llvm/include/Support/Tree.h

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//===- Support/Tree.h - Generic n-way tree structure -------------*- C++ -*--=//
//
// This class defines a generic N way tree node structure. The tree structure
// is immutable after creation, but the payload contained within it is not.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_TREE_H
#define LLVM_SUPPORT_TREE_H
#include <vector>
template<class ConcreteTreeNode, class Payload>
class Tree {
std::vector<ConcreteTreeNode*> Children; // This nodes children, if any
ConcreteTreeNode *Parent; // Parent of this node...
Payload Data; // Data held in this node...
protected:
void setChildren(const std::vector<ConcreteTreeNode*> &children) {
Children = children;
}
public:
inline Tree(ConcreteTreeNode *parent) : Parent(parent) {}
inline Tree(const std::vector<ConcreteTreeNode*> &children,
ConcreteTreeNode *par) : Children(children), Parent(par) {}
inline Tree(const std::vector<ConcreteTreeNode*> &children,
ConcreteTreeNode *par, const Payload &data)
: Children(children), Parent(parent), Data(data) {}
// Tree dtor - Free all children
inline ~Tree() {
for (unsigned i = Children.size(); i > 0; --i)
delete Children[i-1];
}
// Tree manipulation/walking routines...
inline ConcreteTreeNode *getParent() const { return Parent; }
inline unsigned getNumChildren() const { return Children.size(); }
inline ConcreteTreeNode *getChild(unsigned i) const {
assert(i < Children.size() && "Tree::getChild with index out of range!");
return Children[i];
}
// Payload access...
inline Payload &getTreeData() { return Data; }
inline const Payload &getTreeData() const { return Data; }
};
#endif