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# yaml-cpp
yaml-cpp is a [YAML](http://www.yaml.org/) parser and emitter in C++ matching the [YAML 1.2 spec](http://www.yaml.org/spec/1.2/spec.html).
To get a feel for how it can be used, see the [Tutorial](https://github.com/jbeder/yaml-cpp/wiki/Tutorial) or [How to Emit YAML](https://github.com/jbeder/yaml-cpp/wiki/How-To-Emit-YAML). For the old API (version < 0.5.0), see [How To Parse A Document](https://github.com/jbeder/yaml-cpp/wiki/How-To-Parse-A-Document-(Old-API)).
# Problems? #
If you find a bug, post an [issue](https://github.com/jbeder/yaml-cpp/issues)! If you have questions about how to use yaml-cpp, please post it on http://stackoverflow.com and tag it `yaml-cpp`.
# How to Build #
yaml-cpp uses [CMake](http://www.cmake.org) to support cross-platform building. The basic steps to build are:
1. Download and install [CMake](http://www.cmake.org) (Resources -> Download).
**Note:** If you don't use the provided installer for your platform, make sure that you add CMake's bin folder to your path.
2. Navigate into the source directory, and type:
```
mkdir build
cd build
```
3. Run CMake. The basic syntax is:
```
cmake [-G generator] [-DBUILD_SHARED_LIBS=ON|OFF] ..
```
* The `generator` is whatever type of build system you'd like to use. To see a full list of generators on your platform, just run `cmake` (with no arguments). For example:
* On Windows, you might use "Visual Studio 12 2013" to generate a Visual Studio 2013 solution
* On OS X, you might use "Xcode" to generate an Xcode project
* On a UNIX-y system, simply omit the option to generate a makefile
* yaml-cpp defaults to building a static library, but you may build a shared library by specifying `-DBUILD_SHARED_LIBS=ON`.
* For more options on customizing the build, see the [CMakeLists.txt](https://github.com/jbeder/yaml-cpp/blob/master/CMakeLists.txt) file.
4. Build it!
5. To clean up, just remove the `build` directory.
# Recent Release #
[yaml-cpp 0.5.2](TODO) has been released! This is a bug fix release.
[yaml-cpp 0.3.0](TODO) is still available if you want the old API.
**The old API will continue to be supported, and will still receive bugfixes!** The 0.3.x and 0.4.x versions will be old API releases, and 0.5.x and above will all be new API releases.