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Some platforms (notably iOS) use a different calling convention for unnamed vs named parameters in varargs functions, so we need to keep track of this information when translating calls. Since not many platforms are involved, the guts of the special handling is in the ValueHandler class (with a generic implementation that should work for most targets). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@292283 91177308-0d34-0410-b5e6-96231b3b80d8
191 lines
7.1 KiB
C++
191 lines
7.1 KiB
C++
//===-- llvm/CodeGen/GlobalISel/CallLowering.h - Call lowering --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// This file describes how to lower LLVM calls to machine code calls.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_GLOBALISEL_CALLLOWERING_H
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#define LLVM_CODEGEN_GLOBALISEL_CALLLOWERING_H
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/CodeGen/CallingConvLower.h"
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#include "llvm/CodeGen/ValueTypes.h"
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#include "llvm/IR/Function.h"
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#include "llvm/Target/TargetCallingConv.h"
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namespace llvm {
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// Forward declarations.
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class MachineIRBuilder;
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class MachineOperand;
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class TargetLowering;
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class Value;
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class CallLowering {
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const TargetLowering *TLI;
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public:
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struct ArgInfo {
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unsigned Reg;
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Type *Ty;
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ISD::ArgFlagsTy Flags;
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bool IsFixed;
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ArgInfo(unsigned Reg, Type *Ty, ISD::ArgFlagsTy Flags = ISD::ArgFlagsTy{},
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bool IsFixed = true)
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: Reg(Reg), Ty(Ty), Flags(Flags), IsFixed(IsFixed) {}
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};
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/// Argument handling is mostly uniform between the four places that
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/// make these decisions: function formal arguments, call
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/// instruction args, call instruction returns and function
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/// returns. However, once a decision has been made on where an
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/// arugment should go, exactly what happens can vary slightly. This
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/// class abstracts the differences.
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struct ValueHandler {
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/// Materialize a VReg containing the address of the specified
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/// stack-based object. This is either based on a FrameIndex or
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/// direct SP manipulation, depending on the context. \p MPO
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/// should be initialized to an appropriate description of the
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/// address created.
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virtual unsigned getStackAddress(uint64_t Size, int64_t Offset,
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MachinePointerInfo &MPO) = 0;
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/// The specified value has been assigned to a physical register,
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/// handle the appropriate COPY (either to or from) and mark any
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/// relevant uses/defines as needed.
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virtual void assignValueToReg(unsigned ValVReg, unsigned PhysReg,
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CCValAssign &VA) = 0;
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/// The specified value has been assigned to a stack
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/// location. Load or store it there, with appropriate extension
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/// if necessary.
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virtual void assignValueToAddress(unsigned ValVReg, unsigned Addr,
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uint64_t Size, MachinePointerInfo &MPO,
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CCValAssign &VA) = 0;
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unsigned extendRegister(unsigned ValReg, CCValAssign &VA);
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virtual bool assignArg(unsigned ValNo, MVT ValVT, MVT LocVT,
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CCValAssign::LocInfo LocInfo, const ArgInfo &Info,
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CCState &State) {
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return AssignFn(ValNo, ValVT, LocVT, LocInfo, Info.Flags, State);
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}
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ValueHandler(MachineIRBuilder &MIRBuilder, MachineRegisterInfo &MRI,
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CCAssignFn *AssignFn)
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: MIRBuilder(MIRBuilder), MRI(MRI), AssignFn(AssignFn) {}
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virtual ~ValueHandler() {}
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MachineIRBuilder &MIRBuilder;
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MachineRegisterInfo &MRI;
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CCAssignFn *AssignFn;
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};
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protected:
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/// Getter for generic TargetLowering class.
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const TargetLowering *getTLI() const {
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return TLI;
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}
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/// Getter for target specific TargetLowering class.
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template <class XXXTargetLowering>
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const XXXTargetLowering *getTLI() const {
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return static_cast<const XXXTargetLowering *>(TLI);
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}
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template <typename FuncInfoTy>
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void setArgFlags(ArgInfo &Arg, unsigned OpNum, const DataLayout &DL,
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const FuncInfoTy &FuncInfo) const;
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/// Invoke Handler::assignArg on each of the given \p Args and then use
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/// \p Callback to move them to the assigned locations.
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///
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/// \return True if everything has succeeded, false otherwise.
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bool handleAssignments(MachineIRBuilder &MIRBuilder, ArrayRef<ArgInfo> Args,
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ValueHandler &Callback) const;
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public:
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CallLowering(const TargetLowering *TLI) : TLI(TLI) {}
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virtual ~CallLowering() {}
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/// This hook must be implemented to lower outgoing return values, described
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/// by \p Val, into the specified virtual register \p VReg.
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/// This hook is used by GlobalISel.
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///
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/// \return True if the lowering succeeds, false otherwise.
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virtual bool lowerReturn(MachineIRBuilder &MIRBuilder,
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const Value *Val, unsigned VReg) const {
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return false;
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}
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/// This hook must be implemented to lower the incoming (formal)
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/// arguments, described by \p Args, for GlobalISel. Each argument
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/// must end up in the related virtual register described by VRegs.
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/// In other words, the first argument should end up in VRegs[0],
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/// the second in VRegs[1], and so on.
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/// \p MIRBuilder is set to the proper insertion for the argument
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/// lowering.
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///
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/// \return True if the lowering succeeded, false otherwise.
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virtual bool lowerFormalArguments(MachineIRBuilder &MIRBuilder,
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const Function &F,
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ArrayRef<unsigned> VRegs) const {
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return false;
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}
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/// This hook must be implemented to lower the given call instruction,
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/// including argument and return value marshalling.
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///
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/// \p Callee is the destination of the call. It should be either a register,
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/// globaladdress, or externalsymbol.
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///
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/// \p ResTy is the type returned by the function
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///
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/// \p ResReg is the generic virtual register that the returned
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/// value should be lowered into.
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///
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/// \p ArgTys is a list of the types each member of \p ArgRegs has; used by
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/// the target to decide which register/stack slot should be allocated.
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///
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/// \p ArgRegs is a list of virtual registers containing each argument that
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/// needs to be passed.
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///
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/// \return true if the lowering succeeded, false otherwise.
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virtual bool lowerCall(MachineIRBuilder &MIRBuilder,
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const MachineOperand &Callee, const ArgInfo &OrigRet,
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ArrayRef<ArgInfo> OrigArgs) const {
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return false;
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}
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/// This hook must be implemented to lower the given call instruction,
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/// including argument and return value marshalling.
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///
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/// \p ResReg is a register where the call's return value should be stored (or
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/// 0 if there is no return value).
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///
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/// \p ArgRegs is a list of virtual registers containing each argument that
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/// needs to be passed.
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///
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/// \p GetCalleeReg is a callback to materialize a register for the callee if
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/// the target determines it cannot jump to the destination based purely on \p
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/// CI. This might be because \p CI is indirect, or because of the limited
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/// range of an immediate jump.
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///
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/// \return true if the lowering succeeded, false otherwise.
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virtual bool lowerCall(MachineIRBuilder &MIRBuilder, const CallInst &CI,
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unsigned ResReg, ArrayRef<unsigned> ArgRegs,
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std::function<unsigned()> GetCalleeReg) const;
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};
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} // End namespace llvm.
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#endif
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