llvm/tools/llvm-c-test/object.c

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/*===-- object.c - tool for testing libLLVM and llvm-c API ----------------===*\
|* *|
|* The LLVM Compiler Infrastructure *|
|* *|
|* This file is distributed under the University of Illinois Open Source *|
|* License. See LICENSE.TXT for details. *|
|* *|
|*===----------------------------------------------------------------------===*|
|* *|
|* This file implements the --object-list-sections and --object-list-symbols *|
|* commands in llvm-c-test. *|
|* *|
\*===----------------------------------------------------------------------===*/
#include "llvm-c-test.h"
#include "llvm-c/Object.h"
#include <stdio.h>
#include <stdlib.h>
int llvm_object_list_sections(void) {
LLVMMemoryBufferRef MB;
LLVMObjectFileRef O;
LLVMSectionIteratorRef sect;
char *msg = NULL;
if (LLVMCreateMemoryBufferWithSTDIN(&MB, &msg)) {
fprintf(stderr, "Error reading file: %s\n", msg);
exit(1);
}
O = LLVMCreateObjectFile(MB);
if (!O) {
fprintf(stderr, "Error reading object\n");
exit(1);
}
sect = LLVMGetSections(O);
while (!LLVMIsSectionIteratorAtEnd(O, sect)) {
printf("'%s': @0x%08" PRIx64 " +%" PRIu64 "\n", LLVMGetSectionName(sect),
LLVMGetSectionAddress(sect), LLVMGetSectionSize(sect));
LLVMMoveToNextSection(sect);
}
LLVMDisposeSectionIterator(sect);
LLVMDisposeObjectFile(O);
return 0;
}
int llvm_object_list_symbols(void) {
LLVMMemoryBufferRef MB;
LLVMObjectFileRef O;
LLVMSectionIteratorRef sect;
LLVMSymbolIteratorRef sym;
char *msg = NULL;
if (LLVMCreateMemoryBufferWithSTDIN(&MB, &msg)) {
fprintf(stderr, "Error reading file: %s\n", msg);
exit(1);
}
O = LLVMCreateObjectFile(MB);
if (!O) {
fprintf(stderr, "Error reading object\n");
exit(1);
}
sect = LLVMGetSections(O);
sym = LLVMGetSymbols(O);
while (!LLVMIsSymbolIteratorAtEnd(O, sym)) {
LLVMMoveToContainingSection(sect, sym);
printf("%s @0x%08" PRIx64 " +%" PRIu64 " (%s)\n", LLVMGetSymbolName(sym),
LLVMGetSymbolAddress(sym), LLVMGetSymbolSize(sym),
LLVMGetSectionName(sect));
LLVMMoveToNextSymbol(sym);
}
LLVMDisposeSymbolIterator(sym);
LLVMDisposeObjectFile(O);
return 0;
}