Summary:
This intrinsic is used to get flat-shaded fragment shader inputs. Those are
uniform across a primitive, but a fragment shader wave may process pixels from
multiple primitives (as indicated by the prim_mask), and so that's where
divergence can arise.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19747
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@268259 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
This intrinsic returns true if the current thread belongs to a live pixel
and false if it belongs to a pixel that we are executing only for derivative
computation. It will be used by Mesa to implement gl_HelperInvocation.
Note that for pixels that are killed during the shader, this implementation
also returns true, but it doesn't matter because those pixels are always
disabled in the EXEC mask.
This unearthed a corner case in the instruction verifier, which complained
about a v_cndmask 0, 1, exec, exec<imp-use> instruction. That's stupid but
correct code, so make the verifier accept it as such.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19191
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@267102 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
These intrinsics expose the BUFFER_ATOMIC_* instructions and will be used
by Mesa to implement atomics with buffer semantics. The intrinsic interface
matches that of buffer.load.format and buffer.store.format, except that the
GLC bit is not exposed (it is automatically deduced based on whether the
return value is used).
The change of hasSideEffects is required for TableGen to accept the pattern
that matches the intrinsic.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm, rivanvx, llvm-commits
Differential Revision: http://reviews.llvm.org/D18151
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@263791 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
As explained by the comment, threads will typically see different values
returned by atomic instructions even if the arguments are equal.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18156
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@263719 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
When multiple threads perform an atomic op with the same arguments, they
will usually see different return values.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18101
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@263440 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
The analysis of shader inputs was completely wrong. We were passing the
wrong index to AttributeSet::hasAttribute() and the logic for which
inputs where in SGPRs was wrong too.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15608
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256082 91177308-0d34-0410-b5e6-96231b3b80d8
The cost for scalarized operations is computed as N * (scalar operation
cost + 1 extractelement + 1 insertelement). This partially fixes
inflating the cost of scalarized operations since every operation is
scalarized and free. I don't think we want any cost asociated with
scalarization, but for now insertelement is still counted. I'm not sure
if we should pretend that insertelement is also free, or add a way
to compute a custom scalarization cost.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@254438 91177308-0d34-0410-b5e6-96231b3b80d8