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# yaml-cpp
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yaml-cpp is a [YAML](http://www.yaml.org/) parser and emitter in C++ matching the [YAML 1.2 spec](http://www.yaml.org/spec/1.2/spec.html).
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To get a feel for how it can be used, see the [Tutorial](https://github.com/jbeder/yaml-cpp/wiki/Tutorial) or [How to Emit YAML](https://github.com/jbeder/yaml-cpp/wiki/How-To-Emit-YAML). For the old API (version < 0.5.0), see [How To Parse A Document](https://github.com/jbeder/yaml-cpp/wiki/How-To-Parse-A-Document-(Old-API)).
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# Problems? #
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If you find a bug, post an [issue](https://github.com/jbeder/yaml-cpp/issues)! If you have questions about how to use yaml-cpp, please post it on http://stackoverflow.com and tag it `yaml-cpp`.
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# How to Build #
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yaml-cpp uses [CMake](http://www.cmake.org) to support cross-platform building. The basic steps to build are:
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1. Download and install [CMake](http://www.cmake.org) (Resources -> Download).
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**Note:** If you don't use the provided installer for your platform, make sure that you add CMake's bin folder to your path.
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2. Navigate into the source directory, and type:
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```
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mkdir build
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cd build
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```
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3. Run CMake. The basic syntax is:
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```
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cmake [-G generator] [-DBUILD_SHARED_LIBS=ON|OFF] ..
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```
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* The `generator` is whatever type of build system you'd like to use. To see a full list of generators on your platform, just run `cmake` (with no arguments). For example:
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* On Windows, you might use "Visual Studio 12 2013" to generate a Visual Studio 2013 solution
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* On OS X, you might use "Xcode" to generate an Xcode project
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* On a UNIX-y system, simply omit the option to generate a makefile
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* yaml-cpp defaults to building a static library, but you may build a shared library by specifying `-DBUILD_SHARED_LIBS=ON`.
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* For more options on customizing the build, see the [CMakeLists.txt](https://github.com/jbeder/yaml-cpp/blob/master/CMakeLists.txt) file.
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4. Build it!
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5. To clean up, just remove the `build` directory.
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# Recent Release #
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[yaml-cpp 0.5.2](TODO) has been released! This is a bug fix release.
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[yaml-cpp 0.3.0](TODO) is still available if you want the old API.
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**The old API will continue to be supported, and will still receive bugfixes!** The 0.3.x and 0.4.x versions will be old API releases, and 0.5.x and above will all be new API releases.
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