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Add basic information about SJLJ EH
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<li><a href="#introduction">Introduction</a>
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<ol>
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<li><a href="#itanium">Itanium ABI Zero-cost Exception Handling</a></li>
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<li><a href="#sjlj">Setjmp/Longjmp Exception Handling</a></li>
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<li><a href="#overview">Overview</a></li>
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</ol></li>
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<li><a href="#codegen">LLVM Code Generation</a>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="sjlj">Setjmp/Longjmp Exception Handling</a>
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</div>
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<div class="doc_text">
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<p>Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
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<a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a> and
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<a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> to
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handle control flow for exception handling.</p>
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<p>For each function which does exception processing, be it try/catch blocks
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or cleanups, that function registers itself on a global frame list. When
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exceptions are being unwound, the runtime uses this list to identify which
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functions need processing.<p>
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<p>Landing pad selection is encoded in the call site entry of the function
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context. The runtime returns to the function via
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<a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>, where
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a switch table transfers control to the appropriate landing pad based on
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the index stored in the function context.</p>
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<p>In contrast to DWARF exception handling, which encodes exception regions
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and frame information in out-of-line tables, SJLJ exception handling
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builds and removes the unwind frame context at runtime. This results in
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faster exception handling at the expense of slower execution when no
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exceptions are thrown. As exceptions are, by their nature, intended for
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uncommon code paths, DWARF exception handling is generally preferred to
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SJLJ.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="overview">Overview</a>
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from the landing pad to clean up code and then to the first catch. Since the
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required clean up for each <tt>invoke</tt> in a <tt>try</tt> may be different
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(e.g. intervening constructor), there may be several landing pads for a given
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try. If cleanups need to be run, the number zero should be passed as the
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try. If cleanups need to be run, an <tt>i32 0</tt> should be passed as the
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last <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> argument.
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However for C++ a <tt>null i8*</tt> <b><a href="#restrictions">must</a></b>
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be passed instead.</p>
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However, when using DWARF exception handling with C++, a <tt>i8* null</tt>
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<a href="#restrictions">must</a> be passed instead.</p>
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</div>
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