ _swap16((short&)hdrTemp.format.bits_per_sample);
+ _swap32((int&)hdrTemp.data.data_len);
+ _swap32((int&)hdrTemp.fact.fact_len);
+ _swap32((int&)hdrTemp.fact.fact_sample_len);
+
+ // write the supplemented header in the beginning of the file
+ fseek(fptr, 0, SEEK_SET);
+ res = (int)fwrite(&hdrTemp, sizeof(hdrTemp), 1, fptr);
+ if (res != 1)
+ {
+ ST_THROW_RT_ERROR("Error while writing to a wav file.");
+ }
+
+ // jump back to the end of the file
+ fseek(fptr, 0, SEEK_END);
+}
+
+
+void WavOutFile::write(const unsigned char* buffer, int numElems)
+{
+ int res;
+
+ if (header.format.bits_per_sample != 8)
+ {
+ ST_THROW_RT_ERROR("Error: WavOutFile::write(const char*, int) accepts only 8bit samples.");
+ }
+ assert(sizeof(char) == 1);
+
+ res = (int)fwrite(buffer, 1, numElems, fptr);
+ if (res != numElems)
+ {
+ ST_THROW_RT_ERROR("Error while writing to a wav file.");
+ }
+
+ bytesWritten += numElems;
+}
+
+
+void WavOutFile::write(const short* buffer, int numElems)
+{
+ int res;
+
+ // 16 bit samples
+ if (numElems < 1) return; // nothing to do
+
+ switch (header.format.bits_per_sample)
+ {
+ case 8:
+ {
+ int i;
+ unsigned char* temp = (unsigned char*)getConvBuffer(numElems);
+ // convert from 16bit format to 8bit format
+ for (i = 0; i < numElems; i++)
+ {
+ temp[i] = (unsigned char)(buffer[i] / 256 + 128);
+ }
+ // write in 8bit format
+ write(temp, numElems);
+ break;
+ }
+
+ case 16:
+ {
+ // 16bit format
+
+ // use temp buffer to swap byte order if necessary
+ short* pTemp = (short*)getConvBuffer(numElems * sizeof(short));
+ memcpy(pTemp, buffer, (size_t)numElems * 2L);
+ _swap16Buffer(pTemp, numElems);
+
+ res = (int)fwrite(pTemp, 2, numElems, fptr);
+
+ if (res != numElems)
+ {
+ ST_THROW_RT_ERROR("Error while writing to a wav file.");
+ }
+ bytesWritten += 2 * numElems;
+ break;
+ }
+
+ default:
+ {
+ stringstream ss;
+ ss << "\nOnly 8/16 bit sample WAV files supported in integer compilation. Can't open WAV file with ";
+ ss << (int)header.format.bits_per_sample;
+ ss << " bit sample format. ";
+ ST_THROW_RT_ERROR(ss.str().c_str());
+ }
+ }
+}
+
+
+/// Convert from float to integer and saturate
+inline int saturate(float fvalue, float minval, float maxval)
+{
+ if (fvalue > maxval)
+ {
+ fvalue = maxval;
+ }
+ else if (fvalue < minval)
+ {
+ fvalue = minval;
+ }
+ return (int)fvalue;
+}
+
+
+void WavOutFile::write(const float* buffer, int numElems)
+{
+ int numBytes;
+ int bytesPerSample;
+
+ if (numElems == 0) return;
+
+ bytesPerSample = header.format.bits_per_sample / 8;
+ numBytes = numElems * bytesPerSample;
+ void* temp = getConvBuffer(numBytes + 7); // round bit up to avoid buffer overrun with 24bit-value assignment
+
+ switch (bytesPerSample)
+ {
+ case 1:
+ {
+ unsigned char* temp2 = (unsigned char*)temp;
+ for (int i = 0; i < numElems; i++)
+ {
+ temp2[i] = (unsigned char)saturate(buffer[i] * 128.0f + 128.0f, 0.0f, 255.0f);
+ }
+ break;
+ }
+
+ case 2:
+ {
+ short* temp2 = (short*)temp;
+ for (int i = 0; i < numElems; i++)
+ {
+ short value = (short)saturate(buffer[i] * 32768.0f, -32768.0f, 32767.0f);
+ temp2[i] = _swap16(value);
+ }
+ break;
+ }
+
+ case 3:
+ {
+ char* temp2 = (char*)temp;
+ for (int i = 0; i < numElems; i++)
+ {
+ int value = saturate(buffer[i] * 8388608.0f, -8388608.0f, 8388607.0f);
+ *((int*)temp2) = _swap32(value);
+ temp2 += 3;
+ }
+ break;
+ }
+
+ case 4:
+ {
+ int* temp2 = (int*)temp;
+ for (int i = 0; i < numElems; i++)
+ {
+ int value = saturate(buffer[i] * 2147483648.0f, -2147483648.0f, 2147483647.0f);
+ temp2[i] = _swap32(value);
+ }
+ break;
+ }
+
+ default:
+ assert(false);
+ }
+
+ int res = (int)fwrite(temp, 1, numBytes, fptr);
+
+ if (res != numBytes)
+ {
+ ST_THROW_RT_ERROR("Error while writing to a wav file.");
+ }
+ bytesWritten += numBytes;
+}
+
+}
diff --git a/source/SoundStretch/WavFile.h b/source/SoundStretch/WavFile.h
index 57fedef..812b034 100644
--- a/source/SoundStretch/WavFile.h
+++ b/source/SoundStretch/WavFile.h
@@ -1,281 +1,281 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Classes for easy reading & writing of WAV sound files.
-///
-/// For big-endian CPU, define BIG_ENDIAN during compile-time to correctly
-/// parse the WAV files with such processors.
-///
-/// Admittingly, more complete WAV reader routines may exist in public domain, but
-/// the reason for 'yet another' one is that those generic WAV reader libraries are
-/// exhaustingly large and cumbersome! Wanted to have something simpler here, i.e.
-/// something that's not already larger than rest of the SoundTouch/SoundStretch program...
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef WAVFILE_H
-#define WAVFILE_H
-
-#include
-#include
-#include "SS_CharTypes.h"
-
-namespace soundstretch
-{
-
-#ifndef uint
-typedef unsigned int uint;
-#endif
-
-
-/// WAV audio file 'riff' section header
-typedef struct
-{
- char riff_char[4];
- uint package_len;
- char wave[4];
-} WavRiff;
-
-/// WAV audio file 'format' section header
-typedef struct
-{
- char fmt[4];
- unsigned int format_len;
- unsigned short fixed;
- unsigned short channel_number;
- unsigned int sample_rate;
- unsigned int byte_rate;
- unsigned short byte_per_sample;
- unsigned short bits_per_sample;
-} WavFormat;
-
-/// WAV audio file 'fact' section header
-typedef struct
-{
- char fact_field[4];
- uint fact_len;
- uint fact_sample_len;
-} WavFact;
-
-/// WAV audio file 'data' section header
-typedef struct
-{
- char data_field[4];
- uint data_len;
-} WavData;
-
-
-/// WAV audio file header
-typedef struct
-{
- WavRiff riff;
- WavFormat format;
- WavFact fact;
- WavData data;
-} WavHeader;
-
-
-/// Base class for processing WAV audio files.
-class WavFileBase
-{
-private:
- /// Conversion working buffer;
- char *convBuff;
- int convBuffSize;
-
-protected:
- WavFileBase();
- virtual ~WavFileBase();
-
- /// Get pointer to conversion buffer of at min. given size
- void *getConvBuffer(int sizeByte);
-};
-
-
-/// Class for reading WAV audio files.
-class WavInFile : protected WavFileBase
-{
-private:
- /// File pointer.
- FILE *fptr;
-
- /// Counter of how many bytes of sample data have been read from the file.
- long dataRead;
-
- /// WAV header information
- WavHeader header;
-
- /// Init the WAV file stream
- void init();
-
- /// Read WAV file headers.
- /// \return zero if all ok, nonzero if file format is invalid.
- int readWavHeaders();
-
- /// Checks WAV file header tags.
- /// \return zero if all ok, nonzero if file format is invalid.
- int checkCharTags() const;
-
- /// Reads a single WAV file header block.
- /// \return zero if all ok, nonzero if file format is invalid.
- int readHeaderBlock();
-
- /// Reads WAV file 'riff' block
- int readRIFFBlock();
-
-public:
- /// Constructor: Opens the given WAV file. If the file can't be opened,
- /// throws 'runtime_error' exception.
- WavInFile(const STRING& filename);
-
- WavInFile(FILE *file);
-
- /// Destructor: Closes the file.
- ~WavInFile();
-
- /// Rewind to beginning of the file
- void rewind();
-
- /// Get sample rate.
- uint getSampleRate() const;
-
- /// Get number of bits per sample, i.e. 8 or 16.
- uint getNumBits() const;
-
- /// Get sample data size in bytes. Ahem, this should return same information as
- /// 'getBytesPerSample'...
- uint getDataSizeInBytes() const;
-
- /// Get total number of samples in file.
- uint getNumSamples() const;
-
- /// Get number of bytes per audio sample (e.g. 16bit stereo = 4 bytes/sample)
- uint getBytesPerSample() const;
-
- /// Get number of audio channels in the file (1=mono, 2=stereo)
- uint getNumChannels() const;
-
- /// Get the audio file length in milliseconds
- uint getLengthMS() const;
-
- /// Returns how many milliseconds of audio have so far been read from the file
- ///
- /// \return elapsed duration in milliseconds
- uint getElapsedMS() const;
-
- /// Reads audio samples from the WAV file. This routine works only for 8 bit samples.
- /// Reads given number of elements from the file or if end-of-file reached, as many
- /// elements as are left in the file.
- ///
- /// \return Number of 8-bit integers read from the file.
- int read(unsigned char *buffer, int maxElems);
-
- /// Reads audio samples from the WAV file to 16 bit integer format. Reads given number
- /// of elements from the file or if end-of-file reached, as many elements as are
- /// left in the file.
- ///
- /// \return Number of 16-bit integers read from the file.
- int read(short *buffer, ///< Pointer to buffer where to read data.
- int maxElems ///< Size of 'buffer' array (number of array elements).
- );
-
- /// Reads audio samples from the WAV file to floating point format, converting
- /// sample values to range [-1,1[. Reads given number of elements from the file
- /// or if end-of-file reached, as many elements as are left in the file.
- /// Notice that reading in float format supports 8/16/24/32bit sample formats.
- ///
- /// \return Number of elements read from the file.
- int read(float *buffer, ///< Pointer to buffer where to read data.
- int maxElems ///< Size of 'buffer' array (number of array elements).
- );
-
- /// Check end-of-file.
- ///
- /// \return Nonzero if end-of-file reached.
- int eof() const;
-};
-
-
-/// Class for writing WAV audio files.
-class WavOutFile : protected WavFileBase
-{
-private:
- /// Pointer to the WAV file
- FILE *fptr;
-
- /// WAV file header data.
- WavHeader header;
-
- /// Counter of how many bytes have been written to the file so far.
- int bytesWritten;
-
- /// Fills in WAV file header information.
- void fillInHeader(const uint sampleRate, const uint bits, const uint channels);
-
- /// Finishes the WAV file header by supplementing information of amount of
- /// data written to file etc
- void finishHeader();
-
- /// Writes the WAV file header.
- void writeHeader();
-
-public:
- /// Constructor: Creates a new WAV file. Throws a 'runtime_error' exception
- /// if file creation fails.
- WavOutFile(const STRING& fileName, ///< Filename
- int sampleRate, ///< Sample rate (e.g. 44100 etc)
- int bits, ///< Bits per sample (8 or 16 bits)
- int channels ///< Number of channels (1=mono, 2=stereo)
- );
-
- WavOutFile(FILE *file, int sampleRate, int bits, int channels);
-
- /// Destructor: Finalizes & closes the WAV file.
- ~WavOutFile();
-
- /// Write data to WAV file. This function works only with 8bit samples.
- /// Throws a 'runtime_error' exception if writing to file fails.
- void write(const unsigned char *buffer, ///< Pointer to sample data buffer.
- int numElems ///< How many array items are to be written to file.
- );
-
- /// Write data to WAV file. Throws a 'runtime_error' exception if writing to
- /// file fails.
- void write(const short *buffer, ///< Pointer to sample data buffer.
- int numElems ///< How many array items are to be written to file.
- );
-
- /// Write data to WAV file in floating point format, saturating sample values to range
- /// [-1..+1[. Throws a 'runtime_error' exception if writing to file fails.
- void write(const float *buffer, ///< Pointer to sample data buffer.
- int numElems ///< How many array items are to be written to file.
- );
-};
-
- }
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Classes for easy reading & writing of WAV sound files.
+///
+/// For big-endian CPU, define BIG_ENDIAN during compile-time to correctly
+/// parse the WAV files with such processors.
+///
+/// Admittingly, more complete WAV reader routines may exist in public domain, but
+/// the reason for 'yet another' one is that those generic WAV reader libraries are
+/// exhaustingly large and cumbersome! Wanted to have something simpler here, i.e.
+/// something that's not already larger than rest of the SoundTouch/SoundStretch program...
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef WAVFILE_H
+#define WAVFILE_H
+
+#include
+#include
+#include "SS_CharTypes.h"
+
+namespace soundstretch
+{
+
+#ifndef uint
+typedef unsigned int uint;
+#endif
+
+
+/// WAV audio file 'riff' section header
+typedef struct
+{
+ char riff_char[4];
+ uint package_len;
+ char wave[4];
+} WavRiff;
+
+/// WAV audio file 'format' section header
+typedef struct
+{
+ char fmt[4];
+ unsigned int format_len;
+ unsigned short fixed;
+ unsigned short channel_number;
+ unsigned int sample_rate;
+ unsigned int byte_rate;
+ unsigned short byte_per_sample;
+ unsigned short bits_per_sample;
+} WavFormat;
+
+/// WAV audio file 'fact' section header
+typedef struct
+{
+ char fact_field[4];
+ uint fact_len;
+ uint fact_sample_len;
+} WavFact;
+
+/// WAV audio file 'data' section header
+typedef struct
+{
+ char data_field[4];
+ uint data_len;
+} WavData;
+
+
+/// WAV audio file header
+typedef struct
+{
+ WavRiff riff;
+ WavFormat format;
+ WavFact fact;
+ WavData data;
+} WavHeader;
+
+
+/// Base class for processing WAV audio files.
+class WavFileBase
+{
+private:
+ /// Conversion working buffer;
+ char *convBuff;
+ int convBuffSize;
+
+protected:
+ WavFileBase();
+ virtual ~WavFileBase();
+
+ /// Get pointer to conversion buffer of at min. given size
+ void *getConvBuffer(int sizeByte);
+};
+
+
+/// Class for reading WAV audio files.
+class WavInFile : protected WavFileBase
+{
+private:
+ /// File pointer.
+ FILE *fptr;
+
+ /// Counter of how many bytes of sample data have been read from the file.
+ long dataRead;
+
+ /// WAV header information
+ WavHeader header;
+
+ /// Init the WAV file stream
+ void init();
+
+ /// Read WAV file headers.
+ /// \return zero if all ok, nonzero if file format is invalid.
+ int readWavHeaders();
+
+ /// Checks WAV file header tags.
+ /// \return zero if all ok, nonzero if file format is invalid.
+ int checkCharTags() const;
+
+ /// Reads a single WAV file header block.
+ /// \return zero if all ok, nonzero if file format is invalid.
+ int readHeaderBlock();
+
+ /// Reads WAV file 'riff' block
+ int readRIFFBlock();
+
+public:
+ /// Constructor: Opens the given WAV file. If the file can't be opened,
+ /// throws 'runtime_error' exception.
+ WavInFile(const STRING& filename);
+
+ WavInFile(FILE *file);
+
+ /// Destructor: Closes the file.
+ ~WavInFile();
+
+ /// Rewind to beginning of the file
+ void rewind();
+
+ /// Get sample rate.
+ uint getSampleRate() const;
+
+ /// Get number of bits per sample, i.e. 8 or 16.
+ uint getNumBits() const;
+
+ /// Get sample data size in bytes. Ahem, this should return same information as
+ /// 'getBytesPerSample'...
+ uint getDataSizeInBytes() const;
+
+ /// Get total number of samples in file.
+ uint getNumSamples() const;
+
+ /// Get number of bytes per audio sample (e.g. 16bit stereo = 4 bytes/sample)
+ uint getBytesPerSample() const;
+
+ /// Get number of audio channels in the file (1=mono, 2=stereo)
+ uint getNumChannels() const;
+
+ /// Get the audio file length in milliseconds
+ uint getLengthMS() const;
+
+ /// Returns how many milliseconds of audio have so far been read from the file
+ ///
+ /// \return elapsed duration in milliseconds
+ uint getElapsedMS() const;
+
+ /// Reads audio samples from the WAV file. This routine works only for 8 bit samples.
+ /// Reads given number of elements from the file or if end-of-file reached, as many
+ /// elements as are left in the file.
+ ///
+ /// \return Number of 8-bit integers read from the file.
+ int read(unsigned char *buffer, int maxElems);
+
+ /// Reads audio samples from the WAV file to 16 bit integer format. Reads given number
+ /// of elements from the file or if end-of-file reached, as many elements as are
+ /// left in the file.
+ ///
+ /// \return Number of 16-bit integers read from the file.
+ int read(short *buffer, ///< Pointer to buffer where to read data.
+ int maxElems ///< Size of 'buffer' array (number of array elements).
+ );
+
+ /// Reads audio samples from the WAV file to floating point format, converting
+ /// sample values to range [-1,1[. Reads given number of elements from the file
+ /// or if end-of-file reached, as many elements as are left in the file.
+ /// Notice that reading in float format supports 8/16/24/32bit sample formats.
+ ///
+ /// \return Number of elements read from the file.
+ int read(float *buffer, ///< Pointer to buffer where to read data.
+ int maxElems ///< Size of 'buffer' array (number of array elements).
+ );
+
+ /// Check end-of-file.
+ ///
+ /// \return Nonzero if end-of-file reached.
+ int eof() const;
+};
+
+
+/// Class for writing WAV audio files.
+class WavOutFile : protected WavFileBase
+{
+private:
+ /// Pointer to the WAV file
+ FILE *fptr;
+
+ /// WAV file header data.
+ WavHeader header;
+
+ /// Counter of how many bytes have been written to the file so far.
+ int bytesWritten;
+
+ /// Fills in WAV file header information.
+ void fillInHeader(const uint sampleRate, const uint bits, const uint channels);
+
+ /// Finishes the WAV file header by supplementing information of amount of
+ /// data written to file etc
+ void finishHeader();
+
+ /// Writes the WAV file header.
+ void writeHeader();
+
+public:
+ /// Constructor: Creates a new WAV file. Throws a 'runtime_error' exception
+ /// if file creation fails.
+ WavOutFile(const STRING& fileName, ///< Filename
+ int sampleRate, ///< Sample rate (e.g. 44100 etc)
+ int bits, ///< Bits per sample (8 or 16 bits)
+ int channels ///< Number of channels (1=mono, 2=stereo)
+ );
+
+ WavOutFile(FILE *file, int sampleRate, int bits, int channels);
+
+ /// Destructor: Finalizes & closes the WAV file.
+ ~WavOutFile();
+
+ /// Write data to WAV file. This function works only with 8bit samples.
+ /// Throws a 'runtime_error' exception if writing to file fails.
+ void write(const unsigned char *buffer, ///< Pointer to sample data buffer.
+ int numElems ///< How many array items are to be written to file.
+ );
+
+ /// Write data to WAV file. Throws a 'runtime_error' exception if writing to
+ /// file fails.
+ void write(const short *buffer, ///< Pointer to sample data buffer.
+ int numElems ///< How many array items are to be written to file.
+ );
+
+ /// Write data to WAV file in floating point format, saturating sample values to range
+ /// [-1..+1[. Throws a 'runtime_error' exception if writing to file fails.
+ void write(const float *buffer, ///< Pointer to sample data buffer.
+ int numElems ///< How many array items are to be written to file.
+ );
+};
+
+ }
+
+#endif
diff --git a/source/SoundStretch/main.cpp b/source/SoundStretch/main.cpp
index 8ae71fa..d443060 100644
--- a/source/SoundStretch/main.cpp
+++ b/source/SoundStretch/main.cpp
@@ -1,311 +1,311 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// SoundStretch main routine.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include
-#include
-#include
-#include "RunParameters.h"
-#include "WavFile.h"
-#include "SoundTouch.h"
-#include "BPMDetect.h"
-
-using namespace soundtouch;
-using namespace std;
-
-namespace soundstretch
-{
-
-// Processing chunk size (size chosen to be divisible by 2, 4, 6, 8, 10, 12, 14, 16 channels ...)
-#define BUFF_SIZE 6720
-
-#if _WIN32
-#include
-#include
-
-// Macro for Win32 standard input/output stream support: Sets a file stream into binary mode
-#define SET_STREAM_TO_BIN_MODE(f) (_setmode(_fileno(f), _O_BINARY))
-#else
- // Not needed for GNU environment...
-#define SET_STREAM_TO_BIN_MODE(f) {}
-#endif
-
-
-static const char _helloText[] =
- "\n"
- " SoundStretch v%s - Copyright (c) Olli Parviainen\n"
- "=========================================================\n"
- "author e-mail: - WWW: http://www.surina.net/soundtouch\n"
- "\n"
- "This program is subject to (L)GPL license. Run \"soundstretch -license\" for\n"
- "more information.\n"
- "\n";
-
-static void openFiles(unique_ptr& inFile, unique_ptr& outFile, const RunParameters& params)
-{
- if (params.inFileName == STRING_CONST("stdin"))
- {
- // used 'stdin' as input file
- SET_STREAM_TO_BIN_MODE(stdin);
- inFile = make_unique(stdin);
- }
- else
- {
- // open input file...
- inFile = make_unique(params.inFileName.c_str());
- }
-
- // ... open output file with same sound parameters
- const int bits = (int)inFile->getNumBits();
- const int samplerate = (int)inFile->getSampleRate();
- const int channels = (int)inFile->getNumChannels();
-
- if (!params.outFileName.empty())
- {
- if (params.outFileName == STRING_CONST("stdout"))
- {
- SET_STREAM_TO_BIN_MODE(stdout);
- outFile = make_unique(stdout, samplerate, bits, channels);
- }
- else
- {
- outFile = make_unique(params.outFileName.c_str(), samplerate, bits, channels);
- }
- }
-}
-
-
-// Sets the 'SoundTouch' object up according to input file sound format &
-// command line parameters
-static void setup(SoundTouch& soundTouch, const WavInFile& inFile, const RunParameters& params)
-{
- const int sampleRate = (int)inFile.getSampleRate();
- const int channels = (int)inFile.getNumChannels();
- soundTouch.setSampleRate(sampleRate);
- soundTouch.setChannels(channels);
-
- soundTouch.setTempoChange(params.tempoDelta);
- soundTouch.setPitchSemiTones(params.pitchDelta);
- soundTouch.setRateChange(params.rateDelta);
-
- soundTouch.setSetting(SETTING_USE_QUICKSEEK, params.quick);
- soundTouch.setSetting(SETTING_USE_AA_FILTER, !(params.noAntiAlias));
-
- if (params.speech)
- {
- // use settings for speech processing
- soundTouch.setSetting(SETTING_SEQUENCE_MS, 40);
- soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 15);
- soundTouch.setSetting(SETTING_OVERLAP_MS, 8);
- fprintf(stderr, "Tune processing parameters for speech processing.\n");
- }
-
- // print processing information
- if (!params.outFileName.empty())
- {
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
- fprintf(stderr, "Uses 16bit integer sample type in processing.\n\n");
-#else
-#ifndef SOUNDTOUCH_FLOAT_SAMPLES
-#error "Sampletype not defined"
-#endif
- fprintf(stderr, "Uses 32bit floating point sample type in processing.\n\n");
-#endif
- // print processing information only if outFileName given i.e. some processing will happen
- fprintf(stderr, "Processing the file with the following changes:\n");
- fprintf(stderr, " tempo change = %+g %%\n", params.tempoDelta);
- fprintf(stderr, " pitch change = %+g semitones\n", params.pitchDelta);
- fprintf(stderr, " rate change = %+g %%\n\n", params.rateDelta);
- fprintf(stderr, "Working...");
- }
- else
- {
- // outFileName not given
- fprintf(stderr, "Warning: output file name missing, won't output anything.\n\n");
- }
-
- fflush(stderr);
-}
-
-
-// Processes the sound
-static void process(SoundTouch& soundTouch, WavInFile& inFile, WavOutFile& outFile)
-{
- SAMPLETYPE sampleBuffer[BUFF_SIZE];
- int nSamples;
-
- const int nChannels = (int)inFile.getNumChannels();
- assert(nChannels > 0);
- const int buffSizeSamples = BUFF_SIZE / nChannels;
-
- // Process samples read from the input file
- while (inFile.eof() == 0)
- {
- // Read a chunk of samples from the input file
- const int num = inFile.read(sampleBuffer, BUFF_SIZE);
- int nSamples = num / (int)inFile.getNumChannels();
-
- // Feed the samples into SoundTouch processor
- soundTouch.putSamples(sampleBuffer, nSamples);
-
- // Read ready samples from SoundTouch processor & write them output file.
- // NOTES:
- // - 'receiveSamples' doesn't necessarily return any samples at all
- // during some rounds!
- // - On the other hand, during some round 'receiveSamples' may have more
- // ready samples than would fit into 'sampleBuffer', and for this reason
- // the 'receiveSamples' call is iterated for as many times as it
- // outputs samples.
- do
- {
- nSamples = soundTouch.receiveSamples(sampleBuffer, buffSizeSamples);
- outFile.write(sampleBuffer, nSamples * nChannels);
- } while (nSamples != 0);
- }
-
- // Now the input file is processed, yet 'flush' few last samples that are
- // hiding in the SoundTouch's internal processing pipeline.
- soundTouch.flush();
- do
- {
- nSamples = soundTouch.receiveSamples(sampleBuffer, buffSizeSamples);
- outFile.write(sampleBuffer, nSamples * nChannels);
- } while (nSamples != 0);
-}
-
-
-// Detect BPM rate of inFile and adjust tempo setting accordingly if necessary
-static void detectBPM(WavInFile& inFile, RunParameters& params)
-{
- BPMDetect bpm(inFile.getNumChannels(), inFile.getSampleRate());
- SAMPLETYPE sampleBuffer[BUFF_SIZE];
-
- // detect bpm rate
- fprintf(stderr, "Detecting BPM rate...");
- fflush(stderr);
-
- const int nChannels = (int)inFile.getNumChannels();
- int readSize = BUFF_SIZE - BUFF_SIZE % nChannels; // round read size down to multiple of num.channels
-
- // Process the 'inFile' in small blocks, repeat until whole file has
- // been processed
- while (inFile.eof() == 0)
- {
- // Read sample data from input file
- const int num = inFile.read(sampleBuffer, readSize);
-
- // Enter the new samples to the bpm analyzer class
- const int samples = num / nChannels;
- bpm.inputSamples(sampleBuffer, samples);
- }
-
- // Now the whole song data has been analyzed. Read the resulting bpm.
- const float bpmValue = bpm.getBpm();
- fprintf(stderr, "Done!\n");
-
- // rewind the file after bpm detection
- inFile.rewind();
-
- if (bpmValue > 0)
- {
- fprintf(stderr, "Detected BPM rate %.1f\n\n", bpmValue);
- }
- else
- {
- fprintf(stderr, "Couldn't detect BPM rate.\n\n");
- return;
- }
-
- if (params.goalBPM > 0)
- {
- // adjust tempo to given bpm
- params.tempoDelta = (params.goalBPM / bpmValue - 1.0f) * 100.0f;
- fprintf(stderr, "The file will be converted to %.1f BPM\n\n", params.goalBPM);
- }
-}
-
-void ss_main(RunParameters& params)
-{
- unique_ptr inFile;
- unique_ptr outFile;
- SoundTouch soundTouch;
-
- fprintf(stderr, _helloText, soundTouch.getVersionString());
-
- // Open input & output files
- openFiles(inFile, outFile, params);
-
- if (params.detectBPM == true)
- {
- // detect sound BPM (and adjust processing parameters
- // accordingly if necessary)
- detectBPM(*inFile, params);
- }
-
- // Setup the 'SoundTouch' object for processing the sound
- setup(soundTouch, *inFile, params);
-
- // clock_t cs = clock(); // for benchmarking processing duration
- // Process the sound
- if (inFile && outFile)
- {
- process(soundTouch, *inFile, *outFile);
- }
- // clock_t ce = clock(); // for benchmarking processing duration
- // printf("duration: %lf\n", (double)(ce-cs)/CLOCKS_PER_SEC);
-
- fprintf(stderr, "Done!\n");
-}
-
-}
-
-#if _WIN32
-int wmain(int argc, const wchar_t* args[])
-#else
-int main(int argc, const char* args[])
-#endif
-{
- try
- {
- soundstretch::RunParameters params(argc, args);
- soundstretch::ss_main(params);
- }
- catch (const runtime_error& e)
- {
- fprintf(stderr, "%s\n", e.what());
- return -1;
- }
- return 0;
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// SoundStretch main routine.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include "RunParameters.h"
+#include "WavFile.h"
+#include "SoundTouch.h"
+#include "BPMDetect.h"
+
+using namespace soundtouch;
+using namespace std;
+
+namespace soundstretch
+{
+
+// Processing chunk size (size chosen to be divisible by 2, 4, 6, 8, 10, 12, 14, 16 channels ...)
+#define BUFF_SIZE 6720
+
+#if _WIN32
+#include
+#include
+
+// Macro for Win32 standard input/output stream support: Sets a file stream into binary mode
+#define SET_STREAM_TO_BIN_MODE(f) (_setmode(_fileno(f), _O_BINARY))
+#else
+ // Not needed for GNU environment...
+#define SET_STREAM_TO_BIN_MODE(f) {}
+#endif
+
+
+static const char _helloText[] =
+ "\n"
+ " SoundStretch v%s - Copyright (c) Olli Parviainen\n"
+ "=========================================================\n"
+ "author e-mail: - WWW: http://www.surina.net/soundtouch\n"
+ "\n"
+ "This program is subject to (L)GPL license. Run \"soundstretch -license\" for\n"
+ "more information.\n"
+ "\n";
+
+static void openFiles(unique_ptr& inFile, unique_ptr& outFile, const RunParameters& params)
+{
+ if (params.inFileName == STRING_CONST("stdin"))
+ {
+ // used 'stdin' as input file
+ SET_STREAM_TO_BIN_MODE(stdin);
+ inFile = make_unique(stdin);
+ }
+ else
+ {
+ // open input file...
+ inFile = make_unique(params.inFileName.c_str());
+ }
+
+ // ... open output file with same sound parameters
+ const int bits = (int)inFile->getNumBits();
+ const int samplerate = (int)inFile->getSampleRate();
+ const int channels = (int)inFile->getNumChannels();
+
+ if (!params.outFileName.empty())
+ {
+ if (params.outFileName == STRING_CONST("stdout"))
+ {
+ SET_STREAM_TO_BIN_MODE(stdout);
+ outFile = make_unique(stdout, samplerate, bits, channels);
+ }
+ else
+ {
+ outFile = make_unique(params.outFileName.c_str(), samplerate, bits, channels);
+ }
+ }
+}
+
+
+// Sets the 'SoundTouch' object up according to input file sound format &
+// command line parameters
+static void setup(SoundTouch& soundTouch, const WavInFile& inFile, const RunParameters& params)
+{
+ const int sampleRate = (int)inFile.getSampleRate();
+ const int channels = (int)inFile.getNumChannels();
+ soundTouch.setSampleRate(sampleRate);
+ soundTouch.setChannels(channels);
+
+ soundTouch.setTempoChange(params.tempoDelta);
+ soundTouch.setPitchSemiTones(params.pitchDelta);
+ soundTouch.setRateChange(params.rateDelta);
+
+ soundTouch.setSetting(SETTING_USE_QUICKSEEK, params.quick);
+ soundTouch.setSetting(SETTING_USE_AA_FILTER, !(params.noAntiAlias));
+
+ if (params.speech)
+ {
+ // use settings for speech processing
+ soundTouch.setSetting(SETTING_SEQUENCE_MS, 40);
+ soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 15);
+ soundTouch.setSetting(SETTING_OVERLAP_MS, 8);
+ fprintf(stderr, "Tune processing parameters for speech processing.\n");
+ }
+
+ // print processing information
+ if (!params.outFileName.empty())
+ {
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ fprintf(stderr, "Uses 16bit integer sample type in processing.\n\n");
+#else
+#ifndef SOUNDTOUCH_FLOAT_SAMPLES
+#error "Sampletype not defined"
+#endif
+ fprintf(stderr, "Uses 32bit floating point sample type in processing.\n\n");
+#endif
+ // print processing information only if outFileName given i.e. some processing will happen
+ fprintf(stderr, "Processing the file with the following changes:\n");
+ fprintf(stderr, " tempo change = %+g %%\n", params.tempoDelta);
+ fprintf(stderr, " pitch change = %+g semitones\n", params.pitchDelta);
+ fprintf(stderr, " rate change = %+g %%\n\n", params.rateDelta);
+ fprintf(stderr, "Working...");
+ }
+ else
+ {
+ // outFileName not given
+ fprintf(stderr, "Warning: output file name missing, won't output anything.\n\n");
+ }
+
+ fflush(stderr);
+}
+
+
+// Processes the sound
+static void process(SoundTouch& soundTouch, WavInFile& inFile, WavOutFile& outFile)
+{
+ SAMPLETYPE sampleBuffer[BUFF_SIZE];
+ int nSamples;
+
+ const int nChannels = (int)inFile.getNumChannels();
+ assert(nChannels > 0);
+ const int buffSizeSamples = BUFF_SIZE / nChannels;
+
+ // Process samples read from the input file
+ while (inFile.eof() == 0)
+ {
+ // Read a chunk of samples from the input file
+ const int num = inFile.read(sampleBuffer, BUFF_SIZE);
+ int nSamples = num / (int)inFile.getNumChannels();
+
+ // Feed the samples into SoundTouch processor
+ soundTouch.putSamples(sampleBuffer, nSamples);
+
+ // Read ready samples from SoundTouch processor & write them output file.
+ // NOTES:
+ // - 'receiveSamples' doesn't necessarily return any samples at all
+ // during some rounds!
+ // - On the other hand, during some round 'receiveSamples' may have more
+ // ready samples than would fit into 'sampleBuffer', and for this reason
+ // the 'receiveSamples' call is iterated for as many times as it
+ // outputs samples.
+ do
+ {
+ nSamples = soundTouch.receiveSamples(sampleBuffer, buffSizeSamples);
+ outFile.write(sampleBuffer, nSamples * nChannels);
+ } while (nSamples != 0);
+ }
+
+ // Now the input file is processed, yet 'flush' few last samples that are
+ // hiding in the SoundTouch's internal processing pipeline.
+ soundTouch.flush();
+ do
+ {
+ nSamples = soundTouch.receiveSamples(sampleBuffer, buffSizeSamples);
+ outFile.write(sampleBuffer, nSamples * nChannels);
+ } while (nSamples != 0);
+}
+
+
+// Detect BPM rate of inFile and adjust tempo setting accordingly if necessary
+static void detectBPM(WavInFile& inFile, RunParameters& params)
+{
+ BPMDetect bpm(inFile.getNumChannels(), inFile.getSampleRate());
+ SAMPLETYPE sampleBuffer[BUFF_SIZE];
+
+ // detect bpm rate
+ fprintf(stderr, "Detecting BPM rate...");
+ fflush(stderr);
+
+ const int nChannels = (int)inFile.getNumChannels();
+ int readSize = BUFF_SIZE - BUFF_SIZE % nChannels; // round read size down to multiple of num.channels
+
+ // Process the 'inFile' in small blocks, repeat until whole file has
+ // been processed
+ while (inFile.eof() == 0)
+ {
+ // Read sample data from input file
+ const int num = inFile.read(sampleBuffer, readSize);
+
+ // Enter the new samples to the bpm analyzer class
+ const int samples = num / nChannels;
+ bpm.inputSamples(sampleBuffer, samples);
+ }
+
+ // Now the whole song data has been analyzed. Read the resulting bpm.
+ const float bpmValue = bpm.getBpm();
+ fprintf(stderr, "Done!\n");
+
+ // rewind the file after bpm detection
+ inFile.rewind();
+
+ if (bpmValue > 0)
+ {
+ fprintf(stderr, "Detected BPM rate %.1f\n\n", bpmValue);
+ }
+ else
+ {
+ fprintf(stderr, "Couldn't detect BPM rate.\n\n");
+ return;
+ }
+
+ if (params.goalBPM > 0)
+ {
+ // adjust tempo to given bpm
+ params.tempoDelta = (params.goalBPM / bpmValue - 1.0f) * 100.0f;
+ fprintf(stderr, "The file will be converted to %.1f BPM\n\n", params.goalBPM);
+ }
+}
+
+void ss_main(RunParameters& params)
+{
+ unique_ptr inFile;
+ unique_ptr outFile;
+ SoundTouch soundTouch;
+
+ fprintf(stderr, _helloText, soundTouch.getVersionString());
+
+ // Open input & output files
+ openFiles(inFile, outFile, params);
+
+ if (params.detectBPM == true)
+ {
+ // detect sound BPM (and adjust processing parameters
+ // accordingly if necessary)
+ detectBPM(*inFile, params);
+ }
+
+ // Setup the 'SoundTouch' object for processing the sound
+ setup(soundTouch, *inFile, params);
+
+ // clock_t cs = clock(); // for benchmarking processing duration
+ // Process the sound
+ if (inFile && outFile)
+ {
+ process(soundTouch, *inFile, *outFile);
+ }
+ // clock_t ce = clock(); // for benchmarking processing duration
+ // printf("duration: %lf\n", (double)(ce-cs)/CLOCKS_PER_SEC);
+
+ fprintf(stderr, "Done!\n");
+}
+
+}
+
+#if _WIN32
+int wmain(int argc, const wchar_t* args[])
+#else
+int main(int argc, const char* args[])
+#endif
+{
+ try
+ {
+ soundstretch::RunParameters params(argc, args);
+ soundstretch::ss_main(params);
+ }
+ catch (const runtime_error& e)
+ {
+ fprintf(stderr, "%s\n", e.what());
+ return -1;
+ }
+ return 0;
+}
diff --git a/source/SoundTouch/AAFilter.cpp b/source/SoundTouch/AAFilter.cpp
index 89c54cc..f097200 100644
--- a/source/SoundTouch/AAFilter.cpp
+++ b/source/SoundTouch/AAFilter.cpp
@@ -1,222 +1,222 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// FIR low-pass (anti-alias) filter with filter coefficient design routine and
-/// MMX optimization.
-///
-/// Anti-alias filter is used to prevent folding of high frequencies when
-/// transposing the sample rate with interpolation.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include
-#include "AAFilter.h"
-#include "FIRFilter.h"
-
-using namespace soundtouch;
-
-#define PI 3.14159265358979323846
-#define TWOPI (2 * PI)
-
-// define this to save AA filter coefficients to a file
-// #define _DEBUG_SAVE_AAFILTER_COEFFICIENTS 1
-
-#ifdef _DEBUG_SAVE_AAFILTER_COEFFICIENTS
- #include
-
- static void _DEBUG_SAVE_AAFIR_COEFFS(SAMPLETYPE *coeffs, int len)
- {
- FILE *fptr = fopen("aa_filter_coeffs.txt", "wt");
- if (fptr == nullptr) return;
-
- for (int i = 0; i < len; i ++)
- {
- double temp = coeffs[i];
- fprintf(fptr, "%lf\n", temp);
- }
- fclose(fptr);
- }
-
-#else
- #define _DEBUG_SAVE_AAFIR_COEFFS(x, y)
-#endif
-
-/*****************************************************************************
- *
- * Implementation of the class 'AAFilter'
- *
- *****************************************************************************/
-
-AAFilter::AAFilter(uint len)
-{
- pFIR = FIRFilter::newInstance();
- cutoffFreq = 0.5;
- setLength(len);
-}
-
-
-AAFilter::~AAFilter()
-{
- delete pFIR;
-}
-
-
-// Sets new anti-alias filter cut-off edge frequency, scaled to
-// sampling frequency (nyquist frequency = 0.5).
-// The filter will cut frequencies higher than the given frequency.
-void AAFilter::setCutoffFreq(double newCutoffFreq)
-{
- cutoffFreq = newCutoffFreq;
- calculateCoeffs();
-}
-
-
-// Sets number of FIR filter taps
-void AAFilter::setLength(uint newLength)
-{
- length = newLength;
- calculateCoeffs();
-}
-
-
-// Calculates coefficients for a low-pass FIR filter using Hamming window
-void AAFilter::calculateCoeffs()
-{
- uint i;
- double cntTemp, temp, tempCoeff,h, w;
- double wc;
- double scaleCoeff, sum;
- double *work;
- SAMPLETYPE *coeffs;
-
- assert(length >= 2);
- assert(length % 4 == 0);
- assert(cutoffFreq >= 0);
- assert(cutoffFreq <= 0.5);
-
- work = new double[length];
- coeffs = new SAMPLETYPE[length];
-
- wc = 2.0 * PI * cutoffFreq;
- tempCoeff = TWOPI / (double)length;
-
- sum = 0;
- for (i = 0; i < length; i ++)
- {
- cntTemp = (double)i - (double)(length / 2);
-
- temp = cntTemp * wc;
- if (temp != 0)
- {
- h = sin(temp) / temp; // sinc function
- }
- else
- {
- h = 1.0;
- }
- w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window
-
- temp = w * h;
- work[i] = temp;
-
- // calc net sum of coefficients
- sum += temp;
- }
-
- // ensure the sum of coefficients is larger than zero
- assert(sum > 0);
-
- // ensure we've really designed a lowpass filter...
- assert(work[length/2] > 0);
- assert(work[length/2 + 1] > -1e-6);
- assert(work[length/2 - 1] > -1e-6);
-
- // Calculate a scaling coefficient in such a way that the result can be
- // divided by 16384
- scaleCoeff = 16384.0f / sum;
-
- for (i = 0; i < length; i ++)
- {
- temp = work[i] * scaleCoeff;
- // scale & round to nearest integer
- temp += (temp >= 0) ? 0.5 : -0.5;
- // ensure no overfloods
- assert(temp >= -32768 && temp <= 32767);
- coeffs[i] = (SAMPLETYPE)temp;
- }
-
- // Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384
- pFIR->setCoefficients(coeffs, length, 14);
-
- _DEBUG_SAVE_AAFIR_COEFFS(coeffs, length);
-
- delete[] work;
- delete[] coeffs;
-}
-
-
-// Applies the filter to the given sequence of samples.
-// Note : The amount of outputted samples is by value of 'filter length'
-// smaller than the amount of input samples.
-uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
-{
- return pFIR->evaluate(dest, src, numSamples, numChannels);
-}
-
-
-/// Applies the filter to the given src & dest pipes, so that processed amount of
-/// samples get removed from src, and produced amount added to dest
-/// Note : The amount of outputted samples is by value of 'filter length'
-/// smaller than the amount of input samples.
-uint AAFilter::evaluate(FIFOSampleBuffer &dest, FIFOSampleBuffer &src) const
-{
- SAMPLETYPE *pdest;
- const SAMPLETYPE *psrc;
- uint numSrcSamples;
- uint result;
- int numChannels = src.getChannels();
-
- assert(numChannels == dest.getChannels());
-
- numSrcSamples = src.numSamples();
- psrc = src.ptrBegin();
- pdest = dest.ptrEnd(numSrcSamples);
- result = pFIR->evaluate(pdest, psrc, numSrcSamples, numChannels);
- src.receiveSamples(result);
- dest.putSamples(result);
-
- return result;
-}
-
-
-uint AAFilter::getLength() const
-{
- return pFIR->getLength();
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// FIR low-pass (anti-alias) filter with filter coefficient design routine and
+/// MMX optimization.
+///
+/// Anti-alias filter is used to prevent folding of high frequencies when
+/// transposing the sample rate with interpolation.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include
+#include "AAFilter.h"
+#include "FIRFilter.h"
+
+using namespace soundtouch;
+
+#define PI 3.14159265358979323846
+#define TWOPI (2 * PI)
+
+// define this to save AA filter coefficients to a file
+// #define _DEBUG_SAVE_AAFILTER_COEFFICIENTS 1
+
+#ifdef _DEBUG_SAVE_AAFILTER_COEFFICIENTS
+ #include
+
+ static void _DEBUG_SAVE_AAFIR_COEFFS(SAMPLETYPE *coeffs, int len)
+ {
+ FILE *fptr = fopen("aa_filter_coeffs.txt", "wt");
+ if (fptr == nullptr) return;
+
+ for (int i = 0; i < len; i ++)
+ {
+ double temp = coeffs[i];
+ fprintf(fptr, "%lf\n", temp);
+ }
+ fclose(fptr);
+ }
+
+#else
+ #define _DEBUG_SAVE_AAFIR_COEFFS(x, y)
+#endif
+
+/*****************************************************************************
+ *
+ * Implementation of the class 'AAFilter'
+ *
+ *****************************************************************************/
+
+AAFilter::AAFilter(uint len)
+{
+ pFIR = FIRFilter::newInstance();
+ cutoffFreq = 0.5;
+ setLength(len);
+}
+
+
+AAFilter::~AAFilter()
+{
+ delete pFIR;
+}
+
+
+// Sets new anti-alias filter cut-off edge frequency, scaled to
+// sampling frequency (nyquist frequency = 0.5).
+// The filter will cut frequencies higher than the given frequency.
+void AAFilter::setCutoffFreq(double newCutoffFreq)
+{
+ cutoffFreq = newCutoffFreq;
+ calculateCoeffs();
+}
+
+
+// Sets number of FIR filter taps
+void AAFilter::setLength(uint newLength)
+{
+ length = newLength;
+ calculateCoeffs();
+}
+
+
+// Calculates coefficients for a low-pass FIR filter using Hamming window
+void AAFilter::calculateCoeffs()
+{
+ uint i;
+ double cntTemp, temp, tempCoeff,h, w;
+ double wc;
+ double scaleCoeff, sum;
+ double *work;
+ SAMPLETYPE *coeffs;
+
+ assert(length >= 2);
+ assert(length % 4 == 0);
+ assert(cutoffFreq >= 0);
+ assert(cutoffFreq <= 0.5);
+
+ work = new double[length];
+ coeffs = new SAMPLETYPE[length];
+
+ wc = 2.0 * PI * cutoffFreq;
+ tempCoeff = TWOPI / (double)length;
+
+ sum = 0;
+ for (i = 0; i < length; i ++)
+ {
+ cntTemp = (double)i - (double)(length / 2);
+
+ temp = cntTemp * wc;
+ if (temp != 0)
+ {
+ h = sin(temp) / temp; // sinc function
+ }
+ else
+ {
+ h = 1.0;
+ }
+ w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window
+
+ temp = w * h;
+ work[i] = temp;
+
+ // calc net sum of coefficients
+ sum += temp;
+ }
+
+ // ensure the sum of coefficients is larger than zero
+ assert(sum > 0);
+
+ // ensure we've really designed a lowpass filter...
+ assert(work[length/2] > 0);
+ assert(work[length/2 + 1] > -1e-6);
+ assert(work[length/2 - 1] > -1e-6);
+
+ // Calculate a scaling coefficient in such a way that the result can be
+ // divided by 16384
+ scaleCoeff = 16384.0f / sum;
+
+ for (i = 0; i < length; i ++)
+ {
+ temp = work[i] * scaleCoeff;
+ // scale & round to nearest integer
+ temp += (temp >= 0) ? 0.5 : -0.5;
+ // ensure no overfloods
+ assert(temp >= -32768 && temp <= 32767);
+ coeffs[i] = (SAMPLETYPE)temp;
+ }
+
+ // Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384
+ pFIR->setCoefficients(coeffs, length, 14);
+
+ _DEBUG_SAVE_AAFIR_COEFFS(coeffs, length);
+
+ delete[] work;
+ delete[] coeffs;
+}
+
+
+// Applies the filter to the given sequence of samples.
+// Note : The amount of outputted samples is by value of 'filter length'
+// smaller than the amount of input samples.
+uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
+{
+ return pFIR->evaluate(dest, src, numSamples, numChannels);
+}
+
+
+/// Applies the filter to the given src & dest pipes, so that processed amount of
+/// samples get removed from src, and produced amount added to dest
+/// Note : The amount of outputted samples is by value of 'filter length'
+/// smaller than the amount of input samples.
+uint AAFilter::evaluate(FIFOSampleBuffer &dest, FIFOSampleBuffer &src) const
+{
+ SAMPLETYPE *pdest;
+ const SAMPLETYPE *psrc;
+ uint numSrcSamples;
+ uint result;
+ int numChannels = src.getChannels();
+
+ assert(numChannels == dest.getChannels());
+
+ numSrcSamples = src.numSamples();
+ psrc = src.ptrBegin();
+ pdest = dest.ptrEnd(numSrcSamples);
+ result = pFIR->evaluate(pdest, psrc, numSrcSamples, numChannels);
+ src.receiveSamples(result);
+ dest.putSamples(result);
+
+ return result;
+}
+
+
+uint AAFilter::getLength() const
+{
+ return pFIR->getLength();
+}
diff --git a/source/SoundTouch/AAFilter.h b/source/SoundTouch/AAFilter.h
index 8e5697f..5b63ed6 100644
--- a/source/SoundTouch/AAFilter.h
+++ b/source/SoundTouch/AAFilter.h
@@ -1,93 +1,93 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
-/// while maintaining the original pitch by using a time domain WSOLA-like method
-/// with several performance-increasing tweaks.
-///
-/// Anti-alias filter is used to prevent folding of high frequencies when
-/// transposing the sample rate with interpolation.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef AAFilter_H
-#define AAFilter_H
-
-#include "STTypes.h"
-#include "FIFOSampleBuffer.h"
-
-namespace soundtouch
-{
-
-class AAFilter
-{
-protected:
- class FIRFilter *pFIR;
-
- /// Low-pass filter cut-off frequency, negative = invalid
- double cutoffFreq;
-
- /// num of filter taps
- uint length;
-
- /// Calculate the FIR coefficients realizing the given cutoff-frequency
- void calculateCoeffs();
-public:
- AAFilter(uint length);
-
- ~AAFilter();
-
- /// Sets new anti-alias filter cut-off edge frequency, scaled to sampling
- /// frequency (nyquist frequency = 0.5). The filter will cut off the
- /// frequencies than that.
- void setCutoffFreq(double newCutoffFreq);
-
- /// Sets number of FIR filter taps, i.e. ~filter complexity
- void setLength(uint newLength);
-
- uint getLength() const;
-
- /// Applies the filter to the given sequence of samples.
- /// Note : The amount of outputted samples is by value of 'filter length'
- /// smaller than the amount of input samples.
- uint evaluate(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- uint numSamples,
- uint numChannels) const;
-
- /// Applies the filter to the given src & dest pipes, so that processed amount of
- /// samples get removed from src, and produced amount added to dest
- /// Note : The amount of outputted samples is by value of 'filter length'
- /// smaller than the amount of input samples.
- uint evaluate(FIFOSampleBuffer &dest,
- FIFOSampleBuffer &src) const;
-
-};
-
-}
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
+/// while maintaining the original pitch by using a time domain WSOLA-like method
+/// with several performance-increasing tweaks.
+///
+/// Anti-alias filter is used to prevent folding of high frequencies when
+/// transposing the sample rate with interpolation.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef AAFilter_H
+#define AAFilter_H
+
+#include "STTypes.h"
+#include "FIFOSampleBuffer.h"
+
+namespace soundtouch
+{
+
+class AAFilter
+{
+protected:
+ class FIRFilter *pFIR;
+
+ /// Low-pass filter cut-off frequency, negative = invalid
+ double cutoffFreq;
+
+ /// num of filter taps
+ uint length;
+
+ /// Calculate the FIR coefficients realizing the given cutoff-frequency
+ void calculateCoeffs();
+public:
+ AAFilter(uint length);
+
+ ~AAFilter();
+
+ /// Sets new anti-alias filter cut-off edge frequency, scaled to sampling
+ /// frequency (nyquist frequency = 0.5). The filter will cut off the
+ /// frequencies than that.
+ void setCutoffFreq(double newCutoffFreq);
+
+ /// Sets number of FIR filter taps, i.e. ~filter complexity
+ void setLength(uint newLength);
+
+ uint getLength() const;
+
+ /// Applies the filter to the given sequence of samples.
+ /// Note : The amount of outputted samples is by value of 'filter length'
+ /// smaller than the amount of input samples.
+ uint evaluate(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ uint numSamples,
+ uint numChannels) const;
+
+ /// Applies the filter to the given src & dest pipes, so that processed amount of
+ /// samples get removed from src, and produced amount added to dest
+ /// Note : The amount of outputted samples is by value of 'filter length'
+ /// smaller than the amount of input samples.
+ uint evaluate(FIFOSampleBuffer &dest,
+ FIFOSampleBuffer &src) const;
+
+};
+
+}
+
+#endif
diff --git a/source/SoundTouch/BPMDetect.cpp b/source/SoundTouch/BPMDetect.cpp
index 4c11a2e..f7995c8 100644
--- a/source/SoundTouch/BPMDetect.cpp
+++ b/source/SoundTouch/BPMDetect.cpp
@@ -1,571 +1,571 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Beats-per-minute (BPM) detection routine.
-///
-/// The beat detection algorithm works as follows:
-/// - Use function 'inputSamples' to input a chunks of samples to the class for
-/// analysis. It's a good idea to enter a large sound file or stream in smallish
-/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
-/// - Inputted sound data is decimated to approx 500 Hz to reduce calculation burden,
-/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
-/// Simple averaging is used for anti-alias filtering because the resulting signal
-/// quality isn't of that high importance.
-/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
-/// taking absolute value that's smoothed by sliding average. Signal levels that
-/// are below a couple of times the general RMS amplitude level are cut away to
-/// leave only notable peaks there.
-/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
-/// autocorrelation function of the enveloped signal.
-/// - After whole sound data file has been analyzed as above, the bpm level is
-/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
-/// function, calculates it's precise location and converts this reading to bpm's.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#define _USE_MATH_DEFINES
-
-#include
-#include
-#include
-#include
-#include
-#include "FIFOSampleBuffer.h"
-#include "PeakFinder.h"
-#include "BPMDetect.h"
-
-using namespace soundtouch;
-
-// algorithm input sample block size
-static const int INPUT_BLOCK_SIZE = 2048;
-
-// decimated sample block size
-static const int DECIMATED_BLOCK_SIZE = 256;
-
-/// Target sample rate after decimation
-static const int TARGET_SRATE = 1000;
-
-/// XCorr update sequence size, update in about 200msec chunks
-static const int XCORR_UPDATE_SEQUENCE = (int)(TARGET_SRATE / 5);
-
-/// Moving average N size
-static const int MOVING_AVERAGE_N = 15;
-
-/// XCorr decay time constant, decay to half in 30 seconds
-/// If it's desired to have the system adapt quicker to beat rate
-/// changes within a continuing music stream, then the
-/// 'xcorr_decay_time_constant' value can be reduced, yet that
-/// can increase possibility of glitches in bpm detection.
-static const double XCORR_DECAY_TIME_CONSTANT = 30.0;
-
-/// Data overlap factor for beat detection algorithm
-static const int OVERLAP_FACTOR = 4;
-
-static const double TWOPI = (2 * M_PI);
-
-////////////////////////////////////////////////////////////////////////////////
-
-// Enable following define to create bpm analysis file:
-
-//#define _CREATE_BPM_DEBUG_FILE
-
-#ifdef _CREATE_BPM_DEBUG_FILE
-
- static void _SaveDebugData(const char *name, const float *data, int minpos, int maxpos, double coeff)
- {
- FILE *fptr = fopen(name, "wt");
- int i;
-
- if (fptr)
- {
- printf("\nWriting BPM debug data into file %s\n", name);
- for (i = minpos; i < maxpos; i ++)
- {
- fprintf(fptr, "%d\t%.1lf\t%f\n", i, coeff / (double)i, data[i]);
- }
- fclose(fptr);
- }
- }
-
- void _SaveDebugBeatPos(const char *name, const std::vector &beats)
- {
- printf("\nWriting beat detections data into file %s\n", name);
-
- FILE *fptr = fopen(name, "wt");
- if (fptr)
- {
- for (uint i = 0; i < beats.size(); i++)
- {
- BEAT b = beats[i];
- fprintf(fptr, "%lf\t%lf\n", b.pos, b.strength);
- }
- fclose(fptr);
- }
- }
-#else
- #define _SaveDebugData(name, a,b,c,d)
- #define _SaveDebugBeatPos(name, b)
-#endif
-
-// Hamming window
-void hamming(float *w, int N)
-{
- for (int i = 0; i < N; i++)
- {
- w[i] = (float)(0.54 - 0.46 * cos(TWOPI * i / (N - 1)));
- }
-
-}
-
-////////////////////////////////////////////////////////////////////////////////
-//
-// IIR2_filter - 2nd order IIR filter
-
-IIR2_filter::IIR2_filter(const double *lpf_coeffs)
-{
- memcpy(coeffs, lpf_coeffs, 5 * sizeof(double));
- memset(prev, 0, sizeof(prev));
-}
-
-
-float IIR2_filter::update(float x)
-{
- prev[0] = x;
- double y = x * coeffs[0];
-
- for (int i = 4; i >= 1; i--)
- {
- y += coeffs[i] * prev[i];
- prev[i] = prev[i - 1];
- }
-
- prev[3] = y;
- return (float)y;
-}
-
-
-// IIR low-pass filter coefficients, calculated with matlab/octave cheby2(2,40,0.05)
-const double _LPF_coeffs[5] = { 0.00996655391939, -0.01944529148401, 0.00996655391939, 1.96867605796247, -0.96916387431724 };
-
-////////////////////////////////////////////////////////////////////////////////
-
-BPMDetect::BPMDetect(int numChannels, int aSampleRate) :
- beat_lpf(_LPF_coeffs)
-{
- beats.reserve(250); // initial reservation to prevent frequent reallocation
-
- this->sampleRate = aSampleRate;
- this->channels = numChannels;
-
- decimateSum = 0;
- decimateCount = 0;
-
- // choose decimation factor so that result is approx. 1000 Hz
- decimateBy = sampleRate / TARGET_SRATE;
- if ((decimateBy <= 0) || (decimateBy * DECIMATED_BLOCK_SIZE < INPUT_BLOCK_SIZE))
- {
- ST_THROW_RT_ERROR("Too small samplerate");
- }
-
- // Calculate window length & starting item according to desired min & max bpms
- windowLen = (60 * sampleRate) / (decimateBy * MIN_BPM);
- windowStart = (60 * sampleRate) / (decimateBy * MAX_BPM_RANGE);
-
- assert(windowLen > windowStart);
-
- // allocate new working objects
- xcorr = new float[windowLen];
- memset(xcorr, 0, windowLen * sizeof(float));
-
- pos = 0;
- peakPos = 0;
- peakVal = 0;
- init_scaler = 1;
- beatcorr_ringbuffpos = 0;
- beatcorr_ringbuff = new float[windowLen];
- memset(beatcorr_ringbuff, 0, windowLen * sizeof(float));
-
- // allocate processing buffer
- buffer = new FIFOSampleBuffer();
- // we do processing in mono mode
- buffer->setChannels(1);
- buffer->clear();
-
- // calculate hamming windows
- hamw = new float[XCORR_UPDATE_SEQUENCE];
- hamming(hamw, XCORR_UPDATE_SEQUENCE);
- hamw2 = new float[XCORR_UPDATE_SEQUENCE / 2];
- hamming(hamw2, XCORR_UPDATE_SEQUENCE / 2);
-}
-
-
-BPMDetect::~BPMDetect()
-{
- delete[] xcorr;
- delete[] beatcorr_ringbuff;
- delete[] hamw;
- delete[] hamw2;
- delete buffer;
-}
-
-
-/// convert to mono, low-pass filter & decimate to about 500 Hz.
-/// return number of outputted samples.
-///
-/// Decimation is used to remove the unnecessary frequencies and thus to reduce
-/// the amount of data needed to be processed as calculating autocorrelation
-/// function is a very-very heavy operation.
-///
-/// Anti-alias filtering is done simply by averaging the samples. This is really a
-/// poor-man's anti-alias filtering, but it's not so critical in this kind of application
-/// (it'd also be difficult to design a high-quality filter with steep cut-off at very
-/// narrow band)
-int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
-{
- int count, outcount;
- LONG_SAMPLETYPE out;
-
- assert(channels > 0);
- assert(decimateBy > 0);
- outcount = 0;
- for (count = 0; count < numsamples; count ++)
- {
- int j;
-
- // convert to mono and accumulate
- for (j = 0; j < channels; j ++)
- {
- decimateSum += src[j];
- }
- src += j;
-
- decimateCount ++;
- if (decimateCount >= decimateBy)
- {
- // Store every Nth sample only
- out = (LONG_SAMPLETYPE)(decimateSum / (decimateBy * channels));
- decimateSum = 0;
- decimateCount = 0;
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
- // check ranges for sure (shouldn't actually be necessary)
- if (out > 32767)
- {
- out = 32767;
- }
- else if (out < -32768)
- {
- out = -32768;
- }
-#endif // SOUNDTOUCH_INTEGER_SAMPLES
- dest[outcount] = (SAMPLETYPE)out;
- outcount ++;
- }
- }
- return outcount;
-}
-
-
-// Calculates autocorrelation function of the sample history buffer
-void BPMDetect::updateXCorr(int process_samples)
-{
- int offs;
- SAMPLETYPE *pBuffer;
-
- assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
- assert(process_samples == XCORR_UPDATE_SEQUENCE);
-
- pBuffer = buffer->ptrBegin();
-
- // calculate decay factor for xcorr filtering
- float xcorr_decay = (float)pow(0.5, 1.0 / (XCORR_DECAY_TIME_CONSTANT * TARGET_SRATE / process_samples));
-
- // prescale pbuffer
- float tmp[XCORR_UPDATE_SEQUENCE];
- for (int i = 0; i < process_samples; i++)
- {
- tmp[i] = hamw[i] * hamw[i] * pBuffer[i];
- }
-
- #pragma omp parallel for
- for (offs = windowStart; offs < windowLen; offs ++)
- {
- float sum;
- int i;
-
- sum = 0;
- for (i = 0; i < process_samples; i ++)
- {
- sum += tmp[i] * pBuffer[i + offs]; // scaling the sub-result shouldn't be necessary
- }
- xcorr[offs] *= xcorr_decay; // decay 'xcorr' here with suitable time constant.
-
- xcorr[offs] += (float)fabs(sum);
- }
-}
-
-
-// Detect individual beat positions
-void BPMDetect::updateBeatPos(int process_samples)
-{
- SAMPLETYPE *pBuffer;
-
- assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
-
- pBuffer = buffer->ptrBegin();
- assert(process_samples == XCORR_UPDATE_SEQUENCE / 2);
-
- // static double thr = 0.0003;
- double posScale = (double)this->decimateBy / (double)this->sampleRate;
- int resetDur = (int)(0.12 / posScale + 0.5);
-
- // prescale pbuffer
- float tmp[XCORR_UPDATE_SEQUENCE / 2];
- for (int i = 0; i < process_samples; i++)
- {
- tmp[i] = hamw2[i] * hamw2[i] * pBuffer[i];
- }
-
- #pragma omp parallel for
- for (int offs = windowStart; offs < windowLen; offs++)
- {
- float sum = 0;
- for (int i = 0; i < process_samples; i++)
- {
- sum += tmp[i] * pBuffer[offs + i];
- }
- beatcorr_ringbuff[(beatcorr_ringbuffpos + offs) % windowLen] += (float)((sum > 0) ? sum : 0); // accumulate only positive correlations
- }
-
- int skipstep = XCORR_UPDATE_SEQUENCE / OVERLAP_FACTOR;
-
- // compensate empty buffer at beginning by scaling coefficient
- float scale = (float)windowLen / (float)(skipstep * init_scaler);
- if (scale > 1.0f)
- {
- init_scaler++;
- }
- else
- {
- scale = 1.0f;
- }
-
- // detect beats
- for (int i = 0; i < skipstep; i++)
- {
- float sum = beatcorr_ringbuff[beatcorr_ringbuffpos];
- sum -= beat_lpf.update(sum);
-
- if (sum > peakVal)
- {
- // found new local largest value
- peakVal = sum;
- peakPos = pos;
- }
- if (pos > peakPos + resetDur)
- {
- // largest value not updated for 200msec => accept as beat
- peakPos += skipstep;
- if (peakVal > 0)
- {
- // add detected beat to end of "beats" vector
- BEAT temp = { (float)(peakPos * posScale), (float)(peakVal * scale) };
- beats.push_back(temp);
- }
-
- peakVal = 0;
- peakPos = pos;
- }
-
- beatcorr_ringbuff[beatcorr_ringbuffpos] = 0;
- pos++;
- beatcorr_ringbuffpos = (beatcorr_ringbuffpos + 1) % windowLen;
- }
-}
-
-
-#define max(x,y) ((x) > (y) ? (x) : (y))
-
-void BPMDetect::inputSamples(const SAMPLETYPE *samples, int numSamples)
-{
- SAMPLETYPE decimated[DECIMATED_BLOCK_SIZE];
-
- // iterate so that max INPUT_BLOCK_SAMPLES processed per iteration
- while (numSamples > 0)
- {
- int block;
- int decSamples;
-
- block = (numSamples > INPUT_BLOCK_SIZE) ? INPUT_BLOCK_SIZE : numSamples;
-
- // decimate. note that converts to mono at the same time
- decSamples = decimate(decimated, samples, block);
- samples += block * channels;
- numSamples -= block;
-
- buffer->putSamples(decimated, decSamples);
- }
-
- // when the buffer has enough samples for processing...
- int req = max(windowLen + XCORR_UPDATE_SEQUENCE, 2 * XCORR_UPDATE_SEQUENCE);
- while ((int)buffer->numSamples() >= req)
- {
- // ... update autocorrelations...
- updateXCorr(XCORR_UPDATE_SEQUENCE);
- // ...update beat position calculation...
- updateBeatPos(XCORR_UPDATE_SEQUENCE / 2);
- // ... and remove proceessed samples from the buffer
- int n = XCORR_UPDATE_SEQUENCE / OVERLAP_FACTOR;
- buffer->receiveSamples(n);
- }
-}
-
-
-void BPMDetect::removeBias()
-{
- int i;
-
- // Remove linear bias: calculate linear regression coefficient
- // 1. calc mean of 'xcorr' and 'i'
- double mean_i = 0;
- double mean_x = 0;
- for (i = windowStart; i < windowLen; i++)
- {
- mean_x += xcorr[i];
- }
- mean_x /= (windowLen - windowStart);
- mean_i = 0.5 * (windowLen - 1 + windowStart);
-
- // 2. calculate linear regression coefficient
- double b = 0;
- double div = 0;
- for (i = windowStart; i < windowLen; i++)
- {
- double xt = xcorr[i] - mean_x;
- double xi = i - mean_i;
- b += xt * xi;
- div += xi * xi;
- }
- b /= div;
-
- // subtract linear regression and resolve min. value bias
- float minval = FLT_MAX; // arbitrary large number
- for (i = windowStart; i < windowLen; i ++)
- {
- xcorr[i] -= (float)(b * i);
- if (xcorr[i] < minval)
- {
- minval = xcorr[i];
- }
- }
-
- // subtract min.value
- for (i = windowStart; i < windowLen; i ++)
- {
- xcorr[i] -= minval;
- }
-}
-
-
-// Calculate N-point moving average for "source" values
-void MAFilter(float *dest, const float *source, int start, int end, int N)
-{
- for (int i = start; i < end; i++)
- {
- int i1 = i - N / 2;
- int i2 = i + N / 2 + 1;
- if (i1 < start) i1 = start;
- if (i2 > end) i2 = end;
-
- double sum = 0;
- for (int j = i1; j < i2; j ++)
- {
- sum += source[j];
- }
- dest[i] = (float)(sum / (i2 - i1));
- }
-}
-
-
-float BPMDetect::getBpm()
-{
- double peakPos;
- double coeff;
- PeakFinder peakFinder;
-
- // remove bias from xcorr data
- removeBias();
-
- coeff = 60.0 * ((double)sampleRate / (double)decimateBy);
-
- // save bpm debug data if debug data writing enabled
- _SaveDebugData("soundtouch-bpm-xcorr.txt", xcorr, windowStart, windowLen, coeff);
-
- // Smoothen by N-point moving-average
- float *data = new float[windowLen];
- memset(data, 0, sizeof(float) * windowLen);
- MAFilter(data, xcorr, windowStart, windowLen, MOVING_AVERAGE_N);
-
- // find peak position
- peakPos = peakFinder.detectPeak(data, windowStart, windowLen);
-
- // save bpm debug data if debug data writing enabled
- _SaveDebugData("soundtouch-bpm-smoothed.txt", data, windowStart, windowLen, coeff);
-
- delete[] data;
-
- assert(decimateBy != 0);
- if (peakPos < 1e-9) return 0.0; // detection failed.
-
- _SaveDebugBeatPos("soundtouch-detected-beats.txt", beats);
-
- // calculate BPM
- float bpm = (float)(coeff / peakPos);
- return (bpm >= MIN_BPM && bpm <= MAX_BPM_VALID) ? bpm : 0;
-}
-
-
-/// Get beat position arrays. Note: The array includes also really low beat detection values
-/// in absence of clear strong beats. Consumer may wish to filter low values away.
-/// - "pos" receive array of beat positions
-/// - "values" receive array of beat detection strengths
-/// - max_num indicates max.size of "pos" and "values" array.
-///
-/// You can query a suitable array sized by calling this with nullptr in "pos" & "values".
-///
-/// \return number of beats in the arrays.
-int BPMDetect::getBeats(float *pos, float *values, int max_num)
-{
- int num = (int)beats.size();
- if ((!pos) || (!values)) return num; // pos or values nullptr, return just size
-
- for (int i = 0; (i < num) && (i < max_num); i++)
- {
- pos[i] = beats[i].pos;
- values[i] = beats[i].strength;
- }
- return num;
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Beats-per-minute (BPM) detection routine.
+///
+/// The beat detection algorithm works as follows:
+/// - Use function 'inputSamples' to input a chunks of samples to the class for
+/// analysis. It's a good idea to enter a large sound file or stream in smallish
+/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
+/// - Inputted sound data is decimated to approx 500 Hz to reduce calculation burden,
+/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
+/// Simple averaging is used for anti-alias filtering because the resulting signal
+/// quality isn't of that high importance.
+/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
+/// taking absolute value that's smoothed by sliding average. Signal levels that
+/// are below a couple of times the general RMS amplitude level are cut away to
+/// leave only notable peaks there.
+/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
+/// autocorrelation function of the enveloped signal.
+/// - After whole sound data file has been analyzed as above, the bpm level is
+/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
+/// function, calculates it's precise location and converts this reading to bpm's.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#define _USE_MATH_DEFINES
+
+#include
+#include
+#include
+#include
+#include
+#include "FIFOSampleBuffer.h"
+#include "PeakFinder.h"
+#include "BPMDetect.h"
+
+using namespace soundtouch;
+
+// algorithm input sample block size
+static const int INPUT_BLOCK_SIZE = 2048;
+
+// decimated sample block size
+static const int DECIMATED_BLOCK_SIZE = 256;
+
+/// Target sample rate after decimation
+static const int TARGET_SRATE = 1000;
+
+/// XCorr update sequence size, update in about 200msec chunks
+static const int XCORR_UPDATE_SEQUENCE = (int)(TARGET_SRATE / 5);
+
+/// Moving average N size
+static const int MOVING_AVERAGE_N = 15;
+
+/// XCorr decay time constant, decay to half in 30 seconds
+/// If it's desired to have the system adapt quicker to beat rate
+/// changes within a continuing music stream, then the
+/// 'xcorr_decay_time_constant' value can be reduced, yet that
+/// can increase possibility of glitches in bpm detection.
+static const double XCORR_DECAY_TIME_CONSTANT = 30.0;
+
+/// Data overlap factor for beat detection algorithm
+static const int OVERLAP_FACTOR = 4;
+
+static const double TWOPI = (2 * M_PI);
+
+////////////////////////////////////////////////////////////////////////////////
+
+// Enable following define to create bpm analysis file:
+
+//#define _CREATE_BPM_DEBUG_FILE
+
+#ifdef _CREATE_BPM_DEBUG_FILE
+
+ static void _SaveDebugData(const char *name, const float *data, int minpos, int maxpos, double coeff)
+ {
+ FILE *fptr = fopen(name, "wt");
+ int i;
+
+ if (fptr)
+ {
+ printf("\nWriting BPM debug data into file %s\n", name);
+ for (i = minpos; i < maxpos; i ++)
+ {
+ fprintf(fptr, "%d\t%.1lf\t%f\n", i, coeff / (double)i, data[i]);
+ }
+ fclose(fptr);
+ }
+ }
+
+ void _SaveDebugBeatPos(const char *name, const std::vector &beats)
+ {
+ printf("\nWriting beat detections data into file %s\n", name);
+
+ FILE *fptr = fopen(name, "wt");
+ if (fptr)
+ {
+ for (uint i = 0; i < beats.size(); i++)
+ {
+ BEAT b = beats[i];
+ fprintf(fptr, "%lf\t%lf\n", b.pos, b.strength);
+ }
+ fclose(fptr);
+ }
+ }
+#else
+ #define _SaveDebugData(name, a,b,c,d)
+ #define _SaveDebugBeatPos(name, b)
+#endif
+
+// Hamming window
+void hamming(float *w, int N)
+{
+ for (int i = 0; i < N; i++)
+ {
+ w[i] = (float)(0.54 - 0.46 * cos(TWOPI * i / (N - 1)));
+ }
+
+}
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// IIR2_filter - 2nd order IIR filter
+
+IIR2_filter::IIR2_filter(const double *lpf_coeffs)
+{
+ memcpy(coeffs, lpf_coeffs, 5 * sizeof(double));
+ memset(prev, 0, sizeof(prev));
+}
+
+
+float IIR2_filter::update(float x)
+{
+ prev[0] = x;
+ double y = x * coeffs[0];
+
+ for (int i = 4; i >= 1; i--)
+ {
+ y += coeffs[i] * prev[i];
+ prev[i] = prev[i - 1];
+ }
+
+ prev[3] = y;
+ return (float)y;
+}
+
+
+// IIR low-pass filter coefficients, calculated with matlab/octave cheby2(2,40,0.05)
+const double _LPF_coeffs[5] = { 0.00996655391939, -0.01944529148401, 0.00996655391939, 1.96867605796247, -0.96916387431724 };
+
+////////////////////////////////////////////////////////////////////////////////
+
+BPMDetect::BPMDetect(int numChannels, int aSampleRate) :
+ beat_lpf(_LPF_coeffs)
+{
+ beats.reserve(250); // initial reservation to prevent frequent reallocation
+
+ this->sampleRate = aSampleRate;
+ this->channels = numChannels;
+
+ decimateSum = 0;
+ decimateCount = 0;
+
+ // choose decimation factor so that result is approx. 1000 Hz
+ decimateBy = sampleRate / TARGET_SRATE;
+ if ((decimateBy <= 0) || (decimateBy * DECIMATED_BLOCK_SIZE < INPUT_BLOCK_SIZE))
+ {
+ ST_THROW_RT_ERROR("Too small samplerate");
+ }
+
+ // Calculate window length & starting item according to desired min & max bpms
+ windowLen = (60 * sampleRate) / (decimateBy * MIN_BPM);
+ windowStart = (60 * sampleRate) / (decimateBy * MAX_BPM_RANGE);
+
+ assert(windowLen > windowStart);
+
+ // allocate new working objects
+ xcorr = new float[windowLen];
+ memset(xcorr, 0, windowLen * sizeof(float));
+
+ pos = 0;
+ peakPos = 0;
+ peakVal = 0;
+ init_scaler = 1;
+ beatcorr_ringbuffpos = 0;
+ beatcorr_ringbuff = new float[windowLen];
+ memset(beatcorr_ringbuff, 0, windowLen * sizeof(float));
+
+ // allocate processing buffer
+ buffer = new FIFOSampleBuffer();
+ // we do processing in mono mode
+ buffer->setChannels(1);
+ buffer->clear();
+
+ // calculate hamming windows
+ hamw = new float[XCORR_UPDATE_SEQUENCE];
+ hamming(hamw, XCORR_UPDATE_SEQUENCE);
+ hamw2 = new float[XCORR_UPDATE_SEQUENCE / 2];
+ hamming(hamw2, XCORR_UPDATE_SEQUENCE / 2);
+}
+
+
+BPMDetect::~BPMDetect()
+{
+ delete[] xcorr;
+ delete[] beatcorr_ringbuff;
+ delete[] hamw;
+ delete[] hamw2;
+ delete buffer;
+}
+
+
+/// convert to mono, low-pass filter & decimate to about 500 Hz.
+/// return number of outputted samples.
+///
+/// Decimation is used to remove the unnecessary frequencies and thus to reduce
+/// the amount of data needed to be processed as calculating autocorrelation
+/// function is a very-very heavy operation.
+///
+/// Anti-alias filtering is done simply by averaging the samples. This is really a
+/// poor-man's anti-alias filtering, but it's not so critical in this kind of application
+/// (it'd also be difficult to design a high-quality filter with steep cut-off at very
+/// narrow band)
+int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
+{
+ int count, outcount;
+ LONG_SAMPLETYPE out;
+
+ assert(channels > 0);
+ assert(decimateBy > 0);
+ outcount = 0;
+ for (count = 0; count < numsamples; count ++)
+ {
+ int j;
+
+ // convert to mono and accumulate
+ for (j = 0; j < channels; j ++)
+ {
+ decimateSum += src[j];
+ }
+ src += j;
+
+ decimateCount ++;
+ if (decimateCount >= decimateBy)
+ {
+ // Store every Nth sample only
+ out = (LONG_SAMPLETYPE)(decimateSum / (decimateBy * channels));
+ decimateSum = 0;
+ decimateCount = 0;
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ // check ranges for sure (shouldn't actually be necessary)
+ if (out > 32767)
+ {
+ out = 32767;
+ }
+ else if (out < -32768)
+ {
+ out = -32768;
+ }
+#endif // SOUNDTOUCH_INTEGER_SAMPLES
+ dest[outcount] = (SAMPLETYPE)out;
+ outcount ++;
+ }
+ }
+ return outcount;
+}
+
+
+// Calculates autocorrelation function of the sample history buffer
+void BPMDetect::updateXCorr(int process_samples)
+{
+ int offs;
+ SAMPLETYPE *pBuffer;
+
+ assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
+ assert(process_samples == XCORR_UPDATE_SEQUENCE);
+
+ pBuffer = buffer->ptrBegin();
+
+ // calculate decay factor for xcorr filtering
+ float xcorr_decay = (float)pow(0.5, 1.0 / (XCORR_DECAY_TIME_CONSTANT * TARGET_SRATE / process_samples));
+
+ // prescale pbuffer
+ float tmp[XCORR_UPDATE_SEQUENCE];
+ for (int i = 0; i < process_samples; i++)
+ {
+ tmp[i] = hamw[i] * hamw[i] * pBuffer[i];
+ }
+
+ #pragma omp parallel for
+ for (offs = windowStart; offs < windowLen; offs ++)
+ {
+ float sum;
+ int i;
+
+ sum = 0;
+ for (i = 0; i < process_samples; i ++)
+ {
+ sum += tmp[i] * pBuffer[i + offs]; // scaling the sub-result shouldn't be necessary
+ }
+ xcorr[offs] *= xcorr_decay; // decay 'xcorr' here with suitable time constant.
+
+ xcorr[offs] += (float)fabs(sum);
+ }
+}
+
+
+// Detect individual beat positions
+void BPMDetect::updateBeatPos(int process_samples)
+{
+ SAMPLETYPE *pBuffer;
+
+ assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
+
+ pBuffer = buffer->ptrBegin();
+ assert(process_samples == XCORR_UPDATE_SEQUENCE / 2);
+
+ // static double thr = 0.0003;
+ double posScale = (double)this->decimateBy / (double)this->sampleRate;
+ int resetDur = (int)(0.12 / posScale + 0.5);
+
+ // prescale pbuffer
+ float tmp[XCORR_UPDATE_SEQUENCE / 2];
+ for (int i = 0; i < process_samples; i++)
+ {
+ tmp[i] = hamw2[i] * hamw2[i] * pBuffer[i];
+ }
+
+ #pragma omp parallel for
+ for (int offs = windowStart; offs < windowLen; offs++)
+ {
+ float sum = 0;
+ for (int i = 0; i < process_samples; i++)
+ {
+ sum += tmp[i] * pBuffer[offs + i];
+ }
+ beatcorr_ringbuff[(beatcorr_ringbuffpos + offs) % windowLen] += (float)((sum > 0) ? sum : 0); // accumulate only positive correlations
+ }
+
+ int skipstep = XCORR_UPDATE_SEQUENCE / OVERLAP_FACTOR;
+
+ // compensate empty buffer at beginning by scaling coefficient
+ float scale = (float)windowLen / (float)(skipstep * init_scaler);
+ if (scale > 1.0f)
+ {
+ init_scaler++;
+ }
+ else
+ {
+ scale = 1.0f;
+ }
+
+ // detect beats
+ for (int i = 0; i < skipstep; i++)
+ {
+ float sum = beatcorr_ringbuff[beatcorr_ringbuffpos];
+ sum -= beat_lpf.update(sum);
+
+ if (sum > peakVal)
+ {
+ // found new local largest value
+ peakVal = sum;
+ peakPos = pos;
+ }
+ if (pos > peakPos + resetDur)
+ {
+ // largest value not updated for 200msec => accept as beat
+ peakPos += skipstep;
+ if (peakVal > 0)
+ {
+ // add detected beat to end of "beats" vector
+ BEAT temp = { (float)(peakPos * posScale), (float)(peakVal * scale) };
+ beats.push_back(temp);
+ }
+
+ peakVal = 0;
+ peakPos = pos;
+ }
+
+ beatcorr_ringbuff[beatcorr_ringbuffpos] = 0;
+ pos++;
+ beatcorr_ringbuffpos = (beatcorr_ringbuffpos + 1) % windowLen;
+ }
+}
+
+
+#define max(x,y) ((x) > (y) ? (x) : (y))
+
+void BPMDetect::inputSamples(const SAMPLETYPE *samples, int numSamples)
+{
+ SAMPLETYPE decimated[DECIMATED_BLOCK_SIZE];
+
+ // iterate so that max INPUT_BLOCK_SAMPLES processed per iteration
+ while (numSamples > 0)
+ {
+ int block;
+ int decSamples;
+
+ block = (numSamples > INPUT_BLOCK_SIZE) ? INPUT_BLOCK_SIZE : numSamples;
+
+ // decimate. note that converts to mono at the same time
+ decSamples = decimate(decimated, samples, block);
+ samples += block * channels;
+ numSamples -= block;
+
+ buffer->putSamples(decimated, decSamples);
+ }
+
+ // when the buffer has enough samples for processing...
+ int req = max(windowLen + XCORR_UPDATE_SEQUENCE, 2 * XCORR_UPDATE_SEQUENCE);
+ while ((int)buffer->numSamples() >= req)
+ {
+ // ... update autocorrelations...
+ updateXCorr(XCORR_UPDATE_SEQUENCE);
+ // ...update beat position calculation...
+ updateBeatPos(XCORR_UPDATE_SEQUENCE / 2);
+ // ... and remove proceessed samples from the buffer
+ int n = XCORR_UPDATE_SEQUENCE / OVERLAP_FACTOR;
+ buffer->receiveSamples(n);
+ }
+}
+
+
+void BPMDetect::removeBias()
+{
+ int i;
+
+ // Remove linear bias: calculate linear regression coefficient
+ // 1. calc mean of 'xcorr' and 'i'
+ double mean_i = 0;
+ double mean_x = 0;
+ for (i = windowStart; i < windowLen; i++)
+ {
+ mean_x += xcorr[i];
+ }
+ mean_x /= (windowLen - windowStart);
+ mean_i = 0.5 * (windowLen - 1 + windowStart);
+
+ // 2. calculate linear regression coefficient
+ double b = 0;
+ double div = 0;
+ for (i = windowStart; i < windowLen; i++)
+ {
+ double xt = xcorr[i] - mean_x;
+ double xi = i - mean_i;
+ b += xt * xi;
+ div += xi * xi;
+ }
+ b /= div;
+
+ // subtract linear regression and resolve min. value bias
+ float minval = FLT_MAX; // arbitrary large number
+ for (i = windowStart; i < windowLen; i ++)
+ {
+ xcorr[i] -= (float)(b * i);
+ if (xcorr[i] < minval)
+ {
+ minval = xcorr[i];
+ }
+ }
+
+ // subtract min.value
+ for (i = windowStart; i < windowLen; i ++)
+ {
+ xcorr[i] -= minval;
+ }
+}
+
+
+// Calculate N-point moving average for "source" values
+void MAFilter(float *dest, const float *source, int start, int end, int N)
+{
+ for (int i = start; i < end; i++)
+ {
+ int i1 = i - N / 2;
+ int i2 = i + N / 2 + 1;
+ if (i1 < start) i1 = start;
+ if (i2 > end) i2 = end;
+
+ double sum = 0;
+ for (int j = i1; j < i2; j ++)
+ {
+ sum += source[j];
+ }
+ dest[i] = (float)(sum / (i2 - i1));
+ }
+}
+
+
+float BPMDetect::getBpm()
+{
+ double peakPos;
+ double coeff;
+ PeakFinder peakFinder;
+
+ // remove bias from xcorr data
+ removeBias();
+
+ coeff = 60.0 * ((double)sampleRate / (double)decimateBy);
+
+ // save bpm debug data if debug data writing enabled
+ _SaveDebugData("soundtouch-bpm-xcorr.txt", xcorr, windowStart, windowLen, coeff);
+
+ // Smoothen by N-point moving-average
+ float *data = new float[windowLen];
+ memset(data, 0, sizeof(float) * windowLen);
+ MAFilter(data, xcorr, windowStart, windowLen, MOVING_AVERAGE_N);
+
+ // find peak position
+ peakPos = peakFinder.detectPeak(data, windowStart, windowLen);
+
+ // save bpm debug data if debug data writing enabled
+ _SaveDebugData("soundtouch-bpm-smoothed.txt", data, windowStart, windowLen, coeff);
+
+ delete[] data;
+
+ assert(decimateBy != 0);
+ if (peakPos < 1e-9) return 0.0; // detection failed.
+
+ _SaveDebugBeatPos("soundtouch-detected-beats.txt", beats);
+
+ // calculate BPM
+ float bpm = (float)(coeff / peakPos);
+ return (bpm >= MIN_BPM && bpm <= MAX_BPM_VALID) ? bpm : 0;
+}
+
+
+/// Get beat position arrays. Note: The array includes also really low beat detection values
+/// in absence of clear strong beats. Consumer may wish to filter low values away.
+/// - "pos" receive array of beat positions
+/// - "values" receive array of beat detection strengths
+/// - max_num indicates max.size of "pos" and "values" array.
+///
+/// You can query a suitable array sized by calling this with nullptr in "pos" & "values".
+///
+/// \return number of beats in the arrays.
+int BPMDetect::getBeats(float *pos, float *values, int max_num)
+{
+ int num = (int)beats.size();
+ if ((!pos) || (!values)) return num; // pos or values nullptr, return just size
+
+ for (int i = 0; (i < num) && (i < max_num); i++)
+ {
+ pos[i] = beats[i].pos;
+ values[i] = beats[i].strength;
+ }
+ return num;
+}
diff --git a/source/SoundTouch/FIFOSampleBuffer.cpp b/source/SoundTouch/FIFOSampleBuffer.cpp
index 420e0d7..9e0d5b2 100644
--- a/source/SoundTouch/FIFOSampleBuffer.cpp
+++ b/source/SoundTouch/FIFOSampleBuffer.cpp
@@ -1,275 +1,275 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// A buffer class for temporarily storaging sound samples, operates as a
-/// first-in-first-out pipe.
-///
-/// Samples are added to the end of the sample buffer with the 'putSamples'
-/// function, and are received from the beginning of the buffer by calling
-/// the 'receiveSamples' function. The class automatically removes the
-/// outputted samples from the buffer, as well as grows the buffer size
-/// whenever necessary.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include
-
-#include "FIFOSampleBuffer.h"
-
-using namespace soundtouch;
-
-// Constructor
-FIFOSampleBuffer::FIFOSampleBuffer(int numChannels)
-{
- assert(numChannels > 0);
- sizeInBytes = 0; // reasonable initial value
- buffer = nullptr;
- bufferUnaligned = nullptr;
- samplesInBuffer = 0;
- bufferPos = 0;
- channels = (uint)numChannels;
- ensureCapacity(32); // allocate initial capacity
-}
-
-
-// destructor
-FIFOSampleBuffer::~FIFOSampleBuffer()
-{
- delete[] bufferUnaligned;
- bufferUnaligned = nullptr;
- buffer = nullptr;
-}
-
-
-// Sets number of channels, 1 = mono, 2 = stereo
-void FIFOSampleBuffer::setChannels(int numChannels)
-{
- uint usedBytes;
-
- if (!verifyNumberOfChannels(numChannels)) return;
-
- usedBytes = channels * samplesInBuffer;
- channels = (uint)numChannels;
- samplesInBuffer = usedBytes / channels;
-}
-
-
-// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and
-// zeroes this pointer by copying samples from the 'bufferPos' pointer
-// location on to the beginning of the buffer.
-void FIFOSampleBuffer::rewind()
-{
- if (buffer && bufferPos)
- {
- memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer);
- bufferPos = 0;
- }
-}
-
-
-// Adds 'numSamples' pcs of samples from the 'samples' memory position to
-// the sample buffer.
-void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples)
-{
- memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels);
- samplesInBuffer += nSamples;
-}
-
-
-// Increases the number of samples in the buffer without copying any actual
-// samples.
-//
-// This function is used to update the number of samples in the sample buffer
-// when accessing the buffer directly with 'ptrEnd' function. Please be
-// careful though!
-void FIFOSampleBuffer::putSamples(uint nSamples)
-{
- uint req;
-
- req = samplesInBuffer + nSamples;
- ensureCapacity(req);
- samplesInBuffer += nSamples;
-}
-
-
-// Returns a pointer to the end of the used part of the sample buffer (i.e.
-// where the new samples are to be inserted). This function may be used for
-// inserting new samples into the sample buffer directly. Please be careful!
-//
-// Parameter 'slackCapacity' tells the function how much free capacity (in
-// terms of samples) there _at least_ should be, in order to the caller to
-// successfully insert all the required samples to the buffer. When necessary,
-// the function grows the buffer size to comply with this requirement.
-//
-// When using this function as means for inserting new samples, also remember
-// to increase the sample count afterwards, by calling the
-// 'putSamples(numSamples)' function.
-SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity)
-{
- ensureCapacity(samplesInBuffer + slackCapacity);
- return buffer + samplesInBuffer * channels;
-}
-
-
-// Returns a pointer to the beginning of the currently non-outputted samples.
-// This function is provided for accessing the output samples directly.
-// Please be careful!
-//
-// When using this function to output samples, also remember to 'remove' the
-// outputted samples from the buffer by calling the
-// 'receiveSamples(numSamples)' function
-SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
-{
- assert(buffer);
- return buffer + bufferPos * channels;
-}
-
-
-// Ensures that the buffer has enough capacity, i.e. space for _at least_
-// 'capacityRequirement' number of samples. The buffer is grown in steps of
-// 4 kilobytes to eliminate the need for frequently growing up the buffer,
-// as well as to round the buffer size up to the virtual memory page size.
-void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement)
-{
- SAMPLETYPE *tempUnaligned, *temp;
-
- if (capacityRequirement > getCapacity())
- {
- // enlarge the buffer in 4kbyte steps (round up to next 4k boundary)
- sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096;
- assert(sizeInBytes % 2 == 0);
- tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)];
- if (tempUnaligned == nullptr)
- {
- ST_THROW_RT_ERROR("Couldn't allocate memory!\n");
- }
- // Align the buffer to begin at 16byte cache line boundary for optimal performance
- temp = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(tempUnaligned);
- if (samplesInBuffer)
- {
- memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE));
- }
- delete[] bufferUnaligned;
- buffer = temp;
- bufferUnaligned = tempUnaligned;
- bufferPos = 0;
- }
- else
- {
- // simply rewind the buffer (if necessary)
- rewind();
- }
-}
-
-
-// Returns the current buffer capacity in terms of samples
-uint FIFOSampleBuffer::getCapacity() const
-{
- return sizeInBytes / (channels * sizeof(SAMPLETYPE));
-}
-
-
-// Returns the number of samples currently in the buffer
-uint FIFOSampleBuffer::numSamples() const
-{
- return samplesInBuffer;
-}
-
-
-// Output samples from beginning of the sample buffer. Copies demanded number
-// of samples to output and removes them from the sample buffer. If there
-// are less than 'numsample' samples in the buffer, returns all available.
-//
-// Returns number of samples copied.
-uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples)
-{
- uint num;
-
- num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples;
-
- memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num);
- return receiveSamples(num);
-}
-
-
-// Removes samples from the beginning of the sample buffer without copying them
-// anywhere. Used to reduce the number of samples in the buffer, when accessing
-// the sample buffer with the 'ptrBegin' function.
-uint FIFOSampleBuffer::receiveSamples(uint maxSamples)
-{
- if (maxSamples >= samplesInBuffer)
- {
- uint temp;
-
- temp = samplesInBuffer;
- samplesInBuffer = 0;
- return temp;
- }
-
- samplesInBuffer -= maxSamples;
- bufferPos += maxSamples;
-
- return maxSamples;
-}
-
-
-// Returns nonzero if the sample buffer is empty
-int FIFOSampleBuffer::isEmpty() const
-{
- return (samplesInBuffer == 0) ? 1 : 0;
-}
-
-
-// Clears the sample buffer
-void FIFOSampleBuffer::clear()
-{
- samplesInBuffer = 0;
- bufferPos = 0;
-}
-
-
-/// allow trimming (downwards) amount of samples in pipeline.
-/// Returns adjusted amount of samples
-uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
-{
- if (numSamples < samplesInBuffer)
- {
- samplesInBuffer = numSamples;
- }
- return samplesInBuffer;
-}
-
-
-/// Add silence to end of buffer
-void FIFOSampleBuffer::addSilent(uint nSamples)
-{
- memset(ptrEnd(nSamples), 0, sizeof(SAMPLETYPE) * nSamples * channels);
- samplesInBuffer += nSamples;
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// A buffer class for temporarily storaging sound samples, operates as a
+/// first-in-first-out pipe.
+///
+/// Samples are added to the end of the sample buffer with the 'putSamples'
+/// function, and are received from the beginning of the buffer by calling
+/// the 'receiveSamples' function. The class automatically removes the
+/// outputted samples from the buffer, as well as grows the buffer size
+/// whenever necessary.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include
+
+#include "FIFOSampleBuffer.h"
+
+using namespace soundtouch;
+
+// Constructor
+FIFOSampleBuffer::FIFOSampleBuffer(int numChannels)
+{
+ assert(numChannels > 0);
+ sizeInBytes = 0; // reasonable initial value
+ buffer = nullptr;
+ bufferUnaligned = nullptr;
+ samplesInBuffer = 0;
+ bufferPos = 0;
+ channels = (uint)numChannels;
+ ensureCapacity(32); // allocate initial capacity
+}
+
+
+// destructor
+FIFOSampleBuffer::~FIFOSampleBuffer()
+{
+ delete[] bufferUnaligned;
+ bufferUnaligned = nullptr;
+ buffer = nullptr;
+}
+
+
+// Sets number of channels, 1 = mono, 2 = stereo
+void FIFOSampleBuffer::setChannels(int numChannels)
+{
+ uint usedBytes;
+
+ if (!verifyNumberOfChannels(numChannels)) return;
+
+ usedBytes = channels * samplesInBuffer;
+ channels = (uint)numChannels;
+ samplesInBuffer = usedBytes / channels;
+}
+
+
+// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and
+// zeroes this pointer by copying samples from the 'bufferPos' pointer
+// location on to the beginning of the buffer.
+void FIFOSampleBuffer::rewind()
+{
+ if (buffer && bufferPos)
+ {
+ memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer);
+ bufferPos = 0;
+ }
+}
+
+
+// Adds 'numSamples' pcs of samples from the 'samples' memory position to
+// the sample buffer.
+void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples)
+{
+ memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels);
+ samplesInBuffer += nSamples;
+}
+
+
+// Increases the number of samples in the buffer without copying any actual
+// samples.
+//
+// This function is used to update the number of samples in the sample buffer
+// when accessing the buffer directly with 'ptrEnd' function. Please be
+// careful though!
+void FIFOSampleBuffer::putSamples(uint nSamples)
+{
+ uint req;
+
+ req = samplesInBuffer + nSamples;
+ ensureCapacity(req);
+ samplesInBuffer += nSamples;
+}
+
+
+// Returns a pointer to the end of the used part of the sample buffer (i.e.
+// where the new samples are to be inserted). This function may be used for
+// inserting new samples into the sample buffer directly. Please be careful!
+//
+// Parameter 'slackCapacity' tells the function how much free capacity (in
+// terms of samples) there _at least_ should be, in order to the caller to
+// successfully insert all the required samples to the buffer. When necessary,
+// the function grows the buffer size to comply with this requirement.
+//
+// When using this function as means for inserting new samples, also remember
+// to increase the sample count afterwards, by calling the
+// 'putSamples(numSamples)' function.
+SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity)
+{
+ ensureCapacity(samplesInBuffer + slackCapacity);
+ return buffer + samplesInBuffer * channels;
+}
+
+
+// Returns a pointer to the beginning of the currently non-outputted samples.
+// This function is provided for accessing the output samples directly.
+// Please be careful!
+//
+// When using this function to output samples, also remember to 'remove' the
+// outputted samples from the buffer by calling the
+// 'receiveSamples(numSamples)' function
+SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
+{
+ assert(buffer);
+ return buffer + bufferPos * channels;
+}
+
+
+// Ensures that the buffer has enough capacity, i.e. space for _at least_
+// 'capacityRequirement' number of samples. The buffer is grown in steps of
+// 4 kilobytes to eliminate the need for frequently growing up the buffer,
+// as well as to round the buffer size up to the virtual memory page size.
+void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement)
+{
+ SAMPLETYPE *tempUnaligned, *temp;
+
+ if (capacityRequirement > getCapacity())
+ {
+ // enlarge the buffer in 4kbyte steps (round up to next 4k boundary)
+ sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096;
+ assert(sizeInBytes % 2 == 0);
+ tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)];
+ if (tempUnaligned == nullptr)
+ {
+ ST_THROW_RT_ERROR("Couldn't allocate memory!\n");
+ }
+ // Align the buffer to begin at 16byte cache line boundary for optimal performance
+ temp = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(tempUnaligned);
+ if (samplesInBuffer)
+ {
+ memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE));
+ }
+ delete[] bufferUnaligned;
+ buffer = temp;
+ bufferUnaligned = tempUnaligned;
+ bufferPos = 0;
+ }
+ else
+ {
+ // simply rewind the buffer (if necessary)
+ rewind();
+ }
+}
+
+
+// Returns the current buffer capacity in terms of samples
+uint FIFOSampleBuffer::getCapacity() const
+{
+ return sizeInBytes / (channels * sizeof(SAMPLETYPE));
+}
+
+
+// Returns the number of samples currently in the buffer
+uint FIFOSampleBuffer::numSamples() const
+{
+ return samplesInBuffer;
+}
+
+
+// Output samples from beginning of the sample buffer. Copies demanded number
+// of samples to output and removes them from the sample buffer. If there
+// are less than 'numsample' samples in the buffer, returns all available.
+//
+// Returns number of samples copied.
+uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples)
+{
+ uint num;
+
+ num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples;
+
+ memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num);
+ return receiveSamples(num);
+}
+
+
+// Removes samples from the beginning of the sample buffer without copying them
+// anywhere. Used to reduce the number of samples in the buffer, when accessing
+// the sample buffer with the 'ptrBegin' function.
+uint FIFOSampleBuffer::receiveSamples(uint maxSamples)
+{
+ if (maxSamples >= samplesInBuffer)
+ {
+ uint temp;
+
+ temp = samplesInBuffer;
+ samplesInBuffer = 0;
+ return temp;
+ }
+
+ samplesInBuffer -= maxSamples;
+ bufferPos += maxSamples;
+
+ return maxSamples;
+}
+
+
+// Returns nonzero if the sample buffer is empty
+int FIFOSampleBuffer::isEmpty() const
+{
+ return (samplesInBuffer == 0) ? 1 : 0;
+}
+
+
+// Clears the sample buffer
+void FIFOSampleBuffer::clear()
+{
+ samplesInBuffer = 0;
+ bufferPos = 0;
+}
+
+
+/// allow trimming (downwards) amount of samples in pipeline.
+/// Returns adjusted amount of samples
+uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
+{
+ if (numSamples < samplesInBuffer)
+ {
+ samplesInBuffer = numSamples;
+ }
+ return samplesInBuffer;
+}
+
+
+/// Add silence to end of buffer
+void FIFOSampleBuffer::addSilent(uint nSamples)
+{
+ memset(ptrEnd(nSamples), 0, sizeof(SAMPLETYPE) * nSamples * channels);
+ samplesInBuffer += nSamples;
+}
diff --git a/source/SoundTouch/FIRFilter.cpp b/source/SoundTouch/FIRFilter.cpp
index 6656a58..4cd330e 100644
--- a/source/SoundTouch/FIRFilter.cpp
+++ b/source/SoundTouch/FIRFilter.cpp
@@ -1,315 +1,315 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// General FIR digital filter routines with MMX optimization.
-///
-/// Notes : MMX optimized functions reside in a separate, platform-specific file,
-/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
-///
-/// This source file contains OpenMP optimizations that allow speeding up the
-/// corss-correlation algorithm by executing it in several threads / CPU cores
-/// in parallel. See the following article link for more detailed discussion
-/// about SoundTouch OpenMP optimizations:
-/// http://www.softwarecoven.com/parallel-computing-in-embedded-mobile-devices
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include
-#include "FIRFilter.h"
-#include "cpu_detect.h"
-
-using namespace soundtouch;
-
-/*****************************************************************************
- *
- * Implementation of the class 'FIRFilter'
- *
- *****************************************************************************/
-
-FIRFilter::FIRFilter()
-{
- resultDivFactor = 0;
- resultDivider = 0;
- length = 0;
- lengthDiv8 = 0;
- filterCoeffs = nullptr;
- filterCoeffsStereo = nullptr;
-}
-
-
-FIRFilter::~FIRFilter()
-{
- delete[] filterCoeffs;
- delete[] filterCoeffsStereo;
-}
-
-
-// Usual C-version of the filter routine for stereo sound
-uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
-{
- int j, end;
- // hint compiler autovectorization that loop length is divisible by 8
- uint ilength = length & -8;
-
- assert((length != 0) && (length == ilength) && (src != nullptr) && (dest != nullptr) && (filterCoeffs != nullptr));
- assert(numSamples > ilength);
-
- end = 2 * (numSamples - ilength);
-
- #pragma omp parallel for
- for (j = 0; j < end; j += 2)
- {
- const SAMPLETYPE *ptr;
- LONG_SAMPLETYPE suml, sumr;
-
- suml = sumr = 0;
- ptr = src + j;
-
- for (uint i = 0; i < ilength; i ++)
- {
- suml += ptr[2 * i] * filterCoeffsStereo[2 * i];
- sumr += ptr[2 * i + 1] * filterCoeffsStereo[2 * i + 1];
- }
-
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
- suml >>= resultDivFactor;
- sumr >>= resultDivFactor;
- // saturate to 16 bit integer limits
- suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
- // saturate to 16 bit integer limits
- sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
-#endif // SOUNDTOUCH_INTEGER_SAMPLES
- dest[j] = (SAMPLETYPE)suml;
- dest[j + 1] = (SAMPLETYPE)sumr;
- }
- return numSamples - ilength;
-}
-
-
-// Usual C-version of the filter routine for mono sound
-uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
-{
- int j, end;
-
- // hint compiler autovectorization that loop length is divisible by 8
- int ilength = length & -8;
-
- assert(ilength != 0);
-
- end = numSamples - ilength;
- #pragma omp parallel for
- for (j = 0; j < end; j ++)
- {
- const SAMPLETYPE *pSrc = src + j;
- LONG_SAMPLETYPE sum;
- int i;
-
- sum = 0;
- for (i = 0; i < ilength; i ++)
- {
- sum += pSrc[i] * filterCoeffs[i];
- }
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
- sum >>= resultDivFactor;
- // saturate to 16 bit integer limits
- sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
-#endif // SOUNDTOUCH_INTEGER_SAMPLES
- dest[j] = (SAMPLETYPE)sum;
- }
- return end;
-}
-
-
-uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
-{
- int j, end;
-
- assert(length != 0);
- assert(src != nullptr);
- assert(dest != nullptr);
- assert(filterCoeffs != nullptr);
- assert(numChannels < 16);
-
- // hint compiler autovectorization that loop length is divisible by 8
- int ilength = length & -8;
-
- end = numChannels * (numSamples - ilength);
-
- #pragma omp parallel for
- for (j = 0; j < end; j += numChannels)
- {
- const SAMPLETYPE *ptr;
- LONG_SAMPLETYPE sums[16];
- uint c;
- int i;
-
- for (c = 0; c < numChannels; c ++)
- {
- sums[c] = 0;
- }
-
- ptr = src + j;
-
- for (i = 0; i < ilength; i ++)
- {
- SAMPLETYPE coef=filterCoeffs[i];
- for (c = 0; c < numChannels; c ++)
- {
- sums[c] += ptr[0] * coef;
- ptr ++;
- }
- }
-
- for (c = 0; c < numChannels; c ++)
- {
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
- sums[c] >>= resultDivFactor;
-#endif // SOUNDTOUCH_INTEGER_SAMPLES
- dest[j+c] = (SAMPLETYPE)sums[c];
- }
- }
- return numSamples - ilength;
-}
-
-
-// Set filter coeffiecients and length.
-//
-// Throws an exception if filter length isn't divisible by 8
-void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint uResultDivFactor)
-{
- assert(newLength > 0);
- if (newLength % 8) ST_THROW_RT_ERROR("FIR filter length not divisible by 8");
-
- #ifdef SOUNDTOUCH_FLOAT_SAMPLES
- // scale coefficients already here if using floating samples
- double scale = 1.0 / resultDivider;
- #else
- short scale = 1;
- #endif
-
- lengthDiv8 = newLength / 8;
- length = lengthDiv8 * 8;
- assert(length == newLength);
-
- resultDivFactor = uResultDivFactor;
- resultDivider = (SAMPLETYPE)::pow(2.0, (int)resultDivFactor);
-
- delete[] filterCoeffs;
- filterCoeffs = new SAMPLETYPE[length];
- delete[] filterCoeffsStereo;
- filterCoeffsStereo = new SAMPLETYPE[length*2];
- for (uint i = 0; i < length; i ++)
- {
- filterCoeffs[i] = (SAMPLETYPE)(coeffs[i] * scale);
- // create also stereo set of filter coefficients: this allows compiler
- // to autovectorize filter evaluation much more efficiently
- filterCoeffsStereo[2 * i] = (SAMPLETYPE)(coeffs[i] * scale);
- filterCoeffsStereo[2 * i + 1] = (SAMPLETYPE)(coeffs[i] * scale);
- }
-}
-
-
-uint FIRFilter::getLength() const
-{
- return length;
-}
-
-
-// Applies the filter to the given sequence of samples.
-//
-// Note : The amount of outputted samples is by value of 'filter_length'
-// smaller than the amount of input samples.
-uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
-{
- assert(length > 0);
- assert(lengthDiv8 * 8 == length);
-
- if (numSamples < length) return 0;
-
-#ifndef USE_MULTICH_ALWAYS
- if (numChannels == 1)
- {
- return evaluateFilterMono(dest, src, numSamples);
- }
- else if (numChannels == 2)
- {
- return evaluateFilterStereo(dest, src, numSamples);
- }
- else
-#endif // USE_MULTICH_ALWAYS
- {
- assert(numChannels > 0);
- return evaluateFilterMulti(dest, src, numSamples, numChannels);
- }
-}
-
-
-// Operator 'new' is overloaded so that it automatically creates a suitable instance
-// depending on if we've a MMX-capable CPU available or not.
-void * FIRFilter::operator new(size_t)
-{
- // Notice! don't use "new FIRFilter" directly, use "newInstance" to create a new instance instead!
- ST_THROW_RT_ERROR("Error in FIRFilter::new: Don't use 'new FIRFilter', use 'newInstance' member instead!");
- return newInstance();
-}
-
-
-FIRFilter * FIRFilter::newInstance()
-{
- uint uExtensions;
-
- uExtensions = detectCPUextensions();
- (void)uExtensions;
-
- // Check if MMX/SSE instruction set extensions supported by CPU
-
-#ifdef SOUNDTOUCH_ALLOW_MMX
- // MMX routines available only with integer sample types
- if (uExtensions & SUPPORT_MMX)
- {
- return ::new FIRFilterMMX;
- }
- else
-#endif // SOUNDTOUCH_ALLOW_MMX
-
-#ifdef SOUNDTOUCH_ALLOW_SSE
- if (uExtensions & SUPPORT_SSE)
- {
- // SSE support
- return ::new FIRFilterSSE;
- }
- else
-#endif // SOUNDTOUCH_ALLOW_SSE
-
- {
- // ISA optimizations not supported, use plain C version
- return ::new FIRFilter;
- }
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// General FIR digital filter routines with MMX optimization.
+///
+/// Notes : MMX optimized functions reside in a separate, platform-specific file,
+/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
+///
+/// This source file contains OpenMP optimizations that allow speeding up the
+/// corss-correlation algorithm by executing it in several threads / CPU cores
+/// in parallel. See the following article link for more detailed discussion
+/// about SoundTouch OpenMP optimizations:
+/// http://www.softwarecoven.com/parallel-computing-in-embedded-mobile-devices
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include
+#include "FIRFilter.h"
+#include "cpu_detect.h"
+
+using namespace soundtouch;
+
+/*****************************************************************************
+ *
+ * Implementation of the class 'FIRFilter'
+ *
+ *****************************************************************************/
+
+FIRFilter::FIRFilter()
+{
+ resultDivFactor = 0;
+ resultDivider = 0;
+ length = 0;
+ lengthDiv8 = 0;
+ filterCoeffs = nullptr;
+ filterCoeffsStereo = nullptr;
+}
+
+
+FIRFilter::~FIRFilter()
+{
+ delete[] filterCoeffs;
+ delete[] filterCoeffsStereo;
+}
+
+
+// Usual C-version of the filter routine for stereo sound
+uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
+{
+ int j, end;
+ // hint compiler autovectorization that loop length is divisible by 8
+ uint ilength = length & -8;
+
+ assert((length != 0) && (length == ilength) && (src != nullptr) && (dest != nullptr) && (filterCoeffs != nullptr));
+ assert(numSamples > ilength);
+
+ end = 2 * (numSamples - ilength);
+
+ #pragma omp parallel for
+ for (j = 0; j < end; j += 2)
+ {
+ const SAMPLETYPE *ptr;
+ LONG_SAMPLETYPE suml, sumr;
+
+ suml = sumr = 0;
+ ptr = src + j;
+
+ for (uint i = 0; i < ilength; i ++)
+ {
+ suml += ptr[2 * i] * filterCoeffsStereo[2 * i];
+ sumr += ptr[2 * i + 1] * filterCoeffsStereo[2 * i + 1];
+ }
+
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ suml >>= resultDivFactor;
+ sumr >>= resultDivFactor;
+ // saturate to 16 bit integer limits
+ suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
+ // saturate to 16 bit integer limits
+ sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
+#endif // SOUNDTOUCH_INTEGER_SAMPLES
+ dest[j] = (SAMPLETYPE)suml;
+ dest[j + 1] = (SAMPLETYPE)sumr;
+ }
+ return numSamples - ilength;
+}
+
+
+// Usual C-version of the filter routine for mono sound
+uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
+{
+ int j, end;
+
+ // hint compiler autovectorization that loop length is divisible by 8
+ int ilength = length & -8;
+
+ assert(ilength != 0);
+
+ end = numSamples - ilength;
+ #pragma omp parallel for
+ for (j = 0; j < end; j ++)
+ {
+ const SAMPLETYPE *pSrc = src + j;
+ LONG_SAMPLETYPE sum;
+ int i;
+
+ sum = 0;
+ for (i = 0; i < ilength; i ++)
+ {
+ sum += pSrc[i] * filterCoeffs[i];
+ }
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ sum >>= resultDivFactor;
+ // saturate to 16 bit integer limits
+ sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
+#endif // SOUNDTOUCH_INTEGER_SAMPLES
+ dest[j] = (SAMPLETYPE)sum;
+ }
+ return end;
+}
+
+
+uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
+{
+ int j, end;
+
+ assert(length != 0);
+ assert(src != nullptr);
+ assert(dest != nullptr);
+ assert(filterCoeffs != nullptr);
+ assert(numChannels < 16);
+
+ // hint compiler autovectorization that loop length is divisible by 8
+ int ilength = length & -8;
+
+ end = numChannels * (numSamples - ilength);
+
+ #pragma omp parallel for
+ for (j = 0; j < end; j += numChannels)
+ {
+ const SAMPLETYPE *ptr;
+ LONG_SAMPLETYPE sums[16];
+ uint c;
+ int i;
+
+ for (c = 0; c < numChannels; c ++)
+ {
+ sums[c] = 0;
+ }
+
+ ptr = src + j;
+
+ for (i = 0; i < ilength; i ++)
+ {
+ SAMPLETYPE coef=filterCoeffs[i];
+ for (c = 0; c < numChannels; c ++)
+ {
+ sums[c] += ptr[0] * coef;
+ ptr ++;
+ }
+ }
+
+ for (c = 0; c < numChannels; c ++)
+ {
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ sums[c] >>= resultDivFactor;
+#endif // SOUNDTOUCH_INTEGER_SAMPLES
+ dest[j+c] = (SAMPLETYPE)sums[c];
+ }
+ }
+ return numSamples - ilength;
+}
+
+
+// Set filter coeffiecients and length.
+//
+// Throws an exception if filter length isn't divisible by 8
+void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint uResultDivFactor)
+{
+ assert(newLength > 0);
+ if (newLength % 8) ST_THROW_RT_ERROR("FIR filter length not divisible by 8");
+
+ #ifdef SOUNDTOUCH_FLOAT_SAMPLES
+ // scale coefficients already here if using floating samples
+ double scale = 1.0 / resultDivider;
+ #else
+ short scale = 1;
+ #endif
+
+ lengthDiv8 = newLength / 8;
+ length = lengthDiv8 * 8;
+ assert(length == newLength);
+
+ resultDivFactor = uResultDivFactor;
+ resultDivider = (SAMPLETYPE)::pow(2.0, (int)resultDivFactor);
+
+ delete[] filterCoeffs;
+ filterCoeffs = new SAMPLETYPE[length];
+ delete[] filterCoeffsStereo;
+ filterCoeffsStereo = new SAMPLETYPE[length*2];
+ for (uint i = 0; i < length; i ++)
+ {
+ filterCoeffs[i] = (SAMPLETYPE)(coeffs[i] * scale);
+ // create also stereo set of filter coefficients: this allows compiler
+ // to autovectorize filter evaluation much more efficiently
+ filterCoeffsStereo[2 * i] = (SAMPLETYPE)(coeffs[i] * scale);
+ filterCoeffsStereo[2 * i + 1] = (SAMPLETYPE)(coeffs[i] * scale);
+ }
+}
+
+
+uint FIRFilter::getLength() const
+{
+ return length;
+}
+
+
+// Applies the filter to the given sequence of samples.
+//
+// Note : The amount of outputted samples is by value of 'filter_length'
+// smaller than the amount of input samples.
+uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
+{
+ assert(length > 0);
+ assert(lengthDiv8 * 8 == length);
+
+ if (numSamples < length) return 0;
+
+#ifndef USE_MULTICH_ALWAYS
+ if (numChannels == 1)
+ {
+ return evaluateFilterMono(dest, src, numSamples);
+ }
+ else if (numChannels == 2)
+ {
+ return evaluateFilterStereo(dest, src, numSamples);
+ }
+ else
+#endif // USE_MULTICH_ALWAYS
+ {
+ assert(numChannels > 0);
+ return evaluateFilterMulti(dest, src, numSamples, numChannels);
+ }
+}
+
+
+// Operator 'new' is overloaded so that it automatically creates a suitable instance
+// depending on if we've a MMX-capable CPU available or not.
+void * FIRFilter::operator new(size_t)
+{
+ // Notice! don't use "new FIRFilter" directly, use "newInstance" to create a new instance instead!
+ ST_THROW_RT_ERROR("Error in FIRFilter::new: Don't use 'new FIRFilter', use 'newInstance' member instead!");
+ return newInstance();
+}
+
+
+FIRFilter * FIRFilter::newInstance()
+{
+ uint uExtensions;
+
+ uExtensions = detectCPUextensions();
+ (void)uExtensions;
+
+ // Check if MMX/SSE instruction set extensions supported by CPU
+
+#ifdef SOUNDTOUCH_ALLOW_MMX
+ // MMX routines available only with integer sample types
+ if (uExtensions & SUPPORT_MMX)
+ {
+ return ::new FIRFilterMMX;
+ }
+ else
+#endif // SOUNDTOUCH_ALLOW_MMX
+
+#ifdef SOUNDTOUCH_ALLOW_SSE
+ if (uExtensions & SUPPORT_SSE)
+ {
+ // SSE support
+ return ::new FIRFilterSSE;
+ }
+ else
+#endif // SOUNDTOUCH_ALLOW_SSE
+
+ {
+ // ISA optimizations not supported, use plain C version
+ return ::new FIRFilter;
+ }
+}
diff --git a/source/SoundTouch/FIRFilter.h b/source/SoundTouch/FIRFilter.h
index 90b730f..0acb199 100644
--- a/source/SoundTouch/FIRFilter.h
+++ b/source/SoundTouch/FIRFilter.h
@@ -1,140 +1,140 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// General FIR digital filter routines with MMX optimization.
-///
-/// Note : MMX optimized functions reside in a separate, platform-specific file,
-/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef FIRFilter_H
-#define FIRFilter_H
-
-#include
-#include "STTypes.h"
-
-namespace soundtouch
-{
-
-class FIRFilter
-{
-protected:
- // Number of FIR filter taps
- uint length;
- // Number of FIR filter taps divided by 8
- uint lengthDiv8;
-
- // Result divider factor in 2^k format
- uint resultDivFactor;
-
- // Result divider value.
- SAMPLETYPE resultDivider;
-
- // Memory for filter coefficients
- SAMPLETYPE *filterCoeffs;
- SAMPLETYPE *filterCoeffsStereo;
-
- virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- uint numSamples) const;
- virtual uint evaluateFilterMono(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- uint numSamples) const;
- virtual uint evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels);
-
-public:
- FIRFilter();
- virtual ~FIRFilter();
-
- /// Operator 'new' is overloaded so that it automatically creates a suitable instance
- /// depending on if we've a MMX-capable CPU available or not.
- static void * operator new(size_t s);
-
- static FIRFilter *newInstance();
-
- /// Applies the filter to the given sequence of samples.
- /// Note : The amount of outputted samples is by value of 'filter_length'
- /// smaller than the amount of input samples.
- ///
- /// \return Number of samples copied to 'dest'.
- uint evaluate(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- uint numSamples,
- uint numChannels);
-
- uint getLength() const;
-
- virtual void setCoefficients(const SAMPLETYPE *coeffs,
- uint newLength,
- uint uResultDivFactor);
-};
-
-
-// Optional subclasses that implement CPU-specific optimizations:
-
-#ifdef SOUNDTOUCH_ALLOW_MMX
-
-/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
- class FIRFilterMMX : public FIRFilter
- {
- protected:
- short *filterCoeffsUnalign;
- short *filterCoeffsAlign;
-
- virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const override;
- public:
- FIRFilterMMX();
- ~FIRFilterMMX();
-
- virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor) override;
- };
-
-#endif // SOUNDTOUCH_ALLOW_MMX
-
-
-#ifdef SOUNDTOUCH_ALLOW_SSE
- /// Class that implements SSE optimized functions exclusive for floating point samples type.
- class FIRFilterSSE : public FIRFilter
- {
- protected:
- float *filterCoeffsUnalign;
- float *filterCoeffsAlign;
-
- virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const override;
- public:
- FIRFilterSSE();
- ~FIRFilterSSE();
-
- virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor) override;
- };
-
-#endif // SOUNDTOUCH_ALLOW_SSE
-
-}
-
-#endif // FIRFilter_H
+////////////////////////////////////////////////////////////////////////////////
+///
+/// General FIR digital filter routines with MMX optimization.
+///
+/// Note : MMX optimized functions reside in a separate, platform-specific file,
+/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef FIRFilter_H
+#define FIRFilter_H
+
+#include
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+class FIRFilter
+{
+protected:
+ // Number of FIR filter taps
+ uint length;
+ // Number of FIR filter taps divided by 8
+ uint lengthDiv8;
+
+ // Result divider factor in 2^k format
+ uint resultDivFactor;
+
+ // Result divider value.
+ SAMPLETYPE resultDivider;
+
+ // Memory for filter coefficients
+ SAMPLETYPE *filterCoeffs;
+ SAMPLETYPE *filterCoeffsStereo;
+
+ virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ uint numSamples) const;
+ virtual uint evaluateFilterMono(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ uint numSamples) const;
+ virtual uint evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels);
+
+public:
+ FIRFilter();
+ virtual ~FIRFilter();
+
+ /// Operator 'new' is overloaded so that it automatically creates a suitable instance
+ /// depending on if we've a MMX-capable CPU available or not.
+ static void * operator new(size_t s);
+
+ static FIRFilter *newInstance();
+
+ /// Applies the filter to the given sequence of samples.
+ /// Note : The amount of outputted samples is by value of 'filter_length'
+ /// smaller than the amount of input samples.
+ ///
+ /// \return Number of samples copied to 'dest'.
+ uint evaluate(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ uint numSamples,
+ uint numChannels);
+
+ uint getLength() const;
+
+ virtual void setCoefficients(const SAMPLETYPE *coeffs,
+ uint newLength,
+ uint uResultDivFactor);
+};
+
+
+// Optional subclasses that implement CPU-specific optimizations:
+
+#ifdef SOUNDTOUCH_ALLOW_MMX
+
+/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
+ class FIRFilterMMX : public FIRFilter
+ {
+ protected:
+ short *filterCoeffsUnalign;
+ short *filterCoeffsAlign;
+
+ virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const override;
+ public:
+ FIRFilterMMX();
+ ~FIRFilterMMX();
+
+ virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor) override;
+ };
+
+#endif // SOUNDTOUCH_ALLOW_MMX
+
+
+#ifdef SOUNDTOUCH_ALLOW_SSE
+ /// Class that implements SSE optimized functions exclusive for floating point samples type.
+ class FIRFilterSSE : public FIRFilter
+ {
+ protected:
+ float *filterCoeffsUnalign;
+ float *filterCoeffsAlign;
+
+ virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const override;
+ public:
+ FIRFilterSSE();
+ ~FIRFilterSSE();
+
+ virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor) override;
+ };
+
+#endif // SOUNDTOUCH_ALLOW_SSE
+
+}
+
+#endif // FIRFilter_H
diff --git a/source/SoundTouch/InterpolateCubic.cpp b/source/SoundTouch/InterpolateCubic.cpp
index fe49684..fe4c98a 100644
--- a/source/SoundTouch/InterpolateCubic.cpp
+++ b/source/SoundTouch/InterpolateCubic.cpp
@@ -1,196 +1,196 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Cubic interpolation routine.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include "InterpolateCubic.h"
-#include "STTypes.h"
-
-using namespace soundtouch;
-
-// cubic interpolation coefficients
-static const float _coeffs[]=
-{ -0.5f, 1.0f, -0.5f, 0.0f,
- 1.5f, -2.5f, 0.0f, 1.0f,
- -1.5f, 2.0f, 0.5f, 0.0f,
- 0.5f, -0.5f, 0.0f, 0.0f};
-
-
-InterpolateCubic::InterpolateCubic()
-{
- fract = 0;
-}
-
-
-void InterpolateCubic::resetRegisters()
-{
- fract = 0;
-}
-
-
-/// Transpose mono audio. Returns number of produced output samples, and
-/// updates "srcSamples" to amount of consumed source samples
-int InterpolateCubic::transposeMono(SAMPLETYPE *pdest,
- const SAMPLETYPE *psrc,
- int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 4;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- float out;
- const float x3 = 1.0f;
- const float x2 = (float)fract; // x
- const float x1 = x2*x2; // x^2
- const float x0 = x1*x2; // x^3
- float y0, y1, y2, y3;
-
- assert(fract < 1.0);
-
- y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
- y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
- y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
- y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
-
- out = y0 * psrc[0] + y1 * psrc[1] + y2 * psrc[2] + y3 * psrc[3];
-
- pdest[i] = (SAMPLETYPE)out;
- i ++;
-
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- psrc += whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
-}
-
-
-/// Transpose stereo audio. Returns number of produced output samples, and
-/// updates "srcSamples" to amount of consumed source samples
-int InterpolateCubic::transposeStereo(SAMPLETYPE *pdest,
- const SAMPLETYPE *psrc,
- int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 4;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- const float x3 = 1.0f;
- const float x2 = (float)fract; // x
- const float x1 = x2*x2; // x^2
- const float x0 = x1*x2; // x^3
- float y0, y1, y2, y3;
- float out0, out1;
-
- assert(fract < 1.0);
-
- y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
- y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
- y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
- y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
-
- out0 = y0 * psrc[0] + y1 * psrc[2] + y2 * psrc[4] + y3 * psrc[6];
- out1 = y0 * psrc[1] + y1 * psrc[3] + y2 * psrc[5] + y3 * psrc[7];
-
- pdest[2*i] = (SAMPLETYPE)out0;
- pdest[2*i+1] = (SAMPLETYPE)out1;
- i ++;
-
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- psrc += 2*whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
-}
-
-
-/// Transpose multi-channel audio. Returns number of produced output samples, and
-/// updates "srcSamples" to amount of consumed source samples
-int InterpolateCubic::transposeMulti(SAMPLETYPE *pdest,
- const SAMPLETYPE *psrc,
- int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 4;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- const float x3 = 1.0f;
- const float x2 = (float)fract; // x
- const float x1 = x2*x2; // x^2
- const float x0 = x1*x2; // x^3
- float y0, y1, y2, y3;
-
- assert(fract < 1.0);
-
- y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
- y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
- y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
- y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
-
- for (int c = 0; c < numChannels; c ++)
- {
- float out;
- out = y0 * psrc[c] + y1 * psrc[c + numChannels] + y2 * psrc[c + 2 * numChannels] + y3 * psrc[c + 3 * numChannels];
- pdest[0] = (SAMPLETYPE)out;
- pdest ++;
- }
- i ++;
-
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- psrc += numChannels*whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Cubic interpolation routine.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include "InterpolateCubic.h"
+#include "STTypes.h"
+
+using namespace soundtouch;
+
+// cubic interpolation coefficients
+static const float _coeffs[]=
+{ -0.5f, 1.0f, -0.5f, 0.0f,
+ 1.5f, -2.5f, 0.0f, 1.0f,
+ -1.5f, 2.0f, 0.5f, 0.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f};
+
+
+InterpolateCubic::InterpolateCubic()
+{
+ fract = 0;
+}
+
+
+void InterpolateCubic::resetRegisters()
+{
+ fract = 0;
+}
+
+
+/// Transpose mono audio. Returns number of produced output samples, and
+/// updates "srcSamples" to amount of consumed source samples
+int InterpolateCubic::transposeMono(SAMPLETYPE *pdest,
+ const SAMPLETYPE *psrc,
+ int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 4;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ float out;
+ const float x3 = 1.0f;
+ const float x2 = (float)fract; // x
+ const float x1 = x2*x2; // x^2
+ const float x0 = x1*x2; // x^3
+ float y0, y1, y2, y3;
+
+ assert(fract < 1.0);
+
+ y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
+ y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
+ y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
+ y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
+
+ out = y0 * psrc[0] + y1 * psrc[1] + y2 * psrc[2] + y3 * psrc[3];
+
+ pdest[i] = (SAMPLETYPE)out;
+ i ++;
+
+ // update position fraction
+ fract += rate;
+ // update whole positions
+ int whole = (int)fract;
+ fract -= whole;
+ psrc += whole;
+ srcCount += whole;
+ }
+ srcSamples = srcCount;
+ return i;
+}
+
+
+/// Transpose stereo audio. Returns number of produced output samples, and
+/// updates "srcSamples" to amount of consumed source samples
+int InterpolateCubic::transposeStereo(SAMPLETYPE *pdest,
+ const SAMPLETYPE *psrc,
+ int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 4;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ const float x3 = 1.0f;
+ const float x2 = (float)fract; // x
+ const float x1 = x2*x2; // x^2
+ const float x0 = x1*x2; // x^3
+ float y0, y1, y2, y3;
+ float out0, out1;
+
+ assert(fract < 1.0);
+
+ y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
+ y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
+ y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
+ y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
+
+ out0 = y0 * psrc[0] + y1 * psrc[2] + y2 * psrc[4] + y3 * psrc[6];
+ out1 = y0 * psrc[1] + y1 * psrc[3] + y2 * psrc[5] + y3 * psrc[7];
+
+ pdest[2*i] = (SAMPLETYPE)out0;
+ pdest[2*i+1] = (SAMPLETYPE)out1;
+ i ++;
+
+ // update position fraction
+ fract += rate;
+ // update whole positions
+ int whole = (int)fract;
+ fract -= whole;
+ psrc += 2*whole;
+ srcCount += whole;
+ }
+ srcSamples = srcCount;
+ return i;
+}
+
+
+/// Transpose multi-channel audio. Returns number of produced output samples, and
+/// updates "srcSamples" to amount of consumed source samples
+int InterpolateCubic::transposeMulti(SAMPLETYPE *pdest,
+ const SAMPLETYPE *psrc,
+ int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 4;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ const float x3 = 1.0f;
+ const float x2 = (float)fract; // x
+ const float x1 = x2*x2; // x^2
+ const float x0 = x1*x2; // x^3
+ float y0, y1, y2, y3;
+
+ assert(fract < 1.0);
+
+ y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
+ y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
+ y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
+ y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
+
+ for (int c = 0; c < numChannels; c ++)
+ {
+ float out;
+ out = y0 * psrc[c] + y1 * psrc[c + numChannels] + y2 * psrc[c + 2 * numChannels] + y3 * psrc[c + 3 * numChannels];
+ pdest[0] = (SAMPLETYPE)out;
+ pdest ++;
+ }
+ i ++;
+
+ // update position fraction
+ fract += rate;
+ // update whole positions
+ int whole = (int)fract;
+ fract -= whole;
+ psrc += numChannels*whole;
+ srcCount += whole;
+ }
+ srcSamples = srcCount;
+ return i;
+}
diff --git a/source/SoundTouch/InterpolateCubic.h b/source/SoundTouch/InterpolateCubic.h
index 64faf64..4eae60a 100644
--- a/source/SoundTouch/InterpolateCubic.h
+++ b/source/SoundTouch/InterpolateCubic.h
@@ -1,69 +1,69 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Cubic interpolation routine.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef _InterpolateCubic_H_
-#define _InterpolateCubic_H_
-
-#include "RateTransposer.h"
-#include "STTypes.h"
-
-namespace soundtouch
-{
-
-class InterpolateCubic : public TransposerBase
-{
-protected:
- virtual int transposeMono(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) override;
- virtual int transposeStereo(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) override;
- virtual int transposeMulti(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) override;
-
- double fract;
-
-public:
- InterpolateCubic();
-
- virtual void resetRegisters() override;
-
- virtual int getLatency() const override
- {
- return 1;
- }
-};
-
-}
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Cubic interpolation routine.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _InterpolateCubic_H_
+#define _InterpolateCubic_H_
+
+#include "RateTransposer.h"
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+class InterpolateCubic : public TransposerBase
+{
+protected:
+ virtual int transposeMono(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) override;
+ virtual int transposeStereo(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) override;
+ virtual int transposeMulti(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) override;
+
+ double fract;
+
+public:
+ InterpolateCubic();
+
+ virtual void resetRegisters() override;
+
+ virtual int getLatency() const override
+ {
+ return 1;
+ }
+};
+
+}
+
+#endif
diff --git a/source/SoundTouch/InterpolateLinear.cpp b/source/SoundTouch/InterpolateLinear.cpp
index a11a493..b4571d6 100644
--- a/source/SoundTouch/InterpolateLinear.cpp
+++ b/source/SoundTouch/InterpolateLinear.cpp
@@ -1,296 +1,296 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Linear interpolation algorithm.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include "InterpolateLinear.h"
-
-using namespace soundtouch;
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// InterpolateLinearInteger - integer arithmetic implementation
-//
-
-/// fixed-point interpolation routine precision
-#define SCALE 65536
-
-
-// Constructor
-InterpolateLinearInteger::InterpolateLinearInteger() : TransposerBase()
-{
- // Notice: use local function calling syntax for sake of clarity,
- // to indicate the fact that C++ constructor can't call virtual functions.
- resetRegisters();
- setRate(1.0f);
-}
-
-
-void InterpolateLinearInteger::resetRegisters()
-{
- iFract = 0;
-}
-
-
-// Transposes the sample rate of the given samples using linear interpolation.
-// 'Mono' version of the routine. Returns the number of samples returned in
-// the "dest" buffer
-int InterpolateLinearInteger::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- LONG_SAMPLETYPE temp;
-
- assert(iFract < SCALE);
-
- temp = (SCALE - iFract) * src[0] + iFract * src[1];
- dest[i] = (SAMPLETYPE)(temp / SCALE);
- i++;
-
- iFract += iRate;
-
- int iWhole = iFract / SCALE;
- iFract -= iWhole * SCALE;
- srcCount += iWhole;
- src += iWhole;
- }
- srcSamples = srcCount;
-
- return i;
-}
-
-
-// Transposes the sample rate of the given samples using linear interpolation.
-// 'Stereo' version of the routine. Returns the number of samples returned in
-// the "dest" buffer
-int InterpolateLinearInteger::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- LONG_SAMPLETYPE temp0;
- LONG_SAMPLETYPE temp1;
-
- assert(iFract < SCALE);
-
- temp0 = (SCALE - iFract) * src[0] + iFract * src[2];
- temp1 = (SCALE - iFract) * src[1] + iFract * src[3];
- dest[0] = (SAMPLETYPE)(temp0 / SCALE);
- dest[1] = (SAMPLETYPE)(temp1 / SCALE);
- dest += 2;
- i++;
-
- iFract += iRate;
-
- int iWhole = iFract / SCALE;
- iFract -= iWhole * SCALE;
- srcCount += iWhole;
- src += 2*iWhole;
- }
- srcSamples = srcCount;
-
- return i;
-}
-
-
-int InterpolateLinearInteger::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- LONG_SAMPLETYPE temp, vol1;
-
- assert(iFract < SCALE);
- vol1 = (LONG_SAMPLETYPE)(SCALE - iFract);
- for (int c = 0; c < numChannels; c ++)
- {
- temp = vol1 * src[c] + iFract * src[c + numChannels];
- dest[0] = (SAMPLETYPE)(temp / SCALE);
- dest ++;
- }
- i++;
-
- iFract += iRate;
-
- int iWhole = iFract / SCALE;
- iFract -= iWhole * SCALE;
- srcCount += iWhole;
- src += iWhole * numChannels;
- }
- srcSamples = srcCount;
-
- return i;
-}
-
-
-// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
-// iRate, larger faster iRates.
-void InterpolateLinearInteger::setRate(double newRate)
-{
- iRate = (int)(newRate * SCALE + 0.5);
- TransposerBase::setRate(newRate);
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// InterpolateLinearFloat - floating point arithmetic implementation
-//
-//////////////////////////////////////////////////////////////////////////////
-
-
-// Constructor
-InterpolateLinearFloat::InterpolateLinearFloat() : TransposerBase()
-{
- // Notice: use local function calling syntax for sake of clarity,
- // to indicate the fact that C++ constructor can't call virtual functions.
- resetRegisters();
- setRate(1.0);
-}
-
-
-void InterpolateLinearFloat::resetRegisters()
-{
- fract = 0;
-}
-
-
-// Transposes the sample rate of the given samples using linear interpolation.
-// 'Mono' version of the routine. Returns the number of samples returned in
-// the "dest" buffer
-int InterpolateLinearFloat::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- double out;
- assert(fract < 1.0);
-
- out = (1.0 - fract) * src[0] + fract * src[1];
- dest[i] = (SAMPLETYPE)out;
- i ++;
-
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- src += whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
-}
-
-
-// Transposes the sample rate of the given samples using linear interpolation.
-// 'Mono' version of the routine. Returns the number of samples returned in
-// the "dest" buffer
-int InterpolateLinearFloat::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- double out0, out1;
- assert(fract < 1.0);
-
- out0 = (1.0 - fract) * src[0] + fract * src[2];
- out1 = (1.0 - fract) * src[1] + fract * src[3];
- dest[2*i] = (SAMPLETYPE)out0;
- dest[2*i+1] = (SAMPLETYPE)out1;
- i ++;
-
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- src += 2*whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
-}
-
-
-int InterpolateLinearFloat::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- float temp, vol1, fract_float;
-
- vol1 = (float)(1.0 - fract);
- fract_float = (float)fract;
- for (int c = 0; c < numChannels; c ++)
- {
- temp = vol1 * src[c] + fract_float * src[c + numChannels];
- *dest = (SAMPLETYPE)temp;
- dest ++;
- }
- i++;
-
- fract += rate;
-
- int iWhole = (int)fract;
- fract -= iWhole;
- srcCount += iWhole;
- src += iWhole * numChannels;
- }
- srcSamples = srcCount;
-
- return i;
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Linear interpolation algorithm.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include "InterpolateLinear.h"
+
+using namespace soundtouch;
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// InterpolateLinearInteger - integer arithmetic implementation
+//
+
+/// fixed-point interpolation routine precision
+#define SCALE 65536
+
+
+// Constructor
+InterpolateLinearInteger::InterpolateLinearInteger() : TransposerBase()
+{
+ // Notice: use local function calling syntax for sake of clarity,
+ // to indicate the fact that C++ constructor can't call virtual functions.
+ resetRegisters();
+ setRate(1.0f);
+}
+
+
+void InterpolateLinearInteger::resetRegisters()
+{
+ iFract = 0;
+}
+
+
+// Transposes the sample rate of the given samples using linear interpolation.
+// 'Mono' version of the routine. Returns the number of samples returned in
+// the "dest" buffer
+int InterpolateLinearInteger::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 1;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ LONG_SAMPLETYPE temp;
+
+ assert(iFract < SCALE);
+
+ temp = (SCALE - iFract) * src[0] + iFract * src[1];
+ dest[i] = (SAMPLETYPE)(temp / SCALE);
+ i++;
+
+ iFract += iRate;
+
+ int iWhole = iFract / SCALE;
+ iFract -= iWhole * SCALE;
+ srcCount += iWhole;
+ src += iWhole;
+ }
+ srcSamples = srcCount;
+
+ return i;
+}
+
+
+// Transposes the sample rate of the given samples using linear interpolation.
+// 'Stereo' version of the routine. Returns the number of samples returned in
+// the "dest" buffer
+int InterpolateLinearInteger::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 1;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ LONG_SAMPLETYPE temp0;
+ LONG_SAMPLETYPE temp1;
+
+ assert(iFract < SCALE);
+
+ temp0 = (SCALE - iFract) * src[0] + iFract * src[2];
+ temp1 = (SCALE - iFract) * src[1] + iFract * src[3];
+ dest[0] = (SAMPLETYPE)(temp0 / SCALE);
+ dest[1] = (SAMPLETYPE)(temp1 / SCALE);
+ dest += 2;
+ i++;
+
+ iFract += iRate;
+
+ int iWhole = iFract / SCALE;
+ iFract -= iWhole * SCALE;
+ srcCount += iWhole;
+ src += 2*iWhole;
+ }
+ srcSamples = srcCount;
+
+ return i;
+}
+
+
+int InterpolateLinearInteger::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 1;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ LONG_SAMPLETYPE temp, vol1;
+
+ assert(iFract < SCALE);
+ vol1 = (LONG_SAMPLETYPE)(SCALE - iFract);
+ for (int c = 0; c < numChannels; c ++)
+ {
+ temp = vol1 * src[c] + iFract * src[c + numChannels];
+ dest[0] = (SAMPLETYPE)(temp / SCALE);
+ dest ++;
+ }
+ i++;
+
+ iFract += iRate;
+
+ int iWhole = iFract / SCALE;
+ iFract -= iWhole * SCALE;
+ srcCount += iWhole;
+ src += iWhole * numChannels;
+ }
+ srcSamples = srcCount;
+
+ return i;
+}
+
+
+// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
+// iRate, larger faster iRates.
+void InterpolateLinearInteger::setRate(double newRate)
+{
+ iRate = (int)(newRate * SCALE + 0.5);
+ TransposerBase::setRate(newRate);
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// InterpolateLinearFloat - floating point arithmetic implementation
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+// Constructor
+InterpolateLinearFloat::InterpolateLinearFloat() : TransposerBase()
+{
+ // Notice: use local function calling syntax for sake of clarity,
+ // to indicate the fact that C++ constructor can't call virtual functions.
+ resetRegisters();
+ setRate(1.0);
+}
+
+
+void InterpolateLinearFloat::resetRegisters()
+{
+ fract = 0;
+}
+
+
+// Transposes the sample rate of the given samples using linear interpolation.
+// 'Mono' version of the routine. Returns the number of samples returned in
+// the "dest" buffer
+int InterpolateLinearFloat::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 1;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ double out;
+ assert(fract < 1.0);
+
+ out = (1.0 - fract) * src[0] + fract * src[1];
+ dest[i] = (SAMPLETYPE)out;
+ i ++;
+
+ // update position fraction
+ fract += rate;
+ // update whole positions
+ int whole = (int)fract;
+ fract -= whole;
+ src += whole;
+ srcCount += whole;
+ }
+ srcSamples = srcCount;
+ return i;
+}
+
+
+// Transposes the sample rate of the given samples using linear interpolation.
+// 'Mono' version of the routine. Returns the number of samples returned in
+// the "dest" buffer
+int InterpolateLinearFloat::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 1;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ double out0, out1;
+ assert(fract < 1.0);
+
+ out0 = (1.0 - fract) * src[0] + fract * src[2];
+ out1 = (1.0 - fract) * src[1] + fract * src[3];
+ dest[2*i] = (SAMPLETYPE)out0;
+ dest[2*i+1] = (SAMPLETYPE)out1;
+ i ++;
+
+ // update position fraction
+ fract += rate;
+ // update whole positions
+ int whole = (int)fract;
+ fract -= whole;
+ src += 2*whole;
+ srcCount += whole;
+ }
+ srcSamples = srcCount;
+ return i;
+}
+
+
+int InterpolateLinearFloat::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 1;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ float temp, vol1, fract_float;
+
+ vol1 = (float)(1.0 - fract);
+ fract_float = (float)fract;
+ for (int c = 0; c < numChannels; c ++)
+ {
+ temp = vol1 * src[c] + fract_float * src[c + numChannels];
+ *dest = (SAMPLETYPE)temp;
+ dest ++;
+ }
+ i++;
+
+ fract += rate;
+
+ int iWhole = (int)fract;
+ fract -= iWhole;
+ srcCount += iWhole;
+ src += iWhole * numChannels;
+ }
+ srcSamples = srcCount;
+
+ return i;
+}
diff --git a/source/SoundTouch/InterpolateLinear.h b/source/SoundTouch/InterpolateLinear.h
index 8034d76..d0e5c90 100644
--- a/source/SoundTouch/InterpolateLinear.h
+++ b/source/SoundTouch/InterpolateLinear.h
@@ -1,98 +1,98 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Linear interpolation routine.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef _InterpolateLinear_H_
-#define _InterpolateLinear_H_
-
-#include "RateTransposer.h"
-#include "STTypes.h"
-
-namespace soundtouch
-{
-
-/// Linear transposer class that uses integer arithmetic
-class InterpolateLinearInteger : public TransposerBase
-{
-protected:
- int iFract;
- int iRate;
-
- virtual int transposeMono(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) override;
- virtual int transposeStereo(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) override;
- virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples) override;
-public:
- InterpolateLinearInteger();
-
- /// Sets new target rate. Normal rate = 1.0, smaller values represent slower
- /// rate, larger faster rates.
- virtual void setRate(double newRate) override;
-
- virtual void resetRegisters() override;
-
- virtual int getLatency() const override
- {
- return 0;
- }
-};
-
-
-/// Linear transposer class that uses floating point arithmetic
-class InterpolateLinearFloat : public TransposerBase
-{
-protected:
- double fract;
-
- virtual int transposeMono(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples);
- virtual int transposeStereo(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples);
- virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples);
-
-public:
- InterpolateLinearFloat();
-
- virtual void resetRegisters();
-
- int getLatency() const
- {
- return 0;
- }
-};
-
-}
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Linear interpolation routine.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _InterpolateLinear_H_
+#define _InterpolateLinear_H_
+
+#include "RateTransposer.h"
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+/// Linear transposer class that uses integer arithmetic
+class InterpolateLinearInteger : public TransposerBase
+{
+protected:
+ int iFract;
+ int iRate;
+
+ virtual int transposeMono(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) override;
+ virtual int transposeStereo(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) override;
+ virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples) override;
+public:
+ InterpolateLinearInteger();
+
+ /// Sets new target rate. Normal rate = 1.0, smaller values represent slower
+ /// rate, larger faster rates.
+ virtual void setRate(double newRate) override;
+
+ virtual void resetRegisters() override;
+
+ virtual int getLatency() const override
+ {
+ return 0;
+ }
+};
+
+
+/// Linear transposer class that uses floating point arithmetic
+class InterpolateLinearFloat : public TransposerBase
+{
+protected:
+ double fract;
+
+ virtual int transposeMono(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples);
+ virtual int transposeStereo(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples);
+ virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples);
+
+public:
+ InterpolateLinearFloat();
+
+ virtual void resetRegisters();
+
+ int getLatency() const
+ {
+ return 0;
+ }
+};
+
+}
+
+#endif
diff --git a/source/SoundTouch/InterpolateShannon.cpp b/source/SoundTouch/InterpolateShannon.cpp
index 8d97613..ac0b81a 100644
--- a/source/SoundTouch/InterpolateShannon.cpp
+++ b/source/SoundTouch/InterpolateShannon.cpp
@@ -1,181 +1,181 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Sample interpolation routine using 8-tap band-limited Shannon interpolation
-/// with kaiser window.
-///
-/// Notice. This algorithm is remarkably much heavier than linear or cubic
-/// interpolation, and not remarkably better than cubic algorithm. Thus mostly
-/// for experimental purposes
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include "InterpolateShannon.h"
-#include "STTypes.h"
-
-using namespace soundtouch;
-
-
-/// Kaiser window with beta = 2.0
-/// Values scaled down by 5% to avoid overflows
-static const double _kaiser8[8] =
-{
- 0.41778693317814,
- 0.64888025049173,
- 0.83508562409944,
- 0.93887857733412,
- 0.93887857733412,
- 0.83508562409944,
- 0.64888025049173,
- 0.41778693317814
-};
-
-
-InterpolateShannon::InterpolateShannon()
-{
- fract = 0;
-}
-
-
-void InterpolateShannon::resetRegisters()
-{
- fract = 0;
-}
-
-
-#define PI 3.1415926536
-#define sinc(x) (sin(PI * (x)) / (PI * (x)))
-
-/// Transpose mono audio. Returns number of produced output samples, and
-/// updates "srcSamples" to amount of consumed source samples
-int InterpolateShannon::transposeMono(SAMPLETYPE *pdest,
- const SAMPLETYPE *psrc,
- int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 8;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- double out;
- assert(fract < 1.0);
-
- out = psrc[0] * sinc(-3.0 - fract) * _kaiser8[0];
- out += psrc[1] * sinc(-2.0 - fract) * _kaiser8[1];
- out += psrc[2] * sinc(-1.0 - fract) * _kaiser8[2];
- if (fract < 1e-6)
- {
- out += psrc[3] * _kaiser8[3]; // sinc(0) = 1
- }
- else
- {
- out += psrc[3] * sinc(- fract) * _kaiser8[3];
- }
- out += psrc[4] * sinc( 1.0 - fract) * _kaiser8[4];
- out += psrc[5] * sinc( 2.0 - fract) * _kaiser8[5];
- out += psrc[6] * sinc( 3.0 - fract) * _kaiser8[6];
- out += psrc[7] * sinc( 4.0 - fract) * _kaiser8[7];
-
- pdest[i] = (SAMPLETYPE)out;
- i ++;
-
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- psrc += whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
-}
-
-
-/// Transpose stereo audio. Returns number of produced output samples, and
-/// updates "srcSamples" to amount of consumed source samples
-int InterpolateShannon::transposeStereo(SAMPLETYPE *pdest,
- const SAMPLETYPE *psrc,
- int &srcSamples)
-{
- int i;
- int srcSampleEnd = srcSamples - 8;
- int srcCount = 0;
-
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- double out0, out1, w;
- assert(fract < 1.0);
-
- w = sinc(-3.0 - fract) * _kaiser8[0];
- out0 = psrc[0] * w; out1 = psrc[1] * w;
- w = sinc(-2.0 - fract) * _kaiser8[1];
- out0 += psrc[2] * w; out1 += psrc[3] * w;
- w = sinc(-1.0 - fract) * _kaiser8[2];
- out0 += psrc[4] * w; out1 += psrc[5] * w;
- w = _kaiser8[3] * ((fract < 1e-5) ? 1.0 : sinc(- fract)); // sinc(0) = 1
- out0 += psrc[6] * w; out1 += psrc[7] * w;
- w = sinc( 1.0 - fract) * _kaiser8[4];
- out0 += psrc[8] * w; out1 += psrc[9] * w;
- w = sinc( 2.0 - fract) * _kaiser8[5];
- out0 += psrc[10] * w; out1 += psrc[11] * w;
- w = sinc( 3.0 - fract) * _kaiser8[6];
- out0 += psrc[12] * w; out1 += psrc[13] * w;
- w = sinc( 4.0 - fract) * _kaiser8[7];
- out0 += psrc[14] * w; out1 += psrc[15] * w;
-
- pdest[2*i] = (SAMPLETYPE)out0;
- pdest[2*i+1] = (SAMPLETYPE)out1;
- i ++;
-
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- psrc += 2*whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
-}
-
-
-/// Transpose stereo audio. Returns number of produced output samples, and
-/// updates "srcSamples" to amount of consumed source samples
-int InterpolateShannon::transposeMulti(SAMPLETYPE *,
- const SAMPLETYPE *,
- int &)
-{
- // not implemented
- assert(false);
- return 0;
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Sample interpolation routine using 8-tap band-limited Shannon interpolation
+/// with kaiser window.
+///
+/// Notice. This algorithm is remarkably much heavier than linear or cubic
+/// interpolation, and not remarkably better than cubic algorithm. Thus mostly
+/// for experimental purposes
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include "InterpolateShannon.h"
+#include "STTypes.h"
+
+using namespace soundtouch;
+
+
+/// Kaiser window with beta = 2.0
+/// Values scaled down by 5% to avoid overflows
+static const double _kaiser8[8] =
+{
+ 0.41778693317814,
+ 0.64888025049173,
+ 0.83508562409944,
+ 0.93887857733412,
+ 0.93887857733412,
+ 0.83508562409944,
+ 0.64888025049173,
+ 0.41778693317814
+};
+
+
+InterpolateShannon::InterpolateShannon()
+{
+ fract = 0;
+}
+
+
+void InterpolateShannon::resetRegisters()
+{
+ fract = 0;
+}
+
+
+#define PI 3.1415926536
+#define sinc(x) (sin(PI * (x)) / (PI * (x)))
+
+/// Transpose mono audio. Returns number of produced output samples, and
+/// updates "srcSamples" to amount of consumed source samples
+int InterpolateShannon::transposeMono(SAMPLETYPE *pdest,
+ const SAMPLETYPE *psrc,
+ int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 8;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ double out;
+ assert(fract < 1.0);
+
+ out = psrc[0] * sinc(-3.0 - fract) * _kaiser8[0];
+ out += psrc[1] * sinc(-2.0 - fract) * _kaiser8[1];
+ out += psrc[2] * sinc(-1.0 - fract) * _kaiser8[2];
+ if (fract < 1e-6)
+ {
+ out += psrc[3] * _kaiser8[3]; // sinc(0) = 1
+ }
+ else
+ {
+ out += psrc[3] * sinc(- fract) * _kaiser8[3];
+ }
+ out += psrc[4] * sinc( 1.0 - fract) * _kaiser8[4];
+ out += psrc[5] * sinc( 2.0 - fract) * _kaiser8[5];
+ out += psrc[6] * sinc( 3.0 - fract) * _kaiser8[6];
+ out += psrc[7] * sinc( 4.0 - fract) * _kaiser8[7];
+
+ pdest[i] = (SAMPLETYPE)out;
+ i ++;
+
+ // update position fraction
+ fract += rate;
+ // update whole positions
+ int whole = (int)fract;
+ fract -= whole;
+ psrc += whole;
+ srcCount += whole;
+ }
+ srcSamples = srcCount;
+ return i;
+}
+
+
+/// Transpose stereo audio. Returns number of produced output samples, and
+/// updates "srcSamples" to amount of consumed source samples
+int InterpolateShannon::transposeStereo(SAMPLETYPE *pdest,
+ const SAMPLETYPE *psrc,
+ int &srcSamples)
+{
+ int i;
+ int srcSampleEnd = srcSamples - 8;
+ int srcCount = 0;
+
+ i = 0;
+ while (srcCount < srcSampleEnd)
+ {
+ double out0, out1, w;
+ assert(fract < 1.0);
+
+ w = sinc(-3.0 - fract) * _kaiser8[0];
+ out0 = psrc[0] * w; out1 = psrc[1] * w;
+ w = sinc(-2.0 - fract) * _kaiser8[1];
+ out0 += psrc[2] * w; out1 += psrc[3] * w;
+ w = sinc(-1.0 - fract) * _kaiser8[2];
+ out0 += psrc[4] * w; out1 += psrc[5] * w;
+ w = _kaiser8[3] * ((fract < 1e-5) ? 1.0 : sinc(- fract)); // sinc(0) = 1
+ out0 += psrc[6] * w; out1 += psrc[7] * w;
+ w = sinc( 1.0 - fract) * _kaiser8[4];
+ out0 += psrc[8] * w; out1 += psrc[9] * w;
+ w = sinc( 2.0 - fract) * _kaiser8[5];
+ out0 += psrc[10] * w; out1 += psrc[11] * w;
+ w = sinc( 3.0 - fract) * _kaiser8[6];
+ out0 += psrc[12] * w; out1 += psrc[13] * w;
+ w = sinc( 4.0 - fract) * _kaiser8[7];
+ out0 += psrc[14] * w; out1 += psrc[15] * w;
+
+ pdest[2*i] = (SAMPLETYPE)out0;
+ pdest[2*i+1] = (SAMPLETYPE)out1;
+ i ++;
+
+ // update position fraction
+ fract += rate;
+ // update whole positions
+ int whole = (int)fract;
+ fract -= whole;
+ psrc += 2*whole;
+ srcCount += whole;
+ }
+ srcSamples = srcCount;
+ return i;
+}
+
+
+/// Transpose stereo audio. Returns number of produced output samples, and
+/// updates "srcSamples" to amount of consumed source samples
+int InterpolateShannon::transposeMulti(SAMPLETYPE *,
+ const SAMPLETYPE *,
+ int &)
+{
+ // not implemented
+ assert(false);
+ return 0;
+}
diff --git a/source/SoundTouch/InterpolateShannon.h b/source/SoundTouch/InterpolateShannon.h
index e0c6fa5..99bd7a6 100644
--- a/source/SoundTouch/InterpolateShannon.h
+++ b/source/SoundTouch/InterpolateShannon.h
@@ -1,74 +1,74 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Sample interpolation routine using 8-tap band-limited Shannon interpolation
-/// with kaiser window.
-///
-/// Notice. This algorithm is remarkably much heavier than linear or cubic
-/// interpolation, and not remarkably better than cubic algorithm. Thus mostly
-/// for experimental purposes
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef _InterpolateShannon_H_
-#define _InterpolateShannon_H_
-
-#include "RateTransposer.h"
-#include "STTypes.h"
-
-namespace soundtouch
-{
-
-class InterpolateShannon : public TransposerBase
-{
-protected:
- int transposeMono(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) override;
- int transposeStereo(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) override;
- int transposeMulti(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) override;
-
- double fract;
-
-public:
- InterpolateShannon();
-
- void resetRegisters() override;
-
- virtual int getLatency() const override
- {
- return 3;
- }
-};
-
-}
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Sample interpolation routine using 8-tap band-limited Shannon interpolation
+/// with kaiser window.
+///
+/// Notice. This algorithm is remarkably much heavier than linear or cubic
+/// interpolation, and not remarkably better than cubic algorithm. Thus mostly
+/// for experimental purposes
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _InterpolateShannon_H_
+#define _InterpolateShannon_H_
+
+#include "RateTransposer.h"
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+class InterpolateShannon : public TransposerBase
+{
+protected:
+ int transposeMono(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) override;
+ int transposeStereo(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) override;
+ int transposeMulti(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) override;
+
+ double fract;
+
+public:
+ InterpolateShannon();
+
+ void resetRegisters() override;
+
+ virtual int getLatency() const override
+ {
+ return 3;
+ }
+};
+
+}
+
+#endif
diff --git a/source/SoundTouch/Makefile.am b/source/SoundTouch/Makefile.am
index eac15a9..e0548f9 100644
--- a/source/SoundTouch/Makefile.am
+++ b/source/SoundTouch/Makefile.am
@@ -1,74 +1,74 @@
-## Process this file with automake to create Makefile.in
-##
-## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
-##
-## SoundTouch is free software; you can redistribute it and/or modify it under the
-## terms of the GNU General Public License as published by the Free Software
-## Foundation; either version 2 of the License, or (at your option) any later
-## version.
-##
-## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
-## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
-## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-##
-## You should have received a copy of the GNU General Public License along with
-## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
-## Place - Suite 330, Boston, MA 02111-1307, USA
-
-
-include $(top_srcdir)/config/am_include.mk
-
-
-# set to something if you want other stuff to be included in the distribution tarball
-EXTRA_DIST=SoundTouch.sln SoundTouch.vcxproj
-
-noinst_HEADERS=AAFilter.h cpu_detect.h cpu_detect_x86.cpp FIRFilter.h RateTransposer.h TDStretch.h PeakFinder.h \
- InterpolateCubic.h InterpolateLinear.h InterpolateShannon.h
-
-lib_LTLIBRARIES=libSoundTouch.la
-#
-libSoundTouch_la_SOURCES=AAFilter.cpp FIRFilter.cpp FIFOSampleBuffer.cpp \
- RateTransposer.cpp SoundTouch.cpp TDStretch.cpp cpu_detect_x86.cpp \
- BPMDetect.cpp PeakFinder.cpp InterpolateLinear.cpp InterpolateCubic.cpp \
- InterpolateShannon.cpp
-
-# Compiler flags
-#AM_CXXFLAGS+=
-
-# Compile the files that need MMX and SSE individually.
-libSoundTouch_la_LIBADD=libSoundTouchMMX.la libSoundTouchSSE.la
-noinst_LTLIBRARIES=libSoundTouchMMX.la libSoundTouchSSE.la
-libSoundTouchMMX_la_SOURCES=mmx_optimized.cpp
-libSoundTouchSSE_la_SOURCES=sse_optimized.cpp
-
-# We enable optimizations by default.
-# If MMX is supported compile with -mmmx.
-# Do not assume -msse is also supported.
-if HAVE_MMX
-libSoundTouchMMX_la_CXXFLAGS = -mmmx $(AM_CXXFLAGS)
-else
-libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS)
-endif
-
-# We enable optimizations by default.
-# If SSE is supported compile with -msse.
-if HAVE_SSE
-libSoundTouchSSE_la_CXXFLAGS = -msse $(AM_CXXFLAGS)
-else
-libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS)
-endif
-
-# Let the user disable optimizations if he wishes to.
-if !X86_OPTIMIZATIONS
-libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS)
-libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS)
-endif
-
-# Modify the default 0.0.0 to LIB_SONAME.0.0
-libSoundTouch_la_LDFLAGS=-version-info @LIB_SONAME@
-
-# other linking flags to add
-# noinst_LTLIBRARIES = libSoundTouchOpt.la
-# libSoundTouch_la_LIBADD = libSoundTouchOpt.la
-# libSoundTouchOpt_la_SOURCES = mmx_optimized.cpp sse_optimized.cpp
-# libSoundTouchOpt_la_CXXFLAGS = -O3 -msse -fcheck-new -I../../include
+## Process this file with automake to create Makefile.in
+##
+## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
+##
+## SoundTouch is free software; you can redistribute it and/or modify it under the
+## terms of the GNU General Public License as published by the Free Software
+## Foundation; either version 2 of the License, or (at your option) any later
+## version.
+##
+## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
+## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License along with
+## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+## Place - Suite 330, Boston, MA 02111-1307, USA
+
+
+include $(top_srcdir)/config/am_include.mk
+
+
+# set to something if you want other stuff to be included in the distribution tarball
+EXTRA_DIST=SoundTouch.sln SoundTouch.vcxproj
+
+noinst_HEADERS=AAFilter.h cpu_detect.h cpu_detect_x86.cpp FIRFilter.h RateTransposer.h TDStretch.h PeakFinder.h \
+ InterpolateCubic.h InterpolateLinear.h InterpolateShannon.h
+
+lib_LTLIBRARIES=libSoundTouch.la
+#
+libSoundTouch_la_SOURCES=AAFilter.cpp FIRFilter.cpp FIFOSampleBuffer.cpp \
+ RateTransposer.cpp SoundTouch.cpp TDStretch.cpp cpu_detect_x86.cpp \
+ BPMDetect.cpp PeakFinder.cpp InterpolateLinear.cpp InterpolateCubic.cpp \
+ InterpolateShannon.cpp
+
+# Compiler flags
+#AM_CXXFLAGS+=
+
+# Compile the files that need MMX and SSE individually.
+libSoundTouch_la_LIBADD=libSoundTouchMMX.la libSoundTouchSSE.la
+noinst_LTLIBRARIES=libSoundTouchMMX.la libSoundTouchSSE.la
+libSoundTouchMMX_la_SOURCES=mmx_optimized.cpp
+libSoundTouchSSE_la_SOURCES=sse_optimized.cpp
+
+# We enable optimizations by default.
+# If MMX is supported compile with -mmmx.
+# Do not assume -msse is also supported.
+if HAVE_MMX
+libSoundTouchMMX_la_CXXFLAGS = -mmmx $(AM_CXXFLAGS)
+else
+libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS)
+endif
+
+# We enable optimizations by default.
+# If SSE is supported compile with -msse.
+if HAVE_SSE
+libSoundTouchSSE_la_CXXFLAGS = -msse $(AM_CXXFLAGS)
+else
+libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS)
+endif
+
+# Let the user disable optimizations if he wishes to.
+if !X86_OPTIMIZATIONS
+libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS)
+libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS)
+endif
+
+# Modify the default 0.0.0 to LIB_SONAME.0.0
+libSoundTouch_la_LDFLAGS=-version-info @LIB_SONAME@
+
+# other linking flags to add
+# noinst_LTLIBRARIES = libSoundTouchOpt.la
+# libSoundTouch_la_LIBADD = libSoundTouchOpt.la
+# libSoundTouchOpt_la_SOURCES = mmx_optimized.cpp sse_optimized.cpp
+# libSoundTouchOpt_la_CXXFLAGS = -O3 -msse -fcheck-new -I../../include
diff --git a/source/SoundTouch/PeakFinder.cpp b/source/SoundTouch/PeakFinder.cpp
index 5423c85..ebb79ee 100644
--- a/source/SoundTouch/PeakFinder.cpp
+++ b/source/SoundTouch/PeakFinder.cpp
@@ -1,277 +1,277 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Peak detection routine.
-///
-/// The routine detects highest value on an array of values and calculates the
-/// precise peak location as a mass-center of the 'hump' around the peak value.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-
-#include "PeakFinder.h"
-
-using namespace soundtouch;
-
-#define max(x, y) (((x) > (y)) ? (x) : (y))
-
-
-PeakFinder::PeakFinder()
-{
- minPos = maxPos = 0;
-}
-
-
-// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
-int PeakFinder::findTop(const float *data, int peakpos) const
-{
- int i;
- int start, end;
- float refvalue;
-
- refvalue = data[peakpos];
-
- // seek within ±10 points
- start = peakpos - 10;
- if (start < minPos) start = minPos;
- end = peakpos + 10;
- if (end > maxPos) end = maxPos;
-
- for (i = start; i <= end; i ++)
- {
- if (data[i] > refvalue)
- {
- peakpos = i;
- refvalue = data[i];
- }
- }
-
- // failure if max value is at edges of seek range => it's not peak, it's at slope.
- if ((peakpos == start) || (peakpos == end)) return 0;
-
- return peakpos;
-}
-
-
-// Finds 'ground level' of a peak hump by starting from 'peakpos' and proceeding
-// to direction defined by 'direction' until next 'hump' after minimum value will
-// begin
-int PeakFinder::findGround(const float *data, int peakpos, int direction) const
-{
- int lowpos;
- int pos;
- int climb_count;
- float refvalue;
- float delta;
-
- climb_count = 0;
- refvalue = data[peakpos];
- lowpos = peakpos;
-
- pos = peakpos;
-
- while ((pos > minPos+1) && (pos < maxPos-1))
- {
- int prevpos;
-
- prevpos = pos;
- pos += direction;
-
- // calculate derivate
- delta = data[pos] - data[prevpos];
- if (delta <= 0)
- {
- // going downhill, ok
- if (climb_count)
- {
- climb_count --; // decrease climb count
- }
-
- // check if new minimum found
- if (data[pos] < refvalue)
- {
- // new minimum found
- lowpos = pos;
- refvalue = data[pos];
- }
- }
- else
- {
- // going uphill, increase climbing counter
- climb_count ++;
- if (climb_count > 5) break; // we've been climbing too long => it's next uphill => quit
- }
- }
- return lowpos;
-}
-
-
-// Find offset where the value crosses the given level, when starting from 'peakpos' and
-// proceeds to direction defined in 'direction'
-int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, int direction) const
-{
- float peaklevel;
- int pos;
-
- peaklevel = data[peakpos];
- assert(peaklevel >= level);
- pos = peakpos;
- while ((pos >= minPos) && (pos + direction < maxPos))
- {
- if (data[pos + direction] < level) return pos; // crossing found
- pos += direction;
- }
- return -1; // not found
-}
-
-
-// Calculates the center of mass location of 'data' array items between 'firstPos' and 'lastPos'
-double PeakFinder::calcMassCenter(const float *data, int firstPos, int lastPos) const
-{
- int i;
- float sum;
- float wsum;
-
- sum = 0;
- wsum = 0;
- for (i = firstPos; i <= lastPos; i ++)
- {
- sum += (float)i * data[i];
- wsum += data[i];
- }
-
- if (wsum < 1e-6) return 0;
- return sum / wsum;
-}
-
-
-/// get exact center of peak near given position by calculating local mass of center
-double PeakFinder::getPeakCenter(const float *data, int peakpos) const
-{
- float peakLevel; // peak level
- int crosspos1, crosspos2; // position where the peak 'hump' crosses cutting level
- float cutLevel; // cutting value
- float groundLevel; // ground level of the peak
- int gp1, gp2; // bottom positions of the peak 'hump'
-
- // find ground positions.
- gp1 = findGround(data, peakpos, -1);
- gp2 = findGround(data, peakpos, 1);
-
- peakLevel = data[peakpos];
-
- if (gp1 == gp2)
- {
- // avoid rounding errors when all are equal
- assert(gp1 == peakpos);
- cutLevel = groundLevel = peakLevel;
- } else {
- // get average of the ground levels
- groundLevel = 0.5f * (data[gp1] + data[gp2]);
-
- // calculate 70%-level of the peak
- cutLevel = 0.70f * peakLevel + 0.30f * groundLevel;
- }
-
- // find mid-level crossings
- crosspos1 = findCrossingLevel(data, cutLevel, peakpos, -1);
- crosspos2 = findCrossingLevel(data, cutLevel, peakpos, 1);
-
- if ((crosspos1 < 0) || (crosspos2 < 0)) return 0; // no crossing, no peak..
-
- // calculate mass center of the peak surroundings
- return calcMassCenter(data, crosspos1, crosspos2);
-}
-
-
-double PeakFinder::detectPeak(const float *data, int aminPos, int amaxPos)
-{
-
- int i;
- int peakpos; // position of peak level
- double highPeak, peak;
-
- this->minPos = aminPos;
- this->maxPos = amaxPos;
-
- // find absolute peak
- peakpos = minPos;
- peak = data[minPos];
- for (i = minPos + 1; i < maxPos; i ++)
- {
- if (data[i] > peak)
- {
- peak = data[i];
- peakpos = i;
- }
- }
-
- // Calculate exact location of the highest peak mass center
- highPeak = getPeakCenter(data, peakpos);
- peak = highPeak;
-
- // Now check if the highest peak were in fact harmonic of the true base beat peak
- // - sometimes the highest peak can be Nth harmonic of the true base peak yet
- // just a slightly higher than the true base
-
- for (i = 1; i < 3; i ++)
- {
- double peaktmp, harmonic;
- int i1,i2;
-
- harmonic = (double)pow(2.0, i);
- peakpos = (int)(highPeak / harmonic + 0.5f);
- if (peakpos < minPos) break;
- peakpos = findTop(data, peakpos); // seek true local maximum index
- if (peakpos == 0) continue; // no local max here
-
- // calculate mass-center of possible harmonic peak
- peaktmp = getPeakCenter(data, peakpos);
-
- // accept harmonic peak if
- // (a) it is found
- // (b) is within ±4% of the expected harmonic interval
- // (c) has at least half x-corr value of the max. peak
-
- double diff = harmonic * peaktmp / highPeak;
- if ((diff < 0.96) || (diff > 1.04)) continue; // peak too afar from expected
-
- // now compare to highest detected peak
- i1 = (int)(highPeak + 0.5);
- i2 = (int)(peaktmp + 0.5);
- if (data[i2] >= 0.4*data[i1])
- {
- // The harmonic is at least half as high primary peak,
- // thus use the harmonic peak instead
- peak = peaktmp;
- }
- }
-
- return peak;
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Peak detection routine.
+///
+/// The routine detects highest value on an array of values and calculates the
+/// precise peak location as a mass-center of the 'hump' around the peak value.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+
+#include "PeakFinder.h"
+
+using namespace soundtouch;
+
+#define max(x, y) (((x) > (y)) ? (x) : (y))
+
+
+PeakFinder::PeakFinder()
+{
+ minPos = maxPos = 0;
+}
+
+
+// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
+int PeakFinder::findTop(const float *data, int peakpos) const
+{
+ int i;
+ int start, end;
+ float refvalue;
+
+ refvalue = data[peakpos];
+
+ // seek within ±10 points
+ start = peakpos - 10;
+ if (start < minPos) start = minPos;
+ end = peakpos + 10;
+ if (end > maxPos) end = maxPos;
+
+ for (i = start; i <= end; i ++)
+ {
+ if (data[i] > refvalue)
+ {
+ peakpos = i;
+ refvalue = data[i];
+ }
+ }
+
+ // failure if max value is at edges of seek range => it's not peak, it's at slope.
+ if ((peakpos == start) || (peakpos == end)) return 0;
+
+ return peakpos;
+}
+
+
+// Finds 'ground level' of a peak hump by starting from 'peakpos' and proceeding
+// to direction defined by 'direction' until next 'hump' after minimum value will
+// begin
+int PeakFinder::findGround(const float *data, int peakpos, int direction) const
+{
+ int lowpos;
+ int pos;
+ int climb_count;
+ float refvalue;
+ float delta;
+
+ climb_count = 0;
+ refvalue = data[peakpos];
+ lowpos = peakpos;
+
+ pos = peakpos;
+
+ while ((pos > minPos+1) && (pos < maxPos-1))
+ {
+ int prevpos;
+
+ prevpos = pos;
+ pos += direction;
+
+ // calculate derivate
+ delta = data[pos] - data[prevpos];
+ if (delta <= 0)
+ {
+ // going downhill, ok
+ if (climb_count)
+ {
+ climb_count --; // decrease climb count
+ }
+
+ // check if new minimum found
+ if (data[pos] < refvalue)
+ {
+ // new minimum found
+ lowpos = pos;
+ refvalue = data[pos];
+ }
+ }
+ else
+ {
+ // going uphill, increase climbing counter
+ climb_count ++;
+ if (climb_count > 5) break; // we've been climbing too long => it's next uphill => quit
+ }
+ }
+ return lowpos;
+}
+
+
+// Find offset where the value crosses the given level, when starting from 'peakpos' and
+// proceeds to direction defined in 'direction'
+int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, int direction) const
+{
+ float peaklevel;
+ int pos;
+
+ peaklevel = data[peakpos];
+ assert(peaklevel >= level);
+ pos = peakpos;
+ while ((pos >= minPos) && (pos + direction < maxPos))
+ {
+ if (data[pos + direction] < level) return pos; // crossing found
+ pos += direction;
+ }
+ return -1; // not found
+}
+
+
+// Calculates the center of mass location of 'data' array items between 'firstPos' and 'lastPos'
+double PeakFinder::calcMassCenter(const float *data, int firstPos, int lastPos) const
+{
+ int i;
+ float sum;
+ float wsum;
+
+ sum = 0;
+ wsum = 0;
+ for (i = firstPos; i <= lastPos; i ++)
+ {
+ sum += (float)i * data[i];
+ wsum += data[i];
+ }
+
+ if (wsum < 1e-6) return 0;
+ return sum / wsum;
+}
+
+
+/// get exact center of peak near given position by calculating local mass of center
+double PeakFinder::getPeakCenter(const float *data, int peakpos) const
+{
+ float peakLevel; // peak level
+ int crosspos1, crosspos2; // position where the peak 'hump' crosses cutting level
+ float cutLevel; // cutting value
+ float groundLevel; // ground level of the peak
+ int gp1, gp2; // bottom positions of the peak 'hump'
+
+ // find ground positions.
+ gp1 = findGround(data, peakpos, -1);
+ gp2 = findGround(data, peakpos, 1);
+
+ peakLevel = data[peakpos];
+
+ if (gp1 == gp2)
+ {
+ // avoid rounding errors when all are equal
+ assert(gp1 == peakpos);
+ cutLevel = groundLevel = peakLevel;
+ } else {
+ // get average of the ground levels
+ groundLevel = 0.5f * (data[gp1] + data[gp2]);
+
+ // calculate 70%-level of the peak
+ cutLevel = 0.70f * peakLevel + 0.30f * groundLevel;
+ }
+
+ // find mid-level crossings
+ crosspos1 = findCrossingLevel(data, cutLevel, peakpos, -1);
+ crosspos2 = findCrossingLevel(data, cutLevel, peakpos, 1);
+
+ if ((crosspos1 < 0) || (crosspos2 < 0)) return 0; // no crossing, no peak..
+
+ // calculate mass center of the peak surroundings
+ return calcMassCenter(data, crosspos1, crosspos2);
+}
+
+
+double PeakFinder::detectPeak(const float *data, int aminPos, int amaxPos)
+{
+
+ int i;
+ int peakpos; // position of peak level
+ double highPeak, peak;
+
+ this->minPos = aminPos;
+ this->maxPos = amaxPos;
+
+ // find absolute peak
+ peakpos = minPos;
+ peak = data[minPos];
+ for (i = minPos + 1; i < maxPos; i ++)
+ {
+ if (data[i] > peak)
+ {
+ peak = data[i];
+ peakpos = i;
+ }
+ }
+
+ // Calculate exact location of the highest peak mass center
+ highPeak = getPeakCenter(data, peakpos);
+ peak = highPeak;
+
+ // Now check if the highest peak were in fact harmonic of the true base beat peak
+ // - sometimes the highest peak can be Nth harmonic of the true base peak yet
+ // just a slightly higher than the true base
+
+ for (i = 1; i < 3; i ++)
+ {
+ double peaktmp, harmonic;
+ int i1,i2;
+
+ harmonic = (double)pow(2.0, i);
+ peakpos = (int)(highPeak / harmonic + 0.5f);
+ if (peakpos < minPos) break;
+ peakpos = findTop(data, peakpos); // seek true local maximum index
+ if (peakpos == 0) continue; // no local max here
+
+ // calculate mass-center of possible harmonic peak
+ peaktmp = getPeakCenter(data, peakpos);
+
+ // accept harmonic peak if
+ // (a) it is found
+ // (b) is within ±4% of the expected harmonic interval
+ // (c) has at least half x-corr value of the max. peak
+
+ double diff = harmonic * peaktmp / highPeak;
+ if ((diff < 0.96) || (diff > 1.04)) continue; // peak too afar from expected
+
+ // now compare to highest detected peak
+ i1 = (int)(highPeak + 0.5);
+ i2 = (int)(peaktmp + 0.5);
+ if (data[i2] >= 0.4*data[i1])
+ {
+ // The harmonic is at least half as high primary peak,
+ // thus use the harmonic peak instead
+ peak = peaktmp;
+ }
+ }
+
+ return peak;
+}
diff --git a/source/SoundTouch/PeakFinder.h b/source/SoundTouch/PeakFinder.h
index 9fe66ad..106eac8 100644
--- a/source/SoundTouch/PeakFinder.h
+++ b/source/SoundTouch/PeakFinder.h
@@ -1,90 +1,90 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// The routine detects highest value on an array of values and calculates the
-/// precise peak location as a mass-center of the 'hump' around the peak value.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef _PeakFinder_H_
-#define _PeakFinder_H_
-
-namespace soundtouch
-{
-
-class PeakFinder
-{
-protected:
- /// Min, max allowed peak positions within the data vector
- int minPos, maxPos;
-
- /// Calculates the mass center between given vector items.
- double calcMassCenter(const float *data, ///< Data vector.
- int firstPos, ///< Index of first vector item belonging to the peak.
- int lastPos ///< Index of last vector item belonging to the peak.
- ) const;
-
- /// Finds the data vector index where the monotoniously decreasing signal crosses the
- /// given level.
- int findCrossingLevel(const float *data, ///< Data vector.
- float level, ///< Goal crossing level.
- int peakpos, ///< Peak position index within the data vector.
- int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
- ) const;
-
- // Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
- int findTop(const float *data, int peakpos) const;
-
-
- /// Finds the 'ground' level, i.e. smallest level between two neighbouring peaks, to right-
- /// or left-hand side of the given peak position.
- int findGround(const float *data, /// Data vector.
- int peakpos, /// Peak position index within the data vector.
- int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
- ) const;
-
- /// get exact center of peak near given position by calculating local mass of center
- double getPeakCenter(const float *data, int peakpos) const;
-
-public:
- /// Constructor.
- PeakFinder();
-
- /// Detect exact peak position of the data vector by finding the largest peak 'hump'
- /// and calculating the mass-center location of the peak hump.
- ///
- /// \return The location of the largest base harmonic peak hump.
- double detectPeak(const float *data, /// Data vector to be analyzed. The data vector has
- /// to be at least 'maxPos' items long.
- int minPos, ///< Min allowed peak location within the vector data.
- int maxPos ///< Max allowed peak location within the vector data.
- );
-};
-
-}
-
-#endif // _PeakFinder_H_
+////////////////////////////////////////////////////////////////////////////////
+///
+/// The routine detects highest value on an array of values and calculates the
+/// precise peak location as a mass-center of the 'hump' around the peak value.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _PeakFinder_H_
+#define _PeakFinder_H_
+
+namespace soundtouch
+{
+
+class PeakFinder
+{
+protected:
+ /// Min, max allowed peak positions within the data vector
+ int minPos, maxPos;
+
+ /// Calculates the mass center between given vector items.
+ double calcMassCenter(const float *data, ///< Data vector.
+ int firstPos, ///< Index of first vector item belonging to the peak.
+ int lastPos ///< Index of last vector item belonging to the peak.
+ ) const;
+
+ /// Finds the data vector index where the monotoniously decreasing signal crosses the
+ /// given level.
+ int findCrossingLevel(const float *data, ///< Data vector.
+ float level, ///< Goal crossing level.
+ int peakpos, ///< Peak position index within the data vector.
+ int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
+ ) const;
+
+ // Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
+ int findTop(const float *data, int peakpos) const;
+
+
+ /// Finds the 'ground' level, i.e. smallest level between two neighbouring peaks, to right-
+ /// or left-hand side of the given peak position.
+ int findGround(const float *data, /// Data vector.
+ int peakpos, /// Peak position index within the data vector.
+ int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
+ ) const;
+
+ /// get exact center of peak near given position by calculating local mass of center
+ double getPeakCenter(const float *data, int peakpos) const;
+
+public:
+ /// Constructor.
+ PeakFinder();
+
+ /// Detect exact peak position of the data vector by finding the largest peak 'hump'
+ /// and calculating the mass-center location of the peak hump.
+ ///
+ /// \return The location of the largest base harmonic peak hump.
+ double detectPeak(const float *data, /// Data vector to be analyzed. The data vector has
+ /// to be at least 'maxPos' items long.
+ int minPos, ///< Min allowed peak location within the vector data.
+ int maxPos ///< Max allowed peak location within the vector data.
+ );
+};
+
+}
+
+#endif // _PeakFinder_H_
diff --git a/source/SoundTouch/RateTransposer.cpp b/source/SoundTouch/RateTransposer.cpp
index a48ea86..2b92118 100644
--- a/source/SoundTouch/RateTransposer.cpp
+++ b/source/SoundTouch/RateTransposer.cpp
@@ -1,313 +1,313 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Sample rate transposer. Changes sample rate by using linear interpolation
-/// together with anti-alias filtering (first order interpolation with anti-
-/// alias filtering should be quite adequate for this application)
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include
-#include "RateTransposer.h"
-#include "InterpolateLinear.h"
-#include "InterpolateCubic.h"
-#include "InterpolateShannon.h"
-#include "AAFilter.h"
-
-using namespace soundtouch;
-
-// Define default interpolation algorithm here
-TransposerBase::ALGORITHM TransposerBase::algorithm = TransposerBase::CUBIC;
-
-
-// Constructor
-RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
-{
- bUseAAFilter =
-#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- true;
-#else
- // Disable Anti-alias filter if desirable to avoid click at rate change zero value crossover
- false;
-#endif
-
- // Instantiates the anti-alias filter
- pAAFilter = new AAFilter(64);
- pTransposer = TransposerBase::newInstance();
- clear();
-}
-
-
-RateTransposer::~RateTransposer()
-{
- delete pAAFilter;
- delete pTransposer;
-}
-
-
-/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
-void RateTransposer::enableAAFilter(bool newMode)
-{
-#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- // Disable Anti-alias filter if desirable to avoid click at rate change zero value crossover
- bUseAAFilter = newMode;
- clear();
-#endif
-}
-
-
-/// Returns nonzero if anti-alias filter is enabled.
-bool RateTransposer::isAAFilterEnabled() const
-{
- return bUseAAFilter;
-}
-
-
-AAFilter *RateTransposer::getAAFilter()
-{
- return pAAFilter;
-}
-
-
-// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
-// iRate, larger faster iRates.
-void RateTransposer::setRate(double newRate)
-{
- double fCutoff;
-
- pTransposer->setRate(newRate);
-
- // design a new anti-alias filter
- if (newRate > 1.0)
- {
- fCutoff = 0.5 / newRate;
- }
- else
- {
- fCutoff = 0.5 * newRate;
- }
- pAAFilter->setCutoffFreq(fCutoff);
-}
-
-
-// Adds 'nSamples' pcs of samples from the 'samples' memory position into
-// the input of the object.
-void RateTransposer::putSamples(const SAMPLETYPE *samples, uint nSamples)
-{
- processSamples(samples, nSamples);
-}
-
-
-// Transposes sample rate by applying anti-alias filter to prevent folding.
-// Returns amount of samples returned in the "dest" buffer.
-// The maximum amount of samples that can be returned at a time is set by
-// the 'set_returnBuffer_size' function.
-void RateTransposer::processSamples(const SAMPLETYPE *src, uint nSamples)
-{
- if (nSamples == 0) return;
-
- // Store samples to input buffer
- inputBuffer.putSamples(src, nSamples);
-
- // If anti-alias filter is turned off, simply transpose without applying
- // the filter
- if (bUseAAFilter == false)
- {
- (void)pTransposer->transpose(outputBuffer, inputBuffer);
- return;
- }
-
- assert(pAAFilter);
-
- // Transpose with anti-alias filter
- if (pTransposer->rate < 1.0f)
- {
- // If the parameter 'Rate' value is smaller than 1, first transpose
- // the samples and then apply the anti-alias filter to remove aliasing.
-
- // Transpose the samples, store the result to end of "midBuffer"
- pTransposer->transpose(midBuffer, inputBuffer);
-
- // Apply the anti-alias filter for transposed samples in midBuffer
- pAAFilter->evaluate(outputBuffer, midBuffer);
- }
- else
- {
- // If the parameter 'Rate' value is larger than 1, first apply the
- // anti-alias filter to remove high frequencies (prevent them from folding
- // over the lover frequencies), then transpose.
-
- // Apply the anti-alias filter for samples in inputBuffer
- pAAFilter->evaluate(midBuffer, inputBuffer);
-
- // Transpose the AA-filtered samples in "midBuffer"
- pTransposer->transpose(outputBuffer, midBuffer);
- }
-}
-
-
-// Sets the number of channels, 1 = mono, 2 = stereo
-void RateTransposer::setChannels(int nChannels)
-{
- if (!verifyNumberOfChannels(nChannels) ||
- (pTransposer->numChannels == nChannels)) return;
-
- pTransposer->setChannels(nChannels);
- inputBuffer.setChannels(nChannels);
- midBuffer.setChannels(nChannels);
- outputBuffer.setChannels(nChannels);
-}
-
-
-// Clears all the samples in the object
-void RateTransposer::clear()
-{
- outputBuffer.clear();
- midBuffer.clear();
- inputBuffer.clear();
- pTransposer->resetRegisters();
-
- // prefill buffer to avoid losing first samples at beginning of stream
- int prefill = getLatency();
- inputBuffer.addSilent(prefill);
-}
-
-
-// Returns nonzero if there aren't any samples available for outputting.
-int RateTransposer::isEmpty() const
-{
- int res;
-
- res = FIFOProcessor::isEmpty();
- if (res == 0) return 0;
- return inputBuffer.isEmpty();
-}
-
-
-/// Return approximate initial input-output latency
-int RateTransposer::getLatency() const
-{
- return pTransposer->getLatency() +
- ((bUseAAFilter) ? (pAAFilter->getLength() / 2) : 0);
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// TransposerBase - Base class for interpolation
-//
-
-// static function to set interpolation algorithm
-void TransposerBase::setAlgorithm(TransposerBase::ALGORITHM a)
-{
- TransposerBase::algorithm = a;
-}
-
-
-// Transposes the sample rate of the given samples using linear interpolation.
-// Returns the number of samples returned in the "dest" buffer
-int TransposerBase::transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src)
-{
- int numSrcSamples = src.numSamples();
- int sizeDemand = (int)((double)numSrcSamples / rate) + 8;
- int numOutput;
- SAMPLETYPE *psrc = src.ptrBegin();
- SAMPLETYPE *pdest = dest.ptrEnd(sizeDemand);
-
-#ifndef USE_MULTICH_ALWAYS
- if (numChannels == 1)
- {
- numOutput = transposeMono(pdest, psrc, numSrcSamples);
- }
- else if (numChannels == 2)
- {
- numOutput = transposeStereo(pdest, psrc, numSrcSamples);
- }
- else
-#endif // USE_MULTICH_ALWAYS
- {
- assert(numChannels > 0);
- numOutput = transposeMulti(pdest, psrc, numSrcSamples);
- }
- dest.putSamples(numOutput);
- src.receiveSamples(numSrcSamples);
- return numOutput;
-}
-
-
-TransposerBase::TransposerBase()
-{
- numChannels = 0;
- rate = 1.0f;
-}
-
-
-TransposerBase::~TransposerBase()
-{
-}
-
-
-void TransposerBase::setChannels(int channels)
-{
- numChannels = channels;
- resetRegisters();
-}
-
-
-void TransposerBase::setRate(double newRate)
-{
- rate = newRate;
-}
-
-
-// static factory function
-TransposerBase *TransposerBase::newInstance()
-{
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
- // Notice: For integer arithmetic support only linear algorithm (due to simplest calculus)
- return ::new InterpolateLinearInteger;
-#else
- switch (algorithm)
- {
- case LINEAR:
- return new InterpolateLinearFloat;
-
- case CUBIC:
- return new InterpolateCubic;
-
- case SHANNON:
- return new InterpolateShannon;
-
- default:
- assert(false);
- return nullptr;
- }
-#endif
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Sample rate transposer. Changes sample rate by using linear interpolation
+/// together with anti-alias filtering (first order interpolation with anti-
+/// alias filtering should be quite adequate for this application)
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include
+#include "RateTransposer.h"
+#include "InterpolateLinear.h"
+#include "InterpolateCubic.h"
+#include "InterpolateShannon.h"
+#include "AAFilter.h"
+
+using namespace soundtouch;
+
+// Define default interpolation algorithm here
+TransposerBase::ALGORITHM TransposerBase::algorithm = TransposerBase::CUBIC;
+
+
+// Constructor
+RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
+{
+ bUseAAFilter =
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ true;
+#else
+ // Disable Anti-alias filter if desirable to avoid click at rate change zero value crossover
+ false;
+#endif
+
+ // Instantiates the anti-alias filter
+ pAAFilter = new AAFilter(64);
+ pTransposer = TransposerBase::newInstance();
+ clear();
+}
+
+
+RateTransposer::~RateTransposer()
+{
+ delete pAAFilter;
+ delete pTransposer;
+}
+
+
+/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
+void RateTransposer::enableAAFilter(bool newMode)
+{
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ // Disable Anti-alias filter if desirable to avoid click at rate change zero value crossover
+ bUseAAFilter = newMode;
+ clear();
+#endif
+}
+
+
+/// Returns nonzero if anti-alias filter is enabled.
+bool RateTransposer::isAAFilterEnabled() const
+{
+ return bUseAAFilter;
+}
+
+
+AAFilter *RateTransposer::getAAFilter()
+{
+ return pAAFilter;
+}
+
+
+// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
+// iRate, larger faster iRates.
+void RateTransposer::setRate(double newRate)
+{
+ double fCutoff;
+
+ pTransposer->setRate(newRate);
+
+ // design a new anti-alias filter
+ if (newRate > 1.0)
+ {
+ fCutoff = 0.5 / newRate;
+ }
+ else
+ {
+ fCutoff = 0.5 * newRate;
+ }
+ pAAFilter->setCutoffFreq(fCutoff);
+}
+
+
+// Adds 'nSamples' pcs of samples from the 'samples' memory position into
+// the input of the object.
+void RateTransposer::putSamples(const SAMPLETYPE *samples, uint nSamples)
+{
+ processSamples(samples, nSamples);
+}
+
+
+// Transposes sample rate by applying anti-alias filter to prevent folding.
+// Returns amount of samples returned in the "dest" buffer.
+// The maximum amount of samples that can be returned at a time is set by
+// the 'set_returnBuffer_size' function.
+void RateTransposer::processSamples(const SAMPLETYPE *src, uint nSamples)
+{
+ if (nSamples == 0) return;
+
+ // Store samples to input buffer
+ inputBuffer.putSamples(src, nSamples);
+
+ // If anti-alias filter is turned off, simply transpose without applying
+ // the filter
+ if (bUseAAFilter == false)
+ {
+ (void)pTransposer->transpose(outputBuffer, inputBuffer);
+ return;
+ }
+
+ assert(pAAFilter);
+
+ // Transpose with anti-alias filter
+ if (pTransposer->rate < 1.0f)
+ {
+ // If the parameter 'Rate' value is smaller than 1, first transpose
+ // the samples and then apply the anti-alias filter to remove aliasing.
+
+ // Transpose the samples, store the result to end of "midBuffer"
+ pTransposer->transpose(midBuffer, inputBuffer);
+
+ // Apply the anti-alias filter for transposed samples in midBuffer
+ pAAFilter->evaluate(outputBuffer, midBuffer);
+ }
+ else
+ {
+ // If the parameter 'Rate' value is larger than 1, first apply the
+ // anti-alias filter to remove high frequencies (prevent them from folding
+ // over the lover frequencies), then transpose.
+
+ // Apply the anti-alias filter for samples in inputBuffer
+ pAAFilter->evaluate(midBuffer, inputBuffer);
+
+ // Transpose the AA-filtered samples in "midBuffer"
+ pTransposer->transpose(outputBuffer, midBuffer);
+ }
+}
+
+
+// Sets the number of channels, 1 = mono, 2 = stereo
+void RateTransposer::setChannels(int nChannels)
+{
+ if (!verifyNumberOfChannels(nChannels) ||
+ (pTransposer->numChannels == nChannels)) return;
+
+ pTransposer->setChannels(nChannels);
+ inputBuffer.setChannels(nChannels);
+ midBuffer.setChannels(nChannels);
+ outputBuffer.setChannels(nChannels);
+}
+
+
+// Clears all the samples in the object
+void RateTransposer::clear()
+{
+ outputBuffer.clear();
+ midBuffer.clear();
+ inputBuffer.clear();
+ pTransposer->resetRegisters();
+
+ // prefill buffer to avoid losing first samples at beginning of stream
+ int prefill = getLatency();
+ inputBuffer.addSilent(prefill);
+}
+
+
+// Returns nonzero if there aren't any samples available for outputting.
+int RateTransposer::isEmpty() const
+{
+ int res;
+
+ res = FIFOProcessor::isEmpty();
+ if (res == 0) return 0;
+ return inputBuffer.isEmpty();
+}
+
+
+/// Return approximate initial input-output latency
+int RateTransposer::getLatency() const
+{
+ return pTransposer->getLatency() +
+ ((bUseAAFilter) ? (pAAFilter->getLength() / 2) : 0);
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// TransposerBase - Base class for interpolation
+//
+
+// static function to set interpolation algorithm
+void TransposerBase::setAlgorithm(TransposerBase::ALGORITHM a)
+{
+ TransposerBase::algorithm = a;
+}
+
+
+// Transposes the sample rate of the given samples using linear interpolation.
+// Returns the number of samples returned in the "dest" buffer
+int TransposerBase::transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src)
+{
+ int numSrcSamples = src.numSamples();
+ int sizeDemand = (int)((double)numSrcSamples / rate) + 8;
+ int numOutput;
+ SAMPLETYPE *psrc = src.ptrBegin();
+ SAMPLETYPE *pdest = dest.ptrEnd(sizeDemand);
+
+#ifndef USE_MULTICH_ALWAYS
+ if (numChannels == 1)
+ {
+ numOutput = transposeMono(pdest, psrc, numSrcSamples);
+ }
+ else if (numChannels == 2)
+ {
+ numOutput = transposeStereo(pdest, psrc, numSrcSamples);
+ }
+ else
+#endif // USE_MULTICH_ALWAYS
+ {
+ assert(numChannels > 0);
+ numOutput = transposeMulti(pdest, psrc, numSrcSamples);
+ }
+ dest.putSamples(numOutput);
+ src.receiveSamples(numSrcSamples);
+ return numOutput;
+}
+
+
+TransposerBase::TransposerBase()
+{
+ numChannels = 0;
+ rate = 1.0f;
+}
+
+
+TransposerBase::~TransposerBase()
+{
+}
+
+
+void TransposerBase::setChannels(int channels)
+{
+ numChannels = channels;
+ resetRegisters();
+}
+
+
+void TransposerBase::setRate(double newRate)
+{
+ rate = newRate;
+}
+
+
+// static factory function
+TransposerBase *TransposerBase::newInstance()
+{
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ // Notice: For integer arithmetic support only linear algorithm (due to simplest calculus)
+ return ::new InterpolateLinearInteger;
+#else
+ switch (algorithm)
+ {
+ case LINEAR:
+ return new InterpolateLinearFloat;
+
+ case CUBIC:
+ return new InterpolateCubic;
+
+ case SHANNON:
+ return new InterpolateShannon;
+
+ default:
+ assert(false);
+ return nullptr;
+ }
+#endif
+}
diff --git a/source/SoundTouch/RateTransposer.h b/source/SoundTouch/RateTransposer.h
index 411f4e8..32bbadc 100644
--- a/source/SoundTouch/RateTransposer.h
+++ b/source/SoundTouch/RateTransposer.h
@@ -1,164 +1,164 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Sample rate transposer. Changes sample rate by using linear interpolation
-/// together with anti-alias filtering (first order interpolation with anti-
-/// alias filtering should be quite adequate for this application).
-///
-/// Use either of the derived classes of 'RateTransposerInteger' or
-/// 'RateTransposerFloat' for corresponding integer/floating point tranposing
-/// algorithm implementation.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef RateTransposer_H
-#define RateTransposer_H
-
-#include
-#include "AAFilter.h"
-#include "FIFOSamplePipe.h"
-#include "FIFOSampleBuffer.h"
-
-#include "STTypes.h"
-
-namespace soundtouch
-{
-
-/// Abstract base class for transposer implementations (linear, advanced vs integer, float etc)
-class TransposerBase
-{
-public:
- enum ALGORITHM {
- LINEAR = 0,
- CUBIC,
- SHANNON
- };
-
-protected:
- virtual int transposeMono(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) = 0;
- virtual int transposeStereo(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) = 0;
- virtual int transposeMulti(SAMPLETYPE *dest,
- const SAMPLETYPE *src,
- int &srcSamples) = 0;
-
- static ALGORITHM algorithm;
-
-public:
- double rate;
- int numChannels;
-
- TransposerBase();
- virtual ~TransposerBase();
-
- virtual int transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src);
- virtual void setRate(double newRate);
- virtual void setChannels(int channels);
- virtual int getLatency() const = 0;
-
- virtual void resetRegisters() = 0;
-
- // static factory function
- static TransposerBase *newInstance();
-
- // static function to set interpolation algorithm
- static void setAlgorithm(ALGORITHM a);
-};
-
-
-/// A common linear samplerate transposer class.
-///
-class RateTransposer : public FIFOProcessor
-{
-protected:
- /// Anti-alias filter object
- AAFilter *pAAFilter;
- TransposerBase *pTransposer;
-
- /// Buffer for collecting samples to feed the anti-alias filter between
- /// two batches
- FIFOSampleBuffer inputBuffer;
-
- /// Buffer for keeping samples between transposing & anti-alias filter
- FIFOSampleBuffer midBuffer;
-
- /// Output sample buffer
- FIFOSampleBuffer outputBuffer;
-
- bool bUseAAFilter;
-
-
- /// Transposes sample rate by applying anti-alias filter to prevent folding.
- /// Returns amount of samples returned in the "dest" buffer.
- /// The maximum amount of samples that can be returned at a time is set by
- /// the 'set_returnBuffer_size' function.
- void processSamples(const SAMPLETYPE *src,
- uint numSamples);
-
-public:
- RateTransposer();
- virtual ~RateTransposer() override;
-
- /// Returns the output buffer object
- FIFOSamplePipe *getOutput() { return &outputBuffer; };
-
- /// Return anti-alias filter object
- AAFilter *getAAFilter();
-
- /// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
- void enableAAFilter(bool newMode);
-
- /// Returns nonzero if anti-alias filter is enabled.
- bool isAAFilterEnabled() const;
-
- /// Sets new target rate. Normal rate = 1.0, smaller values represent slower
- /// rate, larger faster rates.
- virtual void setRate(double newRate);
-
- /// Sets the number of channels, 1 = mono, 2 = stereo
- void setChannels(int channels);
-
- /// Adds 'numSamples' pcs of samples from the 'samples' memory position into
- /// the input of the object.
- void putSamples(const SAMPLETYPE *samples, uint numSamples) override;
-
- /// Clears all the samples in the object
- void clear() override;
-
- /// Returns nonzero if there aren't any samples available for outputting.
- int isEmpty() const override;
-
- /// Return approximate initial input-output latency
- int getLatency() const;
-};
-
-}
-
-#endif
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Sample rate transposer. Changes sample rate by using linear interpolation
+/// together with anti-alias filtering (first order interpolation with anti-
+/// alias filtering should be quite adequate for this application).
+///
+/// Use either of the derived classes of 'RateTransposerInteger' or
+/// 'RateTransposerFloat' for corresponding integer/floating point tranposing
+/// algorithm implementation.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef RateTransposer_H
+#define RateTransposer_H
+
+#include
+#include "AAFilter.h"
+#include "FIFOSamplePipe.h"
+#include "FIFOSampleBuffer.h"
+
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+/// Abstract base class for transposer implementations (linear, advanced vs integer, float etc)
+class TransposerBase
+{
+public:
+ enum ALGORITHM {
+ LINEAR = 0,
+ CUBIC,
+ SHANNON
+ };
+
+protected:
+ virtual int transposeMono(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) = 0;
+ virtual int transposeStereo(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) = 0;
+ virtual int transposeMulti(SAMPLETYPE *dest,
+ const SAMPLETYPE *src,
+ int &srcSamples) = 0;
+
+ static ALGORITHM algorithm;
+
+public:
+ double rate;
+ int numChannels;
+
+ TransposerBase();
+ virtual ~TransposerBase();
+
+ virtual int transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src);
+ virtual void setRate(double newRate);
+ virtual void setChannels(int channels);
+ virtual int getLatency() const = 0;
+
+ virtual void resetRegisters() = 0;
+
+ // static factory function
+ static TransposerBase *newInstance();
+
+ // static function to set interpolation algorithm
+ static void setAlgorithm(ALGORITHM a);
+};
+
+
+/// A common linear samplerate transposer class.
+///
+class RateTransposer : public FIFOProcessor
+{
+protected:
+ /// Anti-alias filter object
+ AAFilter *pAAFilter;
+ TransposerBase *pTransposer;
+
+ /// Buffer for collecting samples to feed the anti-alias filter between
+ /// two batches
+ FIFOSampleBuffer inputBuffer;
+
+ /// Buffer for keeping samples between transposing & anti-alias filter
+ FIFOSampleBuffer midBuffer;
+
+ /// Output sample buffer
+ FIFOSampleBuffer outputBuffer;
+
+ bool bUseAAFilter;
+
+
+ /// Transposes sample rate by applying anti-alias filter to prevent folding.
+ /// Returns amount of samples returned in the "dest" buffer.
+ /// The maximum amount of samples that can be returned at a time is set by
+ /// the 'set_returnBuffer_size' function.
+ void processSamples(const SAMPLETYPE *src,
+ uint numSamples);
+
+public:
+ RateTransposer();
+ virtual ~RateTransposer() override;
+
+ /// Returns the output buffer object
+ FIFOSamplePipe *getOutput() { return &outputBuffer; };
+
+ /// Return anti-alias filter object
+ AAFilter *getAAFilter();
+
+ /// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
+ void enableAAFilter(bool newMode);
+
+ /// Returns nonzero if anti-alias filter is enabled.
+ bool isAAFilterEnabled() const;
+
+ /// Sets new target rate. Normal rate = 1.0, smaller values represent slower
+ /// rate, larger faster rates.
+ virtual void setRate(double newRate);
+
+ /// Sets the number of channels, 1 = mono, 2 = stereo
+ void setChannels(int channels);
+
+ /// Adds 'numSamples' pcs of samples from the 'samples' memory position into
+ /// the input of the object.
+ void putSamples(const SAMPLETYPE *samples, uint numSamples) override;
+
+ /// Clears all the samples in the object
+ void clear() override;
+
+ /// Returns nonzero if there aren't any samples available for outputting.
+ int isEmpty() const override;
+
+ /// Return approximate initial input-output latency
+ int getLatency() const;
+};
+
+}
+
+#endif
diff --git a/source/SoundTouch/SoundTouch.cpp b/source/SoundTouch/SoundTouch.cpp
index cb161f0..0eda80a 100644
--- a/source/SoundTouch/SoundTouch.cpp
+++ b/source/SoundTouch/SoundTouch.cpp
@@ -1,538 +1,538 @@
-//////////////////////////////////////////////////////////////////////////////
-///
-/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
-///
-/// Notes:
-/// - Initialize the SoundTouch object instance by setting up the sound stream
-/// parameters with functions 'setSampleRate' and 'setChannels', then set
-/// desired tempo/pitch/rate settings with the corresponding functions.
-///
-/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
-/// samples that are to be processed are fed into one of the pipe by calling
-/// function 'putSamples', while the ready processed samples can be read
-/// from the other end of the pipeline with function 'receiveSamples'.
-///
-/// - The SoundTouch processing classes require certain sized 'batches' of
-/// samples in order to process the sound. For this reason the classes buffer
-/// incoming samples until there are enough of samples available for
-/// processing, then they carry out the processing step and consequently
-/// make the processed samples available for outputting.
-///
-/// - For the above reason, the processing routines introduce a certain
-/// 'latency' between the input and output, so that the samples input to
-/// SoundTouch may not be immediately available in the output, and neither
-/// the amount of outputtable samples may not immediately be in direct
-/// relationship with the amount of previously input samples.
-///
-/// - The tempo/pitch/rate control parameters can be altered during processing.
-/// Please notice though that they aren't currently protected by semaphores,
-/// so in multi-thread application external semaphore protection may be
-/// required.
-///
-/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
-/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
-/// tempo and pitch in the same ratio) of the sound. The third available control
-/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
-/// combining the two other controls.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include
-#include
-
-#include "SoundTouch.h"
-#include "TDStretch.h"
-#include "RateTransposer.h"
-#include "cpu_detect.h"
-
-using namespace soundtouch;
-
-/// test if two floating point numbers are equal
-#define TEST_FLOAT_EQUAL(a, b) (fabs(a - b) < 1e-10)
-
-
-/// Print library version string for autoconf
-extern "C" void soundtouch_ac_test()
-{
- printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION);
-}
-
-
-SoundTouch::SoundTouch()
-{
- // Initialize rate transposer and tempo changer instances
-
- pRateTransposer = new RateTransposer();
- pTDStretch = TDStretch::newInstance();
-
- setOutPipe(pTDStretch);
-
- rate = tempo = 0;
-
- virtualPitch =
- virtualRate =
- virtualTempo = 1.0;
-
- calcEffectiveRateAndTempo();
-
- samplesExpectedOut = 0;
- samplesOutput = 0;
-
- channels = 0;
- bSrateSet = false;
-}
-
-
-SoundTouch::~SoundTouch()
-{
- delete pRateTransposer;
- delete pTDStretch;
-}
-
-
-/// Get SoundTouch library version string
-const char *SoundTouch::getVersionString()
-{
- static const char *_version = SOUNDTOUCH_VERSION;
-
- return _version;
-}
-
-
-/// Get SoundTouch library version Id
-uint SoundTouch::getVersionId()
-{
- return SOUNDTOUCH_VERSION_ID;
-}
-
-
-// Sets the number of channels, 1 = mono, 2 = stereo
-void SoundTouch::setChannels(uint numChannels)
-{
- if (!verifyNumberOfChannels(numChannels)) return;
-
- channels = numChannels;
- pRateTransposer->setChannels((int)numChannels);
- pTDStretch->setChannels((int)numChannels);
-}
-
-
-// Sets new rate control value. Normal rate = 1.0, smaller values
-// represent slower rate, larger faster rates.
-void SoundTouch::setRate(double newRate)
-{
- virtualRate = newRate;
- calcEffectiveRateAndTempo();
-}
-
-
-// Sets new rate control value as a difference in percents compared
-// to the original rate (-50 .. +100 %)
-void SoundTouch::setRateChange(double newRate)
-{
- virtualRate = 1.0 + 0.01 * newRate;
- calcEffectiveRateAndTempo();
-}
-
-
-// Sets new tempo control value. Normal tempo = 1.0, smaller values
-// represent slower tempo, larger faster tempo.
-void SoundTouch::setTempo(double newTempo)
-{
- virtualTempo = newTempo;
- calcEffectiveRateAndTempo();
-}
-
-
-// Sets new tempo control value as a difference in percents compared
-// to the original tempo (-50 .. +100 %)
-void SoundTouch::setTempoChange(double newTempo)
-{
- virtualTempo = 1.0 + 0.01 * newTempo;
- calcEffectiveRateAndTempo();
-}
-
-
-// Sets new pitch control value. Original pitch = 1.0, smaller values
-// represent lower pitches, larger values higher pitch.
-void SoundTouch::setPitch(double newPitch)
-{
- virtualPitch = newPitch;
- calcEffectiveRateAndTempo();
-}
-
-
-// Sets pitch change in octaves compared to the original pitch
-// (-1.00 .. +1.00)
-void SoundTouch::setPitchOctaves(double newPitch)
-{
- virtualPitch = exp(0.69314718056 * newPitch);
- calcEffectiveRateAndTempo();
-}
-
-
-// Sets pitch change in semi-tones compared to the original pitch
-// (-12 .. +12)
-void SoundTouch::setPitchSemiTones(int newPitch)
-{
- setPitchOctaves((double)newPitch / 12.0);
-}
-
-
-void SoundTouch::setPitchSemiTones(double newPitch)
-{
- setPitchOctaves(newPitch / 12.0);
-}
-
-
-// Calculates 'effective' rate and tempo values from the
-// nominal control values.
-void SoundTouch::calcEffectiveRateAndTempo()
-{
- double oldTempo = tempo;
- double oldRate = rate;
-
- tempo = virtualTempo / virtualPitch;
- rate = virtualPitch * virtualRate;
-
- if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate);
- if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
-
-#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- if (rate <= 1.0f)
- {
- if (output != pTDStretch)
- {
- FIFOSamplePipe *tempoOut;
-
- assert(output == pRateTransposer);
- // move samples in the current output buffer to the output of pTDStretch
- tempoOut = pTDStretch->getOutput();
- tempoOut->moveSamples(*output);
- // move samples in pitch transposer's store buffer to tempo changer's input
- // deprecated : pTDStretch->moveSamples(*pRateTransposer->getStore());
-
- output = pTDStretch;
- }
- }
- else
-#endif
- {
- if (output != pRateTransposer)
- {
- FIFOSamplePipe *transOut;
-
- assert(output == pTDStretch);
- // move samples in the current output buffer to the output of pRateTransposer
- transOut = pRateTransposer->getOutput();
- transOut->moveSamples(*output);
- // move samples in tempo changer's input to pitch transposer's input
- pRateTransposer->moveSamples(*pTDStretch->getInput());
-
- output = pRateTransposer;
- }
- }
-}
-
-
-// Sets sample rate.
-void SoundTouch::setSampleRate(uint srate)
-{
- // set sample rate, leave other tempo changer parameters as they are.
- pTDStretch->setParameters((int)srate);
- bSrateSet = true;
-}
-
-
-// Adds 'numSamples' pcs of samples from the 'samples' memory position into
-// the input of the object.
-void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
-{
- if (bSrateSet == false)
- {
- ST_THROW_RT_ERROR("SoundTouch : Sample rate not defined");
- }
- else if (channels == 0)
- {
- ST_THROW_RT_ERROR("SoundTouch : Number of channels not defined");
- }
-
- // accumulate how many samples are expected out from processing, given the current
- // processing setting
- samplesExpectedOut += (double)nSamples / ((double)rate * (double)tempo);
-
-#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- if (rate <= 1.0f)
- {
- // transpose the rate down, output the transposed sound to tempo changer buffer
- assert(output == pTDStretch);
- pRateTransposer->putSamples(samples, nSamples);
- pTDStretch->moveSamples(*pRateTransposer);
- }
- else
-#endif
- {
- // evaluate the tempo changer, then transpose the rate up,
- assert(output == pRateTransposer);
- pTDStretch->putSamples(samples, nSamples);
- pRateTransposer->moveSamples(*pTDStretch);
- }
-}
-
-
-// Flushes the last samples from the processing pipeline to the output.
-// Clears also the internal processing buffers.
-//
-// Note: This function is meant for extracting the last samples of a sound
-// stream. This function may introduce additional blank samples in the end
-// of the sound stream, and thus it's not recommended to call this function
-// in the middle of a sound stream.
-void SoundTouch::flush()
-{
- int i;
- int numStillExpected;
- SAMPLETYPE *buff = new SAMPLETYPE[128 * channels];
-
- // how many samples are still expected to output
- numStillExpected = (int)((long)(samplesExpectedOut + 0.5) - samplesOutput);
- if (numStillExpected < 0) numStillExpected = 0;
-
- memset(buff, 0, 128 * channels * sizeof(SAMPLETYPE));
- // "Push" the last active samples out from the processing pipeline by
- // feeding blank samples into the processing pipeline until new,
- // processed samples appear in the output (not however, more than
- // 24ksamples in any case)
- for (i = 0; (numStillExpected > (int)numSamples()) && (i < 200); i ++)
- {
- putSamples(buff, 128);
- }
-
- adjustAmountOfSamples(numStillExpected);
-
- delete[] buff;
-
- // Clear input buffers
- pTDStretch->clearInput();
- // yet leave the output intouched as that's where the
- // flushed samples are!
-}
-
-
-// Changes a setting controlling the processing system behaviour. See the
-// 'SETTING_...' defines for available setting ID's.
-bool SoundTouch::setSetting(int settingId, int value)
-{
- int sampleRate, sequenceMs, seekWindowMs, overlapMs;
-
- // read current tdstretch routine parameters
- pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs);
-
- switch (settingId)
- {
- case SETTING_USE_AA_FILTER :
- // enables / disabless anti-alias filter
- pRateTransposer->enableAAFilter((value != 0) ? true : false);
- return true;
-
- case SETTING_AA_FILTER_LENGTH :
- // sets anti-alias filter length
- pRateTransposer->getAAFilter()->setLength(value);
- return true;
-
- case SETTING_USE_QUICKSEEK :
- // enables / disables tempo routine quick seeking algorithm
- pTDStretch->enableQuickSeek((value != 0) ? true : false);
- return true;
-
- case SETTING_SEQUENCE_MS:
- // change time-stretch sequence duration parameter
- pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs);
- return true;
-
- case SETTING_SEEKWINDOW_MS:
- // change time-stretch seek window length parameter
- pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs);
- return true;
-
- case SETTING_OVERLAP_MS:
- // change time-stretch overlap length parameter
- pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value);
- return true;
-
- default :
- return false;
- }
-}
-
-
-// Reads a setting controlling the processing system behaviour. See the
-// 'SETTING_...' defines for available setting ID's.
-//
-// Returns the setting value.
-int SoundTouch::getSetting(int settingId) const
-{
- int temp;
-
- switch (settingId)
- {
- case SETTING_USE_AA_FILTER :
- return (uint)pRateTransposer->isAAFilterEnabled();
-
- case SETTING_AA_FILTER_LENGTH :
- return pRateTransposer->getAAFilter()->getLength();
-
- case SETTING_USE_QUICKSEEK :
- return (uint)pTDStretch->isQuickSeekEnabled();
-
- case SETTING_SEQUENCE_MS:
- pTDStretch->getParameters(nullptr, &temp, nullptr, nullptr);
- return temp;
-
- case SETTING_SEEKWINDOW_MS:
- pTDStretch->getParameters(nullptr, nullptr, &temp, nullptr);
- return temp;
-
- case SETTING_OVERLAP_MS:
- pTDStretch->getParameters(nullptr, nullptr, nullptr, &temp);
- return temp;
-
- case SETTING_NOMINAL_INPUT_SEQUENCE :
- {
- int size = pTDStretch->getInputSampleReq();
-
-#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- if (rate <= 1.0)
- {
- // transposing done before timestretch, which impacts latency
- return (int)(size * rate + 0.5);
- }
-#endif
- return size;
- }
-
- case SETTING_NOMINAL_OUTPUT_SEQUENCE :
- {
- int size = pTDStretch->getOutputBatchSize();
-
- if (rate > 1.0)
- {
- // transposing done after timestretch, which impacts latency
- return (int)(size / rate + 0.5);
- }
- return size;
- }
-
- case SETTING_INITIAL_LATENCY:
- {
- double latency = pTDStretch->getLatency();
- int latency_tr = pRateTransposer->getLatency();
-
-#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- if (rate <= 1.0)
- {
- // transposing done before timestretch, which impacts latency
- latency = (latency + latency_tr) * rate;
- }
- else
-#endif
- {
- latency += (double)latency_tr / rate;
- }
-
- return (int)(latency + 0.5);
- }
-
- default :
- return 0;
- }
-}
-
-
-// Clears all the samples in the object's output and internal processing
-// buffers.
-void SoundTouch::clear()
-{
- samplesExpectedOut = 0;
- samplesOutput = 0;
- pRateTransposer->clear();
- pTDStretch->clear();
-}
-
-
-/// Returns number of samples currently unprocessed.
-uint SoundTouch::numUnprocessedSamples() const
-{
- FIFOSamplePipe * psp;
- if (pTDStretch)
- {
- psp = pTDStretch->getInput();
- if (psp)
- {
- return psp->numSamples();
- }
- }
- return 0;
-}
-
-
-/// Output samples from beginning of the sample buffer. Copies requested samples to
-/// output buffer and removes them from the sample buffer. If there are less than
-/// 'numsample' samples in the buffer, returns all that available.
-///
-/// \return Number of samples returned.
-uint SoundTouch::receiveSamples(SAMPLETYPE *output, uint maxSamples)
-{
- uint ret = FIFOProcessor::receiveSamples(output, maxSamples);
- samplesOutput += (long)ret;
- return ret;
-}
-
-
-/// Adjusts book-keeping so that given number of samples are removed from beginning of the
-/// sample buffer without copying them anywhere.
-///
-/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
-/// with 'ptrBegin' function.
-uint SoundTouch::receiveSamples(uint maxSamples)
-{
- uint ret = FIFOProcessor::receiveSamples(maxSamples);
- samplesOutput += (long)ret;
- return ret;
-}
-
-
-/// Get ratio between input and output audio durations, useful for calculating
-/// processed output duration: if you'll process a stream of N samples, then
-/// you can expect to get out N * getInputOutputSampleRatio() samples.
-double SoundTouch::getInputOutputSampleRatio()
-{
- return 1.0 / (tempo * rate);
-}
+//////////////////////////////////////////////////////////////////////////////
+///
+/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
+///
+/// Notes:
+/// - Initialize the SoundTouch object instance by setting up the sound stream
+/// parameters with functions 'setSampleRate' and 'setChannels', then set
+/// desired tempo/pitch/rate settings with the corresponding functions.
+///
+/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
+/// samples that are to be processed are fed into one of the pipe by calling
+/// function 'putSamples', while the ready processed samples can be read
+/// from the other end of the pipeline with function 'receiveSamples'.
+///
+/// - The SoundTouch processing classes require certain sized 'batches' of
+/// samples in order to process the sound. For this reason the classes buffer
+/// incoming samples until there are enough of samples available for
+/// processing, then they carry out the processing step and consequently
+/// make the processed samples available for outputting.
+///
+/// - For the above reason, the processing routines introduce a certain
+/// 'latency' between the input and output, so that the samples input to
+/// SoundTouch may not be immediately available in the output, and neither
+/// the amount of outputtable samples may not immediately be in direct
+/// relationship with the amount of previously input samples.
+///
+/// - The tempo/pitch/rate control parameters can be altered during processing.
+/// Please notice though that they aren't currently protected by semaphores,
+/// so in multi-thread application external semaphore protection may be
+/// required.
+///
+/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
+/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
+/// tempo and pitch in the same ratio) of the sound. The third available control
+/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
+/// combining the two other controls.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include
+#include
+
+#include "SoundTouch.h"
+#include "TDStretch.h"
+#include "RateTransposer.h"
+#include "cpu_detect.h"
+
+using namespace soundtouch;
+
+/// test if two floating point numbers are equal
+#define TEST_FLOAT_EQUAL(a, b) (fabs(a - b) < 1e-10)
+
+
+/// Print library version string for autoconf
+extern "C" void soundtouch_ac_test()
+{
+ printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION);
+}
+
+
+SoundTouch::SoundTouch()
+{
+ // Initialize rate transposer and tempo changer instances
+
+ pRateTransposer = new RateTransposer();
+ pTDStretch = TDStretch::newInstance();
+
+ setOutPipe(pTDStretch);
+
+ rate = tempo = 0;
+
+ virtualPitch =
+ virtualRate =
+ virtualTempo = 1.0;
+
+ calcEffectiveRateAndTempo();
+
+ samplesExpectedOut = 0;
+ samplesOutput = 0;
+
+ channels = 0;
+ bSrateSet = false;
+}
+
+
+SoundTouch::~SoundTouch()
+{
+ delete pRateTransposer;
+ delete pTDStretch;
+}
+
+
+/// Get SoundTouch library version string
+const char *SoundTouch::getVersionString()
+{
+ static const char *_version = SOUNDTOUCH_VERSION;
+
+ return _version;
+}
+
+
+/// Get SoundTouch library version Id
+uint SoundTouch::getVersionId()
+{
+ return SOUNDTOUCH_VERSION_ID;
+}
+
+
+// Sets the number of channels, 1 = mono, 2 = stereo
+void SoundTouch::setChannels(uint numChannels)
+{
+ if (!verifyNumberOfChannels(numChannels)) return;
+
+ channels = numChannels;
+ pRateTransposer->setChannels((int)numChannels);
+ pTDStretch->setChannels((int)numChannels);
+}
+
+
+// Sets new rate control value. Normal rate = 1.0, smaller values
+// represent slower rate, larger faster rates.
+void SoundTouch::setRate(double newRate)
+{
+ virtualRate = newRate;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets new rate control value as a difference in percents compared
+// to the original rate (-50 .. +100 %)
+void SoundTouch::setRateChange(double newRate)
+{
+ virtualRate = 1.0 + 0.01 * newRate;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets new tempo control value. Normal tempo = 1.0, smaller values
+// represent slower tempo, larger faster tempo.
+void SoundTouch::setTempo(double newTempo)
+{
+ virtualTempo = newTempo;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets new tempo control value as a difference in percents compared
+// to the original tempo (-50 .. +100 %)
+void SoundTouch::setTempoChange(double newTempo)
+{
+ virtualTempo = 1.0 + 0.01 * newTempo;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets new pitch control value. Original pitch = 1.0, smaller values
+// represent lower pitches, larger values higher pitch.
+void SoundTouch::setPitch(double newPitch)
+{
+ virtualPitch = newPitch;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets pitch change in octaves compared to the original pitch
+// (-1.00 .. +1.00)
+void SoundTouch::setPitchOctaves(double newPitch)
+{
+ virtualPitch = exp(0.69314718056 * newPitch);
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets pitch change in semi-tones compared to the original pitch
+// (-12 .. +12)
+void SoundTouch::setPitchSemiTones(int newPitch)
+{
+ setPitchOctaves((double)newPitch / 12.0);
+}
+
+
+void SoundTouch::setPitchSemiTones(double newPitch)
+{
+ setPitchOctaves(newPitch / 12.0);
+}
+
+
+// Calculates 'effective' rate and tempo values from the
+// nominal control values.
+void SoundTouch::calcEffectiveRateAndTempo()
+{
+ double oldTempo = tempo;
+ double oldRate = rate;
+
+ tempo = virtualTempo / virtualPitch;
+ rate = virtualPitch * virtualRate;
+
+ if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate);
+ if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
+
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ if (rate <= 1.0f)
+ {
+ if (output != pTDStretch)
+ {
+ FIFOSamplePipe *tempoOut;
+
+ assert(output == pRateTransposer);
+ // move samples in the current output buffer to the output of pTDStretch
+ tempoOut = pTDStretch->getOutput();
+ tempoOut->moveSamples(*output);
+ // move samples in pitch transposer's store buffer to tempo changer's input
+ // deprecated : pTDStretch->moveSamples(*pRateTransposer->getStore());
+
+ output = pTDStretch;
+ }
+ }
+ else
+#endif
+ {
+ if (output != pRateTransposer)
+ {
+ FIFOSamplePipe *transOut;
+
+ assert(output == pTDStretch);
+ // move samples in the current output buffer to the output of pRateTransposer
+ transOut = pRateTransposer->getOutput();
+ transOut->moveSamples(*output);
+ // move samples in tempo changer's input to pitch transposer's input
+ pRateTransposer->moveSamples(*pTDStretch->getInput());
+
+ output = pRateTransposer;
+ }
+ }
+}
+
+
+// Sets sample rate.
+void SoundTouch::setSampleRate(uint srate)
+{
+ // set sample rate, leave other tempo changer parameters as they are.
+ pTDStretch->setParameters((int)srate);
+ bSrateSet = true;
+}
+
+
+// Adds 'numSamples' pcs of samples from the 'samples' memory position into
+// the input of the object.
+void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
+{
+ if (bSrateSet == false)
+ {
+ ST_THROW_RT_ERROR("SoundTouch : Sample rate not defined");
+ }
+ else if (channels == 0)
+ {
+ ST_THROW_RT_ERROR("SoundTouch : Number of channels not defined");
+ }
+
+ // accumulate how many samples are expected out from processing, given the current
+ // processing setting
+ samplesExpectedOut += (double)nSamples / ((double)rate * (double)tempo);
+
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ if (rate <= 1.0f)
+ {
+ // transpose the rate down, output the transposed sound to tempo changer buffer
+ assert(output == pTDStretch);
+ pRateTransposer->putSamples(samples, nSamples);
+ pTDStretch->moveSamples(*pRateTransposer);
+ }
+ else
+#endif
+ {
+ // evaluate the tempo changer, then transpose the rate up,
+ assert(output == pRateTransposer);
+ pTDStretch->putSamples(samples, nSamples);
+ pRateTransposer->moveSamples(*pTDStretch);
+ }
+}
+
+
+// Flushes the last samples from the processing pipeline to the output.
+// Clears also the internal processing buffers.
+//
+// Note: This function is meant for extracting the last samples of a sound
+// stream. This function may introduce additional blank samples in the end
+// of the sound stream, and thus it's not recommended to call this function
+// in the middle of a sound stream.
+void SoundTouch::flush()
+{
+ int i;
+ int numStillExpected;
+ SAMPLETYPE *buff = new SAMPLETYPE[128 * channels];
+
+ // how many samples are still expected to output
+ numStillExpected = (int)((long)(samplesExpectedOut + 0.5) - samplesOutput);
+ if (numStillExpected < 0) numStillExpected = 0;
+
+ memset(buff, 0, 128 * channels * sizeof(SAMPLETYPE));
+ // "Push" the last active samples out from the processing pipeline by
+ // feeding blank samples into the processing pipeline until new,
+ // processed samples appear in the output (not however, more than
+ // 24ksamples in any case)
+ for (i = 0; (numStillExpected > (int)numSamples()) && (i < 200); i ++)
+ {
+ putSamples(buff, 128);
+ }
+
+ adjustAmountOfSamples(numStillExpected);
+
+ delete[] buff;
+
+ // Clear input buffers
+ pTDStretch->clearInput();
+ // yet leave the output intouched as that's where the
+ // flushed samples are!
+}
+
+
+// Changes a setting controlling the processing system behaviour. See the
+// 'SETTING_...' defines for available setting ID's.
+bool SoundTouch::setSetting(int settingId, int value)
+{
+ int sampleRate, sequenceMs, seekWindowMs, overlapMs;
+
+ // read current tdstretch routine parameters
+ pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs);
+
+ switch (settingId)
+ {
+ case SETTING_USE_AA_FILTER :
+ // enables / disabless anti-alias filter
+ pRateTransposer->enableAAFilter((value != 0) ? true : false);
+ return true;
+
+ case SETTING_AA_FILTER_LENGTH :
+ // sets anti-alias filter length
+ pRateTransposer->getAAFilter()->setLength(value);
+ return true;
+
+ case SETTING_USE_QUICKSEEK :
+ // enables / disables tempo routine quick seeking algorithm
+ pTDStretch->enableQuickSeek((value != 0) ? true : false);
+ return true;
+
+ case SETTING_SEQUENCE_MS:
+ // change time-stretch sequence duration parameter
+ pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs);
+ return true;
+
+ case SETTING_SEEKWINDOW_MS:
+ // change time-stretch seek window length parameter
+ pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs);
+ return true;
+
+ case SETTING_OVERLAP_MS:
+ // change time-stretch overlap length parameter
+ pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value);
+ return true;
+
+ default :
+ return false;
+ }
+}
+
+
+// Reads a setting controlling the processing system behaviour. See the
+// 'SETTING_...' defines for available setting ID's.
+//
+// Returns the setting value.
+int SoundTouch::getSetting(int settingId) const
+{
+ int temp;
+
+ switch (settingId)
+ {
+ case SETTING_USE_AA_FILTER :
+ return (uint)pRateTransposer->isAAFilterEnabled();
+
+ case SETTING_AA_FILTER_LENGTH :
+ return pRateTransposer->getAAFilter()->getLength();
+
+ case SETTING_USE_QUICKSEEK :
+ return (uint)pTDStretch->isQuickSeekEnabled();
+
+ case SETTING_SEQUENCE_MS:
+ pTDStretch->getParameters(nullptr, &temp, nullptr, nullptr);
+ return temp;
+
+ case SETTING_SEEKWINDOW_MS:
+ pTDStretch->getParameters(nullptr, nullptr, &temp, nullptr);
+ return temp;
+
+ case SETTING_OVERLAP_MS:
+ pTDStretch->getParameters(nullptr, nullptr, nullptr, &temp);
+ return temp;
+
+ case SETTING_NOMINAL_INPUT_SEQUENCE :
+ {
+ int size = pTDStretch->getInputSampleReq();
+
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ if (rate <= 1.0)
+ {
+ // transposing done before timestretch, which impacts latency
+ return (int)(size * rate + 0.5);
+ }
+#endif
+ return size;
+ }
+
+ case SETTING_NOMINAL_OUTPUT_SEQUENCE :
+ {
+ int size = pTDStretch->getOutputBatchSize();
+
+ if (rate > 1.0)
+ {
+ // transposing done after timestretch, which impacts latency
+ return (int)(size / rate + 0.5);
+ }
+ return size;
+ }
+
+ case SETTING_INITIAL_LATENCY:
+ {
+ double latency = pTDStretch->getLatency();
+ int latency_tr = pRateTransposer->getLatency();
+
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ if (rate <= 1.0)
+ {
+ // transposing done before timestretch, which impacts latency
+ latency = (latency + latency_tr) * rate;
+ }
+ else
+#endif
+ {
+ latency += (double)latency_tr / rate;
+ }
+
+ return (int)(latency + 0.5);
+ }
+
+ default :
+ return 0;
+ }
+}
+
+
+// Clears all the samples in the object's output and internal processing
+// buffers.
+void SoundTouch::clear()
+{
+ samplesExpectedOut = 0;
+ samplesOutput = 0;
+ pRateTransposer->clear();
+ pTDStretch->clear();
+}
+
+
+/// Returns number of samples currently unprocessed.
+uint SoundTouch::numUnprocessedSamples() const
+{
+ FIFOSamplePipe * psp;
+ if (pTDStretch)
+ {
+ psp = pTDStretch->getInput();
+ if (psp)
+ {
+ return psp->numSamples();
+ }
+ }
+ return 0;
+}
+
+
+/// Output samples from beginning of the sample buffer. Copies requested samples to
+/// output buffer and removes them from the sample buffer. If there are less than
+/// 'numsample' samples in the buffer, returns all that available.
+///
+/// \return Number of samples returned.
+uint SoundTouch::receiveSamples(SAMPLETYPE *output, uint maxSamples)
+{
+ uint ret = FIFOProcessor::receiveSamples(output, maxSamples);
+ samplesOutput += (long)ret;
+ return ret;
+}
+
+
+/// Adjusts book-keeping so that given number of samples are removed from beginning of the
+/// sample buffer without copying them anywhere.
+///
+/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+/// with 'ptrBegin' function.
+uint SoundTouch::receiveSamples(uint maxSamples)
+{
+ uint ret = FIFOProcessor::receiveSamples(maxSamples);
+ samplesOutput += (long)ret;
+ return ret;
+}
+
+
+/// Get ratio between input and output audio durations, useful for calculating
+/// processed output duration: if you'll process a stream of N samples, then
+/// you can expect to get out N * getInputOutputSampleRatio() samples.
+double SoundTouch::getInputOutputSampleRatio()
+{
+ return 1.0 / (tempo * rate);
+}
diff --git a/source/SoundTouch/TDStretch.cpp b/source/SoundTouch/TDStretch.cpp
index f04dde0..93ac181 100644
--- a/source/SoundTouch/TDStretch.cpp
+++ b/source/SoundTouch/TDStretch.cpp
@@ -1,1088 +1,1088 @@
-///////////////////////////////////////////////////////////////////////////////
-///
-/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
-/// while maintaining the original pitch by using a time domain WSOLA-like
-/// method with several performance-increasing tweaks.
-///
-/// Notes : MMX optimized functions reside in a separate, platform-specific
-/// file, e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'.
-///
-/// This source file contains OpenMP optimizations that allow speeding up the
-/// corss-correlation algorithm by executing it in several threads / CPU cores
-/// in parallel. See the following article link for more detailed discussion
-/// about SoundTouch OpenMP optimizations:
-/// http://www.softwarecoven.com/parallel-computing-in-embedded-mobile-devices
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include
-#include
-
-#include "STTypes.h"
-#include "cpu_detect.h"
-#include "TDStretch.h"
-
-using namespace soundtouch;
-
-#define max(x, y) (((x) > (y)) ? (x) : (y))
-
-/*****************************************************************************
- *
- * Implementation of the class 'TDStretch'
- *
- *****************************************************************************/
-
-
-TDStretch::TDStretch() : FIFOProcessor(&outputBuffer)
-{
- bQuickSeek = false;
- channels = 2;
-
- pMidBuffer = nullptr;
- pMidBufferUnaligned = nullptr;
- overlapLength = 0;
-
- bAutoSeqSetting = true;
- bAutoSeekSetting = true;
-
- tempo = 1.0f;
- setParameters(44100, DEFAULT_SEQUENCE_MS, DEFAULT_SEEKWINDOW_MS, DEFAULT_OVERLAP_MS);
- setTempo(1.0f);
-
- clear();
-}
-
-
-
-TDStretch::~TDStretch()
-{
- delete[] pMidBufferUnaligned;
-}
-
-
-
-// Sets routine control parameters. These control are certain time constants
-// defining how the sound is stretched to the desired duration.
-//
-// 'sampleRate' = sample rate of the sound
-// 'sequenceMS' = one processing sequence length in milliseconds (default = 82 ms)
-// 'seekwindowMS' = seeking window length for scanning the best overlapping
-// position (default = 28 ms)
-// 'overlapMS' = overlapping length (default = 12 ms)
-
-void TDStretch::setParameters(int aSampleRate, int aSequenceMS,
- int aSeekWindowMS, int aOverlapMS)
-{
- // accept only positive parameter values - if zero or negative, use old values instead
- if (aSampleRate > 0)
- {
- if (aSampleRate > 192000) ST_THROW_RT_ERROR("Error: Excessive samplerate");
- this->sampleRate = aSampleRate;
- }
-
- if (aOverlapMS > 0) this->overlapMs = aOverlapMS;
-
- if (aSequenceMS > 0)
- {
- this->sequenceMs = aSequenceMS;
- bAutoSeqSetting = false;
- }
- else if (aSequenceMS == 0)
- {
- // if zero, use automatic setting
- bAutoSeqSetting = true;
- }
-
- if (aSeekWindowMS > 0)
- {
- this->seekWindowMs = aSeekWindowMS;
- bAutoSeekSetting = false;
- }
- else if (aSeekWindowMS == 0)
- {
- // if zero, use automatic setting
- bAutoSeekSetting = true;
- }
-
- calcSeqParameters();
-
- calculateOverlapLength(overlapMs);
-
- // set tempo to recalculate 'sampleReq'
- setTempo(tempo);
-}
-
-
-
-/// Get routine control parameters, see setParameters() function.
-/// Any of the parameters to this function can be nullptr, in such case corresponding parameter
-/// value isn't returned.
-void TDStretch::getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const
-{
- if (pSampleRate)
- {
- *pSampleRate = sampleRate;
- }
-
- if (pSequenceMs)
- {
- *pSequenceMs = (bAutoSeqSetting) ? (USE_AUTO_SEQUENCE_LEN) : sequenceMs;
- }
-
- if (pSeekWindowMs)
- {
- *pSeekWindowMs = (bAutoSeekSetting) ? (USE_AUTO_SEEKWINDOW_LEN) : seekWindowMs;
- }
-
- if (pOverlapMs)
- {
- *pOverlapMs = overlapMs;
- }
-}
-
-
-// Overlaps samples in 'midBuffer' with the samples in 'pInput'
-void TDStretch::overlapMono(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput) const
-{
- int i;
- SAMPLETYPE m1, m2;
-
- m1 = (SAMPLETYPE)0;
- m2 = (SAMPLETYPE)overlapLength;
-
- for (i = 0; i < overlapLength ; i ++)
- {
- pOutput[i] = (pInput[i] * m1 + pMidBuffer[i] * m2 ) / overlapLength;
- m1 += 1;
- m2 -= 1;
- }
-}
-
-
-
-void TDStretch::clearMidBuffer()
-{
- memset(pMidBuffer, 0, channels * sizeof(SAMPLETYPE) * overlapLength);
-}
-
-
-void TDStretch::clearInput()
-{
- inputBuffer.clear();
- clearMidBuffer();
- isBeginning = true;
- maxnorm = 0;
- maxnormf = 1e8;
- skipFract = 0;
-}
-
-
-// Clears the sample buffers
-void TDStretch::clear()
-{
- outputBuffer.clear();
- clearInput();
-}
-
-
-
-// Enables/disables the quick position seeking algorithm. Zero to disable, nonzero
-// to enable
-void TDStretch::enableQuickSeek(bool enable)
-{
- bQuickSeek = enable;
-}
-
-
-// Returns nonzero if the quick seeking algorithm is enabled.
-bool TDStretch::isQuickSeekEnabled() const
-{
- return bQuickSeek;
-}
-
-
-// Seeks for the optimal overlap-mixing position.
-int TDStretch::seekBestOverlapPosition(const SAMPLETYPE *refPos)
-{
- if (bQuickSeek)
- {
- return seekBestOverlapPositionQuick(refPos);
- }
- else
- {
- return seekBestOverlapPositionFull(refPos);
- }
-}
-
-
-// Overlaps samples in 'midBuffer' with the samples in 'pInputBuffer' at position
-// of 'ovlPos'.
-inline void TDStretch::overlap(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput, uint ovlPos) const
-{
-#ifndef USE_MULTICH_ALWAYS
- if (channels == 1)
- {
- // mono sound.
- overlapMono(pOutput, pInput + ovlPos);
- }
- else if (channels == 2)
- {
- // stereo sound
- overlapStereo(pOutput, pInput + 2 * ovlPos);
- }
- else
-#endif // USE_MULTICH_ALWAYS
- {
- assert(channels > 0);
- overlapMulti(pOutput, pInput + channels * ovlPos);
- }
-}
-
-
-// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
-// routine
-//
-// The best position is determined as the position where the two overlapped
-// sample sequences are 'most alike', in terms of the highest cross-correlation
-// value over the overlapping period
-int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
-{
- int bestOffs;
- double bestCorr;
- int i;
- double norm;
-
- bestCorr = -FLT_MAX;
- bestOffs = 0;
-
- // Scans for the best correlation value by testing each possible position
- // over the permitted range.
- bestCorr = calcCrossCorr(refPos, pMidBuffer, norm);
- bestCorr = (bestCorr + 0.1) * 0.75;
-
- #pragma omp parallel for
- for (i = 1; i < seekLength; i ++)
- {
- double corr;
- // Calculates correlation value for the mixing position corresponding to 'i'
-#if defined(_OPENMP) || defined(ST_SIMD_AVOID_UNALIGNED)
- // in parallel OpenMP mode, can't use norm accumulator version as parallel executor won't
- // iterate the loop in sequential order
- // in SIMD mode, avoid accumulator version to allow avoiding unaligned positions
- corr = calcCrossCorr(refPos + channels * i, pMidBuffer, norm);
-#else
- // In non-parallel version call "calcCrossCorrAccumulate" that is otherwise same
- // as "calcCrossCorr", but saves time by reusing & updating previously stored
- // "norm" value
- corr = calcCrossCorrAccumulate(refPos + channels * i, pMidBuffer, norm);
-#endif
- // heuristic rule to slightly favour values close to mid of the range
- double tmp = (double)(2 * i - seekLength) / (double)seekLength;
- corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
-
- // Checks for the highest correlation value
- if (corr > bestCorr)
- {
- // For optimal performance, enter critical section only in case that best value found.
- // in such case repeat 'if' condition as it's possible that parallel execution may have
- // updated the bestCorr value in the mean time
- #pragma omp critical
- if (corr > bestCorr)
- {
- bestCorr = corr;
- bestOffs = i;
- }
- }
- }
-
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
- adaptNormalizer();
-#endif
-
- // clear cross correlation routine state if necessary (is so e.g. in MMX routines).
- clearCrossCorrState();
-
- return bestOffs;
-}
-
-
-// Quick seek algorithm for improved runtime-performance: First roughly scans through the
-// correlation area, and then scan surroundings of two best preliminary correlation candidates
-// with improved precision
-//
-// Based on testing:
-// - This algorithm gives on average 99% as good match as the full algorithm
-// - this quick seek algorithm finds the best match on ~90% of cases
-// - on those 10% of cases when this algorithm doesn't find best match,
-// it still finds on average ~90% match vs. the best possible match
-int TDStretch::seekBestOverlapPositionQuick(const SAMPLETYPE *refPos)
-{
-#define _MIN(a, b) (((a) < (b)) ? (a) : (b))
-#define SCANSTEP 16
-#define SCANWIND 8
-
- int bestOffs;
- int i;
- int bestOffs2;
- float bestCorr, corr;
- float bestCorr2;
- double norm;
-
- // note: 'float' types used in this function in case that the platform would need to use software-fp
-
- bestCorr =
- bestCorr2 = -FLT_MAX;
- bestOffs =
- bestOffs2 = SCANWIND;
-
- // Scans for the best correlation value by testing each possible position
- // over the permitted range. Look for two best matches on the first pass to
- // increase possibility of ideal match.
- //
- // Begin from "SCANSTEP" instead of SCANWIND to make the calculation
- // catch the 'middlepoint' of seekLength vector as that's the a-priori
- // expected best match position
- //
- // Roughly:
- // - 15% of cases find best result directly on the first round,
- // - 75% cases find better match on 2nd round around the best match from 1st round
- // - 10% cases find better match on 2nd round around the 2nd-best-match from 1st round
- for (i = SCANSTEP; i < seekLength - SCANWIND - 1; i += SCANSTEP)
- {
- // Calculates correlation value for the mixing position corresponding
- // to 'i'
- corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm);
- // heuristic rule to slightly favour values close to mid of the seek range
- float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
- corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
-
- // Checks for the highest correlation value
- if (corr > bestCorr)
- {
- // found new best match. keep the previous best as 2nd best match
- bestCorr2 = bestCorr;
- bestOffs2 = bestOffs;
- bestCorr = corr;
- bestOffs = i;
- }
- else if (corr > bestCorr2)
- {
- // not new best, but still new 2nd best match
- bestCorr2 = corr;
- bestOffs2 = i;
- }
- }
-
- // Scans surroundings of the found best match with small stepping
- int end = _MIN(bestOffs + SCANWIND + 1, seekLength);
- for (i = bestOffs - SCANWIND; i < end; i++)
- {
- if (i == bestOffs) continue; // this offset already calculated, thus skip
-
- // Calculates correlation value for the mixing position corresponding
- // to 'i'
- corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm);
- // heuristic rule to slightly favour values close to mid of the range
- float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
- corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
-
- // Checks for the highest correlation value
- if (corr > bestCorr)
- {
- bestCorr = corr;
- bestOffs = i;
- }
- }
-
- // Scans surroundings of the 2nd best match with small stepping
- end = _MIN(bestOffs2 + SCANWIND + 1, seekLength);
- for (i = bestOffs2 - SCANWIND; i < end; i++)
- {
- if (i == bestOffs2) continue; // this offset already calculated, thus skip
-
- // Calculates correlation value for the mixing position corresponding
- // to 'i'
- corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm);
- // heuristic rule to slightly favour values close to mid of the range
- float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
- corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
-
- // Checks for the highest correlation value
- if (corr > bestCorr)
- {
- bestCorr = corr;
- bestOffs = i;
- }
- }
-
- // clear cross correlation routine state if necessary (is so e.g. in MMX routines).
- clearCrossCorrState();
-
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
- adaptNormalizer();
-#endif
-
- return bestOffs;
-}
-
-
-
-
-/// For integer algorithm: adapt normalization factor divider with music so that
-/// it'll not be pessimistically restrictive that can degrade quality on quieter sections
-/// yet won't cause integer overflows either
-void TDStretch::adaptNormalizer()
-{
- // Do not adapt normalizer over too silent sequences to avoid averaging filter depleting to
- // too low values during pauses in music
- if ((maxnorm > 1000) || (maxnormf > 40000000))
- {
- //norm averaging filter
- maxnormf = 0.9f * maxnormf + 0.1f * (float)maxnorm;
-
- if ((maxnorm > 800000000) && (overlapDividerBitsNorm < 16))
- {
- // large values, so increase divider
- overlapDividerBitsNorm++;
- if (maxnorm > 1600000000) overlapDividerBitsNorm++; // extra large value => extra increase
- }
- else if ((maxnormf < 1000000) && (overlapDividerBitsNorm > 0))
- {
- // extra small values, decrease divider
- overlapDividerBitsNorm--;
- }
- }
-
- maxnorm = 0;
-}
-
-
-/// clear cross correlation routine state if necessary
-void TDStretch::clearCrossCorrState()
-{
- // default implementation is empty.
-}
-
-
-/// Calculates processing sequence length according to tempo setting
-void TDStretch::calcSeqParameters()
-{
- // Adjust tempo param according to tempo, so that variating processing sequence length is used
- // at various tempo settings, between the given low...top limits
- #define AUTOSEQ_TEMPO_LOW 0.5 // auto setting low tempo range (-50%)
- #define AUTOSEQ_TEMPO_TOP 2.0 // auto setting top tempo range (+100%)
-
- // sequence-ms setting values at above low & top tempo
- #define AUTOSEQ_AT_MIN 90.0
- #define AUTOSEQ_AT_MAX 40.0
- #define AUTOSEQ_K ((AUTOSEQ_AT_MAX - AUTOSEQ_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
- #define AUTOSEQ_C (AUTOSEQ_AT_MIN - (AUTOSEQ_K) * (AUTOSEQ_TEMPO_LOW))
-
- // seek-window-ms setting values at above low & top tempoq
- #define AUTOSEEK_AT_MIN 20.0
- #define AUTOSEEK_AT_MAX 15.0
- #define AUTOSEEK_K ((AUTOSEEK_AT_MAX - AUTOSEEK_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
- #define AUTOSEEK_C (AUTOSEEK_AT_MIN - (AUTOSEEK_K) * (AUTOSEQ_TEMPO_LOW))
-
- #define CHECK_LIMITS(x, mi, ma) (((x) < (mi)) ? (mi) : (((x) > (ma)) ? (ma) : (x)))
-
- double seq, seek;
-
- if (bAutoSeqSetting)
- {
- seq = AUTOSEQ_C + AUTOSEQ_K * tempo;
- seq = CHECK_LIMITS(seq, AUTOSEQ_AT_MAX, AUTOSEQ_AT_MIN);
- sequenceMs = (int)(seq + 0.5);
- }
-
- if (bAutoSeekSetting)
- {
- seek = AUTOSEEK_C + AUTOSEEK_K * tempo;
- seek = CHECK_LIMITS(seek, AUTOSEEK_AT_MAX, AUTOSEEK_AT_MIN);
- seekWindowMs = (int)(seek + 0.5);
- }
-
- // Update seek window lengths
- seekWindowLength = (sampleRate * sequenceMs) / 1000;
- if (seekWindowLength < 2 * overlapLength)
- {
- seekWindowLength = 2 * overlapLength;
- }
- seekLength = (sampleRate * seekWindowMs) / 1000;
-}
-
-
-
-// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
-// tempo, larger faster tempo.
-void TDStretch::setTempo(double newTempo)
-{
- int intskip;
-
- tempo = newTempo;
-
- // Calculate new sequence duration
- calcSeqParameters();
-
- // Calculate ideal skip length (according to tempo value)
- nominalSkip = tempo * (seekWindowLength - overlapLength);
- intskip = (int)(nominalSkip + 0.5);
-
- // Calculate how many samples are needed in the 'inputBuffer' to
- // process another batch of samples
- //sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength / 2;
- sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength;
-}
-
-
-
-// Sets the number of channels, 1 = mono, 2 = stereo
-void TDStretch::setChannels(int numChannels)
-{
- if (!verifyNumberOfChannels(numChannels) ||
- (channels == numChannels)) return;
-
- channels = numChannels;
- inputBuffer.setChannels(channels);
- outputBuffer.setChannels(channels);
-
- // re-init overlap/buffer
- overlapLength=0;
- setParameters(sampleRate);
-}
-
-
-// nominal tempo, no need for processing, just pass the samples through
-// to outputBuffer
-/*
-void TDStretch::processNominalTempo()
-{
- assert(tempo == 1.0f);
-
- if (bMidBufferDirty)
- {
- // If there are samples in pMidBuffer waiting for overlapping,
- // do a single sliding overlapping with them in order to prevent a
- // clicking distortion in the output sound
- if (inputBuffer.numSamples() < overlapLength)
- {
- // wait until we've got overlapLength input samples
- return;
- }
- // Mix the samples in the beginning of 'inputBuffer' with the
- // samples in 'midBuffer' using sliding overlapping
- overlap(outputBuffer.ptrEnd(overlapLength), inputBuffer.ptrBegin(), 0);
- outputBuffer.putSamples(overlapLength);
- inputBuffer.receiveSamples(overlapLength);
- clearMidBuffer();
- // now we've caught the nominal sample flow and may switch to
- // bypass mode
- }
-
- // Simply bypass samples from input to output
- outputBuffer.moveSamples(inputBuffer);
-}
-*/
-
-
-// Processes as many processing frames of the samples 'inputBuffer', store
-// the result into 'outputBuffer'
-void TDStretch::processSamples()
-{
- int ovlSkip;
- int offset = 0;
- int temp;
-
- /* Removed this small optimization - can introduce a click to sound when tempo setting
- crosses the nominal value
- if (tempo == 1.0f)
- {
- // tempo not changed from the original, so bypass the processing
- processNominalTempo();
- return;
- }
- */
-
- // Process samples as long as there are enough samples in 'inputBuffer'
- // to form a processing frame.
- while ((int)inputBuffer.numSamples() >= sampleReq)
- {
- if (isBeginning == false)
- {
- // apart from the very beginning of the track,
- // scan for the best overlapping position & do overlap-add
- offset = seekBestOverlapPosition(inputBuffer.ptrBegin());
-
- // Mix the samples in the 'inputBuffer' at position of 'offset' with the
- // samples in 'midBuffer' using sliding overlapping
- // ... first partially overlap with the end of the previous sequence
- // (that's in 'midBuffer')
- overlap(outputBuffer.ptrEnd((uint)overlapLength), inputBuffer.ptrBegin(), (uint)offset);
- outputBuffer.putSamples((uint)overlapLength);
- offset += overlapLength;
- }
- else
- {
- // Adjust processing offset at beginning of track by not perform initial overlapping
- // and compensating that in the 'input buffer skip' calculation
- isBeginning = false;
- int skip = (int)(tempo * overlapLength + 0.5 * seekLength + 0.5);
-
- #ifdef ST_SIMD_AVOID_UNALIGNED
- // in SIMD mode, round the skip amount to value corresponding to aligned memory address
- if (channels == 1)
- {
- skip &= -4;
- }
- else if (channels == 2)
- {
- skip &= -2;
- }
- #endif
- skipFract -= skip;
- if (skipFract <= -nominalSkip)
- {
- skipFract = -nominalSkip;
- }
- }
-
- // ... then copy sequence samples from 'inputBuffer' to output:
-
- // crosscheck that we don't have buffer overflow...
- if ((int)inputBuffer.numSamples() < (offset + seekWindowLength - overlapLength))
- {
- continue; // just in case, shouldn't really happen
- }
-
- // length of sequence
- temp = (seekWindowLength - 2 * overlapLength);
- outputBuffer.putSamples(inputBuffer.ptrBegin() + channels * offset, (uint)temp);
-
- // Copies the end of the current sequence from 'inputBuffer' to
- // 'midBuffer' for being mixed with the beginning of the next
- // processing sequence and so on
- assert((offset + temp + overlapLength) <= (int)inputBuffer.numSamples());
- memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + temp),
- channels * sizeof(SAMPLETYPE) * overlapLength);
-
- // Remove the processed samples from the input buffer. Update
- // the difference between integer & nominal skip step to 'skipFract'
- // in order to prevent the error from accumulating over time.
- skipFract += nominalSkip; // real skip size
- ovlSkip = (int)skipFract; // rounded to integer skip
- skipFract -= ovlSkip; // maintain the fraction part, i.e. real vs. integer skip
- inputBuffer.receiveSamples((uint)ovlSkip);
- }
-}
-
-
-// Adds 'numsamples' pcs of samples from the 'samples' memory position into
-// the input of the object.
-void TDStretch::putSamples(const SAMPLETYPE *samples, uint nSamples)
-{
- // Add the samples into the input buffer
- inputBuffer.putSamples(samples, nSamples);
- // Process the samples in input buffer
- processSamples();
-}
-
-
-
-/// Set new overlap length parameter & reallocate RefMidBuffer if necessary.
-void TDStretch::acceptNewOverlapLength(int newOverlapLength)
-{
- int prevOvl;
-
- assert(newOverlapLength >= 0);
- prevOvl = overlapLength;
- overlapLength = newOverlapLength;
-
- if (overlapLength > prevOvl)
- {
- delete[] pMidBufferUnaligned;
-
- pMidBufferUnaligned = new SAMPLETYPE[overlapLength * channels + 16 / sizeof(SAMPLETYPE)];
- // ensure that 'pMidBuffer' is aligned to 16 byte boundary for efficiency
- pMidBuffer = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(pMidBufferUnaligned);
-
- clearMidBuffer();
- }
-}
-
-
-// Operator 'new' is overloaded so that it automatically creates a suitable instance
-// depending on if we've a MMX/SSE/etc-capable CPU available or not.
-void * TDStretch::operator new(size_t)
-{
- // Notice! don't use "new TDStretch" directly, use "newInstance" to create a new instance instead!
- ST_THROW_RT_ERROR("Error in TDStretch::new: Don't use 'new TDStretch' directly, use 'newInstance' member instead!");
- return newInstance();
-}
-
-
-TDStretch * TDStretch::newInstance()
-{
- uint uExtensions;
-
- uExtensions = detectCPUextensions();
- (void)uExtensions;
-
- // Check if MMX/SSE instruction set extensions supported by CPU
-
-#ifdef SOUNDTOUCH_ALLOW_MMX
- // MMX routines available only with integer sample types
- if (uExtensions & SUPPORT_MMX)
- {
- return ::new TDStretchMMX;
- }
- else
-#endif // SOUNDTOUCH_ALLOW_MMX
-
-
-#ifdef SOUNDTOUCH_ALLOW_SSE
- if (uExtensions & SUPPORT_SSE)
- {
- // SSE support
- return ::new TDStretchSSE;
- }
- else
-#endif // SOUNDTOUCH_ALLOW_SSE
-
- {
- // ISA optimizations not supported, use plain C version
- return ::new TDStretch;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Integer arithmetic specific algorithm implementations.
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
-
-// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Stereo'
-// version of the routine.
-void TDStretch::overlapStereo(short *poutput, const short *input) const
-{
- int i;
- short temp;
- int cnt2;
-
- for (i = 0; i < overlapLength ; i ++)
- {
- temp = (short)(overlapLength - i);
- cnt2 = 2 * i;
- poutput[cnt2] = (input[cnt2] * i + pMidBuffer[cnt2] * temp ) / overlapLength;
- poutput[cnt2 + 1] = (input[cnt2 + 1] * i + pMidBuffer[cnt2 + 1] * temp ) / overlapLength;
- }
-}
-
-
-// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Multi'
-// version of the routine.
-void TDStretch::overlapMulti(short *poutput, const short *input) const
-{
- short m1;
- int i = 0;
-
- for (m1 = 0; m1 < overlapLength; m1 ++)
- {
- short m2 = (short)(overlapLength - m1);
- for (int c = 0; c < channels; c ++)
- {
- poutput[i] = (input[i] * m1 + pMidBuffer[i] * m2) / overlapLength;
- i++;
- }
- }
-}
-
-// Calculates the x having the closest 2^x value for the given value
-static int _getClosest2Power(double value)
-{
- return (int)(log(value) / log(2.0) + 0.5);
-}
-
-
-/// Calculates overlap period length in samples.
-/// Integer version rounds overlap length to closest power of 2
-/// for a divide scaling operation.
-void TDStretch::calculateOverlapLength(int aoverlapMs)
-{
- int newOvl;
-
- assert(aoverlapMs >= 0);
-
- // calculate overlap length so that it's power of 2 - thus it's easy to do
- // integer division by right-shifting. Term "-1" at end is to account for
- // the extra most significatnt bit left unused in result by signed multiplication
- overlapDividerBitsPure = _getClosest2Power((sampleRate * aoverlapMs) / 1000.0) - 1;
- if (overlapDividerBitsPure > 9) overlapDividerBitsPure = 9;
- if (overlapDividerBitsPure < 3) overlapDividerBitsPure = 3;
- newOvl = (int)pow(2.0, (int)overlapDividerBitsPure + 1); // +1 => account for -1 above
-
- acceptNewOverlapLength(newOvl);
-
- overlapDividerBitsNorm = overlapDividerBitsPure;
-
- // calculate sloping divider so that crosscorrelation operation won't
- // overflow 32-bit register. Max. sum of the crosscorrelation sum without
- // divider would be 2^30*(N^3-N)/3, where N = overlap length
- slopingDivider = (newOvl * newOvl - 1) / 3;
-}
-
-
-double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, double &norm)
-{
- long corr;
- unsigned long lnorm;
- int i;
-
- #ifdef ST_SIMD_AVOID_UNALIGNED
- // in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
- if (((ulongptr)mixingPos) & 15) return -1e50;
- #endif
-
- // hint compiler autovectorization that loop length is divisible by 8
- int ilength = (channels * overlapLength) & -8;
-
- corr = lnorm = 0;
- // Same routine for stereo and mono
- for (i = 0; i < ilength; i += 2)
- {
- corr += (mixingPos[i] * compare[i] +
- mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
- lnorm += (mixingPos[i] * mixingPos[i] +
- mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm;
- // do intermediate scalings to avoid integer overflow
- }
-
- if (lnorm > maxnorm)
- {
- // modify 'maxnorm' inside critical section to avoid multi-access conflict if in OpenMP mode
- #pragma omp critical
- if (lnorm > maxnorm)
- {
- maxnorm = lnorm;
- }
- }
- // Normalize result by dividing by sqrt(norm) - this step is easiest
- // done using floating point operation
- norm = (double)lnorm;
- return (double)corr / sqrt((norm < 1e-9) ? 1.0 : norm);
-}
-
-
-/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
-double TDStretch::calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm)
-{
- long corr;
- long lnorm;
- int i;
-
- // hint compiler autovectorization that loop length is divisible by 8
- int ilength = (channels * overlapLength) & -8;
-
- // cancel first normalizer tap from previous round
- lnorm = 0;
- for (i = 1; i <= channels; i ++)
- {
- lnorm -= (mixingPos[-i] * mixingPos[-i]) >> overlapDividerBitsNorm;
- }
-
- corr = 0;
- // Same routine for stereo and mono.
- for (i = 0; i < ilength; i += 2)
- {
- corr += (mixingPos[i] * compare[i] +
- mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
- }
-
- // update normalizer with last samples of this round
- for (int j = 0; j < channels; j ++)
- {
- i --;
- lnorm += (mixingPos[i] * mixingPos[i]) >> overlapDividerBitsNorm;
- }
-
- norm += (double)lnorm;
- if (norm > maxnorm)
- {
- maxnorm = (unsigned long)norm;
- }
-
- // Normalize result by dividing by sqrt(norm) - this step is easiest
- // done using floating point operation
- return (double)corr / sqrt((norm < 1e-9) ? 1.0 : norm);
-}
-
-#endif // SOUNDTOUCH_INTEGER_SAMPLES
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Floating point arithmetic specific algorithm implementations.
-//
-
-#ifdef SOUNDTOUCH_FLOAT_SAMPLES
-
-// Overlaps samples in 'midBuffer' with the samples in 'pInput'
-void TDStretch::overlapStereo(float *pOutput, const float *pInput) const
-{
- int i;
- float fScale;
- float f1;
- float f2;
-
- fScale = 1.0f / (float)overlapLength;
-
- f1 = 0;
- f2 = 1.0f;
-
- for (i = 0; i < 2 * (int)overlapLength ; i += 2)
- {
- pOutput[i + 0] = pInput[i + 0] * f1 + pMidBuffer[i + 0] * f2;
- pOutput[i + 1] = pInput[i + 1] * f1 + pMidBuffer[i + 1] * f2;
-
- f1 += fScale;
- f2 -= fScale;
- }
-}
-
-
-// Overlaps samples in 'midBuffer' with the samples in 'input'.
-void TDStretch::overlapMulti(float *pOutput, const float *pInput) const
-{
- int i;
- float fScale;
- float f1;
- float f2;
-
- fScale = 1.0f / (float)overlapLength;
-
- f1 = 0;
- f2 = 1.0f;
-
- i=0;
- for (int i2 = 0; i2 < overlapLength; i2 ++)
- {
- // note: Could optimize this slightly by taking into account that always channels > 2
- for (int c = 0; c < channels; c ++)
- {
- pOutput[i] = pInput[i] * f1 + pMidBuffer[i] * f2;
- i++;
- }
- f1 += fScale;
- f2 -= fScale;
- }
-}
-
-
-/// Calculates overlapInMsec period length in samples.
-void TDStretch::calculateOverlapLength(int overlapInMsec)
-{
- int newOvl;
-
- assert(overlapInMsec >= 0);
- newOvl = (sampleRate * overlapInMsec) / 1000;
- if (newOvl < 16) newOvl = 16;
-
- // must be divisible by 8
- newOvl -= newOvl % 8;
-
- acceptNewOverlapLength(newOvl);
-}
-
-
-/// Calculate cross-correlation
-double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, double &anorm)
-{
- float corr;
- float norm;
- int i;
-
- #ifdef ST_SIMD_AVOID_UNALIGNED
- // in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
- if (((ulongptr)mixingPos) & 15) return -1e50;
- #endif
-
- // hint compiler autovectorization that loop length is divisible by 8
- int ilength = (channels * overlapLength) & -8;
-
- corr = norm = 0;
- // Same routine for stereo and mono
- for (i = 0; i < ilength; i ++)
- {
- corr += mixingPos[i] * compare[i];
- norm += mixingPos[i] * mixingPos[i];
- }
-
- anorm = norm;
- return corr / sqrt((norm < 1e-9 ? 1.0 : norm));
-}
-
-
-/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
-double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm)
-{
- float corr;
- int i;
-
- corr = 0;
-
- // cancel first normalizer tap from previous round
- for (i = 1; i <= channels; i ++)
- {
- norm -= mixingPos[-i] * mixingPos[-i];
- }
-
- // hint compiler autovectorization that loop length is divisible by 8
- int ilength = (channels * overlapLength) & -8;
-
- // Same routine for stereo and mono
- for (i = 0; i < ilength; i ++)
- {
- corr += mixingPos[i] * compare[i];
- }
-
- // update normalizer with last samples of this round
- for (int j = 0; j < channels; j ++)
- {
- i --;
- norm += mixingPos[i] * mixingPos[i];
- }
-
- return corr / sqrt((norm < 1e-9 ? 1.0 : norm));
-}
-
-
-#endif // SOUNDTOUCH_FLOAT_SAMPLES
+///////////////////////////////////////////////////////////////////////////////
+///
+/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
+/// while maintaining the original pitch by using a time domain WSOLA-like
+/// method with several performance-increasing tweaks.
+///
+/// Notes : MMX optimized functions reside in a separate, platform-specific
+/// file, e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'.
+///
+/// This source file contains OpenMP optimizations that allow speeding up the
+/// corss-correlation algorithm by executing it in several threads / CPU cores
+/// in parallel. See the following article link for more detailed discussion
+/// about SoundTouch OpenMP optimizations:
+/// http://www.softwarecoven.com/parallel-computing-in-embedded-mobile-devices
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include
+#include
+
+#include "STTypes.h"
+#include "cpu_detect.h"
+#include "TDStretch.h"
+
+using namespace soundtouch;
+
+#define max(x, y) (((x) > (y)) ? (x) : (y))
+
+/*****************************************************************************
+ *
+ * Implementation of the class 'TDStretch'
+ *
+ *****************************************************************************/
+
+
+TDStretch::TDStretch() : FIFOProcessor(&outputBuffer)
+{
+ bQuickSeek = false;
+ channels = 2;
+
+ pMidBuffer = nullptr;
+ pMidBufferUnaligned = nullptr;
+ overlapLength = 0;
+
+ bAutoSeqSetting = true;
+ bAutoSeekSetting = true;
+
+ tempo = 1.0f;
+ setParameters(44100, DEFAULT_SEQUENCE_MS, DEFAULT_SEEKWINDOW_MS, DEFAULT_OVERLAP_MS);
+ setTempo(1.0f);
+
+ clear();
+}
+
+
+
+TDStretch::~TDStretch()
+{
+ delete[] pMidBufferUnaligned;
+}
+
+
+
+// Sets routine control parameters. These control are certain time constants
+// defining how the sound is stretched to the desired duration.
+//
+// 'sampleRate' = sample rate of the sound
+// 'sequenceMS' = one processing sequence length in milliseconds (default = 82 ms)
+// 'seekwindowMS' = seeking window length for scanning the best overlapping
+// position (default = 28 ms)
+// 'overlapMS' = overlapping length (default = 12 ms)
+
+void TDStretch::setParameters(int aSampleRate, int aSequenceMS,
+ int aSeekWindowMS, int aOverlapMS)
+{
+ // accept only positive parameter values - if zero or negative, use old values instead
+ if (aSampleRate > 0)
+ {
+ if (aSampleRate > 192000) ST_THROW_RT_ERROR("Error: Excessive samplerate");
+ this->sampleRate = aSampleRate;
+ }
+
+ if (aOverlapMS > 0) this->overlapMs = aOverlapMS;
+
+ if (aSequenceMS > 0)
+ {
+ this->sequenceMs = aSequenceMS;
+ bAutoSeqSetting = false;
+ }
+ else if (aSequenceMS == 0)
+ {
+ // if zero, use automatic setting
+ bAutoSeqSetting = true;
+ }
+
+ if (aSeekWindowMS > 0)
+ {
+ this->seekWindowMs = aSeekWindowMS;
+ bAutoSeekSetting = false;
+ }
+ else if (aSeekWindowMS == 0)
+ {
+ // if zero, use automatic setting
+ bAutoSeekSetting = true;
+ }
+
+ calcSeqParameters();
+
+ calculateOverlapLength(overlapMs);
+
+ // set tempo to recalculate 'sampleReq'
+ setTempo(tempo);
+}
+
+
+
+/// Get routine control parameters, see setParameters() function.
+/// Any of the parameters to this function can be nullptr, in such case corresponding parameter
+/// value isn't returned.
+void TDStretch::getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const
+{
+ if (pSampleRate)
+ {
+ *pSampleRate = sampleRate;
+ }
+
+ if (pSequenceMs)
+ {
+ *pSequenceMs = (bAutoSeqSetting) ? (USE_AUTO_SEQUENCE_LEN) : sequenceMs;
+ }
+
+ if (pSeekWindowMs)
+ {
+ *pSeekWindowMs = (bAutoSeekSetting) ? (USE_AUTO_SEEKWINDOW_LEN) : seekWindowMs;
+ }
+
+ if (pOverlapMs)
+ {
+ *pOverlapMs = overlapMs;
+ }
+}
+
+
+// Overlaps samples in 'midBuffer' with the samples in 'pInput'
+void TDStretch::overlapMono(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput) const
+{
+ int i;
+ SAMPLETYPE m1, m2;
+
+ m1 = (SAMPLETYPE)0;
+ m2 = (SAMPLETYPE)overlapLength;
+
+ for (i = 0; i < overlapLength ; i ++)
+ {
+ pOutput[i] = (pInput[i] * m1 + pMidBuffer[i] * m2 ) / overlapLength;
+ m1 += 1;
+ m2 -= 1;
+ }
+}
+
+
+
+void TDStretch::clearMidBuffer()
+{
+ memset(pMidBuffer, 0, channels * sizeof(SAMPLETYPE) * overlapLength);
+}
+
+
+void TDStretch::clearInput()
+{
+ inputBuffer.clear();
+ clearMidBuffer();
+ isBeginning = true;
+ maxnorm = 0;
+ maxnormf = 1e8;
+ skipFract = 0;
+}
+
+
+// Clears the sample buffers
+void TDStretch::clear()
+{
+ outputBuffer.clear();
+ clearInput();
+}
+
+
+
+// Enables/disables the quick position seeking algorithm. Zero to disable, nonzero
+// to enable
+void TDStretch::enableQuickSeek(bool enable)
+{
+ bQuickSeek = enable;
+}
+
+
+// Returns nonzero if the quick seeking algorithm is enabled.
+bool TDStretch::isQuickSeekEnabled() const
+{
+ return bQuickSeek;
+}
+
+
+// Seeks for the optimal overlap-mixing position.
+int TDStretch::seekBestOverlapPosition(const SAMPLETYPE *refPos)
+{
+ if (bQuickSeek)
+ {
+ return seekBestOverlapPositionQuick(refPos);
+ }
+ else
+ {
+ return seekBestOverlapPositionFull(refPos);
+ }
+}
+
+
+// Overlaps samples in 'midBuffer' with the samples in 'pInputBuffer' at position
+// of 'ovlPos'.
+inline void TDStretch::overlap(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput, uint ovlPos) const
+{
+#ifndef USE_MULTICH_ALWAYS
+ if (channels == 1)
+ {
+ // mono sound.
+ overlapMono(pOutput, pInput + ovlPos);
+ }
+ else if (channels == 2)
+ {
+ // stereo sound
+ overlapStereo(pOutput, pInput + 2 * ovlPos);
+ }
+ else
+#endif // USE_MULTICH_ALWAYS
+ {
+ assert(channels > 0);
+ overlapMulti(pOutput, pInput + channels * ovlPos);
+ }
+}
+
+
+// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
+// routine
+//
+// The best position is determined as the position where the two overlapped
+// sample sequences are 'most alike', in terms of the highest cross-correlation
+// value over the overlapping period
+int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
+{
+ int bestOffs;
+ double bestCorr;
+ int i;
+ double norm;
+
+ bestCorr = -FLT_MAX;
+ bestOffs = 0;
+
+ // Scans for the best correlation value by testing each possible position
+ // over the permitted range.
+ bestCorr = calcCrossCorr(refPos, pMidBuffer, norm);
+ bestCorr = (bestCorr + 0.1) * 0.75;
+
+ #pragma omp parallel for
+ for (i = 1; i < seekLength; i ++)
+ {
+ double corr;
+ // Calculates correlation value for the mixing position corresponding to 'i'
+#if defined(_OPENMP) || defined(ST_SIMD_AVOID_UNALIGNED)
+ // in parallel OpenMP mode, can't use norm accumulator version as parallel executor won't
+ // iterate the loop in sequential order
+ // in SIMD mode, avoid accumulator version to allow avoiding unaligned positions
+ corr = calcCrossCorr(refPos + channels * i, pMidBuffer, norm);
+#else
+ // In non-parallel version call "calcCrossCorrAccumulate" that is otherwise same
+ // as "calcCrossCorr", but saves time by reusing & updating previously stored
+ // "norm" value
+ corr = calcCrossCorrAccumulate(refPos + channels * i, pMidBuffer, norm);
+#endif
+ // heuristic rule to slightly favour values close to mid of the range
+ double tmp = (double)(2 * i - seekLength) / (double)seekLength;
+ corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
+
+ // Checks for the highest correlation value
+ if (corr > bestCorr)
+ {
+ // For optimal performance, enter critical section only in case that best value found.
+ // in such case repeat 'if' condition as it's possible that parallel execution may have
+ // updated the bestCorr value in the mean time
+ #pragma omp critical
+ if (corr > bestCorr)
+ {
+ bestCorr = corr;
+ bestOffs = i;
+ }
+ }
+ }
+
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ adaptNormalizer();
+#endif
+
+ // clear cross correlation routine state if necessary (is so e.g. in MMX routines).
+ clearCrossCorrState();
+
+ return bestOffs;
+}
+
+
+// Quick seek algorithm for improved runtime-performance: First roughly scans through the
+// correlation area, and then scan surroundings of two best preliminary correlation candidates
+// with improved precision
+//
+// Based on testing:
+// - This algorithm gives on average 99% as good match as the full algorithm
+// - this quick seek algorithm finds the best match on ~90% of cases
+// - on those 10% of cases when this algorithm doesn't find best match,
+// it still finds on average ~90% match vs. the best possible match
+int TDStretch::seekBestOverlapPositionQuick(const SAMPLETYPE *refPos)
+{
+#define _MIN(a, b) (((a) < (b)) ? (a) : (b))
+#define SCANSTEP 16
+#define SCANWIND 8
+
+ int bestOffs;
+ int i;
+ int bestOffs2;
+ float bestCorr, corr;
+ float bestCorr2;
+ double norm;
+
+ // note: 'float' types used in this function in case that the platform would need to use software-fp
+
+ bestCorr =
+ bestCorr2 = -FLT_MAX;
+ bestOffs =
+ bestOffs2 = SCANWIND;
+
+ // Scans for the best correlation value by testing each possible position
+ // over the permitted range. Look for two best matches on the first pass to
+ // increase possibility of ideal match.
+ //
+ // Begin from "SCANSTEP" instead of SCANWIND to make the calculation
+ // catch the 'middlepoint' of seekLength vector as that's the a-priori
+ // expected best match position
+ //
+ // Roughly:
+ // - 15% of cases find best result directly on the first round,
+ // - 75% cases find better match on 2nd round around the best match from 1st round
+ // - 10% cases find better match on 2nd round around the 2nd-best-match from 1st round
+ for (i = SCANSTEP; i < seekLength - SCANWIND - 1; i += SCANSTEP)
+ {
+ // Calculates correlation value for the mixing position corresponding
+ // to 'i'
+ corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm);
+ // heuristic rule to slightly favour values close to mid of the seek range
+ float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
+ corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
+
+ // Checks for the highest correlation value
+ if (corr > bestCorr)
+ {
+ // found new best match. keep the previous best as 2nd best match
+ bestCorr2 = bestCorr;
+ bestOffs2 = bestOffs;
+ bestCorr = corr;
+ bestOffs = i;
+ }
+ else if (corr > bestCorr2)
+ {
+ // not new best, but still new 2nd best match
+ bestCorr2 = corr;
+ bestOffs2 = i;
+ }
+ }
+
+ // Scans surroundings of the found best match with small stepping
+ int end = _MIN(bestOffs + SCANWIND + 1, seekLength);
+ for (i = bestOffs - SCANWIND; i < end; i++)
+ {
+ if (i == bestOffs) continue; // this offset already calculated, thus skip
+
+ // Calculates correlation value for the mixing position corresponding
+ // to 'i'
+ corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm);
+ // heuristic rule to slightly favour values close to mid of the range
+ float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
+ corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
+
+ // Checks for the highest correlation value
+ if (corr > bestCorr)
+ {
+ bestCorr = corr;
+ bestOffs = i;
+ }
+ }
+
+ // Scans surroundings of the 2nd best match with small stepping
+ end = _MIN(bestOffs2 + SCANWIND + 1, seekLength);
+ for (i = bestOffs2 - SCANWIND; i < end; i++)
+ {
+ if (i == bestOffs2) continue; // this offset already calculated, thus skip
+
+ // Calculates correlation value for the mixing position corresponding
+ // to 'i'
+ corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm);
+ // heuristic rule to slightly favour values close to mid of the range
+ float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
+ corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
+
+ // Checks for the highest correlation value
+ if (corr > bestCorr)
+ {
+ bestCorr = corr;
+ bestOffs = i;
+ }
+ }
+
+ // clear cross correlation routine state if necessary (is so e.g. in MMX routines).
+ clearCrossCorrState();
+
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ adaptNormalizer();
+#endif
+
+ return bestOffs;
+}
+
+
+
+
+/// For integer algorithm: adapt normalization factor divider with music so that
+/// it'll not be pessimistically restrictive that can degrade quality on quieter sections
+/// yet won't cause integer overflows either
+void TDStretch::adaptNormalizer()
+{
+ // Do not adapt normalizer over too silent sequences to avoid averaging filter depleting to
+ // too low values during pauses in music
+ if ((maxnorm > 1000) || (maxnormf > 40000000))
+ {
+ //norm averaging filter
+ maxnormf = 0.9f * maxnormf + 0.1f * (float)maxnorm;
+
+ if ((maxnorm > 800000000) && (overlapDividerBitsNorm < 16))
+ {
+ // large values, so increase divider
+ overlapDividerBitsNorm++;
+ if (maxnorm > 1600000000) overlapDividerBitsNorm++; // extra large value => extra increase
+ }
+ else if ((maxnormf < 1000000) && (overlapDividerBitsNorm > 0))
+ {
+ // extra small values, decrease divider
+ overlapDividerBitsNorm--;
+ }
+ }
+
+ maxnorm = 0;
+}
+
+
+/// clear cross correlation routine state if necessary
+void TDStretch::clearCrossCorrState()
+{
+ // default implementation is empty.
+}
+
+
+/// Calculates processing sequence length according to tempo setting
+void TDStretch::calcSeqParameters()
+{
+ // Adjust tempo param according to tempo, so that variating processing sequence length is used
+ // at various tempo settings, between the given low...top limits
+ #define AUTOSEQ_TEMPO_LOW 0.5 // auto setting low tempo range (-50%)
+ #define AUTOSEQ_TEMPO_TOP 2.0 // auto setting top tempo range (+100%)
+
+ // sequence-ms setting values at above low & top tempo
+ #define AUTOSEQ_AT_MIN 90.0
+ #define AUTOSEQ_AT_MAX 40.0
+ #define AUTOSEQ_K ((AUTOSEQ_AT_MAX - AUTOSEQ_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
+ #define AUTOSEQ_C (AUTOSEQ_AT_MIN - (AUTOSEQ_K) * (AUTOSEQ_TEMPO_LOW))
+
+ // seek-window-ms setting values at above low & top tempoq
+ #define AUTOSEEK_AT_MIN 20.0
+ #define AUTOSEEK_AT_MAX 15.0
+ #define AUTOSEEK_K ((AUTOSEEK_AT_MAX - AUTOSEEK_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
+ #define AUTOSEEK_C (AUTOSEEK_AT_MIN - (AUTOSEEK_K) * (AUTOSEQ_TEMPO_LOW))
+
+ #define CHECK_LIMITS(x, mi, ma) (((x) < (mi)) ? (mi) : (((x) > (ma)) ? (ma) : (x)))
+
+ double seq, seek;
+
+ if (bAutoSeqSetting)
+ {
+ seq = AUTOSEQ_C + AUTOSEQ_K * tempo;
+ seq = CHECK_LIMITS(seq, AUTOSEQ_AT_MAX, AUTOSEQ_AT_MIN);
+ sequenceMs = (int)(seq + 0.5);
+ }
+
+ if (bAutoSeekSetting)
+ {
+ seek = AUTOSEEK_C + AUTOSEEK_K * tempo;
+ seek = CHECK_LIMITS(seek, AUTOSEEK_AT_MAX, AUTOSEEK_AT_MIN);
+ seekWindowMs = (int)(seek + 0.5);
+ }
+
+ // Update seek window lengths
+ seekWindowLength = (sampleRate * sequenceMs) / 1000;
+ if (seekWindowLength < 2 * overlapLength)
+ {
+ seekWindowLength = 2 * overlapLength;
+ }
+ seekLength = (sampleRate * seekWindowMs) / 1000;
+}
+
+
+
+// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
+// tempo, larger faster tempo.
+void TDStretch::setTempo(double newTempo)
+{
+ int intskip;
+
+ tempo = newTempo;
+
+ // Calculate new sequence duration
+ calcSeqParameters();
+
+ // Calculate ideal skip length (according to tempo value)
+ nominalSkip = tempo * (seekWindowLength - overlapLength);
+ intskip = (int)(nominalSkip + 0.5);
+
+ // Calculate how many samples are needed in the 'inputBuffer' to
+ // process another batch of samples
+ //sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength / 2;
+ sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength;
+}
+
+
+
+// Sets the number of channels, 1 = mono, 2 = stereo
+void TDStretch::setChannels(int numChannels)
+{
+ if (!verifyNumberOfChannels(numChannels) ||
+ (channels == numChannels)) return;
+
+ channels = numChannels;
+ inputBuffer.setChannels(channels);
+ outputBuffer.setChannels(channels);
+
+ // re-init overlap/buffer
+ overlapLength=0;
+ setParameters(sampleRate);
+}
+
+
+// nominal tempo, no need for processing, just pass the samples through
+// to outputBuffer
+/*
+void TDStretch::processNominalTempo()
+{
+ assert(tempo == 1.0f);
+
+ if (bMidBufferDirty)
+ {
+ // If there are samples in pMidBuffer waiting for overlapping,
+ // do a single sliding overlapping with them in order to prevent a
+ // clicking distortion in the output sound
+ if (inputBuffer.numSamples() < overlapLength)
+ {
+ // wait until we've got overlapLength input samples
+ return;
+ }
+ // Mix the samples in the beginning of 'inputBuffer' with the
+ // samples in 'midBuffer' using sliding overlapping
+ overlap(outputBuffer.ptrEnd(overlapLength), inputBuffer.ptrBegin(), 0);
+ outputBuffer.putSamples(overlapLength);
+ inputBuffer.receiveSamples(overlapLength);
+ clearMidBuffer();
+ // now we've caught the nominal sample flow and may switch to
+ // bypass mode
+ }
+
+ // Simply bypass samples from input to output
+ outputBuffer.moveSamples(inputBuffer);
+}
+*/
+
+
+// Processes as many processing frames of the samples 'inputBuffer', store
+// the result into 'outputBuffer'
+void TDStretch::processSamples()
+{
+ int ovlSkip;
+ int offset = 0;
+ int temp;
+
+ /* Removed this small optimization - can introduce a click to sound when tempo setting
+ crosses the nominal value
+ if (tempo == 1.0f)
+ {
+ // tempo not changed from the original, so bypass the processing
+ processNominalTempo();
+ return;
+ }
+ */
+
+ // Process samples as long as there are enough samples in 'inputBuffer'
+ // to form a processing frame.
+ while ((int)inputBuffer.numSamples() >= sampleReq)
+ {
+ if (isBeginning == false)
+ {
+ // apart from the very beginning of the track,
+ // scan for the best overlapping position & do overlap-add
+ offset = seekBestOverlapPosition(inputBuffer.ptrBegin());
+
+ // Mix the samples in the 'inputBuffer' at position of 'offset' with the
+ // samples in 'midBuffer' using sliding overlapping
+ // ... first partially overlap with the end of the previous sequence
+ // (that's in 'midBuffer')
+ overlap(outputBuffer.ptrEnd((uint)overlapLength), inputBuffer.ptrBegin(), (uint)offset);
+ outputBuffer.putSamples((uint)overlapLength);
+ offset += overlapLength;
+ }
+ else
+ {
+ // Adjust processing offset at beginning of track by not perform initial overlapping
+ // and compensating that in the 'input buffer skip' calculation
+ isBeginning = false;
+ int skip = (int)(tempo * overlapLength + 0.5 * seekLength + 0.5);
+
+ #ifdef ST_SIMD_AVOID_UNALIGNED
+ // in SIMD mode, round the skip amount to value corresponding to aligned memory address
+ if (channels == 1)
+ {
+ skip &= -4;
+ }
+ else if (channels == 2)
+ {
+ skip &= -2;
+ }
+ #endif
+ skipFract -= skip;
+ if (skipFract <= -nominalSkip)
+ {
+ skipFract = -nominalSkip;
+ }
+ }
+
+ // ... then copy sequence samples from 'inputBuffer' to output:
+
+ // crosscheck that we don't have buffer overflow...
+ if ((int)inputBuffer.numSamples() < (offset + seekWindowLength - overlapLength))
+ {
+ continue; // just in case, shouldn't really happen
+ }
+
+ // length of sequence
+ temp = (seekWindowLength - 2 * overlapLength);
+ outputBuffer.putSamples(inputBuffer.ptrBegin() + channels * offset, (uint)temp);
+
+ // Copies the end of the current sequence from 'inputBuffer' to
+ // 'midBuffer' for being mixed with the beginning of the next
+ // processing sequence and so on
+ assert((offset + temp + overlapLength) <= (int)inputBuffer.numSamples());
+ memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + temp),
+ channels * sizeof(SAMPLETYPE) * overlapLength);
+
+ // Remove the processed samples from the input buffer. Update
+ // the difference between integer & nominal skip step to 'skipFract'
+ // in order to prevent the error from accumulating over time.
+ skipFract += nominalSkip; // real skip size
+ ovlSkip = (int)skipFract; // rounded to integer skip
+ skipFract -= ovlSkip; // maintain the fraction part, i.e. real vs. integer skip
+ inputBuffer.receiveSamples((uint)ovlSkip);
+ }
+}
+
+
+// Adds 'numsamples' pcs of samples from the 'samples' memory position into
+// the input of the object.
+void TDStretch::putSamples(const SAMPLETYPE *samples, uint nSamples)
+{
+ // Add the samples into the input buffer
+ inputBuffer.putSamples(samples, nSamples);
+ // Process the samples in input buffer
+ processSamples();
+}
+
+
+
+/// Set new overlap length parameter & reallocate RefMidBuffer if necessary.
+void TDStretch::acceptNewOverlapLength(int newOverlapLength)
+{
+ int prevOvl;
+
+ assert(newOverlapLength >= 0);
+ prevOvl = overlapLength;
+ overlapLength = newOverlapLength;
+
+ if (overlapLength > prevOvl)
+ {
+ delete[] pMidBufferUnaligned;
+
+ pMidBufferUnaligned = new SAMPLETYPE[overlapLength * channels + 16 / sizeof(SAMPLETYPE)];
+ // ensure that 'pMidBuffer' is aligned to 16 byte boundary for efficiency
+ pMidBuffer = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(pMidBufferUnaligned);
+
+ clearMidBuffer();
+ }
+}
+
+
+// Operator 'new' is overloaded so that it automatically creates a suitable instance
+// depending on if we've a MMX/SSE/etc-capable CPU available or not.
+void * TDStretch::operator new(size_t)
+{
+ // Notice! don't use "new TDStretch" directly, use "newInstance" to create a new instance instead!
+ ST_THROW_RT_ERROR("Error in TDStretch::new: Don't use 'new TDStretch' directly, use 'newInstance' member instead!");
+ return newInstance();
+}
+
+
+TDStretch * TDStretch::newInstance()
+{
+ uint uExtensions;
+
+ uExtensions = detectCPUextensions();
+ (void)uExtensions;
+
+ // Check if MMX/SSE instruction set extensions supported by CPU
+
+#ifdef SOUNDTOUCH_ALLOW_MMX
+ // MMX routines available only with integer sample types
+ if (uExtensions & SUPPORT_MMX)
+ {
+ return ::new TDStretchMMX;
+ }
+ else
+#endif // SOUNDTOUCH_ALLOW_MMX
+
+
+#ifdef SOUNDTOUCH_ALLOW_SSE
+ if (uExtensions & SUPPORT_SSE)
+ {
+ // SSE support
+ return ::new TDStretchSSE;
+ }
+ else
+#endif // SOUNDTOUCH_ALLOW_SSE
+
+ {
+ // ISA optimizations not supported, use plain C version
+ return ::new TDStretch;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Integer arithmetic specific algorithm implementations.
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+
+// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Stereo'
+// version of the routine.
+void TDStretch::overlapStereo(short *poutput, const short *input) const
+{
+ int i;
+ short temp;
+ int cnt2;
+
+ for (i = 0; i < overlapLength ; i ++)
+ {
+ temp = (short)(overlapLength - i);
+ cnt2 = 2 * i;
+ poutput[cnt2] = (input[cnt2] * i + pMidBuffer[cnt2] * temp ) / overlapLength;
+ poutput[cnt2 + 1] = (input[cnt2 + 1] * i + pMidBuffer[cnt2 + 1] * temp ) / overlapLength;
+ }
+}
+
+
+// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Multi'
+// version of the routine.
+void TDStretch::overlapMulti(short *poutput, const short *input) const
+{
+ short m1;
+ int i = 0;
+
+ for (m1 = 0; m1 < overlapLength; m1 ++)
+ {
+ short m2 = (short)(overlapLength - m1);
+ for (int c = 0; c < channels; c ++)
+ {
+ poutput[i] = (input[i] * m1 + pMidBuffer[i] * m2) / overlapLength;
+ i++;
+ }
+ }
+}
+
+// Calculates the x having the closest 2^x value for the given value
+static int _getClosest2Power(double value)
+{
+ return (int)(log(value) / log(2.0) + 0.5);
+}
+
+
+/// Calculates overlap period length in samples.
+/// Integer version rounds overlap length to closest power of 2
+/// for a divide scaling operation.
+void TDStretch::calculateOverlapLength(int aoverlapMs)
+{
+ int newOvl;
+
+ assert(aoverlapMs >= 0);
+
+ // calculate overlap length so that it's power of 2 - thus it's easy to do
+ // integer division by right-shifting. Term "-1" at end is to account for
+ // the extra most significatnt bit left unused in result by signed multiplication
+ overlapDividerBitsPure = _getClosest2Power((sampleRate * aoverlapMs) / 1000.0) - 1;
+ if (overlapDividerBitsPure > 9) overlapDividerBitsPure = 9;
+ if (overlapDividerBitsPure < 3) overlapDividerBitsPure = 3;
+ newOvl = (int)pow(2.0, (int)overlapDividerBitsPure + 1); // +1 => account for -1 above
+
+ acceptNewOverlapLength(newOvl);
+
+ overlapDividerBitsNorm = overlapDividerBitsPure;
+
+ // calculate sloping divider so that crosscorrelation operation won't
+ // overflow 32-bit register. Max. sum of the crosscorrelation sum without
+ // divider would be 2^30*(N^3-N)/3, where N = overlap length
+ slopingDivider = (newOvl * newOvl - 1) / 3;
+}
+
+
+double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, double &norm)
+{
+ long corr;
+ unsigned long lnorm;
+ int i;
+
+ #ifdef ST_SIMD_AVOID_UNALIGNED
+ // in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
+ if (((ulongptr)mixingPos) & 15) return -1e50;
+ #endif
+
+ // hint compiler autovectorization that loop length is divisible by 8
+ int ilength = (channels * overlapLength) & -8;
+
+ corr = lnorm = 0;
+ // Same routine for stereo and mono
+ for (i = 0; i < ilength; i += 2)
+ {
+ corr += (mixingPos[i] * compare[i] +
+ mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
+ lnorm += (mixingPos[i] * mixingPos[i] +
+ mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm;
+ // do intermediate scalings to avoid integer overflow
+ }
+
+ if (lnorm > maxnorm)
+ {
+ // modify 'maxnorm' inside critical section to avoid multi-access conflict if in OpenMP mode
+ #pragma omp critical
+ if (lnorm > maxnorm)
+ {
+ maxnorm = lnorm;
+ }
+ }
+ // Normalize result by dividing by sqrt(norm) - this step is easiest
+ // done using floating point operation
+ norm = (double)lnorm;
+ return (double)corr / sqrt((norm < 1e-9) ? 1.0 : norm);
+}
+
+
+/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
+double TDStretch::calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm)
+{
+ long corr;
+ long lnorm;
+ int i;
+
+ // hint compiler autovectorization that loop length is divisible by 8
+ int ilength = (channels * overlapLength) & -8;
+
+ // cancel first normalizer tap from previous round
+ lnorm = 0;
+ for (i = 1; i <= channels; i ++)
+ {
+ lnorm -= (mixingPos[-i] * mixingPos[-i]) >> overlapDividerBitsNorm;
+ }
+
+ corr = 0;
+ // Same routine for stereo and mono.
+ for (i = 0; i < ilength; i += 2)
+ {
+ corr += (mixingPos[i] * compare[i] +
+ mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
+ }
+
+ // update normalizer with last samples of this round
+ for (int j = 0; j < channels; j ++)
+ {
+ i --;
+ lnorm += (mixingPos[i] * mixingPos[i]) >> overlapDividerBitsNorm;
+ }
+
+ norm += (double)lnorm;
+ if (norm > maxnorm)
+ {
+ maxnorm = (unsigned long)norm;
+ }
+
+ // Normalize result by dividing by sqrt(norm) - this step is easiest
+ // done using floating point operation
+ return (double)corr / sqrt((norm < 1e-9) ? 1.0 : norm);
+}
+
+#endif // SOUNDTOUCH_INTEGER_SAMPLES
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Floating point arithmetic specific algorithm implementations.
+//
+
+#ifdef SOUNDTOUCH_FLOAT_SAMPLES
+
+// Overlaps samples in 'midBuffer' with the samples in 'pInput'
+void TDStretch::overlapStereo(float *pOutput, const float *pInput) const
+{
+ int i;
+ float fScale;
+ float f1;
+ float f2;
+
+ fScale = 1.0f / (float)overlapLength;
+
+ f1 = 0;
+ f2 = 1.0f;
+
+ for (i = 0; i < 2 * (int)overlapLength ; i += 2)
+ {
+ pOutput[i + 0] = pInput[i + 0] * f1 + pMidBuffer[i + 0] * f2;
+ pOutput[i + 1] = pInput[i + 1] * f1 + pMidBuffer[i + 1] * f2;
+
+ f1 += fScale;
+ f2 -= fScale;
+ }
+}
+
+
+// Overlaps samples in 'midBuffer' with the samples in 'input'.
+void TDStretch::overlapMulti(float *pOutput, const float *pInput) const
+{
+ int i;
+ float fScale;
+ float f1;
+ float f2;
+
+ fScale = 1.0f / (float)overlapLength;
+
+ f1 = 0;
+ f2 = 1.0f;
+
+ i=0;
+ for (int i2 = 0; i2 < overlapLength; i2 ++)
+ {
+ // note: Could optimize this slightly by taking into account that always channels > 2
+ for (int c = 0; c < channels; c ++)
+ {
+ pOutput[i] = pInput[i] * f1 + pMidBuffer[i] * f2;
+ i++;
+ }
+ f1 += fScale;
+ f2 -= fScale;
+ }
+}
+
+
+/// Calculates overlapInMsec period length in samples.
+void TDStretch::calculateOverlapLength(int overlapInMsec)
+{
+ int newOvl;
+
+ assert(overlapInMsec >= 0);
+ newOvl = (sampleRate * overlapInMsec) / 1000;
+ if (newOvl < 16) newOvl = 16;
+
+ // must be divisible by 8
+ newOvl -= newOvl % 8;
+
+ acceptNewOverlapLength(newOvl);
+}
+
+
+/// Calculate cross-correlation
+double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, double &anorm)
+{
+ float corr;
+ float norm;
+ int i;
+
+ #ifdef ST_SIMD_AVOID_UNALIGNED
+ // in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
+ if (((ulongptr)mixingPos) & 15) return -1e50;
+ #endif
+
+ // hint compiler autovectorization that loop length is divisible by 8
+ int ilength = (channels * overlapLength) & -8;
+
+ corr = norm = 0;
+ // Same routine for stereo and mono
+ for (i = 0; i < ilength; i ++)
+ {
+ corr += mixingPos[i] * compare[i];
+ norm += mixingPos[i] * mixingPos[i];
+ }
+
+ anorm = norm;
+ return corr / sqrt((norm < 1e-9 ? 1.0 : norm));
+}
+
+
+/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
+double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm)
+{
+ float corr;
+ int i;
+
+ corr = 0;
+
+ // cancel first normalizer tap from previous round
+ for (i = 1; i <= channels; i ++)
+ {
+ norm -= mixingPos[-i] * mixingPos[-i];
+ }
+
+ // hint compiler autovectorization that loop length is divisible by 8
+ int ilength = (channels * overlapLength) & -8;
+
+ // Same routine for stereo and mono
+ for (i = 0; i < ilength; i ++)
+ {
+ corr += mixingPos[i] * compare[i];
+ }
+
+ // update normalizer with last samples of this round
+ for (int j = 0; j < channels; j ++)
+ {
+ i --;
+ norm += mixingPos[i] * mixingPos[i];
+ }
+
+ return corr / sqrt((norm < 1e-9 ? 1.0 : norm));
+}
+
+
+#endif // SOUNDTOUCH_FLOAT_SAMPLES
diff --git a/source/SoundTouch/TDStretch.h b/source/SoundTouch/TDStretch.h
index 6fddc23..483dd53 100644
--- a/source/SoundTouch/TDStretch.h
+++ b/source/SoundTouch/TDStretch.h
@@ -1,279 +1,279 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
-/// while maintaining the original pitch by using a time domain WSOLA-like method
-/// with several performance-increasing tweaks.
-///
-/// Note : MMX/SSE optimized functions reside in separate, platform-specific files
-/// 'mmx_optimized.cpp' and 'sse_optimized.cpp'
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef TDStretch_H
-#define TDStretch_H
-
-#include
-#include "STTypes.h"
-#include "RateTransposer.h"
-#include "FIFOSamplePipe.h"
-
-namespace soundtouch
-{
-
-/// Default values for sound processing parameters:
-/// Notice that the default parameters are tuned for contemporary popular music
-/// processing. For speech processing applications these parameters suit better:
-/// #define DEFAULT_SEQUENCE_MS 40
-/// #define DEFAULT_SEEKWINDOW_MS 15
-/// #define DEFAULT_OVERLAP_MS 8
-///
-
-/// Default length of a single processing sequence, in milliseconds. This determines to how
-/// long sequences the original sound is chopped in the time-stretch algorithm.
-///
-/// The larger this value is, the lesser sequences are used in processing. In principle
-/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
-/// and vice versa.
-///
-/// Increasing this value reduces computational burden & vice versa.
-//#define DEFAULT_SEQUENCE_MS 40
-#define DEFAULT_SEQUENCE_MS USE_AUTO_SEQUENCE_LEN
-
-/// Giving this value for the sequence length sets automatic parameter value
-/// according to tempo setting (recommended)
-#define USE_AUTO_SEQUENCE_LEN 0
-
-/// Seeking window default length in milliseconds for algorithm that finds the best possible
-/// overlapping location. This determines from how wide window the algorithm may look for an
-/// optimal joining location when mixing the sound sequences back together.
-///
-/// The bigger this window setting is, the higher the possibility to find a better mixing
-/// position will become, but at the same time large values may cause a "drifting" artifact
-/// because consequent sequences will be taken at more uneven intervals.
-///
-/// If there's a disturbing artifact that sounds as if a constant frequency was drifting
-/// around, try reducing this setting.
-///
-/// Increasing this value increases computational burden & vice versa.
-//#define DEFAULT_SEEKWINDOW_MS 15
-#define DEFAULT_SEEKWINDOW_MS USE_AUTO_SEEKWINDOW_LEN
-
-/// Giving this value for the seek window length sets automatic parameter value
-/// according to tempo setting (recommended)
-#define USE_AUTO_SEEKWINDOW_LEN 0
-
-/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
-/// to form a continuous sound stream, this parameter defines over how long period the two
-/// consecutive sequences are let to overlap each other.
-///
-/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting
-/// by a large amount, you might wish to try a smaller value on this.
-///
-/// Increasing this value increases computational burden & vice versa.
-#define DEFAULT_OVERLAP_MS 8
-
-
-/// Class that does the time-stretch (tempo change) effect for the processed
-/// sound.
-class TDStretch : public FIFOProcessor
-{
-protected:
- int channels;
- int sampleReq;
-
- int overlapLength;
- int seekLength;
- int seekWindowLength;
- int overlapDividerBitsNorm;
- int overlapDividerBitsPure;
- int slopingDivider;
- int sampleRate;
- int sequenceMs;
- int seekWindowMs;
- int overlapMs;
-
- unsigned long maxnorm;
- float maxnormf;
-
- double tempo;
- double nominalSkip;
- double skipFract;
-
- bool bQuickSeek;
- bool bAutoSeqSetting;
- bool bAutoSeekSetting;
- bool isBeginning;
-
- SAMPLETYPE *pMidBuffer;
- SAMPLETYPE *pMidBufferUnaligned;
-
- FIFOSampleBuffer outputBuffer;
- FIFOSampleBuffer inputBuffer;
-
- void acceptNewOverlapLength(int newOverlapLength);
-
- virtual void clearCrossCorrState();
- void calculateOverlapLength(int overlapMs);
-
- virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
- virtual double calcCrossCorrAccumulate(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
-
- virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
- virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
- virtual int seekBestOverlapPosition(const SAMPLETYPE *refPos);
-
- virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
- virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
- virtual void overlapMulti(SAMPLETYPE *output, const SAMPLETYPE *input) const;
-
- void clearMidBuffer();
- void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
-
- void calcSeqParameters();
- void adaptNormalizer();
-
- /// Changes the tempo of the given sound samples.
- /// Returns amount of samples returned in the "output" buffer.
- /// The maximum amount of samples that can be returned at a time is set by
- /// the 'set_returnBuffer_size' function.
- void processSamples();
-
-public:
- TDStretch();
- virtual ~TDStretch() override;
-
- /// Operator 'new' is overloaded so that it automatically creates a suitable instance
- /// depending on if we've a MMX/SSE/etc-capable CPU available or not.
- static void *operator new(size_t s);
-
- /// Use this function instead of "new" operator to create a new instance of this class.
- /// This function automatically chooses a correct feature set depending on if the CPU
- /// supports MMX/SSE/etc extensions.
- static TDStretch *newInstance();
-
- /// Returns the output buffer object
- FIFOSamplePipe *getOutput() { return &outputBuffer; };
-
- /// Returns the input buffer object
- FIFOSamplePipe *getInput() { return &inputBuffer; };
-
- /// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
- /// tempo, larger faster tempo.
- void setTempo(double newTempo);
-
- /// Returns nonzero if there aren't any samples available for outputting.
- virtual void clear() override;
-
- /// Clears the input buffer
- void clearInput();
-
- /// Sets the number of channels, 1 = mono, 2 = stereo
- void setChannels(int numChannels);
-
- /// Enables/disables the quick position seeking algorithm. Zero to disable,
- /// nonzero to enable
- void enableQuickSeek(bool enable);
-
- /// Returns nonzero if the quick seeking algorithm is enabled.
- bool isQuickSeekEnabled() const;
-
- /// Sets routine control parameters. These control are certain time constants
- /// defining how the sound is stretched to the desired duration.
- //
- /// 'sampleRate' = sample rate of the sound
- /// 'sequenceMS' = one processing sequence length in milliseconds
- /// 'seekwindowMS' = seeking window length for scanning the best overlapping
- /// position
- /// 'overlapMS' = overlapping length
- void setParameters(int sampleRate, ///< Samplerate of sound being processed (Hz)
- int sequenceMS = -1, ///< Single processing sequence length (ms)
- int seekwindowMS = -1, ///< Offset seeking window length (ms)
- int overlapMS = -1 ///< Sequence overlapping length (ms)
- );
-
- /// Get routine control parameters, see setParameters() function.
- /// Any of the parameters to this function can be nullptr, in such case corresponding parameter
- /// value isn't returned.
- void getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const;
-
- /// Adds 'numsamples' pcs of samples from the 'samples' memory position into
- /// the input of the object.
- virtual void putSamples(
- const SAMPLETYPE *samples, ///< Input sample data
- uint numSamples ///< Number of samples in 'samples' so that one sample
- ///< contains both channels if stereo
- ) override;
-
- /// return nominal input sample requirement for triggering a processing batch
- int getInputSampleReq() const
- {
- return (int)(nominalSkip + 0.5);
- }
-
- /// return nominal output sample amount when running a processing batch
- int getOutputBatchSize() const
- {
- return seekWindowLength - overlapLength;
- }
-
- /// return approximate initial input-output latency
- int getLatency() const
- {
- return sampleReq;
- }
-};
-
-
-// Implementation-specific class declarations:
-
-#ifdef SOUNDTOUCH_ALLOW_MMX
- /// Class that implements MMX optimized routines for 16bit integer samples type.
- class TDStretchMMX : public TDStretch
- {
- protected:
- double calcCrossCorr(const short *mixingPos, const short *compare, double &norm) override;
- double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm) override;
- virtual void overlapStereo(short *output, const short *input) const override;
- virtual void clearCrossCorrState() override;
- };
-#endif /// SOUNDTOUCH_ALLOW_MMX
-
-
-#ifdef SOUNDTOUCH_ALLOW_SSE
- /// Class that implements SSE optimized routines for floating point samples type.
- class TDStretchSSE : public TDStretch
- {
- protected:
- double calcCrossCorr(const float *mixingPos, const float *compare, double &norm) override;
- double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm) override;
- };
-
-#endif /// SOUNDTOUCH_ALLOW_SSE
-
-}
-#endif /// TDStretch_H
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
+/// while maintaining the original pitch by using a time domain WSOLA-like method
+/// with several performance-increasing tweaks.
+///
+/// Note : MMX/SSE optimized functions reside in separate, platform-specific files
+/// 'mmx_optimized.cpp' and 'sse_optimized.cpp'
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef TDStretch_H
+#define TDStretch_H
+
+#include
+#include "STTypes.h"
+#include "RateTransposer.h"
+#include "FIFOSamplePipe.h"
+
+namespace soundtouch
+{
+
+/// Default values for sound processing parameters:
+/// Notice that the default parameters are tuned for contemporary popular music
+/// processing. For speech processing applications these parameters suit better:
+/// #define DEFAULT_SEQUENCE_MS 40
+/// #define DEFAULT_SEEKWINDOW_MS 15
+/// #define DEFAULT_OVERLAP_MS 8
+///
+
+/// Default length of a single processing sequence, in milliseconds. This determines to how
+/// long sequences the original sound is chopped in the time-stretch algorithm.
+///
+/// The larger this value is, the lesser sequences are used in processing. In principle
+/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
+/// and vice versa.
+///
+/// Increasing this value reduces computational burden & vice versa.
+//#define DEFAULT_SEQUENCE_MS 40
+#define DEFAULT_SEQUENCE_MS USE_AUTO_SEQUENCE_LEN
+
+/// Giving this value for the sequence length sets automatic parameter value
+/// according to tempo setting (recommended)
+#define USE_AUTO_SEQUENCE_LEN 0
+
+/// Seeking window default length in milliseconds for algorithm that finds the best possible
+/// overlapping location. This determines from how wide window the algorithm may look for an
+/// optimal joining location when mixing the sound sequences back together.
+///
+/// The bigger this window setting is, the higher the possibility to find a better mixing
+/// position will become, but at the same time large values may cause a "drifting" artifact
+/// because consequent sequences will be taken at more uneven intervals.
+///
+/// If there's a disturbing artifact that sounds as if a constant frequency was drifting
+/// around, try reducing this setting.
+///
+/// Increasing this value increases computational burden & vice versa.
+//#define DEFAULT_SEEKWINDOW_MS 15
+#define DEFAULT_SEEKWINDOW_MS USE_AUTO_SEEKWINDOW_LEN
+
+/// Giving this value for the seek window length sets automatic parameter value
+/// according to tempo setting (recommended)
+#define USE_AUTO_SEEKWINDOW_LEN 0
+
+/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
+/// to form a continuous sound stream, this parameter defines over how long period the two
+/// consecutive sequences are let to overlap each other.
+///
+/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting
+/// by a large amount, you might wish to try a smaller value on this.
+///
+/// Increasing this value increases computational burden & vice versa.
+#define DEFAULT_OVERLAP_MS 8
+
+
+/// Class that does the time-stretch (tempo change) effect for the processed
+/// sound.
+class TDStretch : public FIFOProcessor
+{
+protected:
+ int channels;
+ int sampleReq;
+
+ int overlapLength;
+ int seekLength;
+ int seekWindowLength;
+ int overlapDividerBitsNorm;
+ int overlapDividerBitsPure;
+ int slopingDivider;
+ int sampleRate;
+ int sequenceMs;
+ int seekWindowMs;
+ int overlapMs;
+
+ unsigned long maxnorm;
+ float maxnormf;
+
+ double tempo;
+ double nominalSkip;
+ double skipFract;
+
+ bool bQuickSeek;
+ bool bAutoSeqSetting;
+ bool bAutoSeekSetting;
+ bool isBeginning;
+
+ SAMPLETYPE *pMidBuffer;
+ SAMPLETYPE *pMidBufferUnaligned;
+
+ FIFOSampleBuffer outputBuffer;
+ FIFOSampleBuffer inputBuffer;
+
+ void acceptNewOverlapLength(int newOverlapLength);
+
+ virtual void clearCrossCorrState();
+ void calculateOverlapLength(int overlapMs);
+
+ virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
+ virtual double calcCrossCorrAccumulate(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
+
+ virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
+ virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
+ virtual int seekBestOverlapPosition(const SAMPLETYPE *refPos);
+
+ virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
+ virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
+ virtual void overlapMulti(SAMPLETYPE *output, const SAMPLETYPE *input) const;
+
+ void clearMidBuffer();
+ void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
+
+ void calcSeqParameters();
+ void adaptNormalizer();
+
+ /// Changes the tempo of the given sound samples.
+ /// Returns amount of samples returned in the "output" buffer.
+ /// The maximum amount of samples that can be returned at a time is set by
+ /// the 'set_returnBuffer_size' function.
+ void processSamples();
+
+public:
+ TDStretch();
+ virtual ~TDStretch() override;
+
+ /// Operator 'new' is overloaded so that it automatically creates a suitable instance
+ /// depending on if we've a MMX/SSE/etc-capable CPU available or not.
+ static void *operator new(size_t s);
+
+ /// Use this function instead of "new" operator to create a new instance of this class.
+ /// This function automatically chooses a correct feature set depending on if the CPU
+ /// supports MMX/SSE/etc extensions.
+ static TDStretch *newInstance();
+
+ /// Returns the output buffer object
+ FIFOSamplePipe *getOutput() { return &outputBuffer; };
+
+ /// Returns the input buffer object
+ FIFOSamplePipe *getInput() { return &inputBuffer; };
+
+ /// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
+ /// tempo, larger faster tempo.
+ void setTempo(double newTempo);
+
+ /// Returns nonzero if there aren't any samples available for outputting.
+ virtual void clear() override;
+
+ /// Clears the input buffer
+ void clearInput();
+
+ /// Sets the number of channels, 1 = mono, 2 = stereo
+ void setChannels(int numChannels);
+
+ /// Enables/disables the quick position seeking algorithm. Zero to disable,
+ /// nonzero to enable
+ void enableQuickSeek(bool enable);
+
+ /// Returns nonzero if the quick seeking algorithm is enabled.
+ bool isQuickSeekEnabled() const;
+
+ /// Sets routine control parameters. These control are certain time constants
+ /// defining how the sound is stretched to the desired duration.
+ //
+ /// 'sampleRate' = sample rate of the sound
+ /// 'sequenceMS' = one processing sequence length in milliseconds
+ /// 'seekwindowMS' = seeking window length for scanning the best overlapping
+ /// position
+ /// 'overlapMS' = overlapping length
+ void setParameters(int sampleRate, ///< Samplerate of sound being processed (Hz)
+ int sequenceMS = -1, ///< Single processing sequence length (ms)
+ int seekwindowMS = -1, ///< Offset seeking window length (ms)
+ int overlapMS = -1 ///< Sequence overlapping length (ms)
+ );
+
+ /// Get routine control parameters, see setParameters() function.
+ /// Any of the parameters to this function can be nullptr, in such case corresponding parameter
+ /// value isn't returned.
+ void getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const;
+
+ /// Adds 'numsamples' pcs of samples from the 'samples' memory position into
+ /// the input of the object.
+ virtual void putSamples(
+ const SAMPLETYPE *samples, ///< Input sample data
+ uint numSamples ///< Number of samples in 'samples' so that one sample
+ ///< contains both channels if stereo
+ ) override;
+
+ /// return nominal input sample requirement for triggering a processing batch
+ int getInputSampleReq() const
+ {
+ return (int)(nominalSkip + 0.5);
+ }
+
+ /// return nominal output sample amount when running a processing batch
+ int getOutputBatchSize() const
+ {
+ return seekWindowLength - overlapLength;
+ }
+
+ /// return approximate initial input-output latency
+ int getLatency() const
+ {
+ return sampleReq;
+ }
+};
+
+
+// Implementation-specific class declarations:
+
+#ifdef SOUNDTOUCH_ALLOW_MMX
+ /// Class that implements MMX optimized routines for 16bit integer samples type.
+ class TDStretchMMX : public TDStretch
+ {
+ protected:
+ double calcCrossCorr(const short *mixingPos, const short *compare, double &norm) override;
+ double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm) override;
+ virtual void overlapStereo(short *output, const short *input) const override;
+ virtual void clearCrossCorrState() override;
+ };
+#endif /// SOUNDTOUCH_ALLOW_MMX
+
+
+#ifdef SOUNDTOUCH_ALLOW_SSE
+ /// Class that implements SSE optimized routines for floating point samples type.
+ class TDStretchSSE : public TDStretch
+ {
+ protected:
+ double calcCrossCorr(const float *mixingPos, const float *compare, double &norm) override;
+ double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm) override;
+ };
+
+#endif /// SOUNDTOUCH_ALLOW_SSE
+
+}
+#endif /// TDStretch_H
diff --git a/source/SoundTouch/cpu_detect.h b/source/SoundTouch/cpu_detect.h
index 0cdc223..0794c44 100644
--- a/source/SoundTouch/cpu_detect.h
+++ b/source/SoundTouch/cpu_detect.h
@@ -1,55 +1,55 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// A header file for detecting the Intel MMX instructions set extension.
-///
-/// Please see 'mmx_win.cpp', 'mmx_cpp.cpp' and 'mmx_non_x86.cpp' for the
-/// routine implementations for x86 Windows, x86 gnu version and non-x86
-/// platforms, respectively.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef _CPU_DETECT_H_
-#define _CPU_DETECT_H_
-
-#include "STTypes.h"
-
-#define SUPPORT_MMX 0x0001
-#define SUPPORT_3DNOW 0x0002
-#define SUPPORT_ALTIVEC 0x0004
-#define SUPPORT_SSE 0x0008
-#define SUPPORT_SSE2 0x0010
-
-/// Checks which instruction set extensions are supported by the CPU.
-///
-/// \return A bitmask of supported extensions, see SUPPORT_... defines.
-uint detectCPUextensions(void);
-
-/// Disables given set of instruction extensions. See SUPPORT_... defines.
-void disableExtensions(uint wDisableMask);
-
-#endif // _CPU_DETECT_H_
+////////////////////////////////////////////////////////////////////////////////
+///
+/// A header file for detecting the Intel MMX instructions set extension.
+///
+/// Please see 'mmx_win.cpp', 'mmx_cpp.cpp' and 'mmx_non_x86.cpp' for the
+/// routine implementations for x86 Windows, x86 gnu version and non-x86
+/// platforms, respectively.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _CPU_DETECT_H_
+#define _CPU_DETECT_H_
+
+#include "STTypes.h"
+
+#define SUPPORT_MMX 0x0001
+#define SUPPORT_3DNOW 0x0002
+#define SUPPORT_ALTIVEC 0x0004
+#define SUPPORT_SSE 0x0008
+#define SUPPORT_SSE2 0x0010
+
+/// Checks which instruction set extensions are supported by the CPU.
+///
+/// \return A bitmask of supported extensions, see SUPPORT_... defines.
+uint detectCPUextensions(void);
+
+/// Disables given set of instruction extensions. See SUPPORT_... defines.
+void disableExtensions(uint wDisableMask);
+
+#endif // _CPU_DETECT_H_
diff --git a/source/SoundTouch/cpu_detect_x86.cpp b/source/SoundTouch/cpu_detect_x86.cpp
index b128610..18d88e9 100644
--- a/source/SoundTouch/cpu_detect_x86.cpp
+++ b/source/SoundTouch/cpu_detect_x86.cpp
@@ -1,130 +1,130 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Generic version of the x86 CPU extension detection routine.
-///
-/// This file is for GNU & other non-Windows compilers, see 'cpu_detect_x86_win.cpp'
-/// for the Microsoft compiler version.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include "cpu_detect.h"
-#include "STTypes.h"
-
-
-#if defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
-
- #if defined(__GNUC__) && defined(__i386__)
- // gcc
- #include "cpuid.h"
- #elif defined(_M_IX86)
- // windows non-gcc
- #include
- #endif
-
- #define bit_MMX (1 << 23)
- #define bit_SSE (1 << 25)
- #define bit_SSE2 (1 << 26)
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// processor instructions extension detection routines
-//
-//////////////////////////////////////////////////////////////////////////////
-
-// Flag variable indicating whick ISA extensions are disabled (for debugging)
-static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
-
-// Disables given set of instruction extensions. See SUPPORT_... defines.
-void disableExtensions(uint dwDisableMask)
-{
- _dwDisabledISA = dwDisableMask;
-}
-
-
-/// Checks which instruction set extensions are supported by the CPU.
-uint detectCPUextensions(void)
-{
-/// If building for a 64bit system (no Itanium) and the user wants optimizations.
-/// Return the OR of SUPPORT_{MMX,SSE,SSE2}. 11001 or 0x19.
-/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
-#if ((defined(__GNUC__) && defined(__x86_64__)) \
- || defined(_M_X64)) \
- && defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
- return 0x19 & ~_dwDisabledISA;
-
-/// If building for a 32bit system and the user wants optimizations.
-/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
-#elif ((defined(__GNUC__) && defined(__i386__)) \
- || defined(_M_IX86)) \
- && defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
-
- if (_dwDisabledISA == 0xffffffff) return 0;
-
- uint res = 0;
-
-#if defined(__GNUC__)
- // GCC version of cpuid. Requires GCC 4.3.0 or later for __cpuid intrinsic support.
- uint eax, ebx, ecx, edx; // unsigned int is the standard type. uint is defined by the compiler and not guaranteed to be portable.
-
- // Check if no cpuid support.
- if (!__get_cpuid (1, &eax, &ebx, &ecx, &edx)) return 0; // always disable extensions.
-
- if (edx & bit_MMX) res = res | SUPPORT_MMX;
- if (edx & bit_SSE) res = res | SUPPORT_SSE;
- if (edx & bit_SSE2) res = res | SUPPORT_SSE2;
-
-#else
- // Window / VS version of cpuid. Notice that Visual Studio 2005 or later required
- // for __cpuid intrinsic support.
- int reg[4] = {-1};
-
- // Check if no cpuid support.
- __cpuid(reg,0);
- if ((unsigned int)reg[0] == 0) return 0; // always disable extensions.
-
- __cpuid(reg,1);
- if ((unsigned int)reg[3] & bit_MMX) res = res | SUPPORT_MMX;
- if ((unsigned int)reg[3] & bit_SSE) res = res | SUPPORT_SSE;
- if ((unsigned int)reg[3] & bit_SSE2) res = res | SUPPORT_SSE2;
-
-#endif
-
- return res & ~_dwDisabledISA;
-
-#else
-
-/// One of these is true:
-/// 1) We don't want optimizations.
-/// 2) Using an unsupported compiler.
-/// 3) Running on a non-x86 platform.
- return 0;
-
-#endif
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// Generic version of the x86 CPU extension detection routine.
+///
+/// This file is for GNU & other non-Windows compilers, see 'cpu_detect_x86_win.cpp'
+/// for the Microsoft compiler version.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include "cpu_detect.h"
+#include "STTypes.h"
+
+
+#if defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
+
+ #if defined(__GNUC__) && defined(__i386__)
+ // gcc
+ #include "cpuid.h"
+ #elif defined(_M_IX86)
+ // windows non-gcc
+ #include
+ #endif
+
+ #define bit_MMX (1 << 23)
+ #define bit_SSE (1 << 25)
+ #define bit_SSE2 (1 << 26)
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// processor instructions extension detection routines
+//
+//////////////////////////////////////////////////////////////////////////////
+
+// Flag variable indicating whick ISA extensions are disabled (for debugging)
+static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
+
+// Disables given set of instruction extensions. See SUPPORT_... defines.
+void disableExtensions(uint dwDisableMask)
+{
+ _dwDisabledISA = dwDisableMask;
+}
+
+
+/// Checks which instruction set extensions are supported by the CPU.
+uint detectCPUextensions(void)
+{
+/// If building for a 64bit system (no Itanium) and the user wants optimizations.
+/// Return the OR of SUPPORT_{MMX,SSE,SSE2}. 11001 or 0x19.
+/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
+#if ((defined(__GNUC__) && defined(__x86_64__)) \
+ || defined(_M_X64)) \
+ && defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
+ return 0x19 & ~_dwDisabledISA;
+
+/// If building for a 32bit system and the user wants optimizations.
+/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
+#elif ((defined(__GNUC__) && defined(__i386__)) \
+ || defined(_M_IX86)) \
+ && defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
+
+ if (_dwDisabledISA == 0xffffffff) return 0;
+
+ uint res = 0;
+
+#if defined(__GNUC__)
+ // GCC version of cpuid. Requires GCC 4.3.0 or later for __cpuid intrinsic support.
+ uint eax, ebx, ecx, edx; // unsigned int is the standard type. uint is defined by the compiler and not guaranteed to be portable.
+
+ // Check if no cpuid support.
+ if (!__get_cpuid (1, &eax, &ebx, &ecx, &edx)) return 0; // always disable extensions.
+
+ if (edx & bit_MMX) res = res | SUPPORT_MMX;
+ if (edx & bit_SSE) res = res | SUPPORT_SSE;
+ if (edx & bit_SSE2) res = res | SUPPORT_SSE2;
+
+#else
+ // Window / VS version of cpuid. Notice that Visual Studio 2005 or later required
+ // for __cpuid intrinsic support.
+ int reg[4] = {-1};
+
+ // Check if no cpuid support.
+ __cpuid(reg,0);
+ if ((unsigned int)reg[0] == 0) return 0; // always disable extensions.
+
+ __cpuid(reg,1);
+ if ((unsigned int)reg[3] & bit_MMX) res = res | SUPPORT_MMX;
+ if ((unsigned int)reg[3] & bit_SSE) res = res | SUPPORT_SSE;
+ if ((unsigned int)reg[3] & bit_SSE2) res = res | SUPPORT_SSE2;
+
+#endif
+
+ return res & ~_dwDisabledISA;
+
+#else
+
+/// One of these is true:
+/// 1) We don't want optimizations.
+/// 2) Using an unsupported compiler.
+/// 3) Running on a non-x86 platform.
+ return 0;
+
+#endif
+}
diff --git a/source/SoundTouch/mmx_optimized.cpp b/source/SoundTouch/mmx_optimized.cpp
index 0a2949c..2fdeeac 100644
--- a/source/SoundTouch/mmx_optimized.cpp
+++ b/source/SoundTouch/mmx_optimized.cpp
@@ -1,396 +1,396 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// MMX optimized routines. All MMX optimized functions have been gathered into
-/// this single source code file, regardless to their class or original source
-/// code file, in order to ease porting the library to other compiler and
-/// processor platforms.
-///
-/// The MMX-optimizations are programmed using MMX compiler intrinsics that
-/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
-/// should compile with both toolsets.
-///
-/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
-/// 6.0 processor pack" update to support compiler intrinsic syntax. The update
-/// is available for download at Microsoft Developers Network, see here:
-/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include "STTypes.h"
-
-#ifdef SOUNDTOUCH_ALLOW_MMX
-// MMX routines available only with integer sample type
-
-using namespace soundtouch;
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// implementation of MMX optimized functions of class 'TDStretchMMX'
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#include "TDStretch.h"
-#include
-#include
-#include
-
-
-// Calculates cross correlation of two buffers
-double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &dnorm)
-{
- const __m64 *pVec1, *pVec2;
- __m64 shifter;
- __m64 accu, normaccu;
- long corr, norm;
- int i;
-
- pVec1 = (__m64*)pV1;
- pVec2 = (__m64*)pV2;
-
- shifter = _m_from_int(overlapDividerBitsNorm);
- normaccu = accu = _mm_setzero_si64();
-
- // Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
- // during each round for improved CPU-level parallellization.
- for (i = 0; i < channels * overlapLength / 16; i ++)
- {
- __m64 temp, temp2;
-
- // dictionary of instructions:
- // _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
- // _mm_add_pi32 : 2*32bit add
- // _m_psrad : 32bit right-shift
-
- temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]), shifter),
- _mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec2[1]), shifter));
- temp2 = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec1[0]), shifter),
- _mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec1[1]), shifter));
- accu = _mm_add_pi32(accu, temp);
- normaccu = _mm_add_pi32(normaccu, temp2);
-
- temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]), shifter),
- _mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec2[3]), shifter));
- temp2 = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec1[2]), shifter),
- _mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec1[3]), shifter));
- accu = _mm_add_pi32(accu, temp);
- normaccu = _mm_add_pi32(normaccu, temp2);
-
- pVec1 += 4;
- pVec2 += 4;
- }
-
- // copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
- // and finally store the result into the variable "corr"
-
- accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
- corr = _m_to_int(accu);
-
- normaccu = _mm_add_pi32(normaccu, _mm_srli_si64(normaccu, 32));
- norm = _m_to_int(normaccu);
-
- // Clear MMS state
- _m_empty();
-
- if (norm > (long)maxnorm)
- {
- // modify 'maxnorm' inside critical section to avoid multi-access conflict if in OpenMP mode
- #pragma omp critical
- if (norm > (long)maxnorm)
- {
- maxnorm = norm;
- }
- }
-
- // Normalize result by dividing by sqrt(norm) - this step is easiest
- // done using floating point operation
- dnorm = (double)norm;
-
- return (double)corr / sqrt(dnorm < 1e-9 ? 1.0 : dnorm);
- // Note: Warning about the missing EMMS instruction is harmless
- // as it'll be called elsewhere.
-}
-
-
-/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
-double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2, double &dnorm)
-{
- const __m64 *pVec1, *pVec2;
- __m64 shifter;
- __m64 accu;
- long corr, lnorm;
- int i;
-
- // cancel first normalizer tap from previous round
- lnorm = 0;
- for (i = 1; i <= channels; i ++)
- {
- lnorm -= (pV1[-i] * pV1[-i]) >> overlapDividerBitsNorm;
- }
-
- pVec1 = (__m64*)pV1;
- pVec2 = (__m64*)pV2;
-
- shifter = _m_from_int(overlapDividerBitsNorm);
- accu = _mm_setzero_si64();
-
- // Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
- // during each round for improved CPU-level parallellization.
- for (i = 0; i < channels * overlapLength / 16; i ++)
- {
- __m64 temp;
-
- // dictionary of instructions:
- // _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
- // _mm_add_pi32 : 2*32bit add
- // _m_psrad : 32bit right-shift
-
- temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]), shifter),
- _mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec2[1]), shifter));
- accu = _mm_add_pi32(accu, temp);
-
- temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]), shifter),
- _mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec2[3]), shifter));
- accu = _mm_add_pi32(accu, temp);
-
- pVec1 += 4;
- pVec2 += 4;
- }
-
- // copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
- // and finally store the result into the variable "corr"
-
- accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
- corr = _m_to_int(accu);
-
- // Clear MMS state
- _m_empty();
-
- // update normalizer with last samples of this round
- pV1 = (short *)pVec1;
- for (int j = 1; j <= channels; j ++)
- {
- lnorm += (pV1[-j] * pV1[-j]) >> overlapDividerBitsNorm;
- }
- dnorm += (double)lnorm;
-
- if (lnorm > (long)maxnorm)
- {
- maxnorm = lnorm;
- }
-
- // Normalize result by dividing by sqrt(norm) - this step is easiest
- // done using floating point operation
- return (double)corr / sqrt((dnorm < 1e-9) ? 1.0 : dnorm);
-}
-
-
-void TDStretchMMX::clearCrossCorrState()
-{
- // Clear MMS state
- _m_empty();
- //_asm EMMS;
-}
-
-
-// MMX-optimized version of the function overlapStereo
-void TDStretchMMX::overlapStereo(short *output, const short *input) const
-{
- const __m64 *pVinput, *pVMidBuf;
- __m64 *pVdest;
- __m64 mix1, mix2, adder, shifter;
- int i;
-
- pVinput = (const __m64*)input;
- pVMidBuf = (const __m64*)pMidBuffer;
- pVdest = (__m64*)output;
-
- // mix1 = mixer values for 1st stereo sample
- // mix1 = mixer values for 2nd stereo sample
- // adder = adder for updating mixer values after each round
-
- mix1 = _mm_set_pi16(0, overlapLength, 0, overlapLength);
- adder = _mm_set_pi16(1, -1, 1, -1);
- mix2 = _mm_add_pi16(mix1, adder);
- adder = _mm_add_pi16(adder, adder);
-
- // Overlaplength-division by shifter. "+1" is to account for "-1" deduced in
- // overlapDividerBits calculation earlier.
- shifter = _m_from_int(overlapDividerBitsPure + 1);
-
- for (i = 0; i < overlapLength / 4; i ++)
- {
- __m64 temp1, temp2;
-
- // load & shuffle data so that input & mixbuffer data samples are paired
- temp1 = _mm_unpacklo_pi16(pVMidBuf[0], pVinput[0]); // = i0l m0l i0r m0r
- temp2 = _mm_unpackhi_pi16(pVMidBuf[0], pVinput[0]); // = i1l m1l i1r m1r
-
- // temp = (temp .* mix) >> shifter
- temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
- temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
- pVdest[0] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
-
- // update mix += adder
- mix1 = _mm_add_pi16(mix1, adder);
- mix2 = _mm_add_pi16(mix2, adder);
-
- // --- second round begins here ---
-
- // load & shuffle data so that input & mixbuffer data samples are paired
- temp1 = _mm_unpacklo_pi16(pVMidBuf[1], pVinput[1]); // = i2l m2l i2r m2r
- temp2 = _mm_unpackhi_pi16(pVMidBuf[1], pVinput[1]); // = i3l m3l i3r m3r
-
- // temp = (temp .* mix) >> shifter
- temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
- temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
- pVdest[1] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
-
- // update mix += adder
- mix1 = _mm_add_pi16(mix1, adder);
- mix2 = _mm_add_pi16(mix2, adder);
-
- pVinput += 2;
- pVMidBuf += 2;
- pVdest += 2;
- }
-
- _m_empty(); // clear MMS state
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// implementation of MMX optimized functions of class 'FIRFilter'
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#include "FIRFilter.h"
-
-
-FIRFilterMMX::FIRFilterMMX() : FIRFilter()
-{
- filterCoeffsAlign = nullptr;
- filterCoeffsUnalign = nullptr;
-}
-
-
-FIRFilterMMX::~FIRFilterMMX()
-{
- delete[] filterCoeffsUnalign;
-}
-
-
-// (overloaded) Calculates filter coefficients for MMX routine
-void FIRFilterMMX::setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor)
-{
- uint i;
- FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
-
- // Ensure that filter coeffs array is aligned to 16-byte boundary
- delete[] filterCoeffsUnalign;
- filterCoeffsUnalign = new short[2 * newLength + 8];
- filterCoeffsAlign = (short *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
-
- // rearrange the filter coefficients for mmx routines
- for (i = 0;i < length; i += 4)
- {
- filterCoeffsAlign[2 * i + 0] = coeffs[i + 0];
- filterCoeffsAlign[2 * i + 1] = coeffs[i + 2];
- filterCoeffsAlign[2 * i + 2] = coeffs[i + 0];
- filterCoeffsAlign[2 * i + 3] = coeffs[i + 2];
-
- filterCoeffsAlign[2 * i + 4] = coeffs[i + 1];
- filterCoeffsAlign[2 * i + 5] = coeffs[i + 3];
- filterCoeffsAlign[2 * i + 6] = coeffs[i + 1];
- filterCoeffsAlign[2 * i + 7] = coeffs[i + 3];
- }
-}
-
-
-// mmx-optimized version of the filter routine for stereo sound
-uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numSamples) const
-{
- // Create stack copies of the needed member variables for asm routines :
- uint i, j;
- __m64 *pVdest = (__m64*)dest;
-
- if (length < 2) return 0;
-
- for (i = 0; i < (numSamples - length) / 2; i ++)
- {
- __m64 accu1;
- __m64 accu2;
- const __m64 *pVsrc = (const __m64*)src;
- const __m64 *pVfilter = (const __m64*)filterCoeffsAlign;
-
- accu1 = accu2 = _mm_setzero_si64();
- for (j = 0; j < lengthDiv8 * 2; j ++)
- {
- __m64 temp1, temp2;
-
- temp1 = _mm_unpacklo_pi16(pVsrc[0], pVsrc[1]); // = l2 l0 r2 r0
- temp2 = _mm_unpackhi_pi16(pVsrc[0], pVsrc[1]); // = l3 l1 r3 r1
-
- accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp1, pVfilter[0])); // += l2*f2+l0*f0 r2*f2+r0*f0
- accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp2, pVfilter[1])); // += l3*f3+l1*f1 r3*f3+r1*f1
-
- temp1 = _mm_unpacklo_pi16(pVsrc[1], pVsrc[2]); // = l4 l2 r4 r2
-
- accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp2, pVfilter[0])); // += l3*f2+l1*f0 r3*f2+r1*f0
- accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp1, pVfilter[1])); // += l4*f3+l2*f1 r4*f3+r2*f1
-
- // accu1 += l2*f2+l0*f0 r2*f2+r0*f0
- // += l3*f3+l1*f1 r3*f3+r1*f1
-
- // accu2 += l3*f2+l1*f0 r3*f2+r1*f0
- // l4*f3+l2*f1 r4*f3+r2*f1
-
- pVfilter += 2;
- pVsrc += 2;
- }
- // accu >>= resultDivFactor
- accu1 = _mm_srai_pi32(accu1, resultDivFactor);
- accu2 = _mm_srai_pi32(accu2, resultDivFactor);
-
- // pack 2*2*32bits => 4*16 bits
- pVdest[0] = _mm_packs_pi32(accu1, accu2);
- src += 4;
- pVdest ++;
- }
-
- _m_empty(); // clear emms state
-
- return (numSamples & 0xfffffffe) - length;
-}
-
-#else
-
-// workaround to not complain about empty module
-bool _dontcomplain_mmx_empty;
-
-#endif // SOUNDTOUCH_ALLOW_MMX
+////////////////////////////////////////////////////////////////////////////////
+///
+/// MMX optimized routines. All MMX optimized functions have been gathered into
+/// this single source code file, regardless to their class or original source
+/// code file, in order to ease porting the library to other compiler and
+/// processor platforms.
+///
+/// The MMX-optimizations are programmed using MMX compiler intrinsics that
+/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
+/// should compile with both toolsets.
+///
+/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
+/// 6.0 processor pack" update to support compiler intrinsic syntax. The update
+/// is available for download at Microsoft Developers Network, see here:
+/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include "STTypes.h"
+
+#ifdef SOUNDTOUCH_ALLOW_MMX
+// MMX routines available only with integer sample type
+
+using namespace soundtouch;
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// implementation of MMX optimized functions of class 'TDStretchMMX'
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#include "TDStretch.h"
+#include
+#include
+#include
+
+
+// Calculates cross correlation of two buffers
+double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &dnorm)
+{
+ const __m64 *pVec1, *pVec2;
+ __m64 shifter;
+ __m64 accu, normaccu;
+ long corr, norm;
+ int i;
+
+ pVec1 = (__m64*)pV1;
+ pVec2 = (__m64*)pV2;
+
+ shifter = _m_from_int(overlapDividerBitsNorm);
+ normaccu = accu = _mm_setzero_si64();
+
+ // Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
+ // during each round for improved CPU-level parallellization.
+ for (i = 0; i < channels * overlapLength / 16; i ++)
+ {
+ __m64 temp, temp2;
+
+ // dictionary of instructions:
+ // _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
+ // _mm_add_pi32 : 2*32bit add
+ // _m_psrad : 32bit right-shift
+
+ temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]), shifter),
+ _mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec2[1]), shifter));
+ temp2 = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec1[0]), shifter),
+ _mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec1[1]), shifter));
+ accu = _mm_add_pi32(accu, temp);
+ normaccu = _mm_add_pi32(normaccu, temp2);
+
+ temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]), shifter),
+ _mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec2[3]), shifter));
+ temp2 = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec1[2]), shifter),
+ _mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec1[3]), shifter));
+ accu = _mm_add_pi32(accu, temp);
+ normaccu = _mm_add_pi32(normaccu, temp2);
+
+ pVec1 += 4;
+ pVec2 += 4;
+ }
+
+ // copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
+ // and finally store the result into the variable "corr"
+
+ accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
+ corr = _m_to_int(accu);
+
+ normaccu = _mm_add_pi32(normaccu, _mm_srli_si64(normaccu, 32));
+ norm = _m_to_int(normaccu);
+
+ // Clear MMS state
+ _m_empty();
+
+ if (norm > (long)maxnorm)
+ {
+ // modify 'maxnorm' inside critical section to avoid multi-access conflict if in OpenMP mode
+ #pragma omp critical
+ if (norm > (long)maxnorm)
+ {
+ maxnorm = norm;
+ }
+ }
+
+ // Normalize result by dividing by sqrt(norm) - this step is easiest
+ // done using floating point operation
+ dnorm = (double)norm;
+
+ return (double)corr / sqrt(dnorm < 1e-9 ? 1.0 : dnorm);
+ // Note: Warning about the missing EMMS instruction is harmless
+ // as it'll be called elsewhere.
+}
+
+
+/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
+double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2, double &dnorm)
+{
+ const __m64 *pVec1, *pVec2;
+ __m64 shifter;
+ __m64 accu;
+ long corr, lnorm;
+ int i;
+
+ // cancel first normalizer tap from previous round
+ lnorm = 0;
+ for (i = 1; i <= channels; i ++)
+ {
+ lnorm -= (pV1[-i] * pV1[-i]) >> overlapDividerBitsNorm;
+ }
+
+ pVec1 = (__m64*)pV1;
+ pVec2 = (__m64*)pV2;
+
+ shifter = _m_from_int(overlapDividerBitsNorm);
+ accu = _mm_setzero_si64();
+
+ // Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
+ // during each round for improved CPU-level parallellization.
+ for (i = 0; i < channels * overlapLength / 16; i ++)
+ {
+ __m64 temp;
+
+ // dictionary of instructions:
+ // _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
+ // _mm_add_pi32 : 2*32bit add
+ // _m_psrad : 32bit right-shift
+
+ temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]), shifter),
+ _mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec2[1]), shifter));
+ accu = _mm_add_pi32(accu, temp);
+
+ temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]), shifter),
+ _mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec2[3]), shifter));
+ accu = _mm_add_pi32(accu, temp);
+
+ pVec1 += 4;
+ pVec2 += 4;
+ }
+
+ // copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
+ // and finally store the result into the variable "corr"
+
+ accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
+ corr = _m_to_int(accu);
+
+ // Clear MMS state
+ _m_empty();
+
+ // update normalizer with last samples of this round
+ pV1 = (short *)pVec1;
+ for (int j = 1; j <= channels; j ++)
+ {
+ lnorm += (pV1[-j] * pV1[-j]) >> overlapDividerBitsNorm;
+ }
+ dnorm += (double)lnorm;
+
+ if (lnorm > (long)maxnorm)
+ {
+ maxnorm = lnorm;
+ }
+
+ // Normalize result by dividing by sqrt(norm) - this step is easiest
+ // done using floating point operation
+ return (double)corr / sqrt((dnorm < 1e-9) ? 1.0 : dnorm);
+}
+
+
+void TDStretchMMX::clearCrossCorrState()
+{
+ // Clear MMS state
+ _m_empty();
+ //_asm EMMS;
+}
+
+
+// MMX-optimized version of the function overlapStereo
+void TDStretchMMX::overlapStereo(short *output, const short *input) const
+{
+ const __m64 *pVinput, *pVMidBuf;
+ __m64 *pVdest;
+ __m64 mix1, mix2, adder, shifter;
+ int i;
+
+ pVinput = (const __m64*)input;
+ pVMidBuf = (const __m64*)pMidBuffer;
+ pVdest = (__m64*)output;
+
+ // mix1 = mixer values for 1st stereo sample
+ // mix1 = mixer values for 2nd stereo sample
+ // adder = adder for updating mixer values after each round
+
+ mix1 = _mm_set_pi16(0, overlapLength, 0, overlapLength);
+ adder = _mm_set_pi16(1, -1, 1, -1);
+ mix2 = _mm_add_pi16(mix1, adder);
+ adder = _mm_add_pi16(adder, adder);
+
+ // Overlaplength-division by shifter. "+1" is to account for "-1" deduced in
+ // overlapDividerBits calculation earlier.
+ shifter = _m_from_int(overlapDividerBitsPure + 1);
+
+ for (i = 0; i < overlapLength / 4; i ++)
+ {
+ __m64 temp1, temp2;
+
+ // load & shuffle data so that input & mixbuffer data samples are paired
+ temp1 = _mm_unpacklo_pi16(pVMidBuf[0], pVinput[0]); // = i0l m0l i0r m0r
+ temp2 = _mm_unpackhi_pi16(pVMidBuf[0], pVinput[0]); // = i1l m1l i1r m1r
+
+ // temp = (temp .* mix) >> shifter
+ temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
+ temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
+ pVdest[0] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
+
+ // update mix += adder
+ mix1 = _mm_add_pi16(mix1, adder);
+ mix2 = _mm_add_pi16(mix2, adder);
+
+ // --- second round begins here ---
+
+ // load & shuffle data so that input & mixbuffer data samples are paired
+ temp1 = _mm_unpacklo_pi16(pVMidBuf[1], pVinput[1]); // = i2l m2l i2r m2r
+ temp2 = _mm_unpackhi_pi16(pVMidBuf[1], pVinput[1]); // = i3l m3l i3r m3r
+
+ // temp = (temp .* mix) >> shifter
+ temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
+ temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
+ pVdest[1] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
+
+ // update mix += adder
+ mix1 = _mm_add_pi16(mix1, adder);
+ mix2 = _mm_add_pi16(mix2, adder);
+
+ pVinput += 2;
+ pVMidBuf += 2;
+ pVdest += 2;
+ }
+
+ _m_empty(); // clear MMS state
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// implementation of MMX optimized functions of class 'FIRFilter'
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#include "FIRFilter.h"
+
+
+FIRFilterMMX::FIRFilterMMX() : FIRFilter()
+{
+ filterCoeffsAlign = nullptr;
+ filterCoeffsUnalign = nullptr;
+}
+
+
+FIRFilterMMX::~FIRFilterMMX()
+{
+ delete[] filterCoeffsUnalign;
+}
+
+
+// (overloaded) Calculates filter coefficients for MMX routine
+void FIRFilterMMX::setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor)
+{
+ uint i;
+ FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
+
+ // Ensure that filter coeffs array is aligned to 16-byte boundary
+ delete[] filterCoeffsUnalign;
+ filterCoeffsUnalign = new short[2 * newLength + 8];
+ filterCoeffsAlign = (short *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
+
+ // rearrange the filter coefficients for mmx routines
+ for (i = 0;i < length; i += 4)
+ {
+ filterCoeffsAlign[2 * i + 0] = coeffs[i + 0];
+ filterCoeffsAlign[2 * i + 1] = coeffs[i + 2];
+ filterCoeffsAlign[2 * i + 2] = coeffs[i + 0];
+ filterCoeffsAlign[2 * i + 3] = coeffs[i + 2];
+
+ filterCoeffsAlign[2 * i + 4] = coeffs[i + 1];
+ filterCoeffsAlign[2 * i + 5] = coeffs[i + 3];
+ filterCoeffsAlign[2 * i + 6] = coeffs[i + 1];
+ filterCoeffsAlign[2 * i + 7] = coeffs[i + 3];
+ }
+}
+
+
+// mmx-optimized version of the filter routine for stereo sound
+uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numSamples) const
+{
+ // Create stack copies of the needed member variables for asm routines :
+ uint i, j;
+ __m64 *pVdest = (__m64*)dest;
+
+ if (length < 2) return 0;
+
+ for (i = 0; i < (numSamples - length) / 2; i ++)
+ {
+ __m64 accu1;
+ __m64 accu2;
+ const __m64 *pVsrc = (const __m64*)src;
+ const __m64 *pVfilter = (const __m64*)filterCoeffsAlign;
+
+ accu1 = accu2 = _mm_setzero_si64();
+ for (j = 0; j < lengthDiv8 * 2; j ++)
+ {
+ __m64 temp1, temp2;
+
+ temp1 = _mm_unpacklo_pi16(pVsrc[0], pVsrc[1]); // = l2 l0 r2 r0
+ temp2 = _mm_unpackhi_pi16(pVsrc[0], pVsrc[1]); // = l3 l1 r3 r1
+
+ accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp1, pVfilter[0])); // += l2*f2+l0*f0 r2*f2+r0*f0
+ accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp2, pVfilter[1])); // += l3*f3+l1*f1 r3*f3+r1*f1
+
+ temp1 = _mm_unpacklo_pi16(pVsrc[1], pVsrc[2]); // = l4 l2 r4 r2
+
+ accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp2, pVfilter[0])); // += l3*f2+l1*f0 r3*f2+r1*f0
+ accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp1, pVfilter[1])); // += l4*f3+l2*f1 r4*f3+r2*f1
+
+ // accu1 += l2*f2+l0*f0 r2*f2+r0*f0
+ // += l3*f3+l1*f1 r3*f3+r1*f1
+
+ // accu2 += l3*f2+l1*f0 r3*f2+r1*f0
+ // l4*f3+l2*f1 r4*f3+r2*f1
+
+ pVfilter += 2;
+ pVsrc += 2;
+ }
+ // accu >>= resultDivFactor
+ accu1 = _mm_srai_pi32(accu1, resultDivFactor);
+ accu2 = _mm_srai_pi32(accu2, resultDivFactor);
+
+ // pack 2*2*32bits => 4*16 bits
+ pVdest[0] = _mm_packs_pi32(accu1, accu2);
+ src += 4;
+ pVdest ++;
+ }
+
+ _m_empty(); // clear emms state
+
+ return (numSamples & 0xfffffffe) - length;
+}
+
+#else
+
+// workaround to not complain about empty module
+bool _dontcomplain_mmx_empty;
+
+#endif // SOUNDTOUCH_ALLOW_MMX
diff --git a/source/SoundTouch/sse_optimized.cpp b/source/SoundTouch/sse_optimized.cpp
index ebcc441..73658a5 100644
--- a/source/SoundTouch/sse_optimized.cpp
+++ b/source/SoundTouch/sse_optimized.cpp
@@ -1,365 +1,365 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// SSE optimized routines for Pentium-III, Athlon-XP and later CPUs. All SSE
-/// optimized functions have been gathered into this single source
-/// code file, regardless to their class or original source code file, in order
-/// to ease porting the library to other compiler and processor platforms.
-///
-/// The SSE-optimizations are programmed using SSE compiler intrinsics that
-/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
-/// should compile with both toolsets.
-///
-/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
-/// 6.0 processor pack" update to support SSE instruction set. The update is
-/// available for download at Microsoft Developers Network, see here:
-/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
-///
-/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and
-/// perform a search with keywords "processor pack".
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#include "cpu_detect.h"
-#include "STTypes.h"
-
-using namespace soundtouch;
-
-#ifdef SOUNDTOUCH_ALLOW_SSE
-
-// SSE routines available only with float sample type
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// implementation of SSE optimized functions of class 'TDStretchSSE'
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#include "TDStretch.h"
-#include
-#include
-
-// Calculates cross correlation of two buffers
-double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &anorm)
-{
- int i;
- const float *pVec1;
- const __m128 *pVec2;
- __m128 vSum, vNorm;
-
- // Note. It means a major slow-down if the routine needs to tolerate
- // unaligned __m128 memory accesses. It's way faster if we can skip
- // unaligned slots and use _mm_load_ps instruction instead of _mm_loadu_ps.
- // This can mean up to ~ 10-fold difference (incl. part of which is
- // due to skipping every second round for stereo sound though).
- //
- // Compile-time define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
- // for choosing if this little cheating is allowed.
-
-#ifdef ST_SIMD_AVOID_UNALIGNED
- // Little cheating allowed, return valid correlation only for
- // aligned locations, meaning every second round for stereo sound.
-
- #define _MM_LOAD _mm_load_ps
-
- if (((ulongptr)pV1) & 15) return -1e50; // skip unaligned locations
-
-#else
- // No cheating allowed, use unaligned load & take the resulting
- // performance hit.
- #define _MM_LOAD _mm_loadu_ps
-#endif
-
- // ensure overlapLength is divisible by 8
- assert((overlapLength % 8) == 0);
-
- // Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
- // Note: pV2 _must_ be aligned to 16-bit boundary, pV1 need not.
- pVec1 = (const float*)pV1;
- pVec2 = (const __m128*)pV2;
- vSum = vNorm = _mm_setzero_ps();
-
- // Unroll the loop by factor of 4 * 4 operations. Use same routine for
- // stereo & mono, for mono it just means twice the amount of unrolling.
- for (i = 0; i < channels * overlapLength / 16; i ++)
- {
- __m128 vTemp;
- // vSum += pV1[0..3] * pV2[0..3]
- vTemp = _MM_LOAD(pVec1);
- vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp ,pVec2[0]));
- vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
-
- // vSum += pV1[4..7] * pV2[4..7]
- vTemp = _MM_LOAD(pVec1 + 4);
- vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[1]));
- vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
-
- // vSum += pV1[8..11] * pV2[8..11]
- vTemp = _MM_LOAD(pVec1 + 8);
- vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[2]));
- vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
-
- // vSum += pV1[12..15] * pV2[12..15]
- vTemp = _MM_LOAD(pVec1 + 12);
- vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[3]));
- vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
-
- pVec1 += 16;
- pVec2 += 4;
- }
-
- // return value = vSum[0] + vSum[1] + vSum[2] + vSum[3]
- float *pvNorm = (float*)&vNorm;
- float norm = (pvNorm[0] + pvNorm[1] + pvNorm[2] + pvNorm[3]);
- anorm = norm;
-
- float *pvSum = (float*)&vSum;
- return (double)(pvSum[0] + pvSum[1] + pvSum[2] + pvSum[3]) / sqrt(norm < 1e-9 ? 1.0 : norm);
-
- /* This is approximately corresponding routine in C-language yet without normalization:
- double corr, norm;
- uint i;
-
- // Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
- corr = norm = 0.0;
- for (i = 0; i < channels * overlapLength / 16; i ++)
- {
- corr += pV1[0] * pV2[0] +
- pV1[1] * pV2[1] +
- pV1[2] * pV2[2] +
- pV1[3] * pV2[3] +
- pV1[4] * pV2[4] +
- pV1[5] * pV2[5] +
- pV1[6] * pV2[6] +
- pV1[7] * pV2[7] +
- pV1[8] * pV2[8] +
- pV1[9] * pV2[9] +
- pV1[10] * pV2[10] +
- pV1[11] * pV2[11] +
- pV1[12] * pV2[12] +
- pV1[13] * pV2[13] +
- pV1[14] * pV2[14] +
- pV1[15] * pV2[15];
-
- for (j = 0; j < 15; j ++) norm += pV1[j] * pV1[j];
-
- pV1 += 16;
- pV2 += 16;
- }
- return corr / sqrt(norm);
- */
-}
-
-
-
-double TDStretchSSE::calcCrossCorrAccumulate(const float *pV1, const float *pV2, double &norm)
-{
- // call usual calcCrossCorr function because SSE does not show big benefit of
- // accumulating "norm" value, and also the "norm" rolling algorithm would get
- // complicated due to SSE-specific alignment-vs-nonexact correlation rules.
- return calcCrossCorr(pV1, pV2, norm);
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// implementation of SSE optimized functions of class 'FIRFilter'
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#include "FIRFilter.h"
-
-FIRFilterSSE::FIRFilterSSE() : FIRFilter()
-{
- filterCoeffsAlign = nullptr;
- filterCoeffsUnalign = nullptr;
-}
-
-
-FIRFilterSSE::~FIRFilterSSE()
-{
- delete[] filterCoeffsUnalign;
- filterCoeffsAlign = nullptr;
- filterCoeffsUnalign = nullptr;
-}
-
-
-// (overloaded) Calculates filter coefficients for SSE routine
-void FIRFilterSSE::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor)
-{
- uint i;
- float fDivider;
-
- FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
-
- // Scale the filter coefficients so that it won't be necessary to scale the filtering result
- // also rearrange coefficients suitably for SSE
- // Ensure that filter coeffs array is aligned to 16-byte boundary
- delete[] filterCoeffsUnalign;
- filterCoeffsUnalign = new float[2 * newLength + 4];
- filterCoeffsAlign = (float *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
-
- fDivider = (float)resultDivider;
-
- // rearrange the filter coefficients for mmx routines
- for (i = 0; i < newLength; i ++)
- {
- filterCoeffsAlign[2 * i + 0] =
- filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;
- }
-}
-
-
-
-// SSE-optimized version of the filter routine for stereo sound
-uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint numSamples) const
-{
- int count = (int)((numSamples - length) & (uint)-2);
- int j;
-
- assert(count % 2 == 0);
-
- if (count < 2) return 0;
-
- assert(source != nullptr);
- assert(dest != nullptr);
- assert((length % 8) == 0);
- assert(filterCoeffsAlign != nullptr);
- assert(((ulongptr)filterCoeffsAlign) % 16 == 0);
-
- // filter is evaluated for two stereo samples with each iteration, thus use of 'j += 2'
- #pragma omp parallel for
- for (j = 0; j < count; j += 2)
- {
- const float *pSrc;
- float *pDest;
- const __m128 *pFil;
- __m128 sum1, sum2;
- uint i;
-
- pSrc = (const float*)source + j * 2; // source audio data
- pDest = dest + j * 2; // destination audio data
- pFil = (const __m128*)filterCoeffsAlign; // filter coefficients. NOTE: Assumes coefficients
- // are aligned to 16-byte boundary
- sum1 = sum2 = _mm_setzero_ps();
-
- for (i = 0; i < length / 8; i ++)
- {
- // Unroll loop for efficiency & calculate filter for 2*2 stereo samples
- // at each pass
-
- // sum1 is accu for 2*2 filtered stereo sound data at the primary sound data offset
- // sum2 is accu for 2*2 filtered stereo sound data for the next sound sample offset.
-
- sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc) , pFil[0]));
- sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 2), pFil[0]));
-
- sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 4), pFil[1]));
- sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 6), pFil[1]));
-
- sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 8) , pFil[2]));
- sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 10), pFil[2]));
-
- sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 12), pFil[3]));
- sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 14), pFil[3]));
-
- pSrc += 16;
- pFil += 4;
- }
-
- // Now sum1 and sum2 both have a filtered 2-channel sample each, but we still need
- // to sum the two hi- and lo-floats of these registers together.
-
- // post-shuffle & add the filtered values and store to dest.
- _mm_storeu_ps(pDest, _mm_add_ps(
- _mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(1,0,3,2)), // s2_1 s2_0 s1_3 s1_2
- _mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(3,2,1,0)) // s2_3 s2_2 s1_1 s1_0
- ));
- }
-
- // Ideas for further improvement:
- // 1. If it could be guaranteed that 'source' were always aligned to 16-byte
- // boundary, a faster aligned '_mm_load_ps' instruction could be used.
- // 2. If it could be guaranteed that 'dest' were always aligned to 16-byte
- // boundary, a faster '_mm_store_ps' instruction could be used.
-
- return (uint)count;
-
- /* original routine in C-language. please notice the C-version has differently
- organized coefficients though.
- double suml1, suml2;
- double sumr1, sumr2;
- uint i, j;
-
- for (j = 0; j < count; j += 2)
- {
- const float *ptr;
- const float *pFil;
-
- suml1 = sumr1 = 0.0;
- suml2 = sumr2 = 0.0;
- ptr = src;
- pFil = filterCoeffs;
- for (i = 0; i < lengthLocal; i ++)
- {
- // unroll loop for efficiency.
-
- suml1 += ptr[0] * pFil[0] +
- ptr[2] * pFil[2] +
- ptr[4] * pFil[4] +
- ptr[6] * pFil[6];
-
- sumr1 += ptr[1] * pFil[1] +
- ptr[3] * pFil[3] +
- ptr[5] * pFil[5] +
- ptr[7] * pFil[7];
-
- suml2 += ptr[8] * pFil[0] +
- ptr[10] * pFil[2] +
- ptr[12] * pFil[4] +
- ptr[14] * pFil[6];
-
- sumr2 += ptr[9] * pFil[1] +
- ptr[11] * pFil[3] +
- ptr[13] * pFil[5] +
- ptr[15] * pFil[7];
-
- ptr += 16;
- pFil += 8;
- }
- dest[0] = (float)suml1;
- dest[1] = (float)sumr1;
- dest[2] = (float)suml2;
- dest[3] = (float)sumr2;
-
- src += 4;
- dest += 4;
- }
- */
-}
-
-#endif // SOUNDTOUCH_ALLOW_SSE
+////////////////////////////////////////////////////////////////////////////////
+///
+/// SSE optimized routines for Pentium-III, Athlon-XP and later CPUs. All SSE
+/// optimized functions have been gathered into this single source
+/// code file, regardless to their class or original source code file, in order
+/// to ease porting the library to other compiler and processor platforms.
+///
+/// The SSE-optimizations are programmed using SSE compiler intrinsics that
+/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
+/// should compile with both toolsets.
+///
+/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
+/// 6.0 processor pack" update to support SSE instruction set. The update is
+/// available for download at Microsoft Developers Network, see here:
+/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
+///
+/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and
+/// perform a search with keywords "processor pack".
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include "cpu_detect.h"
+#include "STTypes.h"
+
+using namespace soundtouch;
+
+#ifdef SOUNDTOUCH_ALLOW_SSE
+
+// SSE routines available only with float sample type
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// implementation of SSE optimized functions of class 'TDStretchSSE'
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#include "TDStretch.h"
+#include
+#include
+
+// Calculates cross correlation of two buffers
+double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &anorm)
+{
+ int i;
+ const float *pVec1;
+ const __m128 *pVec2;
+ __m128 vSum, vNorm;
+
+ // Note. It means a major slow-down if the routine needs to tolerate
+ // unaligned __m128 memory accesses. It's way faster if we can skip
+ // unaligned slots and use _mm_load_ps instruction instead of _mm_loadu_ps.
+ // This can mean up to ~ 10-fold difference (incl. part of which is
+ // due to skipping every second round for stereo sound though).
+ //
+ // Compile-time define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
+ // for choosing if this little cheating is allowed.
+
+#ifdef ST_SIMD_AVOID_UNALIGNED
+ // Little cheating allowed, return valid correlation only for
+ // aligned locations, meaning every second round for stereo sound.
+
+ #define _MM_LOAD _mm_load_ps
+
+ if (((ulongptr)pV1) & 15) return -1e50; // skip unaligned locations
+
+#else
+ // No cheating allowed, use unaligned load & take the resulting
+ // performance hit.
+ #define _MM_LOAD _mm_loadu_ps
+#endif
+
+ // ensure overlapLength is divisible by 8
+ assert((overlapLength % 8) == 0);
+
+ // Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
+ // Note: pV2 _must_ be aligned to 16-bit boundary, pV1 need not.
+ pVec1 = (const float*)pV1;
+ pVec2 = (const __m128*)pV2;
+ vSum = vNorm = _mm_setzero_ps();
+
+ // Unroll the loop by factor of 4 * 4 operations. Use same routine for
+ // stereo & mono, for mono it just means twice the amount of unrolling.
+ for (i = 0; i < channels * overlapLength / 16; i ++)
+ {
+ __m128 vTemp;
+ // vSum += pV1[0..3] * pV2[0..3]
+ vTemp = _MM_LOAD(pVec1);
+ vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp ,pVec2[0]));
+ vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
+
+ // vSum += pV1[4..7] * pV2[4..7]
+ vTemp = _MM_LOAD(pVec1 + 4);
+ vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[1]));
+ vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
+
+ // vSum += pV1[8..11] * pV2[8..11]
+ vTemp = _MM_LOAD(pVec1 + 8);
+ vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[2]));
+ vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
+
+ // vSum += pV1[12..15] * pV2[12..15]
+ vTemp = _MM_LOAD(pVec1 + 12);
+ vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[3]));
+ vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
+
+ pVec1 += 16;
+ pVec2 += 4;
+ }
+
+ // return value = vSum[0] + vSum[1] + vSum[2] + vSum[3]
+ float *pvNorm = (float*)&vNorm;
+ float norm = (pvNorm[0] + pvNorm[1] + pvNorm[2] + pvNorm[3]);
+ anorm = norm;
+
+ float *pvSum = (float*)&vSum;
+ return (double)(pvSum[0] + pvSum[1] + pvSum[2] + pvSum[3]) / sqrt(norm < 1e-9 ? 1.0 : norm);
+
+ /* This is approximately corresponding routine in C-language yet without normalization:
+ double corr, norm;
+ uint i;
+
+ // Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
+ corr = norm = 0.0;
+ for (i = 0; i < channels * overlapLength / 16; i ++)
+ {
+ corr += pV1[0] * pV2[0] +
+ pV1[1] * pV2[1] +
+ pV1[2] * pV2[2] +
+ pV1[3] * pV2[3] +
+ pV1[4] * pV2[4] +
+ pV1[5] * pV2[5] +
+ pV1[6] * pV2[6] +
+ pV1[7] * pV2[7] +
+ pV1[8] * pV2[8] +
+ pV1[9] * pV2[9] +
+ pV1[10] * pV2[10] +
+ pV1[11] * pV2[11] +
+ pV1[12] * pV2[12] +
+ pV1[13] * pV2[13] +
+ pV1[14] * pV2[14] +
+ pV1[15] * pV2[15];
+
+ for (j = 0; j < 15; j ++) norm += pV1[j] * pV1[j];
+
+ pV1 += 16;
+ pV2 += 16;
+ }
+ return corr / sqrt(norm);
+ */
+}
+
+
+
+double TDStretchSSE::calcCrossCorrAccumulate(const float *pV1, const float *pV2, double &norm)
+{
+ // call usual calcCrossCorr function because SSE does not show big benefit of
+ // accumulating "norm" value, and also the "norm" rolling algorithm would get
+ // complicated due to SSE-specific alignment-vs-nonexact correlation rules.
+ return calcCrossCorr(pV1, pV2, norm);
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// implementation of SSE optimized functions of class 'FIRFilter'
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#include "FIRFilter.h"
+
+FIRFilterSSE::FIRFilterSSE() : FIRFilter()
+{
+ filterCoeffsAlign = nullptr;
+ filterCoeffsUnalign = nullptr;
+}
+
+
+FIRFilterSSE::~FIRFilterSSE()
+{
+ delete[] filterCoeffsUnalign;
+ filterCoeffsAlign = nullptr;
+ filterCoeffsUnalign = nullptr;
+}
+
+
+// (overloaded) Calculates filter coefficients for SSE routine
+void FIRFilterSSE::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor)
+{
+ uint i;
+ float fDivider;
+
+ FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
+
+ // Scale the filter coefficients so that it won't be necessary to scale the filtering result
+ // also rearrange coefficients suitably for SSE
+ // Ensure that filter coeffs array is aligned to 16-byte boundary
+ delete[] filterCoeffsUnalign;
+ filterCoeffsUnalign = new float[2 * newLength + 4];
+ filterCoeffsAlign = (float *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
+
+ fDivider = (float)resultDivider;
+
+ // rearrange the filter coefficients for mmx routines
+ for (i = 0; i < newLength; i ++)
+ {
+ filterCoeffsAlign[2 * i + 0] =
+ filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;
+ }
+}
+
+
+
+// SSE-optimized version of the filter routine for stereo sound
+uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint numSamples) const
+{
+ int count = (int)((numSamples - length) & (uint)-2);
+ int j;
+
+ assert(count % 2 == 0);
+
+ if (count < 2) return 0;
+
+ assert(source != nullptr);
+ assert(dest != nullptr);
+ assert((length % 8) == 0);
+ assert(filterCoeffsAlign != nullptr);
+ assert(((ulongptr)filterCoeffsAlign) % 16 == 0);
+
+ // filter is evaluated for two stereo samples with each iteration, thus use of 'j += 2'
+ #pragma omp parallel for
+ for (j = 0; j < count; j += 2)
+ {
+ const float *pSrc;
+ float *pDest;
+ const __m128 *pFil;
+ __m128 sum1, sum2;
+ uint i;
+
+ pSrc = (const float*)source + j * 2; // source audio data
+ pDest = dest + j * 2; // destination audio data
+ pFil = (const __m128*)filterCoeffsAlign; // filter coefficients. NOTE: Assumes coefficients
+ // are aligned to 16-byte boundary
+ sum1 = sum2 = _mm_setzero_ps();
+
+ for (i = 0; i < length / 8; i ++)
+ {
+ // Unroll loop for efficiency & calculate filter for 2*2 stereo samples
+ // at each pass
+
+ // sum1 is accu for 2*2 filtered stereo sound data at the primary sound data offset
+ // sum2 is accu for 2*2 filtered stereo sound data for the next sound sample offset.
+
+ sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc) , pFil[0]));
+ sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 2), pFil[0]));
+
+ sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 4), pFil[1]));
+ sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 6), pFil[1]));
+
+ sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 8) , pFil[2]));
+ sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 10), pFil[2]));
+
+ sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 12), pFil[3]));
+ sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 14), pFil[3]));
+
+ pSrc += 16;
+ pFil += 4;
+ }
+
+ // Now sum1 and sum2 both have a filtered 2-channel sample each, but we still need
+ // to sum the two hi- and lo-floats of these registers together.
+
+ // post-shuffle & add the filtered values and store to dest.
+ _mm_storeu_ps(pDest, _mm_add_ps(
+ _mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(1,0,3,2)), // s2_1 s2_0 s1_3 s1_2
+ _mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(3,2,1,0)) // s2_3 s2_2 s1_1 s1_0
+ ));
+ }
+
+ // Ideas for further improvement:
+ // 1. If it could be guaranteed that 'source' were always aligned to 16-byte
+ // boundary, a faster aligned '_mm_load_ps' instruction could be used.
+ // 2. If it could be guaranteed that 'dest' were always aligned to 16-byte
+ // boundary, a faster '_mm_store_ps' instruction could be used.
+
+ return (uint)count;
+
+ /* original routine in C-language. please notice the C-version has differently
+ organized coefficients though.
+ double suml1, suml2;
+ double sumr1, sumr2;
+ uint i, j;
+
+ for (j = 0; j < count; j += 2)
+ {
+ const float *ptr;
+ const float *pFil;
+
+ suml1 = sumr1 = 0.0;
+ suml2 = sumr2 = 0.0;
+ ptr = src;
+ pFil = filterCoeffs;
+ for (i = 0; i < lengthLocal; i ++)
+ {
+ // unroll loop for efficiency.
+
+ suml1 += ptr[0] * pFil[0] +
+ ptr[2] * pFil[2] +
+ ptr[4] * pFil[4] +
+ ptr[6] * pFil[6];
+
+ sumr1 += ptr[1] * pFil[1] +
+ ptr[3] * pFil[3] +
+ ptr[5] * pFil[5] +
+ ptr[7] * pFil[7];
+
+ suml2 += ptr[8] * pFil[0] +
+ ptr[10] * pFil[2] +
+ ptr[12] * pFil[4] +
+ ptr[14] * pFil[6];
+
+ sumr2 += ptr[9] * pFil[1] +
+ ptr[11] * pFil[3] +
+ ptr[13] * pFil[5] +
+ ptr[15] * pFil[7];
+
+ ptr += 16;
+ pFil += 8;
+ }
+ dest[0] = (float)suml1;
+ dest[1] = (float)sumr1;
+ dest[2] = (float)suml2;
+ dest[3] = (float)sumr2;
+
+ src += 4;
+ dest += 4;
+ }
+ */
+}
+
+#endif // SOUNDTOUCH_ALLOW_SSE
diff --git a/source/SoundTouchDLL/DllTest/DllTest.cpp b/source/SoundTouchDLL/DllTest/DllTest.cpp
index 8fb7d09..0105592 100644
--- a/source/SoundTouchDLL/DllTest/DllTest.cpp
+++ b/source/SoundTouchDLL/DllTest/DllTest.cpp
@@ -1,115 +1,115 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// DllTest.cpp : This is small app main routine used for testing sound processing
-/// with SoundTouch.dll API
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-
-#include
-#include
-#include
-#include "../SoundTouchDLL.h"
-#include "../../SoundStretch/WavFile.h"
-
-using namespace std;
-using namespace soundstretch;
-
-// DllTest main
-int wmain(int argc, const wchar_t *argv[])
-{
- // Check program arguments
- if (argc < 4)
- {
- cout << "Too few arguments. Usage: DllTest [infile.wav] [outfile.wav] [sampletype]" << endl;
- return -1;
- }
-
- wstring inFileName = argv[1];
- wstring outFileName = argv[2];
- wstring str_sampleType = argv[3];
-
- bool floatSample;
- if (str_sampleType == L"float")
- {
- floatSample = true;
- }
- else if (str_sampleType == L"short")
- {
- floatSample = false;
- }
- else
- {
- cerr << "Missing or invalid sampletype. Expected either short or float" << endl;
- return -1;
- }
-
- try
- {
- // Open input & output WAV files
- WavInFile inFile(inFileName);
- int numChannels = inFile.getNumChannels();
- int sampleRate = inFile.getSampleRate();
- WavOutFile outFile(outFileName, sampleRate, inFile.getNumBits(), numChannels);
-
- // Create SoundTouch DLL instance
- HANDLE st = soundtouch_createInstance();
- soundtouch_setChannels(st, numChannels);
- soundtouch_setSampleRate(st, sampleRate);
- soundtouch_setPitchSemiTones(st, 2);
-
- cout << "processing with soundtouch.dll routines";
-
- if (floatSample)
- {
- // Process file with SoundTouch.DLL float sample (default) API
- float fbuffer[2048];
- int nmax = 2048 / numChannels;
-
- cout << " using float api ..." << endl;
- while (inFile.eof() == false)
- {
- int n = inFile.read(fbuffer, nmax * numChannels) / numChannels;
- soundtouch_putSamples(st, fbuffer, n);
- do
- {
- n = soundtouch_receiveSamples(st, fbuffer, nmax);
- outFile.write(fbuffer, n * numChannels);
- } while (n > 0);
- }
- }
- else
- {
- // Process file with SoundTouch.DLL int16 (short) sample API.
- // Notice that SoundTouch.dll does internally processing using floating
- // point routines so the int16 API is not any faster, but provided for
- // convenience.
- short i16buffer[2048];
- int nmax = 2048 / numChannels;
-
- cout << " using i16 api ..." << endl;
- while (inFile.eof() == false)
- {
- int n = inFile.read(i16buffer, nmax * numChannels) / numChannels;
- soundtouch_putSamples_i16(st, i16buffer, n);
- do
- {
- n = soundtouch_receiveSamples_i16(st, i16buffer, nmax);
- outFile.write(i16buffer, n * numChannels);
- } while (n > 0);
- }
- }
-
- soundtouch_destroyInstance(st);
- cout << "done." << endl;
- }
- catch (const runtime_error &e)
- {
- cerr << e.what() << endl;
- }
-
- return 0;
-}
+////////////////////////////////////////////////////////////////////////////////
+///
+/// DllTest.cpp : This is small app main routine used for testing sound processing
+/// with SoundTouch.dll API
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+
+#include
+#include
+#include
+#include "../SoundTouchDLL.h"
+#include "../../SoundStretch/WavFile.h"
+
+using namespace std;
+using namespace soundstretch;
+
+// DllTest main
+int wmain(int argc, const wchar_t *argv[])
+{
+ // Check program arguments
+ if (argc < 4)
+ {
+ cout << "Too few arguments. Usage: DllTest [infile.wav] [outfile.wav] [sampletype]" << endl;
+ return -1;
+ }
+
+ wstring inFileName = argv[1];
+ wstring outFileName = argv[2];
+ wstring str_sampleType = argv[3];
+
+ bool floatSample;
+ if (str_sampleType == L"float")
+ {
+ floatSample = true;
+ }
+ else if (str_sampleType == L"short")
+ {
+ floatSample = false;
+ }
+ else
+ {
+ cerr << "Missing or invalid sampletype. Expected either short or float" << endl;
+ return -1;
+ }
+
+ try
+ {
+ // Open input & output WAV files
+ WavInFile inFile(inFileName);
+ int numChannels = inFile.getNumChannels();
+ int sampleRate = inFile.getSampleRate();
+ WavOutFile outFile(outFileName, sampleRate, inFile.getNumBits(), numChannels);
+
+ // Create SoundTouch DLL instance
+ HANDLE st = soundtouch_createInstance();
+ soundtouch_setChannels(st, numChannels);
+ soundtouch_setSampleRate(st, sampleRate);
+ soundtouch_setPitchSemiTones(st, 2);
+
+ cout << "processing with soundtouch.dll routines";
+
+ if (floatSample)
+ {
+ // Process file with SoundTouch.DLL float sample (default) API
+ float fbuffer[2048];
+ int nmax = 2048 / numChannels;
+
+ cout << " using float api ..." << endl;
+ while (inFile.eof() == false)
+ {
+ int n = inFile.read(fbuffer, nmax * numChannels) / numChannels;
+ soundtouch_putSamples(st, fbuffer, n);
+ do
+ {
+ n = soundtouch_receiveSamples(st, fbuffer, nmax);
+ outFile.write(fbuffer, n * numChannels);
+ } while (n > 0);
+ }
+ }
+ else
+ {
+ // Process file with SoundTouch.DLL int16 (short) sample API.
+ // Notice that SoundTouch.dll does internally processing using floating
+ // point routines so the int16 API is not any faster, but provided for
+ // convenience.
+ short i16buffer[2048];
+ int nmax = 2048 / numChannels;
+
+ cout << " using i16 api ..." << endl;
+ while (inFile.eof() == false)
+ {
+ int n = inFile.read(i16buffer, nmax * numChannels) / numChannels;
+ soundtouch_putSamples_i16(st, i16buffer, n);
+ do
+ {
+ n = soundtouch_receiveSamples_i16(st, i16buffer, nmax);
+ outFile.write(i16buffer, n * numChannels);
+ } while (n > 0);
+ }
+ }
+
+ soundtouch_destroyInstance(st);
+ cout << "done." << endl;
+ }
+ catch (const runtime_error &e)
+ {
+ cerr << e.what() << endl;
+ }
+
+ return 0;
+}
diff --git a/source/SoundTouchDLL/Makefile.am b/source/SoundTouchDLL/Makefile.am
index 4909763..38b82bc 100644
--- a/source/SoundTouchDLL/Makefile.am
+++ b/source/SoundTouchDLL/Makefile.am
@@ -1,47 +1,47 @@
-## Process this file with automake to create Makefile.in
-##
-## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
-##
-## SoundTouch is free software; you can redistribute it and/or modify it under the
-## terms of the GNU General Public License as published by the Free Software
-## Foundation; either version 2 of the License, or (at your option) any later
-## version.
-##
-## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
-## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
-## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-##
-## You should have received a copy of the GNU General Public License along with
-## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
-## Place - Suite 330, Boston, MA 02111-1307, USA
-
-include $(top_srcdir)/config/am_include.mk
-
-noinst_HEADERS=../SoundTouch/AAFilter.h ../SoundTouch/cpu_detect.h ../SoundTouch/cpu_detect_x86.cpp ../SoundTouch/FIRFilter.h \
- ../SoundTouch/RateTransposer.h ../SoundTouch/TDStretch.h ../SoundTouch/PeakFinder.h ../SoundTouch/InterpolateCubic.h \
- ../SoundTouch/InterpolateLinear.h ../SoundTouch/InterpolateShannon.h
-
-include_HEADERS=SoundTouchDLL.h
-
-lib_LTLIBRARIES=libSoundTouchDll.la
-#
-libSoundTouchDll_la_SOURCES=../SoundTouch/AAFilter.cpp ../SoundTouch/FIRFilter.cpp \
- ../SoundTouch/FIFOSampleBuffer.cpp ../SoundTouch/RateTransposer.cpp ../SoundTouch/SoundTouch.cpp \
- ../SoundTouch/TDStretch.cpp ../SoundTouch/sse_optimized.cpp ../SoundTouch/cpu_detect_x86.cpp \
- ../SoundTouch/BPMDetect.cpp ../SoundTouch/PeakFinder.cpp ../SoundTouch/InterpolateLinear.cpp \
- ../SoundTouch/InterpolateCubic.cpp ../SoundTouch/InterpolateShannon.cpp SoundTouchDLL.cpp
-
-# Compiler flags
-
-# Modify the default 0.0.0 to LIB_SONAME.0.0
-AM_LDFLAGS=$(LDFLAGS) -version-info @LIB_SONAME@
-
-if X86
-CXXFLAGS1=-mstackrealign -msse
-endif
-
-if X86_64
-CXXFLAGS2=-fPIC
-endif
-
-AM_CXXFLAGS=$(CXXFLAGS) $(CXXFLAGS1) $(CXXFLAGS2) -shared -DDLL_EXPORTS -fvisibility=hidden
+## Process this file with automake to create Makefile.in
+##
+## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
+##
+## SoundTouch is free software; you can redistribute it and/or modify it under the
+## terms of the GNU General Public License as published by the Free Software
+## Foundation; either version 2 of the License, or (at your option) any later
+## version.
+##
+## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
+## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License along with
+## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+## Place - Suite 330, Boston, MA 02111-1307, USA
+
+include $(top_srcdir)/config/am_include.mk
+
+noinst_HEADERS=../SoundTouch/AAFilter.h ../SoundTouch/cpu_detect.h ../SoundTouch/cpu_detect_x86.cpp ../SoundTouch/FIRFilter.h \
+ ../SoundTouch/RateTransposer.h ../SoundTouch/TDStretch.h ../SoundTouch/PeakFinder.h ../SoundTouch/InterpolateCubic.h \
+ ../SoundTouch/InterpolateLinear.h ../SoundTouch/InterpolateShannon.h
+
+include_HEADERS=SoundTouchDLL.h
+
+lib_LTLIBRARIES=libSoundTouchDll.la
+#
+libSoundTouchDll_la_SOURCES=../SoundTouch/AAFilter.cpp ../SoundTouch/FIRFilter.cpp \
+ ../SoundTouch/FIFOSampleBuffer.cpp ../SoundTouch/RateTransposer.cpp ../SoundTouch/SoundTouch.cpp \
+ ../SoundTouch/TDStretch.cpp ../SoundTouch/sse_optimized.cpp ../SoundTouch/cpu_detect_x86.cpp \
+ ../SoundTouch/BPMDetect.cpp ../SoundTouch/PeakFinder.cpp ../SoundTouch/InterpolateLinear.cpp \
+ ../SoundTouch/InterpolateCubic.cpp ../SoundTouch/InterpolateShannon.cpp SoundTouchDLL.cpp
+
+# Compiler flags
+
+# Modify the default 0.0.0 to LIB_SONAME.0.0
+AM_LDFLAGS=$(LDFLAGS) -version-info @LIB_SONAME@
+
+if X86
+CXXFLAGS1=-mstackrealign -msse
+endif
+
+if X86_64
+CXXFLAGS2=-fPIC
+endif
+
+AM_CXXFLAGS=$(CXXFLAGS) $(CXXFLAGS1) $(CXXFLAGS2) -shared -DDLL_EXPORTS -fvisibility=hidden
diff --git a/source/SoundTouchDLL/SoundTouchDLL.cpp b/source/SoundTouchDLL/SoundTouchDLL.cpp
index 6021061..0829758 100644
--- a/source/SoundTouchDLL/SoundTouchDLL.cpp
+++ b/source/SoundTouchDLL/SoundTouchDLL.cpp
@@ -1,582 +1,582 @@
-//////////////////////////////////////////////////////////////////////////////
-///
-/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
-/// Library interface.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-
-#if defined(_WIN32) || defined(WIN32)
- #include
-
- // DLL main in Windows compilation
- BOOL APIENTRY DllMain( HANDLE hModule,
- DWORD ul_reason_for_call,
- LPVOID lpReserved
- )
- {
- switch (ul_reason_for_call)
- {
- case DLL_PROCESS_ATTACH:
- case DLL_THREAD_ATTACH:
- case DLL_THREAD_DETACH:
- case DLL_PROCESS_DETACH:
- break;
- }
- return TRUE;
- }
-#endif
-
-#include
-#include
-#include "SoundTouchDLL.h"
-#include "SoundTouch.h"
-#include "BPMDetect.h"
-
-using namespace soundtouch;
-
-#ifdef SOUNDTOUCH_INTEGER_SAMPLES
- #error "error - compile the dll version with float samples"
-#endif // SOUNDTOUCH_INTEGER_SAMPLES
-
-//////////////
-
-typedef struct
-{
- DWORD dwMagic;
- SoundTouch *pst;
-} STHANDLE;
-
-typedef struct
-{
- DWORD dwMagic;
- BPMDetect *pbpm;
- uint numChannels;
-} BPMHANDLE;
-
-#define STMAGIC 0x1770C001
-#define BPMMAGIC 0x1771C10a
-
-SOUNDTOUCHDLL_API HANDLE __cdecl soundtouch_createInstance()
-{
- STHANDLE *tmp = new STHANDLE;
-
- if (tmp)
- {
- tmp->dwMagic = STMAGIC;
- tmp->pst = new SoundTouch();
- if (tmp->pst == nullptr)
- {
- delete tmp;
- tmp = nullptr;
- }
- }
- return (HANDLE)tmp;
-}
-
-
-SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(HANDLE h)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- sth->dwMagic = 0;
- if (sth->pst) delete sth->pst;
- sth->pst = nullptr;
- delete sth;
-}
-
-
-/// Get SoundTouch library version string
-SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString()
-{
- return SoundTouch::getVersionString();
-}
-
-
-/// Get SoundTouch library version string - alternative function for
-/// environments that can't properly handle character string as return value
-SOUNDTOUCHDLL_API void __cdecl soundtouch_getVersionString2(char* versionString, int bufferSize)
-{
- strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1);
- versionString[bufferSize - 1] = 0;
-}
-
-
-/// Get SoundTouch library version Id
-SOUNDTOUCHDLL_API uint __cdecl soundtouch_getVersionId()
-{
- return SoundTouch::getVersionId();
-}
-
-/// Sets new rate control value. Normal rate = 1.0, smaller values
-/// represent slower rate, larger faster rates.
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(HANDLE h, float newRate)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- sth->pst->setRate(newRate);
-}
-
-
-/// Sets new tempo control value. Normal tempo = 1.0, smaller values
-/// represent slower tempo, larger faster tempo.
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(HANDLE h, float newTempo)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- sth->pst->setTempo(newTempo);
-}
-
-/// Sets new rate control value as a difference in percents compared
-/// to the original rate (-50 .. +100 %)
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(HANDLE h, float newRate)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- sth->pst->setRateChange(newRate);
-}
-
-/// Sets new tempo control value as a difference in percents compared
-/// to the original tempo (-50 .. +100 %)
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(HANDLE h, float newTempo)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- sth->pst->setTempoChange(newTempo);
-}
-
-/// Sets new pitch control value. Original pitch = 1.0, smaller values
-/// represent lower pitches, larger values higher pitch.
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(HANDLE h, float newPitch)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- sth->pst->setPitch(newPitch);
-}
-
-/// Sets pitch change in octaves compared to the original pitch
-/// (-1.00 .. +1.00)
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(HANDLE h, float newPitch)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- sth->pst->setPitchOctaves(newPitch);
-}
-
-/// Sets pitch change in semi-tones compared to the original pitch
-/// (-12 .. +12)
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- sth->pst->setPitchSemiTones(newPitch);
-}
-
-
-/// Sets the number of channels, 1 = mono, 2 = stereo
-SOUNDTOUCHDLL_API int __cdecl soundtouch_setChannels(HANDLE h, uint numChannels)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
-
- try
- {
- sth->pst->setChannels(numChannels);
- }
- catch (const std::exception&)
- {
- return 0;
- }
- return 1;
-}
-
-/// Sets sample rate.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_setSampleRate(HANDLE h, uint srate)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
-
- try
- {
- sth->pst->setSampleRate(srate);
- }
- catch (const std::exception&)
- {
- return 0;
- }
- return 1;
-}
-
-/// Flushes the last samples from the processing pipeline to the output.
-/// Clears also the internal processing buffers.
-//
-/// Note: This function is meant for extracting the last samples of a sound
-/// stream. This function may introduce additional blank samples in the end
-/// of the sound stream, and thus it's not recommended to call this function
-/// in the middle of a sound stream.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_flush(HANDLE h)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
-
- try
- {
- sth->pst->flush();
- }
- catch (const std::exception&)
- {
- return 0;
- }
- return 1;
-}
-
-/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
-/// the input of the object. Notice that sample rate _has_to_ be set before
-/// calling this function, otherwise throws a runtime_error exception.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_putSamples(HANDLE h,
- const SAMPLETYPE *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of samples in buffer. Notice
- ///< that in case of stereo-sound a single sample
- ///< contains data for both channels.
- )
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
-
- try
- {
- sth->pst->putSamples(samples, numSamples);
- }
- catch (const std::exception&)
- {
- return 0;
- }
- return 1;
-}
-
-/// int16 version of soundtouch_putSamples(): This accept int16 (short) sample data
-/// and internally converts it to float format before processing
-SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples_i16(HANDLE h,
- const short *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of sample frames in buffer. Notice
- ///< that in case of multi-channel sound a single sample
- ///< contains data for all channels.
- )
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- uint numChannels = sth->pst->numChannels();
-
- // iterate until all samples converted & put to SoundTouch object
- while (numSamples > 0)
- {
- float convert[8192]; // allocate temporary conversion buffer from stack
-
- // how many multichannel samples fit into 'convert' buffer:
- uint convSamples = 8192 / numChannels;
-
- // convert max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
- uint n = (numSamples > convSamples) ? convSamples : numSamples;
- for (uint i = 0; i < n * numChannels; i++)
- {
- convert[i] = samples[i];
- }
- // put the converted samples into SoundTouch
- sth->pst->putSamples(convert, n);
-
- numSamples -= n;
- samples += n * numChannels;
- }
-}
-
-/// Clears all the samples in the object's output and internal processing
-/// buffers.
-SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
-
- sth->pst->clear();
-}
-
-/// Changes a setting controlling the processing system behaviour. See the
-/// 'SETTING_...' defines for available setting ID's.
-///
-/// \return 'nonzero' if the setting was successfully changed
-SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
- int settingId, ///< Setting ID number. see SETTING_... defines.
- int value ///< New setting value.
- )
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return FALSE;
-
- return sth->pst->setSetting(settingId, value);
-}
-
-/// Reads a setting controlling the processing system behaviour. See the
-/// 'SETTING_...' defines for available setting ID's.
-///
-/// \return the setting value.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h,
- int settingId ///< Setting ID number, see SETTING_... defines.
- )
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return -1;
-
- return sth->pst->getSetting(settingId);
-}
-
-
-/// Returns number of samples currently unprocessed.
-SOUNDTOUCHDLL_API uint __cdecl soundtouch_numUnprocessedSamples(HANDLE h)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
-
- return sth->pst->numUnprocessedSamples();
-}
-
-
-/// Receive ready samples from the processing pipeline.
-///
-/// if called with outBuffer=nullptr, just reduces amount of ready samples within the pipeline.
-SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples(HANDLE h,
- SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
- unsigned int maxSamples ///< How many samples to receive at max.
- )
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
-
- if (outBuffer)
- {
- return sth->pst->receiveSamples(outBuffer, maxSamples);
- }
- else
- {
- return sth->pst->receiveSamples(maxSamples);
- }
-}
-
-
-/// int16 version of soundtouch_receiveSamples(): This converts internal float samples
-/// into int16 (short) return data type
-SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples_i16(HANDLE h,
- short *outBuffer, ///< Buffer where to copy output samples.
- unsigned int maxSamples ///< How many samples to receive at max.
- )
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
- uint outTotal = 0;
-
- if (outBuffer == nullptr)
- {
- // only reduce sample count, not receive samples
- return sth->pst->receiveSamples(maxSamples);
- }
-
- uint numChannels = sth->pst->numChannels();
-
- // iterate until all samples converted & put to SoundTouch object
- while (maxSamples > 0)
- {
- float convert[8192]; // allocate temporary conversion buffer from stack
-
- // how many multichannel samples fit into 'convert' buffer:
- uint convSamples = 8192 / numChannels;
-
- // request max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
- uint n = (maxSamples > convSamples) ? convSamples : maxSamples;
-
- uint out = sth->pst->receiveSamples(convert, n);
-
- // convert & saturate received samples to int16
- for (uint i = 0; i < out * numChannels; i++)
- {
- // first convert value to int32, then saturate to int16 min/max limits
- int value = (int)convert[i];
- value = (value < SHRT_MIN) ? SHRT_MIN : (value > SHRT_MAX) ? SHRT_MAX : value;
- outBuffer[i] = (short)value;
- }
- outTotal += out;
- if (out < n) break; // didn't get as many as asked => no more samples available => break here
-
- maxSamples -= n;
- outBuffer += out * numChannels;
- }
-
- // return number of processed samples
- return outTotal;
-}
-
-
-/// Returns number of samples currently available.
-SOUNDTOUCHDLL_API uint __cdecl soundtouch_numSamples(HANDLE h)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
-
- return sth->pst->numSamples();
-}
-
-
-/// Returns nonzero if there aren't any samples available for outputting.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(HANDLE h)
-{
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return -1;
-
- return sth->pst->isEmpty();
-}
-
-
-SOUNDTOUCHDLL_API HANDLE __cdecl bpm_createInstance(int numChannels, int sampleRate)
-{
- BPMHANDLE *tmp = new BPMHANDLE;
-
- if (tmp)
- {
- tmp->dwMagic = BPMMAGIC;
- try
- {
- tmp->pbpm = new BPMDetect(numChannels, sampleRate);
- }
- catch (const std::exception&)
- {
- tmp->pbpm = nullptr;
- }
- if (tmp->pbpm == nullptr)
- {
- delete tmp;
- tmp = nullptr;
- }
- }
- return (HANDLE)tmp;
-}
-
-
-SOUNDTOUCHDLL_API void __cdecl bpm_destroyInstance(HANDLE h)
-{
- BPMHANDLE *sth = (BPMHANDLE*)h;
- if (sth->dwMagic != BPMMAGIC) return;
-
- sth->dwMagic = 0;
- if (sth->pbpm) delete sth->pbpm;
- sth->pbpm = nullptr;
- delete sth;
-}
-
-
-/// Feed 'numSamples' sample frames from 'samples' into the BPM detection handler
-SOUNDTOUCHDLL_API void __cdecl bpm_putSamples(HANDLE h,
- const float *samples,
- unsigned int numSamples)
-{
- BPMHANDLE *bpmh = (BPMHANDLE*)h;
- if (bpmh->dwMagic != BPMMAGIC) return;
-
- bpmh->pbpm->inputSamples(samples, numSamples);
-}
-
-
-/// Feed 'numSamples' sample frames from 'samples' into the BPM detection handler.
-/// 16bit int sample format version.
-SOUNDTOUCHDLL_API void __cdecl bpm_putSamples_i16(HANDLE h,
- const short *samples,
- unsigned int numSamples)
-{
- BPMHANDLE *bpmh = (BPMHANDLE*)h;
- if (bpmh->dwMagic != BPMMAGIC) return;
-
- uint numChannels = bpmh->numChannels;
-
- // iterate until all samples converted & put to SoundTouch object
- while (numSamples > 0)
- {
- float convert[8192]; // allocate temporary conversion buffer from stack
-
- // how many multichannel samples fit into 'convert' buffer:
- uint convSamples = 8192 / numChannels;
-
- // convert max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
- uint n = (numSamples > convSamples) ? convSamples : numSamples;
- for (uint i = 0; i < n * numChannels; i++)
- {
- convert[i] = samples[i];
- }
- // put the converted samples into SoundTouch
- bpmh->pbpm->inputSamples(convert, n);
-
- numSamples -= n;
- samples += n * numChannels;
- }
-}
-
-
-/// Analyzes the results and returns the BPM rate. Use this function to read result
-/// after whole song data has been input to the class by consecutive calls of
-/// 'inputSamples' function.
-///
-/// \return Beats-per-minute rate, or zero if detection failed.
-SOUNDTOUCHDLL_API float __cdecl bpm_getBpm(HANDLE h)
-{
- BPMHANDLE *bpmh = (BPMHANDLE*)h;
- if (bpmh->dwMagic != BPMMAGIC) return 0;
-
- return bpmh->pbpm->getBpm();
-}
-
-
-/// Get beat position arrays. Note: The array includes also really low beat detection values
-/// in absence of clear strong beats. Consumer may wish to filter low values away.
-/// - "pos" receive array of beat positions
-/// - "values" receive array of beat detection strengths
-/// - max_num indicates max.size of "pos" and "values" array.
-///
-/// You can query a suitable array sized by calling this with nullptr in "pos" & "values".
-///
-/// \return number of beats in the arrays.
-SOUNDTOUCHDLL_API int __cdecl bpm_getBeats(HANDLE h, float* pos, float* strength, int count)
-{
- BPMHANDLE *bpmh = (BPMHANDLE *)h;
- if (bpmh->dwMagic != BPMMAGIC) return 0;
-
- return bpmh->pbpm->getBeats(pos, strength, count);
-}
+//////////////////////////////////////////////////////////////////////////////
+///
+/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
+/// Library interface.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+
+#if defined(_WIN32) || defined(WIN32)
+ #include
+
+ // DLL main in Windows compilation
+ BOOL APIENTRY DllMain( HANDLE hModule,
+ DWORD ul_reason_for_call,
+ LPVOID lpReserved
+ )
+ {
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ case DLL_THREAD_ATTACH:
+ case DLL_THREAD_DETACH:
+ case DLL_PROCESS_DETACH:
+ break;
+ }
+ return TRUE;
+ }
+#endif
+
+#include
+#include
+#include "SoundTouchDLL.h"
+#include "SoundTouch.h"
+#include "BPMDetect.h"
+
+using namespace soundtouch;
+
+#ifdef SOUNDTOUCH_INTEGER_SAMPLES
+ #error "error - compile the dll version with float samples"
+#endif // SOUNDTOUCH_INTEGER_SAMPLES
+
+//////////////
+
+typedef struct
+{
+ DWORD dwMagic;
+ SoundTouch *pst;
+} STHANDLE;
+
+typedef struct
+{
+ DWORD dwMagic;
+ BPMDetect *pbpm;
+ uint numChannels;
+} BPMHANDLE;
+
+#define STMAGIC 0x1770C001
+#define BPMMAGIC 0x1771C10a
+
+SOUNDTOUCHDLL_API HANDLE __cdecl soundtouch_createInstance()
+{
+ STHANDLE *tmp = new STHANDLE;
+
+ if (tmp)
+ {
+ tmp->dwMagic = STMAGIC;
+ tmp->pst = new SoundTouch();
+ if (tmp->pst == nullptr)
+ {
+ delete tmp;
+ tmp = nullptr;
+ }
+ }
+ return (HANDLE)tmp;
+}
+
+
+SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(HANDLE h)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ sth->dwMagic = 0;
+ if (sth->pst) delete sth->pst;
+ sth->pst = nullptr;
+ delete sth;
+}
+
+
+/// Get SoundTouch library version string
+SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString()
+{
+ return SoundTouch::getVersionString();
+}
+
+
+/// Get SoundTouch library version string - alternative function for
+/// environments that can't properly handle character string as return value
+SOUNDTOUCHDLL_API void __cdecl soundtouch_getVersionString2(char* versionString, int bufferSize)
+{
+ strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1);
+ versionString[bufferSize - 1] = 0;
+}
+
+
+/// Get SoundTouch library version Id
+SOUNDTOUCHDLL_API uint __cdecl soundtouch_getVersionId()
+{
+ return SoundTouch::getVersionId();
+}
+
+/// Sets new rate control value. Normal rate = 1.0, smaller values
+/// represent slower rate, larger faster rates.
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(HANDLE h, float newRate)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ sth->pst->setRate(newRate);
+}
+
+
+/// Sets new tempo control value. Normal tempo = 1.0, smaller values
+/// represent slower tempo, larger faster tempo.
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(HANDLE h, float newTempo)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ sth->pst->setTempo(newTempo);
+}
+
+/// Sets new rate control value as a difference in percents compared
+/// to the original rate (-50 .. +100 %)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(HANDLE h, float newRate)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ sth->pst->setRateChange(newRate);
+}
+
+/// Sets new tempo control value as a difference in percents compared
+/// to the original tempo (-50 .. +100 %)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(HANDLE h, float newTempo)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ sth->pst->setTempoChange(newTempo);
+}
+
+/// Sets new pitch control value. Original pitch = 1.0, smaller values
+/// represent lower pitches, larger values higher pitch.
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(HANDLE h, float newPitch)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ sth->pst->setPitch(newPitch);
+}
+
+/// Sets pitch change in octaves compared to the original pitch
+/// (-1.00 .. +1.00)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(HANDLE h, float newPitch)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ sth->pst->setPitchOctaves(newPitch);
+}
+
+/// Sets pitch change in semi-tones compared to the original pitch
+/// (-12 .. +12)
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ sth->pst->setPitchSemiTones(newPitch);
+}
+
+
+/// Sets the number of channels, 1 = mono, 2 = stereo
+SOUNDTOUCHDLL_API int __cdecl soundtouch_setChannels(HANDLE h, uint numChannels)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return 0;
+
+ try
+ {
+ sth->pst->setChannels(numChannels);
+ }
+ catch (const std::exception&)
+ {
+ return 0;
+ }
+ return 1;
+}
+
+/// Sets sample rate.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_setSampleRate(HANDLE h, uint srate)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return 0;
+
+ try
+ {
+ sth->pst->setSampleRate(srate);
+ }
+ catch (const std::exception&)
+ {
+ return 0;
+ }
+ return 1;
+}
+
+/// Flushes the last samples from the processing pipeline to the output.
+/// Clears also the internal processing buffers.
+//
+/// Note: This function is meant for extracting the last samples of a sound
+/// stream. This function may introduce additional blank samples in the end
+/// of the sound stream, and thus it's not recommended to call this function
+/// in the middle of a sound stream.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_flush(HANDLE h)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return 0;
+
+ try
+ {
+ sth->pst->flush();
+ }
+ catch (const std::exception&)
+ {
+ return 0;
+ }
+ return 1;
+}
+
+/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
+/// the input of the object. Notice that sample rate _has_to_ be set before
+/// calling this function, otherwise throws a runtime_error exception.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_putSamples(HANDLE h,
+ const SAMPLETYPE *samples, ///< Pointer to sample buffer.
+ unsigned int numSamples ///< Number of samples in buffer. Notice
+ ///< that in case of stereo-sound a single sample
+ ///< contains data for both channels.
+ )
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return 0;
+
+ try
+ {
+ sth->pst->putSamples(samples, numSamples);
+ }
+ catch (const std::exception&)
+ {
+ return 0;
+ }
+ return 1;
+}
+
+/// int16 version of soundtouch_putSamples(): This accept int16 (short) sample data
+/// and internally converts it to float format before processing
+SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples_i16(HANDLE h,
+ const short *samples, ///< Pointer to sample buffer.
+ unsigned int numSamples ///< Number of sample frames in buffer. Notice
+ ///< that in case of multi-channel sound a single sample
+ ///< contains data for all channels.
+ )
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ uint numChannels = sth->pst->numChannels();
+
+ // iterate until all samples converted & put to SoundTouch object
+ while (numSamples > 0)
+ {
+ float convert[8192]; // allocate temporary conversion buffer from stack
+
+ // how many multichannel samples fit into 'convert' buffer:
+ uint convSamples = 8192 / numChannels;
+
+ // convert max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
+ uint n = (numSamples > convSamples) ? convSamples : numSamples;
+ for (uint i = 0; i < n * numChannels; i++)
+ {
+ convert[i] = samples[i];
+ }
+ // put the converted samples into SoundTouch
+ sth->pst->putSamples(convert, n);
+
+ numSamples -= n;
+ samples += n * numChannels;
+ }
+}
+
+/// Clears all the samples in the object's output and internal processing
+/// buffers.
+SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return;
+
+ sth->pst->clear();
+}
+
+/// Changes a setting controlling the processing system behaviour. See the
+/// 'SETTING_...' defines for available setting ID's.
+///
+/// \return 'nonzero' if the setting was successfully changed
+SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
+ int settingId, ///< Setting ID number. see SETTING_... defines.
+ int value ///< New setting value.
+ )
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return FALSE;
+
+ return sth->pst->setSetting(settingId, value);
+}
+
+/// Reads a setting controlling the processing system behaviour. See the
+/// 'SETTING_...' defines for available setting ID's.
+///
+/// \return the setting value.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h,
+ int settingId ///< Setting ID number, see SETTING_... defines.
+ )
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return -1;
+
+ return sth->pst->getSetting(settingId);
+}
+
+
+/// Returns number of samples currently unprocessed.
+SOUNDTOUCHDLL_API uint __cdecl soundtouch_numUnprocessedSamples(HANDLE h)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return 0;
+
+ return sth->pst->numUnprocessedSamples();
+}
+
+
+/// Receive ready samples from the processing pipeline.
+///
+/// if called with outBuffer=nullptr, just reduces amount of ready samples within the pipeline.
+SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples(HANDLE h,
+ SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
+ unsigned int maxSamples ///< How many samples to receive at max.
+ )
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return 0;
+
+ if (outBuffer)
+ {
+ return sth->pst->receiveSamples(outBuffer, maxSamples);
+ }
+ else
+ {
+ return sth->pst->receiveSamples(maxSamples);
+ }
+}
+
+
+/// int16 version of soundtouch_receiveSamples(): This converts internal float samples
+/// into int16 (short) return data type
+SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples_i16(HANDLE h,
+ short *outBuffer, ///< Buffer where to copy output samples.
+ unsigned int maxSamples ///< How many samples to receive at max.
+ )
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return 0;
+ uint outTotal = 0;
+
+ if (outBuffer == nullptr)
+ {
+ // only reduce sample count, not receive samples
+ return sth->pst->receiveSamples(maxSamples);
+ }
+
+ uint numChannels = sth->pst->numChannels();
+
+ // iterate until all samples converted & put to SoundTouch object
+ while (maxSamples > 0)
+ {
+ float convert[8192]; // allocate temporary conversion buffer from stack
+
+ // how many multichannel samples fit into 'convert' buffer:
+ uint convSamples = 8192 / numChannels;
+
+ // request max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
+ uint n = (maxSamples > convSamples) ? convSamples : maxSamples;
+
+ uint out = sth->pst->receiveSamples(convert, n);
+
+ // convert & saturate received samples to int16
+ for (uint i = 0; i < out * numChannels; i++)
+ {
+ // first convert value to int32, then saturate to int16 min/max limits
+ int value = (int)convert[i];
+ value = (value < SHRT_MIN) ? SHRT_MIN : (value > SHRT_MAX) ? SHRT_MAX : value;
+ outBuffer[i] = (short)value;
+ }
+ outTotal += out;
+ if (out < n) break; // didn't get as many as asked => no more samples available => break here
+
+ maxSamples -= n;
+ outBuffer += out * numChannels;
+ }
+
+ // return number of processed samples
+ return outTotal;
+}
+
+
+/// Returns number of samples currently available.
+SOUNDTOUCHDLL_API uint __cdecl soundtouch_numSamples(HANDLE h)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return 0;
+
+ return sth->pst->numSamples();
+}
+
+
+/// Returns nonzero if there aren't any samples available for outputting.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(HANDLE h)
+{
+ STHANDLE *sth = (STHANDLE*)h;
+ if (sth->dwMagic != STMAGIC) return -1;
+
+ return sth->pst->isEmpty();
+}
+
+
+SOUNDTOUCHDLL_API HANDLE __cdecl bpm_createInstance(int numChannels, int sampleRate)
+{
+ BPMHANDLE *tmp = new BPMHANDLE;
+
+ if (tmp)
+ {
+ tmp->dwMagic = BPMMAGIC;
+ try
+ {
+ tmp->pbpm = new BPMDetect(numChannels, sampleRate);
+ }
+ catch (const std::exception&)
+ {
+ tmp->pbpm = nullptr;
+ }
+ if (tmp->pbpm == nullptr)
+ {
+ delete tmp;
+ tmp = nullptr;
+ }
+ }
+ return (HANDLE)tmp;
+}
+
+
+SOUNDTOUCHDLL_API void __cdecl bpm_destroyInstance(HANDLE h)
+{
+ BPMHANDLE *sth = (BPMHANDLE*)h;
+ if (sth->dwMagic != BPMMAGIC) return;
+
+ sth->dwMagic = 0;
+ if (sth->pbpm) delete sth->pbpm;
+ sth->pbpm = nullptr;
+ delete sth;
+}
+
+
+/// Feed 'numSamples' sample frames from 'samples' into the BPM detection handler
+SOUNDTOUCHDLL_API void __cdecl bpm_putSamples(HANDLE h,
+ const float *samples,
+ unsigned int numSamples)
+{
+ BPMHANDLE *bpmh = (BPMHANDLE*)h;
+ if (bpmh->dwMagic != BPMMAGIC) return;
+
+ bpmh->pbpm->inputSamples(samples, numSamples);
+}
+
+
+/// Feed 'numSamples' sample frames from 'samples' into the BPM detection handler.
+/// 16bit int sample format version.
+SOUNDTOUCHDLL_API void __cdecl bpm_putSamples_i16(HANDLE h,
+ const short *samples,
+ unsigned int numSamples)
+{
+ BPMHANDLE *bpmh = (BPMHANDLE*)h;
+ if (bpmh->dwMagic != BPMMAGIC) return;
+
+ uint numChannels = bpmh->numChannels;
+
+ // iterate until all samples converted & put to SoundTouch object
+ while (numSamples > 0)
+ {
+ float convert[8192]; // allocate temporary conversion buffer from stack
+
+ // how many multichannel samples fit into 'convert' buffer:
+ uint convSamples = 8192 / numChannels;
+
+ // convert max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
+ uint n = (numSamples > convSamples) ? convSamples : numSamples;
+ for (uint i = 0; i < n * numChannels; i++)
+ {
+ convert[i] = samples[i];
+ }
+ // put the converted samples into SoundTouch
+ bpmh->pbpm->inputSamples(convert, n);
+
+ numSamples -= n;
+ samples += n * numChannels;
+ }
+}
+
+
+/// Analyzes the results and returns the BPM rate. Use this function to read result
+/// after whole song data has been input to the class by consecutive calls of
+/// 'inputSamples' function.
+///
+/// \return Beats-per-minute rate, or zero if detection failed.
+SOUNDTOUCHDLL_API float __cdecl bpm_getBpm(HANDLE h)
+{
+ BPMHANDLE *bpmh = (BPMHANDLE*)h;
+ if (bpmh->dwMagic != BPMMAGIC) return 0;
+
+ return bpmh->pbpm->getBpm();
+}
+
+
+/// Get beat position arrays. Note: The array includes also really low beat detection values
+/// in absence of clear strong beats. Consumer may wish to filter low values away.
+/// - "pos" receive array of beat positions
+/// - "values" receive array of beat detection strengths
+/// - max_num indicates max.size of "pos" and "values" array.
+///
+/// You can query a suitable array sized by calling this with nullptr in "pos" & "values".
+///
+/// \return number of beats in the arrays.
+SOUNDTOUCHDLL_API int __cdecl bpm_getBeats(HANDLE h, float* pos, float* strength, int count)
+{
+ BPMHANDLE *bpmh = (BPMHANDLE *)h;
+ if (bpmh->dwMagic != BPMMAGIC) return 0;
+
+ return bpmh->pbpm->getBeats(pos, strength, count);
+}
diff --git a/source/SoundTouchDLL/SoundTouchDLL.h b/source/SoundTouchDLL/SoundTouchDLL.h
index 47cc132..1dde9b0 100644
--- a/source/SoundTouchDLL/SoundTouchDLL.h
+++ b/source/SoundTouchDLL/SoundTouchDLL.h
@@ -1,240 +1,240 @@
-//////////////////////////////////////////////////////////////////////////////
-///
-/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
-/// Library interface.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef _SoundTouchDLL_h_
-#define _SoundTouchDLL_h_
-
-#if defined(_WIN32) || defined(WIN32)
- // Windows
- #ifndef __cplusplus
- #error "Expected g++"
- #endif
-
- #ifdef DLL_EXPORTS
- #define SOUNDTOUCHDLL_API extern "C" __declspec(dllexport)
- #else
- #define SOUNDTOUCHDLL_API extern "C" __declspec(dllimport)
- #endif
-
-#else
- // GNU version
-
- #if defined(DLL_EXPORTS) || defined(SoundTouchDLL_EXPORTS)
- // GCC declaration for exporting functions
- #define SOUNDTOUCHDLL_API extern "C" __attribute__((__visibility__("default")))
- #else
- // import function
- #define SOUNDTOUCHDLL_API extern "C"
- #endif
-
- // Linux-replacements for Windows declarations:
- #define __cdecl
- typedef unsigned int DWORD;
- #define FALSE 0
- #define TRUE 1
-
-#endif
-
-typedef void * HANDLE;
-
-/// Create a new instance of SoundTouch processor.
-SOUNDTOUCHDLL_API HANDLE __cdecl soundtouch_createInstance();
-
-/// Destroys a SoundTouch processor instance.
-SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(HANDLE h);
-
-/// Get SoundTouch library version string
-SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString();
-
-/// Get SoundTouch library version string - alternative function for
-/// environments that can't properly handle character string as return value
-SOUNDTOUCHDLL_API void __cdecl soundtouch_getVersionString2(char* versionString, int bufferSize);
-
-/// Get SoundTouch library version Id
-SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_getVersionId();
-
-/// Sets new rate control value. Normal rate = 1.0, smaller values
-/// represent slower rate, larger faster rates.
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(HANDLE h, float newRate);
-
-/// Sets new tempo control value. Normal tempo = 1.0, smaller values
-/// represent slower tempo, larger faster tempo.
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(HANDLE h, float newTempo);
-
-/// Sets new rate control value as a difference in percents compared
-/// to the original rate (-50 .. +100 %);
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(HANDLE h, float newRate);
-
-/// Sets new tempo control value as a difference in percents compared
-/// to the original tempo (-50 .. +100 %);
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(HANDLE h, float newTempo);
-
-/// Sets new pitch control value. Original pitch = 1.0, smaller values
-/// represent lower pitches, larger values higher pitch.
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(HANDLE h, float newPitch);
-
-/// Sets pitch change in octaves compared to the original pitch
-/// (-1.00 .. +1.00);
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(HANDLE h, float newPitch);
-
-/// Sets pitch change in semi-tones compared to the original pitch
-/// (-12 .. +12);
-SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(HANDLE h, float newPitch);
-
-
-/// Sets the number of channels, 1 = mono, 2 = stereo, n = multichannel
-SOUNDTOUCHDLL_API int __cdecl soundtouch_setChannels(HANDLE h, unsigned int numChannels);
-
-/// Sets sample rate.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_setSampleRate(HANDLE h, unsigned int srate);
-
-/// Flushes the last samples from the processing pipeline to the output.
-/// Clears also the internal processing buffers.
-//
-/// Note: This function is meant for extracting the last samples of a sound
-/// stream. This function may introduce additional blank samples in the end
-/// of the sound stream, and thus it's not recommended to call this function
-/// in the middle of a sound stream.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_flush(HANDLE h);
-
-/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
-/// the input of the object. Notice that sample rate _has_to_ be set before
-/// calling this function, otherwise throws a runtime_error exception.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_putSamples(HANDLE h,
- const float *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of sample frames in buffer. Notice
- ///< that in case of multi-channel sound a single
- ///< sample frame contains data for all channels.
-);
-
-/// int16 version of soundtouch_putSamples(): This accept int16 (short) sample data
-/// and internally converts it to float format before processing
-SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples_i16(HANDLE h,
- const short *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of sample frames in buffer. Notice
- ///< that in case of multi-channel sound a single
- ///< sample frame contains data for all channels.
-);
-
-
-/// Clears all the samples in the object's output and internal processing
-/// buffers.
-SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h);
-
-/// Changes a setting controlling the processing system behaviour. See the
-/// 'SETTING_...' defines for available setting ID's.
-///
-/// \return 'nonzero' if the setting was successfully changed, otherwise zero
-SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
- int settingId, ///< Setting ID number. see SETTING_... defines.
- int value ///< New setting value.
-);
-
-/// Reads a setting controlling the processing system behaviour. See the
-/// 'SETTING_...' defines for available setting ID's.
-///
-/// \return the setting value.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h,
- int settingId ///< Setting ID number, see SETTING_... defines.
-);
-
-
-/// Returns number of samples currently unprocessed.
-SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numUnprocessedSamples(HANDLE h);
-
-/// Adjusts book-keeping so that given number of samples are removed from beginning of the
-/// sample buffer without copying them anywhere.
-///
-/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
-/// with 'ptrBegin' function.
-SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples(HANDLE h,
- float *outBuffer, ///< Buffer where to copy output samples.
- unsigned int maxSamples ///< How many samples to receive at max.
-);
-
-
-/// int16 version of soundtouch_receiveSamples(): This converts internal float samples
-/// into int16 (short) return data type
-SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples_i16(HANDLE h,
- short *outBuffer, ///< Buffer where to copy output samples.
- unsigned int maxSamples ///< How many samples to receive at max.
-);
-
-/// Returns number of samples currently available.
-SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numSamples(HANDLE h);
-
-/// Returns nonzero if there aren't any samples available for outputting.
-SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(HANDLE h);
-
-/// Create a new instance of BPM detector
-SOUNDTOUCHDLL_API HANDLE __cdecl bpm_createInstance(int numChannels, int sampleRate);
-
-/// Destroys a BPM detector instance.
-SOUNDTOUCHDLL_API void __cdecl bpm_destroyInstance(HANDLE h);
-
-/// Feed 'numSamples' sample frames from 'samples' into the BPM detector.
-SOUNDTOUCHDLL_API void __cdecl bpm_putSamples(HANDLE h,
- const float *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of samples in buffer. Notice
- ///< that in case of stereo-sound a single sample
- ///< contains data for both channels.
- );
-
-/// Feed 'numSamples' sample frames from 'samples' into the BPM detector.
-/// 16bit int sample format version.
-SOUNDTOUCHDLL_API void __cdecl bpm_putSamples_i16(HANDLE h,
- const short *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of samples in buffer. Notice
- ///< that in case of stereo-sound a single sample
- ///< contains data for both channels.
- );
-
-/// Analyzes the results and returns the BPM rate. Use this function to read result
-/// after whole song data has been input to the class by consecutive calls of
-/// 'inputSamples' function.
-///
-/// \return Beats-per-minute rate, or zero if detection failed.
-SOUNDTOUCHDLL_API float __cdecl bpm_getBpm(HANDLE h);
-
-/// Get beat position arrays. Note: The array includes also really low beat detection values
-/// in absence of clear strong beats. Consumer may wish to filter low values away.
-/// - "pos" receive array of beat positions
-/// - "values" receive array of beat detection strengths
-/// - max_num indicates max.size of "pos" and "values" array.
-///
-/// You can query a suitable array sized by calling this with nullptr in "pos" & "values".
-///
-/// \return number of beats in the arrays.
-SOUNDTOUCHDLL_API int __cdecl bpm_getBeats(HANDLE h, float *pos, float *strength, int count);
-
-#endif // _SoundTouchDLL_h_
-
+//////////////////////////////////////////////////////////////////////////////
+///
+/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
+/// Library interface.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _SoundTouchDLL_h_
+#define _SoundTouchDLL_h_
+
+#if defined(_WIN32) || defined(WIN32)
+ // Windows
+ #ifndef __cplusplus
+ #error "Expected g++"
+ #endif
+
+ #ifdef DLL_EXPORTS
+ #define SOUNDTOUCHDLL_API extern "C" __declspec(dllexport)
+ #else
+ #define SOUNDTOUCHDLL_API extern "C" __declspec(dllimport)
+ #endif
+
+#else
+ // GNU version
+
+ #if defined(DLL_EXPORTS) || defined(SoundTouchDLL_EXPORTS)
+ // GCC declaration for exporting functions
+ #define SOUNDTOUCHDLL_API extern "C" __attribute__((__visibility__("default")))
+ #else
+ // import function
+ #define SOUNDTOUCHDLL_API extern "C"
+ #endif
+
+ // Linux-replacements for Windows declarations:
+ #define __cdecl
+ typedef unsigned int DWORD;
+ #define FALSE 0
+ #define TRUE 1
+
+#endif
+
+typedef void * HANDLE;
+
+/// Create a new instance of SoundTouch processor.
+SOUNDTOUCHDLL_API HANDLE __cdecl soundtouch_createInstance();
+
+/// Destroys a SoundTouch processor instance.
+SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(HANDLE h);
+
+/// Get SoundTouch library version string
+SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString();
+
+/// Get SoundTouch library version string - alternative function for
+/// environments that can't properly handle character string as return value
+SOUNDTOUCHDLL_API void __cdecl soundtouch_getVersionString2(char* versionString, int bufferSize);
+
+/// Get SoundTouch library version Id
+SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_getVersionId();
+
+/// Sets new rate control value. Normal rate = 1.0, smaller values
+/// represent slower rate, larger faster rates.
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(HANDLE h, float newRate);
+
+/// Sets new tempo control value. Normal tempo = 1.0, smaller values
+/// represent slower tempo, larger faster tempo.
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(HANDLE h, float newTempo);
+
+/// Sets new rate control value as a difference in percents compared
+/// to the original rate (-50 .. +100 %);
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(HANDLE h, float newRate);
+
+/// Sets new tempo control value as a difference in percents compared
+/// to the original tempo (-50 .. +100 %);
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(HANDLE h, float newTempo);
+
+/// Sets new pitch control value. Original pitch = 1.0, smaller values
+/// represent lower pitches, larger values higher pitch.
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(HANDLE h, float newPitch);
+
+/// Sets pitch change in octaves compared to the original pitch
+/// (-1.00 .. +1.00);
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(HANDLE h, float newPitch);
+
+/// Sets pitch change in semi-tones compared to the original pitch
+/// (-12 .. +12);
+SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(HANDLE h, float newPitch);
+
+
+/// Sets the number of channels, 1 = mono, 2 = stereo, n = multichannel
+SOUNDTOUCHDLL_API int __cdecl soundtouch_setChannels(HANDLE h, unsigned int numChannels);
+
+/// Sets sample rate.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_setSampleRate(HANDLE h, unsigned int srate);
+
+/// Flushes the last samples from the processing pipeline to the output.
+/// Clears also the internal processing buffers.
+//
+/// Note: This function is meant for extracting the last samples of a sound
+/// stream. This function may introduce additional blank samples in the end
+/// of the sound stream, and thus it's not recommended to call this function
+/// in the middle of a sound stream.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_flush(HANDLE h);
+
+/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
+/// the input of the object. Notice that sample rate _has_to_ be set before
+/// calling this function, otherwise throws a runtime_error exception.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_putSamples(HANDLE h,
+ const float *samples, ///< Pointer to sample buffer.
+ unsigned int numSamples ///< Number of sample frames in buffer. Notice
+ ///< that in case of multi-channel sound a single
+ ///< sample frame contains data for all channels.
+);
+
+/// int16 version of soundtouch_putSamples(): This accept int16 (short) sample data
+/// and internally converts it to float format before processing
+SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples_i16(HANDLE h,
+ const short *samples, ///< Pointer to sample buffer.
+ unsigned int numSamples ///< Number of sample frames in buffer. Notice
+ ///< that in case of multi-channel sound a single
+ ///< sample frame contains data for all channels.
+);
+
+
+/// Clears all the samples in the object's output and internal processing
+/// buffers.
+SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h);
+
+/// Changes a setting controlling the processing system behaviour. See the
+/// 'SETTING_...' defines for available setting ID's.
+///
+/// \return 'nonzero' if the setting was successfully changed, otherwise zero
+SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
+ int settingId, ///< Setting ID number. see SETTING_... defines.
+ int value ///< New setting value.
+);
+
+/// Reads a setting controlling the processing system behaviour. See the
+/// 'SETTING_...' defines for available setting ID's.
+///
+/// \return the setting value.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h,
+ int settingId ///< Setting ID number, see SETTING_... defines.
+);
+
+
+/// Returns number of samples currently unprocessed.
+SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numUnprocessedSamples(HANDLE h);
+
+/// Adjusts book-keeping so that given number of samples are removed from beginning of the
+/// sample buffer without copying them anywhere.
+///
+/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+/// with 'ptrBegin' function.
+SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples(HANDLE h,
+ float *outBuffer, ///< Buffer where to copy output samples.
+ unsigned int maxSamples ///< How many samples to receive at max.
+);
+
+
+/// int16 version of soundtouch_receiveSamples(): This converts internal float samples
+/// into int16 (short) return data type
+SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples_i16(HANDLE h,
+ short *outBuffer, ///< Buffer where to copy output samples.
+ unsigned int maxSamples ///< How many samples to receive at max.
+);
+
+/// Returns number of samples currently available.
+SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numSamples(HANDLE h);
+
+/// Returns nonzero if there aren't any samples available for outputting.
+SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(HANDLE h);
+
+/// Create a new instance of BPM detector
+SOUNDTOUCHDLL_API HANDLE __cdecl bpm_createInstance(int numChannels, int sampleRate);
+
+/// Destroys a BPM detector instance.
+SOUNDTOUCHDLL_API void __cdecl bpm_destroyInstance(HANDLE h);
+
+/// Feed 'numSamples' sample frames from 'samples' into the BPM detector.
+SOUNDTOUCHDLL_API void __cdecl bpm_putSamples(HANDLE h,
+ const float *samples, ///< Pointer to sample buffer.
+ unsigned int numSamples ///< Number of samples in buffer. Notice
+ ///< that in case of stereo-sound a single sample
+ ///< contains data for both channels.
+ );
+
+/// Feed 'numSamples' sample frames from 'samples' into the BPM detector.
+/// 16bit int sample format version.
+SOUNDTOUCHDLL_API void __cdecl bpm_putSamples_i16(HANDLE h,
+ const short *samples, ///< Pointer to sample buffer.
+ unsigned int numSamples ///< Number of samples in buffer. Notice
+ ///< that in case of stereo-sound a single sample
+ ///< contains data for both channels.
+ );
+
+/// Analyzes the results and returns the BPM rate. Use this function to read result
+/// after whole song data has been input to the class by consecutive calls of
+/// 'inputSamples' function.
+///
+/// \return Beats-per-minute rate, or zero if detection failed.
+SOUNDTOUCHDLL_API float __cdecl bpm_getBpm(HANDLE h);
+
+/// Get beat position arrays. Note: The array includes also really low beat detection values
+/// in absence of clear strong beats. Consumer may wish to filter low values away.
+/// - "pos" receive array of beat positions
+/// - "values" receive array of beat detection strengths
+/// - max_num indicates max.size of "pos" and "values" array.
+///
+/// You can query a suitable array sized by calling this with nullptr in "pos" & "values".
+///
+/// \return number of beats in the arrays.
+SOUNDTOUCHDLL_API int __cdecl bpm_getBeats(HANDLE h, float *pos, float *strength, int count);
+
+#endif // _SoundTouchDLL_h_
+
diff --git a/source/SoundTouchDLL/SoundTouchDLL.rc b/source/SoundTouchDLL/SoundTouchDLL.rc
index 3db03c6..70a666f 100644
--- a/source/SoundTouchDLL/SoundTouchDLL.rc
+++ b/source/SoundTouchDLL/SoundTouchDLL.rc
@@ -25,18 +25,18 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// TEXTINCLUDE
//
-1 TEXTINCLUDE
+1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
-2 TEXTINCLUDE
+2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
-3 TEXTINCLUDE
+3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
diff --git a/source/SoundTouchDLL/resource.h b/source/SoundTouchDLL/resource.h
index a061ba4..0ef1170 100644
--- a/source/SoundTouchDLL/resource.h
+++ b/source/SoundTouchDLL/resource.h
@@ -1,15 +1,15 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Visual C++ generated include file.
-// Used by SoundTouchDLL.rc
-//
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 101
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1000
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by SoundTouchDLL.rc
+//
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 101
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1000
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif