llvm/lib/IR/Attributes.cpp

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//===-- Attribute.cpp - Implement AttributesList -------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Attribute, AttributeImpl, AttrBuilder,
// AttributeSetImpl, and AttributeSet classes.
//
//===----------------------------------------------------------------------===//
#include "llvm/IR/Attributes.h"
#include "AttributeImpl.h"
#include "LLVMContextImpl.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/IR/Type.h"
#include "llvm/Support/Atomic.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/Mutex.h"
#include "llvm/Support/raw_ostream.h"
#include <algorithm>
using namespace llvm;
//===----------------------------------------------------------------------===//
// Attribute Implementation
//===----------------------------------------------------------------------===//
Attribute Attribute::get(LLVMContext &Context, ArrayRef<AttrKind> Kinds) {
AttrBuilder B;
for (ArrayRef<AttrKind>::iterator I = Kinds.begin(), E = Kinds.end();
I != E; ++I)
B.addAttribute(*I);
return Attribute::get(Context, B);
}
Attribute Attribute::get(LLVMContext &Context, AttrBuilder &B) {
// If there are no attributes, return an empty Attribute class.
if (!B.hasAttributes())
return Attribute();
// Otherwise, build a key to look up the existing attributes.
LLVMContextImpl *pImpl = Context.pImpl;
FoldingSetNodeID ID;
ID.AddInteger(B.Raw());
void *InsertPoint;
AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
if (!PA) {
// If we didn't find any existing attributes of the same shape then create a
// new one and insert it.
PA = new AttributeImpl(Context, B.Raw());
pImpl->AttrsSet.InsertNode(PA, InsertPoint);
}
// Return the AttributesList that we found or created.
return Attribute(PA);
}
bool Attribute::hasAttribute(AttrKind Val) const {
return pImpl && pImpl->hasAttribute(Val);
}
bool Attribute::hasAttributes() const {
return pImpl && pImpl->hasAttributes();
}
/// This returns the alignment field of an attribute as a byte alignment value.
unsigned Attribute::getAlignment() const {
if (!hasAttribute(Attribute::Alignment))
return 0;
return pImpl->getAlignment();
}
/// This returns the stack alignment field of an attribute as a byte alignment
/// value.
unsigned Attribute::getStackAlignment() const {
if (!hasAttribute(Attribute::StackAlignment))
return 0;
return pImpl->getStackAlignment();
}
bool Attribute::operator==(AttrKind K) const {
return pImpl && *pImpl == K;
}
bool Attribute::operator!=(AttrKind K) const {
return !(*this == K);
}
bool Attribute::operator<(Attribute A) const {
if (!pImpl && !A.pImpl) return false;
if (!pImpl) return true;
if (!A.pImpl) return false;
return *pImpl < *A.pImpl;
}
uint64_t Attribute::Raw() const {
return pImpl ? pImpl->Raw() : 0;
}
std::string Attribute::getAsString() const {
std::string Result;
if (hasAttribute(Attribute::ZExt))
Result += "zeroext ";
if (hasAttribute(Attribute::SExt))
Result += "signext ";
if (hasAttribute(Attribute::NoReturn))
Result += "noreturn ";
if (hasAttribute(Attribute::NoUnwind))
Result += "nounwind ";
if (hasAttribute(Attribute::UWTable))
Result += "uwtable ";
if (hasAttribute(Attribute::ReturnsTwice))
Result += "returns_twice ";
if (hasAttribute(Attribute::InReg))
Result += "inreg ";
if (hasAttribute(Attribute::NoAlias))
Result += "noalias ";
if (hasAttribute(Attribute::NoCapture))
Result += "nocapture ";
if (hasAttribute(Attribute::StructRet))
Result += "sret ";
if (hasAttribute(Attribute::ByVal))
Result += "byval ";
if (hasAttribute(Attribute::Nest))
Result += "nest ";
if (hasAttribute(Attribute::ReadNone))
Result += "readnone ";
if (hasAttribute(Attribute::ReadOnly))
Result += "readonly ";
if (hasAttribute(Attribute::OptimizeForSize))
Result += "optsize ";
if (hasAttribute(Attribute::NoInline))
Result += "noinline ";
if (hasAttribute(Attribute::InlineHint))
Result += "inlinehint ";
if (hasAttribute(Attribute::AlwaysInline))
Result += "alwaysinline ";
if (hasAttribute(Attribute::StackProtect))
Result += "ssp ";
if (hasAttribute(Attribute::StackProtectReq))
Result += "sspreq ";
if (hasAttribute(Attribute::StackProtectStrong))
Result += "sspstrong ";
if (hasAttribute(Attribute::NoRedZone))
Result += "noredzone ";
if (hasAttribute(Attribute::NoImplicitFloat))
Result += "noimplicitfloat ";
if (hasAttribute(Attribute::Naked))
Result += "naked ";
if (hasAttribute(Attribute::NonLazyBind))
Result += "nonlazybind ";
if (hasAttribute(Attribute::AddressSafety))
Result += "address_safety ";
if (hasAttribute(Attribute::MinSize))
Result += "minsize ";
if (hasAttribute(Attribute::StackAlignment)) {
Result += "alignstack(";
Result += utostr(getStackAlignment());
Result += ") ";
}
if (hasAttribute(Attribute::Alignment)) {
Result += "align ";
Result += utostr(getAlignment());
Result += " ";
}
if (hasAttribute(Attribute::NoDuplicate))
Result += "noduplicate ";
// Trim the trailing space.
assert(!Result.empty() && "Unknown attribute!");
Result.erase(Result.end()-1);
return Result;
}
//===----------------------------------------------------------------------===//
// AttrBuilder Method Implementations
//===----------------------------------------------------------------------===//
AttrBuilder::AttrBuilder(AttributeSet AS, unsigned Idx)
: Alignment(0), StackAlignment(0) {
AttributeSetImpl *pImpl = AS.AttrList;
if (!pImpl) return;
ArrayRef<AttributeWithIndex> AttrList = pImpl->getAttributes();
const AttributeWithIndex *AWI = 0;
for (unsigned I = 0, E = AttrList.size(); I != E; ++I)
if (AttrList[I].Index == Idx) {
AWI = &AttrList[I];
break;
}
if (!AWI) return;
uint64_t Mask = AWI->Attrs.Raw();
for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
I = Attribute::AttrKind(I + 1)) {
if (uint64_t A = (Mask & AttributeImpl::getAttrMask(I))) {
Attrs.insert(I);
if (I == Attribute::Alignment)
Alignment = 1ULL << ((A >> 16) - 1);
else if (I == Attribute::StackAlignment)
StackAlignment = 1ULL << ((A >> 26)-1);
}
}
}
void AttrBuilder::clear() {
Attrs.clear();
Alignment = StackAlignment = 0;
}
AttrBuilder &AttrBuilder::addAttribute(Attribute::AttrKind Val) {
Attrs.insert(Val);
return *this;
}
AttrBuilder &AttrBuilder::removeAttribute(Attribute::AttrKind Val) {
Attrs.erase(Val);
if (Val == Attribute::Alignment)
Alignment = 0;
else if (Val == Attribute::StackAlignment)
StackAlignment = 0;
return *this;
}
AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) {
if (Align == 0) return *this;
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
assert(Align <= 0x40000000 && "Alignment too large.");
Attrs.insert(Attribute::Alignment);
Alignment = Align;
return *this;
}
AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align) {
// Default alignment, allow the target to define how to align it.
if (Align == 0) return *this;
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
assert(Align <= 0x100 && "Alignment too large.");
Attrs.insert(Attribute::StackAlignment);
StackAlignment = Align;
return *this;
}
AttrBuilder &AttrBuilder::addRawValue(uint64_t Val) {
for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
I = Attribute::AttrKind(I + 1)) {
if (uint64_t A = (Val & AttributeImpl::getAttrMask(I))) {
Attrs.insert(I);
if (I == Attribute::Alignment)
Alignment = 1ULL << ((A >> 16) - 1);
else if (I == Attribute::StackAlignment)
StackAlignment = 1ULL << ((A >> 26)-1);
}
}
return *this;
}
AttrBuilder &AttrBuilder::addAttributes(const Attribute &Attr) {
uint64_t Mask = Attr.Raw();
for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
I = Attribute::AttrKind(I + 1))
if ((Mask & AttributeImpl::getAttrMask(I)) != 0)
Attrs.insert(I);
if (Attr.getAlignment())
Alignment = Attr.getAlignment();
if (Attr.getStackAlignment())
StackAlignment = Attr.getStackAlignment();
return *this;
}
AttrBuilder &AttrBuilder::removeAttributes(const Attribute &A){
uint64_t Mask = A.Raw();
for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
I = Attribute::AttrKind(I + 1)) {
if (Mask & AttributeImpl::getAttrMask(I)) {
Attrs.erase(I);
if (I == Attribute::Alignment)
Alignment = 0;
else if (I == Attribute::StackAlignment)
StackAlignment = 0;
}
}
return *this;
}
bool AttrBuilder::contains(Attribute::AttrKind A) const {
return Attrs.count(A);
}
bool AttrBuilder::hasAttributes() const {
return !Attrs.empty();
}
bool AttrBuilder::hasAttributes(const Attribute &A) const {
return Raw() & A.Raw();
}
bool AttrBuilder::hasAlignmentAttr() const {
return Alignment != 0;
}
uint64_t AttrBuilder::Raw() const {
uint64_t Mask = 0;
for (DenseSet<Attribute::AttrKind>::const_iterator I = Attrs.begin(),
E = Attrs.end(); I != E; ++I) {
Attribute::AttrKind Kind = *I;
if (Kind == Attribute::Alignment)
Mask |= (Log2_32(Alignment) + 1) << 16;
else if (Kind == Attribute::StackAlignment)
Mask |= (Log2_32(StackAlignment) + 1) << 26;
else
Mask |= AttributeImpl::getAttrMask(Kind);
}
return Mask;
}
bool AttrBuilder::operator==(const AttrBuilder &B) {
SmallVector<Attribute::AttrKind, 8> This(Attrs.begin(), Attrs.end());
SmallVector<Attribute::AttrKind, 8> That(B.Attrs.begin(), B.Attrs.end());
return This == That;
}
//===----------------------------------------------------------------------===//
// AttributeImpl Definition
//===----------------------------------------------------------------------===//
AttributeImpl::AttributeImpl(LLVMContext &C, uint64_t data)
: Context(C) {
Data = ConstantInt::get(Type::getInt64Ty(C), data);
}
AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data)
: Context(C) {
Data = ConstantInt::get(Type::getInt64Ty(C), data);
}
AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data,
ArrayRef<Constant*> values)
: Context(C) {
Data = ConstantInt::get(Type::getInt64Ty(C), data);
Vals.reserve(values.size());
Vals.append(values.begin(), values.end());
}
AttributeImpl::AttributeImpl(LLVMContext &C, StringRef data)
: Context(C) {
Data = ConstantDataArray::getString(C, data);
}
bool AttributeImpl::operator==(Attribute::AttrKind Kind) const {
if (ConstantInt *CI = dyn_cast<ConstantInt>(Data))
return CI->getZExtValue() == Kind;
return false;
}
bool AttributeImpl::operator!=(Attribute::AttrKind Kind) const {
return !(*this == Kind);
}
bool AttributeImpl::operator==(StringRef Kind) const {
if (ConstantDataArray *CDA = dyn_cast<ConstantDataArray>(Data))
if (CDA->isString())
return CDA->getAsString() == Kind;
return false;
}
bool AttributeImpl::operator!=(StringRef Kind) const {
return !(*this == Kind);
}
bool AttributeImpl::operator<(const AttributeImpl &AI) const {
if (!Data && !AI.Data) return false;
if (!Data && AI.Data) return true;
if (Data && !AI.Data) return false;
ConstantInt *ThisCI = dyn_cast<ConstantInt>(Data);
ConstantInt *ThatCI = dyn_cast<ConstantInt>(AI.Data);
ConstantDataArray *ThisCDA = dyn_cast<ConstantDataArray>(Data);
ConstantDataArray *ThatCDA = dyn_cast<ConstantDataArray>(AI.Data);
if (ThisCI && ThatCI)
return ThisCI->getZExtValue() < ThatCI->getZExtValue();
if (ThisCI && ThatCDA)
return true;
if (ThisCDA && ThatCI)
return false;
return ThisCDA->getAsString() < ThatCDA->getAsString();
}
uint64_t AttributeImpl::Raw() const {
// FIXME: Remove this.
return cast<ConstantInt>(Data)->getZExtValue();
}
uint64_t AttributeImpl::getAttrMask(Attribute::AttrKind Val) {
switch (Val) {
case Attribute::EndAttrKinds:
case Attribute::AttrKindEmptyKey:
case Attribute::AttrKindTombstoneKey:
llvm_unreachable("Synthetic enumerators which should never get here");
case Attribute::None: return 0;
case Attribute::ZExt: return 1 << 0;
case Attribute::SExt: return 1 << 1;
case Attribute::NoReturn: return 1 << 2;
case Attribute::InReg: return 1 << 3;
case Attribute::StructRet: return 1 << 4;
case Attribute::NoUnwind: return 1 << 5;
case Attribute::NoAlias: return 1 << 6;
case Attribute::ByVal: return 1 << 7;
case Attribute::Nest: return 1 << 8;
case Attribute::ReadNone: return 1 << 9;
case Attribute::ReadOnly: return 1 << 10;
case Attribute::NoInline: return 1 << 11;
case Attribute::AlwaysInline: return 1 << 12;
case Attribute::OptimizeForSize: return 1 << 13;
case Attribute::StackProtect: return 1 << 14;
case Attribute::StackProtectReq: return 1 << 15;
case Attribute::Alignment: return 31 << 16;
case Attribute::NoCapture: return 1 << 21;
case Attribute::NoRedZone: return 1 << 22;
case Attribute::NoImplicitFloat: return 1 << 23;
case Attribute::Naked: return 1 << 24;
case Attribute::InlineHint: return 1 << 25;
case Attribute::StackAlignment: return 7 << 26;
case Attribute::ReturnsTwice: return 1 << 29;
case Attribute::UWTable: return 1 << 30;
case Attribute::NonLazyBind: return 1U << 31;
case Attribute::AddressSafety: return 1ULL << 32;
case Attribute::MinSize: return 1ULL << 33;
case Attribute::NoDuplicate: return 1ULL << 34;
case Attribute::StackProtectStrong: return 1ULL << 35;
}
llvm_unreachable("Unsupported attribute type");
}
bool AttributeImpl::hasAttribute(Attribute::AttrKind A) const {
return (Raw() & getAttrMask(A)) != 0;
}
bool AttributeImpl::hasAttributes() const {
return Raw() != 0;
}
uint64_t AttributeImpl::getAlignment() const {
uint64_t Mask = Raw() & getAttrMask(Attribute::Alignment);
return 1ULL << ((Mask >> 16) - 1);
}
uint64_t AttributeImpl::getStackAlignment() const {
uint64_t Mask = Raw() & getAttrMask(Attribute::StackAlignment);
return 1ULL << ((Mask >> 26) - 1);
}
void AttributeImpl::Profile(FoldingSetNodeID &ID, Constant *Data,
ArrayRef<Constant*> Vals) {
ID.AddInteger(cast<ConstantInt>(Data)->getZExtValue());
#if 0
// FIXME: Not yet supported.
for (ArrayRef<Constant*>::iterator I = Vals.begin(), E = Vals.end();
I != E; ++I)
ID.AddPointer(*I);
#endif
}
//===----------------------------------------------------------------------===//
// AttributeSetNode Definition
//===----------------------------------------------------------------------===//
AttributeSetNode *AttributeSetNode::get(LLVMContext &C,
ArrayRef<Attribute> Attrs) {
if (Attrs.empty())
return 0;
// Otherwise, build a key to look up the existing attributes.
LLVMContextImpl *pImpl = C.pImpl;
FoldingSetNodeID ID;
SmallVector<Attribute, 8> SortedAttrs(Attrs.begin(), Attrs.end());
std::sort(SortedAttrs.begin(), SortedAttrs.end());
for (SmallVectorImpl<Attribute>::iterator I = SortedAttrs.begin(),
E = SortedAttrs.end(); I != E; ++I)
I->Profile(ID);
void *InsertPoint;
AttributeSetNode *PA =
pImpl->AttrsSetNodes.FindNodeOrInsertPos(ID, InsertPoint);
// If we didn't find any existing attributes of the same shape then create a
// new one and insert it.
if (!PA) {
PA = new AttributeSetNode(SortedAttrs);
pImpl->AttrsSetNodes.InsertNode(PA, InsertPoint);
}
// Return the AttributesListNode that we found or created.
return PA;
}
//===----------------------------------------------------------------------===//
// AttributeSetImpl Definition
//===----------------------------------------------------------------------===//
AttributeSet AttributeSet::getParamAttributes(unsigned Idx) const {
// FIXME: Remove.
return AttrList && hasAttributes(Idx) ?
AttributeSet::get(AttrList->getContext(),
AttributeWithIndex::get(Idx, getAttributes(Idx))) :
AttributeSet();
}
AttributeSet AttributeSet::getRetAttributes() const {
// FIXME: Remove.
return AttrList && hasAttributes(ReturnIndex) ?
AttributeSet::get(AttrList->getContext(),
AttributeWithIndex::get(ReturnIndex,
getAttributes(ReturnIndex))) :
AttributeSet();
}
AttributeSet AttributeSet::getFnAttributes() const {
// FIXME: Remove.
return AttrList && hasAttributes(FunctionIndex) ?
AttributeSet::get(AttrList->getContext(),
AttributeWithIndex::get(FunctionIndex,
getAttributes(FunctionIndex))) :
AttributeSet();
}
AttributeSet AttributeSet::get(LLVMContext &C,
ArrayRef<AttributeWithIndex> Attrs) {
// If there are no attributes then return a null AttributesList pointer.
if (Attrs.empty())
return AttributeSet();
#ifndef NDEBUG
for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
assert(Attrs[i].Attrs.hasAttributes() &&
"Pointless attribute!");
assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
"Misordered AttributesList!");
}
#endif
// Otherwise, build a key to look up the existing attributes.
LLVMContextImpl *pImpl = C.pImpl;
FoldingSetNodeID ID;
AttributeSetImpl::Profile(ID, Attrs);
void *InsertPoint;
AttributeSetImpl *PA = pImpl->AttrsLists.FindNodeOrInsertPos(ID, InsertPoint);
// If we didn't find any existing attributes of the same shape then
// create a new one and insert it.
if (!PA) {
PA = new AttributeSetImpl(C, Attrs);
pImpl->AttrsLists.InsertNode(PA, InsertPoint);
}
// Return the AttributesList that we found or created.
return AttributeSet(PA);
}
AttributeSet AttributeSet::get(LLVMContext &C, unsigned Idx, AttrBuilder &B) {
// FIXME: This should be implemented as a loop that creates the
// AttributeWithIndexes that then are used to create the AttributeSet.
if (!B.hasAttributes())
return AttributeSet();
return get(C, AttributeWithIndex::get(Idx, Attribute::get(C, B)));
}
AttributeSet AttributeSet::get(LLVMContext &C, unsigned Idx,
ArrayRef<Attribute::AttrKind> Kind) {
// FIXME: This is temporary. Ultimately, the AttributeWithIndex will be
// replaced by an object that holds multiple Attribute::AttrKinds.
AttrBuilder B;
for (ArrayRef<Attribute::AttrKind>::iterator I = Kind.begin(),
E = Kind.end(); I != E; ++I)
B.addAttribute(*I);
return get(C, Idx, B);
}
AttributeSet AttributeSet::get(LLVMContext &C, ArrayRef<AttributeSet> Attrs) {
SmallVector<AttributeWithIndex, 8> AttrList;
for (ArrayRef<AttributeSet>::iterator I = Attrs.begin(), E = Attrs.end();
I != E; ++I) {
AttributeSet AS = *I;
if (!AS.AttrList) continue;
AttrList.append(AS.AttrList->AttrList.begin(), AS.AttrList->AttrList.end());
}
return get(C, AttrList);
}
//===----------------------------------------------------------------------===//
// AttributeSet Method Implementations
//===----------------------------------------------------------------------===//
const AttributeSet &AttributeSet::operator=(const AttributeSet &RHS) {
AttrList = RHS.AttrList;
return *this;
}
/// getNumSlots - Return the number of slots used in this attribute list.
/// This is the number of arguments that have an attribute set on them
/// (including the function itself).
unsigned AttributeSet::getNumSlots() const {
return AttrList ? AttrList->getNumAttributes() : 0;
}
unsigned AttributeSet::getSlotIndex(unsigned Slot) const {
assert(AttrList && Slot < AttrList->getNumAttributes() &&
"Slot # out of range!");
return AttrList->getSlotIndex(Slot);
}
AttributeSet AttributeSet::getSlotAttributes(unsigned Slot) const {
assert(AttrList && Slot < AttrList->getNumAttributes() &&
"Slot # out of range!");
return AttrList->getSlotAttributes(Slot);
}
bool AttributeSet::hasAttribute(unsigned Index, Attribute::AttrKind Kind) const{
return getAttributes(Index).hasAttribute(Kind);
}
bool AttributeSet::hasAttributes(unsigned Index) const {
return getAttributes(Index).hasAttributes();
}
std::string AttributeSet::getAsString(unsigned Index) const {
return getAttributes(Index).getAsString();
}
unsigned AttributeSet::getParamAlignment(unsigned Idx) const {
return getAttributes(Idx).getAlignment();
}
unsigned AttributeSet::getStackAlignment(unsigned Index) const {
return getAttributes(Index).getStackAlignment();
}
uint64_t AttributeSet::Raw(unsigned Index) const {
// FIXME: Remove this.
return getAttributes(Index).Raw();
}
/// getAttributes - The attributes for the specified index are returned.
Attribute AttributeSet::getAttributes(unsigned Idx) const {
if (AttrList == 0) return Attribute();
ArrayRef<AttributeWithIndex> Attrs = AttrList->getAttributes();
for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
if (Attrs[i].Index == Idx)
return Attrs[i].Attrs;
return Attribute();
}
/// hasAttrSomewhere - Return true if the specified attribute is set for at
/// least one parameter or for the return value.
bool AttributeSet::hasAttrSomewhere(Attribute::AttrKind Attr) const {
if (AttrList == 0) return false;
ArrayRef<AttributeWithIndex> Attrs = AttrList->getAttributes();
for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
if (Attrs[i].Attrs.hasAttribute(Attr))
return true;
return false;
}
AttributeSet AttributeSet::addAttribute(LLVMContext &C, unsigned Idx,
Attribute::AttrKind Attr) const {
return addAttr(C, Idx, Attribute::get(C, Attr));
}
AttributeSet AttributeSet::addAttributes(LLVMContext &C, unsigned Idx,
AttributeSet Attrs) const {
return addAttr(C, Idx, Attrs.getAttributes(Idx));
}
AttributeSet AttributeSet::addAttr(LLVMContext &C, unsigned Idx,
Attribute Attrs) const {
Attribute OldAttrs = getAttributes(Idx);
#ifndef NDEBUG
// FIXME it is not obvious how this should work for alignment.
// For now, say we can't change a known alignment.
unsigned OldAlign = OldAttrs.getAlignment();
unsigned NewAlign = Attrs.getAlignment();
assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
"Attempt to change alignment!");
#endif
AttrBuilder NewAttrs =
AttrBuilder(OldAttrs).addAttributes(Attrs);
if (NewAttrs == AttrBuilder(OldAttrs))
return *this;
SmallVector<AttributeWithIndex, 8> NewAttrList;
if (AttrList == 0)
NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
else {
ArrayRef<AttributeWithIndex> OldAttrList = AttrList->getAttributes();
unsigned i = 0, e = OldAttrList.size();
// Copy attributes for arguments before this one.
for (; i != e && OldAttrList[i].Index < Idx; ++i)
NewAttrList.push_back(OldAttrList[i]);
// If there are attributes already at this index, merge them in.
if (i != e && OldAttrList[i].Index == Idx) {
Attrs =
Attribute::get(C, AttrBuilder(Attrs).
addAttributes(OldAttrList[i].Attrs));
++i;
}
NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
// Copy attributes for arguments after this one.
NewAttrList.insert(NewAttrList.end(),
OldAttrList.begin()+i, OldAttrList.end());
}
return get(C, NewAttrList);
}
AttributeSet AttributeSet::removeAttribute(LLVMContext &C, unsigned Idx,
Attribute::AttrKind Attr) const {
return removeAttr(C, Idx, Attribute::get(C, Attr));
}
AttributeSet AttributeSet::removeAttributes(LLVMContext &C, unsigned Idx,
AttributeSet Attrs) const {
return removeAttr(C, Idx, Attrs.getAttributes(Idx));
}
AttributeSet AttributeSet::removeAttr(LLVMContext &C, unsigned Idx,
Attribute Attrs) const {
#ifndef NDEBUG
// FIXME it is not obvious how this should work for alignment.
// For now, say we can't pass in alignment, which no current use does.
assert(!Attrs.hasAttribute(Attribute::Alignment) &&
"Attempt to exclude alignment!");
#endif
if (AttrList == 0) return AttributeSet();
Attribute OldAttrs = getAttributes(Idx);
AttrBuilder NewAttrs =
AttrBuilder(OldAttrs).removeAttributes(Attrs);
if (NewAttrs == AttrBuilder(OldAttrs))
return *this;
SmallVector<AttributeWithIndex, 8> NewAttrList;
ArrayRef<AttributeWithIndex> OldAttrList = AttrList->getAttributes();
unsigned i = 0, e = OldAttrList.size();
// Copy attributes for arguments before this one.
for (; i != e && OldAttrList[i].Index < Idx; ++i)
NewAttrList.push_back(OldAttrList[i]);
// If there are attributes already at this index, merge them in.
assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
Attrs = Attribute::get(C, AttrBuilder(OldAttrList[i].Attrs).
removeAttributes(Attrs));
++i;
if (Attrs.hasAttributes()) // If any attributes left for this param, add them.
NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
// Copy attributes for arguments after this one.
NewAttrList.insert(NewAttrList.end(),
OldAttrList.begin()+i, OldAttrList.end());
return get(C, NewAttrList);
}
void AttributeSet::dump() const {
dbgs() << "PAL[ ";
for (unsigned i = 0; i < getNumSlots(); ++i) {
unsigned Index = getSlotIndex(i);
dbgs() << "{ " << Index << " => " << getAsString(Index) << " } ";
}
dbgs() << "]\n";
}
//===----------------------------------------------------------------------===//
// AttributeFuncs Function Defintions
//===----------------------------------------------------------------------===//
Attribute AttributeFuncs::typeIncompatible(Type *Ty) {
AttrBuilder Incompatible;
if (!Ty->isIntegerTy())
// Attribute that only apply to integers.
Incompatible.addAttribute(Attribute::SExt)
.addAttribute(Attribute::ZExt);
if (!Ty->isPointerTy())
// Attribute that only apply to pointers.
Incompatible.addAttribute(Attribute::ByVal)
.addAttribute(Attribute::Nest)
.addAttribute(Attribute::NoAlias)
.addAttribute(Attribute::NoCapture)
.addAttribute(Attribute::StructRet);
return Attribute::get(Ty->getContext(), Incompatible);
}
/// encodeLLVMAttributesForBitcode - This returns an integer containing an
/// encoding of all the LLVM attributes found in the given attribute bitset.
/// Any change to this encoding is a breaking change to bitcode compatibility.
uint64_t AttributeFuncs::encodeLLVMAttributesForBitcode(AttributeSet Attrs,
unsigned Index) {
// FIXME: It doesn't make sense to store the alignment information as an
// expanded out value, we should store it as a log2 value. However, we can't
// just change that here without breaking bitcode compatibility. If this ever
// becomes a problem in practice, we should introduce new tag numbers in the
// bitcode file and have those tags use a more efficiently encoded alignment
// field.
// Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
// log2 encoded value. Shift the bits above the alignment up by 11 bits.
uint64_t EncodedAttrs = Attrs.Raw(Index) & 0xffff;
if (Attrs.hasAttribute(Index, Attribute::Alignment))
EncodedAttrs |= Attrs.getParamAlignment(Index) << 16;
EncodedAttrs |= (Attrs.Raw(Index) & (0xffffULL << 21)) << 11;
return EncodedAttrs;
}
/// decodeLLVMAttributesForBitcode - This returns an attribute bitset containing
/// the LLVM attributes that have been decoded from the given integer. This
/// function must stay in sync with 'encodeLLVMAttributesForBitcode'.
Attribute AttributeFuncs::decodeLLVMAttributesForBitcode(LLVMContext &C,
uint64_t EncodedAttrs){
// The alignment is stored as a 16-bit raw value from bits 31--16. We shift
// the bits above 31 down by 11 bits.
unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
assert((!Alignment || isPowerOf2_32(Alignment)) &&
"Alignment must be a power of two.");
AttrBuilder B(EncodedAttrs & 0xffff);
if (Alignment)
B.addAlignmentAttr(Alignment);
B.addRawValue((EncodedAttrs & (0xffffULL << 32)) >> 11);
return Attribute::get(C, B);
}