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Adjust to ilist changes.
Based on the ilist changes avoid allocating an entire Use object for the end of the Use chain. This saves 8 bytes of memory for each Value allocated in the program. For 176.gcc, this reduces us from 69.5M -> 66.0M, a 5.3% memory savings. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@19925 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -32,10 +32,6 @@ class User;
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// Use is here to make keeping the "use" list of a Value up-to-date really easy.
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//
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class Use {
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Value *Val;
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User *U;
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Use *Prev, *Next;
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friend struct ilist_traits<Use>;
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public:
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inline void init(Value *V, User *U);
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@ -65,19 +61,35 @@ public:
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Value *operator->() { return Val; }
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const Value *operator->() const { return Val; }
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private:
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// NOTE!! The Next/Prev fields MUST stay at the start of this structure. The
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// end-token for the ilist is allocated as JUST the next/prev pair to reduce
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// memory usage instead of allocating an entire Use.
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struct NextPrevPtrs {
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Use *Next, *Prev;
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} UseLinks;
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Value *Val;
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User *U;
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friend struct ilist_traits<Use>;
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};
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template<>
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struct ilist_traits<Use> {
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static Use *getPrev(Use *N) { return N->Prev; }
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static Use *getNext(Use *N) { return N->Next; }
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static const Use *getPrev(const Use *N) { return N->Prev; }
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static const Use *getNext(const Use *N) { return N->Next; }
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static void setPrev(Use *N, Use *Prev) { N->Prev = Prev; }
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static void setNext(Use *N, Use *Next) { N->Next = Next; }
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static Use *getPrev(Use *N) { return N->UseLinks.Prev; }
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static Use *getNext(Use *N) { return N->UseLinks.Next; }
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static const Use *getPrev(const Use *N) { return N->UseLinks.Prev; }
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static const Use *getNext(const Use *N) { return N->UseLinks.Next; }
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static void setPrev(Use *N, Use *Prev) { N->UseLinks.Prev = Prev; }
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static void setNext(Use *N, Use *Next) { N->UseLinks.Next = Next; }
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// createNode - this is used to create the end marker for the use list
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static Use *createNode() { return new Use(0,0); }
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/// createSentinal - this is used to create the end marker for the use list.
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/// Note that we only allocate a UseLinks structure, which is just enough to
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/// hold the next/prev pointers. This saves us 8 bytes of memory for every
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/// Value allocated.
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static Use *createSentinal() { return (Use*)new Use::NextPrevPtrs(); }
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static void destroySentinal(Use *S) { delete (Use::NextPrevPtrs*)S; }
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void addNodeToList(Use *NTy) {}
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void removeNodeFromList(Use *NTy) {}
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