llvm/lib/CodeGen/VirtRegMap.cpp

360 lines
14 KiB
C++
Raw Normal View History

//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the virtual register map. It also implements
// the eliminateVirtRegs() function that given a virtual register map
// and a machine function it eliminates all virtual references by
// replacing them with physical register references and adds spill
// code as necessary.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
#include "VirtRegMap.h"
#include "llvm/Function.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
using namespace llvm;
namespace {
Statistic<> numSpills("spiller", "Number of register spills");
Statistic<> numStores("spiller", "Number of stores added");
Statistic<> numLoads ("spiller", "Number of loads added");
enum SpillerName { simple, local };
cl::opt<SpillerName>
SpillerOpt("spiller",
cl::desc("Spiller to use: (default: local)"),
cl::Prefix,
cl::values(clEnumVal(simple, " simple spiller"),
clEnumVal(local, " local spiller"),
clEnumValEnd),
cl::init(local));
}
int VirtRegMap::assignVirt2StackSlot(unsigned virtReg)
{
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(v2ssMap_[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
const TargetRegisterClass* RC =
mf_->getSSARegMap()->getRegClass(virtReg);
int frameIndex = mf_->getFrameInfo()->CreateStackObject(RC->getSize(),
RC->getAlignment());
v2ssMap_[virtReg] = frameIndex;
++numSpills;
return frameIndex;
}
void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex)
{
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(v2ssMap_[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
v2ssMap_[virtReg] = frameIndex;
}
void VirtRegMap::virtFolded(unsigned virtReg,
MachineInstr* oldMI,
MachineInstr* newMI)
{
// move previous memory references folded to new instruction
MI2VirtMap::iterator i, e;
std::vector<MI2VirtMap::mapped_type> regs;
for (tie(i, e) = mi2vMap_.equal_range(oldMI); i != e; ) {
regs.push_back(i->second);
mi2vMap_.erase(i++);
}
for (unsigned i = 0, e = regs.size(); i != e; ++i)
mi2vMap_.insert(std::make_pair(newMI, i));
// add new memory reference
mi2vMap_.insert(std::make_pair(newMI, virtReg));
}
std::ostream& llvm::operator<<(std::ostream& os, const VirtRegMap& vrm)
{
const MRegisterInfo* mri = vrm.mf_->getTarget().getRegisterInfo();
std::cerr << "********** REGISTER MAP **********\n";
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
e = vrm.mf_->getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
if (vrm.v2pMap_[i] != VirtRegMap::NO_PHYS_REG)
std::cerr << "[reg" << i << " -> "
<< mri->getName(vrm.v2pMap_[i]) << "]\n";
}
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
e = vrm.mf_->getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
if (vrm.v2ssMap_[i] != VirtRegMap::NO_STACK_SLOT)
std::cerr << "[reg" << i << " -> fi#"
<< vrm.v2ssMap_[i] << "]\n";
}
return std::cerr << '\n';
}
Spiller::~Spiller()
{
}
namespace {
class SimpleSpiller : public Spiller {
public:
bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap& vrm) {
DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
DEBUG(std::cerr << "********** Function: "
<< mf.getFunction()->getName() << '\n');
const TargetMachine& tm = mf.getTarget();
const MRegisterInfo& mri = *tm.getRegisterInfo();
typedef DenseMap<bool, VirtReg2IndexFunctor> Loaded;
Loaded loaded;
for (MachineFunction::iterator mbbi = mf.begin(),
mbbe = mf.end(); mbbi != mbbe; ++mbbi) {
DEBUG(std::cerr << mbbi->getBasicBlock()->getName() << ":\n");
for (MachineBasicBlock::iterator mii = mbbi->begin(),
mie = mbbi->end(); mii != mie; ++mii) {
loaded.grow(mf.getSSARegMap()->getLastVirtReg());
for (unsigned i = 0,e = mii->getNumOperands(); i != e; ++i){
MachineOperand& mop = mii->getOperand(i);
if (mop.isRegister() && mop.getReg() &&
MRegisterInfo::isVirtualRegister(mop.getReg())) {
unsigned virtReg = mop.getReg();
unsigned physReg = vrm.getPhys(virtReg);
if (mop.isUse() &&
vrm.hasStackSlot(mop.getReg()) &&
!loaded[virtReg]) {
mri.loadRegFromStackSlot(
*mbbi,
mii,
physReg,
vrm.getStackSlot(virtReg));
loaded[virtReg] = true;
DEBUG(std::cerr << '\t';
prior(mii)->print(std::cerr, &tm));
++numLoads;
}
if (mop.isDef() &&
vrm.hasStackSlot(mop.getReg())) {
mri.storeRegToStackSlot(
*mbbi,
next(mii),
physReg,
vrm.getStackSlot(virtReg));
++numStores;
}
mii->SetMachineOperandReg(i, physReg);
}
}
DEBUG(std::cerr << '\t'; mii->print(std::cerr, &tm));
loaded.clear();
}
}
return true;
}
};
class LocalSpiller : public Spiller {
typedef std::vector<unsigned> Phys2VirtMap;
typedef std::vector<bool> PhysFlag;
typedef DenseMap<MachineInstr*, VirtReg2IndexFunctor> Virt2MI;
MachineFunction* mf_;
const TargetMachine* tm_;
const TargetInstrInfo* tii_;
const MRegisterInfo* mri_;
const VirtRegMap* vrm_;
Phys2VirtMap p2vMap_;
PhysFlag dirty_;
Virt2MI lastDef_;
public:
bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap& vrm) {
mf_ = &mf;
tm_ = &mf_->getTarget();
tii_ = tm_->getInstrInfo();
mri_ = tm_->getRegisterInfo();
vrm_ = &vrm;
p2vMap_.assign(mri_->getNumRegs(), 0);
dirty_.assign(mri_->getNumRegs(), false);
DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
DEBUG(std::cerr << "********** Function: "
<< mf_->getFunction()->getName() << '\n');
for (MachineFunction::iterator mbbi = mf_->begin(),
mbbe = mf_->end(); mbbi != mbbe; ++mbbi) {
lastDef_.grow(mf_->getSSARegMap()->getLastVirtReg());
DEBUG(std::cerr << mbbi->getBasicBlock()->getName() << ":\n");
eliminateVirtRegsInMbb(*mbbi);
// clear map, dirty flag and last ref
p2vMap_.assign(p2vMap_.size(), 0);
dirty_.assign(dirty_.size(), false);
lastDef_.clear();
}
return true;
}
private:
void vacateJustPhysReg(MachineBasicBlock& mbb,
MachineBasicBlock::iterator mii,
unsigned physReg) {
unsigned virtReg = p2vMap_[physReg];
if (dirty_[physReg] && vrm_->hasStackSlot(virtReg)) {
assert(lastDef_[virtReg] && "virtual register is mapped "
"to a register and but was not defined!");
MachineBasicBlock::iterator lastDef = lastDef_[virtReg];
MachineBasicBlock::iterator nextLastRef = next(lastDef);
mri_->storeRegToStackSlot(*lastDef->getParent(),
nextLastRef,
physReg,
vrm_->getStackSlot(virtReg));
++numStores;
DEBUG(std::cerr << "added: ";
prior(nextLastRef)->print(std::cerr, tm_);
std::cerr << "after: ";
lastDef->print(std::cerr, tm_));
lastDef_[virtReg] = 0;
}
p2vMap_[physReg] = 0;
dirty_[physReg] = false;
}
void vacatePhysReg(MachineBasicBlock& mbb,
MachineBasicBlock::iterator mii,
unsigned physReg) {
vacateJustPhysReg(mbb, mii, physReg);
for (const unsigned* as = mri_->getAliasSet(physReg); *as; ++as)
vacateJustPhysReg(mbb, mii, *as);
}
void handleUse(MachineBasicBlock& mbb,
MachineBasicBlock::iterator mii,
unsigned virtReg,
unsigned physReg) {
// check if we are replacing a previous mapping
if (p2vMap_[physReg] != virtReg) {
vacatePhysReg(mbb, mii, physReg);
p2vMap_[physReg] = virtReg;
// load if necessary
if (vrm_->hasStackSlot(virtReg)) {
mri_->loadRegFromStackSlot(mbb, mii, physReg,
vrm_->getStackSlot(virtReg));
++numLoads;
DEBUG(std::cerr << "added: ";
prior(mii)->print(std::cerr, tm_));
lastDef_[virtReg] = mii;
}
}
}
void handleDef(MachineBasicBlock& mbb,
MachineBasicBlock::iterator mii,
unsigned virtReg,
unsigned physReg) {
// check if we are replacing a previous mapping
if (p2vMap_[physReg] != virtReg)
vacatePhysReg(mbb, mii, physReg);
p2vMap_[physReg] = virtReg;
dirty_[physReg] = true;
lastDef_[virtReg] = mii;
}
void eliminateVirtRegsInMbb(MachineBasicBlock& mbb) {
for (MachineBasicBlock::iterator mii = mbb.begin(),
mie = mbb.end(); mii != mie; ++mii) {
// if we have references to memory operands make sure
// we clear all physical registers that may contain
// the value of the spilled virtual register
VirtRegMap::MI2VirtMap::const_iterator i, e;
for (tie(i, e) = vrm_->getFoldedVirts(mii); i != e; ++i) {
if (vrm_->hasPhys(i->second))
vacateJustPhysReg(mbb, mii, vrm_->getPhys(i->second));
}
// rewrite all used operands
for (unsigned i = 0, e = mii->getNumOperands(); i != e; ++i) {
MachineOperand& op = mii->getOperand(i);
if (op.isRegister() && op.getReg() && op.isUse() &&
MRegisterInfo::isVirtualRegister(op.getReg())) {
unsigned virtReg = op.getReg();
unsigned physReg = vrm_->getPhys(virtReg);
handleUse(mbb, mii, virtReg, physReg);
mii->SetMachineOperandReg(i, physReg);
// mark as dirty if this is def&use
if (op.isDef()) {
dirty_[physReg] = true;
lastDef_[virtReg] = mii;
}
}
}
// spill implicit physical register defs
const TargetInstrDescriptor& tid = tii_->get(mii->getOpcode());
for (const unsigned* id = tid.ImplicitDefs; *id; ++id)
vacatePhysReg(mbb, mii, *id);
// spill explicit physical register defs
for (unsigned i = 0, e = mii->getNumOperands(); i != e; ++i) {
MachineOperand& op = mii->getOperand(i);
if (op.isRegister() && op.getReg() && !op.isUse() &&
MRegisterInfo::isPhysicalRegister(op.getReg()))
vacatePhysReg(mbb, mii, op.getReg());
}
// rewrite def operands (def&use was handled with the
// uses so don't check for those here)
for (unsigned i = 0, e = mii->getNumOperands(); i != e; ++i) {
MachineOperand& op = mii->getOperand(i);
if (op.isRegister() && op.getReg() && !op.isUse())
if (MRegisterInfo::isPhysicalRegister(op.getReg()))
vacatePhysReg(mbb, mii, op.getReg());
else {
unsigned physReg = vrm_->getPhys(op.getReg());
handleDef(mbb, mii, op.getReg(), physReg);
mii->SetMachineOperandReg(i, physReg);
}
}
DEBUG(std::cerr << '\t'; mii->print(std::cerr, tm_));
}
for (unsigned i = 1, e = p2vMap_.size(); i != e; ++i)
vacateJustPhysReg(mbb, mbb.getFirstTerminator(), i);
}
};
}
llvm::Spiller* llvm::createSpiller()
{
switch (SpillerOpt) {
default:
std::cerr << "no spiller selected";
abort();
case local:
return new LocalSpiller();
case simple:
return new SimpleSpiller();
}
}