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//===--------- X86InterleavedAccess.cpp ----------------------------------===//
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2016-10-14 18:20:41 +00:00
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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2016-12-01 19:56:39 +00:00
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//===--------------------------------------------------------------------===//
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///
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/// \file
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/// This file contains the X86 implementation of the interleaved accesses
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/// optimization generating X86-specific instructions/intrinsics for
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/// interleaved access groups.
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///
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//===--------------------------------------------------------------------===//
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2016-10-14 18:20:41 +00:00
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#include "X86ISelLowering.h"
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#include "X86TargetMachine.h"
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using namespace llvm;
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2017-02-11 11:06:55 +00:00
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namespace {
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/// \brief This class holds necessary information to represent an interleaved
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/// access group and supports utilities to lower the group into
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/// X86-specific instructions/intrinsics.
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/// E.g. A group of interleaving access loads (Factor = 2; accessing every
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/// other element)
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/// %wide.vec = load <8 x i32>, <8 x i32>* %ptr
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/// %v0 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <0, 2, 4, 6>
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/// %v1 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <1, 3, 5, 7>
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class X86InterleavedAccessGroup {
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/// \brief Reference to the wide-load instruction of an interleaved access
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/// group.
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Instruction *const Inst;
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/// \brief Reference to the shuffle(s), consumer(s) of the (load) 'Inst'.
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ArrayRef<ShuffleVectorInst *> Shuffles;
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/// \brief Reference to the starting index of each user-shuffle.
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ArrayRef<unsigned> Indices;
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/// \brief Reference to the interleaving stride in terms of elements.
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const unsigned Factor;
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/// \brief Reference to the underlying target.
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const X86Subtarget &Subtarget;
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const DataLayout &DL;
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IRBuilder<> &Builder;
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/// \brief Breaks down a vector \p 'Inst' of N elements into \p NumSubVectors
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/// sub vectors of type \p T. Returns true and the sub-vectors in
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/// \p DecomposedVectors if it decomposes the Inst, returns false otherwise.
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bool decompose(Instruction *Inst, unsigned NumSubVectors, VectorType *T,
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SmallVectorImpl<Instruction *> &DecomposedVectors);
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/// \brief Performs matrix transposition on a 4x4 matrix \p InputVectors and
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/// returns the transposed-vectors in \p TransposedVectors.
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/// E.g.
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/// InputVectors:
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/// In-V0 = p1, p2, p3, p4
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/// In-V1 = q1, q2, q3, q4
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/// In-V2 = r1, r2, r3, r4
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/// In-V3 = s1, s2, s3, s4
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/// OutputVectors:
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/// Out-V0 = p1, q1, r1, s1
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/// Out-V1 = p2, q2, r2, s2
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/// Out-V2 = p3, q3, r3, s3
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/// Out-V3 = P4, q4, r4, s4
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void transpose_4x4(ArrayRef<Instruction *> InputVectors,
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SmallVectorImpl<Value *> &TrasposedVectors);
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public:
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/// In order to form an interleaved access group X86InterleavedAccessGroup
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/// requires a wide-load instruction \p 'I', a group of interleaved-vectors
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/// \p Shuffs, reference to the first indices of each interleaved-vector
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/// \p 'Ind' and the interleaving stride factor \p F. In order to generate
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/// X86-specific instructions/intrinsics it also requires the underlying
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/// target information \p STarget.
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explicit X86InterleavedAccessGroup(Instruction *I,
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ArrayRef<ShuffleVectorInst *> Shuffs,
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ArrayRef<unsigned> Ind,
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const unsigned F,
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const X86Subtarget &STarget,
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IRBuilder<> &B)
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: Inst(I), Shuffles(Shuffs), Indices(Ind), Factor(F), Subtarget(STarget),
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DL(Inst->getModule()->getDataLayout()), Builder(B) {}
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/// \brief Returns true if this interleaved access group can be lowered into
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/// x86-specific instructions/intrinsics, false otherwise.
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bool isSupported() const;
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/// \brief Lowers this interleaved access group into X86-specific
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/// instructions/intrinsics.
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bool lowerIntoOptimizedSequence();
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};
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} // end anonymous namespace
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bool X86InterleavedAccessGroup::isSupported() const {
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VectorType *ShuffleVecTy = Shuffles[0]->getType();
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uint64_t ShuffleVecSize = DL.getTypeSizeInBits(ShuffleVecTy);
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Type *ShuffleEltTy = ShuffleVecTy->getVectorElementType();
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if (DL.getTypeSizeInBits(Inst->getType()) < Factor * ShuffleVecSize)
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return false;
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// Currently, lowering is supported for 64 bits on AVX.
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if (!Subtarget.hasAVX() || ShuffleVecSize != 256 ||
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DL.getTypeSizeInBits(ShuffleEltTy) != 64 || Factor != 4)
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return false;
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return true;
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}
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bool X86InterleavedAccessGroup::decompose(
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Instruction *VecInst, unsigned NumSubVectors, VectorType *SubVecTy,
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SmallVectorImpl<Instruction *> &DecomposedVectors) {
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Type *VecTy = VecInst->getType();
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(void)VecTy;
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assert(VecTy->isVectorTy() &&
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DL.getTypeSizeInBits(VecTy) >=
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DL.getTypeSizeInBits(SubVecTy) * NumSubVectors &&
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"Invalid Inst-size!!!");
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assert(VecTy->getVectorElementType() == SubVecTy->getVectorElementType() &&
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"Element type mismatched!!!");
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if (!isa<LoadInst>(VecInst))
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return false;
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LoadInst *LI = cast<LoadInst>(VecInst);
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Type *VecBasePtrTy = SubVecTy->getPointerTo(LI->getPointerAddressSpace());
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Value *VecBasePtr =
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Builder.CreateBitCast(LI->getPointerOperand(), VecBasePtrTy);
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// Generate N loads of T type
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for (unsigned i = 0; i < NumSubVectors; i++) {
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// TODO: Support inbounds GEP
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Value *NewBasePtr = Builder.CreateGEP(VecBasePtr, Builder.getInt32(i));
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Instruction *NewLoad =
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Builder.CreateAlignedLoad(NewBasePtr, LI->getAlignment());
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DecomposedVectors.push_back(NewLoad);
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}
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return true;
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}
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void X86InterleavedAccessGroup::transpose_4x4(
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ArrayRef<Instruction *> Matrix,
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SmallVectorImpl<Value *> &TransposedMatrix) {
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assert(Matrix.size() == 4 && "Invalid matrix size");
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TransposedMatrix.resize(4);
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// dst = src1[0,1],src2[0,1]
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uint32_t IntMask1[] = {0, 1, 4, 5};
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ArrayRef<uint32_t> Mask = makeArrayRef(IntMask1, 4);
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Value *IntrVec1 = Builder.CreateShuffleVector(Matrix[0], Matrix[2], Mask);
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Value *IntrVec2 = Builder.CreateShuffleVector(Matrix[1], Matrix[3], Mask);
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// dst = src1[2,3],src2[2,3]
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uint32_t IntMask2[] = {2, 3, 6, 7};
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Mask = makeArrayRef(IntMask2, 4);
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Value *IntrVec3 = Builder.CreateShuffleVector(Matrix[0], Matrix[2], Mask);
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Value *IntrVec4 = Builder.CreateShuffleVector(Matrix[1], Matrix[3], Mask);
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// dst = src1[0],src2[0],src1[2],src2[2]
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uint32_t IntMask3[] = {0, 4, 2, 6};
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Mask = makeArrayRef(IntMask3, 4);
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TransposedMatrix[0] = Builder.CreateShuffleVector(IntrVec1, IntrVec2, Mask);
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TransposedMatrix[2] = Builder.CreateShuffleVector(IntrVec3, IntrVec4, Mask);
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// dst = src1[1],src2[1],src1[3],src2[3]
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uint32_t IntMask4[] = {1, 5, 3, 7};
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Mask = makeArrayRef(IntMask4, 4);
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TransposedMatrix[1] = Builder.CreateShuffleVector(IntrVec1, IntrVec2, Mask);
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TransposedMatrix[3] = Builder.CreateShuffleVector(IntrVec3, IntrVec4, Mask);
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}
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2016-12-01 19:56:39 +00:00
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// Lowers this interleaved access group into X86-specific
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// instructions/intrinsics.
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bool X86InterleavedAccessGroup::lowerIntoOptimizedSequence() {
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SmallVector<Instruction *, 4> DecomposedVectors;
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VectorType *VecTy = Shuffles[0]->getType();
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// Try to generate target-sized register(/instruction).
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if (!decompose(Inst, Factor, VecTy, DecomposedVectors))
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return false;
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SmallVector<Value *, 4> TransposedVectors;
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// Perform matrix-transposition in order to compute interleaved
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// results by generating some sort of (optimized) target-specific
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// instructions.
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transpose_4x4(DecomposedVectors, TransposedVectors);
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// Now replace the unoptimized-interleaved-vectors with the
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// transposed-interleaved vectors.
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for (unsigned i = 0; i < Shuffles.size(); i++)
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Shuffles[i]->replaceAllUsesWith(TransposedVectors[Indices[i]]);
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return true;
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}
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// Lower interleaved load(s) into target specific instructions/
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// intrinsics. Lowering sequence varies depending on the vector-types, factor,
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// number of shuffles and ISA.
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// Currently, lowering is supported for 4x64 bits with Factor = 4 on AVX.
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bool X86TargetLowering::lowerInterleavedLoad(
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LoadInst *LI, ArrayRef<ShuffleVectorInst *> Shuffles,
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ArrayRef<unsigned> Indices, unsigned Factor) const {
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assert(Factor >= 2 && Factor <= getMaxSupportedInterleaveFactor() &&
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"Invalid interleave factor");
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assert(!Shuffles.empty() && "Empty shufflevector input");
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assert(Shuffles.size() == Indices.size() &&
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"Unmatched number of shufflevectors and indices");
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// Create an interleaved access group.
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IRBuilder<> Builder(LI);
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X86InterleavedAccessGroup Grp(LI, Shuffles, Indices, Factor, Subtarget,
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Builder);
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return Grp.isSupported() && Grp.lowerIntoOptimizedSequence();
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}
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